How to achieve highly accurate car physics such as Liveforspeed?
- by Kim Jong Woo
Liveforspeed is a racing simulator, there is amazing amount of realistic physics. for example, tires get warm, tire actually deforms when you turn corners. You need to play this game with a mouse at the minimum because it almost drives like the real thing.
Anyhow, how does one achieve that level of physics simulation? Are there off-the-shelf solutions out there? If not, how does one start with simulating real world physics as close as possible.
I would love to be able to work on an opensource car physics focused game. Imagine, more passionate developers, it could keep things going.