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  • How can a load and play an .x model using vertex animation in XNA?

    - by Christian
    From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX format (.x) containing keyframe animation only. No bones. No skeleton. There are a lot of animation keys defined on several frames to animate the characters. I don't quite understand how that works, to be frankly. However, I did a lot of research regarding a possible way of getting the characters animated via XNA on Windows Phone and all I found are hints that it is generally possible but not supported. Possibly by implementing own Content Importers and Processors. I didn't find anyone who successfully did something like that yet. How should I go about loading and displaying these models in XNA?

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  • Why does java.util.ArrayList allow to add null?

    - by Alfredo O
    I wonder why java.util.ArrayList allows to add null. Is there any case where I would want to add null to an ArrayList? I am asking this question because in a project we had a bug where some code was adding nulls to the List and it was hard to spot where the bug was. Obviously a NullPointerException was thrown but not until another code tried to access the element. The problem was how to locate the code that added the null object. It would have been easier if the ArrayList throwed an exception in the code where the elements was being added.

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  • Am I bored with programming? [closed]

    - by user1167074
    I have started programming 2 years back and I have learnt web programming while working for big corporate companies. I was very passionate and I even did couple of side projects which were well appreciated by my friends and colleagues. But for the past 2 months I am not doing anything really interesting with programming, even if I get good ideas I am not feeling like coding, sub consciously I am feeling like "So What?" if I do this project. I would like to know from the more experienced programmers if this is just a phase or am I really missing something? Thanks

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  • Is SVN out of style?

    - by jitbit
    It's been only several years since I migrated from Visual Source Safe to SVN. And SVN for me is still kinda "WOW! I can do so many things! SVN is so cool!" But many people around me keep saying "SVN? Really? Meh..." And there's so many of them that I'm worried. Should I move my team to Git / Mercurial or some other fancy thing? I know I sound ridiculous and the obvious answer would be "stay with what works for YOU". SVN does work for me... But every time I create a new project in my repository I keep asking myself - may be this was the time to move? So... Is SVN really that bad? Do I miss a huge opportunity by sticking with it?

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  • Are the technologies used in an application part of the architecture, or do they represent implementation/detailed design details?

    - by m3th0dman
    When designing and writing documentation for a project an architecture needs to be clearly defined: what are the high-level modules of the system, what are their responsibilities, how do they communicate with each other, what protocols are used etc. But in this list, should the concrete technologies be specified or this is actually an implementation detail and need to be specified at a lower level? For example, consider a distributed application that has two modules which communicate asynchronously via AMQP protocol, mediated by a message broker. The fact that these modules use the Spring AMQP library for sending and receiving messages is a fact that needs to be specified in the architecture or is a lower-level detailed design/implementation detail?

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  • How to present an Android Augmented Reality application?

    - by Egor
    I'm currently working on my diploma project - an application for Android that uses the Augmented Reality technology. I'll have to make a presentation of my app and I can't really think of a way to show this kind of application to the crowd. Anyone has ideas? Will really appreciate an elegant solution! EDIT The application shows users the information about the places around, some kind of Layar + Google Places. So the issue is that to use the application you must turn around with your device in hands to see the icons on the screen. Presentation would have been easier if I could just lay the device on the table and use the app.

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  • Languages with similar features to JavaFX Script

    - by bunglestink
    I just completed a small project in JavaFX, only finding that it has been declared dead by Oracle. JavaFX Script actually seemed to be a pretty interesting language with some neat features for its domain, particularly with bind for data binding and on replace for triggered events. These features actually make the language very useful for small, quick, RIA type apps, which leads to my question: Are there any mainstream languages with features similar to bind and on replace? After working with JavaFX, I got some ideas for some small personal (academic) projects that could take advantage of these features, but I would prefer to not start anything new in a language considered extinct by its owners.

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  • SQL Server Express Profiler

    - by David Turner
    During a recent project, while waiting for our Development Database to be provisioned on the clients corporate SQL Server Environment (these things can sometimes take weeks or months to be setup), we began our initial development against a local instance on SQL Server Express, just as an interim measure until the Development database was live.  This was going just fine, until we found that we needed to do some profiling to understand a problem we were having with the performance of our ORM generated Data Access Layer.  The full version of SQL Server Management Studio includes a profiler, that we could use to help with this kind of problem, however the Express version does not, so I was really pleased to find that there is a freely available Profiler for SQL Server Express imaginatively titled ‘SQL Server Express Profiler’, and it worked great for us.  http://sites.google.com/site/sqlprofiler/

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  • Rationale behind freeware projects

    - by VexXtreme
    I've seen some freeware projects in the past where the author(s) invested a significant amount of their personal time and resources and never even considered charging for the software. A lot of these projects were donation based, and from what I've heard, donationware can never be a viable business model (even to simply support development costs) because most people choose not to donate if given an option. A lot of these projects eventually shut down because their authors could not sustain them further. Granted, some people simply like making the community happy (or something), but if you're struggling to keep your project alive, why not charge some small amount such as $10 simply to stay operational? If people find your software useful (and a lot of people found those projects VERY useful) they won't have a problem paying such a small amount. The question is: if you have a popular app that people like and download in great numbers, why not put a price tag on it? Why do it for free?

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  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

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  • What job is better for a newbie, one that requires you to create a new program frequently, or something like software maintenance?

    - by MobileDev123
    One of my friends has just completed his college degree and is ready to join the programmers' world. Today he has two offers, one with new projects every time, and another with software maintenance. The remaining factors are not important to him, what he wants to know is which option is better? My experience goes with second option because my first job was the maintenance one and I could learn how my fellow programmers made mistakes while coding . But I soon switched to a new job which required me to create new project every time. I enjoyed both but I must admit that my first job has given me a more advantage today. But it's not necessary that my experience can give benefit to him. But I want to know what is general approach? If I have to give him final verdict on these two, what should I tell him? Edit Everybody deserves one up vote here, I am really learning a lot from you guys.

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  • initial Class design: access modifiers and no-arg constructors

    - by yas
    Context: Student working through Class design in personal/side project for Summer. I've never written anything implemented by others or had to maintain code. Trying to maximize encapsulation and imagining what would make code easy to maintain. Concept: Tight/Loose Class design where Tight and Loose refer to access modifiers and constructors. Tight: initially, everything, including setters, is private and a no-arg constructor is not provided (only a full constructor). Loose: not Tight Exceptions: the obvious like toString Reasoning: If code, at the very beginning, is tight, then it should be guaranteed that changes, with respect to access/creation, should never damage existing implementations. The loosening of code happens incrementally and must be thought through, justified, and safe (validated). Benefit: Existing implementing code should not break if changes are made later. Cost: Takes more time to create. Since this is my own thinking, I hope to get feedback as to whether I should push to work this way. Good idea or bad idea?

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  • Convert Your Workspace to Standing Height for $22

    - by Jason Fitzpatrick
    If you’d love to try out a standing workstation but you don’t want to shell out $$$ to buy or build one, this simple $22 project will raise up your workspace surface on the cheap. All you need is a LACK side table, some shelf brackets, a shelf, and some screws. The side table goes on your desk, the monitors go on the side table, and the keyboard and mouse go on the shelf (mounted to the brackets that have been positioned at the perfect height for your forearms). Hit up the link below for more pictures, tips, and a downloadable build guide. IKEA Standing Desk for $22 [via Unpluggd] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

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  • "From the Coal Face" - 1 - What ILDASM can reveal!

    - by TATWORTH
    In a place far, far away, there was a project where the Architect decided on using embedded TSQL in a Dot Net application, rather than use stored procedures. I located ILDASM.EXE (my Framework 3.5 version lives at C:\Program Files\Microsoft SDKs\Windows\v7.0A\bin on my home development PC) and created a shortcut to it in the SendTo folder. Now I could set about doing a simple demonstration to the Architect by taking one of the Dot Net EXE's with the embedded TSQL and sending it to ILDASM.  Since I had written most of the embedded TSQL, it was a matter of seconds before I located the embedded TSQL within the Exe. The TSQL that was supposed to be safely hidden within the EXE was easily located and and copied. (It should also be noted that we could have encrypted the stored procedures on loading them to the database.)

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  • How to copy files while keeping directory structure?

    - by Cubic
    This is for a java project, but the same concept can be applied more generally: Basically, I have a projects with all *.java files located in some sub directory of src. Now I want to grab all directories with the name test in that directory tree and move them into a new directory called tests, e.g.: src->com->a1 -> A.java -> B.java -> test -> test1.java -> test2.java to src->com->a1 -> A.java -> B.java tests->com->a1->test -> test1.java -> test2.java How would I best do that?

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  • SEI Turns Software Architecture into a Game

    - by Bob Rhubart-Oracle
    "Architecture is the decisions that you wish you could get right early in a project." -- Ralph E. Johnson Unless you can see into the future, getting those decisions right comes down to a collection of hard choices. But the Software Engineering Institute (SEI) of Carnegie Mellon University has turned those hard choices into a game. Literally. According to the SEI website: The Hard Choices game is a simulation of the software development cycle meant to communicate the concepts of uncertainty, risk, options, and technical debt. In the quest to become market leader, players race to release a quality product to the marketplace. By the end of the game, everyone has experienced the implications of investing effort to gain an advantage or of paying a price to take shortcuts, as they employ design strategies in the face of uncertainty.   Check it out for yourself: Download the Hard Choices Board Game Download the companion white paper: The Hard Choices Game Explained

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  • 'Situations gone wrong' for web apps...

    - by AvgJoe007
    Hi all I know there's some decent material floating around relating to more specific areas, but wanted to get some opinions from people who have had bad experiences in the past. I have a project where I can have a say on the design of a B2C web app, which has some external API interfaces. UX is crucial as is speed. Not sure what technology will be used at this stage. In designing this application, I want to make sure obvious features are not left out (i.e. ones that make maintenance/development easier). So can you guys tell me about 'situations gone wrong' that could have been avoided had more consideration taken place? Am looking to gather feedback in general, so don't worry if your example is industry/technology specific - so long as it pertains to web. Thanks for reading, I look forward to your responses!

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  • What parameters to use to compare GUI frameworks / toolkits?

    - by gooli
    I'm doing some research on the best GUI toolkit to use for future products at the company. We're talking about a fairly large organizations with quite a bit of code and a complete rewrite project in planning. Don't ask. Anyway, I'm trying to create a list relevant parameters to judge the toolkits. What would you use to drive the comparison? Here's what I've got so far: Maturity Ease of development Ease of prototyping Ease of maintenance Size of hiring pool Available knowledge at the company Training costs Community size Community level of expertise (how hard to find good answers to complex problems) Amount of expert-level books available Ability to interface to other technologies Deployment considerations Visual aesthetics Ability to access OS resources Multiple monitor support (something that might come in handy in our particular application)

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  • Is it possible for a web-server to send more files than requested for, and have the browser accept them?

    - by Osiris
    I've created a basic web server for a school project, and it serves static content without a problem. I thought of having the server parse all htm/html files for links to .js/.css/image files, and send these files to the client without these files being requested by the client later. eg. The browser requests: index.htm The server responds with intex.htm and image.jpg I modified the server to send two distinct http responses for a "GET /index.html HTTP1.1" (one for the html page and one for the image), but the browser ended up requesting the image when it was good and ready. Is there any way to bypass this? (use a multipart response, perhaps) Will these files be accepted by most browsers, or will they be rejected for security reasons?

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  • Is hierarchical product backlog a good idea in TFS 2012-2013?

    - by Matías Fidemraizer
    I'd like to validate I'm not in the wrong way. My team project is using Visual Studio Scrum 2.x. Since each area/product has a lot of kind of requirements (security, user interface, HTTP/REST services...), I tried to manage this creating "parent backlogs" which are "open forever" and they contain generic requirements. Those parent backlogs have other "open forever" backlogs, and/or sprint backlogs. For example: HTTP/REST Services (forever) ___ Profiles API (forever) ________ POST profile (forever) _______________ We need a basic HTTP/REST profiles' API to register new user profiles (sprint backlog) Is it the right way of organizing the product backlog? Note: I know there're different points of view and that would be right for some and wrong for others. I'm looking for validation about if this is a possible good practice on TFS with Visual Studio Scrum.

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  • [JOGL] my program is too slow, ho can i profile with Eclipse?

    - by nkint
    hi juys my simple opengl program is really toooo slow and not fluid i'm rendering 30 sphere with simple illumination and simple material. the only hard(?) computing stuffs i do is a collision detection between ray-mouse and spheres (that works ok and i do it only in mouseMoved) i have no thread only animator to move spheres how can i profile my jogl project? or mayebe (most probable..) i have some opengl instruction that i don't understand and make render particular accurate (or back face rendering that i don't need or whatever i don't know exctly i'm just entered in opengl world)

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  • What's the DCPU-16 thing all about?

    - by ChrisRamakers
    Ever since Notch (of Minecraft fame) announced his next project will include programmable 16bit cpu's ingame everybody seems to want to write VM's for the spec notch has written up. I've seen em written in C, C++, go, javascript, coffeescript, ... Can anyone enlighten me what's so special about the spec notch wrote up or is it just that it's the first game that actually contains a CPU ingame that you can do whatever you want with? It sparked my curiosity but I fail to grasp the thing that makes it so special suddenly everybody needs to write up code for it?

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  • How do you set up PhysFS for use in a game?

    - by ThePlan
    After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen. After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors. So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;

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  • today's multi-device world for web development

    - by paul smith
    With the huge explosion of mobile devices and addition of HTML5/CSS3, there seems to be a shift towards "responsive" designs (i.e., adapting to smaller screen sizes) which seems to be achieved using CSS3's Media Queries. My question is, given the current need of adapting to both desktop and mobile, is it common practice to actually organize two versions of your website (one for desktop and one for mobile)? Or is there just one version with different css files for targeting different devices and screens? Handling just cross-browser (ie6, ff3, opera9, etc...) HTML4/5, CSS2/3 was already hard enough, but now we're expected to handle cross-device (phone, tablet, etc...) as well, so my assumption is company's would create a separate project for mobile and redirect based on the user agent, but this is just a guess.

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