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  • Concatenating a string and byte array in to unmanaged memory.

    - by Scott Chamberlain
    This is a followup to my last question. I now have a byte[] of values for my bitmap image. Eventually I will be passing a string to the print spooler of the format String.Format("GW{0},{1},{2},{3},", X, Y, stride, _Bitmap.Height) + my binary data; I am using the SendBytesToPrinter command from here. Here is my code so far to send it to the printer public static bool SendStringPlusByteBlockToPrinter(string szPrinterName, string szString, byte[] bytes) { IntPtr pBytes; Int32 dwCount; // How many characters are in the string? dwCount = szString.Length; // Assume that the printer is expecting ANSI text, and then convert // the string to ANSI text. pBytes = Marshal.StringToCoTaskMemAnsi(szString); pBytes = Marshal.ReAllocCoTaskMem(pBytes, szString.Length + bytes.Length); Marshal.Copy(bytes,0, SOMTHING GOES HERE,bytes.Length); // this is the problem line // Send the converted ANSI string + the concatenated bytes to the printer. SendBytesToPrinter(szPrinterName, pBytes, dwCount); Marshal.FreeCoTaskMem(pBytes); return true; } My issue is I do not know how to make my data appended on to the end of the string. Any help would be greatly appreciated, and if I am doing this totally wrong I am fine in going a entirely different way (for example somehow getting the binary data concatenated on to the string before the move to unmanaged space. P.S. As a second question, will ReAllocCoTaskMem move the data that is sitting in it before the call to the new location?

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  • Enumerating pixel formats for adaptors and modes with OpenGL

    - by Robinson
    I'm trying to code an OpenGL path for my 3D engine. The D3D path enumerates all device adaptors, all modes (by mode I mean bit depth, dimensions, available windowed, and refresh rate) for each adaptor and then all pixel formats available for the given mode and adaptor, along side certain useful caps (shader version, filter types, etc.). So, I have broadly got the following protected functions in the class: // Enumerate all back/front buffer combinations. virtual void EnumerateBackFrontBufferCombinations(CComPtr<IDirect3D9>& d3d9); // Enumerate all depth/stencil formats. virtual void EnumerateDepthStencilFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all multi-sample formats. virtual void EnumerateMultiSampleTypes(CComPtr<IDirect3D9>& d3d9); // Enumerate all device formats, i.e. dynamic, static, render target, etc. virtual void EnumerateMapFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all capabilities. virtual void EnumerateCapabilities(CComPtr<IDirect3D9>& d3d9); The adaptors are enumerated with EnumDisplayDevices, the modes (resolutions and refresh rates) are enumerated with EnumDisplaySettings, so this can be done for either GL or D3D. The other functions I'm not so sure about with OpenGL. What are the equivalents to the IDirect3D9's CheckDeviceType, CheckDeviceFormat, CheckDeviceMultiSampleType, CheckDepthStencilMatch? I know I can use DescribePixelFormat, given a DC, but you kind-of need to have created the window before you can use a DC with it, but you can't create the window correctly until you know what formats you're going to use. Any tips you can give me? Thanks.

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  • Threading.Timer invokes asynchronously many methods

    - by Dimitar
    Hi guys! Please help! I call a threading.timer from global.asax which invokes many methods each of which gets data from different services and writes it to files. My question is how do i make the methods to be invoked on a regular basis let's say 5 mins? What i do is: in Global.asax I declare a timer protected void Application_Start() { TimerCallback timerDelegate = new TimerCallback(myMainMethod); Timer mytimer = new Timer(timerDelegate, null, 0, 300000); Application.Add("timer", mytimer); } the declaration of myMainMethod looks like this: public static void myMainMethod(object obj) { MyDelegateType d1 = new MyDelegateType(getandwriteServiceData1); d1.BeginInvoke(null, null); MyDelegateType d2 = new MyDelegateType(getandwriteServiceData2); d2.BeginInvoke(null, null); } this approach works fine but it invokes myMainMethod every 5 mins. What I need is the method to be invoked 5 mins after all the data is retreaved and written to files on the server. How do I do that?

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  • Dynamically class creating by using Java Reflection, java.lang.ClassNotFoundException

    - by rubby
    Hi all; i want to use reflection in java, i want to do that third class will read the name of the class as String from console. Upon reading the name of the class, it will automatically and dynamically (!) generate that class and call its writeout method. If that class is not read from input, it will not be initialized. I wrote that codes but i am always taking to "java.lang.Class.Not.Found.Exception", and i don't know how i can fix it. Can anyone help me? class class3 { public Object dynamicsinif(String className, String fieldName, String value) throws Exception { Class cls = Class.forName(className,true,null); Object obj = cls.newInstance(); Field fld = cls.getField(fieldName); fld.set(obj, value); return obj; } public void writeout3() { System.out.println("class3"); } } public class Main { public static void main(String[] args) throws Exception { System.out.println("enter the class name : "); BufferedReader reader= new BufferedReader(new InputStreamReader(System.in)); String line=reader.readLine(); String x="Text1"; try{ class3 trycls=new class3(); Object gelen=trycls.dynamicsinif(line, x, "rubby"); Class yeni=(Class)gelen; System.out.println(yeni); }catch(ClassNotFoundException ex){ System.out.print(ex.toString()); } } }

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  • How to not use JavaScript with in the elements events attributes but still load via AJAX

    - by thecoshman
    I am currently loading HTMl content via AJAX. I have code for things on different elements onclick attributes (and other event attributes). It does work, but I am starting to find that the code is getting rather large, and hard to read. I have also read that it is considered bad practice to have the event code 'inline' like this and that I should really do by element.onclick = foobar and have foobar defined somewhere else. I understand how with a static page it is fairly easy to do this, just have a script tag at the bottom of the page and once the page is loaded have it executed. This can then attach any and all events as you need them. But how can I get this sort of affect when loading content via AJAX. There is also the slight case that the content loaded can very depending on what is in the database, some times certain sections of HTML, such as tables of results, will not even be displayed there will be something else entirely. I can post some samples of code if any body needs them, but I have no idea what sort of things would help people with this one. I will point out, that I am using Jquery already so if it has some helpful little functions that would be rather sweet¬

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  • Android, phone call audio stream via wlan

    - by moppel
    I am planning on developing my specific voip app for android. Here's the scenario: when a phone call occurs I want to hear the person who's calling on my local pc speakers and I want to speak to him via my own pc microphone / headset. So I need to send the audio stream of both me and the person I am talking to via the wlan network. Something like this: ... onCallStateChanged(int state, String phoneNumber){ while(state == PhoneListener.CALL_STATE_OFFHOOK){ //while phone call is happaning //send incoming speech via wlan to pc //receive audiostream from pc microphone and direct it to the phone call } } ... Is this possible with the current Android API? (Actually it should be since voip apps are available in the market) I did some research in the Android API and all I found was the AudioManager which has constant named public static final int STREAM_VOICE_CALL; //The audio stream for phone calls But I don't know how to use it our how it should give me access to the actual audiostreams which I can send via network. How do I manage to do this? The connection would be realised by TCP sockets.

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  • UITableView with Custom Cell only loads one row of data at a time

    - by Anton
    For my table, I've created a custom cell that has two labels. I also have two arrays with data, that I use to respectively assign each label in the cell. My problem, is that when the table is viewed, only the first row has data, and the rest of the data "sorta" loads when I start scrolling down. By "sorta", only the first row will load at a time. The only time I get to see all the data, is when I scroll to the bottom, then scroll up again. I've used the cellForRowAtIndexPath method to load the data into my cell. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CustomCellIdentifier = @"CustomCellIdentifier"; CustomCell *cell = (CustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[CustomCell class]]) cell = (CustomCell *)oneObject; } NSUInteger row = [indexPath row]; //I have two tables to fill up, hence the tag if statement if ([tableView tag] == 0) { cell.arriveTimeLabel.text = [homeBoundTimes objectAtIndex:row]; cell.departTimeLabel.text = [homeBoundTimes objectAtIndex:row]; } else if ([tableView tag] == 1) { cell.arriveTimeLabel.text = [workBoundTimes objectAtIndex:row]; cell.departTimeLabel.text = [workBoundTimes objectAtIndex:row]; } return cell; } Is it possible that its only getting called when the top cell is being called?

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  • Use component id in Castle Windsor generic object configuration

    - by ChoccyButton
    2 questions in one, but very much related. Is it possible with Castle Windsor to resolve a configuration entry such as - Assembly.Namespace.Object1`2[[${ComponentId1}],[${ComponentId2}]], Assembly Where ComponentId1 and ComponentId2 are defined as components. Castle Windsor doesn't seem to be resolving the ComponentId, it is just looking for ComponentId1 in the Castle.Windsor assembly. The second question comes in to play if you can't do the first question. If you have to use a full assembly reference instead of a ComponentId, how can you pass any parameters to the object being created? eg to set ComponentId1.Field1 = "blah", or pass something to the constructor of ComponentId1 Hope that makes sense Update - Following the request for code I've knocked together the following - Objects public class Wrapper<T, T1> where T : ICollector where T1:IProcessor { private T _collector; private T1 _processor; public Wrapper(T collector, T1 processor) { _collector = collector; _processor = processor; } public void GetData() { _collector.CollectData(); _processor.ProcessData(); } } public class Collector1 : ICollector { public void CollectData() { Console.WriteLine("Collecting data from Collector1 ..."); } } public class Processor1 : IProcessor { public void ProcessData() { Console.WriteLine("Processing data from Processor1 ..."); } } repeated so 3 of each type of object in the example Config <components> <component id="Collector1" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector1, CastleWindsorPlay"/> <component id="Collector2" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector2, CastleWindsorPlay"/> <component id="Collector3" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector3, CastleWindsorPlay"/> <component id="Processor1" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor1, CastleWindsorPlay"/> <component id="Processor2" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor2, CastleWindsorPlay"/> <component id="Processor3" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor3, CastleWindsorPlay"/> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[[CastleWindsorPlay.Collector1, CastleWindsorPlay],[CastleWindsorPlay.Processor3, CastleWindsorPlay]], CastleWindsorPlay" /> </components> Instantiation var wrapper = (Wrapper<ICollector, IProcessor>) container.Resolve("Wrapper1"); wrapper.GetData(); This brief example errors with this error message though - Can't create component 'Wrapper1' as it has dependencies to be satisfied. Wrapper1 is waiting for the following dependencies: Services: - CastleWindsorPlay.Collector1 which was not registered. - CastleWindsorPlay.Processor3 which was not registered. The curious part about this is that I can get it to resolve Collector1 and Processor3 individually before the call to the wrapper, but the wrapper still can't see them. This is a basic example, the next thing I'd like to be able to do is when instantiating the Wrapper, set a property on the collector and/or processor. So it could be something like Collector.Id = 10, but set in the config where the wrapper is defined. Setting against the Collector component definition wouldn't work as I'd want to be able to instantiate multiple copies of each Collector, using different Id's Update 2 What I'm actually trying to do is have - <components> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=1)],[${Processor3}]], CastleWindsorPlay" /> <component id="Wrapper2" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=3)],[${Processor3}]], CastleWindsorPlay" /> </components> Then have another object defined as <component id="Manager" type="CastleWindsorPlay.Manager,CastleWindsorPlay"> <parameters> <wrappers> <array> <item>${Wrapper1}</item> <item>${Wrapper2}</item> </array> </wrappers> </parameters> Then finally in code just be able to call - var manager = (Manager)container.Resolve("Manager"); This should return the manager object, with an array of wrappers populated and the wrappers configured with the correct Collector and Convertor. I know there are errors in the Castle config here, that's why I'm asking the question, I don't know how to set the config up to do what I'm after, or even if it's possible to do it in Castle Windsor

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  • Get a button in itemscontrol and add eventhandler to its click event

    - by rockdale
    I have a custom control shows a customer info with an itemscontrol shows this customer's invoices. within the itemscontrol, I have button, in my code behind I want to wire the button's click event to my host window, but do now know how. //public event RoutedEventHandler ViewDetailClick; public static readonly RoutedEvent ButtonViewClickEvent = EventManager.RegisterRoutedEvent( "ButtonViewClick", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(custitem)); public event RoutedEventHandler ButtonViewClick { add { AddHandler(ButtonViewClickEvent, value); } remove {RemoveHandler(ButtonViewClickEvent, value);} } public override void OnApplyTemplate() { base.OnApplyTemplate(); this.lstInv = GetTemplateChild("lstInv") as ItemsControl; lstInv.ItemContainerGenerator.StatusChanged += new EventHandler(ItemContainerGenerator_StatusChanged); } private void ItemContainerGenerator_StatusChanged(object sender, EventArgs e) { if (lstInv.ItemContainerGenerator.Status == System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated) { lstInv.ItemContainerGenerator.StatusChanged -= ItemContainerGenerator_StatusChanged; for (int i = 0; i < this.lstInv.Items.Count; i++) { ContentPresenter c = lstInv.ItemContainerGenerator.ContainerFromItem(lstInv.Items[i]) as ContentPresenter; DataTemplate dt = c.ContentTemplate; Grid grd = dt.LoadContent() as Grid; Button btnView = grd.FindName("btnView") as Button; if (btnView != null) { btnView.Click += new RoutedEventHandler(ButtonView_Click); //btnView.Click+= delegate(object senderObj, RoutedEventArgs eArg) //{ // if (this.ViewDetailClick != null) // { // this.ViewDetailClick(this, eArg); // } //}; } } private void ButtonView_Click(object sender, RoutedEventArgs e) { MessageBox.Show("clicked"); //e.RoutedEvent = ButtonViewClickEvent; //e.Source = sender; //RaiseEvent(e); } I succeed getting the btnView, then attach the click event, but the click event never get fired. Thanks in advance -rockdale

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  • what makes a Tomcat5.5 cannot be "aware" of new Java Web Applications?

    - by Michael Mao
    This is for uni homework, but I reckon it is more a generic problem to the Tomcat Server(version 5.5.27) on my uni. The problem is, I first did a skeleton Java Web Application (Just a simple Servlet and a welcome-file, nothing complicated, no lib included) using NetBeans 6.8 with the bundled Tomcat 6.0.20 (localhost:8084/WSD) Then, to test and prove it is "portable" and "auto-deploy-able", I cleaned and built a WSD.war file and dropped it onto my Xampp Tomcat (localhost:8080/WSD). The war extracted everything accordingly and I can see identical output from this Tomcat. So far, so good. However, after I tried to drop to war onto uni server, funny thing happens: uni server Even though I've changed the war permission to 755, it is simply not "responding". I then copied the extracted files to uni server, the MainServlet cannot be recognized from within its Context Path "/WSD", basically nothing works, expect the static index.jsp. I tried several times to stop and restart uni Tomcat, it doesn't help? I wonder what makes this happen? Is there anything I did wrong with my approach? To be frank I paid no attention to a server not under my control, and I am unfortunately not a real active day-to-day Java Programmer now. I understand the fundamentals of MVC, Servelets, JSPs, JavaBeans, but I really feel frustrated by this, as I cannot see why... Or, should I ask, a Java Web Application, after cleaned and built by NetBeans6.8, is self-contained and self-configured so ready to be deployed to any Java Web Container? I know, I can certainly program everything in plain old JSP, but this is soooo... unacceptable to myself... Update : I am now wondering if there is any free Tomcat Hosting so that I would like to see if my war file and/or my web app can go with them without any configuration at all?

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  • Why my async call does not work?

    - by Petr
    Hi, I am trying to understand what is IAsyncresult good and therefore I wrote this code. The problem is it behaves as I called "MetodaAsync" normal way. While debugging, the program stops here until the method completed. Any help appreciated, thank you. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace ConsoleApplication1 { class Program { delegate int Delegat(); static void Main(string[] args) { Program p=new Program(); Delegat d = new Delegat(p.MetodaAsync); IAsyncResult a = d.BeginInvoke(null, null); //I have removed callback int returned=d.EndInvoke(a); Console.WriteLine("AAA"); } private int MetodaAsync() { int AC=0; for (int I = 0; I < 600000; I++) { for (int A = 0; A < 6000000; A++) { } Console.Write("B"); } return AC; } } }

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  • run time error wats the wrong?

    - by javacode
    I am getting run time error import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args)throws MessagingException { SendMail sm=new SendMail(); sm.postMail(new String[]{"[email protected]"},"hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } } Error Exception in thread "main" java.lang.NoClassDefFoundError: SendMail Caused by: java.lang.ClassNotFoundException: SendMail at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) Could not find the main class: SendMail. Program will exit.

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  • Linker error: wants C++ virtual base class destructor

    - by jdmuys
    Hi, I have a link error where the linker complains that my concrete class's destructor is calling its abstract superclass destructor, the code of which is missing. This is using GCC 4.2 on Mac OS X from XCode. I saw http://stackoverflow.com/questions/307352/g-undefined-reference-to-typeinfo but it's not quite the same thing. Here is the linker error message: Undefined symbols: "ConnectionPool::~ConnectionPool()", referenced from: AlwaysConnectedConnectionZPool::~AlwaysConnectedConnectionZPool()in RKConnector.o ld: symbol(s) not found collect2: ld returned 1 exit status Here is the abstract base class declaration: class ConnectionPool { public: static ConnectionPool* newPool(std::string h, short p, std::string u, std::string pw, std::string b); virtual ~ConnectionPool() =0; virtual int keepAlive() =0; virtual int disconnect() =0; virtual sql::Connection * getConnection(char *compression_scheme = NULL) =0; virtual void releaseConnection(sql::Connection * theConnection) =0; }; Here is the concrete class declaration: class AlwaysConnectedConnectionZPool: public ConnectionPool { protected: <snip data members> public: AlwaysConnectedConnectionZPool(std::string h, short p, std::string u, std::string pw, std::string b); virtual ~AlwaysConnectedConnectionZPool(); virtual int keepAlive(); // will make sure the connection doesn't time out. Call regularly virtual int disconnect(); // disconnects/destroys all connections. virtual sql::Connection * getConnection(char *compression_scheme = NULL); virtual void releaseConnection(sql::Connection * theConnection); }; Needless to say, all those members are implemented. Here is the destructor: AlwaysConnectedConnectionZPool::~AlwaysConnectedConnectionZPool() { printf("AlwaysConnectedConnectionZPool destructor call"); // nothing to destruct in fact } and also maybe the factory routine: ConnectionPool* ConnectionPool::newPool(std::string h, short p, std::string u, std::string pw, std::string b) { return new AlwaysConnectedConnectionZPool(h, p, u, pw, b); } I can fix this by artificially making my abstract base class concrete. But I'd rather do something better. Any idea? Thanks

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  • Retrieve only the superclass from a class hierarchy

    - by user1792724
    I have an scenario as the following: @Entity @Table(name = "ANIMAL") @Inheritance(strategy = InheritanceType.JOINED) public class Animal implements Serializable { @Id @GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "S_ANIMAL") @SequenceGenerator(name = "S_ANIMAL", sequenceName = "S_ANIMAL", allocationSize = 1) public int getNumero() { return numero; } public void setNumero(int numero) { this.numero = numero; } . . . } and as the subclass: @Entity @Table(name = "DOG") public class Dog extends Animal { private static final long serialVersionUID = -7341592543130659641L; . . . } I have a JPA Select statement like this: SELECT a FROM Animal a; I'm using Hibernate 3.3.1 As I can see the framework retrieves instances of Animal and also of Dog using a left outer join. Is there a way to Select only the "part" Animal? I mean, the previous Select will get all the Animals, those that are only Animals but not Dogs and those that are Dogs. I want them all, but in the case of Dogs I want to only retrieve the "Animal part" of them. I found the @org.hibernate.annotations.Entity(polymorphism = PolymorphismType.EXPLICIT) but as I could see this only works if Animal isn't an @Entity. Thanks a lot.

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  • Need an explanation on this code - c#

    - by ltech
    I am getting familiar with C# day by day and I came across this piece of code public static void CopyStreamToStream( Stream source, Stream destination, Action<Stream,Stream,Exception> completed) { byte[] buffer = new byte[0x1000]; AsyncOperation asyncOp = AsyncOperationManager.CreateOperation(null); Action<Exception> done = e => { if (completed != null) asyncOp.Post(delegate { completed(source, destination, e); }, null); }; AsyncCallback rc = null; rc = readResult => { try { int read = source.EndRead(readResult); if (read > 0) { destination.BeginWrite(buffer, 0, read, writeResult => { try { destination.EndWrite(writeResult); source.BeginRead( buffer, 0, buffer.Length, rc, null); } catch (Exception exc) { done(exc); } }, null); } else done(null); } catch (Exception exc) { done(exc); } }; source.BeginRead(buffer, 0, buffer.Length, rc, null); } From this article Article What I fail to follow is that how does the delegate get notified that the copy is done? Say after the copy is done I want to perform an operation on the copied file.

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  • How can I tell whether a webpart that has been deployed to a site is a native webpart that ships wit

    - by program247365
    I have a SharePoint 2007 MOSS instance, and I'm on a fact-finding mission. There have been multiple developers, developing multiple webparts and deploying them (using VS2005/2008 SharePoint Extensions). I thought maybe I could look at the fields in the "Web Part Gallery" list in my site, and look by "Modified by", but it looks like a developer's name is on some of the out-of-the-box webparts somehow, and on ones I know are custom developed, they say "System Account" - so looking at that field in this list is a no go. I thought then maybe I could look at the "Group" to which each webpart was assigned but it looks like they were arbitrarily assigned to many different groups inconsistently - so using that piece of information is a no go. Here is my code I have for just looping through and getting the names of all the webparts. Is there any property I can access on the list items of webparts that would tell me whether it's a custom developed webpart? Any way to distinguish the custom webparts from the out-of-the-box ones? Is there another way to do this? #region Misc Site Collection Methods public static List<string> GetAllWebParts(string connectedSPInstanceUrl) { List<string> lstWebParts = new List<string>(); try { using (SPSite site = new SPSite(connectedSPInstanceUrl)) { using (SPWeb web = site.OpenWeb()) { SPList list = web.Lists["Web Part Gallery"]; foreach (SPListItem item in list.Items) { lstWebParts.Add(item.Name); } } } } catch (Exception ex) { lstWebParts.Add("Error"); lstWebParts.Add("Message: " + ex.Message); lstWebParts.Add("Inner Exception: " + ex.InnerException.ToString()); lstWebParts.Add("Stack Trace: " + ex.StackTrace); } return lstWebParts; } #endregion

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  • UnauthorizedAccessException in ComRegisterFunction when accessing registry on Win 7 64.

    - by sanbornc
    I have a [ComRegisterFunction] that I am using to register a BHO Internet explorer extension. During registration on 64-bit windows 7 machines, a UnauthorizedAccessException is thrown on the call to subKey.SetValue("NoExplorer", 1). The registry appears to have BHO's located @ \HKLM\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\explorer\Browser Helper Objects, however, I get them same exception when trying to register there. Any Help would be appreciated. [ComRegisterFunction] public static void RegisterBho(Type type) { string BhoKeyName= "Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Browser Helper Objects"; RegistryKey registryKey = Registry.LocalMachine.OpenSubKey(BhoKeyName, true) ?? Registry.LocalMachine.CreateSubKey(BhoKeyName); if(registryKey == null) throw new ApplicationException("Unable to register Bho"); registryKey.Flush(); string guid = type.GUID.ToString("B"); RegistryKey subKey = registryKey.OpenSubKey(guid) ?? registryKey.CreateSubKey(guid); if (subKey == null) throw new ApplicationException("Unable to register Bho"); subKey.SetValue("NoExplorer", 1); registryKey.Close(); subKey.Close(); }

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  • PHP + MYSQLI: Variable parameter/result binding with prepared statements.

    - by Brian Warshaw
    In a project that I'm about to wrap up, I've written and implemented an object-relational mapping solution for PHP. Before the doubters and dreamers cry out "how on earth?", relax -- I haven't found a way to make late static binding work -- I'm just working around it in the best way that I possibly can. Anyway, I'm not currently using prepared statements for querying, because I couldn't come up with a way to pass a variable number of arguments to the bind_params() or bind_result() methods. Why do I need to support a variable number of arguments, you ask? Because the superclass of my models (think of my solution as a hacked-up PHP ActiveRecord wannabe) is where the querying is defined, and so the find() method, for example, doesn't know how many parameters it would need to bind. Now, I've already thought of building an argument list and passing a string to eval(), but I don't like that solution very much -- I'd rather just implement my own security checks and pass on statements. Does anyone have any suggestions (or success stories) about how to get this done? If you can help me solve this first problem, perhaps we can tackle binding the result set (something I suspect will be more difficult, or at least more resource-intensive if it involves an initial query to determine table structure).

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  • Setting the default stack size on Linux globally for the program

    - by wowus
    So I've noticed that the default stack size for threads on linux is 8MB (if I'm wrong, PLEASE correct me), and, incidentally, 1MB on Windows. This is quite bad for my application, as on a 4-core processor that means 64 MB is space is used JUST for threads! The worst part is, I'm never using more than 100kb of stack per thread (I abuse the heap a LOT ;)). My solution right now is to limit the stack size of threads. However, I have no idea how to do this portably. Just for context, I'm using Boost.Thread for my threading needs. I'm okay with a little bit of #ifdef hell, but I'd like to know how to do it easily first. Basically, I want something like this (where windows_* is linked on windows builds, and posix_* is linked under linux builds) // windows_stack_limiter.c int limit_stack_size() { // Windows impl. return 0; } // posix_stack_limiter.c int limit_stack_size() { // Linux impl. return 0; } // stack_limiter.cpp int limit_stack_size(); static volatile int placeholder = limit_stack_size(); How do I flesh out those functions? Or, alternatively, am I just doing this entirely wrong? Remember I have no control over the actual thread creation (no new params to CreateThread on Windows), as I'm using Boost.Thread.

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  • implementing gravity to projectile - delta time issue

    - by Murat Nafiz
    I'm trying to implement a simple projectile motion in Android (with openGL). And I want to add gravity to my world to simulate a ball's dropping realistically. I simply update my renderer with a delta time which is calculated by: float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); In my screen.update(deltaTime) method: if (isballMoving) { golfBall.updateLocationAndVelocity(deltaTime); } And in golfBall.updateLocationAndVelocity(deltaTime) method: public final static double G = -9.81; double vz0 = getVZ0(); // Gets initial velocity(z) double z0 = getZ0(); // Gets initial height double time = getS(); // gets total time from act begin double vz = vz0 + G * deltaTime; // calculate new velocity(z) double z = z0 - vz0 * deltaTime- 0.5 * G * deltaTime* deltaTime; // calculate new position time = time + deltaTime; // Update time setS(time); //set new total time Now here is the problem; If I set deltaTime as 0.07 statically, then the animation runs normally. But since the update() method runs as faster as it can, the length and therefore the speed of the ball varies from device to device. If I don't touch deltaTime and run the program (deltaTime's are between 0.01 - 0.02 with my test devices) animation length and the speed of ball are same at different devices. But the animation is so SLOW! What am I doing wrong?

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  • Using memcache together with conventional cache

    - by Industrial
    Hi! Here's the deal. We would have taken the complete static html road to solve performance issues, but since the site will be partially dynamic, this won't work out for us. What we have thought of instead is using memcache + eAccelerator to speed up PHP and take care of caching for the most used data. Here's our two approaches that we have thought of right now: Using memcache on all<< major queries and leaving it alone to do what it does best. Usinc memcache for most commonly retrieved data, and combining with a standard harddrive-stored cache for further usage. The major advantage of only using memcache is of course the performance, but as users increases, the memory usage gets heavy. Combining the two sounds like a more natural approach to us, even though the theoretical compromize in performance. Memcached appears to have some replication features available as well, which may come handy when it's time to increase the nodes. What approach should we use? - Is it stupid to compromize and combine the two methods? Should we insted be focusing on utilizing memcache and instead focusing on upgrading the memory as the load increases with the number of users? Thanks a lot!

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  • jQuery $.getJSON - How do I parse a flickr.photos.search REST API call?

    - by Chad
    Trying to adapt the $.getJSON Flickr example: $.getJSON("http://api.flickr.com/services/feeds/photos_public.gne?tags=cat&tagmode=any&format=json&jsoncallback=?", function(data){ $.each(data.items, function(i,item){ $("<img/>").attr("src", item.media.m).appendTo("#images"); if ( i == 3 ) return false; }); }); to read from the flickr.photos.search REST API method, but the JSON response is different for this call. Click here to see the JSON response. This is what I've done so far: var url = "http://api.flickr.com/services/rest/?method=flickr.photos.search&api_key=9322c53dde3b36bda33f79c16bb99104&tags=yokota+air+base&safe_search=1&per_page=20"; var src; $.getJSON(url + "&format=json&jsoncallback=?", function(data){ $.each(data.photos, function(i,item){ src = "http://farm"+ item.photo.farm +".static.flickr.com/"+ item.photo.server +"/"+ item.photo.id +"_"+ item.photo.secret +"_m.jpg"; $("<img/>").attr("src", src).appendTo("#images"); if ( i == 3 ) return false; }); }); I guess I'm not building the image src correctly. Couldn't find any documentation on how to build the image src, based on what the JSON response is. How do you parse a flickr.photos.search REST API call?

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  • How to scale JPEG images with a non-standard sampling factor in Java?

    - by HRJ
    I am using Java AWT for scaling a JPEG image, to create thumbnails. The code works fine when the image has a normal sampling factor ( 2x2,1x1,1x1 ) However, an image which has this sampling factor ( 1x1, 1x1, 1x1 ) creates problem when scaled. The colors get corrupted though the features are recognizable. The original and the thumbnail: The code I am using is roughly equivalent to: static BufferedImage awtScaleImage(BufferedImage image, int maxSize, int hint) { // We use AWT Image scaling because it has far superior quality // compared to JAI scaling. It also performs better (speed)! System.out.println("AWT Scaling image to: " + maxSize); int w = image.getWidth(); int h = image.getHeight(); float scaleFactor = 1.0f; if (w > h) scaleFactor = ((float) maxSize / (float) w); else scaleFactor = ((float) maxSize / (float) h); w = (int)(w * scaleFactor); h = (int)(h * scaleFactor); // since this code can run both headless and in a graphics context // we will just create a standard rgb image here and take the // performance hit in a non-compatible image format if any Image i = image.getScaledInstance(w, h, hint); image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = image.createGraphics(); g.drawImage(i, null, null); g.dispose(); i.flush(); return image; } (Code courtesy of this page ) Is there a better way to do this? Here's a test image with sampling factor of [ 1x1, 1x1, 1x1 ].

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  • Unit Testing-- fundamental goal?

    - by David
    Me and my co-workers had a bit of a disagreement last night about unit testing in our PHP/MySQL application. Half of us argued that when unit testing a function within a class, you should mock everything outside of that class and its parents. The other half of us argued that you SHOULDN'T mock anything that is a direct dependancy of the class either. The specific example was our logging mechanism, which happened through a static Logging class, and we had a number of Logging::log() calls in various locations throughout our application. The first half of us said the Logging mechanism should be faked (mocked) because it would be tested in the Logging unit tests. The second half of us argued that we should include the original Logging class in our unit test so that if we make a change to our logging interface, we'll be able to see if it creates problems in other parts of the application due to failing to update the call interface. So I guess the fundamental question is-- do unit tests serve to test the functionality of a single unit in a closed environment, or show the consequences of changes to a single unit in a larger environment? If it's one of these, how do you accomplish the other?

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  • Compiling code at runtime, loading into current appdomain.

    - by Richard Friend
    Hi Im compiling some code at runtime then loading the assembly into the current appdomain, however when i then try to do Type.GetType it cant find the type... Here is how i compile the code... public static Assembly CompileCode(string code) { Microsoft.CSharp.CSharpCodeProvider provider = new CSharpCodeProvider(); ICodeCompiler compiler = provider.CreateCompiler(); CompilerParameters compilerparams = new CompilerParameters(); compilerparams.GenerateExecutable = false; compilerparams.GenerateInMemory = false; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { try { string location = assembly.Location; if (!String.IsNullOrEmpty(location)) { compilerparams.ReferencedAssemblies.Add(location); } } catch (NotSupportedException) { // this happens for dynamic assemblies, so just ignore it. } } CompilerResults results = compiler.CompileAssemblyFromSource(compilerparams, code); if (results.Errors.HasErrors) { StringBuilder errors = new StringBuilder("Compiler Errors :\r\n"); foreach (CompilerError error in results.Errors) { errors.AppendFormat("Line {0},{1}\t: {2}\n", error.Line, error.Column, error.ErrorText); } throw new Exception(errors.ToString()); } else { AppDomain.CurrentDomain.Load(results.CompiledAssembly.GetName()); return results.CompiledAssembly; } } This bit fails after getting the type from the compiled assembly just fine, it does not seem to be able to find it using Type.GetType.... Assembly assem = RuntimeCodeCompiler.CompileCode(code); string typeName = String.Format("Peverel.AppFramework.Web.GenCode.ObjectDataSourceProxy_{0}", safeTypeName); Type t = assem.GetType(typeName); //This works just fine.. Type doesntWork = Type.GetType(t.AssemblyQualifiedName); Type doesntWork2 = Type.GetType(t.Name); ....

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