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  • Creating a list in Python- something sneaky going on?

    - by GlenCrawford
    Apologies if this doesn't make any sense, I'm very new to Python! From testing in an interpreter, I can see that list() and [] both produce an empty list: >>> list() [] >>> [] [] From what I've learned so far, the only way to create an object is to call its constructor (__init__), but I don't see this happening when I just type []. So by executing [], is Python then mapping that to a call to list()?

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  • sending sms from windows application

    - by Alien01
    I am creating a windows application which needs to send some sms to mobile phone.This is just for testing purpose. Now can I use my cell phone to get this done. I have android phone which can be connected to pc using USB. Application is created in C++, windows api. Any pointers will help

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  • Pause and resume thread drawing to SurfaceView

    - by fhucho
    I am developing a chess game for Android (http://androidchess.appspot.com), using SurfaceView for the chessboard. I have a drawing Thread, that draws the chessboard in a loop. The problem is that when there are no active animations (this is more that 90% of time), it makes no sense to waste CPU and battery for drawing. How should I solve this? Maybe somehow pausing and resuming the drawing Thread?

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  • Easiest way to create drop down with database generated options

    - by aarontb
    I'm trying to build a multi-level "game". A randomly generated option (Option1) will trigger other options in a drop down (Option2)...the options in the new drop down will be directly related the to Option1. Option2 will then trigger another drop down with info directly related to Option2 and so forth until reaching OptionEnd...any suggestions, preferably SQL and PHP. Thanks...yeah, I'm a n00b.

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  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

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  • My PHP code has stopped working

    - by ahkeno
    My PHP code has stopped working on my computer. It was working okay, running under XAMPP server. I was testing Python code and installed PostgreSQL and changed my computer environment for PYTHONPATH - would this affect my PHP coding?

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  • best option to create simple website mockup with navigation

    - by Buzzer
    I'm trying to put together a static html website with full navigation. In other words, I want the user to click some links and images and actually be taken to another page. I'm a developer so I know how to do this in frameworks like ASP.Net MVC and grails. However, for this particular case, I just want to quickly mock up the UI and provide simple navigation so I can do some user testing. Can anyone advice on how to do this? Thanks,

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  • Multivariant email in Dynamics CRM

    - by esp
    Does anybody have resources on multivariant email testing in Dynamics CRM? Multivariant email being where an organization wants to segment their contacts and send separant variations of an email campaign to different segments in their organization?

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  • How easy is it to write a Flash app and what tools are needed?

    - by J Lynch
    I have been wanting to learn to write a Flash app so that it can be embedded inside a webpage. But is it hard to write one, say, just to show a circle bouncing around the walls of the 4 sides of the Flash window (no gravity, but just like the dot in the game "Pong"), and what tools are needed (and are they free?). Thanks very much.

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  • Plotter: What is fixed - the height or the width

    - by Jayan
    I am fixing some printing (plotter) problems in our java code(windows 32). The paper is 50 meter roll , loaded on to plotter. The paper It 36 inch "wide". I am printing image 36inch by 108 inch. When I print what is with height and width I can use? [ FYI. The testing is done using print to file, No paper is wasted :) ] Thanks, Jayan

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • Random JSON Generator

    - by Gjorgji
    Hi, I need a tool which generates random JSON objects. I want to use this tool to do testing on my HTTP POST requests and use the random JSON object in it. Any suggestions?

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  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

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  • Alternative for ZAM 3D editor for Windows 7

    - by drasto
    I'm looking for some 3D editor that allows to create 3D objects and export them to XAML format. Because I'm under Windows Seven ZAM 3D editor is no option for me. I need to create relatively simple(but good looking) 3D objects, no game animations. I prefer simple and intuitive GUI, so Blender is no option for me... It would be good if the program had free trial. Any ides what might help me ? Thank you

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  • Change the background image in cocos2d

    - by Viral
    Hi all, I am making a game using cocos2d. in that I want to change the background after each second of time. I don't know how to do this in cocos2d. I am having 15 different images and one by one each image will be shown, i.e. after1 second next image will appear. I am new to cocos2d so, If any one can help me??? thank you in advance to all.

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  • flash's "useHandCursor = true" not working for Chrome on Mac

    - by fucrate
    I'm developing a flash game using the default SimpleButton object for my buttons and the hand cursor is working just fine on PC Chrome and Firefox and Safari for Mac, but Chrome on Mac is not letting me swap the default cursor for the hand cursor. I've even set useHandCursor to true for every button I add a click event to and am still getting nothing. We've got no other rollover events, so it's important that the cursor switch. Anyone else run into this and have a lil-fixy / workaround?

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  • Suggestions for a web hosting site (both PHP and ASP.NET)

    - by eibhrum
    Hi, I'm just wondering if there's a web hosting site that offers hosting for PHP and ASP.NET at the same time. It would be great if you give me a site that offers free service. I would like to use it for testing purposes only. But I could still look for affordable one. Comments/Suggestions are welcome. Thanks.

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  • How to memory test in Linux?

    - by sasayins
    Hi, I'm planning to test my Linux box and I want to start in memory testing. But my problem is what should I need to test the memory in my linux box? Should I need a tool? Or there are some APIs to use to build some scripts? Thanks

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  • How do I classify using SVM Classifier?

    - by Gomathi
    I'm doing a project in liver tumor classification. Actually I initially used Region Growing method for liver segmentation and from that I segmented tumor using FCM. I,then, obtained the texture features using Gray Level Co-occurence Matrix. My output for that was stats = autoc: [1.857855266614132e+000 1.857955341199538e+000] contr: [5.103143332457753e-002 5.030548650257343e-002] corrm: [9.512661919561399e-001 9.519459060378332e-001] corrp: [9.512661919561385e-001 9.519459060378338e-001] cprom: [7.885631654779597e+001 7.905268525471267e+001] Now how should I give this as an input to the SVM program. function [itr] = multisvm( T,C,tst ) %MULTISVM(2.0) classifies the class of given training vector according to the % given group and gives us result that which class it belongs. % We have also to input the testing matrix %Inputs: T=Training Matrix, C=Group, tst=Testing matrix %Outputs: itr=Resultant class(Group,USE ROW VECTOR MATRIX) to which tst set belongs %----------------------------------------------------------------------% % IMPORTANT: DON'T USE THIS PROGRAM FOR CLASS LESS THAN 3, % % OTHERWISE USE svmtrain,svmclassify DIRECTLY or % % add an else condition also for that case in this program. % % Modify required data to use Kernel Functions and Plot also% %----------------------------------------------------------------------% % Date:11-08-2011(DD-MM-YYYY) % % This function for multiclass Support Vector Machine is written by % ANAND MISHRA (Machine Vision Lab. CEERI, Pilani, India) % and this is free to use. email: [email protected] % Updated version 2.0 Date:14-10-2011(DD-MM-YYYY) u=unique(C); N=length(u); c4=[]; c3=[]; j=1; k=1; if(N>2) itr=1; classes=0; cond=max(C)-min(C); while((classes~=1)&&(itr<=length(u))&& size(C,2)>1 && cond>0) %This while loop is the multiclass SVM Trick c1=(C==u(itr)); newClass=c1; svmStruct = svmtrain(T,newClass); classes = svmclassify(svmStruct,tst); % This is the loop for Reduction of Training Set for i=1:size(newClass,2) if newClass(1,i)==0; c3(k,:)=T(i,:); k=k+1; end end T=c3; c3=[]; k=1; % This is the loop for reduction of group for i=1:size(newClass,2) if newClass(1,i)==0; c4(1,j)=C(1,i); j=j+1; end end C=c4; c4=[]; j=1; cond=max(C)-min(C); % Condition for avoiding group %to contain similar type of values %and the reduce them to process % This condition can select the particular value of iteration % base on classes if classes~=1 itr=itr+1; end end end end Kindly guide me. Images:

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