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  • How can a new hire/intern make a good impression?

    - by Tristan
    In a week I start at my first real programming internship for a multinational company, I want to know, aside from "hard work" what can I do to prepare for this? How do I be a good new employee? (FYI, my first assignment is to help the team with "enhancements to our test driver to automate our regression testing" on an air traffic control system written in ADA)

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  • Exclamation mark used with assert method in its parameters.

    - by Maxsy
    Okay this has been lingering in my head for quite a while now. In ruby on rails unit testing there is an exclamation mark with the assert method. Here is an example test "No empty values to be inserted" do product = Produce.new assert !product.save end Let me know the function of the exclamation mark. Quick replies appreciated. Thanks.

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  • Random JSON Generator

    - by Gjorgji
    Hi, I need a tool which generates random JSON objects. I want to use this tool to do testing on my HTTP POST requests and use the random JSON object in it. Any suggestions?

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  • Call private method in Flex, Actionscript.

    - by core07
    I need it in FlexUnit to test private methods. Is there any possibility to do this via reflection by using describeType or maybe flexUnit has some build in facility? I dislike artificial limitation that i cannot test private functions, it greatly reduces flexibility. Yes it is good design for me to test private functions, so please do not advise me to refactor my code. I do not want to break the encapsulation for the sake of unit testing.

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  • Plotter: What is fixed - the height or the width

    - by Jayan
    I am fixing some printing (plotter) problems in our java code(windows 32). The paper is 50 meter roll , loaded on to plotter. The paper It 36 inch "wide". I am printing image 36inch by 108 inch. When I print what is with height and width I can use? [ FYI. The testing is done using print to file, No paper is wasted :) ] Thanks, Jayan

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  • XNA Level config file in C#

    - by Midday
    I'm working on as small game for class and was wondering what is a easy way to handel level configuration files. Like object placements , names, etc. I'm new to C# but fluent in Java, Ruby. so XML? YML? text, serialized objects?

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  • Wordpress database migration

    - by Sean Cull
    Hi Everyone! I've looked around the Wordpress forums about this and didn't find anything so I thought I might try here. If you have a staging/dev Wordpress setup used for testing new pluging and such, how do you go about migrating the data in the staging database back to the production database? Is there a "Wordpress best practices" way to do this, or am I limited to having to manually migrate tables from one database to the other?

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  • Automating rake doc:app

    - by jerhinesmith
    For you rails programmers, what's the easiest way to keep your RDoc files up-to-date? I know I can run rake doc:app manually, but I really don't feel like adding a manual step to the check-in process, and since we're already using cruisecontrolrb to handle deployment and testing automation, it seems like there should be an easy way to regenerate these files on check-in. Is anyone already automating rake doc:app? And, if so, what are your suggestions?

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  • How do i pack multiple rectangles in a 2d box tetris style

    - by mglmnc
    I have a number of rectangles of various widths and heights. I have a larger rectangular platform to put them on. I want to pack them on one side of the platform so they spread in the lengthwise (X) dimension but keep the widthwise (Y) dimension to a minimal. That is to place them like a tetris game. There can be no overlaps but there can be gaps. Is there an algorithm out there to do this?

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  • HTML parser for GAE

    - by Richard
    Generally I use lxml for my HTML parsing needs, but that isn't available on Google App Engine. The obvious alternative is BeautifulSoup, but I find it chokes too easily on malformed HTML. Currently I am testing libxml2dom and have been getting better results. Which pure Python HTML parser have you found performs best? My priority is the ability to handle bad HTML over speed.

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  • Range of inputs on Blackberry's accelerometer

    - by AD
    I am looking at using the accelerometer as an input channel for controlling a game on the Blackberry. However, I only want to respond to it when the user makes a violent motion to the left or the right. So my question is: what is the range of input to expect from a user holding the device in their hands and what threshold should I set to be sure I don't respond to normal movement during play?

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  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

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  • Visual Studio 2010's Build Command: It does nothing

    - by jasonh
    I'm using Visual C# 2010 Express RTM with Windows Phone Developer Tools April CTP Refresh and when I run any Build option, nothing happens. I've deleted the contents of the build output folders and that doesn't do anything. I can't even run the project, because it complains the executable is missing (XNA Game for Windows project). I've tried the project on another computer and it builds just fine. Any ideas?

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  • Unit test distributed software

    - by user262646
    Is there any tool or framework able to make it easier to "unit test" distributed software written in Java? My system under test is a peer-to-peer software, and I'd like to perform testing using something like PNUnit, but with Java instead of .Net.

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  • How easy is it to write a Flash app and what tools are needed?

    - by J Lynch
    I have been wanting to learn to write a Flash app so that it can be embedded inside a webpage. But is it hard to write one, say, just to show a circle bouncing around the walls of the 4 sides of the Flash window (no gravity, but just like the dot in the game "Pong"), and what tools are needed (and are they free?). Thanks very much.

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  • can i do multiple things in one command on linux?

    - by Jason94
    Im testing something where im compiling some code and analysing output with a perl script. So first i run make, manually copy&paste the output to errors.txt and then running my perl script (running: perl analysis.pl) in terminal. Is there away I can do this just with one line in bash?

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  • Java3d resetting to a new scene

    - by Dan Howard
    Hi all, I'm working on a game in Java3D. I read all my level info from a file and it works fine. But now I want to re-initialize the scene from reading data from a different file. How do I reset the scene? Should I just destroy the whole canvas3D and universe objects?

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  • Easymock vs Mockito: Design vs Maintainability?

    - by RAbraham
    One way of thinking about this is: if we care about the Design of the code then Easymock is the better choice as it gives feedback to you by its concept of expectations If we care about the maintainability of tests( easier to read,write and having less brittle tests which are not affected much by change), then Mockito seems a better choice. My question is: - If you have used Easymock in large scale projects, do you find that your tests are harder to maintain? - What are the limitations of Mockito( other than endo testing)

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