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  • Optimising For Google and Bing - How Distinct Are They?

    With Bing and Yahoo set to combine soon enough, the Bing search engine will probably count for near to 30% of the search engine business, this means it could be somewhat beneficial to optimise for both Bing and Google in the not too remote future. Now that does not really entail that you ought to implement tremendous modifications to the optimisation approaches you presently use, as an evaluation by SEOmoz reveals that the two engines appear to be growing to be increasingly more similar.

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  • How Does the Bing Search Engine Differ in Analyzing Pages Compared to Google?

    Finding what you need on the internet is much easier today than it used to be. With the biggest players dueling it out to get people to choose theirs over their competitors. People are very visual when it comes to just about everything, and Bing seems to be using that to its advantage. So, how does the Bing search engine differ in analyzing pages compared to Google?

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  • QCP : un simulateur d'ordinateur quantique pour apprendre la programmation quantique, le projet de Google permet de simuler un ordinateur de 22 qubits

    QCP : un simulateur d'ordinateur quantique pour apprendre la programmation quantique le projet de Google permet de simuler un ordinateur de 22 qubitsVous avez sans doute déjà entendu parler d'ordinateur ou de calculateur quantique, cet outil de calcul très puissant en mesure de résoudre les problèmes algorithmiques les plus complexes, en se basant sur le principe de la superposition d'états quantiques et sur les équivalents des bits actuels : les qubits.Mythe ou réalité, l'ordinateur quantique...

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  • What Does Google Social Search Mean For Website Optimisation?

    Google's latest output, Social Search, allows users to search for information via their personal connections on Twitter and other networking sites. With social search rapidly growing in popularity, the idea is basically to get the input of a user's friends, rather than anonymous websites. Social search results are incorporated right into those of a normal search engine results page (SERP) similar to how images, videos and other content are currently integrated into regular listings.

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  • How do I rate limit google's crawl of my class C IP block?

    - by Zak
    I have several sites in a class C network that all get crawled by google on a pretty regular basis. Normally this is fine. However, when google starts crawling all the sites at the same time, the small set of servers that back this IP block can take a pretty big hit on load. With google webmaster tools, you can rate limit the googlebot on a given domain, but I haven't found a way to limit the bot across an IP network yet. Anyone have experience with this? How did you fix it?

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  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

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  • Professional Scrum Developer (.NET) Training in London

    - by Martin Hinshelwood
    On the 26th - 30th July in Microsoft’s offices in London Adam Cogan from SSW will be presenting the first Professional Scrum Developer course in the UK. I will be teaching this course along side Adam and it is a fantastic experience. You are split into teams and go head-to-head to deliver units of potentially shippable work in four two hour sprints. The Professional Scrum Developer course is the only course endorsed by both Microsoft and Ken Schwaber and they have worked together very effectively in brining this course to fruition. This course is the brain child of Richard Hundhausen, a Microsoft Regional Director, and both Adam and I attending the Trainer Prep in Sydney when he was there earlier this year. He is a fantastic trainer and no matter where you do this course you can be safe in the knowledge that he has trained and vetted all of the teachers. A tools version of Ken if you will Find a course and register Download this syllabus Download the Scrum Guide What is the Professional Scrum Developer course all about? Professional Scrum Developer course is a unique and intensive five-day experience for software developers. The course guides teams on how to turn product requirements into potentially shippable increments of software using the Scrum framework, Visual Studio 2010, and modern software engineering practices. Attendees will work in self-organizing, self-managing teams using a common instance of Team Foundation Server 2010. Who should attend this course? This course is suitable for any member of a software development team – architect, programmer, database developer, tester, etc. Entire teams are encouraged to attend and experience the course together, but individuals are welcome too. Attendees will self-organize to form cross-functional Scrum teams. These teams require an aggregate of skills specific to the selected case study. Please see the last page of this document for specific details. Product Owners, ScrumMasters, and other stakeholders are welcome too, but keep in mind that everyone who attends will be expected to commit to work and pull their weight on a Scrum team. What should you know by the end of the course? Scrum will be experienced through a combination of lecture, demonstration, discussion, and hands-on exercises. Attendees will learn how to do Scrum correctly while being coached and critiqued by the instructor, in the following topic areas: Form effective teams Explore and understand legacy “Brownfield” architecture Define quality attributes, acceptance criteria, and “done” Create automated builds How to handle software hotfixes Verify that bugs are identified and eliminated Plan releases and sprints Estimate product backlog items Create and manage a sprint backlog Hold an effective sprint review Improve your process by using retrospectives Use emergent architecture to avoid technical debt Use Test Driven Development as a design tool Setup and leverage continuous integration Use Test Impact Analysis to decrease testing times Manage SQL Server development in an Agile way Use .NET and T-SQL refactoring effectively Build, deploy, and test SQL Server databases Create and manage test plans and cases Create, run, record, and play back manual tests Setup a branching strategy and branch code Write more maintainable code Identify and eliminate people and process dysfunctions Inspect and improve your team’s software development process What does the week look like? This course is a mix of lecture, demonstration, group discussion, simulation, and hands-on software development. The bulk of the course will be spent working as a team on a case study application delivering increments of new functionality in mini-sprints. Here is the week at a glance: Monday morning and most of the day Friday will be spent with the computers powered off, so you can focus on sharpening your game of Scrum and avoiding the common pitfalls when implementing it. The Sprints Timeboxing is a critical concept in Scrum as well as in this course. We expect each team and student to understand and obey all of the timeboxes. The timebox duration will always be clearly displayed during each activity. Expect the instructor to enforce it. Each of the ½ day sprints will roughly follow this schedule: Component Description Minutes Instruction Presentation and demonstration of new and relevant tools & practices 60 Sprint planning meeting Product owner presents backlog; each team commits to delivering functionality 10 Sprint planning meeting Each team determines how to build the functionality 10 The Sprint The team self-organizes and self-manages to complete their tasks 120 Sprint Review meeting Each team will present their increment of functionality to the other teams = 30 Sprint Retrospective A group retrospective meeting will be held to inspect and adapt 10 Each team is expected to self-organize and manage their own work during the sprint. Pairing is highly encouraged. The instructor/product owner will be available if there are questions or impediments, but will be hands-off by default. You should be prepared to communicate and work with your team members in order to achieve your sprint goal. If you have development-related questions or get stuck, your partner or team should be your first level of support. Module 1: INTRODUCTION This module provides a chance for the attendees to get to know the instructors as well as each other. The Professional Scrum Developer program, as well as the day by day agenda, will be explained. Finally, the Scrum team will be selected and assembled so that the forming, storming, norming, and performing can begin. Trainer and student introductions Professional Scrum Developer program Agenda Logistics Team formation Retrospective Module 2: SCRUMDAMENTALS This module provides a level-setting understanding of the Scrum framework including the roles, timeboxes, and artifacts. The team will then experience Scrum firsthand by simulating a multi-day sprint of product development, including planning, review, and retrospective meetings. Scrum overview Scrum roles Scrum timeboxes (ceremonies) Scrum artifacts Simulation Retrospective It’s required that you read Ken Schwaber’s Scrum Guide in preparation for this module and course. MODULE 3: IMPLEMENTING SCRUM IN VISUAL STUDIO 2010 This module demonstrates how to implement Scrum in Visual Studio 2010 using a Scrum process template*. The team will learn the mapping between the Scrum concepts and how they are implemented in the tool. After connecting to the shared Team Foundation Server, the team members will then return to the simulation – this time using Visual Studio to manage their product development. Mapping Scrum to Visual Studio 2010 User Story work items Task work items Bug work items Demonstration Simulation Retrospective Module 4: THE CASE STUDY In this module the team is introduced to their problem domain for the week. A kickoff meeting by the Product Owner (the instructor) will set the stage for the why and what that will take during the upcoming sprints. The team will then define the quality attributes of the project and their definition of “done.” The legacy application code will be downloaded, built, and explored, so that any bugs can be discovered and reported. Introduction to the case study Download the source code, build, and explore the application Define the quality attributes for the project Define “done” How to file effective bugs in Visual Studio 2010 Retrospective Module 5: HOTFIX This module drops the team directly into a Brownfield (legacy) experience by forcing them to analyze the existing application’s architecture and code in order to locate and fix the Product Owner’s high-priority bug(s). The team will learn best practices around finding, testing, fixing, validating, and closing a bug. How to use Architecture Explorer to visualize and explore Create a unit test to validate the existence of a bug Find and fix the bug Validate and close the bug Retrospective Module 6: PLANNING This short module introduces the team to release and sprint planning within Visual Studio 2010. The team will define and capture their goals as well as other important planning information. Release vs. Sprint planning Release planning and the Product Backlog Product Backlog prioritization Acceptance criteria and tests Sprint planning and the Sprint Backlog Creating and linking Sprint tasks Retrospective At this point the team will have the knowledge of Scrum, Visual Studio 2010, and the case study application to begin developing increments of potentially shippable functionality that meet their definition of done. Module 7: EMERGENT ARCHITECTURE This module introduces the architectural practices and tools a team can use to develop a valid design on which to develop new functionality. The teams will learn how Scrum supports good architecture and design practices. After the discussion, the teams will be presented with the product owner’s prioritized backlog so that they may select and commit to the functionality they can deliver in this sprint. Architecture and Scrum Emergent architecture Principles, patterns, and practices Visual Studio 2010 modeling tools UML and layer diagrams SPRINT 1 Retrospective Module 8: TEST DRIVEN DEVELOPMENT This module introduces Test Driven Development as a design tool and how to implement it using Visual Studio 2010. To maximize productivity and quality, a Scrum team should setup Continuous Integration to regularly build every team member’s code changes and run regression tests. Refactoring will also be defined and demonstrated in combination with Visual Studio’s Test Impact Analysis to efficiently re-run just those tests which were impacted by refactoring. Continuous integration Team Foundation Build Test Driven Development (TDD) Refactoring Test Impact Analysis SPRINT 2 Retrospective Module 9: AGILE DATABASE DEVELOPMENT This module lets the SQL Server database developers in on a little secret – they can be agile too. By using the database projects in Visual Studio 2010, the database developers can join the rest of the team. The students will see how to apply Agile database techniques within Visual Studio to support the SQL Server 2005/2008/2008R2 development lifecycle. Agile database development Visual Studio database projects Importing schema and scripts Building and deploying Generating data Unit testing SPRINT 3 Retrospective Module 10: SHIP IT Teams need to know that just because they like the functionality doesn’t mean the Product Owner will. This module revisits acceptance criteria as it pertains to acceptance testing. By refining acceptance criteria into manual test steps, team members can execute the tests, recording the results and reporting bugs in a number of ways. Manual tests will be defined and executed using the Microsoft Test Manager tool. As the Sprint completes and an increment of functionality is delivered, the team will also learn why and when they should create a branch of the codeline. Acceptance criteria Testing in Visual Studio 2010 Microsoft Test Manager Writing and running manual tests Branching SPRINT 4 Retrospective Module 11: OVERCOMING DYSFUNCTION This module introduces the many types of people, process, and tool dysfunctions that teams face in the real world. Many dysfunctions and scenarios will be identified, along with ideas and discussion for how a team might mitigate them. This module will enable you and your team to move toward independence and improve your game of Scrum when you depart class. Scrum-butts and flaccid Scrum Best practices working as a team Team challenges ScrumMaster challenges Product Owner challenges Stakeholder challenges Course Retrospective What will be expected of you and you team? This is a unique course in that it’s technically-focused, team-based, and employs timeboxes. It demands that the members of the teams self-organize and self-manage their own work to collaboratively develop increments of software. All attendees must commit to: Pay attention to all lectures and demonstrations Participate in team and group discussions Work collaboratively with other team members Obey the timebox for each activity Commit to work and do your best to deliver All teams should have these skills: Understanding of Scrum Familiarity with Visual Studio 201 C#, .NET 4.0 & ASP.NET 4.0 experience*  SQL Server 2008 development experience Software testing experience * Check with the instructor ahead of time for the exact technologies Self-organising teams Another unique attribute of this course is that it’s a technical training class being delivered to teams of developers, not pairs, and not individuals. Ideally, your actual software development team will attend the training to ensure that all necessary skills are covered. However, if you wish to attend an open enrolment course alone or with just a couple of colleagues, realize that you may be placed on a team with other attendees. The instructor will do his or her best to ensure that each team is cross-functional to tackle the case study, but there are no guarantees. You may be required to try a new role, learn a new skill, or pair with somebody unfamiliar to you. This is just good Scrum! Who should NOT take this course? Because of the nature of this course, as explained above, certain types of people should probably not attend this course: Students requiring command and control style instruction – there are no prescriptive/step-by-step (think traditional Microsoft Learning) labs in this course Students who are unwilling to work within a timebox Students who are unwilling to work collaboratively on a team Students who don’t have any skill in any of the software development disciplines Students who are unable to commit fully to their team – not only will this diminish the student’s learning experience, but it will also impact their team’s learning experience Find a course and register Download this syllabus Download the Scrum Guide Technorati Tags: Scrum,SSW,Pro Scrum Dev

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  • GDL Presents: Women Techmakers with Diane Greene

    GDL Presents: Women Techmakers with Diane Greene Megan Smith co-hosts with Cloud Platform PM Lead Jessie Jiang. They will be exploring former VMWare CEO and current Google, Inc. board member Diane Greene's strategic thoughts about Cloud on a high-level, as well as the direction in which she sees the tech industry for women. Hosts: Megan Smith - Vice President, Google [x] | Jessie Jiang - Product Management Lead, Google Cloud Platform Guest: Diane Greene - Board of Directors, Google, Inc. From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • YouTube Developers Live: Playlist Party Picker

    YouTube Developers Live: Playlist Party Picker Submit your questions here: goo.gl Danny Hermes, Jeff Posnick and JJ Behrens discuss how they built Party Playlist Picker, a Python App Engine application that lets Google+ users collaboratively edit YouTube Playlists. More details are at apiblog.youtube.com Helpful Links: OAuth2 for GData APIs - googleappsdeveloper.blogspot.com Channel API - developers.google.com Memcache - developers.google.com From: GoogleDevelopers Views: 141 18 ratings Time: 40:14 More in Science & Technology

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  • Apps Script Office Hours - September 6, 2012

    Apps Script Office Hours - September 6, 2012 In this week's episode of Google Apps Script office hours, Ikai and Jan: - Discuss the upcoming Apps Script hackathon in Austin, Texas (goo.gl - Answer a variety of questions from the Google Moderator. - Answer live questions about monetization and other topics. To find out when the next office hours will be held visit: developers.google.com From: GoogleDevelopers Views: 301 10 ratings Time: 25:28 More in Science & Technology

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  • Geo for Good Summit Highlights

    Geo for Good Summit Highlights The last week of September, Google hosted the Geo for Good User Summit, for nonprofit mapping and technology specialists to update the nonprofit community about new and special features of Google's mapping products. In this week's Maps Developers Live event, Mano Marks from Maps Developer Relations and Raleigh Seamster, Program Manager with the Google Earth Outreach team will talk about the highlights of the Summit and show off some great examples of people using Maps to help the world. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Education

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  • App Scripts Office Hours - August 30, 2012

    App Scripts Office Hours - August 30, 2012 In this week's episode of Google Apps Script office hours, Eric and Ikai: - Highlight a blog post on Google Analytics in Apps Script (goo.gl - Answer questions about Charts Dashboards and other topics. - Discuss the upcoming Apps Script hackathon in Austin, Texas (goo.gl To find out when the next office hours will be held visit: developers.google.com From: GoogleDevelopers Views: 135 16 ratings Time: 33:51 More in Science & Technology

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  • What functional language is most suited to create games with?

    - by Ricket
    I have had my eye on functional programming languages for a while, but am hesitating to actually get into them. But I think it's about time I at least starting glancing that direction to make sure I'm ready for anything. I've seen talk of Haskell, F#, Scala, and so on. But I have no clue the differences between the languages and their communities, nor do I particularly care; except in the context of game development. So, from a game development standpoint, which functional programming language has the most features suited for game programming? For example, are there any functional game development libraries/engines/frameworks or graphics engines for functional languages? Is there a language that handles certain data structures which are commonly used in game development better? Bottom line: what functional programming language is best for functional game programming, and why? I believe/hope this question will declare a clear best language therefore I haven't marked it CW despite its subjective tendency.

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  • Apps Script Office Hours - August 23, 2012

    Apps Script Office Hours - August 23, 2012 In this week's episode on Google Apps Script office hours, Jan and Ikai: - Cover the release notes (goo.gl - Highlight a blog post on Google Analytics in Apps Script (goo.gl - Discuss the upcoming Apps Script hackathon in Austin, Texas (goo.gl To find out when the next office hours will be held visit: developers.google.com From: GoogleDevelopers Views: 803 16 ratings Time: 25:00 More in Science & Technology

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  • Apps Script Office Hours - November 9, 2012

    Apps Script Office Hours - November 9, 2012 In this episode Ikai and Eric ... - Plugged the upcoming hackathon in Los Angeles. - Covered the release notes from the past week, which included some great enchancements to the Gmail and Drive services. - Discussed the new Google Cloud SQL integration in Apps Script. - Hyped the upcoming special episode with the creator of the "Google Analytics Report Automation (Magic)" script. - Answered questions about integrating Apps Script with Google Docs and Forms. The schedule of future episodes can be found at: developers.google.com From: GoogleDevelopers Views: 61 2 ratings Time: 31:24 More in Science & Technology

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  • "Unsafe JavaScript attempt to access frame with URL..." error when developing for Facebook Open Grap

    - by Neil Sarkar
    Chrome (or any other webkit browser) throws a ton of these "Unsafe JavaScript attempt to access frame with URL..." when working with the Facebook Open Graph API. It doesn't interfere with actual operation, but it does make the javascript console basically unusable. I'd like to know if there is a way to suppress warnings in the console? Or if there are other solutions you guys can think of, I would really appreciate it. Thanks.

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