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  • How to re-focus to a text field when focus is lost on a HTML form?

    - by Horace Ho
    There is only one text field on a HTML form. Users input some text, press Enter, submit the form, and the form is reloaded. The main use is barcode reading. I use the following code to set the focus to the text field: <script language="javascript"> <!-- document.getElementById("#{id}").focus() //--> </script> It works most of the time (if nobody touches the screen/mouse/keyboard). However, when the user click somewhere outside the field within the browser window (the white empty space), the cursor is gone. One a single field HTML form, how can I prevent the cursor from getting lost? Or, how to re-focus the cursor inside the field after the cursor is lost? thx!

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  • How to detect a Triangle gesture with kinect?

    - by Akhilesh Mishra
    I am trying to implement a gesture recognition system which interprets the geometric gestures user makes and draws it on screen, I have some idea of how circle can be recognized, however i have no clue how to get started with triangle recognition. the data I have is X and Y coordinates of all points the gesture passed through. I get this data by tracking right hand. I found something online called Hough Transform , which is used for detecting lines but i am not sure whether it will work for discrete collection of points, Any ideas folks?

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  • Why flash makes Firefox not to respond

    - by Hasan Gürsoy
    I have a full page flash animation. When this page is open at Firefox and I want to minimize or re-size Firefox screen, minimize button starts to blink and Firefox does not take any action till this tab is closed. There is not too much code in the flash file. What can cause this? Also this could not be related with full page. I saw other flash files doing same thing. As I remember same problem at Daily Motion. When trying to switch tab nothing happens till I stop video or close the tab.

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  • python,running command line servers - they're not listening properly

    - by deepblue
    hello all Im attempting to start a server app (in erlang, opens ports and listens for http requests) via the command line using pexpect (or even directly using subprocess.Popen()). the app starts fine, logs (via pexpect) to the screen fine, I can interact with it as well via command line... the issue is that the servers wont listen for incoming requests. The app listens when I start it up manually, by typing commands in the command line. using subprocess/pexpect stops the app from listening somehow... when I start it manually "netstat -tlp" displays the app as listening, when I start it via python (subprocess/pexpect) netstat does not register the app... I have a feeling it has something to do with the environemnt, the way python forks things, etc. Any ideas? thank you

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  • java I/O is blocked while reading on socket when i put off the battery from device.

    - by gunjan goyal
    hi, i m working on client socket connection. client is a GPRS hardware device. i m receiving request from this client on my serversocket and then opening multiple threads. my problem is that when device/client close the socket then my IO detects that throws an exception but when i put off the battery from the device while sending the request to the serversocket it is blocked without throwing any exception. please help me out. thanks in advance. this is my code. try { while ((len = inputStream.read(mainBuffer)) -1) { System.out.println("len= " + len); }//end of while System.out.println("out of while loop");//which is never printed on screen. } catch (IOException e) { e.printStackTrace(); } regards gunjan goyal

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • What's new in Solaris 11.1?

    - by Karoly Vegh
    Solaris 11.1 is released. This is the first release update since Solaris 11 11/11, the versioning has been changed from MM/YY style to 11.1 highlighting that this is Solaris 11 Update 1.  Solaris 11 itself has been great. What's new in Solaris 11.1? Allow me to pick some new features from the What's New PDF that can be found in the official Oracle Solaris 11.1 Documentation. The updates are very numerous, I really can't include all.  I. New AI Automated Installer RBAC profiles have been introduced to enable delegation of installation tasks. II. The interactive installer now supports installing the OS to iSCSI targets. III. ASR (Auto Service Request) and OCM (Oracle Configuration Manager) have been enabled by default to proactively provide support information and create service requests to speed up support processes. This is optional and can be disabled but helps a lot in supportcases. For further information, see: http://oracle.com/goto/solarisautoreg IV. The new command svcbundle helps you to create SMF manifests without having to struggle with XML editing. (btw, do you know the interactive editprop subcommand in svccfg? The listprop/setprop subcommands are great for scripting and automating, but for an interactive property editing session try, for example, this: svccfg -s svc:/application/pkg/system-repository:default editprop )  V. pfedit: Ever wondered how to delegate editing permissions to certain files? It is well known "sudo /usr/bin/vi /etc/hosts" is not the right way, for sudo elevates the complete vi process to admin levels, and the user can "break" out of the session as root with simply starting a shell from that vi. Now, the new pfedit command provides a solution exactly to this challenge - an auditable, secure, per-user configurable editing possibility. See the pfedit man page for examples.   VI. rsyslog, the popular logging daemon (filters, SSL, formattable output, SQL collect...) has been included in Solaris 11.1 as an alternative to syslog.  VII: Zones: Solaris Zones - as a major Solaris differentiator - got lots of love in terms of new features: ZOSS - Zones on Shared Storage: Placing your zones to shared storage (FC, iSCSI) has never been this easy - via zonecfg.  parallell updates - with S11's bootenvironments updating zones was no problem and meant no downtime anyway, but still, now you can update them parallelly, a way faster update action if you are running a large number of zones. This is like parallell patching in Solaris 10, but with all the IPS/ZFS/S11 goodness.  per-zone fstype statistics: Running zones on a shared filesystems complicate the I/O debugging, since ZFS collects all the random writes and delivers them sequentially to boost performance. Now, over kstat you can find out which zone's I/O has an impact on the other ones, see the examples in the documentation: http://docs.oracle.com/cd/E26502_01/html/E29024/gmheh.html#scrolltoc Zones got RDSv3 protocol support for InfiniBand, and IPoIB support with Crossbow's anet (automatic vnic creation) feature.  NUMA I/O support for Zones: customers can now determine the NUMA I/O topology of the system from within zones.  VIII: Security got a lot of attention too:  Automated security/audit reporting, with builtin reporting templates e.g. for PCI (payment card industry) audits.  PAM is now configureable on a per-user basis instead of system wide, allowing different authentication requirements for different users  SSH in Solaris 11.1 now supports running in FIPS 140-2 mode, that is, in a U.S. government security accredited fashion.  SHA512/224 and SHA512/256 cryptographic hash functions are implemented in a FIPS-compliant way - and on a T4 implemented in silicon! That is, goverment-approved cryptography at HW-speed.  Generally, Solaris is currently under evaluation to be both FIPS and Common Criteria certified.  IX. Networking, as one of the core strengths of Solaris 11, has been extended with:  Data Center Bridging (DCB) - not only setups where network and storage share the same fabric (FCoE, anyone?) can have Quality-of-Service requirements. DCB enables peers to distinguish traffic based on priorities. Your NICs have to support DCB, see the documentation, and additional information on Wikipedia. DataLink MultiPathing, DLMP, enables link aggregation to span across multiple switches, even between those of different vendors. But there are essential differences to the good old bandwidth-aggregating LACP, see the documentation: http://docs.oracle.com/cd/E26502_01/html/E28993/gmdlu.html#scrolltoc VNIC live migration is now supported from one physical NIC to another on-the-fly  X. Data management:  FedFS, (Federated FileSystem) is new, it relies on Solaris 11's NFS referring mechanism to join separate shares of different NFS servers into a single filesystem namespace. The referring system has been there since S11 11/11, in Solaris 11.1 FedFS uses a LDAP - as the one global nameservice to bind them all.  The iSCSI initiator now uses the T4 CPU's HW-implemented CRC32 algorithm - thus improving iSCSI throughput while reducing CPU utilization on a T4 Storage locking improvements are now RAC aware, speeding up throughput with better locking-communication between nodes up to 20%!  XI: Kernel performance optimizations: The new Virtual Memory subsystem ("VM2") scales now to 100+ TB Memory ranges.  The memory predictor monitors large memory page usage, and adjust memory page sizes to applications' needs OSM, the Optimized Shared Memory allows Oracle DBs' SGA to be resized online XII: The Power Aware Dispatcher in now by default enabled, reducing power consumption of idle CPUs. Also, the LDoms' Power Management policies and the poweradm settings in Solaris 11 OS will cooperate. XIII: x86 boot: upgrade to the (Grand Unified Bootloader) GRUB2. Because grub2 differs in the configuration syntactically from grub1, one shall not edit the new grub configuration (grub.cfg) but use the new bootadm features to update it. GRUB2 adds UEFI support and also support for disks over 2TB. XIV: Improved viewing of per-CPU statistics of mpstat. This one might seem of less importance at first, but nowadays having better sorting/filtering possibilities on a periodically updated mpstat output of 256+ vCPUs can be a blessing. XV: Support for Solaris Cluster 4.1: The What's New document doesn't actually mention this one, since OSC 4.1 has not been released at the time 11.1 was. But since then it is available, and it requires Solaris 11.1. And it's only a "pkg update" away. ...aand I seriously need to stop here. There's a lot I missed, Edge Virtual Bridging, lofi tuning, ZFS sharing and crypto enhancements, USB3.0, pulseaudio, trusted extensions updates, etc - but if I mention all those then I effectively copy the What's New document. Which I recommend reading now anyway, it is a great extract of the 300+ new projects and RFE-followups in S11.1. And this blogpost is a summary of that extract.  For closing words, allow me to come back to Request For Enhancements, RFEs. Any customer can request features. Open up a Support Request, explain that this is an RFE, describe the feature you/your company desires to have in S11 implemented. The more SRs are collected for an RFE, the more chance it's got to get implemented. Feel free to provide feedback about the product, as well as about the Solaris 11.1 Documentation using the "Feedback" button there. Both the Solaris engineers and the documentation writers are eager to hear your input.Feel free to comment about this post too. Except that it's too long ;)  wbr,charlie

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  • Connecting two Windows XP with MSMQ

    - by NealWalters
    This question is a cross between a developer and a server setup question. I asked on Serverfault but no answer yet. As a developer, I need to setup a test to see how MSMQ works between two machines, and I'm unclear what to do. I will use C# or BizTalk to do the read/write to/from the queues. I have MSMQ installed on two Windows XP computers. Can I configure them to pass messages back and forth, or do I need an MSMQ server in the middle? If I need an MSMQ server, does the normal MSMQ with Win2003 able to act as that? And then, how do I connect my Windows XP to that Windows 2003 server? Is it a) On screen admin dialog in the MSMQ plug-in to MMC, b) a config file, c) Active Directory, d) something else? Thanks, Neal Walters

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  • UIAlertView with subview animating to new view crashes app

    - by William
    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Congratulations" message:message delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"View", nil]; UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(110, 100, 80, 80)]; NSString *imagePath = [NSString stringWithFormat:@"%@", [Array objectAtIndex:x]]; UIImage *bkgImg = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:imagePath ofType:@"png"]]; imageView.image = bkgImg; [bkgImg release]; [alert addSubview:imageView]; [imageView release]; [alert show]; [alert release]; That is the code that I am using to create the alert view. Currently, I have it set up so if the user presses one of the buttons, it will load up a new viewcontroller. It worked fine until I added a subview to the UIAlertView. Now, whenever it animates to the new screen, it just crashes the program. I am fairly new to iPhone development and any help would be appreciated.

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  • Exporting info from PS script to csv

    - by George
    Hi, This is a powershell/AD/Exchange question.... I'm running a script against a number of Users to check some of their attributes however I'm having trouble getting this to output to CSV. The script runs well and does exactly what I need it to do, the output on screen is fine, I'm just having trouble getting it to directly export to csv. The input is a comma seperated txt file of usernames (eg "username1,username2,username3") I've experimented with creating custom ps objects, adding to them and then exporting those but its not working.... Any suggestions gratefully received.. Thanks George $array = Get-Content $InputPath #split the comma delimited string into an array $arrayb = $array.Split(","); foreach ($User in $arrayb) { #find group memebership Write-Host "AD group membership for $User" Get-QADMemberOf $User #Get Mailbox Info Write-Host "Mailbox info for $User" Get-Mailbox $User | select ServerName, Database, EmailAddresses, PrimarySmtpAddress, WindowsEmailAddress #get profile details Write-Host "Home drive info for $User" Get-QADUser $User| select HomeDirectory,HomeDrive #add space between users Write-Host "" Write-Host "******************************************************" } Write-Host "End Script"

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  • Android new Intent

    - by Sukitha
    Hi Im trying to start android market via my app to search similar products. I'm using this code. Intent intent = new Intent(Intent.ACTION_VIEW,Uri.parse("http://market.android.com/search?q=pub:\"some txt\"")); c.startActivity(intent); This works fine but when I hit on Home button with in the market and goto home phone home screen. When I open again the app it still shows market results. (i want to goto main menu) Whats the solution? thanks

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  • loading data from file into 2d array

    - by Chris
    I am just starting with perl and would like some help with arrays please. I am reading lines from a data file and splitting the line into fields: open (INFILE, $infile); do { my $linedata = <INFILE>; my @data= split ',',$linedata; .... } until eof; I then want to store the individual field values (in @data) in and array so that the array looks like the input data file ie, the first "row" of the array contains the first line of data from INFILE etc. Each line of data from the infile contains 4 values, x,y,z and w and once the data are all in the array, I have to pass the array into another program which reads the x,y,z,w and displays the w value on a screen at the point determined by the x,y,z value. I can not pas the data to the other program on a row-by-row basis as the program expects the data to in a 2d matrtix format. Any help greatly appreciated. Chris

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  • Annoying Blank pop-up window go away

    - by No Soup for YOU
    Hi All, Sorry about the wording for my question title. I have a basic HTML anchor tag that when clicked it is suppose to bring up a dialog box to download a file from a differnt website. I am using an attribute of target="_blank" so that when my hyperlink is clicked, I don't navigate away from my main window. This is all the easy part (if it was so easy I wouldnt be here though). When I do the above though, and click on the hyperlink, an annoying blank window pops up with my download dialog box behind it. How do I get rid of that annoying blank window and keep only my download dialog box on the screen? Below is the HTML I'm working with... <a href="http://www.fake-domain-name.com/downloads/setup.msi" target="_blank"> <img src="images/download.png" alt="download file"/> </a>

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  • Where to find iPhone system buttons and icons graphics?

    - by Ariel
    Hey guys, I'm trying to find a way to use the original Apple system buttons and icons in a web site. Is there a way to get these original graphics in png format? There are not-so-nice ways to obtain them of course. Two I was thinking of: Save them from this link, then convert to png. Take screen captures on the iPhone itself, and cut the icons from the saved images. Is anyone aware of a nicer way to obtain the original graphics? Does anyone know where they are stored on the Mac? Thanks :-) Ariel

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  • How do I refresh TinyMCE for the code that I add with JavaScript

    - by Sam Kong
    Hi, I need to insert code for flash to TinyMCE with JavaScript. If I insert the same code using HTML menu of TinyMCE, it automatically add flash icon to the editor. But if I insert the code using JavaScript, the actual code is inserted but it shows nothing on the screen. One trick I found is toggle TinyMCE to normal textarea and back to TinyMCE. Then, it shows the flash icon. Is there a better way to do that? Thanks. Sam

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  • How to add star rating to UITableView cell?

    - by RaYell
    I need to display a bunch of UITableViewCell in my iPhone application. Sample look below. I know how I can enable accessory view and image to UITableView cell but the problem is that I need to add a star rating as visible on the screen. There's no fancy logic behind it, it will just be few images that will be either enabled or disabled. I though that I could create a custom UITableViewCell in NIB but how would I use it in cellForRowAtIndexPath method. If it was just one custom cell I'd just provide an outlet for it and hook it with a property and use it there. But since it would be used multiple times I think I'll need to clone it or copy somehow. What is the simpliest way of adding such stuff to UITableViewCell?

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  • Android: How to maintain backwards-compatibility?

    - by Peterdk
    According to the instructions found here, to make your app state which screen sizes you can support, you'll need to compile your app against Android 1.6. Using the minSdkVersion and targetSdkVersion this should run also on Android 1.5: <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4"/> However, when I try to launch my app from Eclipse to run in a emulated 1.5, I get the following error: Failed to find an AVD compatible with target 'Android 1.6'. Is this an error of the eclipse tools/emulator? Or how do I get it to also target 1.5 correctly while giving me the option to specify the supported screens?

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  • Is there a faster alternative to using textures in XNA?

    - by Matthew Bowen
    I am writing a map editing program for a 2D game using XNA. To create a Texture2D for all of the tiles that a map requires takes too long. Are there any alternatives to using textures for drawing with XNA? I attempted to create just one texture per tile set instead of a texture for every tile in a tile set, but there is a limit to the size of textures and I could not fit all the tiles of a tile set into one texture. Currently the program contains all the would-be textures in memory as Bitmap objects. Is there a way to simply draw a Bitmap object to the screen in XNA? I have searched but I cannot find any information on this. This approach would avoid having to create textures altogether, however any tinting or effects I would have to do to the bitmap directly. Any help would be very much appreciated. Thanks

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  • Blackberry custom slideshow-style BitmapField manager

    - by Diego Tori
    Right now, I'm trying to figure out how to implement the following: Suppose I have a custom Manager that has about 10 or so BitmapFields layed out in a horizontal manner (similar to a slideshow contained in a HFM ) . What I want to achieve is to be able to move the image HFM via touchEvent horizontally, where a BitmapField would take focus on the left-hand side of the custom Manager. In other words, will I have to give a value to setHorizontalScroll and if so, is it a matter of just incrementing that value when the user makes a left or right touch event. Also, how can I get the focus of a Field within a given position on the screen (i.e. the left-most Field on the HFM) when the HFM is scrolling sideways via touchEvent?

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  • Flash overlay snagging on underlying divs

    - by hfidgen
    Flash overlay snags on underlying divs. What is the solution? I'm using Shadowbox to overlay a Flash file on my page, but the movement within the Flash file causes it to break or "shear" where the movie comes across the divs in the HTML hidden below. The screenshot shows it far better than I could explain ;) If you move the mouse, or tap the keyboard to "focus" the screen back on the Flash it all works seamlessly. Interestingly this seems worse in Firefox than the other browsers. Flash error image

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  • Creating a child process on Unix systems?

    - by Hakan Svensson
    I'm trying to create a child process in another process. I am writing both the programs in C language. First I write a dummy process which will be the child process. What it is doing is only to write a string on the screen. It works well on its own. Then I write another program which will be the parent process. However, I can't make it happen. I'm trying to use fork and execl functions together, but I fail. I also want the child process does not terminate until the parent process terminates. How should I write the parent process? Thanks.

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  • Creating a "less"-like console pager interface for pysqlite3 database

    - by Eric
    I would like to add some interactive capability to a python CLI application I've writen that stores data in a SQLite3 database. Currently, my app reads-in a certain type of file, parses and analyzes, puts the analysis data into the db, and spits the formatted records to stdout (which I generally pipe to a file). There are on-the-order-of a million records in this file. Ideally, I would like to eliminate that text file situation altogether and just loop after that "parse and analyze" part, displaying a screen's worth of records, and allowing the user to page through them and enter some commands that will edit the records. The backend part I know how to do. Can anyone suggest a good starting point for creating that pager frontend either directly in the console (like the pager "less"), through ncurses, or some other system?

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  • Problem trying to move a CCSprite circle in Cocos2d

    - by thyrgle
    Hi, So I am trying to move a CCSprite (which has the picture of a circle and is 32 by 32 pixels) with ccTouchesBegan. I have tried the following: -(void) ccTouchesBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint location = [touch locationInView:touch.view]; if ((location.x <= L1Circle1.position.x + 32 && location.x >= L1Circle2.position.x - 32) && (location.y <= L1Circle1.position.y + 32 || location.y >= L1Circle2.position.y - 32)) { L1Circle1.position = ccp(location.x, location.y); } } But, when I touch the screen in the simulator nothing happens... What am I doing wrong?

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  • $().mouseMove <-- Empty selector in jQuery 1.4

    - by Matrym
    The following bit of code breaks in the upgrade to jquery 1.4: $().mousemove( function (e) { defaults.mouseX = e.pageX; defaults.mouseY = e.pageY; }); }; What appeared to be a reasonable fix was adding "html" as the selector, ex: $("html"). The fix works fine - except now when the user mouses off the page, it doesn't register the mouse position beyond the boundaries. When attempting to use the mouse position for a drag, for example, the amount of movement beyond the screen is really important. Anyone got any ideas? Thanks in advance.

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  • Using jquery scrollTop to position absolute Div

    - by Tim
    Hello, I am trying to position an Absolute DIV using Jquery, depending on where the user is clicking on the page. At the moment this works just great $('#window').css('left', jsEvent.pageX); $('#window').css('top', jsEvent.pageY); This positions the element exactly where my mouse has clicked the screen... Until you scroll down that is. That is why I am trying to achieve something that will take the amount of pixels from the top of the page into account. I thought something like this... $('#window').css('top', jsEvent.pageY + scrollTop()); would do the trick, unfortunately it doesn't work. Any hints? Thanks, Tim

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