Search Results

Search found 17041 results on 682 pages for 'black box'.

Page 59/682 | < Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >

  • Can the XP 'Computer Locked' dialog box be customized?

    - by sadmicrowave
    I'd like to customize the 'computer locked' dialog box in XP to be more graphic oriented, is there any way to do this, or perhaps just change the colors of the box? Also, I'm running dual monitors and would like the box to be positioned in the center of the two screens rather than in the center of Monitor 1 (main). Can this be done?

    Read the article

  • Tiny linux box with 2xGbLAN, WLAN and 10MB/s AES throughput?

    - by Nakedible
    I'd like to find a small linux box with the following specifications: Small (mini-ITX size is OK) Fanless Runs Debian At least two gigabit network interfaces WLAN that supports "host ap" with hostapd + mac80211 in AP mode Can encrypt AES at least 10 megabytes per second Total cost $300 or less Solutions from multiple parts also accepted - I can buy an external network card etc. and build the box myself if the components are available. If you don't know about the "host ap" thing, just suggest your solution, I'll find out if I can get that resolved. If I can't get all that, I can possibly skip the "runs Debian" part, and I can definitely skip the hostapd part if the box can be a wireless access point with multiple ESSIDs out of the box. Something like Asus RT-N16 is close - doesn't run Debian easily, and probably doesn't encrypt AES fast enough. Something like Zotac ZBOX HD-ID11 is also close - no idea which WLAN card it has and it lacks second gigabit interface, but otherwise nice.

    Read the article

  • Replace your SKY+ HD Hard drive

    - by BizTalk Visionary
    As there are a number of different unit types there are a number of links provided here: If you wish to upgrade the Amstrad HD Box, please use this guide. How to upgrade the Hard Drive of your Amstrad HD box If you wish to upgrade the Thomson HD Box, please use this guide. How to upgrade the Hard Drive in your Thomson HD Box. If you wish to upgrade the Pace HD Box, please use this guide. How to upgrade the Hard Drive in your Pace HD Box If you wish to upgrade the Samsung HD Box, please use this guide. How to upgrade the Hard Drive in your Samsung HD Box I recommend you use a Hitachi DeskStar 1TB Hard Drive SATAII 7200rpm 16MB Cache

    Read the article

  • Need help with a complex 3d scene (using Ogre and bullet)

    - by Matthias
    In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the diameter of the stick. In reality, when you would now hold the end of the stick in your hand and move the hand left/right or up/down, the other end of the stick, which is inside the box, would move into the opposite direction of your hand movement (because the stick is affixed at the pivot point where it is entering the box through the hole). (I hope you understand what I mean so far.) Now I need to simulate such a setup in a 3d program. I have already successfully developed an Ogre3d framework for this application, including bullet. But what I don't know is how I can implement in my program what I have described above. This application must include two more features: The scene camera is attached to the end of the stick that is inserted into the box. So when the user would move the mouse (to control "his" end of the stick outside the box), then the camera attached to the stick would move in the opposite direction, as described above. The stick has some length, and the user can push it further into the box, or pull it closer to him again. That means of course that the max. radius on which the end of the stick inside the box can move depends on how far the stick is pushed into the box. Thus, the more the stick is pushed into the box, the larger the max. radius of this end of the stick with the camera will be. I understand this is maybe quite a complex thing, so I don't expect any real source code here. I already have the Ogre and bullet part as said up and running, as well as a camera attached to the stick. This works fine. What I don't know though is how I can simulate the setup described above. Especially the requirement that the stick is affixed at the position of the hole on the box, where it is inserted into the box. Any ideas how I could approach to implement the described setup?

    Read the article

  • How do I cap rendering of tiles in a 2D game with SDL?

    - by farmdve
    I have some boilerplate code working, I basically have a tile based map composed of just 3 colors, and some walls and render with SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). I have pretty basic collision detection and it works, I can also detetc continuous presses, which allows me to move pretty much anywhere I want. I also have a moving camera, which follows the object. The problem is that, the tile based map is bigger than the resolution, thus not all of the map can be displayed on the screen, but it's still rendered. I would like to cap it, but since this is new to me, I pretty much have no idea. Although I cannot post all the code, as even though I am a newbie and the code pretty basic, it's already quite a few lines, I can post what I tried to do void set_camera() { //Center the camera over the dot camera.x = ( player.box.x + DOT_WIDTH / 2 ) - SCREEN_WIDTH / 2; camera.y = ( player.box.y + DOT_HEIGHT / 2 ) - SCREEN_HEIGHT / 2; //Keep the camera in bounds. if(camera.x < 0 ) { camera.x = 0; } if(camera.y < 0 ) { camera.y = 0; } if(camera.x > LEVEL_WIDTH - camera.w ) { camera.x = LEVEL_WIDTH - camera.w; } if(camera.y > LEVEL_HEIGHT - camera.h ) { camera.y = LEVEL_HEIGHT - camera.h; } } set_camera() is the function which calculates the camera position based on the player's positions. I won't pretend I know much about it. Rectangle box = {0,0,0,0}; for(int t = 0; t < TOTAL_TILES; t++) { if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) apply_surface(box.x - camera.x, box.y - camera.y, surface, screen, &clips[tiles[t]]); box.x += TILE_WIDTH; //If we've gone too far if(box.x >= LEVEL_WIDTH) { //Move back box.x = 0; //Move to the next row box.y += TILE_HEIGHT; } } This is basically my render code. The for loop loops over 192 tiles stored in an int array, each with their own unique value describing the tile type(wall or one of three possible colored tiles). box is an SDL_Rect containing the current position of the tile, which is calculated on render. TILE_HEIGHT and TILE_WIDTH are of value 80. So the cap is determined by if(box.x < (camera.x - TILE_WIDTH) || box.y > (camera.y - TILE_HEIGHT)) However, this is just me playing with the values and see what doesn't break it. I pretty much have no idea how to calculate it. My screen resolution is 1024/768, and the tile map is of size 1280/960.

    Read the article

  • How can I assign id to subject input box in simple machines forum?

    - by Mahesh Bhat
    I have installed the simple machines forum. For my requirement I need to change the subject input box. Presently the subject input box has the following code <input type="text" class="input_text" maxlength="80" size="80" tabindex="1" name="subject"> I want this to be changed like <input type="text" id="subject" class="input_text" maxlength="80" size="80" tabindex="1" name="subject"> How can I do this? I browsed through many files in simple machines forum and couldn't find out. Anyone one simple machines forum please help me

    Read the article

  • How to change Port 27000 from filtered to open status

    - by Nadarajah Ranjan
    In my ubuntu box I am running flexlm licensing software on port 27000 and I am able to pull the license from the this port to run the simulation software locally. I am also trying to run the same software in another Linux machine (opensuse) by using the flexlm license from the Ubuntu box. However, my opensuse box is unable to communicate with port 27000 in my Ubuntu box. I have turned off the firewall on the Ubuntu box, played around with iptables and when I do a nmap from my opensuse box to Ubuntu box the message I get is that port 27000 is on filtered status. My understanding is that filtered status does not allow the opensuse box to communicate with Ubuntu. My question is how to change port 27000 from filtered status to open status? Hope someone can help me out. Thank you.

    Read the article

  • how to drop down the list of options in a drop down control (COMBO BOX) in a browser

    - by anjanbacchu
    Hi All, I've known for a long time that F4 key drops down the list in a combo box(drop down) in windows applications. In I.E, the address box drops down if you press F4 anywhere in the page. This is NOT what I had expected, though. However, what I want to know is, in Windows(at least), what is the key combination that will drop down the list of a drop down control(combo box) in a web browser (say, Firefox or Chrome) ? Thank you,

    Read the article

  • Is it possible to create an SFTP drop box?

    - by Jordan Reiter
    I have a Windows server with folders accessible via SFTP (server is running OpenSSH). scp is blocked. I would like to copy files from a Linux server to the Windows server. SFTP seems like a good option. Ideally I'd like something similar to an FTP drop box, so that the Linux box could just copy files directly over to the Windows box. I'm also open to any solutions to this that would allow me to copy the files while offering the least amount of hassle. The language I'd be using on the Linux box is python; not sure if that factors in or not.

    Read the article

  • Should I make a seperate unit test for a method, if it only modifies the parent state?

    - by Dante
    Should classes, that modify the state of the parent class, but not itself, be unit tested separately? And by separately, I mean putting the test in the corresponding unit test class, that tests that specific class. I'm developing a library based on chained methods, that return a new instance of a new type in most cases, where a chained method is called. The returned instances only modify the root parent state, but not itself. Overly simplified example, to get the point across: public class BoxedRabbits { private readonly Box _box; public BoxedRabbits(Box box) { _box = box; } public void SetCount(int count) { _box.Items += count; } } public class Box { public int Items { get; set; } public BoxedRabbits AddRabbits() { return new BoxedRabbits(this); } } var box = new Box(); box.AddRabbits().SetCount(14); Say, if I write a unit test under the Box class unit tests: box.AddRabbits().SetCount(14) I could effectively say, that I've already tested the BoxedRabbits class as well. Is this the wrong way of approaching this, even though it's far simpler to first write a test for the above call, then to first write a unit test for the BoxedRabbits separately?

    Read the article

  • C++ and SDL Trouble Creating a STL Vector of a Game Object

    - by Jackson Blades
    I am trying to create a Space Invaders clone using C++ and SDL. The problem I am having is in trying to create Waves of Enemies. I am trying to model this by making my Waves a vector of 8 Enemy objects. My Enemy constructor takes two arguments, an x and y offset. My Wave constructor also takes two arguments, an x and y offset. What I am trying to do is have my Wave constructor initialize a vector of Enemies, and have each enemy given a different x offset so that they are spaced out appropriately. Enemy::Enemy(int x, int y) { box.x = x; box.y = y; box.w = ENEMY_WIDTH; box.h = ENEMY_HEIGHT; xVel = ENEMY_WIDTH / 2; } Wave::Wave(int x, int y) { box.x = x; box.y = y; box.w = WAVE_WIDTH; box.y = WAVE_HEIGHT; xVel = (-1)*ENEMY_WIDTH; yVel = 0; std::vector<Enemy> enemyWave; for (int i = 0; i < enemyWave.size(); i++) { Enemy temp(box.x + ((ENEMY_WIDTH + 16) * i), box.y); enemyWave.push_back(temp); } } I guess what I am asking is if there is a cleaner, more elegant way to do this sort of initialization with vectors, or if this is right at all. Any help is greatly appreciated.

    Read the article

  • Actionscript 3: How to remove all black pixels from BitmapData ?

    - by Adnan Doric
    Hello, Let say I have a BitmapData with different pixels representing an object, and some black pixels around it that I want to remove. I would like to obtain a new BitmapData, with width and height of the object represented by non-black pixels. For example, let say I have a BitmapData 400x400px, but the object represented by non-black pixels occupies the rect: x=100, y=100, width=200, height=200. I want to get new BitmapData representing that rect, all black pixels should be removed. Any idea on how to do this please ?

    Read the article

  • How can I request an image and return it as black and white in rails?

    - by NotDan
    I'd like to have an image and a combo box with 2 options: color, and black and white. When the combo box selection changes, I'd like to return the image as black and white and have this done dynamically on the server (so I don't have to store the black and white image on the server). I was thinking I could point the img tag at a url like "/images/blackandwhite/120" where 120 is the image id of the color picture, and have it dynamically turn the image to black and white and return the image data to the browser. Is this possible? How would I do this?

    Read the article

  • How to make my robot move in a rectangular path along the black tape?

    - by Sahat
    I am working on a robot, it's part of the summer robotics workshop in our college. We are using C-STAMP micro controllers by A-WIT. I was able to make it move, turn left, turn right, move backward. I have even managed to make it go along the black tape using a contrast sensor. I send the robot at 30-45 degrees toward the black tape on the table and it aligns itself and starts to move along the black tape. It jerks a little, probably due to my programming logic below, it's running a while loop and constantly checking if statements, so it ends up trying to turn left and right every few milliseconds, which explains the jerking part. But it's okay, it works, not as smooth as I want it to work but it works! Problem is that I can't make my robot go into a rectangular path of the black tape. As soon as it reaches the corner it just keeps going straight instead of making a left/right turn. Here's my attempt. The following code is just part of the code. My 2 sensors are located right underneath the robot, next to the front wheel, almost at the floor level. It has "index" value ranging from 0 to 8. I believe it's 8 when you have a lot of light coming into the sensor , and 0 when it's nearly pitch black. So when the robot moves into the black-tape-zone, the index value drops, and based on that I have an if-statement telling my robot to either turn left or right. To avoid confusion I didn't post the entire source code, but only the logical part responsible for the movement of my robot along the black tape. while(1) { // don't worry about these. // 10 and 9 represent Sensor's PIN location on the motherboard V = ANALOGIN(10, 1, 0, 0, 0); V2 = ANALOGIN(9, 1, 0, 0, 0); // i got this "formula" from the example in my Manual. // V stands for voltage of the sensor. // it gives me the index value of the sensor. 0 = darkest, 8 = lightest. index = ((-(V - 5) / 5) * 8 + 0.5); index2 = ((-(V2 - 5) / 5) * 8 + 0.5); // i've tweaked the position of the sensors so index > 7 is just right number. // the robot will move anywhere on the table just fine with index > 7. // as soon as it drops to or below 7 (i.e. finds black tape), the robot will // either turn left or right and then go forward. // lp & rp represent left-wheel pin and right-wheel pin, 1 means run forever. // if i change it from 1 to 100, it will go forward for 100ms. if (index > 7 && index2 > 7) goForward(lp, rp, 1); if (index <= 7) { turnLeft(lp, rp, 1); goForward(lp, rp, 1); // this is the tricky part. i've added this code last minute // trying to make my robot turn, but i didn't work. if (index > 4) { turnLeft(lp, rp, 1); goForward(lp, rp, 1); } } else if (index2 <= 7) { turnRight(lp, rp, 1); goForward(lp, rp, 1); // this is also the last minute addition. it's same code as above // but it's for the 2nd sensor. if (index2 > 4) { turnRight(lp, rp, 1); goForward(lp, rp, 1); } } I've spent the entire day trying to figure it out. I've pretty much exhausted all avenues. Asking for the solution on stackoverflow is my very last option now. Thanks in advance! If you have any questions about the code, let me know, but comments should be self-explanatory.

    Read the article

  • Why when i rotate the image black borders appear? PHP GD

    - by EAGhost
    This code generates two images using GD and rotates one of them. When I rotate the image black borders begin to appear. Anyone have an idea of how to resolve this? imagefilledrectangle($im, 0, 0, 300, 400, $black); imagefilledrectangle($im, 1, 1, 298, 398, $grey); imagefilledrectangle($im, 49, 69, 251, 271, $black); imagefilledrectangle($im, 50, 70, 250, 270, $white); imagefttext($im, 13, 0, 90, 30, $black, $font_file, "Wind Direcction"); $source=imagecreatetruecolor(100, 100); imagefilledrectangle($source, 0, 0, 100, 100, $white); $values = array( 20, 30, // Point 1 (x, y) 50, 0, 80, 30, 65, 30, 65, 100, 35, 100, 35, 30 // Point 7 (x, y) ); imagefilledpolygon($source, $values, 7, $black1); $asd=imagerotate($source, $rotate, 0); imagecolortransparent($asd, $black); imageantialias($asd, true); $insert_x = imagesx($asd); $insert_y = imagesy($asd); if($rotate==0 || $rotate==90 || $rotate==180 || $rotate==270){ imagecopymerge ( $im , $asd , 100 , 130 , 0 , 0 , $insert_x , $insert_y , 100 ); } if($rotate==45 || $rotate==135 || $rotate==225 || $rotate==315){ imagecopymerge ( $im , $asd , 85 , 110 , 0 , 0 , $insert_x , $insert_y , 100 ); } imageantialias($im, true); header('Content-Type: image/png'); imagepng($im); imagedestroy($im); ?

    Read the article

  • Add a fadein fade out in jQuery, on multiple conditional statements

    - by Matthew Harwood
    Task: On click of li navigation filter show and hide content with a transitional fadein fade out. Problem I'm just guessing and checking on where to place this fadein//fadeout transition. Furthermore, I feel like my code is too inefficiency because I'm using 4 conditional statements. Would stack lead me in creating a solution to improve the overall logic of this script so I can just make a pretty transition :c? LIVE CODE jQuery Script $(document).ready(function () { //attach a single click listener on li elements $('li.navCenter').on('click', function () { // get the id of the clicked li var id = $(this).attr('id'); // match current id with string check then apply filter if (id == 'printInteract') { //reset all the boxes for muliple clicks $(".box").find('.video, .print, .web').closest('.box').show(); $(".box").find('.web, .video').closest('.box').hide(); $(".box").find('.print').show(); } if (id == 'webInteract') { $(".box").find('.video, .print, .web').closest('.box').show(); $(".box").find('.print, .video').closest('.box').hide(); $(".box").find('.web').show(); } if (id == 'videoInteract') { $(".box").find('.video, .print, .web').closest('.box').show(); $(".box").find('.print, .web').closest('.box').hide() $(".box").find('.video').show(); } if (id == 'allInteract') { $(".box").find('.video, .print, .web').closest('.box').show(); } }); HTML Selected <nav> <ul class="navSpaces"> <li id="allInteract" class="navCenter"> <a id="activeAll" class="navBg" href="#"><div class="relativeCenter"><img src="asset/img/logo30px.png" /><h3>all</h3></div></a> </li> <li id="printInteract" class="navCenter"> <a id="activePrint" class="navBg" href="#"><div class="relativeCenter"><img src="asset/img/print.gif" /><h3>print</h3></div></a> </li> <li id="videoInteract" class="navCenter"> <a id="activeVideo" class="navBg" href="#"><div class="relativeCenter"><img src="asset/img/video.gif" /><h3>video</h3></div></a> </li> <li id="webInteract" class="navCenter"> <a id="activeWeb" class="navBg" href="#"><div class="relativeCenter"><img src="asset/img/web.gif" /><h3>web</h3></div></a> </li> </ul> ps. Sorry for the newbie question

    Read the article

  • When attempting to install ubuntu 12.04 from CD, I am stuck on black streen with "loading bootlogo..."

    - by Jessica K
    I downloaded Ubuntu 12.04 to my desktop and burned to a CD using Infra Recorder and instructions on ubuntu website. Restarted PC to boot from CD receive black screen with "Loading bootlogo..." then nothing happens and I have to restart with windows. The CD seems to be correct. Folders include .disk, boot, casper, dists, install, isolinux, pics, pool, preseed, autorun file, md5sum text file, readme.diskdefines file, wubi app. System Information Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336) System Manufacturer: TOSHIBA System Model: Satellite L305 BIOS: Default System BIOS Processor: Intel(R) Pentium(R) Dual CPU T2390 @ 1.86GHz (2 CPUs), ~1.9GHz Memory: 3062MB RAM Page File: 1553MB used, 4772MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found DxDiag Version: 7.00.6002.18107 32bit Unicode Drive: D: Model: PIONEER DVD-RW DVRKD08L ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (English), 4/11/2009 00:39:17, 67072 bytes

    Read the article

  • bxslider and sproutvideo on iPad: video is just a black box when returning to slide [on hold]

    - by hm.
    I use sproutvideo inside of bxslider. I teste it well on chrome and firefox. On the iPad I have the following issue: I have the video in the forst screen and it loads fine, the slider stops when the video is running and when i switch to another slide and come back the video is still running. On the iPad, the video starts also, but when I go to anoter slide and back, the video disappears and I only see a black box. Any ideas what can be wrong?

    Read the article

  • Installing Ubuntu 64bit on Acer netbook causes black screen.

    - by big-marc
    Trying to install Ubuntu on an external usb 3 500 Gb hard-drive. I am using an Acer netbook. the specs are: amd c-60 1ghz with 4 Gb ram. I have a 64 bits windows 7 no2 installed. I downloaded the ubuntu-12.04.1-alternate-amd64 ISO and used the universal usb installer to install the Ubuntu When I reboot on the external hard drive, I have the language selection, then the menu...I choose to install...and I get a black flickering screen. and nothing more. Any suggestion?

    Read the article

  • How to get past black screen with mouse icon while installing on Gateway MX6920?

    - by tom kruse
    I have an old Gateway MX6920 laptop that got a virus on its hard drive so I put in a new one from another laptop. When i turn it on it tries to load Windows but fails so I'm going to try to put Ubuntu on it (because I heard it's a good OS). I downloaded the 32-bit desktop version of Ubuntu and burned it to a CD. I put the CD in the computer, went to the boot menu, and selected CD-ROM. The computer tries to boot but stops at a black screen with a mouse icon sitting in the middle of the display. I have no idea what's going on, so please help.

    Read the article

  • Problems after installing a plethora of updates

    - by box
    yesterday I decided to install 32-bit Ubuntu on my 64-bit desktop, first of all, is that a problem? After installing, i had around 270 updates to install, according to the update manager. I was having trouble launching a game with WINE, so I thought updating might help. After updating, I restarted my computer, and after a long while it showed me my desktop and the icon's on it, but I didn't get anything else. I didn't have the "taskbar" (not sure what it's called, sue me) on the left side, nor the bar at the top. I also received an error message saying some program had stopped working. I decided to restart my computer again, and that was when it told me that i have to re-configure my drivers, or run in "Low Graphics" mode for one session, amongst other options. Well, I decided to try to revert to the "basic video drivers", which was an option it gave. Restarting the computer gave me the same problem as in the second paragraph. After a few more restarts and a night of restless sleep, here I am trying to start my computer again, only to receive a black screen, and my monitor "going to sleep". I'm sort of stumped here, being new to Ubuntu (desktop, at least) and I really hope this gets fixed without me having to install Ubuntu on yet another partition (I have three other partitions for various things already) tl;dr: Black screen on boot after installing updates.

    Read the article

  • Generic factory of generic containers

    - by Feuermurmel
    I have a generic abstract class Factory<T> with a method createBoxedInstance() which returns instances of T created by implementations of createInstance() wrapped in the generic container Box<T>. abstract class Factory<T> { abstract T createInstance(); public final Box<T> createBoxedInstance() { return new Box<T>(createInstance()); } public final class Box<T> { public final T content; public Box(T content) { this.content = content; } } } At some points I need a container of type Box<S> where S is an ancestor of T. Is it possible to make createBoxedInstance() itself generic so that it will return instances of Box<S> where S is chosen by the caller? Sadly, defining the function as follows does not work as a type parameter cannot be declared using the super keyword, only used. public final <S super T> Box<S> createBoxedInstance() { return new Box<S>(createInstance()); } The only alternative I see, is to make all places that need an instance of Box<S> accept Box<? extends S> which makes the container's content member assignable to S. Is there some way around this without re-boxing the instances of T into containers of type Box<S>? (I know I could just cast the Box<T> to a Box<S> but I would feel very, very guilty.)

    Read the article

< Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >