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  • Various roles in an Organization and their respective tasks.

    - by balu
    In various organizations(Software Company) there would be various designations having different roles. I would like to know the Industry accepted & followed trend in the organization hierarchy(..Like DBA,System Architect,Project Manager,Senior Developer,Developer,QA,Design Team,Delivery Manager etc..).And the various roles played by each of them in the various stages of the Software Development Life Cycle.Who all could possibly be sharing the responsibility mutually?

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  • Attribute Overwriting in MDX

    - by Marco Russo (SQLBI)
    Jeffrey Wang wrote a great blog post about attribute overwriting in MDX that is very clear and full of helpful pictures to show what happens when you write an MDX statement that writes into your multidimensional space. This is very common in an MDX Script and if you tried to customize the DateTool solution you probably experienced how hard this concept can be. The point is not that MDX is hard, is that a model based on multiple hierarchies in a dimension (and each attribute is a hierarchy by default!)...(read more)

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  • Are highly capable programmers paid more than their managers?

    - by Fun Mun Pieng
    I know a lot of programmers are paid less than their managers by significant amounts, as highlighted there. How often is it that a programmer gets paid more than his manager? Or phrased different how many programmers are paid more than their managers? Personally, I know of one case. I'm asking to see how common is the case. When I say "manager", I mean anyone further up their organization hierarchy.

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  • Adding a Role to a Responsibility for Use with the Oracle E-Business Suite SDK for Java JAAS Implementation

    - by Juan Camilo Ruiz
    This new post on the series of ADF integration with Oracle E-Business Suite, was written by Sara Woodhull, Principal Product Manager on the Oracle E-Business Suite Applications Technology team. Based on a previous post of the series, a reader asked what to do if you have an existing responsibility assigned to lots of users, instead of the UMX role that the Oracle E-Business Suite SDK for Java JAAS Implementation requires.  It would be tedious to assign a new role directly to hundreds or thousands of users, so naturally we’d like to avoid that if possible. Most people don’t know this, but it’s possible to assign a UMX role to a responsibility in Oracle User Management. Once you do that, users with your responsibility will all inherit your UMX role automatically. You can then proceed with using your UMX role with JAAS for ADF. Here is how to assign a UMX role to a responsibility in Oracle E-Business Suite: In the User Management responsibility, go to the Roles & Role Inheritance page. Search for the responsibility you want. In the search results table, click the “View In Hierarchy” icon for your responsibility. Note that the codes for responsibilities start with FND_RESP, while the codes for roles start with UMX. In the Role Inheritance Hierarchy, click on the Add Node icon (green plus + ) for your responsibility. Now you will see what appears to be the same page again but it is a little different (note the text at the top telling you the role you select will be inherited…).  This time, either search or expand nodes until you find your custom UMX role.  Use the Quick Select to choose that role. You will be sent back to the first screen, where you should see a confirmation message at the top. On the same page you can verify that the custom UMX role is underneath the responsibility.  You may need to expand one or more nodes to see the UMX role under the responsibility. You might see some other roles that have been inherited as well. Now that your users have the UMX role, you can test that the UMX role is being passed through to your ADF application through the Oracle E-Business Suite SDK for Java JAAS feature. Happy coding!

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  • PowerPivot, Parent/Child and Unary Operators

    - by AlbertoFerrari
    Following my last post about parent/child hierarchies in PowerPivot, I worked a bit more to implement a very useful feature of Parent/Child hierarchies in SSAS which is obviously missing in PowerPivot, i.e. unary operators. A unary operator is simply the aggregation function that needs to be used to aggregate values of children over their parent. Unary operators are very useful in accountings where you might have incomes and expenses in the same hierarchy and, at the total level, you want to subtract...(read more)

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  • Crawling a Content Folio

    - by Kyle Hatlestad
    Content Folios in WebCenter Content allow you to assemble, track, and access a logical group of documents and/or links.  It allows you to manage them as just a list of items (simple folio) or organized as a hierarchy (advanced folio).  The built-in UI in content server allows you to work with these folios, but publishing them or consuming them externally can be a bit of a challenge.   [Read More]

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  • what's included in a typical computer architecture class? [closed]

    - by sq1020
    Does this description fit what's usually included in a computer architecture class? Computer Organization and Assembly Language An introduction to the hardware organization and assembly language of the Intel processor. Topics include memory hierarchy and design- CPU design- pipelining- addressing modes- subroutine linkage- polled input/output- interrupts- high level language interfacing and macros.

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  • Hierarchies on Steroids #2: A Replacement for Nested Sets Calculations

    In this sequel to his first "Hierarchies on Steroids" article, SQL Server MVP Jeff Moden shows us how to build a pre-aggregated table that will answer most of the questions that you could ask of a typical hierarchy. Any bets on whether Santa is packin’ a Tally Table in his bag or not? 12 essential tools for database professionalsThe SQL Developer Bundle contains 12 tools designed with the SQL Server developer and DBA in mind. Try it now.

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  • Is it possible to set Transmission to show list of files as collapsed by default?

    - by Rasmus
    When downloading a torrent with a large folder hierarchy, I often find myself losing overview of the content of the torrent as Transmission shows the entire folder structure expanded under Properties > Files. Most annoyingly, if one collapses the tree and closes the dialog, the tree will be expanded again if one re-access it. Is it somehow possible to set Transmission to show torrent content as collapsed by default?

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  • Bejeweled Twist clone for Gnu/linux

    - by Andrew
    What is The best Bejeweled Twist clone for Gnu/linux. I know about like Kdiamond and Geweled, but those games are don't have sound or good graphics. I know One good Bejeweled Clone for Gnu/Linux Hotei Jewels Relax but that wasn't a Bejeweled Twist clone. F.I.Y I only run thing natively in Gnu/Linux And I don't use Compatibility layers or emulations over they are buggy and they don't use the Gnu/linux file hierarchy. Thank you.

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  • Hierarchies on Steroids #1: Convert an Adjacency List to Nested Sets

    SQL Server MVP Jeff Moden shows us a new very high performance method to convert an "Adjacency List" to “Nested Sets” on a million node hierarchy in less than a minute and 100,000 nodes in just seconds. Not surprisingly, the "steroids" come in a bottle labeled "Tally Table". 12 essential tools for database professionalsThe SQL Developer Bundle contains 12 tools designed with the SQL Server developer and DBA in mind. Try it now.

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  • Harnessing Business Events for Predictive Decision Making - part 1 / 3

    - by Sanjeev Sharma
    Businesses have long relied on data mining to elicit patterns and forecast future demand and supply trends. Improvements in computing hardware, specifically storage and compute capacity, have significantly enhanced the ability to store and analyze mountains of data in ever shrinking time-frames. Nevertheless, the reality is that data growth is outpacing storage capacity by a factor of two and computing power is still very much bounded by Moore's Law, doubling only every 18 months.Faced with this data explosion, businesses are exploring means to develop human brain-like capabilities in their decision systems (including BI and Analytics) to make sense of the data storm, in other words business events, in real-time and respond pro-actively rather than re-actively. It is more like having a little bit of the right information just a little bit before hand than having all of the right information after the fact. To appreciate this thought better let's first understand the workings of the human brain.Neuroscience research has revealed that the human brain is predictive in nature and that talent is nothing more than exceptional predictive ability. The cerebral-cortex, part of the human brain responsible for cognition, thought, language etc., comprises of five layers. The lowest layer in the hierarchy is responsible for sensory perception i.e. discrete, detail-oriented tasks whereas each of the above layers increasingly focused on assembling higher-order conceptual models. Information flows both up and down the layered memory hierarchy. This allows the conceptual mental-models to be refined over-time through experience and repetition. Secondly, and more importantly, the top-layers are able to prime the lower layers to anticipate certain events based on the existing mental-models thereby giving the brain a predictive ability. In a way the human brain develops a "memory of the future", some sort of an anticipatory thinking which let's it predict based on occurrence of events in real-time. A higher order of predictive ability stems from being able to recognize the lack of certain events. For instance, it is one thing to recognize the beats in a music track and another to detect beats that were missed, which involves a higher order predictive ability.Existing decision systems analyze historical data to identify patterns and use statistical forecasting techniques to drive planning. They are similar to the human-brain in that they employ business rules very much like mental-models to chunk and classify information. However unlike the human brain existing decision systems are unable to evolve these rules automatically (AI still best suited for highly specific tasks) and  predict the future based on real-time business events. Mistake me not,  existing decision systems remain vital to driving long-term and broader business planning. For instance, a telco will still rely on BI and Analytics software to plan promotions and optimize inventory but tap into business events enabled predictive insight to identify specifically which customers are likely to churn and engage with them pro-actively. In the next post, i will depict the technology components that enable businesses to harness real-time events and drive predictive decision making.

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  • Representing complex object dependencies

    - by max
    I have several classes with a reasonably complex (but acyclic) dependency graph. All the dependencies are of the form: class X instance contains an attribute of class Y. All such attributes are set during initialization and never changed again. Each class' constructor has just a couple parameters, and each object knows the proper parameters to pass to the constructors of the objects it contains. class Outer is at the top of the dependency hierarchy, i.e., no class depends on it. Currently, the UI layer only creates an Outer instance; the parameters for Outer constructor are derived from the user input. Of course, Outer in the process of initialization, creates the objects it needs, which in turn create the objects they need, and so on. The new development is that the a user who knows the dependency graph may want to reach deep into it, and set the values of some of the arguments passed to constructors of the inner classes (essentially overriding the values used currently). How should I change the design to support this? I could keep the current approach where all the inner classes are created by the classes that need them. In this case, the information about "user overrides" would need to be passed to Outer class' constructor in some complex user_overrides structure. Perhaps user_overrides could be the full logical representation of the dependency graph, with the overrides attached to the appropriate edges. Outer class would pass user_overrides to every object it creates, and they would do the same. Each object, before initializing lower level objects, will find its location in that graph and check if the user requested an override to any of the constructor arguments. Alternatively, I could rewrite all the objects' constructors to take as parameters the full objects they require. Thus, the creation of all the inner objects would be moved outside the whole hierarchy, into a new controller layer that lies between Outer and UI layer. The controller layer would essentially traverse the dependency graph from the bottom, creating all the objects as it goes. The controller layer would have to ask the higher-level objects for parameter values for the lower-level objects whenever the relevant parameter isn't provided by the user. Neither approach looks terribly simple. Is there any other approach? Has this problem come up enough in the past to have a pattern that I can read about? I'm using Python, but I don't think it matters much at the design level.

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  • What is a good strategy for binding view objects to model objects in C++?

    - by B.J.
    Imagine I have a rich data model that is represented by a hierarchy of objects. I also have a view hierarchy with views that can extract required data from model objects and display the data (and allow the user to manipulate the data). Actually, there could be multiple view hierarchies that can represent and manipulate the model (e.g. an overview-detail view and a direct manipulation view). My current approach for this is for the controller layer to store a reference to the underlying model object in the View object. The view object can then get the current data from the model for display, and can send the model object messages to update the data. View objects are effectively observers of the model objects and the model objects broadcast notifications when properties change. This approach allows all the views to update simultaneously when any view changes the model. Implemented carefully, this all works. However, it does require a lot of work to ensure that no view or model objects hold any stale references to model objects. The user can delete model objects or sub-hierarchies of the model at any time. Ensuring that all the view objects that hold references to the model objects that have been deleted is time-consuming and difficult. It feels like the approach I have been taking is not especially clean; while I don't want to have to have explicit code in the controller layer for mediating the communication between the views and the model, it seems like there must be a better (implicit) approach for establishing bindings between the view and the model and between related model objects. In particular, I am looking for an approach (in C++) that understands two key points: There is a many to one relationship between view and model objects If the underlying model object is destroyed, all the dependent view objects must be cleaned up so that no stale references exist While shared_ptr and weak_ptr can be used to manage the lifetimes of the underlying model objects and allows for weak references from the view to the model, they don't provide for notification of the destruction of the underlying object (they do in the sense that the use of a stale weak_ptr allows for notification), but I need an approach that notifies the dependent objects that their weak reference is going away. Can anyone suggest a good strategy to manage this?

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  • Hierarchies in SQL

    One very common structure that needs to be handled in T-SQL is the hierarchy. One of our prominent members of the community discusses how you can handle hierarchies in SQL Server. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • Right-Time Retail Part 2

    - by David Dorf
    This is part two of the three-part series. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Right-Time Integration Of course these real-time enabling technologies are only as good as the systems that utilize them, and it only takes one bottleneck to slow everyone else down. What good is an immediate stock-out notification if the supply chain can’t react until tomorrow? Since being formed in 2006, Oracle Retail has been not only adding more integrations between systems, but also modernizing integrations for appropriate speed. Notice I tossed in the word “appropriate.” Not everything needs to be real-time – again, we’re talking about Right-Time Retail. The speed of data capture, analysis, and execution must be synchronized or you’re wasting effort. Unfortunately, there isn’t an enterprise-wide dial that you can crank-up for your estate. You’ll need to improve things piecemeal, with people and processes as limiting factors while choosing the appropriate types of integrations. There are three integration styles we see in the retail industry. First is batch. I know, the word “batch” just sounds slow, but this pattern is less about velocity and more about volume. When there are large amounts of data to be moved, you’ll want to use batch processes. Our technology of choice here is Oracle Data Integrator (ODI), which provides a fast version of Extract-Transform-Load (ETL). Instead of the three-step process, the load and transform steps are combined to save time. ODI is a key technology for moving data into Retail Analytics where we can apply science. Performing analytics on each sale as it occurs doesn’t make any sense, so we batch up a statistically significant amount and submit all at once. The second style is fire-and-forget. For some types of data, we want the data to arrive ASAP but immediacy is not necessary. Speed is less important than guaranteed delivery, so we use message-oriented middleware available in both Weblogic and the Oracle database. For example, Point-of-Service transactions are queued for delivery to Central Office at corporate. If the network is offline, those transactions remain in the queue and will be delivered when the network returns. Transactions cannot be lost and they must be delivered in order. (Ever tried processing a return before the sale?) To enhance the standard queues, we offer the Retail Integration Bus (RIB) to help the management and monitoring of fire-and-forget messaging in the enterprise. The third style is request-response and is most commonly implemented as Web services. This is a synchronous message where the sender waits for a response. In this situation, the volume of data is small, guaranteed delivery is not necessary, but speed is very important. Examples include the website checking inventory, a price lookup, or processing a credit card authorization. The Oracle Service Bus (OSB) typically handles the routing of such messages, and we’ve enhanced its abilities with the Retail Service Backbone (RSB). To better understand these integration patterns and where they apply within the retail enterprise, we’re providing the Retail Reference Library (RRL) at no charge to Oracle Retail customers. The library is composed of a large number of industry business processes, including those necessary to support Commerce Anywhere, as well as detailed architectural diagrams. These diagrams allow implementers to understand the systems involved in integrations and the specific data payloads. Furthermore, with our upcoming release we’ll be providing a new tool called the Retail Integration Console (RIC) that allows IT to monitor and manage integrations from a single point. Using RIC, retailers can quickly discern where integration activity is occurring, volume statistics, average response times, and errors. The dashboards provide the ability to dive down into the architecture documentation to gather information all the way down to the specific payload. Retailers that want real-time integrations will also need real-time monitoring of those integrations to ensure service-level agreements are maintained. Part 3 looks at marketing.

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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 4

    - by MarkPearl
    Learning Outcomes Explain the characteristics of memory systems Describe the memory hierarchy Discuss cache memory principles Discuss issues relevant to cache design Describe the cache organization of the Pentium Computer Memory Systems There are key characteristics of memory… Location – internal or external Capacity – expressed in terms of bytes Unit of Transfer – the number of bits read out of or written into memory at a time Access Method – sequential, direct, random or associative From a users perspective the two most important characteristics of memory are… Capacity Performance – access time, memory cycle time, transfer rate The trade off for memory happens along three axis… Faster access time, greater cost per bit Greater capacity, smaller cost per bit Greater capacity, slower access time This leads to people using a tiered approach in their use of memory   As one goes down the hierarchy, the following occurs… Decreasing cost per bit Increasing capacity Increasing access time Decreasing frequency of access of the memory by the processor The use of two levels of memory to reduce average access time works in principle, but only if conditions 1 to 4 apply. A variety of technologies exist that allow us to accomplish this. Thus it is possible to organize data across the hierarchy such that the percentage of accesses to each successively lower level is substantially less than that of the level above. A portion of main memory can be used as a buffer to hold data temporarily that is to be read out to disk. This is sometimes referred to as a disk cache and improves performance in two ways… Disk writes are clustered. Instead of many small transfers of data, we have a few large transfers of data. This improves disk performance and minimizes processor involvement. Some data designed for write-out may be referenced by a program before the next dump to disk. In that case the data is retrieved rapidly from the software cache rather than slowly from disk. Cache Memory Principles Cache memory is substantially faster than main memory. A caching system works as follows.. When a processor attempts to read a word of memory, a check is made to see if this in in cache memory… If it is, the data is supplied, If it is not in the cache, a block of main memory, consisting of a fixed number of words is loaded to the cache. Because of the phenomenon of locality of references, when a block of data is fetched into the cache, it is likely that there will be future references to that same memory location or to other words in the block. Elements of Cache Design While there are a large number of cache implementations, there are a few basic design elements that serve to classify and differentiate cache architectures… Cache Addresses Cache Size Mapping Function Replacement Algorithm Write Policy Line Size Number of Caches Cache Addresses Almost all non-embedded processors support virtual memory. Virtual memory in essence allows a program to address memory from a logical point of view without needing to worry about the amount of physical memory available. When virtual addresses are used the designer may choose to place the cache between the MMU (memory management unit) and the processor or between the MMU and main memory. The disadvantage of virtual memory is that most virtual memory systems supply each application with the same virtual memory address space (each application sees virtual memory starting at memory address 0), which means the cache memory must be completely flushed with each application context switch or extra bits must be added to each line of the cache to identify which virtual address space the address refers to. Cache Size We would like the size of the cache to be small enough so that the overall average cost per bit is close to that of main memory alone and large enough so that the overall average access time is close to that of the cache alone. Also, larger caches are slightly slower than smaller ones. Mapping Function Because there are fewer cache lines than main memory blocks, an algorithm is needed for mapping main memory blocks into cache lines. The choice of mapping function dictates how the cache is organized. Three techniques can be used… Direct – simplest technique, maps each block of main memory into only one possible cache line Associative – Each main memory block to be loaded into any line of the cache Set Associative – exhibits the strengths of both the direct and associative approaches while reducing their disadvantages For detailed explanations of each approach – read the text book (page 148 – 154) Replacement Algorithm For associative and set associating mapping a replacement algorithm is needed to determine which of the existing blocks in the cache must be replaced by a new block. There are four common approaches… LRU (Least recently used) FIFO (First in first out) LFU (Least frequently used) Random selection Write Policy When a block resident in the cache is to be replaced, there are two cases to consider If no writes to that block have happened in the cache – discard it If a write has occurred, a process needs to be initiated where the changes in the cache are propagated back to the main memory. There are several approaches to achieve this including… Write Through – all writes to the cache are done to the main memory as well at the point of the change Write Back – when a block is replaced, all dirty bits are written back to main memory The problem is complicated when we have multiple caches, there are techniques to accommodate for this but I have not summarized them. Line Size When a block of data is retrieved and placed in the cache, not only the desired word but also some number of adjacent words are retrieved. As the block size increases from very small to larger sizes, the hit ratio will at first increase because of the principle of locality, which states that the data in the vicinity of a referenced word are likely to be referenced in the near future. As the block size increases, more useful data are brought into cache. The hit ratio will begin to decrease as the block becomes even bigger and the probability of using the newly fetched information becomes less than the probability of using the newly fetched information that has to be replaced. Two specific effects come into play… Larger blocks reduce the number of blocks that fit into a cache. Because each block fetch overwrites older cache contents, a small number of blocks results in data being overwritten shortly after they are fetched. As a block becomes larger, each additional word is farther from the requested word and therefore less likely to be needed in the near future. The relationship between block size and hit ratio is complex, and no set approach is judged to be the best in all circumstances.   Pentium 4 and ARM cache organizations The processor core consists of four major components: Fetch/decode unit – fetches program instruction in order from the L2 cache, decodes these into a series of micro-operations, and stores the results in the L2 instruction cache Out-of-order execution logic – Schedules execution of the micro-operations subject to data dependencies and resource availability – thus micro-operations may be scheduled for execution in a different order than they were fetched from the instruction stream. As time permits, this unit schedules speculative execution of micro-operations that may be required in the future Execution units – These units execute micro-operations, fetching the required data from the L1 data cache and temporarily storing results in registers Memory subsystem – This unit includes the L2 and L3 caches and the system bus, which is used to access main memory when the L1 and L2 caches have a cache miss and to access the system I/O resources

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  • Hierarchies in SQL, Part II, the Sequel

    In a followup to his first article on Hierarchies, Gus Gwynn takes a look at the performance of a few different methods of querying a hierarchy. Learn how the HierarchyID stacks up. Are you sure you can restore your backups? Run full restore + DBCC CHECKDB quickly and easily with SQL Backup Pro's new automated verification. Check for corruption and prepare for when disaster strikes. Try it now.

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  • Which tool can tidy/indent HTML5?

    - by user2534
    I've already spent about 2 hours searching google and trying various tools but either they don't do indent tags per say or they aren't HTML5 compatible such as the famous HTML tidy which was last updated 3 years ago… N.B. I don't want to apply this to the source of a page (like PHP or JS would do) but to the code in the editor so that a clear hierarchy appears between tags. Ideally I'd like a Mac OS X tool but I'll take any online tool and in last resot a Wine compatible one. P.S. at the moment I use Coda from Panic

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  • Complex event system for DungeonKeeper like game

    - by paul424
    I am working on opensource GPL3 game. http://opendungeons.sourceforge.net/ , new coders would be welcome. Now there's design question regarding Event System: We want to improve the game logic, that is program a new event system. I will just repost what's settled up already on http://forum.freegamedev.net/viewtopic.php?f=45&t=3033. From the discussion came the idea of the Publisher / Subscriber pattern + "domains": My current idea is to use the subscirbers / publishers model. Its similar to Observable pattern, but instead one subscribes to Events types, not Object's Events. For each Event would like to have both static and dynamic type. Static that is its's type would be resolved by belonging to the proper inherited class from Event. That is from Event we would have EventTile, EventCreature, EvenMapLoader, EventGameMap etc. From that there are of course subtypes like EventCreature would be EventKobold, EventKnight, EventTentacle etc. The listeners would collect the event from publishers, and send them subcribers , each of them would be a global singleton. The Listeners type hierachy would exactly mirror the type hierarchy of Events. In each constructor of Event type, the created instance would notify the proper listeners. That is when calling EventKnight the proper ctor would notify the Listeners : EventListener, CreatureLisener and KnightListener. The default action for an listner would be to notify all subscribers, but there would be some exceptions , like EventAttack would notify AttackListener which would dispatch event by the dynamic part ( that is the Creature pointer or hash). Any comments ? #include <vector> class Subscriber; class SubscriberAttack; class Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<Subscriber*> subscribersList; static std::vector<Event*> eventQueue; public: Event(){ eventQueue.push_back(this); } static int subscribe(Subscriber* ss); static int unsubscribe(Subscriber* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; // class Publisher{ // }; class Subscriber{ public: int (*newEvent) (Event* ee); Subscriber( ){ Event::subscribe(this); } Subscriber( int (*fp) (Event* ee) ):newEvent(fp){ Subscriber(); } ~Subscriber(){ Event::unsubscribe(this); } }; class EventAttack: Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<SubscriberAttack*> subscribersList; static std::vector<EventAttack*> eventQueue; public: EventAttack(){ eventQueue.push_back(this); } static int subscribe(SubscriberAttack* ss); static int unsubscribe(SubscriberAttack* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; class AttackSubscriber :Subscriber{ public: int (*newEvent) (EventAttack* ee); AttackSubscriber( ){ EventAttack::subscribe(this); } AttackSubscriber( int (*fp) (EventAttack* ee) ):newEventAttack(fp){ AttackSubscriber(); } ~AttackSubscriber(){ EventAttack::unsubscribe(this); } }; From that point, others wanted the Subject-Observer pattern, that is one would subscribe to all event types produced by particular object. That way it came out to add the domain system : Huh, to meet the ability to listen to particular game's object events, I though of introducing entity domains . Domains are trees, which nodes are labeled by unique names for each level. ( like the www addresses ). Each Entity wanting to participate in our event system ( that is be able to publish / produce events ) should at least now its domain name. That would end up in Player1/Room/Treasury/#24 or Player1/Creature/Kobold/#3 producing events. The subscriber picks some part of a tree. For example by specifiing subtree with the root in one of the nodes like Player1/Room/* ,would subscribe us to all Players1's room's event, and Player1/Creature/Kobold/#3 would subscribe to Players' third kobold's event. Does such event system make sense to you ? I have many implementation details to ask as well, but first let's start some general discussion. Note1: Notice that in the case of a fight between two creatues fight , the creature being attacked would have to throw an event, becuase it is HE/SHE/IT who have its domain address. So that would be BeingAttackedEvent() etc. I will edit that post if some other reflections on this would come out. Note2: the existing class hierarchy might be used to get the domains addresses being build in constructor . In a ctor you would just add + ."className" to domain address. If you are in a class'es hierarchy leaf constructor one might use nextID , hash or any other charactteristic, just to make the addresses distinguishable . Note3:subscribing to all entity's Events would require knowledge of all possible events produced by this entity . This could be done in one function call, but information on E produced would have to be handled for every Entity. SmartNote4 : Finding proper subscribers in a tree would be easy. One would start in particular Leaf for example Player1/Creature/Kobold/#3 and go up one parent a time , notifiying each Subscriber in a Node ie. : Player1/Creature/Kobold/* , Player1/Creature/* , Player1/* etc, , up to a root that is /* .<<<< Note5: The Event system was needed to have some way of incorporating Angelscript code into application. So the Event dispatcher was to be a gate to A-script functions. But it came out to this one.

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  • Where in the filesystem should I store shared data?

    - by misterben
    Where in the unix filesystem is the conventional location to save non-user specific data, for example data shared via nfs or ftp, or backups? I could obviously create and use any arbitrary folder (such as /home/shared, /data or /var/data), but I'm really wondering if there are any "best" or "common" practice guidelines. The Filesystem Hierarchy Standard doesn't specify a location for shared data. For backups, I tend to use /var/backups, but as several cronjobs write to it should it really be left for their use?

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  • Where in the filesystem should I store shared data?

    - by misterben
    Where in the unix filesystem is the conventional location to save non-user specific data, for example data shared via nfs or ftp, or backups? I could obviously create and use any arbitrary folder (such as /home/shared, /data or /var/data), but I'm really wondering if there are any "best" or "common" practice guidelines. The Filesystem Hierarchy Standard doesn't specify a location for shared data. For backups, I tend to use /var/backups, but as several cronjobs write to it should it really be left for their use?

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  • iOS app with a lot of text

    - by rdurand
    I just asked a question on StackOverflow, but I'm thinking that a part of it belongs here, as questions about design pattern are welcomed by the faq. Here is my situation. I have developed almost completely a native iOS app. The last section I need to implement is all the rules of a sport, so that's a lot of text. It has one main level of sections, divided in subsections, containing a lot of structured text (paragraphs, a few pictures, bulleted/numbered lists, tables). I have absolutely no problem with coding, I'm just looking for advice to improve and make the best design pattern possible for my app. My first shot (the last one so far) was a UITableViewController containing the sections, sending the user to another UITableViewController with the subsections of the selected section, and then one strange last UITableViewController where the cells contain UITextViews, sections header help structure the content, etc. What I would like is your advice on how to improve the structure of this section. I'm perfectly ready to destroy/rebuild the whole thing, I'm really lost in my design here.. As I said on SO, I've began to implement a UIWebView in a UIViewController, showing a html page with JQuery Mobile to display the content, and it's fine. My question is more about the 2 views taking the user to that content. I used UITableViewControllers because that's what seemed the most appropriate for a structured hierarchy like this one. But that doesn't seem like the best solution in term of user experience.. What structure / "view-flow" / kind of presentation would you try to implement in my situation? As always, any help would be greatly appreciated! Just so you can understand better the hierarchy, with a simple example : -----> Section 1 -----> SubSection 1.1 -----> Content | -----> SubSection 1.2 -----> Content | -----> SubSection 1.3 -----> Content | | | UINavigationController -------> Section 2 -----> SubSection 2.1 -----> Content | -----> SubSection 2.2 -----> Content | -----> SubSection 2.3 -----> Content | -----> SubSection 2.4 -----> Content | -----> SubSection 2.5 -----> Content | -----> Section 3 -----> SubSection 3.1 -----> Content -----> SubSection 3.2 -----> Content |------------------| |--------------------| |-------------| 1 UITableViewController 3 UITableViewControllers 10 UIViewControllers (3 rows) (with different with a UIWebView number of rows)

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  • Aspects You Need to Know About Authority Sites

    In any hierarchy, there is always a list of subjects at the bottom, then progressing to the middle and then to the top. The top is always the ultimate goal for any online business. When you are at the top, you have the authority over all the subordinates.

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