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  • NSXMLDocument objectByApplyingXSLT with XSL Include

    - by Kristof
    I'm having some trouble with XSL-processing when there are stylesheets that include other stylesheets relatively. (the XML-files may be irrelevant but are included for completeness - code is at the bottom). Given the XML-file: <?xml version="1.0" ?> <famous-persons> <persons category="medicine"> <person> <firstname> Edward </firstname> <name> Jenner </name> </person> <person> <firstname> Gertrude </firstname> <name> Elion </name> </person> </persons> </famous-persons> and the XSL-file: <?xml version="1.0" ?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:xi="http://www.w3.org/2001/XInclude" version="1.0"> <xsl:template match="/"> <html><head><title>Sorting example</title></head><body> <xsl:apply-templates select="famous-persons/persons"> <xsl:sort select="@category" /> </xsl:apply-templates> </body></html> </xsl:template> <xsl:include href="included.xsl" /> </xsl:stylesheet> referencing this stylesheet in included.xsl: <?xml version="1.0"?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:xi="http://www.w3.org/2001/XInclude" version="1.0"> <xsl:template match="persons"> <h2><xsl:value-of select="@category" /></h2> <ul>Irrelevant</ul> </xsl:template> </xsl:stylesheet> how can I make it that the following code fragment: NSError *lError = nil; NSXMLDocument *lDocument = [ [ NSXMLDocument alloc ] initWithContentsOfURL: [ NSURL URLWithString: @"file:///pathto/data.xml" ] options: 0 error: &lError ]; NSXMLDocument *lResult = [ lDocument objectByApplyingXSLTAtURL: [ NSURL URLWithString: @"file:///pathto/style.xsl" ] arguments: nil error: nil ]; does not give me the error: I/O warning : failed to load external entity "included.xsl" compilation error: element include xsl:include : unable to load included.xsl I have been trying all sorts of options. Also loading XML documents with NSXMLDocumentXInclude beforehand does not seem to help. Is there any way to make the XSL processing so that a stylesheet can include another stylesheet in its local path?

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  • pointers to functions

    - by DevAno1
    I have two basic Cpp tasks, but still I have problems with them. First is to write functions mul1,div1,sub1,sum1, taking ints as arguments and returning ints. Then I need to create pointers ptrFun1 and ptrFun2 to functions mul1 and sum1, and print results of using them. Problem starts with defining those pointers. I thought I was doing it right, but devcpp gives me errors in compilation. #include <iostream> using namespace std; int mul1(int a,int b) { return a * b; } int div1(int a,int b) { return a / b; } int sum1(int a,int b) { return a + b; } int sub1(int a,int b) { return a - b; } int main() { int a=1; int b=5; cout << mul1(a,b) << endl; cout << div1(a,b) << endl; cout << sum1(a,b) << endl; cout << sub1(a,b) << endl; int *funPtr1(int, int); int *funPtr2(int, int); funPtr1 = sum1; funPtr2 = mul1; cout << funPtr1(a,b) << endl; cout << funPtr2(a,b) << endl; system("PAUSE"); return 0; } 38 assignment of function int* funPtr1(int, int)' 38 cannot convertint ()(int, int)' to `int*()(int, int)' in assignment Task 2 is to create array of pointers to those functions named tabFunPtr. How to do that ?

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  • Mercurial for Beginners: The Definitive Practical Guide

    - by Laz
    Inspired by Git for beginners: The definitive practical guide. This is a compilation of information on using Mercurial for beginners for practical use. Beginner - a programmer who has touched source control without understanding it very well. Practical - covering situations that the majority of users often encounter - creating a repository, branching, merging, pulling/pushing from/to a remote repository, etc. Notes: Explain how to get something done rather than how something is implemented. Deal with one question per answer. Answer clearly and as concisely as possible. Edit/extend an existing answer rather than create a new answer on the same topic. Please provide a link to the the Mercurial wiki or the HG Book for people who want to learn more. Questions: Installation/Setup How to install Mercurial? How to set up Mercurial? How do you create a new project/repository? How do you configure it to ignore files? Working with the code How do you get the latest code? How do you check out code? How do you commit changes? How do you see what's uncommitted, or the status of your current codebase? How do you destroy unwanted commits? How do you compare two revisions of a file, or your current file and a previous revision? How do you see the history of revisions to a file? How do you handle binary files (visio docs, for instance, or compiler environments)? How do you merge files changed at the "same time"? Tagging, branching, releases, baselines How do you 'mark' 'tag' or 'release' a particular set of revisions for a particular set of files so you can always pull that one later? How do you pull a particular 'release'? How do you branch? How do you merge branches? How do you merge parts of one branch into another branch? Other Good GUI/IDE plugin for Mercurial? Advantages/disadvantages? Any other common tasks a beginner should know? How do I interface with Subversion? Other Mercurial references Mercurial: The Definitive Guide Mercurial Wiki Meet Mercurial | Peepcode Screencast

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  • compiling a program to run in DOS mode

    - by dygi
    I write a simple program, to run in DOS mode. Everything works under emulated console in Win XP / Vista / Seven, but not in DOS. The error says: this program caonnot be run in DOS mode. I wonder is that a problem with compiler flags or something bigger. For programming i use Code::Blocks v 8.02 with such settings for compilation: -Wall -W -pedantic -pedantic-errors in Project \ Build options \ Compiler settings I've tried a clean DOS mode, booting from cd, and also setting up DOS in Virtual Machine. The same error appears. Should i turn on some more compiler flags ? Some specific 386 / 486 optimizations ? UPDATE Ok, i've downloaded, installed and configured DJGPP. Even resolved some problems with libs and includes. Still have two questions. 1) i can't compile a code, which calls _strdate and _strtime, i've double checked the includes, as MSDN says it needs time.h, but still error says: _strdate was not declared in this scope, i even tried to add std::_strdate, but then i have 4, not 2 errors sazing the same 2) the 2nd code is about gotoxy, it looks like that: #include <windows.h> void gotoxy(int x, int y) { COORD position; position.X = x; position.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position); } error says there is no windows.h, so i've put it in place, but then there are many more errors saying some is missing from windows.h, I SUPPOSE it won't work because this functions is strictly for windows right ? is there any way to write similar gotoxy for DOS ? UPDATE2 1) solved using time(); instead of _strdate(); and _strtime(); here's the code time_t rawtime; struct tm * timeinfo; char buffer [20]; time ( &rawtime ); timeinfo = localtime ( &rawtime ); strftime (buffer,80,"%Y.%m.%d %H:%M:%S\0",timeinfo); string myTime(buffer); It now compiles under DJGPP. UPDATE3 Still need to solve a code using gotoxy - replaced it with some other code that compiles (under DJGPP). Thank You all for help. Just learnt some new things about compiling (flags, old IDE's like DJGPP, OpenWatcom) and refreshed memories setting DOS to work :--)

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • Asp.net login problem.

    - by Catarrunas
    Hello, im building a asp.net web site with 2.0 framework. I've been "fighting" with web.config, i've changed it quiet some times. So to start from scracht this is what i have: <?xml version="1.0" encoding="utf-16"?> <configuration> <connectionStrings> <remove name="LocalSqlServer"/> <add name="ABC" connectionString="Database=jsilvaqqc.mdf; Data Source=213.175.208.3;Initial Catalog=jsilvaqqc;User ID=jsilva;Password=joao123#;" providerName="System.Data.SqlClient"/> <add name="LocalSqlServer" connectionString="Database=jsilvaqqc.mdf; Data Source=213.175.208.3;Initial Catalog=jsilvaqqc;User ID=jsilva;Password=joao123#;" providerName="System.Data.SqlClient"/> </connectionStrings> <location path="Members"> <system.web> <authorization> <allow users="*"/> <deny users="?"/> </authorization> </system.web> </location> <system.web> <compilation debug="true"/> </system.web></configuration> It works fine im my machine. I've created the users for the login and the role to access the "Members" folder. But in my host company, it doesnt work. I have the aspnet database from my computer in that databese "jsilvaqqc.mdf". When i try to log on pops up box requiring autentication. But i've alreadu given that in the log in form. Do i need aspnet "authentication" tag? Why dont i need it in my machine if i access the same database? Thanks for you help.

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  • Public class: The best way to store and access NSMutableDictionary?

    - by meridimus
    I have a class to help me store persistent data across sessions. The problem is I want to store a running sample of the property list or "plist" file in an NSMutableArray throughout the instance of the Persistance class so I can read and edit the values and write them back when I need to. The problem is, as the methods are publicly defined I cannot seem to access the declared NSMutableDictionary without errors. The particular error I get on compilation is: warning: 'Persistence' may not respond to '+saveData' So it kind of renders my entire process unusable until I work out this problem. Here is my full persistence class (please note, it's unfinished so it's just to show this problem): Persistence.h #import <UIKit/UIKit.h> #define kSaveFilename @"saveData.plist" @interface Persistence : NSObject { NSMutableDictionary *saveData; } @property (nonatomic, retain) NSMutableDictionary *saveData; + (NSString *)dataFilePath; + (NSDictionary *)getSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level; + (void)writeSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level withData:(NSDictionary *)saveData; + (NSString *)makeCampaign:(NSUInteger)campaign andLevelKey:(NSUInteger)level; @end Persistence.m #import "Persistence.h" @implementation Persistence @synthesize saveData; + (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kSaveFilename]; } + (NSDictionary *)getSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level { NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSLog(@"File found"); [[self saveData] setDictionary:[[NSDictionary alloc] initWithContentsOfFile:filePath]]; // This is where the warning "warning: 'Persistence' may not respond to '+saveData'" occurs NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *campaignAndLevelData = [[self saveData] objectForKey:campaignAndLevelKey]; return campaignAndLevelData; } else { return nil; } } + (void)writeSaveWithCampaign:(NSUInteger)campaign andLevel:(NSUInteger)level withData:(NSDictionary *)saveData { NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *saveDataWithKey = [[NSDictionary alloc] initWithObjectsAndKeys:saveData, campaignAndLevelKey, nil]; //[campaignAndLevelKey release]; [saveDataWithKey writeToFile:[self dataFilePath] atomically:YES]; } + (NSString *)makeCampaign:(NSUInteger)campaign andLevelKey:(NSUInteger)level { return [[NSString stringWithFormat:@"%d - ", campaign+1] stringByAppendingString:[NSString stringWithFormat:@"%d", level+1]]; } @end I call this class like any other, by including the header file in my desired location: @import "Persistence.h" Then I call the function itself like so: NSDictionary *tempSaveData = [[NSDictionary alloc] [Persistence getSaveWithCampaign:currentCampaign andLevel:currentLevel]];

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  • Setting up Netbeans/Eclipse for Linux Kernel Development

    - by red.october
    Hi: I'm doing some Linux kernel development, and I'm trying to use Netbeans. Despite declared support for Make-based C projects, I cannot create a fully functional Netbeans project. This is despite compiling having Netbeans analyze a kernel binary that was compiled with full debugging information. Problems include: files are wrongly excluded: Some files are incorrectly greyed out in the project, which means Netbeans does not believe they should be included in the project, when in fact they are compiled into the kernel. The main problem is that Netbeans will miss any definitions that exist in these files, such as data structures and functions, but also miss macro definitions. cannot find definitions: Pretty self-explanatory - often times, Netbeans cannot find the definition of something. This is partly a result of the above problem. can't find header files: self-explanatory I'm wondering if anyone has had success with setting up Netbeans for Linux kernel development, and if so, what settings they used. Ultimately, I'm looking for Netbeans to be able to either parse the Makefile (preferred) or extract the debug information from the binary (less desirable, since this can significantly slow down compilation), and automatically determine which files are actually compiled and which macros are actually defined. Then, based on this, I would like to be able to find the definitions of any data structure, variable, function, etc. and have complete auto-completion. Let me preface this question with some points: I'm not interested in solutions involving Vim/Emacs. I know some people like them, but I'm not one of them. As the title suggest, I would be also happy to know how to set-up Eclipse to do what I need While I would prefer perfect coverage, something that only misses one in a million definitions is obviously fine SO's useful "Related Questions" feature has informed me that the following question is related: http://stackoverflow.com/questions/149321/what-ide-would-be-good-for-linux-kernel-driver-development. Upon reading it, the question is more of a comparison between IDE's, whereas I'm looking for how to set-up a particular IDE. Even so, the user Wade Mealing seems to have some expertise in working with Eclipse on this kind of development, so I would certainly appreciate his (and of course all of your) answers. Cheers

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  • Opening Macro definitions: tdfx_span.c: lvalue required as left operand of assignment

    - by anttir
    Hi, I'm trying to compile X11R6-7.0 under Ubuntu maverick and got some weird compilation errors I'm unable to resolve myself. I needed X11R6-7.0 as ati catalyst drivers don't support newer xorg and oss drivers don't support 3d acceleration of my hardware. Anyone know what this error message means? I know some C but I got a bit confused. Does it mean GET_FB_DATA macro returned NULL or some method/property not set? Any further insight how to "debug" preprocessor definitions at this point would be great. I don't think I can print anything useful with #error. The error I get: tdfx_span.c: In function ‘tdfxDDWriteDepthPixels’: tdfx_span.c:976: error: lvalue required as left operand of assignment tdfx_span.c:1008: error: lvalue required as left operand of assignment tdfx_span.c: In function ‘write_stencil_pixels’: tdfx_span.c:1242: error: lvalue required as left operand of assignment the Code: 958- switch (depth_size) { 959- case 16: 960- GetBackBufferInfo(fxMesa, &backBufferInfo); 961- /* 962- * Note that the _LOCK macro adds a curly brace, 963- * and the UNLOCK macro removes it. 964- */ 965- WRITE_FB_SPAN_LOCK(fxMesa, info, 966- GR_BUFFER_AUXBUFFER, GR_LFBWRITEMODE_ANY); 967- { 968- LFBParameters ReadParams; 969- GetFbParams(fxMesa, &info, &backBufferInfo, 970- &ReadParams, sizeof(GLushort)); 971- for (i = 0; i < n; i++) { 972- if (mask[i] && visible_pixel(fxMesa, x[i], y[i])) { 973- xpos = x[i] + fxMesa->x_offset; 974- ypos = bottom - y[i]; 975- d16 = depth[i]; 976: PUT_FB_DATA(&ReadParams, GLushort, xpos, ypos, d16); 977- } 978- } 979- } 980- WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER); 981- break; 982- case 24: And relative macros: #define GET_FB_DATA(ReadParamsp, type, x, y) \ (((x) < (ReadParamsp)->firstWrappedX) \ ? (((type *)((ReadParamsp)->lfbPtr)) \ [(y) * ((ReadParamsp)->LFBStrideInElts) \ + (x)]) \ : (((type *)((ReadParamsp)->lfbWrapPtr)) \ [((y)) * ((ReadParamsp)->LFBStrideInElts) \ + ((x) - (ReadParamsp)->firstWrappedX)])) #define GET_ORDINARY_FB_DATA(ReadParamsp, type, x, y) \ (((type *)((ReadParamsp)->lfbPtr)) \ [(y) * ((ReadParamsp)->LFBStrideInElts) \ + (x)]) #define GET_WRAPPED_FB_DATA(ReadParamsp, type, x, y) \ (((type *)((ReadParamsp)->lfbWrapPtr)) \ [((y)) * ((ReadParamsp)->LFBStrideInElts) \ + ((x) - (ReadParamsp)->firstWrappedX)]) #define PUT_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) #define PUT_ORDINARY_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_ORDINARY_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) #define PUT_WRAPPED_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_WRAPPED_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) The LFBParameters Struct 483-typedef struct 484-{ 485- void *lfbPtr; 486- void *lfbWrapPtr; 487- FxU32 LFBStrideInElts; 488- GLint firstWrappedX; 489-} 490:LFBParameters; Thanks for looking.

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  • How do I add Objective C code to a FireBreath Project?

    - by jmort253
    I am writing a browser plugin for Mac OS that will place a status bar icon in the status bar, which users can use to interface with the browser plugin. I've successfully built a FireBreath 1.6 project in XCode 4.4.1, and can install it in the browser. However, FireBreath uses C++, whereas a large majority of the existing libraries for Mac OS are written in Objective C. In the /Mac/projectDef.make file, I added the Cocoa Framework and Foundation Framework, as suggested here and in other resources I've found on the Internet: target_link_libraries(${PROJECT_NAME} ${PLUGIN_INTERNAL_DEPS} ${Cocoa.framework} # added line ${Foundation.framework} # added line ) I reran prepmac.sh, expecting a new project to be created in XCode with my .mm files, and .m files; however, it seems that they're being ignored. I only see the .cpp and .h files. I added rules for those in the projectDef.make file, but it doesn't seem to make a difference: file (GLOB PLATFORM RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Mac/[^.]*.cpp Mac/[^.]*.h Mac/[^.]*.m #added by me Mac/[^.]*.mm #added by me Mac/[^.]*.cmake ) Even if I add the files in manually, I get a series of compilation errors. There are about 20 of them, all related to the file NSObjRuntime.h file: Parse Issue - Expected unqualified-id Parse Issue - Unknown type name 'NSString' Semantic Issue - Use of undeclared identifier 'NSString' Parse Issue - Unknown type name 'NSString' ... ... Semantic Issue - Use of undeclared identifier 'aSelectorName' ... ... Semantic Issue - Use of undeclared identifier 'aClassName' ... It continues like this for some time with similar errors... From what I've read, these errors appear because of dependencies on the Foundation Framework, which I believe I've included in the project. I also tried clicking the project in XCode I'm to the point now where I'm not sure what to try next. People say it's not hard to use Objective C in C/C++ code, but being new to XCode and Objective C might contribute to my confusion. This is only day 4 for me in this new platform. What do I need to do to get XCode to compile the Objective C code? Please remember that I'm a little new to this, so I'd appreciate it if you leave detailed answers as opposed to the vague one-liners that are common in the firebreath tag. I'm just a little in over my head, but if you can get me past this hurdle I'm certain I'll be good to go from there. UPDATE: I edited projects/MyPlugin/CMakeLists.txt and added in the .m and .mm rules there too. after running prepmac.sh, the files are included in the project, but I still get the same compile errors. I moved all the .h files and .mm files from the Obj C code to the MyPlugin root folder and reran the prepmac.sh file. Problem still exists. Same compile errors.

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  • Parsing XML file using a for loop

    - by Johnny Spintel
    I have been working on this program which inserts an XML file into a MYSQL database. I'm new to the whole .jar idea by inserting packages. Im having an issue with parse(), select(), and children(). Can someone inform me how I could fix this issue? Here is my stack trace and my program below: Exception in thread "main" java.lang.Error: Unresolved compilation problems: The method select(String) is undefined for the type Document The method children() is undefined for the type Element The method children() is undefined for the type Element The method children() is undefined for the type Element The method children() is undefined for the type Element at jdbc.parseXML.main(parseXML.java:28) import java.io.*; import java.sql.*; import org.jsoup.Jsoup; import org.w3c.dom.*; import javax.xml.parsers.*; public class parseXML{ public static void main(String xml) { try{ BufferedReader br = new BufferedReader(new FileReader(new File("C:\\staff.xml"))); String line; StringBuilder sb = new StringBuilder(); while((line=br.readLine())!= null){ sb.append(line.trim()); } Document doc = Jsoup.parse(line); StringBuilder queryBuilder; StringBuilder columnNames; StringBuilder values; for (Element row : doc.select("row")) { // Start the query queryBuilder = new StringBuilder("insert into customer("); columnNames = new StringBuilder(); values = new StringBuilder(); for (int x = 0; x < row.children().size(); x++) { // Append the column name and it's value columnNames.append(row.children().get(x).tagName()); values.append(row.children().get(x).text()); if (x != row.children().size() - 1) { // If this is not the last item, append a comma columnNames.append(","); values.append(","); } else { // Otherwise, add the closing paranthesis columnNames.append(")"); values.append(")"); } } // Add the column names and values to the query queryBuilder.append(columnNames); queryBuilder.append(" values("); queryBuilder.append(values); // Print the query System.out.println(queryBuilder); } }catch (Exception err) { System.out.println(" " + err.getMessage ()); } } }

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  • passing a class method as opposed to a function in std::sort

    - by memC
    hi, Within a class, I am trying to sort a vector, by passing a method of the same class. But it gives errors at the time of compilation. Can anyone tell what the problem is? Thank you! it gives the following error: argument of type bool (Sorter::)(D&, D&)' does not matchbool (Sorter::*)(D&, D&)' I have also tried using sortBynumber(D const& d1, D const& d2) #include<vector> #include<stdio.h> #include<iostream> #include<algorithm> class D { public: int getNumber(); D(int val); ~D(){}; private: int num; }; D::D(int val){ num = val; }; int D::getNumber(){ return num; }; class Sorter { public: void doSorting(); bool sortByNumber(D& d1, D& d2); std::vector<D> vec_D; Sorter(); ~Sorter(){}; private: int num; }; Sorter::Sorter(){ int i; for ( i = 0; i < 10; i++){ vec_D.push_back(D(i)); } }; bool Sorter::sortByNumber(D& d1, D& d2){ return d1.getNumber() < d2.getNumber(); }; void Sorter::doSorting(){ std::sort(vec_D.begin(), vec_D.end(), this->sortByNumber); }; int main(){ Sorter s; s.doSorting(); std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • MATLAB arbitrary code execution

    - by aristotle2600
    I am writing an automatic grader program under linux. There are several graders written in MATLAB, so I want to tie them all together and let students run a program to do an assignment, and have them choose the assignment. I am using a C++ main program, which then has mcc-compiled MATLAB libraries linked to it. Specifically, my program reads a config file for the names of the various matlab programs, and other information. It then uses that information to present choices to the student. So, If an assignment changes, is added or removed, then all you have to do is change the config file. The idea is that next, the program invokes the correct matlab library that has been compiled with mcc. But, that means that the libraries have to be recompiled if a grader gets changed. Worse, the whole program must be recompiled if a grader is added or removed. So, I would like one, simple, unchanging matlab library function to call the grader m-files directly. I currently have such a library, that uses eval on a string passed to it from the main program. The problem is that when I do this, apparently, mcc absorbs the grader m-code into itself; changing the grader m code after compilation has no effect. I would like for this not to happen. It was brought to my attention that Mathworks may not want me to be able to do this, since it could bypass matlab entirely. That is not my intention, and I would be happy with a solution that requires a full matlab install. My possible solutions are to use a mex file for the main program, or have the main program call a mcc library, which then calls a mex file, which then calls the proper grader. The reason I am hesitant about the first solution is that I'm not sure how many changes I would have to make to my code to make it work; my code is C++, not C, which I think makes things more complicated. The 2nd solution, though, may just be more complicated and ultimately have the same problem. So, any thoughts on this situation? How should I do this?

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  • Is typeid of type name always evaluated at compile time in c++ ?

    - by cyril42e
    I wanted to check that typeid is evaluated at compile time when used with a type name (ie typeid(int), typeid(std::string)...). To do so, I repeated in a loop the comparison of two typeid calls, and compiled it with optimizations enabled, in order to see if the compiler simplified the loop (by looking at the execution time which is 1us when it simplifies instead of 160ms when it does not). And I get strange results, because sometimes the compiler simplifies the code, and sometimes it does not. I use g++ (I tried different 4.x versions), and here is the program: #include <iostream> #include <typeinfo> #include <time.h> class DisplayData {}; class RobotDisplay: public DisplayData {}; class SensorDisplay: public DisplayData {}; class RobotQt {}; class SensorQt {}; timespec tp1, tp2; const int n = 1000000000; int main() { int avg = 0; clock_gettime(CLOCK_REALTIME, &tp1); for(int i = 0; i < n; ++i) { // if (typeid(RobotQt) == typeid(RobotDisplay)) // (1) compile time // if (typeid(SensorQt) == typeid(SensorDisplay)) // (2) compile time if (typeid(RobotQt) == typeid(RobotDisplay) || typeid(SensorQt) == typeid(SensorDisplay)) // (3) not compile time ???!!! avg++; else avg--; } clock_gettime(CLOCK_REALTIME, &tp2); std::cout << "time (" << avg << "): " << (tp2.tv_sec-tp1.tv_sec)*1000000000+(tp2.tv_nsec-tp1.tv_nsec) << " ns" << std::endl; } The conditions in which this problem appear are not clear, but: - if there is no inheritance involved, no problem (always compile time) - if I do only one comparison, no problem - the problem only appears only with a disjunction of comparisons if all the terms are false So is there something I didn't get with how typeid works (is it always supposed to be evaluated at compilation time when used with type names?) or may this be a gcc bug in evaluation or optimization? About the context, I tracked down the problem to this very simplified example, but my goal is to use typeid with template types (as partial function template specialization is not possible). Thanks for your help!

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  • java.lang.NumberFormatException: unable to parse '' as integer one more time

    - by Quzziy
    I will take two numbers from user, but this number from EditText must be converted to int. I think it should be working, but I still have problem with compilation code in Android Studio. CatLog show error in line with: int wiek = Integer.parseInt(wiekEditText.getText().toString()); Below is my full Android code: public class MyActivity extends ActionBarActivity { int Wynik; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_my); int Tmax, RT; EditText wiekEditText = (EditText) findViewById(R.id.inWiek); EditText tspoczEditText = (EditText) findViewById(R.id.inTspocz); int wiek = Integer.parseInt(wiekEditText.getText().toString()); int tspocz = Integer.parseInt(tspoczEditText.getText().toString()); Tmax = 220 - wiek; RT = Tmax - tspocz; Wynik = 70*RT/100 + tspocz; final EditText tempWiekEdit = wiekEditText; TabHost tabHost = (TabHost) findViewById(R.id.tabHost); //Do TabHost'a z layoutu tabHost.setup(); TabHost.TabSpec tabSpec = tabHost.newTabSpec("Calc"); tabSpec.setContent(R.id.Calc); tabSpec.setIndicator("Calc"); tabHost.addTab(tabSpec); tabSpec = tabHost.newTabSpec("Hints"); tabSpec.setContent(R.id.Hints); tabSpec.setIndicator("Hints"); tabHost.addTab(tabSpec); final Button Btn = (Button) findViewById(R.id.Btn); Btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Toast.makeText(getApplicationContext(),"blablabla"+ "Wynik",Toast.LENGTH_SHORT).show(); } }); wiekEditText.addTextChangedListener(new TextWatcher() { @Override public void beforeTextChanged(CharSequence s, int start, int count, int after) { } @Override public void onTextChanged(CharSequence s, int start, int before, int count) { Btn.setEnabled(!(tempWiekEdit.getText().toString().trim().isEmpty())); } @Override public void afterTextChanged(Editable s) { } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.my, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId(); if (id == R.id.action_settings) { return true; } return super.onOptionsItemSelected(item); } }

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  • Parameter pack argument consumption

    - by yuri kilochek
    It is possible to get the first element of the parameter pack like this template <typename... Elements> struct type_list { }; template <typename TypeList> struct type_list_first_element { }; template <typename FirstElement, typename... OtherElements> struct type_list_first_element<type_list<FirstElement, OtherElements...>> { typedef FirstElement type; }; int main() { typedef type_list<int, float, char> list; typedef type_list_first_element<list>::type element; return 0; } but not possible to similary get the last element like this template <typename... Elements> struct type_list { }; template <typename TypeList> struct type_list_last_element { }; template <typename LastElement, typename... OtherElements> struct type_list_last_element<type_list<OtherElements..., LastElement>> { typedef LastElement type; }; int main() { typedef type_list<int, float, char> list; typedef type_list_last_element<list>::type element; return 0; } with gcc 4.7.1 complaining: error: 'type' in 'struct type_list_last_element<type_list<int, float, char>>' does not name a type What paragraps from the standard describe this behaviour? It seems to me that template parameter packs are greedy in a sense that they consume all matching arguments, which in this case means that OtherElements consumes all three arguments (int, float and char) and then there is nothing left for LastElement so the compilation fails. Am i correct in the assumption? EDIT: To clarify: I am not asking how to extract the last element from the parameter pack, i know how to do that. What i actually want is to pick the pack apart from the back as opposed to the front, and as such recursing all the way to the back for each element would be ineffective. Apparentely reversing the sequence beforehand is the most sensible choice.

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  • TFS 2010 Build Custom Activity for Merging Assemblies

    - by Jakob Ehn
    *** The sample build process template discussed in this post is available for download from here: http://cid-ee034c9f620cd58d.office.live.com/self.aspx/BlogSamples/ILMerge.xaml ***   In my previous post I talked about library builds that we use to build and replicate dependencies between applications in TFS. This is typically used for common libraries and tools that several other application need to reference. When the libraries grow in size over time, so does the number of assemblies. So all solutions that uses the common library must reference all the necessary assemblies that they need, and if we for example do a refactoring and extract some code into a new assembly, all the clients must update their references to reflect these changes, otherwise it won’t compile. To improve on this, we use a tool from Microsoft Research called ILMerge (Download from here). It can be used to merge several assemblies into one assembly that contains all types. If you haven’t used this tool before, you should check it out. Previously I have implemented this in builds using a simple batch file that contains the full command, something like this: "%ProgramFiles(x86)%\microsoft\ilmerge\ilmerge.exe" /target:library /attr:ClassLibrary1.bl.dll /out:MyNewLibrary.dll ClassLibrary1.dll ClassLibrar2.dll ClassLibrary3.dll This merges 3 assemblies (ClassLibrary1, 2 and 3) into a new assembly called MyNewLibrary.dll. It will copy the attributes (file version, product version etc..) from ClassLibrary1.dll, using the /attr switch. For more info on ILMerge command line tool, see the above link. This approach works, but requires a little bit too much knowledge for the developers creating builds, therefor I have implemented a custom activity that wraps the use of ILMerge. This makes it much simpler to setup a new build definition and have the build automatically do the merging. The usage of the activity is then implemented as part of the Library Build process template mentioned in the previous post. For this article I have just created a simple build process template that only performs the ILMerge operation.   Below is the code for the custom activity. To make it compile, you need to reference the ILMerge.exe assembly. /// <summary> /// Activity for merging a list of assembies into one, using ILMerge /// </summary> public sealed class ILMergeActivity : BaseCodeActivity { /// <summary> /// A list of file paths to the assemblies that should be merged /// </summary> [RequiredArgument] public InArgument<IEnumerable<string>> InputAssemblies { get; set; } /// <summary> /// Full path to the generated assembly /// </summary> [RequiredArgument] public InArgument<string> OutputFile { get; set; } /// <summary> /// Which input assembly that the attibutes for the generated assembly should be copied from. /// Optional. If not specified, the first input assembly will be used /// </summary> public InArgument<string> AttributeFile { get; set; } /// <summary> /// Kind of assembly to generate, dll or exe /// </summary> public InArgument<TargetKindEnum> TargetKind { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> // and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { string message = InputAssemblies.Get(context).Aggregate("", (current, assembly) => current + (assembly + " ")); TrackMessage(context, "Merging " + message + " into " + OutputFile.Get(context)); ILMerge m = new ILMerge(); m.SetInputAssemblies(InputAssemblies.Get(context).ToArray()); m.TargetKind = TargetKind.Get(context) == TargetKindEnum.Dll ? ILMerge.Kind.Dll : ILMerge.Kind.Exe; m.OutputFile = OutputFile.Get(context); m.AttributeFile = !String.IsNullOrEmpty(AttributeFile.Get(context)) ? AttributeFile.Get(context) : InputAssemblies.Get(context).First(); m.SetTargetPlatform(RuntimeEnvironment.GetSystemVersion().Substring(0,2), RuntimeEnvironment.GetRuntimeDirectory()); m.Merge(); TrackMessage(context, "Generated " + m.OutputFile); } } [Browsable(true)] public enum TargetKindEnum { Dll, Exe } NB: The activity inherits from a BaseCodeActivity class which is an internal helper class which contains some methods and properties useful for moste custom activities. In this case, it uses the TrackeMessage method for writing to the build log. You either need to remove the TrackMessage method calls, or implement this yourself (which is not very hard… ) The custom activity has the following input arguments: InputAssemblies A list with the (full) paths to the assemblies to merge OutputFile The name of the resulting merged assembly AttributeFile Which assembly to use as the template for the attribute of the merged assembly. This argument is optional and if left blank, the first assembly in the input list is used TargetKind Decides what type of assembly to create, can be either a dll or an exe Of course, there are more switches to the ILMerge.exe, and these can be exposed as input arguments as well if you need it. To show how the custom activity can be used, I have attached a build process template (see link at the top of this post) that merges the output of the projects being built (CommonLibrary.dll and CommonLibrary2.dll) into a merged assembly (NewLibrary.dll). The build process template has the following custom process parameters:   The Assemblies To Merge argument is passed into a FindMatchingFiles activity to located all assemblies that are located in the BinariesDirectory folder after the compilation has been performed by Team Build. Here is the complete sequence of activities that performs the merge operation. It is located at the end of the Try, Compile, Test and Associate… sequence: It splits the AssembliesToMerge parameter and appends the full path (using the BinariesDirectory variable) and then enumerates the matching files using the FindMatchingFiles activity. When running the build, you can see that it merges two assemblies into a new one:     And the merged assembly (and associated pdb file) is copied to the drop location together with the rest of the assemblies:

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  • Converting a Visual Studio 2003 Web Project to a Visual Studio 2008 Web Application Project

    - by navaneeth
    This walkthrough describes how to convert a Visual Studio .NET 2002 or Visual Studio .NET 2003 Web project to a Visual Studio 2008 Web application project. The Visual Studio 2008 Web application project model is like the Visual Studio 2005 Web application project model. Therefore, the conversion processes are similar. For more information about Web application projects, see ASP.NET Web Application Projects. You can also convert from a Visual Studio .NET Web project to a Visual Studio 2008 Web site project. However, conversion to a Web application project is the approach that is supported, and gives you the convenience of tools to help with the conversion. For example, when you convert to a Visual Studio 2008 Web application project, you can use the Visual Studio Conversion Wizard to automate part of the process. For information about how to convert a Visual Studio .NET Web project to a Visual Studio 2008 Web site, see Common Web Project Conversion Issues and Solutions. There are two parts involved in converting a Visual Studio 2002 or 2003 Web project to a Visual Studio 2008 Web application project. The parts are as follows: Converting the project. You can use the Visual Studio Conversion Wizard for the initial conversion of the project and Web.config files. You can later use the Convert To Web Application command to update the project's files and structure. Upgrading the .NET Framework version of the project. You must upgrade the project's .NET Framework version to either .NET Framework 2.0 SP1 or to .NET Framework 3.5. This .NET Framework version upgrade is required because Visual Studio 2008 cannot target earlier versions of the .NET Framework. You can perform this upgrade during the project conversion, by using the Conversion Wizard. Alternatively, you can upgrade the .NET Framework version after you convert the project.   NoteYou can change a project's .NET Framework version manually. To do so, in Visual Studio open the property pages for the project, click the Application tab, and then select a new version from the Target Framework list. This walkthrough illustrates the following tasks: Opening the Visual Studio .NET project in Visual Studio 2008 and creating a backup of the project files. Upgrading the .NET Framework version that the project targets. Converting the project file and the Web.config file. Converting ASP.NET code files. Testing the converted project. Prerequisites    To complete this walkthrough, you will need: Visual Studio 2008. A Web site project that was created in Visual Studio .NET version 2002 or 2003 that compiles and runs without errors. Converting the Project and Upgrading the .NET Framework Version    To begin, you open the project in Visual Studio 2008, which starts the conversion. It offers you an opportunity to back up the project before converting it. NoteIt is strongly recommended that you back up the project. The conversion works on the original project files, which cannot be recovered if the conversion is not successful.To convert the project and back up the files In Visual Studio 2008, in the File menu, click Open and then click Project. The Open Project dialog box is displayed. Browse to the folder that contains the project or solution file for the Visual Studio .NET project, select the file, and then click Open. NoteMake sure that you open the project by using the Open Project command. If you use the Open Web Site command, the project will be converted to the Web site project format.The Conversion Wizard opens and prompts you to create a backup before converting the project. To create the backup, click Yes. Click Browse, select the folder in which the backup should be created, and then click Next. Click Finish. The backup starts. NoteThere might be significant delays as the Conversion Wizard copies files, with no updates or progress indicated. Wait until the process finishes before you continue.When the conversion finishes, the wizard prompts you to upgrade the targeted version of the .NET Framework for the project. To upgrade to the .NET Framework 3.5, click Yes. To upgrade the project to target the .NET Framework 2.0 SP1, click No. It is recommended that you leave the check box selected that asks whether you want to upgrade all Webs in the solution. If you upgrade to .NET Framework 3.5, the project's Web.config file is modified at the same time as the project file. When the upgrade and conversion have finished, a message is displayed that indicates that you have completed the first step in converting your project. Click OK. The wizard displays status information about the conversion. Click Close. Testing the Converted Project    After the conversion has finished, you can test the project to make sure that it runs. This will also help you identify code in the project that must be updated. To verify that the project runs If you know about changes that are required for the code to run with the new version of the .NET Framework, make those changes. In the Build menu, click Build. Any missing references or other compilation issues in the project are displayed in the Error List window. The most likely issues are missing assembly references or issues with dynamically generated types. In Solution Explorer, right-click the Web page that will be used to launch the application, and then click Set as Start Page. On the Debug menu, click Start Debugging. If debugging is not enabled, the Debugging Not Enabled dialog box is displayed. Select the option to add a Web.config file that has debugging enabled, and then click OK. Verify that the converted project runs as expected. Do not continue with the conversion process until all build and run-time errors are resolved. Converting ASP.NET Code Files    ASP.NET Web page files and user-control files in Visual Studio 2008 that use the code-behind model have an associated designer file. The files that you just converted will have an associated code-behind file, but no designer file. Therefore, the next step is to generate designer files. NoteOnly ASP.NET Web pages and user controls that have their code in a separate code file require a separate designer file. For pages that have inline code and no associated code file, no designer file will be generated.To convert ASP.NET code files In Solution Explorer, right-click the project node, and then click Convert To Web Application. The files are converted. Verify that the converted code files have a code file and a designer file. Build and run the project to verify the results of the conversion.

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  • Pre-filtering and shaping OData feeds using WCF Data Services and the Entity Framework - Part 1

    - by rajbk
    The Open Data Protocol, referred to as OData, is a new data-sharing standard that breaks down silos and fosters an interoperative ecosystem for data consumers (clients) and producers (services) that is far more powerful than currently possible. It enables more applications to make sense of a broader set of data, and helps every data service and client add value to the whole ecosystem. WCF Data Services (previously known as ADO.NET Data Services), then, was the first Microsoft technology to support the Open Data Protocol in Visual Studio 2008 SP1. It provides developers with client libraries for .NET, Silverlight, AJAX, PHP and Java. Microsoft now also supports OData in SQL Server 2008 R2, Windows Azure Storage, Excel 2010 (through PowerPivot), and SharePoint 2010. Many other other applications in the works. * This post walks you through how to create an OData feed, define a shape for the data and pre-filter the data using Visual Studio 2010, WCF Data Services and the Entity Framework. A sample project is attached at the bottom of Part 2 of this post. Pre-filtering and shaping OData feeds using WCF Data Services and the Entity Framework - Part 2 Create the Web Application File –› New –› Project, Select “ASP.NET Empty Web Application” Add the Entity Data Model Right click on the Web Application in the Solution Explorer and select “Add New Item..” Select “ADO.NET Entity Data Model” under "Data”. Name the Model “Northwind” and click “Add”.   In the “Choose Model Contents”, select “Generate Model From Database” and click “Next”   Define a connection to your database containing the Northwind database in the next screen. We are going to expose the Products table through our OData feed. Select “Products” in the “Choose your Database Object” screen.   Click “Finish”. We are done creating our Entity Data Model. Save the Northwind.edmx file created. Add the WCF Data Service Right click on the Web Application in the Solution Explorer and select “Add New Item..” Select “WCF Data Service” from the list and call the service “DataService” (creative, huh?). Click “Add”.   Enable Access to the Data Service Open the DataService.svc.cs class. The class is well commented and instructs us on the next steps. public class DataService : DataService< /* TODO: put your data source class name here */ > { // This method is called only once to initialize service-wide policies. public static void InitializeService(DataServiceConfiguration config) { // TODO: set rules to indicate which entity sets and service operations are visible, updatable, etc. // Examples: // config.SetEntitySetAccessRule("MyEntityset", EntitySetRights.AllRead); // config.SetServiceOperationAccessRule("MyServiceOperation", ServiceOperationRights.All); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } } Replace the comment that starts with “/* TODO:” with “NorthwindEntities” (the entity container name of the Model we created earlier).  WCF Data Services is initially locked down by default, FTW! No data is exposed without you explicitly setting it. You have explicitly specify which Entity sets you wish to expose and what rights are allowed by using the SetEntitySetAccessRule. The SetServiceOperationAccessRule on the other hand sets rules for a specified operation. Let us define an access rule to expose the Products Entity we created earlier. We use the EnititySetRights.AllRead since we want to give read only access. Our modified code is shown below. public class DataService : DataService<NorthwindEntities> { public static void InitializeService(DataServiceConfiguration config) { config.SetEntitySetAccessRule("Products", EntitySetRights.AllRead); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } } We are done setting up our ODataFeed! Compile your project. Right click on DataService.svc and select “View in Browser” to see the OData feed. To view the feed in IE, you must make sure that "Feed Reading View" is turned off. You set this under Tools -› Internet Options -› Content tab.   If you navigate to “Products”, you should see the Products feed. Note also that URIs are case sensitive. ie. Products work but products doesn’t.   Filtering our data OData has a set of system query operations you can use to perform common operations against data exposed by the model. For example, to see only Products in CategoryID 2, we can use the following request: /DataService.svc/Products?$filter=CategoryID eq 2 At the time of this writing, supported operations are $orderby, $top, $skip, $filter, $expand, $format†, $select, $inlinecount. Pre-filtering our data using Query Interceptors The Product feed currently returns all Products. We want to change that so that it contains only Products that have not been discontinued. WCF introduces the concept of interceptors which allows us to inject custom validation/policy logic into the request/response pipeline of a WCF data service. We will use a QueryInterceptor to pre-filter the data so that it returns only Products that are not discontinued. To create a QueryInterceptor, write a method that returns an Expression<Func<T, bool>> and mark it with the QueryInterceptor attribute as shown below. [QueryInterceptor("Products")] public Expression<Func<Product, bool>> OnReadProducts() { return o => o.Discontinued == false; } Viewing the feed after compilation will only show products that have not been discontinued. We also confirm this by looking at the WHERE clause in the SQL generated by the entity framework. SELECT [Extent1].[ProductID] AS [ProductID], ... ... [Extent1].[Discontinued] AS [Discontinued] FROM [dbo].[Products] AS [Extent1] WHERE 0 = [Extent1].[Discontinued] Other examples of Query/Change interceptors can be seen here including an example to filter data based on the identity of the authenticated user. We are done pre-filtering our data. In the next part of this post, we will see how to shape our data. Pre-filtering and shaping OData feeds using WCF Data Services and the Entity Framework - Part 2 Foot Notes * http://msdn.microsoft.com/en-us/data/aa937697.aspx † $format did not work for me. The way to get a Json response is to include the following in the  request header “Accept: application/json, text/javascript, */*” when making the request. This is easily done with most JavaScript libraries.

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  • how to install ffmpeg in cpanel

    - by Ajay Chthri
    i'm using dedicated server(linux) so i need to install ffmpeg in cpanel so here ffmpeg i found in Main Software Install a Perl Module but i writing script in php so how can i install ffmpeg phpperl when i'am trying to install ffmpeg in perl module i get this response Checking C compiler....C compiler (/usr/bin/cc) OK (cached Tue Jan 17 19:16:31 2012)....Done CPAN fallback is disabled since /var/cpanel/conserve_memory exists, and cpanm is available. Method: Using Perl Expect, Installer: cpanm You have make /usr/bin/make Falling back to HTTP::Tiny 0.009 You have /bin/tar: tar (GNU tar) 1.15.1 You have /usr/bin/unzip You have Cpanel::HttpRequest 2.1 Testing connection speed...(using fast method)...Done Ping:2 (ticks) Testing connection speed to cpan.knowledgematters.net using pureperl...(28800.00 bytes/s)...Done Ping:2 (ticks) Testing connection speed to cpan.develooper.com using pureperl...(22233.33 bytes/s)...Done Ping:2 (ticks) Testing connection speed to cpan.schatt.com using pureperl...(32750.00 bytes/s)...Done Ping:3 (ticks) Testing connection speed to cpan.mirror.facebook.net using pureperl...(14050.00 bytes/s)...Done Ping:2 (ticks) Testing connection speed to cpan.mirrors.hoobly.com using pureperl...(5150.00 bytes/s)...Done Five usable mirrors located Ping:0 (ticks) Testing connection speed to 208.109.109.239 using pureperl...(28950.00 bytes/s)...Done Ping:2 (ticks) Testing connection speed to 208.82.118.100 using pureperl...(19300.00 bytes/s)...Done Ping:1 (ticks) Testing connection speed to 69.50.192.73 using pureperl...(19300.00 bytes/s)...Done Three usable fallback mirrors located Mirror Check passed for cpan.schatt.com (/index.html) Searching on cpanmetadb ... Fetching http://cpanmetadb.cpanel.net/v1.0/package/Video::FFmpeg?cpanel_version=11.30.5.6&cpanel_tier=release (connected:0).......(request attempt 1/12)...Using dns cache file /root/.HttpRequest/cpanmetadb.cpanel.net......searching for mirrors (mirror search attempt 1/3)......5 usable mirrors located. (less then expected)......mirror search success......connecting to 208.74.123.82...@208.74.123.82......connected......receiving...100%......request success......Done Searching Video::FFmpeg on cpanmetadb (http://cpanmetadb.cpanel.net/v1.0/package/Video::FFmpeg?cpanel_version=11.30.5.6&cpanel_tier=release) ... Fetching http://cpanmetadb.cpanel.net/v1.0/package/Video::FFmpeg?cpanel_version=11.30.5.6&cpanel_tier=release (connected:1).......(request attempt 1/12)[email protected]%......request success......Done Source: fastest CPAN mirror ... --> Working on Video::FFmpeg Fetching http://cpan.schatt.com//authors/id/R/RA/RANDOMMAN/Video-FFmpeg-0.47.tar.gz ... Fetching http://cpan.schatt.com/authors/id/R/RA/RANDOMMAN/Video-FFmpeg-0.47.tar.gz (connected:1).......(request attempt 1/12)...Resolving cpan.schatt.com...(resolve attempt 1/65)......connecting to 66.249.128.125...@66.249.128.125......connected......receiving...25%...50%...75%...100%......request success......Done OK Unpacking Video-FFmpeg-0.47.tar.gz Video-FFmpeg-0.47/ Video-FFmpeg-0.47/Changes Video-FFmpeg-0.47/FFmpeg.xs Video-FFmpeg-0.47/MANIFEST Video-FFmpeg-0.47/META.yml Video-FFmpeg-0.47/Makefile.PL Video-FFmpeg-0.47/README Video-FFmpeg-0.47/lib/ Video-FFmpeg-0.47/lib/Video/ Video-FFmpeg-0.47/lib/Video/FFmpeg/ Video-FFmpeg-0.47/lib/Video/FFmpeg/AVFormat.pm Video-FFmpeg-0.47/lib/Video/FFmpeg/AVStream/ Video-FFmpeg-0.47/lib/Video/FFmpeg/AVStream/Audio.pm Video-FFmpeg-0.47/lib/Video/FFmpeg/AVStream/Subtitle.pm Video-FFmpeg-0.47/lib/Video/FFmpeg/AVStream/Video.pm Video-FFmpeg-0.47/lib/Video/FFmpeg/AVStream.pm Video-FFmpeg-0.47/lib/Video/FFmpeg.pm Video-FFmpeg-0.47/ppport.h Video-FFmpeg-0.47/t/ Video-FFmpeg-0.47/t/Video-FFmpeg.t Video-FFmpeg-0.47/test Video-FFmpeg-0.47/test.mp4 Video-FFmpeg-0.47/typemap Entering Video-FFmpeg-0.47 Checking configure dependencies from META.yml META.yml not found or unparsable. Fetching META.yml from search.cpan.org Fetching http://search.cpan.org/meta/Video-FFmpeg-0.47/META.yml (connected:1).......(request attempt 1/12)...Resolving search.cpan.org...(resolve attempt 1/65)......connecting to 199.15.176.161...@199.15.176.161......connected......receiving...100%......request success......Done Configuring Video-FFmpeg-0.47 ... Running Makefile.PL Perl v5.10.0 required--this is only v5.8.8, stopped at Makefile.PL line 1. BEGIN failed--compilation aborted at Makefile.PL line 1. N/A ! Configure failed for Video-FFmpeg-0.47. See /home/.cpanm/build.log for details. Perl Expect failed with non-zero exit status: 256 All available perl module install methods have failed guide me how can i install ffmpeg in cPanel Thanks for advance.

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  • Dynamic Types and DynamicObject References in C#

    - by Rick Strahl
    I've been working a bit with C# custom dynamic types for several customers recently and I've seen some confusion in understanding how dynamic types are referenced. This discussion specifically centers around types that implement IDynamicMetaObjectProvider or subclass from DynamicObject as opposed to arbitrary type casts of standard .NET types. IDynamicMetaObjectProvider types  are treated special when they are cast to the dynamic type. Assume for a second that I've created my own implementation of a custom dynamic type called DynamicFoo which is about as simple of a dynamic class that I can think of:public class DynamicFoo : DynamicObject { Dictionary<string, object> properties = new Dictionary<string, object>(); public string Bar { get; set; } public DateTime Entered { get; set; } public override bool TryGetMember(GetMemberBinder binder, out object result) { result = null; if (!properties.ContainsKey(binder.Name)) return false; result = properties[binder.Name]; return true; } public override bool TrySetMember(SetMemberBinder binder, object value) { properties[binder.Name] = value; return true; } } This class has an internal dictionary member and I'm exposing this dictionary member through a dynamic by implementing DynamicObject. This implementation exposes the properties dictionary so the dictionary keys can be referenced like properties (foo.NewProperty = "Cool!"). I override TryGetMember() and TrySetMember() which are fired at runtime every time you access a 'property' on a dynamic instance of this DynamicFoo type. Strong Typing and Dynamic Casting I now can instantiate and use DynamicFoo in a couple of different ways: Strong TypingDynamicFoo fooExplicit = new DynamicFoo(); var fooVar = new DynamicFoo(); These two commands are essentially identical and use strong typing. The compiler generates identical code for both of them. The var statement is merely a compiler directive to infer the type of fooVar at compile time and so the type of fooExplicit is DynamicFoo, just like fooExplicit. This is very static - nothing dynamic about it - and it completely ignores the IDynamicMetaObjectProvider implementation of my class above as it's never used. Using either of these I can access the native properties:DynamicFoo fooExplicit = new DynamicFoo();// static typing assignmentsfooVar.Bar = "Barred!"; fooExplicit.Entered = DateTime.Now; // echo back static values Console.WriteLine(fooVar.Bar); Console.WriteLine(fooExplicit.Entered); but I have no access whatsoever to the properties dictionary. Basically this creates a strongly typed instance of the type with access only to the strongly typed interface. You get no dynamic behavior at all. The IDynamicMetaObjectProvider features don't kick in until you cast the type to dynamic. If I try to access a non-existing property on fooExplicit I get a compilation error that tells me that the property doesn't exist. Again, it's clearly and utterly non-dynamic. Dynamicdynamic fooDynamic = new DynamicFoo(); fooDynamic on the other hand is created as a dynamic type and it's a completely different beast. I can also create a dynamic by simply casting any type to dynamic like this:DynamicFoo fooExplicit = new DynamicFoo(); dynamic fooDynamic = fooExplicit; Note that dynamic typically doesn't require an explicit cast as the compiler automatically performs the cast so there's no need to use as dynamic. Dynamic functionality works at runtime and allows for the dynamic wrapper to look up and call members dynamically. A dynamic type will look for members to access or call in two places: Using the strongly typed members of the object Using theIDynamicMetaObjectProvider Interface methods to access members So rather than statically linking and calling a method or retrieving a property, the dynamic type looks up - at runtime  - where the value actually comes from. It's essentially late-binding which allows runtime determination what action to take when a member is accessed at runtime *if* the member you are accessing does not exist on the object. Class members are checked first before IDynamicMetaObjectProvider interface methods are kick in. All of the following works with the dynamic type:dynamic fooDynamic = new DynamicFoo(); // dynamic typing assignments fooDynamic.NewProperty = "Something new!"; fooDynamic.LastAccess = DateTime.Now; // dynamic assigning static properties fooDynamic.Bar = "dynamic barred"; fooDynamic.Entered = DateTime.Now; // echo back dynamic values Console.WriteLine(fooDynamic.NewProperty); Console.WriteLine(fooDynamic.LastAccess); Console.WriteLine(fooDynamic.Bar); Console.WriteLine(fooDynamic.Entered); The dynamic type can access the native class properties (Bar and Entered) and create and read new ones (NewProperty,LastAccess) all using a single type instance which is pretty cool. As you can see it's pretty easy to create an extensible type this way that can dynamically add members at runtime dynamically. The Alter Ego of IDynamicObject The key point here is that all three statements - explicit, var and dynamic - declare a new DynamicFoo(), but the dynamic declaration results in completely different behavior than the first two simply because the type has been cast to dynamic. Dynamic binding means that the type loses its typical strong typing, compile time features. You can see this easily in the Visual Studio code editor. As soon as you assign a value to a dynamic you lose Intellisense and you see which means there's no Intellisense and no compiler type checking on any members you apply to this instance. If you're new to the dynamic type it might seem really confusing that a single type can behave differently depending on how it is cast, but that's exactly what happens when you use a type that implements IDynamicMetaObjectProvider. Declare the type as its strong type name and you only get to access the native instance members of the type. Declare or cast it to dynamic and you get dynamic behavior which accesses native members plus it uses IDynamicMetaObjectProvider implementation to handle any missing member definitions by running custom code. You can easily cast objects back and forth between dynamic and the original type:dynamic fooDynamic = new DynamicFoo(); fooDynamic.NewProperty = "New Property Value"; DynamicFoo foo = fooDynamic; foo.Bar = "Barred"; Here the code starts out with a dynamic cast and a dynamic assignment. The code then casts back the value to the DynamicFoo. Notice that when casting from dynamic to DynamicFoo and back we typically do not have to specify the cast explicitly - the compiler can induce the type so I don't need to specify as dynamic or as DynamicFoo. Moral of the Story This easy interchange between dynamic and the underlying type is actually super useful, because it allows you to create extensible objects that can expose non-member data stores and expose them as an object interface. You can create an object that hosts a number of strongly typed properties and then cast the object to dynamic and add additional dynamic properties to the same type at runtime. You can easily switch back and forth between the strongly typed instance to access the well-known strongly typed properties and to dynamic for the dynamic properties added at runtime. Keep in mind that dynamic object access has quite a bit of overhead and is definitely slower than strongly typed binding, so if you're accessing the strongly typed parts of your objects you definitely want to use a strongly typed reference. Reserve dynamic for the dynamic members to optimize your code. The real beauty of dynamic is that with very little effort you can build expandable objects or objects that expose different data stores to an object interface. I'll have more on this in my next post when I create a customized and extensible Expando object based on DynamicObject.© Rick Strahl, West Wind Technologies, 2005-2012Posted in CSharp  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Monday, May 03, 2010

    CodePlex Daily Summary for Monday, May 03, 2010New Projects.radiko: エアログラス採用のシンプルなradiko(http://radiko.jp/)クライアントです。タスクトレイのアイコンからラジオ局の切り替えができます。7Scale: EmptyB2C MVC Plattform: The B2C MVC Plattform aims to be pluggable site framework to help small busisness accomplish basic tasks between business and customers.ElValWeb: The goal of the project to create full featured implementation of ModelValidatorProvider for Enterprise Library Application Validation Block, wich ...esatis yazilimi: asp.net yazılımı ile satış magazasi websitesi kur.IEnumerable.It sample code: IEnumerable.It sample codejQuery MicroAjax for ASP.NET: MicroAjax is a set of jQuery plugins and .NET components designed to provide simple, powerful and efficient Ajax centric web application design pat...Karbon VOS: Karbon VOS is an advanced Virtual Operating System Template for Visual Basic Express. It's developed in Visual Basic. Karbon VOS hopes to one day b...LINQ Mapper: LINQ Mapper translates simple LINQ queries between different sources. It allows you to write queries against your domain model, but have them run ...Meccano Silverlight Framework: Meccano is a new generation of frameworks for creation of LOB Silverlight applications based on MEF, RX, WCF, ADO.NET Data Services etc. It is inte...Multiuse Model View (MMV) Library: This project is an open source library for the Multiuse Model View (MMV) pattern for building robust WPF and ASP.Net applications. Visit my blog ht...Process Affinity Control: Process Affinity Control allows to set the affinity masks of processes based on rules.SilverSpatial: This project helps bridge the gap between Silverlight and Geo-Spatial data type (such as SQL Spatial). It implements the Well-Known-Binary (WKB) fo...StageAssets: Application for storing data about "things" and people in theatre. For example equipment, actors and so on.Stratosphere: Mono compatible library with set of primitives to work with scalable table, queue and block containers with corresponding implementations for Amazo...TRX Web-Viewer: A simple web-based application to upload and view VSTS 2008 and VSTS 2010 test result files with some basic lookup and feature-wise management of r...WDT2: WDT 2 is the school project to begin learning .NET enviroment, The main focus is on learning the use of almost all the componenets.WPF Behavior Library: WPF Behavior Library is a set of additional actions for WPF that allow you to add extra behaviors to a control quickly and easily. Currently the on...YouTubeEmbeddedVideo WebControl for ASP.NET: A Control to embed YouTube videos in ASP.NET pages. Works in C# and VB.NETNew Releases.radiko: beta: 東京局のみ対応 あとは手抜きActiveWorlds Managed .NET SDK: AwManaged Technology Preview - WIN32 (Alpha): This WIN32 release contains the Server Console Application. The Setup executable should be run as administrator on O.S. using UAC (Vista/Win7)AJAX Control Framework: v1.0.1.0: v1.0.1.0 - Contains a Bing Maps sample project, a number of bug fixes and a few performance improvements. - AJAX enable ANY custom control that der...App_Code (and Usercontrol) Editor (ACE): v1.0.0 alpha: The first alpha release of the AppCode Editor for Umbraco 4.0.3 is now available to download! Tested to work with usercontrols - pre-compilation wi...ElValWeb: ElValWeb 0.0.1.0: Version 0.0.1.0 contains client validation support forAndCompositeValidator ContainsCharactersValidator DomainValidator NotNullValidator Or...esatis yazilimi: magaza: magazanın yazılımları ve veri tabanının yazılımlarıGrunty OS: Grunty OS USB: Download Grunty OS for USBGrunty OS: Grunty OS.ISO: Grunty OS ISOKarbon VOS: Milestone 1 (Kaptua): Milestone 1...Live Meeting API Wrapper: LiveMeetingAPIWrapperV1.2: Added get meeting and update meeting.Multiuse Model View (MMV) Library: v0.3: first alpha release. Medium amount of functionality and some use cases tested.MVC Foolproof Validation: Beta 0.9.3774: Adds resource provided error messages, regular expression operators and a new RegularExpressionIf attribute.Process Affinity Control: Version 1.0.0: This is the first release. Planned features for the next release: No administrative privileges needed to run the manager Select the active scena...SharePoint 2010 Service Manager: SharePoint 2010 Service Manager 1.1: Added support to run under UAC with automatic security elevationSharePoint Event Handler Manager: Event Handler Manager 2.0: Please download the application here: http://www.ackermantech.com/registerevents.aspxSkyDrive Synchronizer: SkyDrive Sync Beta 0.1: Beta release includes: Upload and download Synchronize updated files Delete files on web/locally if not in source Split larger files into sma...Stratosphere: Stratosphere 1.0.0.0: Initial beta releaseSuggested Resources for .NET Developers: 0.8.0.0 VS2010 - focus on displaying content: This is the first release of Suggested Resources that can be downloaded from the internet. While there is still a lot of work to be done this rele...TRX Web-Viewer: TRX Web-Viewer V1.0: First working versionVCC: Latest build, v2.1.30502.0: Automatic drop of latest buildWatchersNET.TagCloud: WatchersNET.TagCloud 01.04.00: !Whats New New Tag Mode: Search Referrers (Shows Search Tags From Google, Ask, Bing, Yahoo and the Dnn Site Search) Taxonomy Tags now contains L...Web/Cloud Applications Development Framework | Visual WebGui: 6.4 Beta 2e: Fully featured beta version of Visual WebGui Web/Cloud Applicaiton Development FrameworkWPF Behavior Library: WPF Behavior Library 0.1 Release: First alpha release of the WPF Behavior Library. It should be stable but doesn't have all of the features it will have in the future and the API ma...xvanneste: Sharepoint Social Network Client: Client permettant d'avoir accés au social network de sharepoint a l'exterieur du navigateur.Most Popular ProjectsRawrWBFS ManagerAJAX Control Toolkitpatterns & practices – Enterprise LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)iTuner - The iTunes CompanionASP.NETDotNetNuke® Community EditionMost Active ProjectsIonics Isapi Rewrite Filterpatterns & practices – Enterprise LibraryRawrHydroServer - CUAHSI Hydrologic Information System ServerAJAX Control Frameworkpatterns & practices: Azure Security GuidanceTinyProjectBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog ModuleDambach Linear Algebra Framework

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  • WCF – interchangeable data-contract types

    - by nmarun
    In a WSDL based environment, unlike a CLR-world, we pass around the ‘state’ of an object and not the reference of an object. Well firstly, what does ‘state’ mean and does this also mean that we can send a struct where a class is expected (or vice-versa) as long as their ‘state’ is one and the same? Let’s see. So I have an operation contract defined as below: 1: [ServiceContract] 2: public interface ILearnWcfServiceExtend : ILearnWcfService 3: { 4: [OperationContract] 5: Employee SaveEmployee(Employee employee); 6: } 7:  8: [ServiceBehavior] 9: public class LearnWcfService : ILearnWcfServiceExtend 10: { 11: public Employee SaveEmployee(Employee employee) 12: { 13: employee.EmployeeId = 123; 14: return employee; 15: } 16: } Quite simplistic operation there (which translates to ‘absolutely no business value’). Now, the data contract Employee mentioned above is a struct. 1: public struct Employee 2: { 3: public int EmployeeId { get; set; } 4:  5: public string FName { get; set; } 6: } After compilation and consumption of this service, my proxy (in the Reference.cs file) looks like below (I’ve ignored the rest of the details just to avoid unwanted confusion): 1: public partial struct Employee : System.Runtime.Serialization.IExtensibleDataObject, System.ComponentModel.INotifyPropertyChanged I call the service with the code below: 1: private static void CallWcfService() 2: { 3: Employee employee = new Employee { FName = "A" }; 4: Console.WriteLine("IsValueType: {0}", employee.GetType().IsValueType); 5: Console.WriteLine("IsClass: {0}", employee.GetType().IsClass); 6: Console.WriteLine("Before calling the service: {0} - {1}", employee.EmployeeId, employee.FName); 7: employee = LearnWcfServiceClient.SaveEmployee(employee); 8: Console.WriteLine("Return from the service: {0} - {1}", employee.EmployeeId, employee.FName); 9: } The output is: I now change my Employee type from a struct to a class in the proxy class and run the application: 1: public partial class Employee : System.Runtime.Serialization.IExtensibleDataObject, System.ComponentModel.INotifyPropertyChanged { The output this time is: The state of an object implies towards its composition, the properties and the values of these properties and not based on whether it is a reference type (class) or a value type (struct). And as shown above, we’re actually passing an object by its state and not by reference. Continuing on the same topic of ‘type-interchangeability’, WCF treats two data contracts as equivalent if they have the same ‘wire-representation’. We can do so using the DataContract and DataMember attributes’ Name property. 1: [DataContract] 2: public struct Person 3: { 4: [DataMember] 5: public int Id { get; set; } 6:  7: [DataMember] 8: public string FirstName { get; set; } 9: } 10:  11: [DataContract(Name="Person")] 12: public class Employee 13: { 14: [DataMember(Name = "Id")] 15: public int EmployeeId { get; set; } 16:  17: [DataMember(Name="FirstName")] 18: public string FName { get; set; } 19: } I’ve created two data contracts with the exact same wire-representation. Just remember that the names and the types of data members need to match to be considered equivalent. The question then arises as to what gets generated in the proxy class. Despite us declaring two data contracts (Person and Employee), only one gets emitted – Person. This is because we’re saying that the Employee type has the same wire-representation as the Person type. Also that the signature of the SaveEmployee operation gets changed on the proxy side: 1: [System.CodeDom.Compiler.GeneratedCodeAttribute("System.ServiceModel", "4.0.0.0")] 2: [System.ServiceModel.ServiceContractAttribute(ConfigurationName="ServiceProxy.ILearnWcfServiceExtend")] 3: public interface ILearnWcfServiceExtend 4: { 5: [System.ServiceModel.OperationContractAttribute(Action="http://tempuri.org/ILearnWcfServiceExtend/SaveEmployee", ReplyAction="http://tempuri.org/ILearnWcfServiceExtend/SaveEmployeeResponse")] 6: ClientApplication.ServiceProxy.Person SaveEmployee(ClientApplication.ServiceProxy.Person employee); 7: } But, on the service side, the SaveEmployee still accepts and returns an Employee data contract. 1: [ServiceBehavior] 2: public class LearnWcfService : ILearnWcfServiceExtend 3: { 4: public Employee SaveEmployee(Employee employee) 5: { 6: employee.EmployeeId = 123; 7: return employee; 8: } 9: } Despite all these changes, our output remains the same as the last one: This is type-interchangeability at work! Here’s one more thing to ponder about. Our Person type is a struct and Employee type is a class. Then how is it that the Person type got emitted as a ‘class’ in the proxy? It’s worth mentioning that WSDL describes a type called Employee and does not say whether it is a class or a struct (see the SOAP message below): 1: <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" 2: xmlns:tem="http://tempuri.org/" 3: xmlns:ser="http://schemas.datacontract.org/2004/07/ServiceApplication"> 4: <soapenv:Header/> 5: <soapenv:Body> 6: <tem:SaveEmployee> 7: <!--Optional:--> 8: <tem:employee> 9: <!--Optional:--> 10: <ser:EmployeeId>?</ser:EmployeeId> 11: <!--Optional:--> 12: <ser:FName>?</ser:FName> 13: </tem:employee> 14: </tem:SaveEmployee> 15: </soapenv:Body> 16: </soapenv:Envelope> There are some differences between how ‘Add Service Reference’ and the svcutil.exe generate the proxy class, but turns out both do some kind of reflection and determine the type of the data contract and emit the code accordingly. So since the Employee type is a class, the proxy ‘Person’ type gets generated as a class. In fact, reflecting on svcutil.exe application, you’ll see that there are a couple of places wherein a flag actually determines a type as a class or a struct. One example is in the ExportISerializableDataContract method in the System.Runtime.Serialization.CodeExporter class. Seems like these flags have a say in deciding whether the type gets emitted as a struct or a class. This behavior is different if you use the WSDL tool though. WSDL tool does not do any kind of reflection of the data contract / serialized type, it emits the type as a class by default. You can check this using the two command lines below:   Note to self: Remember ‘state’ and type-interchangeability when traversing through the WSDL planet!

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  • How to configure emacs by using this file?

    - by Andy Leman
    From http://public.halogen-dg.com/browser/alex-emacs-settings/.emacs?rev=1346 I got: (setq load-path (cons "/home/alex/.emacs.d/" load-path)) (setq load-path (cons "/home/alex/.emacs.d/configs/" load-path)) (defconst emacs-config-dir "~/.emacs.d/configs/" "") (defun load-cfg-files (filelist) (dolist (file filelist) (load (expand-file-name (concat emacs-config-dir file))) (message "Loaded config file:%s" file) )) (load-cfg-files '("cfg_initsplit" "cfg_variables_and_faces" "cfg_keybindings" "cfg_site_gentoo" "cfg_conf-mode" "cfg_mail-mode" "cfg_region_hooks" "cfg_apache-mode" "cfg_crontab-mode" "cfg_gnuserv" "cfg_subversion" "cfg_css-mode" "cfg_php-mode" "cfg_tramp" "cfg_killbuffer" "cfg_color-theme" "cfg_uniquify" "cfg_tabbar" "cfg_python" "cfg_ack" "cfg_scpaste" "cfg_ido-mode" "cfg_javascript" "cfg_ange_ftp" "cfg_font-lock" "cfg_default_face" "cfg_ecb" "cfg_browser" "cfg_orgmode" ; "cfg_gnus" ; "cfg_cyrillic" )) ; enable disabled advanced features (put 'downcase-region 'disabled nil) (put 'scroll-left 'disabled nil) (put 'upcase-region 'disabled nil) ; narrow cursor ;(setq-default cursor-type 'hbar) (cua-mode) ; highlight current line (global-hl-line-mode 1) ; AV: non-aggressive scrolling (setq scroll-conservatively 100) (setq scroll-preserve-screen-position 't) (setq scroll-margin 0) (custom-set-variables ;; custom-set-variables was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. '(ange-ftp-passive-host-alist (quote (("redbus2.chalkface.com" . "on") ("zope.halogen-dg.com" . "on") ("85.119.217.50" . "on")))) '(blink-cursor-mode nil) '(browse-url-browser-function (quote browse-url-firefox)) '(browse-url-new-window-flag t) '(buffers-menu-max-size 30) '(buffers-menu-show-directories t) '(buffers-menu-show-status nil) '(case-fold-search t) '(column-number-mode t) '(cua-enable-cua-keys nil) '(user-mail-address "[email protected]") '(cua-mode t nil (cua-base)) '(current-language-environment "UTF-8") '(file-name-shadow-mode t) '(fill-column 79) '(grep-command "grep --color=never -nHr -e * | grep -v .svn --color=never") '(grep-use-null-device nil) '(inhibit-startup-screen t) '(initial-frame-alist (quote ((width . 80) (height . 40)))) '(initsplit-customizations-alist (quote (("tabbar" "configs/cfg_tabbar.el" t) ("ecb" "configs/cfg_ecb.el" t) ("ange\\-ftp" "configs/cfg_ange_ftp.el" t) ("planner" "configs/cfg_planner.el" t) ("dired" "configs/cfg_dired.el" t) ("font\\-lock" "configs/cfg_font-lock.el" t) ("speedbar" "configs/cfg_ecb.el" t) ("muse" "configs/cfg_muse.el" t) ("tramp" "configs/cfg_tramp.el" t) ("uniquify" "configs/cfg_uniquify.el" t) ("default" "configs/cfg_font-lock.el" t) ("ido" "configs/cfg_ido-mode.el" t) ("org" "configs/cfg_orgmode.el" t) ("gnus" "configs/cfg_gnus.el" t) ("nnmail" "configs/cfg_gnus.el" t)))) '(ispell-program-name "aspell") '(jabber-account-list (quote (("[email protected]")))) '(jabber-nickname "AVK") '(jabber-password nil) '(jabber-server "halogen-dg.com") '(jabber-username "alex") '(remember-data-file "~/Plans/remember.org") '(safe-local-variable-values (quote ((dtml-top-element . "body")))) '(save-place t nil (saveplace)) '(scroll-bar-mode (quote right)) '(semantic-idle-scheduler-idle-time 432000) '(show-paren-mode t) '(svn-status-hide-unmodified t) '(tool-bar-mode nil nil (tool-bar)) '(transient-mark-mode t) '(truncate-lines f) '(woman-use-own-frame nil)) ; ?? ????? ??????? y ??? n? (fset 'yes-or-no-p 'y-or-n-p) (custom-set-faces ;; custom-set-faces was added by Custom. ;; If you edit it by hand, you could mess it up, so be careful. ;; Your init file should contain only one such instance. ;; If there is more than one, they won't work right. '(compilation-error ((t (:foreground "tomato" :weight bold)))) '(cursor ((t (:background "red1")))) '(custom-variable-tag ((((class color) (background dark)) (:inherit variable-pitch :foreground "DarkOrange" :weight bold)))) '(hl-line ((t (:background "grey24")))) '(isearch ((t (:background "orange" :foreground "black")))) '(message-cited-text ((((class color) (background dark)) (:foreground "SandyBrown")))) '(message-header-name ((((class color) (background dark)) (:foreground "DarkGrey")))) '(message-header-other ((((class color) (background dark)) (:foreground "LightPink2")))) '(message-header-subject ((((class color) (background dark)) (:foreground "yellow2")))) '(message-separator ((((class color) (background dark)) (:foreground "thistle")))) '(region ((t (:background "brown")))) '(tooltip ((((class color)) (:inherit variable-pitch :background "IndianRed1" :foreground "black"))))) The above is a python emacs configure file. Where should I put it to use it? And, are there any other changes I need to make?

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  • June 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m happy to announce the June 2013 release of the Ajax Control Toolkit. For this release, we enhanced the AjaxFileUpload control to support uploading files directly to Windows Azure. We also improved the SlideShow control by adding support for CSS3 animations. You can get the latest release of the Ajax Control Toolkit by visiting the project page at CodePlex (http://AjaxControlToolkit.CodePlex.com). Alternatively, you can execute the following NuGet command from the Visual Studio Library Package Manager window: Uploading Files to Azure The AjaxFileUpload control enables you to efficiently upload large files and display progress while uploading. With this release, we’ve added support for uploading large files directly to Windows Azure Blob Storage (You can continue to upload to your server hard drive if you prefer). Imagine, for example, that you have created an Azure Blob Storage container named pictures. In that case, you can use the following AjaxFileUpload control to upload to the container: <toolkit:ToolkitScriptManager runat="server" /> <toolkit:AjaxFileUpload ID="AjaxFileUpload1" StoreToAzure="true" AzureContainerName="pictures" runat="server" /> Notice that the AjaxFileUpload control is declared with two properties related to Azure. The StoreToAzure property causes the AjaxFileUpload control to upload a file to Azure instead of the local computer. The AzureContainerName property points to the blob container where the file is uploaded. .int3{position:absolute;clip:rect(487px,auto,auto,444px);}SMALL cash advance VERY CHEAP To use the AjaxFileUpload control, you need to modify your web.config file so it contains some additional settings. You need to configure the AjaxFileUpload handler and you need to point your Windows Azure connection string to your Blob Storage account. <configuration> <appSettings> <!--<add key="AjaxFileUploadAzureConnectionString" value="UseDevelopmentStorage=true"/>--> <add key="AjaxFileUploadAzureConnectionString" value="DefaultEndpointsProtocol=https;AccountName=testact;AccountKey=RvqL89Iw4npvPlAAtpOIPzrinHkhkb6rtRZmD0+ojZupUWuuAVJRyyF/LIVzzkoN38I4LSr8qvvl68sZtA152A=="/> </appSettings> <system.web> <compilation debug="true" targetFramework="4.5" /> <httpRuntime targetFramework="4.5" /> <httpHandlers> <add verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </httpHandlers> </system.web> <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <handlers> <add name="AjaxFileUploadHandler" verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </handlers> <security> <requestFiltering> <requestLimits maxAllowedContentLength="4294967295"/> </requestFiltering> </security> </system.webServer> </configuration> You supply the connection string for your Azure Blob Storage account with the AjaxFileUploadAzureConnectionString property. If you set the value “UseDevelopmentStorage=true” then the AjaxFileUpload will upload to the simulated Blob Storage on your local machine. After you create the necessary configuration settings, you can use the AjaxFileUpload control to upload files directly to Azure (even very large files). Here’s a screen capture of how the AjaxFileUpload control appears in Google Chrome: After the files are uploaded, you can view the uploaded files in the Windows Azure Portal. You can see that all 5 files were uploaded successfully: New AjaxFileUpload Events In response to user feedback, we added two new events to the AjaxFileUpload control (on both the server and the client): · UploadStart – Raised on the server before any files have been uploaded. · UploadCompleteAll – Raised on the server when all files have been uploaded. · OnClientUploadStart – The name of a function on the client which is called before any files have been uploaded. · OnClientUploadCompleteAll – The name of a function on the client which is called after all files have been uploaded. These new events are most useful when uploading multiple files at a time. The updated AjaxFileUpload sample page demonstrates how to use these events to show the total amount of time required to upload multiple files (see the AjaxFileUpload.aspx file in the Ajax Control Toolkit sample site). SlideShow Animated Slide Transitions With this release of the Ajax Control Toolkit, we also added support for CSS3 animations to the SlideShow control. The animation is used when transitioning from one slide to another. Here’s the complete list of animations: · FadeInFadeOut · ScaleX · ScaleY · ZoomInOut · Rotate · SlideLeft · SlideDown You specify the animation which you want to use by setting the SlideShowAnimationType property. For example, here is how you would use the Rotate animation when displaying a set of slides: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="ShowSlideShow.aspx.cs" Inherits="TestACTJune2013.ShowSlideShow" %> <%@ Register TagPrefix="toolkit" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <script runat="Server" type="text/C#"> [System.Web.Services.WebMethod] [System.Web.Script.Services.ScriptMethod] public static AjaxControlToolkit.Slide[] GetSlides() { return new AjaxControlToolkit.Slide[] { new AjaxControlToolkit.Slide("slides/Blue hills.jpg", "Blue Hills", "Go Blue"), new AjaxControlToolkit.Slide("slides/Sunset.jpg", "Sunset", "Setting sun"), new AjaxControlToolkit.Slide("slides/Winter.jpg", "Winter", "Wintery..."), new AjaxControlToolkit.Slide("slides/Water lilies.jpg", "Water lillies", "Lillies in the water"), new AjaxControlToolkit.Slide("slides/VerticalPicture.jpg", "Sedona", "Portrait style picture") }; } </script> <!DOCTYPE html> <html > <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <toolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:Image ID="Image1" Height="300" Runat="server" /> <toolkit:SlideShowExtender ID="SlideShowExtender1" TargetControlID="Image1" SlideShowServiceMethod="GetSlides" AutoPlay="true" Loop="true" SlideShowAnimationType="Rotate" runat="server" /> </div> </form> </body> </html> In the code above, the set of slides is exposed by a page method named GetSlides(). The SlideShowAnimationType property is set to the value Rotate. The following animated GIF gives you an idea of the resulting slideshow: If you want to use either the SlideDown or SlideRight animations, then you must supply both an explicit width and height for the Image control which is the target of the SlideShow extender. For example, here is how you would declare an Image and SlideShow control to use a SlideRight animation: <toolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:Image ID="Image1" Height="300" Width="300" Runat="server" /> <toolkit:SlideShowExtender ID="SlideShowExtender1" TargetControlID="Image1" SlideShowServiceMethod="GetSlides" AutoPlay="true" Loop="true" SlideShowAnimationType="SlideRight" runat="server" /> Notice that the Image control includes both a Height and Width property. Here’s an approximation of this animation using an animated GIF: Summary The Superexpert team worked hard on this release. We hope you like the new improvements to both the AjaxFileUpload and the SlideShow controls. We’d love to hear your feedback in the comments. On to the next sprint!

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