Search Results

Search found 1863 results on 75 pages for 'delay'.

Page 59/75 | < Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >

  • Using db4o with multiple application instances under medium trust

    - by Anders Fjeldstad
    I recently stumbled over the object database engine db4o which I think looks really interesting. I would like to use it in an ASP.NET MVC application that will be deployed to a shared hosting environment under medium trust. Because of the trust level, I'm restricted to using db4o in embedded/in-process mode. That in itself should be no problem, but the hosting provider also transparently runs each web application in multiple (load-balanced) server instances with shared storage, which I would say is normally a very nice feature for a $10/month hoster. However, since an instance of a db4o server with write access (whether in-process or networked) locks the underlying database file, having multiple instances of the application using the same file won't work (or at least I can't see how it would). So the question is: is it possible to use db4o in this specific environment? I have considered letting each application have its own database which is synchronized with a master database using replication (dRS), but that approach will most likely end up with very frequent bi-directional replication (read master changes at beginning of each request, write to master after each change) which I don't think will be very efficient. Summary of the web application/environment characteristics: Read-intensive (but not entirely read-only) Some delay (a few seconds) is acceptible between the time that a change is made and the time when the change shows up in all the application instances' data Must run in medium trust No guarantee that the load-balancer uses "sticky sessions" All suggestions are much appreciated!

    Read the article

  • Time flies like an arrow demo in WinForms

    - by Benjol
    Looking at the Reactive Extensions for javascript demo on Jeff Van Gogh's blog, I thought I'd give it a try in C#/Winforms, but it doesn't seem to work so well. I just threw this into the constructor of a form (with the Rx framework installed and referenced): Observable.Context = SynchronizationContext.Current; var mousemove = Observable.FromEvent<MouseEventArgs>(this, "MouseMove"); var message = "Time flies like an arrow".ToCharArray(); for(int i = 0; i < message.Length; i++) { var l = new Label() { Text = message[i].ToString(), AutoSize = true, TextAlign = ContentAlignment.MiddleCenter }; int closure = i; mousemove .Delay(closure * 150) .Subscribe(e => { l.Left = e.EventArgs.X + closure * 15 + 10; l.Top = e.EventArgs.Y; //Debug.WriteLine(l.Text); }); Controls.Add(l); } When I move the mouse, the letters seem to get moved in a random order, and if I uncomment the Debug line, I see multiple events for the same letter... Any ideas? I've tried Throttle, but it doesn't seem to make any difference. Am I just asking too much of WinForms to move all those labels around? (Cross posted on Rx Forum)

    Read the article

  • PDFObject load event

    - by Priyank
    Hi. We are trying to load a pdf file in web browser using pdfobject javascript api. Currently the size of the pdf's that we are trying to display is close to 10MBs. This creates a long delay in displaying a PDF on web page; while the complete PDF gets downloaded. We need to remove this lag by achieving either of the alternatives: Show a progress bar until the PDF is actually displayed. We couldn't find an event which is triggered and can be used to find out if pdf is visible now. This lacking doesn't let us decide when to stop showing progress bar/spinner OR lazy load the PDF such that it gets displayed as soon as first page gets loaded. With that ateast user will have a visual indication as to something is happening. We couldn'find anything in pdf object that lets us do a lazy load. User alternative pdf rendering api; this is a low priority as we already have complete code in place; but in an event of first 2 alternatives not being met; we'd have to consider this option. So please feel free to suggest. Any other ideas as to how user interaction can be made more intuitive or pleasant; would be welcome. Cheers

    Read the article

  • MFMailComposeController crashing non-deterministically

    - by sss
    Hello, I've been struggling with this issue for a few days. I am trying to use the MFMailComposeController to send emails. What's happening is that the program crashes (long stack-trace below) upon clicking the SEND button. However, this is non-deterministic - sometimes it works immediately, sometimes after a long delay, and most often, it crashes. Here's my code for sending: -(void)mailWithAttachment:(NSString *) fileName type:(NSString*) attachmentType data:(NSData *) attachmentData { MFMailComposeViewController *mc = [[MFMailComposeViewController alloc] init]; mc.mailComposeDelegate = self; if ([MFMailComposeViewController canSendMail]) { [mc setSubject:@"my subject"]; [mc setMessageBody:@"my body" isHTML:YES]; [mc addAttachmentData:attachmentData mimeType:attachmentType fileName:fileName]; [self presentModalViewController:mc animated:YES]; } [mc release]; } didFinish result looks like you'd imagine: -(void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [self dismissModalViewControllerAnimated:YES]; //...some other actions here for other UI logic, but problem persists if removed } And the definition of the class: @interface ShareViewController : UIViewController { //... } Here's the stack trace: #0 0x33568534 in gdb_objc_debuggerModeFailure #1 0x3356634e in _rwlock_write_nodebug #2 0x33560940 in map_images #3 0x2fe0413e in __dyld__ZN4dyldL18notifyBatchPartialE17dyld_image_statesbPFPKcS0_jPK15dyld_image_infoE #4 0x2fe042d4 in __dyld__ZN4dyldL11notifyBatchE17dyld_image_states #5 0x2fe0aee0 in __dyld__ZN11ImageLoader4linkERKNS_11LinkContextEbbRKNS_10RPathChainE #6 0x2fe062d6 in __dyld__ZN4dyld4linkEP11ImageLoaderbRKNS0_10RPathChainE #7 0x2fe08188 in __dyld_dlopen #8 0x30c18fd0 in dlopen #9 0x0000390c in <function called from gdb> #10 0x3356628e in getMethodNoSuper_nolock #11 0x335662b8 in _class_getMethodNoSuper_nolock #12 0x3356518a in lookUpMethod #13 0x33562914 in _class_lookupMethodAndLoadCache #14 0x3356264a in objc_msgSend_uncached #15 0x33562a2a in _class_initialize #16 0x33567dfe in prepareForMethodLookup #17 0x33565168 in lookUpMethod #18 0x33562914 in _class_lookupMethodAndLoadCache #19 0x3356264a in objc_msgSend_uncached #20 0x32b2c288 in +[NSTimeZone(NSTimeZone) defaultTimeZone] #21 0x32b2c246 in -[NSCalendarDate initWithTimeIntervalSinceReferenceDate:] #22 0x32b3beb4 in -[NSDate(NSCalendarDateStuff) descriptionWithCalendarFormat:timeZone:locale:] #23 0x323642fc in -[NSDate(Goodies) descriptionForMimeHeaders] #24 0x32a6e812 in -[MailComposeController headersUseSuspendInfo:] #25 0x32a71e38 in -[MailComposeController messageUseSuspendInfo:endingEditing:] #26 0x32a6e594 in -[MailComposeController _getMessage:] #27 0x32a6e536 in -[MailComposeController message] #28 0x32a72bcc in -[MailComposeController deliverMessageRemotely] #29 0x32a7cab0 in -[_MFMailComposeRootViewController mailComposeControllerCompositionFinished:] #30 0x32a6e0a0 in -[MailComposeController sendMessage] #31 0x32a7086a in -[MailComposeController send:] #32 0x32c29ffa in -[NSObject performSelector:withObject:] #33 0x32a661cc in -[MailComposeView _sendButtonClicked:] I've tried the MFMailComposeController as a child of different views with the same result. Can anyone advise? I'd really appreciate it!

    Read the article

  • Memory leak when using Workflow 4.0 SqlWorkflowInstanceStore and PersistableIdleAction.Unload

    - by Rohland
    Hi, This particular problem is driving me nuts. I wonder if anyone has experienced a similar problem. If I load up a workflow then unload it and perform a memory snapshot then the result is predictable - my workflow is no longer in memory. However, if I load up a workflow and set the PersistableIdle action to PersistableIdleAction.Unload and let the workflow idle the workflow remains in memory even though the Unload action fires. I used ANTS Memory Profiler to debug this issue. This is the object retention graph outputted showing that an internal object is hanging onto my workflow instance. Can anyone else verify this problem? My code amounts to the following: Create SqlWorkflowInstanceStore and setup lock owner handle -- At this point I take a memory snapshot Create an instance of Workflow1 Set the PersistableIdle action Apply the instancestore to Workflow1 Setup action event handlers for Idle, Unload, UnhandledException etc. Persist the workflow instance Run the workflow instance Wait for instance to idle (caused by Delay activity) Ensure the Unload action is fired -- At this point I take a second memory snapshot From the above image, it is clear that the only object referencing Workflow1 is some internal event handlers result which I have no ability to dispose of. Any clues?

    Read the article

  • WPF - Setting usercontrol width using triggers and mouseenter event

    - by BigBadJock
    I have a wrap panel full of usercontrols. When I hover the mouse over a usercontrol I want it to expand to show more details. Some stripped down sample code: <UserControl x:Class="WPFTestBed.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="300" Width="300"> <UserControl.Resources> </UserControl.Resources> <UserControl.Triggers> <EventTrigger RoutedEvent="Mouse.MouseEnter"> <EventTrigger.Actions> <Setter TargetName="WPFTestBed.UserControl1" Property="Control.Width" Value="200"/> </EventTrigger.Actions> </EventTrigger> </UserControl.Triggers> <Grid Height="95" Width="123"> <Button Height="23" HorizontalAlignment="Left" Margin="17,30,0,0" Name="button1" VerticalAlignment="Top" Width="75">Button</Button> </Grid> </UserControl> I would appreciate it if someone could point out where I'm going wrong, and set me down the correct path. Ideally, I want the usercontrol to delay for x seconds when there is a mouseover, before expanding and showing the extra details.

    Read the article

  • Scheme Depth-first search of a graph function

    - by John Retallack
    This is a homework question,I'm trying to do a Depth-first search function in Scheme,Here's the code I've written so far: (define explore (?(node visited) (let* ([neighbors (force (cdr node))] [next (nextNode visited neighbors)] [is-visited (member? node visited)]) (cond ;if I have no unvisited neighbours print current node and go up one level [(equal? next #f) (begin (display (car node)) (display " "))] ;if current node is not visited and I have unvisited neighbors ;print current node,mark as visited and visit it's neighbors [(and (equal? is-visited #f) (not (equal? next #f))) (begin (display (car node)) (display " ") (explore next (cons node visited)))]) ;go and visit the next neighbor (if (not (equal? (nextNode (cons next visited) neighbors) #f )) (explore (nextNode (cons next visited) neighbors) (cons node visited)))))) 'node' is the current node 'visited' is a list in witch I keep track of the nodes I visited 'nextNode' is a function that returns the first unvisited neighbor if any or #f otherwise 'member?' test's if a node is in the visited list The Graph representation is using adjacent made using references to nodes with letrec so that's why I use force in 'neighbors': Eg: (letrec ([node1 (list "NY" (delay (list node2 node3)))],where node2 and node3 are defined as node1 The problem witch I'm dealing with is that my visited lists looses track of some of the nodes I visited when I come out of recursion,How can I fix this ?

    Read the article

  • Blackberry stopwatch implementation

    - by Michaela
    I'm trying to write a blackberry app that is basically a stopwatch, and displays lap times. First, I'm not sure I'm implementing the stopwatch functionality in the most optimal way. I have a LabelField (_myLabel) that displays the 'clock' - starting at 00:00. Then you hit the start button and every second the _myLabel field gets updated with how many seconds have past since the last update (should only ever increment by 1, but sometimes there is a delay and it will skip a number). I just can't think of a different way to do it - and I am new to GUI development and threads so I guess that's why. EDIT: Here is what calls the stopwatch: _timer = new Timer(); _timer.schedule(new MyTimerTask(), 250, 250); And here is the TimerTask: class MyTimerTask extends TimerTask { long currentTime; long startTime = System.currentTimeMillis(); public void run() { synchronized (Application.getEventLock()) { currentTime = System.currentTimeMillis(); long diff = currentTime - startTime; long min = diff / 60000; long sec = (diff % 60000) / 1000; String minStr = new Long(min).toString(); String secStr = new Long(sec).toString(); if (min < 10) minStr = "0" + minStr; if (sec < 10) secStr = "0" + secStr; _myLabel.setText(minStr + ":" + secStr); timerDisplay.deleteAll(); timerDisplay.add(_timerLabel); } } } Anyway when you stop the stopwatch it updates a historical table of lap time data. When this list gets long, the timer starts to degrade. If you try to scroll, then it gets really bad. Is there a better way to implement my stopwatch?

    Read the article

  • Precompile asp.net webpart dll

    - by mathias florin
    Hi, I have built a few custom webparts for WSS 3 using the Visual Studio 2010 Web application template. When I compile the application, Visual Studio creates the assembly file in the bin directory which I copy over later to the production server (another machine) with WSS 3. The compiled webpart dll is copied into the bin folder inside the virtual directory of WSS. I would like to precompile the webpart / dll using the aspnet_precompiler on my development machine to reduce the delay when the page is first requested. I have used the following command to precompile the entire Web Application: aspnet_precompile -v / -p PATH_TO_WEB_APPLICATION C:\WebApp -errorstack The compilation runs fine without any errors and I end up with a couple of .compiled files and also a Web_App_xxxxx.dll file inside the C:\WebApp\bin folder. From here onwards I am a bit lost how to proceed. Could you give me an advise to which folder I need to copy the compiled files on the production server? Do they need to go into the bin folder on the server or better inside the temporary asp.net folder %SystemRoot%\Microsoft.NET\Framework\versionNumber\Temporary ASP.NET Files folder? Can I precompile the Web application on a development machine without the IIS metabase? Cheers, Mathias

    Read the article

  • jquery slideshow/cycle with easing not working

    - by Blankman
    Here is my code, for some reason it isn't working when I add the easing option. It works fine with 'fade'. <script src="jquery.easing.1.3.js" type="text/javascript"></script> <script src="jquery.cycle.all.min.js" type="text/javascript"></script> <style> .pics { height: 383px; width: 582px; padding: 0; margin: 0; } .pics img { padding: 15px; border: 1px solid #ccc; background-color: #eee; width: 550px; height: 350px; top: 0; left: 0 } </style> <div id="cycle" class="pics"> <img src="/images/1.png" width="550" height="350" /> <img src="/images/2.jpg" width="550" height="350"/> </div> <script type="text/javascript"> $().ready(function() { $('#cycle').cycle({ fx: 'scrollDown', easing: 'bounceout', delay: -2000 }); }); </script> Is there something else I have to do, to tell the cycle plugin I have easing?

    Read the article

  • How to get decent MySQL driver perfomance in Ruby

    - by Zombies
    I notice that I am getting very poor performance for either or both inserts and queries. The queries themselves are basic and can execute with no delay directly from mysql. The ruby script that I wrote is only 1 thread, so only 1 connection is being used, and never closed unless the script is terminated. Pretty basic, I am just trying to insert a lot of rows. There is a look-up or two to get a surrogate key, or to check for duplicates, but the complexity is just O(n). Also, it isn't like there are millions of records, so again the queries themselves take no time to run. I am using: Ruby 1.9.1 Gem/driver:ruby-mysql 2.9.2 MySQL 5.1.37-1ubuntu5.1 ^ all 32 bit versions on a 32bit ubuntu distro I am getting about 1-2 inserts per second, pretty slow. I know a lot of people will suggest to change drivers, but that means I have some refactoring and resting to do. So I would really appreciate any help, but please if you do recomend that at least say why you do (eg: if you have used ruby-mysql x.x.x before and found another mysql driver to be better).ruby-mysql 2.9.2 What I would like to know: How can I improve performance with ruby-mysql 2.9.2 If and only if I cannot do this with ruby-mysql 2.9.2, what should I do?

    Read the article

  • Unable to run WCAT against DotNetNuke with NTLM authentication

    - by David Neale
    I have a ubr file setup to stress test an internal DotNetNuke site with WCAT: transaction { id = "Intranet Home Page"; weight = 1000; cookies{clear = true;} sleep{delay = rand("1","500");} request { url = "/"; statuscode = 401; } request { url = "/"; authentication = ntlm; username = "mydomain\\accountname"; password = "password"; statuscode = 200; } close{ method = reset;} } When running this (wcat.wsf -run -clients localhost -s myserver -t test.ubr -f settings.ubr -x) I simply get lots of error 500s: 2010-03-08 10:29:31 192.168.11.239 GET / - 80 - 192.168.52.139 - 401 2 2148074254 2010-03-08 10:29:31 192.168.11.239 GET / - 80 - 192.168.52.139 - 401 1 0 2010-03-08 10:29:31 192.168.11.239 GET /Default.aspx - 80 mydomain\myaccount 192.168.52.139 - 500 0 0 DNN is reporting these errors as: AssemblyVersion: 5.2.3 PortalID: 0 PortalName: My Company UserID: -1 UserName: ActiveTabID: 39 ActiveTabName: Home RawURL: /Default.aspx AbsoluteURL: /Default.aspx AbsoluteURLReferrer: UserAgent: DefaultDataProvider: DotNetNuke.Data.SqlDataProvider, DotNetNuke.SqlDataProvider ExceptionGUID: 28d8821f-1ef2-41db-8a65-d33e97a69130 InnerException: *Unhandled Error:* FileName: FileLineNumber: 0 FileColumnNumber: 0 Method: DotNetNuke.Authentication.ActiveDirectory.HttpModules.AuthenticationModule.OnAuthenticateRequest StackTrace: Message: System.Exception: Unhandled Error: --- System.NullReferenceException: Object reference not set to an instance of an object. at DotNetNuke.Authentication.ActiveDirectory.HttpModules.AuthenticationModule.OnAuthenticateRequest(Object s, EventArgs e) at System.Web.HttpApplication.SyncEventExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) --- End of inner exception stack trace --- Source: Server Name: MYSERVER It seems to be losing the username somehow.

    Read the article

  • Fancybox "close" hangs/delays in IE7/8

    - by Kerri
    I'm having an issue with IE7/8 only on a development site: when closing the Fancybox, there is a major delay, sometimes about ten seconds or so, sometimes much longer (like a minute). Some things that might be relevant: • Using fancybox 1.3.1 • Works perfectly on all other browsers (FF, Safari, Opera, Chrome) • The loaded iframe contains a flash "virtual tour" • There are no errors reported in IE's Dev Toolbar or in DebugBar • The fancybox renders perfectly in IE, and after it has closed, there is not a problem loading it again. The closing seems to be the only issue. (That, and that it crashed the client's browser once, but I'm inclined to believe that had more to do with the content of the iframe than fancybox). I changed the link to the iFrame to something simpler (google), and it closed with no problem. So it does seem to have something to do with a conflict with the content of the iframe. The call: $("a#tourbox").fancybox({ "width": 750, "height" : 575, "autoScale": false, "type": "iframe" }); The HTML: <a id="tourbox" href="http://tour.circlepix.com/tour.htm?id=670335"><img src="sites/all/themes/removed/images/banquets-vtour.jpg" alt="Virtual Tour" /></a> Here's a link to the page with the problem: http://s93571.gridserver.com/banquets Click on the "Go to 360° Virtual Tour" image. Here's the page it loads: http://tour.circlepix.com/tour.htm?id=670335 I'd greatly appreciate any clues or ideas of what might be the issue. I couldn't find any other discussions with a similar problem. Thanks for any insights!

    Read the article

  • CCSprite: setTexture doesn't work when the sprite is rendered using a CCSpriteSheet

    - by srikanth rongali
    My code is in cocos2d. I am getting this error in my code. To get the fast animation I used CCSpriteSheet CCSpriteSheet *danceSheet = [CCSpriteSheet spriteSheetWithFile:@"new1.png"]; [self addChild:danceSheet]; CCSprite *danceSprite = [CCSprite spriteWithTexture:danceSheet.texture rect:CGRectMake(0, 0, 119, 320)]; [danceSheet addChild:danceSprite]; danceSprite.position = ccp(danceSprite.contentSize.width/2,danceSprite.contentSize.height/2); CCAnimation *danceAnimation = [CCAnimation animationWithName:@"dance" delay:0.1f]; int frameCount = 0; for (int x = 0; x < 13; x++) { // create an animation frame CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:danceSheet.texture rect:CGRectMake(x*119,0,119,320) offset:ccp(0,0)]; [danceAnimation addFrame:frame]; frameCount++; NSLog(@"frameCount value: %d", frameCount); if (frameCount == 13) break; } CCAnimate *danceAction = [CCAnimate actionWithAnimation:danceAnimation restoreOriginalFrame:NO ]; [danceSprite runAction:danceAction]; But when I touched the screen it is giving the error CCSprite: setTexture doesn't work when the sprite is rendered using a CCSpriteSheet

    Read the article

  • When does a PHP <5.3.0 daemon script receive signals?

    - by MidnightLightning
    I've got a PHP script in the works that is a job worker; its main task is to check a database table for new jobs, and if there are any, to act on them. But jobs will be coming in in bursts, with long gaps in between, so I devised a sleep cycle like: while(true) { if ($jobs = get_new_jobs()) { // Act upon the jobs } else { // No new jobs now sleep(30); } } Good, but in some cases that means there might be a 30 second lag before a new job is acted upon. Since this is a daemon script, I figured I'd try the pcntl_signal hook to catch a SIGUSR1 signal to nudge the script to wake up, like: $_isAwake = true; function user_sig($signo) { global $_isAwake; daemon_log("Caught SIGUSR1"); $_isAwake = true; } pcntl_signal(SIGUSR1, 'user_sig'); while(true) { if ($jobs = get_new_jobs()) { // Act upon the jobs } else { // No new jobs now daemon_log("No new jobs, sleeping..."); $_isAwake = false; $ts = time(); while(time() < $ts+30) { sleep(1); if ($_isAwake) break; // Did a signal happen while we were sleeping? If so, stop sleeping } $_isAwake = true; } } I broke the sleep(30) up into smaller sleep bits, in case a signal doesn't interrupt a sleep() command, thinking that this would cause at most a one-second delay, but in the log file, I'm seeing that the SIGUSR1 isn't being caught until after the full 30 seconds has passed (and maybe the outer while loop resets). I found the pcntl_signal_dispatch command, but that's only for PHP 5.3 and higher. If I were using that version, I could stick a call to that command before the if ($_isAwake) call, but as it currently stands I'm on 5.2.13. On what sort of situations is the signals queue interpreted in PHP versions without the means to explicitly call the queue parsing? Could I put in some other useless command in that sleep loop that would trigger a signal queue parse within there?

    Read the article

  • Fade out when user leaves page — jquery

    - by Tom Julian Hume
    I have some simple page transitions that fade in, once the user has landed. However, I'm also trying to make the same page fade out, when the user leaves. I have found a few solutions, but they appeared to use delay(). Are there any that don't? Thanks for any help, (I'm new to this, mind!) Tom :) I am currently using this code: $(document).ready( function(){ $( 'body' ).fadeIn(2000); $('#stop').click(function (e) { e.preventDefault(); }); $('#clients').click(function() { $("#projectinfo").slideUp('slow'); $("#us").fadeOut('slow'); $("ul").fadeToggle('slow'); }); $('#information').click(function() { $("#projectinfo").slideUp('slow'); $("ul").fadeOut('slow'); $("#us").fadeToggle('slow'); }); $('#question').click(function() { $("#projectinfo").slideToggle('slow'); }); $('#question').hover(function() { $("#projectinfo").slideToggle('slow'); }); $("a").click(function(event){ event.preventDefault(); linkLocation = this.href; $("body").fadeOut(1000, redirectPage); }); function redirectPage() { });

    Read the article

  • Problem using AVAudioRecorder.

    - by tek3
    Hi all, I am facing a strange problem with AVAudioRecorder. In my application i need to record audio and play it. I am creating my player as : if(recorder) { if(recorder.recording) [recorder stop]; [recorder release]; recorder = nil; } NSString * filePath = [NSHomeDirectory() stringByAppendingPathComponent: [NSString stringWithFormat:@"Documents/%@.caf",songTitle]]; NSDictionary *recordSettings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0],AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleIMA4],AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax],AVEncoderAudioQualityKey,nil]; recorder = [[AVAudioRecorder alloc] initWithURL: [NSURL fileURLWithPath:filePath] settings: recordSettings error: nil]; recorder.delegate = self; if ([recorder prepareToRecord] == YES){ [recorder record]; I am releasing and creating player every time i press record button. But the problem is that ,AVAudiorecorder is taking some time before starting to record , and so if i press record button multiple times continuously ,my application freezes for some time. The same code works fine without any problem when headphones are connected to device...there is no delay in recording, and the app doesn't freeze even if i press record button multiple times. Any help in this regard will be highly appreciated. Thanx in advance.

    Read the article

  • Designing a fluid Javascript interface to abstract away the asynchronous nature of AJAX

    - by Anurag
    How would I design an API to hide the asynchronous nature of AJAX and HTTP requests, or basically delay it to provide a fluid interface. To show an example from Twitter's new Anywhere API: // get @ded's first 20 statuses, filter only the tweets that // mention photography, and render each into an HTML element T.User.find('ded').timeline().first(20).filter(filterer).each(function(status) { $('div#tweets').append('<p>' + status.text + '</p>'); }); function filterer(status) { return status.text.match(/photography/); } vs this (asynchronous nature of each call is clearly visible) T.User.find('ded', function(user) { user.timeline(function(statuses) { statuses.first(20).filter(filterer).each(function(status) { $('div#tweets').append('<p>' + status.text + '</p>'); }); }); }); It finds the user, gets their tweet timeline, filters only the first 20 tweets, applies a custom filter, and ultimately uses the callback function to process each tweet. I am guessing that a well designed API like this should work like a query builder (think ORMs) where each function call builds the query (HTTP URL in this case), until it hits a looping function such as each/map/etc., the HTTP call is made and the passed in function becomes the callback. An easy development route would be to make each AJAX call synchronous, but that's probably not the best solution. I am interested in figuring out a way to make it asynchronous, and still hide the asynchronous nature of AJAX.

    Read the article

  • How to use SSL3 instead of TLS in a particular HttpWebRequest?

    - by Anton Tykhyy
    My application has to talk to different hosts over https, and the default setting of ServicePointManager.SecurityProtocol = TLS served me well up to this day. Now I have some hosts which (as System.Net trace log shows) don't answer the initial TLS handshake message but keep the underlying connection open until it times out, throwing a timeout exception. I tried setting HttpWebRequest's timeout to as much as 5mins, with the same result. Presumably these hosts are waiting for an SSL3 handshake since both IE and Firefox are able to connect to these hosts after a 30-40 seconds' delay. There seems to be some fallback mechanism in .NET which degrades TLS to SSL3, but it doesn't kick in for some reason. FWIW, here's the handshake message my request is sending: 00000000 : 16 03 01 00 57 01 00 00-53 03 01 4C 12 39 B4 F9 : ....W...S..L.9.. 00000010 : A3 2C 3D EE E1 2A 7A 3E-D2 D6 0D 2E A9 A8 6C 03 : .,=..*z>......l. 00000020 : E7 8F A3 43 0A 73 9C CE-D7 EE CF 00 00 18 00 2F : ...C.s........./ 00000030 : 00 35 00 05 00 0A C0 09-C0 0A C0 13 C0 14 00 32 : .5.............2 00000040 : 00 38 00 13 00 04 01 00-00 12 00 0A 00 08 00 06 : .8.............. 00000050 : 00 17 00 18 00 19 00 0B-00 02 01 00 : ............ Is there a way to use SSL3 instead of TLS in a particular HttpWebRequest, or force a fallback? It seems that ServicePointManager's setting is global, and I'd really hate to have to degrade the security protocol setting to SSL3 for the whole application.

    Read the article

  • Nonblocking Tcp server

    - by hoodoos
    It's not a question really, i'm just looking for some guidelines :) I'm currently writing some abstract tcp server which should use as low number of threads as it can. Currently it works this way. I have a thread doing listening and some worker threads. Listener thread is just sits and wait for clients to connect I expect to have a single listener thread per server instance. Worker threads are doing all read/write/processing job on clients socket. So my problem is in building efficient worker process. And I came to some problem I can't really solve yet. Worker code is something like that(code is really simple just to show a place where i have my problem): List<Socket> readSockets = new List<Socket>(); List<Socket> writeSockets = new List<Socket>(); List<Socket> errorSockets = new List<Socket>(); while( true ){ Socket.Select( readSockets, writeSockets, errorSockets, 10 ); foreach( readSocket in readSockets ){ // do reading here } foreach( writeSocket in writeSockets ){ // do writing here } // POINT2 and here's the problem i will describe below } it works all smothly accept for 100% CPU utilization because of while loop being cycling all over again, if I have my clients doing send-receive-disconnect routine it's not that painful, but if I try to keep alive doing send-receive-send-receive all over again it really eats up all CPU. So my first idea was to put a sleep there, I check if all sockets have their data send and then putting Thread.Sleep in POINT2 just for 10ms, but this 10ms later on produces a huge delay of that 10ms when I want to receive next command from client socket.. For example if I don't try to "keep alive" commands are being executed within 10-15ms and with keep alive it becomes worse by atleast 10ms :( Maybe it's just a poor architecture? What can be done so my processor won't get 100% utilization and my server to react on something appear in client socket as soon as possible? Maybe somebody can point a good example of nonblocking server and architecture it should maintain?

    Read the article

  • Reading a Serial Port - Ignore portion of data written to serial port for certain time

    - by farmerjoe
    I would like to read data coming and Arduino on a serial port on intervals. So essentially something like Take a reading Wait Take a reading Wait Take ... etc. The problem I am facing is that the port will buffer its information so as soon as I call a wait function the data on the serial port will start buffering. Once the wait function finishes I try and read the data again but I am reading from the beginning of the buffer and the data is not current anymore, but instead is the reading taken at roughly the time the wait function began. My question is whether there is a way that I am unaware of to ignore the portion of data read in during that wait period and only read what is currently being delivered on the serial port? I have this something analogous to this so far: import serial s = serial.Serial(path_to_my_serial_port,9600) while True: print s.readline() time.sleep(.5) For explanation purposes I have the Arduino outputting the time since it began its loop. By the python code, the time of each call should be a half second apart. By the serial output the time is incrementing in less than a millisecond. These values do not change regardless of the sleep timing. Sample output: 504 504 504 504 505 505 505 ... As an idea of my end goal, I would like to measure the value of the port, wait a time delay, see what the value is then, wait again, see what the value is then, wait again. I am currently using Python for this but am open to other languages.

    Read the article

  • CATiledLayer blanking tiles before drawing contents

    - by Greg Plesur
    All, I'm having trouble getting behavior that I want from CATiledLayer. Is there a way that I can trigger the tiles to redraw without having the side-effect that their areas are cleared to white first? I've already subclassed CATiledLayer to set fadeDuration to return 0. To be more specific, here are the details of what I'm seeing and what I'm trying to achieve: I have a UIScrollView with a big content size...~12000x800. Its content view is a UIView backed by a CATiledLayer. The UIView is rendered with a lot of custom-drawn lines Everything works fine, but the contents of the UIView sometimes change. When that happens, I'd like to redraw the tiles as seamlessly as possible. When I use setNeedsDisplay on the view, the tiles redraw but they are first cleared to white and there's a fraction-of-a-second delay before the new content is drawn. I've already subclassed CATiledLayer so that fadeDuration is set to 0. The behavior that I want seems like it should be possible...when you zoom in on the scrollview and the content gets redrawn at a higher resolution, there's no blanking before the redraw; the new content is drawn right on top of the old one. That's what I'm looking for. Thanks; I appreciate your ideas. Update: Just to follow up - I realized that the tiles weren't being cleared to white before the redraw, they're being taken out entirely; the white that I was seeing is the color of the view that's beneath my CATiledLayer-backed view. As a quick hack/fix, I put a UIImageView beneath the UIScrollView, and before triggering a redraw of the CATiledLayer-backed view I render its visible section into the UIImageView and let it show. This smooths out the redraw significantly. If anyone has a better solution, like keeping the redraw-targeted tiles from going away before being redrawn in the first place, I'd still love to hear it.

    Read the article

  • jQuery cycle plugin customizing

    - by spirax
    I'm using the jQuery Cycle plugin to start a slidshow of images when hovering over the initial image. This works fine. What I want after that is to have the slideshow stop when hovered off, and have a manual slideshow (next/prev buttons) start. This currently works, but the slideshow starts from the beginning each time it's initialized. I want it to begin at the current image that's loaded. I was playing around with getting the image's index from the DOM (as it's the only one with display:block) and using the option 'startingSlide' to resume it, but my index keeps returning as -1. jQuery('#home-menu li').hover(function() { setImages(jQuery(this).attr('title'), jQuery(this).find('.subtitle').text()); jQuery('#main .blog #projects .gallery .slideshow').cycle( { fx: 'scrollHorz', easing: 'easeOutBounce', speed: 2000, delay: 0 }); }, function() { // Before loading the images for the clickable slideshow, find the current image in the DOM array to use as the starting position slideshowStart = jQuery('.gallery .slideshow img:visible').index(this); console.log('Index: ' + slideshowStart); setImages(jQuery(this).attr('title'), jQuery(this).find('.subtitle').text()); jQuery('#main .blog #projects .gallery .slideshow').cycle('stop').cycle( { fx: 'scrollHorz', easing: 'easeOutBounce', startingSlide: slideshowStart, speed: 2000, timeout: 0, next: "#main .blog #projects .gallery span.span2", prev: "#main .blog #projects .gallery span.span1" }); }); setImages() just loads images into the DOM based on what li is being hovered over. Nothing special there. I want the image to be resumed when hovered over and hovered off. I've left out the resume part for hover on for the moment while I was trying to get it working - In case you were wondering.

    Read the article

  • running bash scripts in php

    - by HDawg
    I have two computers. On the first computer I have apache running with all my web code. On the second computer I have large amounts of data stored with a retrieval script (the script usually takes hours to run). I am essentially creating a web UI to access this data without any time delay. so I call: exec("bash initial.bash"); this is a driver script that is in my Apache folder. It calls the script on the other computer. calling: ssh otherMachine temp.bash& this script invokes the data retrieval script on the second computer. If I call initial.bash in the terminal, everything works smoothly and successfully, but if I call it in my PHP file, then all my commands in initial.bash run, with the exception of ssh otherMachine temp.bash&. I put the & at the end of that, so that temp.bash will run in the background, since it does take a few hours to complete. I am not sure why the nested script is not running when invoked by Apache. Is there a better alternative than using exec or shell_exec to call a script, which ultimately calls another script. The reason I don't call a script on the second machine directly is because of the time it takes the program to run. Shell_exec does not render the php page until the script is complete.

    Read the article

  • Why isn’t my autoreleased object getting released?

    - by zoul
    Hello. I am debugging a weird memory management error and I can’t figure it out. I noticed that some of my objects are staying in memory longer than expected. I checked all my memory management and finally got to the very improbable conclusion that some of my autorelease operations don’t result in a release. Under what circumstances is that possible? I created a small testing Canary class that logs a message in dealloc and have the following testing code in place: NSLog(@"On the main thread: %i.", [NSThread isMainThread]); [[[Canary alloc] init] autorelease]; According to the code we’re really on the main thread, but the dealloc in Canary does not get called until much later. The delay is not deterministic and can easily take seconds or more. How is that possible? The application runs on a Mac, the garbage collection is turned off (Objective-C Garbage Collection is set to Unsupported on the target.) I am mostly used to iOS, is memory management on OS X different in some important way?

    Read the article

< Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >