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  • What's the canonical process for backing up a website?

    - by Walkerneo
    This is going to sound terrible, but bear with me. I currently have a cron job that does a mysql dump, a git add all and commit, and a git push to bitbucket. I set this up almost a year ago, when I didn't know much about git, backups, and general web development and administration. I haven't had the time to fix this and do it properly, but the repo has now grown quite big from accumulating large temporary files from my forum, so now I have to do something and I want to do it properly this time around. What processes do semi-large websites and personal site admins use for backing up server content? Based on what I've learned since I set this up, what I'm currently think of doing is: Making changes on a development domain and committing the code frequently Archiving the entire site after a successful deployment from the development domain Having automatic daily database and user-content backups. I still like the idea of backing up sqldumps with git, though. I know git isn't a backup tool and that this is beyond its purpose, but the textual queries that are exported would be easily managed by git and would save a lot of space in archives.

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  • Is constantly looking for code examples a sign of a bad developer?

    - by Newly Insecure
    I am a CS student with several years of experience in C and C++, and for the last few years I've been constantly working with Java/Objective C doing app development and now I have switched to web development and am mainly focused on ruby on rails and I came to the realization that (as with app development , really) I reference other code way too much. I constantly Google functionality for lots of things I imagine I should be able to do from scratch and it's really cracked my confidence a bit. Basic fundamentals are not an issue, I hate to use this as an example but I can run through javabat in both java/python at a sprint - obviously not an accomplishment and but what I mean to say is I have a strong base for the fundamentals I think? I know what I need to use typically but reference syntax constantly. Would love some advice and input on this, as it has been holding me back pretty solidly in terms of looking for work in this field even though I'm finishing my degree. My main reason for asking is not really about employment, but more that I don't want to be the only guy at a hackathon not hammering out nonstop code and sitting there with 20 Google/github tabs open, and I have refrained from attending any due to a slight lack of confidence... Is a person a bad developer by constantly looking to code examples for moderate to complex tasks?

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  • In a team practicing Domain Driven Design, should the whole team participate in Stakeholder meetings?

    - by thirdy
    In my experience, a Software Development Team that comprises: 1 Project Manager 1 Tech Lead 1 - 2 Senior Dev 2 - 3 Junior Dev (Fresh grad) Only the Tech Lead & PM (and/or Senor Dev/s) will participate in a meeting with Clients, Domain Experts, Client's technical resource. I can think of the ff potential pitfalls: Important info gets lost Human error (TL/PM might forgot to disseminate info due to pressure or plain human error) Non-verbal info (maybe a presentation using a diagram presented by Domain Expert) Maintaining Ubiquitous language is harder to build since not all team members get to hear the non-dev persons Potential of creative minds are not fully realized (Personally, I am more motivated to think/explore when I am involved with these important meetings) Advantages of this approach: Only one point of contact Less time spent on meetings? Honestly, I am biased & against this approach. I would like to hear your opinions. Is this how you do it in your team? Thanks in advance!

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  • What are the advantages and limitations of using Qt for game development? [on hold]

    - by Gagege
    I know there is already a thread asking for example 3d games written using Qt. What I'd like to have a discussion about is whether or not Qt is a good framework for game development. In my experience Qt is a joy to work with and thanks to QML and QML/3d it's looking like it could be a viable framework for game development. The thought of using signals and slots for gamedev is exciting. I'd like to hear some opinions on Qt in general as a game development platform. What are it's limitations? What are it's advantages? Edit: I found an official Qt game development forum.

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  • Choosing approach for an IM client-server app

    - by John
    Update: totally re-wrote this to be more succint. I'm looking at a new application, one part of which will be very similar to standard IM clients, i.e text chat, ability to send attachments, maybe some real-time interaction like a multi-user whiteboard. It will be client-server, i.e all traffic goes through my central server. That means if I want to support cross-communication with other IM systems, I am still free to pick any protocol for my own client<--server communication - my server can use XMPP or whatever to talk to other systems. Clients are expected to include desktop apps, but probably also browser-based as well either through Flex/Silverlight or HTML/AJAX. I see 3 options for my own client-server communication layer: XMPP. The benefits are clients already exist as do open-source servers. However it requires the most up-front research/learning and also appears like it might raise legal issues due to GPL. Custom sockets. A server app makes connections with the clients, allowing any text/binary data to be sent very fast. However this approach requires building said server from scratch, and also makes a JS client tricky Servlets (or similar web server). Using tried and tested Java web-stack, clients send HTTP requests similar to AJAX-based websites. The benefit is the server is easy to write using well-established technologies, and easy to talk to. But what restrictions would this bring? Is it appropriate technology for real-time communication? Advice and suggests are welcome, especially what pros and cons surround using a web-server approach as compared to a socket-based approach.

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  • What's the proper approach for writing multi-path "story" flows?

    - by Basiclife
    Hi, I wonder if you can help me. I'm writing a game (2d) which allows players to take multiple routes, some of which branch/merge - perhaps even loop. Each section of the game will decide which section is loaded next. I'm calling each section an IStoryElement - And I'm wondering how best to link these elements up in a way that is easily changed/configured and at the same time, graphable I'm going to have an engine/factory assembly which will load the appropriate StoryElement(s) based on various config options. I initially planned to give each StoryElement a NextElement() As IStoryElement property and a Completed() event. When the vent fires, the engine reads the NextElement property to find the next StoryElement. The downside to this is that if I ever wanted to graph all the routes through the game, I would be unable to - I couldn't determine all possible targets for each StoryElement. I considered a couple of other solutions but they all feel a little clunky - eg Do I need an additional layer of abstraction? ie StoryElementPlayers or similar - Each one would be responsible for stringing together multiple StoryElement perhaps a Series and a ChoicePlayer with each responsible for graphing its own StoryElement - But this will just move the problem up a layer. In short, I need some way of emulating a simple but dynamic workflow (but I'd rather not actually use WWF). Is there a pattern for something this simple? All the ones I've managed to find relate to more advanced control flow (parallel processing, etc.)

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  • Looking for an approach to program a mobile website for any device. Are there any?

    - by ChrisBenyamin
    My wish is to know how I can program a mobile website, that fit to all mobile phones. Are there any special approaches to recognize a device and render the code according to it? Which tools and coding languages are required? My first thought was to hold the website in XML, which would be parsed depending on the device. You have to consider old phones, even devices with only wap support. For example: The mobile website has to recognize Nokia N75 and render/send the code that looks optimal for this device. Same thing with an iPhone or a Motorola Razr.

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  • SharePoint 2013 Developer Ramp-Up - Part 1

    Today I had a little spare time during the morning hours and I decided that after checking MVA that I'm going to query the available course material over at Pluralsight. Wow, thanks to fantastic corporations and acquisitions there are lots of courses available. Nicely split by SharePoint version as well as particular interest group. Additionally, I found a couple of online blogs and community sites that I'm going to visit regularly during the next couple of weeks. Today's resource(s) Of course, I'm "all in" for the latest developer resources: SharePoint 2013 Developer Ramp-Up - Part 1 - Understanding the Platform and Developer Experience SharePoint 2013 Developer Ramp-Up - Part 2 SharePoint 2013 Developer Ramp-Up - Part 3 SharePoint 2013 Developer Ramp-Up - Part 4 SharePoint 2013 Developer Ramp-Up - Part 5 SharePoint 2013 Developer Ramp-Up - Part 6 I guess, I'm going to stick to the Pluralsight library until the end of this week. We'll see... Anyway, apart from the video material I came across a couple of other websites which I'd like to list here, too. That's mainly for personal reference instead of bookmarking in the browser, I'll use my own blog for that purpose. Atkinson's SharePoint Blog Düsseldorfer Jung Doerflers SharePoint Blog SharePoint Community Absolute SharePoint The links are in no preferential order and I added them as soon as I found them. Most probably, I'm going to report about specific articles from those resources during this challenge. So, stay tuned and I try to provide more details on certain topics. Takeaway First contact with the 'real stuff' in order to get an idea about software development in Microsoft SharePoint and beyond. Unfortunately and as already expected, the marketing department over at Microsoft seemed to have nothing better to do than to invent new names and baptise literally the same product with every release. Luckily, the release cycles between versions have been three years (roughly) - 2007, 2010, and 2013. Nonetheless, there will be a lot of version-specfic issues to tackle during this learning phase. Especially, when it's about historical expressions like 'WSS'* like I had it yesterday... It's going to be exciting and demanding to catch up with roughly 6-7 years of development and changes. Okay, let's face it. * WSS stands for Windows SharePoint Services 3.0 which forms the 'core engine' of SharePoint 2007. Part 1 of Andrew Connell's series on SharePoint 2013 for developers provides a brief history and overview of the various product names and their relation to the actual SharePoint version. I guess, I might create a cheat-sheet or something comparable in order to reduce the level of confusion while reading through other material: SharePoint 2007 (aka SharePoint v3 aka SharePoint 12) Windows SharePoint Services (WSS) 3.0 Microsoft Office SharePoint Server (MOSS) 2007 .NET Framework 3.0, 32-bit or 64-bit OS SharePoint 2010 (aka SharePoint v4 aka SharePoint 14) Microsoft SharePoint Foundation (SPF) 2010 Microsoft SharePoint Server (SPS) 2010 .NET Framework 3.5 SP1, 64-bit OS only SharePoint 2013 Microsoft SharePoint Foundation (SPF) 2013 Microsoft SharePoint Server (SPS) 2013 .NET Framework 4.5, 64-bit OS only After this quick excursion it is getting more interesting. SharePoint 2013 has a number of Development Practices and Techniques under the hood, and it will be quite a decision process depending on the task requirements to choose the correct path to go. At the moment, the following two options seem to be my future fields of operation: Client-Side Object Model (CSOM) REST API and OData syntax As part of my job assignment, I see myself developing within Visual Studio 2012/2013. Most probably the client development in C# will be using CSOM but of course I'll keep an eye on the REST API, too. JavaScript has quite a momentum since a while and it would a shame to ignore this type of opportunity and possibilities.

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  • Web Developer - How to enhance my skillset?

    - by atif089
    First of all pardon my English. I am not a native English speaker I have been a Web Developer for the past 4 years. In these 4 years I have spent my time on the internet to learn things. My current skillset comprises of HTML CSS PHP MySQL jQuery (I would not say js and rather say jQuery because I am good at using jQuery and bad with plain javascript.) The above things seemed like an easier part of my life as I quickly learned them. But now I would really like to enhance my skillset and I am pretty confused which way to move ahead considering that I have to learn things using the web and references on my own. Design My first option is towards design. Shall I get started with design and start using Adobe Illustrator, Photoshop, Flash, Flex. Designing along with my previous skills looks like a money maker to me. As both are co-related to each other when web design is considered. And its easier to learn the first 2 and I hope I can get tutorials for the last 2 as well. Marketing A lot of my existing clients asked me if I do SEO. So this looked as a good field to me as well. I cannot estimate the scope of SEO but I assume it has a long future. Since I am business minded as well and there are a lot of tutorials around, should I start with SEO, SEM, Social Media, PPC or whatever it consists of. Software Development The complex plight and hardest thing (perhaps) but the easiest way to find a decent job in my location. If I go for software development what platform should be that I should be ideally going after? Should it be C# for windows development, or ASP.NET (once again enhances my skill set), J2EE (there are a lot of jobs for J2EE developers here) or plain C and C++. Also I think it is difficult to learn software languages right from Hello World, using internet? I have no clue how I learned PHP but I am sort of a pro now, but these other languages seems like a disaster to me? I cant figure out the reason if its because PHP is easier or there was a lot of tutorials around for PHP. Anyways is it also possible to learn software development right from Hello World using the web? Database / Server (Linux) / Network Administration Seems like a job with a decent pay but less number of jobs and a bit harder to learn online. (not sure) What should be the right track I should move ahead. P.S - Age is not a constraint for me as I am between 20-21, and I come from an IT background. I know quite little basics about C (upto structures) C++ (upto objects, I was not able to understand templates) Core Java (some basics and OOP concept) RDBMS Visual Basic 6 (used to do this long back) UNIX (a bunch of commands like who, finger, chmod, ls and a bit of #bash) Or is there anything else that I left out? I need you guys to please give me a feedback and the reason why I should select that field.

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  • Seperation of project responsibilities in new project

    - by dreza
    We have very recently started a new project (MVC 3.0) and some of our early discussion has been around how the work and development will be split amongst the team members to ensure we get the least amount of overlap of work and so help make it a bit easier for each developer to get on and do their work. The project is expected to take about 6 months - 1 year (although not all developers are likely to be on and might filter off towards the end), Our team is going to be small so this will help out a bit I believe. The team will essentially consist of: 3 x developers (1 a slightly more experienced and will be the lead) 1 x project manager / product owner / tester An external company responsbile for doing our design work General project/development decisions so far have included: Develop in an Agile way using SCRUM techniques (We are still very much learning this approach as a company) Use MVVM archectecture Use Ninject and DI where possible Attempt to use as TDD as much as possible to drive development. Keep our controllers as skinny as possible Keep our views as simple as possible During our discussions two approaches have been broached as too how to seperate the workload given our objectives outlined above. OPTION 1: A framework seperation where each person is responsible for conceptual areas with overlap and discussion primarily in the integration areas. The integration areas would the responsibily of both developers as required. View prototypes (**Graphic designer**) | - Mockups | Views (Razor and view helpers etc) & Javascript (**Developer 1**) | - View models (Integration point) | Controllers and Application logic (**Developer 2**) | - Models (Integration point) | Domain model and persistence (**Developer 3**) PROS: Integration points are quite clear and so developers can work without dependencies on others fairly easily Code practices such as naming conventions and style is more easily managed in regards to consistancy as primarily only one developer will be handling an area CONS: Completion of an entire feature becomes a bit grey as no single person is responsible for an entire feature (story?) A person might not have a full appreciation for all areas of the project and so code overlap might be lacking if suddenly that person left. OPTION 2: A more task orientated approach where each person is responsible for the completion of the entire task from view - controller - model. PROS: A person is responsible for one entire feature so it's "complete" state can be clearly defined Code overlap into different areas will occur so each individual has good coverage over the entire application CONS: Overlap of development will occur in all the modules and developers can develop/extend without a true understanding of what the original code owner was intending. This could potentially lead more easily to code bloat? Following a convention might be harder as developers are adding to all areas of the project If a developer sets up a way of doing things would it be harder to enforce the other developers to follow that convention or even build on it (or even discuss it?). Dunno.. Bugs could more easily be introduced into areas not thought about by the developer It's easier to possibly to carry a team member in so far as one member just hacks code together to complete a task whilst another takes time to build a foundation that could be used by others and so help make future tasks easier i.e. starts building a framework? QUESTION: As it might appear I'm more in favor of option 1, however I'm interested to see how others might have approached this or what is the standard or best or preferred way of undertaking a project. Or indeed any different approach to handling this?

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  • Learning XNA for Game Development. Is it worth It?

    - by Nipuna Silva
    It seems that most of the popular games in the world are developed using C++. But Microsoft's game platform, XNA Studio is based on programming in C# and I didn't find any popular game which was developed using XNA. Also there are fewer Ebooks you find on XNA and even the google search for a problem won't give you much help. Does people doesn't use XNA as a gaming platform? Is it worth learning XNA for game development or should I consider some other platform?

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  • How do I setup a Python development environment on Linux ?

    - by Rob Sobers
    I'm a .NET developer who knows very little about Python, but want to give it a test drive for a small project I'm working on. What tools and packages should I install on my machine? I'm looking for a common, somewhat comprehensive, development environment. I'll likely run Ubuntu 9.10, but I'm flexible. If Windows is a better option, that's fine too.

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  • How to detect that azure application is running development fabric?

    - by Hasan Khan
    How can I reliability detect whether my Azure application is running in development fabric and not in 'the cloud' ? RoleEnvironment.IsAvailable is true for both. I want something that is true in only one case. I'm asking this because I want users of my library to be able to use my library for free in dev fabric. Hence manually putting seperate identifier or flag in config file and keeping two configs for dev and deploy is not feasible.

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  • What areas of computer science are particularly relevant to mobile development?

    - by MalcomTucker
    This isn't a platform specific question - rather I'm interested in the general platform independent areas of computer science that are particularly relevant to mobile applications development. For example, things like compression techniques, distributed synchronisation algorithims etc.. what theoretical concepts have you found relevant, useful or enabling when building mobile apps?

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  • PDF Text Extraction Approach Using OCR

    - by Jon
    Has anybody attempted to extract text from a PDF using an OCR library and Java? What did you find to be the most reliable library for text extraction. Most of the approaches I've seen (tesseract, GOCR) are C libraries that would require some JNI code to be written. I'm familiar with pdfbox, which is now an Apache incubator project at version 0.8.x, but it's text extraction isn't always accurate. I'm looking for an alternative approach that is somewhat more reliable. I've not tried Asprise JavaPDF yet, in the process of trying that, but wanted to know more about the OCR approach (if it's possible). Any help would be appreciated.

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  • Best approach for authorisation rules

    - by Maciej
    I'm wonder about best approach of implementation auth. rules in Client-Server app using Business Objects. I've noticed common tactic is: - on DB side: implement one role for application, used for all app's users - definition users right and roles and assign users to proper group - Client side: add to Business Object's getters/setters rights checker allowing write / display data for particular user My concern is if this is really good approach from security perspective. It looks DB sends all information to Client, and then client's logic decide what to display or not. So, potentially advanced user can make query from their box and see/change anything. Isn't it?

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  • Long-running transactions structured approach

    - by disown
    I'm looking for a structured approach to long-running (hours or more) transactions. As mentioned here, these type of interactions are usually handled by optimistic locking and manual merge strategies. It would be very handy to have some more structured approach to this type of problem using standard transactions. Various long-running interactions such as user registration, order confirmation etc. all have transaction-like semantics, and it is both error-prone and tedious to invent your own fragile manual roll-back and/or time-out/clean-up strategies. Taking a RDBMS as an example, I realize that it would be a major performance cost associated with keeping all the transactions open. As an alternative, I could imagine having a database supporting two isolation levels/strategies simultaneously, one for short-running and one for long-running conversations. Long-running conversations could then for instance have more strict limitations on data access to facilitate them taking more time (read-only semantics on some data, optimistic locking semantics etc). Are there any solutions which could do something similar?

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  • Closest Approach question for math/physics heads

    - by Kyle
    I'm using a Segment to Segment closest approach method which will output the closest distance between two segments of length. These objects are moving at variable speed each, so even when it succeeds I'm currently using a 10-step method and calculating the distance between 2 spheres as they move along the two segments. So, basically the length of each segment is the object's traverse in the physics step, and the radius is the objects radius. By stepping, I can tell where they collide, and if they collide (Sort of; for the MOST part.).. I get the feeling that there could be something better. While I sort of believe that the first closest approach call is required, I think that the method immediately following it is a TAD weak. Can anyone help me out? I can illustrate this if needed. Thanks alot!

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  • Best approach for building a multiplattform graphical interface for a command-line application

    - by Werner
    Hi, I developed a command line application, whose binary runs in Linux, Windows and Mac OSX. It reads some text input files, but I realize that some special users can not handle this. I would then like to build some kind of graphical interface, where the user only finds buttons and scroll bars for selecting the input parameters, a big "run" button, and then it reads the output of the program and makes some figures. I also need that everything gets finally packed in a single file, which uses only static libraries, so the user just needs to copy the file to his/her machine and run it. I would like to know what is the best open source and multi-platform approach to do this. 10 years ago I played a bit with something similar on DEC machines, so I guess that nowadays the situation has probably improved a bit. P.S. For designing the graphical interface, I am looking for a graphical approach, where you add buttons, scroll bars with the mouse P.S. 2: the interface is really simple, just need less than 10 buttons, 5 text fields and 2 scrolla bars Thanks

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  • Best Approach to process images in Django

    - by primalpop
    I've have an application with Android front end and Django as the back end. As part of the answers here, I'm confused over the approach which I should take to send images to Django Server. I've 2 options at my disposal as Piro pointed out there. 1) Sending images as Multi Part entity 2) Send image as a String after encoding it using Base 64. So I am considering the approach that would make it easy to be processed by Django. The images are small in size (<200kb) and number (<10). Any suggestions or pointers are most welcome.

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