Search Results

Search found 2310 results on 93 pages for 'downloading'.

Page 59/93 | < Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >

  • Debugging ASP.NET Strings Downloaded to Browser

    - by jdk
    I'm downloading a vCard to the browser using Response.Write to output .NET strings with special accented characters. Mime type is text/x-vcard and French characters are appearing wrong in Outlook, for example Montréal;Québec .NET string shows as Montréal Québec in browser. I'm using this vCard code from CodeProject.com I've played with the System.Encoding sample code at the bottom of this linked MSDN page to convert the unicode string into bytes and then write the ascii bytes but then I get Montr?al Qu?bec (progress but not a win). Also I've tried setting content type to both us-ascii and utf-8 of the response. Apparently the vcard file downloads as unicode. If I save it as ASCII text and open in Outlook it's okay. So my assumption is I need to cause download of ASCII but am unsure if I'm doing it wrong or have a misunderstanding of where to start.

    Read the article

  • Amazon S3 Change file download name

    - by Daveo
    I have files stored on S3 with a GUID as the key name. I am using a pre signed URL to download as per S3 REST API I store the original file name in my own Database. When a user clicks to download a file from my web application I want to return their original file name, but currently all they get is a GUID. How can I achieve this? My web app is in salesforce so I do not have much control to do response.redirects all download the file to the web server then rename it due to governor limitations. Is there some HTML redirect, meta refresh, Javascript I can use? Is there some way to change the download file name for S3 (the only thing I can think of is coping the object to a new name, downloading it, then deleting it). I want to avoid creating a bucket per user as we will have a lot of users and still no guarantee each file with in each bucket will have a unique name Any other solutions?

    Read the article

  • How do I setup FitNesse for use with .NET?

    - by Fredrik
    I'm trying to get started with FitNesse for .NET on Windows Vista. In all tutorials I find on the web I'm told to execute the run.bat file, but all i get when downloading the latest release is a .jar-file. When i run this, the filestructure is unpacked and I can reach the fitnesse server by browsing to http://localhost. Now, when I'm trying to set up a test project, according to all documentation I find I'm supposed define the path to fitsharp.dll but I can't find this file anywhere in the filestructure that was set up from the .jar-file. What am I doing wrong? Sincerely, Fredrik

    Read the article

  • Exception on dowloading Pdf file in ASP.NET

    - by Sauron
    I am downloading a Pdf file created by crystal report and I download as ReportDocument repDoc = ( ReportDocument ) System.Web.HttpContext.Current.Session["StudyReportCrystalDocument"]; // Stop buffering the response Response.Buffer = false; // Clear the response content and headers Response.ClearContent(); Response.ClearHeaders(); try { repDoc.ExportToHttpResponse(CrystalDecisions.Shared.ExportFormatType.PortableDocFormat, Response, true, "StudyReport" ); } catch( Exception ex ) { } Eventhough it is working But I got an exception base {System.SystemException} = {Unable to evaluate expression because the code is optimized or a native frame is on top of the call stack.} Can anyone explain what is the reason for this and how to override the exception?

    Read the article

  • How to download images in playframework jobs?

    - by MrROY
    I have a playframework Job class like this: public class ImageDownloader extends Job { private String[] urls; private String dir; public ImageDownloader(){} public ImageDownloader(String[] urls,String dir){ this.urls = urls; this.dir = dir; } @Override public void doJob() throws Exception { if(urls!=null && urls.length > 0){ for (int i = 0; i < urls.length; i++) { String url = urls[i]; //Dowloading } } } } Play(1.2.4) has lots of amazing tools to make things easy. So i wonder whether there's a way to make the downloading easy and beautiful in play ?

    Read the article

  • Objective-C : Trouble with file download

    - by Holli
    I ran in a bit of trouble downloading files with Objective-C. I use the download decideDestinationWithSuggestedFilename from Apples documentation page. http://developer.apple.com/mac/library/documentation/cocoa/conceptual/URLLoadingSystem/Tasks/UsingNSURLDownload.html As long as I want to download just one file it works fine but I want to download an array for files one by one. The problem starts with the second file. Right now my code will trigger the next download itself from the downloadDidFinish Method. Then I will get an unrecognized selector sent to instance error. For me it looks like the NSURLDownload that just finished the download is still in use somehow. Release is called but the must be a problem. If I just put an NSBeep in the downloadDidFinished Method and trigger the next file download manually it works fine. Looks like I have to wait a while till I can start the next download. I know this question is a bit vague but maybe someone got an idea.

    Read the article

  • Continous Build Integration with SourceSafe and Batch Files

    - by CraigS
    I want to create a continuous build integration system for .NET using just Windows batch files and Visual Source Safe. I've come up with the following batch file so far - set ssdir=\\xxxx\vss cd d:\mydir "C:\Program Files\Microsoft Visual SourceSafe\ss.exe" diff "$/sourcedir" -R -Q > diffout.txt This will spit out a file containg lines like "SourceSafe files different from local files" when a change has been made. My challenge is to figure out if those lines are in the file, then do a get and kick off MSBuild if they are. I'd then schedule the batch file to run every 10 minutes or so. Anyone got any thoughts on how to do that? Or any other ways of doing continuous build integration without downloading a complicated build automation system? Update: Happy to use cscript or powershell too, though not really familiar with those environments. My main aim is to avoid installing 3rd party software

    Read the article

  • Send files using Content-Disposition: attachment in parallel

    - by Manos Dilaverakis
    I have a PHP page that sends a file to the browser depending on the request data it receives. getfile.php?get=something sends file A, getfile.php?get=somethingelse sends file B and so on and so forth. This is done like so: header('Content-Disposition: attachment; filename='. urlencode($filename)); readfile($fileURL); It works except it can only send one file at a time. Any other files requested are send in linear fashion. One starts as soon as another finishes. How can I get this to send files in parallel if the user requests another file while one is downloading?

    Read the article

  • can router configuration cause decreasing of download rate?

    - by Behrooz
    my download speed got crazy since i changed the routers IP. but nothing got fixed after "reset factory"ing it. the speed was 1024kb/s(128kB/s) but it is 200kb/s(max) right now. i mean it works good if a request is small(i.e. a HTTP request) but it gets slow if a request has a big response. help me please(it is three days I'm downloading VS2010) http://serverfault.com/questions/135243/ no one on serverfault helped me for posting my question please migrate it to serverfault. thanks.

    Read the article

  • Subclipse plugin doesn't work in Eclipse?

    - by blackicecube
    Hi, even though there was no error when installing Subclipse in Eclipse. I won't see the SVN perspective at all? I have tried with "Eclipse Classic 3.5.1" and with "Eclipse for PHP Developers". After downloading and unzipping the packages I used Eclipse's "Install Software" mechanism to install Subclipse 1.6.x. I followed the steps described here: http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Subclipse_installation_in_eclipse_galileo. But after Eclipse re-starts I don't get any SVN Repository perspective? I have tried to un-install/re-install all the software components many times now. Finally after 3 hours of trying I am giving up. Does anyone have any hint what I am missing? Thanks! Peter

    Read the article

  • MGTwitterEngine - Using getImageAtURL on iPhone

    - by Andrew Malchow
    Essentially, I'm working on asynchronously downloading images and adding them to specific UITableView cells (twitter profile images using MGTwitterEngine from Matt Gemmell). I've looked at general asynchronous download code and must admit, I'm still too much of a noob to understand it well enough to adapt it to my purposes. Instead, I'm attempting to use Gemmell's included getImageAtUrl method to add the images. I have it working to the point that -imageReceived: receives the images for visible cells, however, I'm stuck as to how to include them into the appropriate cells at that point. - (void)imageReceived:(UIImage *)image forRequest:(NSString *)identifier { NSLog(@"Got an image:%@",image); // What goes here? Or elsewhere? } This method is within my main view controller, I also have a custom cell controller where I'm drawing the cell content using Loren Brichter's fast scrolling code. Any help with this MGTwitterEngine method in particular, or with dynamically adding these images to my table cells would be greatly appreciated.

    Read the article

  • Java sound doesn't work under Linux

    - by Cliff
    Help! I'm getting frustrated by the individual hoops I have to go through to eek sound out of my speakers when running Java apps on Linux platforms! I just installed Fedora 12 and after downloading and running the Java Sound Demo I get exceptions. If I run just a vanilla Java program that plays a wav file it runs silently with no sound and no exceptions. Every other app seems to play sound. I also took some advice from this thread in the Ubuntu forums which almost seemed to work. (Installing aoss got rid of the initial exceptions in the sound demo but I still hear nothing when I play.) can somebody help me figure out what's wrong?

    Read the article

  • Streaming server required with JW Player?

    - by Aaron
    Currently, a site I developed plays mp3 files directly in JW Player using the file attribute and public URLs to the mp3 file. This is now an issue with the client for legal reasons, and they now need to stream the audio files so that the users can't open up their cache and nab the files directly after downloading. The JW player site has a bunch of examples for streaming video, but nothing for audio. Is it possible to stream audio files with JW player, and do we have to pay a lot of money for a streaming provider? Is it possible to do on the local php server?

    Read the article

  • VSTO Outlook project

    - by Chris
    I currently have an Outlook 2007 VSTO plug-in which needs to write certain values into the registry. I am programmitically downloading and installing a new stationery into Outlook by saving a htm file into the users App Data folder and then updating the HKEY_CURRENT_USER\Software\Microsoft\Office\12.0\Common\MailSettings\NewTheme registry key which sets which stationery that is currently in use. So far everything is fine for 2007, but I have checked a PC that is running Outlook 2010, and this registry key is in a different spot. Instead of 12.0 as the version it is 14.0, which makes sense. Is there anyway I can determine what version the plugin is installed in, so that I can write the key based on the correct version in the correct location?!? I haven't been able to find anything on this so far, but surely there is a way..?!? Thanks in advance. Chris

    Read the article

  • Sending UDP Packet in C#

    - by DOminik
    Hello everybody! I have a game server (WoW). I want my players to download my custom patches to the game. I've done a program that checks for update/downloading things. I want my program to send a packet to my game server if player have all my patches. I dont need any response from the server, it will handle it, but its another story. So I want to know, how to send a packet to a server. Thank you!

    Read the article

  • qt/wxwidgets third party components?

    - by tkd
    I'm used to working in a Delphi and C# environment which seem to have a rich set of third party components available. I'm currently wanting to do cross-platform programming in C++ using either qt or wxwidgets. Is there a large market for third party components? I was looking at sourceforge and that doesn't seem to show much that is useful (how the hell do you find out what components or features are in a project without downloading the source?). I'm thinking carousel/coverflow components, rich datagrids (like the sort DevExpress provide). Or is this, write your own territory?

    Read the article

  • jQuery pre document ready event

    - by Luke Duddridge
    Hi, I have a list of 179 thumbnail images that I am trying to apply a jQuery lightbox tool to an unorder list of hyper-links. The problem I have is, the jQuery isnt firing until the images have finished downloading, each image is around 23K so on their own, not so big, but as a group this equates to around 4MB. There is a delay on IE (main browser used by clients) of a good 5 seconds before the page has completely downloaded every thumbnail and then allows the jQuery to fire. I have tried putting the jQuery document ready event in various places with no success, and only been able to put a bandaid on by setting the css on the ul to hide using display:none before applying .show() after the lightbox has applied. I was hoping there is a way to make the jQuery scripts fire before all the content has downloaded? Cheers

    Read the article

  • Blackberry Player, custom data source

    - by Alex
    Hello I must create a custom media player within the application with support for mp3 and wav files. I read in the documentation i cant seek or get the media file duration without a custom datasoruce. I checked the demo in the JDE 4.6 but i have still problems... I cant get the duration, it return much more then the expected so i`m sure i screwed up something while i modified the code to read the mp3 file locally from the filesystem. Somebody can help me what i did wrong ? (I can hear the mp3, so the player plays it correctly from start to end) I must support OSs = 4.6. Thank You Here is my modified datasource LimitedRateStreaminSource.java * Copyright © 1998-2009 Research In Motion Ltd. Note: For the sake of simplicity, this sample application may not leverage resource bundles and resource strings. However, it is STRONGLY recommended that application developers make use of the localization features available within the BlackBerry development platform to ensure a seamless application experience across a variety of languages and geographies. For more information on localizing your application, please refer to the BlackBerry Java Development Environment Development Guide associated with this release. */ package com.halcyon.tawkwidget.model; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import javax.microedition.io.Connector; import javax.microedition.io.file.FileConnection; import javax.microedition.media.Control; import javax.microedition.media.protocol.ContentDescriptor; import javax.microedition.media.protocol.DataSource; import javax.microedition.media.protocol.SourceStream; import net.rim.device.api.io.SharedInputStream; /** * The data source used by the BufferedPlayback's media player. / public final class LimitedRateStreamingSource extends DataSource { /* The max size to be read from the stream at one time. */ private static final int READ_CHUNK = 512; // bytes /** A reference to the field which displays the load status. */ //private TextField _loadStatusField; /** A reference to the field which displays the player status. */ //private TextField _playStatusField; /** * The minimum number of bytes that must be buffered before the media file * will begin playing. */ private int _startBuffer = 200000; /** The maximum size (in bytes) of a single read. */ private int _readLimit = 32000; /** * The minimum forward byte buffer which must be maintained in order for * the video to keep playing. If the forward buffer falls below this * number, the playback will pause until the buffer increases. */ private int _pauseBytes = 64000; /** * The minimum forward byte buffer required to resume * playback after a pause. */ private int _resumeBytes = 128000; /** The stream connection over which media content is passed. */ //private ContentConnection _contentConnection; private FileConnection _fileConnection; /** An input stream shared between several readers. */ private SharedInputStream _readAhead; /** A stream to the buffered resource. */ private LimitedRateSourceStream _feedToPlayer; /** The MIME type of the remote media file. */ private String _forcedContentType; /** A counter for the total number of buffered bytes */ private volatile int _totalRead; /** A flag used to tell the connection thread to stop */ private volatile boolean _stop; /** * A flag used to indicate that the initial buffering is complete. In * other words, that the current buffer is larger than the defined start * buffer size. */ private volatile boolean _bufferingComplete; /** A flag used to indicate that the remote file download is complete. */ private volatile boolean _downloadComplete; /** The thread which retrieves the remote media file. */ private ConnectionThread _loaderThread; /** The local save file into which the remote file is written. */ private FileConnection _saveFile; /** A stream for the local save file. */ private OutputStream _saveStream; /** * Constructor. * @param locator The locator that describes the DataSource. */ public LimitedRateStreamingSource(String locator) { super(locator); } /** * Open a connection to the locator. * @throws IOException */ public void connect() throws IOException { //Open the connection to the remote file. _fileConnection = (FileConnection)Connector.open(getLocator(), Connector.READ); //Cache a reference to the locator. String locator = getLocator(); //Report status. System.out.println("Loading: " + locator); //System.out.println("Size: " + _contentConnection.getLength()); System.out.println("Size: " + _fileConnection.totalSize()); //The name of the remote file begins after the last forward slash. int filenameStart = locator.lastIndexOf('/'); //The file name ends at the first instance of a semicolon. int paramStart = locator.indexOf(';'); //If there is no semicolon, the file name ends at the end of the line. if (paramStart < 0) { paramStart = locator.length(); } //Extract the file name. String filename = locator.substring(filenameStart, paramStart); System.out.println("Filename: " + filename); //Open a local save file with the same name as the remote file. _saveFile = (FileConnection) Connector.open("file:///SDCard/blackberry/music" + filename, Connector.READ_WRITE); //If the file doesn't already exist, create it. if (!_saveFile.exists()) { _saveFile.create(); } System.out.println("---------- 1"); //Open the file for writing. _saveFile.setReadable(true); //Open a shared input stream to the local save file to //allow many simultaneous readers. SharedInputStream fileStream = SharedInputStream.getSharedInputStream(_saveFile.openInputStream()); //Begin reading at the beginning of the file. fileStream.setCurrentPosition(0); System.out.println("---------- 2"); //If the local file is smaller than the remote file... if (_saveFile.fileSize() < _fileConnection.totalSize()) { System.out.println("---------- 3"); //Did not get the entire file, set the system to try again. _saveFile.setWritable(true); System.out.println("---------- 4"); //A non-null save stream is used as a flag later to indicate that //the file download was incomplete. _saveStream = _saveFile.openOutputStream(); System.out.println("---------- 5"); //Use a new shared input stream for buffered reading. _readAhead = SharedInputStream.getSharedInputStream(_fileConnection.openInputStream()); System.out.println("---------- 6"); } else { //The download is complete. System.out.println("---------- 7"); _downloadComplete = true; //We can use the initial input stream to read the buffered media. _readAhead = fileStream; System.out.println("---------- 8"); //We can close the remote connection. _fileConnection.close(); System.out.println("---------- 9"); } if (_forcedContentType != null) { //Use the user-defined content type if it is set. System.out.println("---------- 10"); _feedToPlayer = new LimitedRateSourceStream(_readAhead, _forcedContentType); System.out.println("---------- 11"); } else { System.out.println("---------- 12"); //Otherwise, use the MIME types of the remote file. // _feedToPlayer = new LimitedRateSourceStream(_readAhead, _fileConnection)); } System.out.println("---------- 13"); } /** * Destroy and close all existing connections. */ public void disconnect() { try { if (_saveStream != null) { //Destroy the stream to the local save file. _saveStream.close(); _saveStream = null; } //Close the local save file. _saveFile.close(); if (_readAhead != null) { //Close the reader stream. _readAhead.close(); _readAhead = null; } //Close the remote file connection. _fileConnection.close(); //Close the stream to the player. _feedToPlayer.close(); } catch (Exception e) { System.err.println(e.getMessage()); } } /** * Returns the content type of the remote file. * @return The content type of the remote file. */ public String getContentType() { return _feedToPlayer.getContentDescriptor().getContentType(); } /** * Returns a stream to the buffered resource. * @return A stream to the buffered resource. */ public SourceStream[] getStreams() { return new SourceStream[] { _feedToPlayer }; } /** * Starts the connection thread used to download the remote file. */ public void start() throws IOException { //If the save stream is null, we have already completely downloaded //the file. if (_saveStream != null) { //Open the connection thread to finish downloading the file. _loaderThread = new ConnectionThread(); _loaderThread.start(); } } /** * Stop the connection thread. */ public void stop() throws IOException { //Set the boolean flag to stop the thread. _stop = true; } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented Controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented Controls. return null; } /** * Force the lower level stream to a given content type. Must be called * before the connect function in order to work. * @param contentType The content type to use. */ public void setContentType(String contentType) { _forcedContentType = contentType; } /** * A stream to the buffered media resource. */ private final class LimitedRateSourceStream implements SourceStream { /** A stream to the local copy of the remote resource. */ private SharedInputStream _baseSharedStream; /** Describes the content type of the media file. */ private ContentDescriptor _contentDescriptor; /** * Constructor. Creates a LimitedRateSourceStream from * the given InputStream. * @param inputStream The input stream used to create a new reader. * @param contentType The content type of the remote file. */ LimitedRateSourceStream(InputStream inputStream, String contentType) { System.out.println("[LimitedRateSoruceStream]---------- 1"); _baseSharedStream = SharedInputStream.getSharedInputStream(inputStream); System.out.println("[LimitedRateSoruceStream]---------- 2"); _contentDescriptor = new ContentDescriptor(contentType); System.out.println("[LimitedRateSoruceStream]---------- 3"); } /** * Returns the content descriptor for this stream. * @return The content descriptor for this stream. */ public ContentDescriptor getContentDescriptor() { return _contentDescriptor; } /** * Returns the length provided by the connection. * @return long The length provided by the connection. */ public long getContentLength() { return _fileConnection.totalSize(); } /** * Returns the seek type of the stream. */ public int getSeekType() { return RANDOM_ACCESSIBLE; //return SEEKABLE_TO_START; } /** * Returns the maximum size (in bytes) of a single read. */ public int getTransferSize() { return _readLimit; } /** * Writes bytes from the buffer into a byte array for playback. * @param bytes The buffer into which the data is read. * @param off The start offset in array b at which the data is written. * @param len The maximum number of bytes to read. * @return the total number of bytes read into the buffer, or -1 if * there is no more data because the end of the stream has been reached. * @throws IOException */ public int read(byte[] bytes, int off, int len) throws IOException { System.out.println("[LimitedRateSoruceStream]---------- 5"); System.out.println("Read Request for: " + len + " bytes"); //Limit bytes read to our readLimit. int readLength = len; System.out.println("[LimitedRateSoruceStream]---------- 6"); if (readLength > getReadLimit()) { readLength = getReadLimit(); } //The number of available byes in the buffer. int available; //A boolean flag indicating that the thread should pause //until the buffer has increased sufficiently. boolean paused = false; System.out.println("[LimitedRateSoruceStream]---------- 7"); for (;;) { available = _baseSharedStream.available(); System.out.println("[LimitedRateSoruceStream]---------- 8"); if (_downloadComplete) { //Ignore all restrictions if downloading is complete. System.out.println("Complete, Reading: " + len + " - Available: " + available); return _baseSharedStream.read(bytes, off, len); } else if(_bufferingComplete) { if (paused && available > getResumeBytes()) { //If the video is paused due to buffering, but the //number of available byes is sufficiently high, //resume playback of the media. System.out.println("Resuming - Available: " + available); paused = false; return _baseSharedStream.read(bytes, off, readLength); } else if(!paused && (available > getPauseBytes() || available > readLength)) { //We have enough information for this media playback. if (available < getPauseBytes()) { //If the buffer is now insufficient, set the //pause flag. paused = true; } System.out.println("Reading: " + readLength + " - Available: " + available); return _baseSharedStream.read(bytes, off, readLength); } else if(!paused) { //Set pause until loaded enough to resume. paused = true; } } else { //We are not ready to start yet, try sleeping to allow the //buffer to increase. try { Thread.sleep(500); } catch (Exception e) { System.err.println(e.getMessage()); } } } } /** * @see javax.microedition.media.protocol.SourceStream#seek(long) */ public long seek(long where) throws IOException { _baseSharedStream.setCurrentPosition((int) where); return _baseSharedStream.getCurrentPosition(); } /** * @see javax.microedition.media.protocol.SourceStream#tell() */ public long tell() { return _baseSharedStream.getCurrentPosition(); } /** * Close the stream. * @throws IOException */ void close() throws IOException { _baseSharedStream.close(); } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented controls. return null; } } /** * A thread which downloads the remote file and writes it to the local file. */ private final class ConnectionThread extends Thread { /** * Download the remote media file, then write it to the local * file. * @see java.lang.Thread#run() */ public void run() { try { byte[] data = new byte[READ_CHUNK]; int len = 0; //Until we reach the end of the file. while (-1 != (len = _readAhead.read(data))) { _totalRead += len; if (!_bufferingComplete && _totalRead > getStartBuffer()) { //We have enough of a buffer to begin playback. _bufferingComplete = true; System.out.println("Initial Buffering Complete"); } if (_stop) { //Stop reading. return; } } System.out.println("Downloading Complete"); System.out.println("Total Read: " + _totalRead); //If the downloaded data is not the same size //as the remote file, something is wrong. if (_totalRead != _fileConnection.totalSize()) { System.err.println("* Unable to Download entire file *"); } _downloadComplete = true; _readAhead.setCurrentPosition(0); //Write downloaded data to the local file. while (-1 != (len = _readAhead.read(data))) { _saveStream.write(data); } } catch (Exception e) { System.err.println(e.toString()); } } } /** * Gets the minimum forward byte buffer which must be maintained in * order for the video to keep playing. * @return The pause byte buffer. */ int getPauseBytes() { return _pauseBytes; } /** * Sets the minimum forward buffer which must be maintained in order * for the video to keep playing. * @param pauseBytes The new pause byte buffer. */ void setPauseBytes(int pauseBytes) { _pauseBytes = pauseBytes; } /** * Gets the maximum size (in bytes) of a single read. * @return The maximum size (in bytes) of a single read. */ int getReadLimit() { return _readLimit; } /** * Sets the maximum size (in bytes) of a single read. * @param readLimit The new maximum size (in bytes) of a single read. */ void setReadLimit(int readLimit) { _readLimit = readLimit; } /** * Gets the minimum forward byte buffer required to resume * playback after a pause. * @return The resume byte buffer. */ int getResumeBytes() { return _resumeBytes; } /** * Sets the minimum forward byte buffer required to resume * playback after a pause. * @param resumeBytes The new resume byte buffer. */ void setResumeBytes(int resumeBytes) { _resumeBytes = resumeBytes; } /** * Gets the minimum number of bytes that must be buffered before the * media file will begin playing. * @return The start byte buffer. */ int getStartBuffer() { return _startBuffer; } /** * Sets the minimum number of bytes that must be buffered before the * media file will begin playing. * @param startBuffer The new start byte buffer. */ void setStartBuffer(int startBuffer) { _startBuffer = startBuffer; } } And in this way i use it: LimitedRateStreamingSource source = new LimitedRateStreamingSource("file:///SDCard/music3.mp3"); source.setContentType("audio/mpeg"); mediaPlayer = javax.microedition.media.Manager.createPlayer(source); mediaPlayer.addPlayerListener(this); mediaPlayer.realize(); mediaPlayer.prefetch(); After start i use mediaPlayer.getDuration it returns lets say around 24:22 (the inbuild media player in the blackberry say the file length is 4:05) I tried to get the duration in the listener and there unfortunatly returned around 64 minutes, so im sure something is not good inside the datasoruce....

    Read the article

  • Modifying setup file with PHP

    - by Paul Lammertsma
    I have an application that needs branding when downloaded in certain continents. When installed in North America, for instance, the application, when run, displays a different logo and company name than in Europe. The setup file is provided through a PHP script. Presently there is a Inno Setup executable for Windows and a DMG for Mac OS X. I have seen that when downloading Google Chrome, you can specify whether or not it should send usage statistics. A brief look at the JavaScript that controls it reveals that this is simply sent back to the server with &usagestats=0 or &usagestats=1. How would I go about influencing the installation based upon settings specified via the PHP download page?

    Read the article

  • Does android support playlists for video files?

    - by DanJ
    I'm and android beginner, so go easy on me ;-) I'm trying to play a sequence of video files which I'm downloading from a server. The challenge is that I want to have a smooth transition from one file to another. My thought is to have two MediaPlayer instances each preparing and then playing in turn. It is not clear to me if they can both share the same SurfaceView? Or maybe, I should be using different views and swapping between them? Or, the idea is a bad idea all together? When I try to run configure the MediaPlayer instance with a view that isn't visible it seems to crash my emulator.

    Read the article

  • Tableview lags, and glitches while scrolling due to images loading in each cell

    - by Luis Tovar
    Hey Guys! Me again! Can someone provide me with some example code of how to properly load images in a tablecell without making the tableview glitch while scrolling. For example if you look at fandago's app, when scrolling through their movies you can see that the image is loaded asynchronously so that the scroll isnt jumping, lagging, or glitchy. Thanks in advance. Right now I have the images loading just fine but it is glitchy as i scroll because the images are loading on main thread. I am creating an app very similar to fandango. PS I am downloading these images via xml. (you know what i mean) Thanks!!

    Read the article

  • Installing JavaFX 2.0 in Eclipse Juno for Mac

    - by Josh
    I'm running Mac OS X 10.6.x (Snow Leopard) right now, so I'm pretty sure that there could be some issues with supported systems, but I'm trying to install JavaFX 2.0 (or 2.1.x) in Eclipse Juno for Java EE (version 3.8). I have already installed the e(fx)clipse plugin, but I'm not sure if I'm downloading the right JavaFX .zip file from the Oracle website. I downloaded the JavaFX 2.2 beta release because it seemed to be the only release available for OS X, but I could be wrong. Once I download this archive, I'm not exactly what to do with it/where to place it so that Eclipse recognizes it as the JavaFX 2.2 SDK. I know that I have to go into preferences and set the location of the SDK file, but there doesn't seem to be any selectable .jar file or folder to set it to. Am I doing something wrong here? Any help is appreciated. Edit: I worked around the issue by setting the SDK location to the location of the downloaded JavaFX 2.2 SDK in the JavaFX section in the preferences tree.

    Read the article

  • Continous Build Integration with SourceSafe and Windows Batch Files

    - by CraigS
    I want to create a continuous build integration system for .NET using just Windows batch files and Visual Source Safe. I've come up with the following batch file so far - set ssdir=\\xxxx\vss cd d:\mydir "C:\Program Files\Microsoft Visual SourceSafe\ss.exe" diff "$/sourcedir" -R -Q > diffout.txt This will spit out a file containg lines like "SourceSafe files different from local files" when a change has been made. My challenge is to figure out if those lines are in the file, then do a get and kick off MSBuild if they are. I'd then schedule the batch file to run every 10 minutes or so. Anyone got any thoughts on how to do that? Or any other ways of doing continuous build integration without downloading a complicated build automation system? Update: Happy to use cscript or powershell too, though not really familiar with those environments. My main aim is to avoid installing 3rd party software

    Read the article

  • How can I pause a BackgroundWorker? Or something similar...

    - by juan
    I was using a BackgroundWorker to download some web sites by calling WebClient.DownloadString inside a loop. I wanted the option for the user to cancel in the middle of downloading stuff, so I called CancelAsync whenever I found that CancellationPending was on in the middle of the loop. But now I noticed that the function DownloadString kinda freezes sometimes, so I decided to use DownloadStringAsync instead (all this inside the other thread created with BackgroundWorker). An since and don't want to rewrite my whole code by having to exit the loop and the function after calling DownloadStringAsync, I made a while loop right after calling it that does nothing but checks for a variable bool Stop that I turn true either when the DownloadStringCompleted event handler is called or when the user request to cancel the operation. Now, the weird thing is that it works fine on the debug version, but on the release one, the program freezes in the while loop like if it were the main thread.

    Read the article

  • How do I open android built in downloads app?

    - by user1502829
    So I'm downloading stuff and it gets put into the built in downloads app since thats how the download manager works. I just want to the user to click a button which opens the built in downloads app. Heres my try: btnDownloads.setOnClickListener(new Button.OnClickListener(){ public void onClick(View v) { PackageManager pakMan=MainActivity.context.getPackageManager(); Log.d("bebr", "Making pak"); if(pakMan!=null){ Intent downloadsIntent=new Intent(Intent.ACTION_MAIN).addCategory(Intent.CATEGORY_LAUNCHER).setComponent(new ComponentName("com.android.downloads","com.android.downlods.Downloads")); ResolveInfo resolved=pakMan.resolveActivity(downloadsIntent, PackageManager.MATCH_DEFAULT_ONLY); Log.d("bebr","Resolving"); if(resolved!=null){ Log.d("bebr", "Starting"); startActivity(downloadsIntent); } } } });

    Read the article

< Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >