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  • Can't Prevent Nested Div's from Overflowing when using Percent Sizes and Padding in CSS?

    - by viatropos
    I want to be able to layout nested divs with these properties: width: 100% height: 100% padding: 10px I want it to be such that, the children are 100% width and height of the remaining space after padding is calculated, not before. Otherwise, when I have a document like the below example, the child makes the scrollbars appear. But the scrollbars are not the main issue, the fact that the child stretches beyond the width of the parent container is. I can use all position: absolute declarations, but that doesn't seem right. Here is the code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="X-UA-Compatible" content="IE=7"> <title>Liquid Layout</title> <style> body, html { width:100%; height:100%; margin:0; padding:0; background-color:black; } #container { position:relative; width:100%; height:100%; background-color:red; opacity:0.7; } #child1 { position:relative; width:100%; height:100%; padding:10px; background-color:blue; } #nested1 { position:relative; background-color: white; width:100%; height:100%; } </style> </head> <body> <div id="container"> <div id="child1"> <div id="nested1"></div> </div> </div> </body> </html> How do I make it so, using position:relative or position:static, and percent sizes, the percents size the children according to the parent's width/height minus padding and margins? Do I have to resort to position:absolute and left/right/top/bottom? Thanks for the help, Lance

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  • CSS3 Hover transition strange behavior

    - by Aleksandar Ivanov
    So I was playing around with transition/hover effects so that's the code. <pre> <code> /* HTML */ section> a href="#" title="button">CLICK!</a> // deleted the lt sign for visibility reasons! a href="#" title="button">CLICK!</a> a href="#" title="button">CLICK!</a> a href="#" title="button">CLICK!</a> /section> /********/ /* CSS */ section{ width: 700px; height: 500px; margin: 250px auto; position: relative; background: #08c; } section a{ border-radius: 51px; background: #e60; line-height: 100px; text-align: center; color: #04e; font-size: 24px; font-weight: bold; font-family: tahoma; text-decoration: none; display: block; width: 100px; height: 100px; } section a:nth-child(1){ position: absolute; top: -100px; left: -100px; -webkit-transition: left 2s ease; } section a:nth-child(2){ position: absolute; top: -100px; right: -100px; -webkit-transition: top 2s ease; } section a:nth-child(3){ position: absolute; bottom: -100px; right: -100px; -webkit-transition: right 2s ease; } section a:nth-child(4){ position: absolute; bottom: -100px; left: -100px; -webkit-transition: bottom 2s ease; } section a:nth-child(1):hover,section a:nth-child(1):focus{ left: 800px; } section a:nth-child(2):hover{ top: 600px; } section a:nth-child(3):hover{ right: 800px; } section a:nth-child(4):hover{ bottom: 600px; } /*******/ </code> </pre> BUT, I stumbled upon a strange thing. When I hover over a link its starts getting to its right position applied by the hover, but at some point (always different) the effect stops and it gets back to its original position! Have anyone seen this and know what is the problem ?

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  • C# Reading and Writing a Char[] to and from a Byte[]

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank

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  • Background-image won't change using jquery in IE6

    - by slav
    There is a panel on my page with no default background-image css. On load it is set with jquery to an initial image, waits for 10 seconds then loads a random image out of some predetermined images. There are previous and next buttons which allow you to cycle through the images. In ie6 the initial image loads and then a random image also loads after 10 seconds, however pressing prev/next causes the background to become white and the images aren't loaded. With alerts I was able to find that it's still keeping track of the position and url of the image it's supposed to load, but just won't load it. Here is the code below. <script type="text/javascript"> var facts = new Array(); var position; $(document).ready(function() { <xsl:for-each select="$currentPage/ancestor-or-self::node[@level=1]/../node[@nodeName='Fun Fact Folder']/node"> facts[<xsl:value-of select="position()" />] = '<xsl:value-of select="." />'; </xsl:for-each> if(window.location.pathname == "/homepage.aspx" || window.location.pathname == "/") { $(".fun_facts_bg").css("background-image", "url(images/fun_fact_homepage.JPG)"); setTimeout("randomFact()",10000); } else { randomFact(); } }); function randomFact() { $("a.previous_button").css("display", "block"); $("a.next_button").css("display", "block"); position = Math.ceil(Math.random() * (facts.length - 1)); changeFact(0); } function changeFact(increment) { position = checkPosition(position, increment); $(".fun_facts_bg").css("background-image", "url(" + facts[position] + ")"); } <xsl:text disable-output-escaping="yes">&lt;!--//--&gt;&lt;![CDATA[//&gt;&lt;!-- function checkPosition(currentPos, increment) { currentPos = currentPos + increment; if (currentPos &gt; facts.length - 1) { currentPos = 1; } else if (currentPos &lt; 1) { currentPos = facts.length - 1; } return currentPos; } //--&gt;&lt;!]]&gt;</xsl:text> </script> <a class="previous_button" href="javascript:void(0);" onclick="changeFact(-1);"> <a class="next_button" href="javascript:void(0);" onclick="changeFact(1);">

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  • Moving a unit precisely along a path in x,y coordinates

    - by Adam Eberbach
    I am playing around with a strategy game where squads move around a map. Each turn a certain amount of movement is allocated to a squad and if the squad has a destination the points are applied each turn until the destination is reached. Actual distance is used so if a squad moves one position in the x or y direction it uses one point, but moving diagonally takes ~1.4 points. The squad maintains actual position as float which is then rounded to allow drawing the position on the map. The path is described by touching the squad and dragging to the end position then lifting the pen or finger. (I'm doing this on an iPhone now but Android/Qt/Windows Mobile would work the same) As the pointer moves x, y points are recorded so that the squad gains a list of intermediate destinations on the way to the final destination. I'm finding that the destinations are not evenly spaced but can be further apart depending on the speed of the pointer movement. Following the path is important because obstacles or terrain matter in this game. I'm not trying to remake Flight Control but that's a similar mechanic. Here's what I've been doing, but it just seems too complicated (pseudocode): getDestination() { - self.nextDestination = remove_from_array(destinations) - self.gradient = delta y to destination / delta x to destination - self.angle = atan(self.gradient) - self.cosAngle = cos(self.angle) - self.sinAngle = sin(self.angle) } move() { - get movement allocation for this turn - if self.nextDestination not valid - - getNextDestination() - while(nextDestination valid) && (movement allocation remains) { - - find xStep and yStep using movement allocation and sinAngle/cosAngle calculated for current self.nextDestination - - if current position + xStep crosses the destination - - - find x movement remaining after self.nextDestination reached - - - calculate remaining direct path movement allocation (xStep remaining / cosAngle) - - - make self.position equal to self.nextDestination - - else - - - apply xStep and yStep to current position - } - round squad's float coordinates to integer screen coordinates - draw squad image on map } That's simplified of course, stuff like sign needs to be tweaked to ensure movement is in the right direction. If trig is the best way to do it then lookup tables can be used or maybe it doesn't matter on modern devices like it used to. Suggestions for a better way to do it? an update - iPhone has zero issues with trig and tracking tens of positions and tracks implemented as described above and it draws in floats anyway. The Bresenham method is more efficient, trig is more precise. If I was to use integer Bresenham I would want to multiply by ten or so to maintain a little more positional accuracy to benefit collisions/terrain detection.

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  • Jquery problem with errorPlacement.

    - by Eyla
    Greetings, I have problem with errorPlacement, I'm trying to place the error message next to the field but it appearing on the top of the page. any advice how to fix this problem?? here is my code: <%@ Page Title="" Language="C#" MasterPageFile="~/Master.Master" AutoEventWireup="true" CodeBehind="WebForm1.aspx.cs" Inherits="IMAM_APPLICATION.WebForm1" %> <%@ Register assembly="AjaxControlToolkit" namespace="AjaxControlToolkit" tagprefix="asp" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" runat="server"> <script src="js/jquery-1.4.1.js" type="text/javascript"></script> <script src="js/jquery.validate.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { $("#aspnetForm").validate({ groups: { username: "fname lname", address: "address1 phone" }, errorPlacement: function(error, element) { if (element.attr("name") == "fname" || element.attr("name") == "lname") error.insertAfter("#lastname"); else error.insertAfter(element); }, debug: true }) }); </script> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> </asp:Content> <asp:Content ID="Content3" ContentPlaceHolderID="ContentPlaceHolder2" runat="server"> <p style="height: 313px"> <label style="position:absolute; top: 227px; left: 22px;">Your Name</label> &nbsp;<input name="fname" value="Pete" style="position:absolute; top: 226px; left: 102px;"/> <input name="lname" id="lastname" style="position:absolute; top: 264px; left: 95px;"/> <input name="address1" style="position:absolute; top: 347px; left: 102px;"/> <input name="phone" id="lastname" style="position:absolute; top: 315px; left: 102px;"/> <br/> <input type="submit" value="Submit Name" style="position:absolute; top: 407px; left: 73px;"/> <input type="submit" value="Submit Address" style="position:absolute; top: 370px; left: 437px;"/> </p> </asp:Content>

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  • Google Map lng + lat to hidden field not working

    - by user547794
    Hello, I am trying to get Marker data into hidden fields on my form. I'm not sure why this isn't working, it must be something in my js syntax: var initialLocation; var siberia = new google.maps.LatLng(60, 105); var newyork = new google.maps.LatLng(40.69847032728747, -73.9514422416687); var browserSupportFlag = new Boolean(); function initialize() { var myOptions = { zoom: 6, mapTypeId: google.maps.MapTypeId.HYBRID }; var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); myListener = google.maps.event.addListener(map, 'click', function(event) { placeMarker(event.latLng), google.maps.event.removeListener(myListener); }); // Try W3C Geolocation (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); map.setCenter(initialLocation); }, function() { handleNoGeolocation(browserSupportFlag); }); // Try Google Gears Geolocation } else if (google.gears) { browserSupportFlag = true; var geo = google.gears.factory.create('beta.geolocation'); geo.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.latitude,position.longitude); map.setCenter(initialLocation); }, function() { handleNoGeoLocation(browserSupportFlag); }); // Browser doesn't support Geolocation } else { browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { alert("Geolocation service failed."); initialLocation = newyork; } else { alert("Your browser doesn't support geolocation. We've placed you in Siberia."); initialLocation = siberia; } } function placeMarker(location) { var marker = new google.maps.Marker({ position: location, map: map, draggable: true }); map.setCenter(location); } } var lat = latlng.lat(); var lng = latlng.lng(); document.getElementById("t1").value=lat; document.getElementById("t2").value=lng; <input type="hidden" name="lat" id="t1"> <input type="hidden" name="long" id="t2">

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  • Animating and moving a draggable shape in KineticJS's dragend event

    - by user3712941
    I would like to animate moving a draggable shape to another position after it has been dragged in KineticJS. I would like to animate the movement of the shape over a period of time (for example, over 1 second). For example, I create a draggable shape and save its initial xy coordinates. I register a "dragend" event on this shape. Then, I drag the shape to a new position. When I release the drag, the dragend event is called. In that event function, I want to animate/ease the shape back to its original position. See my JSFiddle for a complete example: DragSample. (function () { //create variables at global scope var layer; var stage; var triangle; var triangleLastX = 190; var triangleLastY = 120; var tween; function initTween() { tween = new Kinetic.Tween({ node: triangle, duration: 1, easing: Kinetic.Easings.EaseInOut, x: 400, y: 200, }); } this.init = function () { layer = new Kinetic.Layer(); stage = new Kinetic.Stage({ container: 'container', width: 800, height: 600 }); triangle = new Kinetic.RegularPolygon({ x: 190, y: 120, sides: 3, radius: 80, fill: '#00D2FF', stroke: 'black', strokeWidth: 4, draggable: true }); triangle.on('dragstart', function () { triangleLastX = triangle.attrs.x; triangleLastY = triangle.attrs.y; }); triangle.on('dragend', function () { tween.play(); stage.draw(); }); layer.add(triangle); stage.add(layer); initTween (); } window.onload = init(); })(); I have tried doing this several ways. The last way I attempted to do this was using Kinetic's Tween(), however, when I play this Tween from the dragend event handler function, it moves the shape back to its original position immediately (i.e. the position when the drag started), then applies the Tween. Is there any way to achieve animating the movement of a draggable shape to its original position (or any other position for that matter) in dragend using KineticJS?

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  • Megacli is killing me, any help appreciated

    - by Stefan
    I run a server with 2 drives in raid0 configured through BIOS. I just added 2 more drives using hotplug (the server is dell r610 with RHEL 5.4 64bit) and I would like to configure a separate raid0 partition on these drives. I am getting the following error: /opt/MegaRAID/MegaCli/MegaCli64 -CfgLdAdd r0[32:2, 32:3] -a0 The specified physical disk does not have the appropriate attributes to complete the requested command. Exit Code: 0x26 All the parameters are correct and there is just no reason why this command could not work, see this (fujitsu is current raid, seagate is the new one I want to create): /opt/MegaRAID/MegaCli/MegaCli64 -PDList -aALL | egrep 'Adapter|Enclosure|Slot|Inquiry' Adapter #0 Enclosure Device ID: 32 Slot Number: 0 Enclosure position: 0 Inquiry Data: FUJITSU MBD2147RC D807D0A4PA101174 Enclosure Device ID: 32 Slot Number: 1 Enclosure position: 0 Inquiry Data: FUJITSU MBD2147RC D807D0A4PA10115T Enclosure Device ID: 32 Slot Number: 2 Enclosure position: 0 Inquiry Data: SEAGATE ST9300603SS FS033SE0TF5K Enclosure Device ID: 32 Slot Number: 3 Enclosure position: 0 Inquiry Data: SEAGATE ST9300603SS FS023SE070FK I also tried to set up the drive as hotspare, also some strange error: /opt/MegaRAID/MegaCli/MegaCli64 -PDHSP -Set -physdrv[32:3] -a0 Adapter: 0: Set Physical Drive at EnclId-32 SlotId-3 as Hot Spare Failed. FW error description: The specified device is in a state that doesn't support the requested command. Exit Code: 0x32 As you can see the disk is in Unconfigured, Good state: Enclosure Device ID: 32 Slot Number: 3 Enclosure position: 0 Device Id: 3 Sequence Number: 1 Media Error Count: 0 Other Error Count: 0 Predictive Failure Count: 0 Last Predictive Failure Event Seq Number: 0 PD Type: SAS Raw Size: 279.396 GB [0x22ecb25c Sectors] Non Coerced Size: 278.896 GB [0x22dcb25c Sectors] Coerced Size: 278.875 GB [0x22dc0000 Sectors] Firmware state: Unconfigured(good), Spun Up SAS Address(0): 0x5000c50005cd20b1 SAS Address(1): 0x0 Connected Port Number: 3(path0) Inquiry Data: SEAGATE ST9300603SS FS023SE070FK FDE Capable: Not Capable FDE Enable: Disable Secured: Unsecured Locked: Unlocked Needs EKM Attention: No Foreign State: Foreign Foreign Secure: Drive is not secured by a foreign lock key Device Speed: Unknown Link Speed: Unknown Media Type: Hard Disk Device Drive Temperature :30C (86.00 F)

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  • Apache: https to https redirect

    - by Klaas van Schelven
    I'm trying to get Apache to redirect all http and https traffic to a single endpoint www.example.org. The http part is easy: <VirtualHost *:80> ServerName example.org Redirect permanent / https://www.example.org/ </VirtualHost> # long list of other domains, all redirecting to https://www.example.org/ <VirtualHost *:80> ServerName www.example.org Redirect permanent / https://www.example.org/ </VirtualHost> I'm trying to do something similar for the https. It is my understanding that I need to specify one specific IP address, because the Host directive is also sent encrypted. So the below works: <VirtualHost xx.xx.xx.xx:443> ServerName www.example.org # actual stuff happening here </VirtualHost> However, when I start adding the redirects to the config, like so: <VirtualHost xx.x.xx.xx:443> ServerName example.org Redirect permanent / https://www.example.org/ </VirtualHost> # long list of other domains stuff breaks. $ apache2ctl configtest [warn] VirtualHost xx.xx.xx.xx:443 overlaps with VirtualHost xx.xx.xx.xx:443, the first has precedence, perhaps you need a NameVirtualHost directive If I add a directive like so: NameVirtualHost xx.xx.xx.xx:443 Connecting to the (ssl part of the) server starts to fail. How do I solve this?

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  • NGINX MIME TYPE

    - by justanotherprogrammer
    I have my nginx conf file so that when ever a mobile device visits my site the url gets rewritten to m.mysite.com I did it by adding the following set $mobile_rewrite do_not_perform; if ($http_user_agent ~* "android.+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|symbian|treo|up\.(browser|link)|vodafone|wap|windows (ce|phone)|xda|xiino") { set $mobile_rewrite perform; } if ($http_user_agent ~* "^(1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|e\-|e\/|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(di|rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|xda(\-|2|g)|yas\-|your|zeto|zte\-)") { set $mobile_rewrite perform; } if ($mobile_rewrite = perform) { rewrite ^ http://m.mywebsite.com redirect; break; } I got it from http://detectmobilebrowsers.com/ IT WORKS.But none of my images/js/css files load only the HTML. And I know its the chunk of code I mentioned above because when I remove it and visit m.mywebsite.com from my mobile device everything loads up.So this bit of code does SOMETHING to my css/img/js MIME TYPES. I found this out through the the console error messages from safari with the user agent set to iphone. text.cssResource interpreted as stylesheet but transferred with MIME type text/html. 960_16_col.cssResource interpreted as stylesheet but transferred with MIME type text/html. design.cssResource interpreted as stylesheet but transferred with MIME type text/html. navigation_menu.cssResource interpreted as stylesheet but transferred with MIME type text/html. reset.cssResource interpreted as stylesheet but transferred with MIME type text/html. slide_down_panel.cssResource interpreted as stylesheet but transferred with MIME type text/html. myrealtorpage_view.cssResource interpreted as stylesheet but transferred with MIME type text/html. head.jsResource interpreted as script but transferred with MIME type text/html. head.js:1SyntaxError: Parse error isaac:208ReferenceError: Can't find variable: head mrp_home_icon.pngResource interpreted as image but transferred with MIME type text/html. M_1_L_289_I_499_default_thumb.jpgResource interpreted as image but transferred with MIME type text/html. M_1_L_290_I_500_default_thumb.jpgResource interpreted as image but transferred with MIME type text/html. M_1_default.jpgResource interpreted as image but transferred with MIME type text/html. default_listing_image.pngResource interpreted as image but transferred with MIME type text/html. here is my whole nginx conf file just incase... worker_processes 1; events { worker_connections 1024; } http { include mime.types; include /etc/nginx/conf/fastcgi.conf; default_type application/octet-stream; sendfile on; keepalive_timeout 65; #server1 server { listen 80; server_name mywebsite.com www.mywebsite.com ; index index.html index.htm index.php; root /srv/http/mywebsite.com/public; access_log /srv/http/mywebsite.com/logs/access.log; error_log /srv/http/mywebsite.com/logs/error.log; #---------------- For CodeIgniter ----------------# # canonicalize codeigniter url end points # if your default controller is something other than "welcome" you should change the following if ($request_uri ~* ^(/main(/index)?|/index(.php)?)/?$) { rewrite ^(.*)$ / permanent; } # removes trailing "index" from all controllers if ($request_uri ~* index/?$) { rewrite ^/(.*)/index/?$ /$1 permanent; } # removes trailing slashes (prevents SEO duplicate content issues) if (!-d $request_filename) { rewrite ^/(.+)/$ /$1 permanent; } # unless the request is for a valid file (image, js, css, etc.), send to bootstrap if (!-e $request_filename) { rewrite ^/(.*)$ /index.php?/$1 last; break; } #---------------------------------------------------# #--------------- For Mobile Devices ----------------# set $mobile_rewrite do_not_perform; if ($http_user_agent ~* "android.+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|symbian|treo|up\.(browser|link)|vodafone|wap|windows (ce|phone)|xda|xiino") { set $mobile_rewrite perform; } if ($http_user_agent ~* "^(1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|e\-|e\/|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(di|rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|xda(\-|2|g)|yas\-|your|zeto|zte\-)") { set $mobile_rewrite perform; } if ($mobile_rewrite = perform) { rewrite ^ http://m.mywebsite.com redirect; #rewrite ^(.*)$ $scheme://mywebsite.com/mobile/$1; #return 301 http://m.mywebsite.com; #break; } #---------------------------------------------------# location / { index index.html index.htm index.php; } error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } location ~ \.php$ { try_files $uri =404; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param PATH_INFO $fastcgi_script_name; include /etc/nginx/conf/fastcgi_params; } }#sever1 #server 2 server { listen 80; server_name m.mywebsite.com; index index.html index.htm index.php; root /srv/http/mywebsite.com/public; access_log /srv/http/mywebsite.com/logs/access.log; error_log /srv/http/mywebsite.com/logs/error.log; #---------------- For CodeIgniter ----------------# # canonicalize codeigniter url end points # if your default controller is something other than "welcome" you should change the following if ($request_uri ~* ^(/main(/index)?|/index(.php)?)/?$) { rewrite ^(.*)$ / permanent; } # removes trailing "index" from all controllers if ($request_uri ~* index/?$) { rewrite ^/(.*)/index/?$ /$1 permanent; } # removes trailing slashes (prevents SEO duplicate content issues) if (!-d $request_filename) { rewrite ^/(.+)/$ /$1 permanent; } # unless the request is for a valid file (image, js, css, etc.), send to bootstrap if (!-e $request_filename) { rewrite ^/(.*)$ /index.php?/$1 last; break; } #---------------------------------------------------# location / { index index.html index.htm index.php; } error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } location ~ \.php$ { try_files $uri =404; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param PATH_INFO $fastcgi_script_name; include /etc/nginx/conf/fastcgi_params; } }#sever2 }#http I could just detect the mobile browsers with php or javascript but i need to make the detection at the server level so that i can use the 'm' in m.mywebsite.com as a flag in my controllers (codeigniter) to serve up the right view. I hope someone can help me! Thank you!

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  • Ubuntu 10.04: Unable to Start RabbitMQ Server Post-Installation

    - by Garland W. Binns
    After installing RabbitMQ on Ubuntu 10.04 I receive a failure message that the service was unable to start. Any insight into the issue would be greatly appreciated! Below are contents of startup_log and startup_err. Startup_log: {error_logger,{{2012,7,7},{15,50,31}},"Protocol: ~p: register error: ~p~n",["inet_tcp",{{badmatch,{error,etimedout}},[{inet_tcp_dist,listen,1},{net_kernel,start_protos,4},{net_kernel,start_protos,3},{net_kernel,init_node,2},{net_kernel,init,1},{gen_server,init_it,6},{proc_lib,init_p_do_apply,3}]}]} {error_logger,{{2012,7,7},{15,50,31}},crash_report,[[{initial_call,{net_kernel,init,['Argument__1']}},{pid,<0.20.0>},{registered_name,[]},{error_info,{exit,{error,badarg},[{gen_server,init_it,6},{proc_lib,init_p_do_apply,3}]}},{ancestors,[net_sup,kernel_sup,<0.9.0>]},{messages,[]},{links,[#Port<0.100>,<0.17.0>]},{dictionary,[{longnames,false}]},{trap_exit,true},{status,running},{heap_size,987},{stack_size,24},{reductions,512}],[]]} {error_logger,{{2012,7,7},{15,50,31}},supervisor_report,[{supervisor,{local,net_sup}},{errorContext,start_error},{reason,{'EXIT',nodistribution}},{offender,[{pid,undefined},{name,net_kernel},{mfa,{net_kernel,start_link,[[rabbitmqprelaunch877,shortnames]]}},{restart_type,permanent},{shutdown,2000},{child_type,worker}]}]} {error_logger,{{2012,7,7},{15,50,31}},supervisor_report,[{supervisor,{local,kernel_sup}},{errorContext,start_error},{reason,shutdown},{offender,[{pid,undefined},{name,net_sup},{mfa,{erl_distribution,start_link,[]}},{restart_type,permanent},{shutdown,infinity},{child_type,supervisor}]}]} {error_logger,{{2012,7,7},{15,50,31}},std_info,[{application,kernel},{exited,{shutdown,{kernel,start,[normal,[]]}}},{type,permanent}]} {"Kernel pid terminated",application_controller,"{application_start_failure,kernel,{shutdown,{kernel,start,[normal,[]]}}}"} Startup_err: Crash dump was written to: erl_crash.dump Kernel pid terminated (application_controller) ({application_start_failure,kernel,{shutdown,{kernel,start,[normal,[]]}}})

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  • Firefox and Chrome keeps forcing HTTPS on Rails app using nginx/Passenger

    - by Steve
    I've got a really weird problem here where every time I try to browse my Rails app in non-SSL mode Chrome (v16) and Firefox (v7) keeps forcing my website to be served in HTTPS. My Rails application is deployed on a Ubuntu VPS using Capistrano, nginx, Passenger and a wildcard SSL certificate. I have set these parameters for port 80 in the nginx.conf: passenger_set_cgi_param HTTP_X_FORWARDED_PROTO http; passenger_set_cgi_param HTTPS off; The long version of my nginx.conf can be found here: https://gist.github.com/2eab42666c609b015bff The ssl-redirect.include file contains: rewrite ^/sign_up https://$host$request_uri? permanent ; rewrite ^/login https://$host$request_uri? permanent ; rewrite ^/settings/password https://$host$request_uri? permanent ; It is to make sure those three pages use HTTPS when coming from non-SSL request. My production.rb file contains this line: # Enable HTTP and HTTPS in parallel config.middleware.insert_before Rack::Lock, Rack::SSL, :exclude => proc { |env| env['HTTPS'] != 'on' } I have tried redirecting to HTTP via nginx rewrites, Ruby on Rails redirects and also used Rails view url using HTTP protocol. My application.rb file contains this methods used in a before_filter hook: def force_http if Rails.env.production? if request.ssl? redirect_to :protocol => 'http', :status => :moved_permanently end end end Every time I try to redirect to HTTP non-SSL the browser attempts to redirect it back to HTTPS causing an infinite redirect loop. Safari, however, works just fine. Even when I've disabled serving SSL in nginx the browsers still try to connect to the site using HTTPS. I should also mention that when I pushed my app on to Heroku, the Rails redirect work just fine for all browsers. The reason why I want to use non-SSL is that my homepage contains non-secure dynamic embedded objects and a non-secure CDN and I want to prevent security warnings. I don't know what is causing the browser to keep forcing HTTPS requests.

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  • Split MPEG video from command line?

    - by Tim
    I have a homemade DVD that I'm effectively trying to insert chapters into and rearrange - the original author burned it as one long chapter, and I'd like to rip it into smaller pieces and re-encode it into a new DVD. I ripped the DVD with the following command: mplayer dvd:// -dvd-device /dev/sr2 -dumpstream -dumpfile raw.vob I'm running Gentoo Linux with mplayer version 1.0-rc2_p20090731 (the latest available in Portage). I have a list of times that the chapters are supposed to span (for example 30:11-33:25), so my first thought was to rip the entire DVD and use mpgtx to cut out certain pieces of the file. My issue is that running mpgtx -i on the file reports quite a few timestamp jumps: Time stamps jumped from 59.753789 to 0.001622 at position 1d29800 Time stamps jumped from 204963823030450.343750 to 31.165900 at position 2d4f800 Time stamps jumped from 60.077878 to 0.001622 at position 43cc000 Time stamps jumped from 60.024233 to 0.001622 at position 65c5000 Time stamps jumped from 204963823068631.718750 to 52.549244 at position 7fd1000 I've tried to fix the indexes using: mencoder raw.vob -oac copy -ovc copy -forceidx -o fixed.vob -of mpeg But mpgtx will still report timestamp issues. My immediate question: is there a way to take the ripped movie I have and correct its timestamps so I can cut it with mpgtx? If I can get that one issue out of the way, building the rest of the DVD will be smooth sailing. If it's not possible to fix the timestamps on this file: is there a better way to rip small chunks of the DVD into separate files for recompilation later? I'd very much like this to be done on Linux, and it'd be even better if I could script it somehow (feed in a list of start and end positions, or start times and durations, and get out a series of ripped files). If need be, I also have a Mac OS X machine available, but no Windows. Edit: I wound up finding another solution involving HandBrake and ffmpeg (with help from this question), but the question stands. Edit again: Turns out my other solution didn't quite work - the audio desynchronized by about five seconds, in about half of my cut mpgs - so I'm back to square one. Anyone?

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  • Delete ARP cache on Mac OS when moving from one Wifi network to the other

    - by Puneet
    I am facing wireless connectivity problems when I move from one Wifi network to the other. Here is how it happens: I am at my friends place. I connect to his Wifi. His Wifi router ip address is 192.168.0.1. Everything is fine I close my laptop, come back to my house, open my laptop and I connect to the Wifi Network at my place. Different ESSID, but the Wifi router address is the same 192.168.0.1. At this point I cant get to anything on the internet. To debug I try to see if I can ping the router (192.168.0.1), I cant. I get a no route to host. Meanwhile airport tells me Im connected to Wifi. I see the arp cache and I see a permanent entry for 192.168.0.1 ? (192.168.0.1) at 5c:d9:98:65:73:6c on en1 permanent [ethernet] This permanent bit looks problematic. I go ahead and delete the arp cache entry and all is fine with the world until I go back to my friends place where the same situation plays out. Now my question is, why the hell is this happening? If there is no way around it, can I run a script on Wifi connect/disconnect to clear out the arp cache? Im using Mac OS X $uname -a Darwin 10.8.0 Darwin Kernel Version 10.8.0: Tue Jun 7 16:33:36 PDT 2011; root:xnu-1504.15.3~1/RELEASE_I386 i386

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  • Cursor movement history in Vim

    - by Vi
    How can I restore cursor position in Vim as it was before scrolling, selecting or PgUp/PgDn? I'm tired of searching where I was before I scrolled up to look something at the top. Are there something like "Prev cursor position" and "Next cursor position" commands (like 'u' and 'R' for regular undo/redo)?

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  • mouse to Three.js world coordinates during TrackballControls

    - by PanChan
    I know there are a lot of answers how to translate the mouse coordinates to the Three.js world coordinates (I prefere this one). But I have troubles on calculating when using TrackballControls. First what I expect to do: I want to add a zoom function to my scene. Not by the mouse wheel, the user should be able to draw a rectangular and by lifting the mouse button, the camera is zooming on this rectangular. I've implemented all and it works, but only when the user didn't rotate/zoom/pan with TrackballControls! If the camera was manipulated, I get wrong coordinates for my drawn rectangular. I really can't figure out why... I only know that it's an issue with TrackballControls, because without them, it works. Does anyone see my mistake? I'm sitting here for two days now and can't find it.... :( var onZoomPlaneMouseDown = function(event){ event.preventDefault(); var plane = document.getElementById("zoomPlane"); var innerPlane = document.getElementById("innerZoomPlane"); var mouseButton = event.keyCode || event.which; mouse.x = ( event.clientX / WIDTH ) * 2 - 1; mouse.y = - ( event.clientY / HEIGHT ) * 2 + 1; if(mouseButton === 1){ var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); projector.unprojectVector( vector, camera ); var dir = vector.sub( camera.position ).normalize(); var distance = - camera.position.z / dir.z; zoomPlaneUpperCorner = camera.position.clone().add( dir.multiplyScalar( distance ) ); innerPlane.style.display = "block"; innerPlane.style.top = event.clientY + "px"; innerPlane.style.left = event.clientX + "px"; } if(mouseButton === 3){ plane.style.display = "none"; innerPlane.style.display = "none"; } }; var onZoomPlaneMouseUp = function(event){ event.preventDefault(); var plane = document.getElementById("zoomPlane"); var innerPlane = document.getElementById("innerZoomPlane"); var mouseButton = event.keyCode || event.which; mouse.x = ( event.clientX / WIDTH ) * 2 - 1; mouse.y = - ( event.clientY / HEIGHT ) * 2 + 1; var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); projector.unprojectVector( vector, camera ); var dir = vector.sub( camera.position ).normalize(); var distance = - camera.position.z / dir.z; zoomPlaneLowerCorner = camera.position.clone().add( dir.multiplyScalar( distance ) ); if(mouseButton === 1){ plane.style.display = "none"; innerPlane.style.display = "none"; var center = new THREE.Vector3(); center.subVectors(zoomPlaneLowerCorner, zoomPlaneUpperCorner); center.multiplyScalar( 0.5 ); center.add(zoomPlaneUpperCorner); var rayDir = new THREE.Vector3(); rayDir.subVectors(center, camera.position ).normalize(); controls.target = center; var height = zoomPlaneUpperCorner.y - zoomPlaneLowerCorner.y; var distanceToCenter = camera.position.distanceTo(center); var minDist = (height / 2) / (Math.tan((camera.fov/2)*Math.PI/180)); camera.translateOnAxis(rayDir, (distanceToCenter - minDist)); } };

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  • How to stop OpenGL from applying blending to certain content? (cocos2d/iPhone/OpenGL)

    - by RexOnRoids
    Supporting Info: I use cocos2d to draw a sprite (graph background) on the screen (z:-1). I then use cocos2d to draw lines/points (z:0) on top of the background -- and make some calls to OpenGL blending functions before the drawing to SMOOTH out the lines. Problem: The problem is that: aside from producing smooth lines/points, calling these OpenGL blending functions seems to degrade the underlying sprite (graph background). So there is a tradeoff: I can either have (Case 1) a nice background and choppy lines/points, or I can have (Case 2) nice smooth lines/points and a degraded background. But obviously I need both. The Code: I have included code of the draw() method of the CCLayer for both cases explained above. As you can see, the code producing the difference between Case 1 and Case 2 seems to be 1 or 2 lines involving OpenGL Blending. Case 1 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Commenting out the following two lines induces a problem of making it impossible to have smooth lines/points, but has merit in that it does not degrade the background sprite.*/ //glEnable (GL_BLEND); //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } } Case 2 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Enabling the following two lines gives nice smooth lines/points, but has a problem in that it degrades the background sprite.*/ glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } }

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  • jQuery dynamic field classes not being assigned as desired.

    - by Simon
    Hello, I'm working on a fancy login page with 4 unique states attributed through classes for each field (normal, focus, active-on, active-off). Normal is the default style. Focus is the focus style when nothing is typed. Active-on is the focus style when something has been typed. Active-off is for field that have user text in them, but are not focused right now. Here's a demo to help you understand what I'm doing: http://www.controlstack.com/login My JS is working almost correctly (thanks to some folks on this site), except in 2 cases: If I enter something in the username field, then tab over to the password field, it does not add the ".focus" class to the password field. If I blur out of the username field, then focus back on it, enter a few characters, then delete them, it does not add the ".focus" field. Here's my code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" dir="ltr"> <head> <title>Login</title> <style> input.field {height: 39px; width: 194px; background: url(login-fields.png) no-repeat; overflow: hidden; border: none; outline: none; float: left; margin-right: 7px;} input.field#username {padding: 0 12px;} input.field#username.focus {background-position: 0 -39px;} input.field#username.active-on {background-position: 0 -78px;} input.field#username.active-off {background-position: 0 -117px;} input.field#password {background-position: -218px 0; padding: 0 12px;} input.field#password.focus {background-position: -218px -39px;} input.field#password.active-on {background-position: -218px -78px;} input.field#password.active-off {background-position: -218px -117px;} input.field#go {background-position: -436px 0; width: 88px; margin: 0; cursor: pointer;} </style> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function() { loginField = $('.field'); firstField = $('.field.first'); firstField.focus(); loginField.focus(function(){ loginVal1 = loginField.val(); if (!loginVal1){ $(this).removeClass('active-off').addClass('focus'); } else { $(this).removeClass('active-off').addClass('active-on'); } }); loginField.live('keydown', function(){ $(this).addClass('active-on').removeClass('active-off'); }).live('keyup', function(){ $(this).toggleClass('active-on', $(this).val() != ''); }) loginField.blur(function(){ loginVal2 = loginField.val(); if (!loginVal2){ $(this).removeClass('focus').removeClass('active-on'); $(this).val(''); } else { $(this).removeClass('focus').removeClass('active-on').addClass('active-off'); } }); }); </script> </head> <body> <h1>Login to your account</h1> <form method="post" action="/"> <fieldset> <input type="text" class="field first focus" id="username" /> <input type="text" class="field" id="password" /> <input type="submit" value="" class="field" id="go" alt="login" title="login" /> </fieldset> </form> </body> </html> Your help is much appreciated!

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  • Android: Use XML Layout for List Cell rather than Java Code Layout (Widgets)

    - by Stephen Finucane
    Hi, I'm in the process of making a music app and I'm currently working on the library functionality. I'm having some problems, however, in working with a list view (In particular, the cells). I'm trying to move from a simple textview layout in each cell that's created within java to one that uses an XML file for layout (Hence keeping the Java file mostly semantic) This is my original code for the cell layout: public View getView(int position, View convertView, ViewGroup parent) { String id = null; TextView tv = new TextView(mContext.getApplicationContext()); if (convertView == null) { music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.TITLE); musiccursor.moveToPosition(position); id = musiccursor.getString(music_column_index); music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.DISPLAY_NAME); musiccursor.moveToPosition(position); id += "\n" + musiccursor.getString(music_column_index); music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Albums.ALBUM); musiccursor.moveToPosition(position); id += "\n" + musiccursor.getString(music_column_index); tv.setText(id); } else tv = (TextView) convertView; return tv; } And my new version: public View getView(int position, View convertView, ViewGroup parent) { View cellLayout = findViewById(R.id.albums_list_cell); ImageView album_art = (ImageView) findViewById(R.id.album_cover); TextView album_title = (TextView) findViewById(R.id.album_title); TextView artist_title = (TextView) findViewById(R.id.artist_title); if (convertView == null) { music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Albums.ALBUM); musiccursor.moveToPosition(position); album_title.setText(musiccursor.getString(music_column_index)); //music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.DISPLAY_NAME); //musiccursor.moveToPosition(position); music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.TITLE); musiccursor.moveToPosition(position); artist_title.setText(musiccursor.getString(music_column_index)); } else{ cellLayout = (TextView) convertView; } return cellLayout; } The initialisation (done in the on create file): musiclist = (ListView) findViewById(R.id.PhoneMusicList); musiclist.setAdapter(new MusicAdapter(this)); musiclist.setOnItemClickListener(musicgridlistener); And the respective XML files: (main) <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ListView android:id="@+id/PhoneMusicList" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <TextView android:id="@android:id/empty" android:layout_width="wrap_content" android:layout_height="0dip" android:layout_weight="1.0" android:text="@string/no_list_data" /> </LinearLayout> (albums_list_cell) <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/albums_list_cell" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:id="@+id/album_cover" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:layout_width="50dip" android:layout_height="50dip" /> <TextView android:id="@+id/album_title" android:layout_toRightOf="@+id/album_cover" android:layout_alignParentTop="true" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <TextView android:id="@+id/artist_title" android:layout_toRightOf="@+id/album_cover" android:layout_below="@+id/album_title" android:layout_width="wrap_content" android:layout_height="15dip" /> </RelativeLayout> In theory (based on the tiny bit of Android I've done so far) this should work..it doesn't though. Logcat gives me a null pointer exception at line 96 of the faulty code, which is the album_title.setText line. It could be a problem with my casting but Google tells me this is ok :D Thanks for any help and let me know if you need more info!

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  • css ul li gap in ie7

    - by Gidon
    I have a css ul li nested menu that works perfectly in ie 8 and firefox but in ie7 it produces a small gap between the elements. this is my css: #nav, #nav ul { margin: 0; padding: 0; list-style-type: none; list-style-position: outside; position:static;/*the key for ie7*/ line-height: 1.5em; } #nav li { float: inherit; position: relative; width: 12em; } #nav ul { position: absolute; width: 12em; top: 1.5em; display: none; left: auto; } #nav a:link, #nav a:active, #nav a:visited { display: block; padding: 0px 5px; border: 1px solid #258be8; /*#333;*/ color: #fff; text-decoration: none; background-color: #258be8; /*#333;*/ } #nav a:hover { background-color: #fff; color: #333; } #nav ul li a { display: block; top: -1.5em; position: relative; width: 100%; overflow: auto; /*force hasLayout in IE7 */ right: 12em; padding:0.5em; } #nav ul ul { position: absolute; } #nav ul li ul { right: 13em; margin: 0px 0 0 10px; top: 0; position: absolute; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li:hover ul ul ul ul { display: none; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li li li li:hover ul { display: block; } #nav li { background: url(~/Scripts/ourDDL/ddlArrow.gif) no-repeat center left; } #divHead, #featuresDivHead { padding: 5px 10px; width: 12em; cursor: pointer; position: relative; background-color: #99ccFF; margin: 1px; } /* Holly Hack for IE \*/ * html #nav li { float: left; height: 1%; } * html #nav li a { height: 1%; } /* End */ and here is an example for a menu: <ul id='nav'><li><a href="#">Bookstore Online</a></li> <li><a href="#">Study Resources</a></li> <li><a href="#">Service Information</a></li> <li><a href="#">TV Broadcast</a></li> <li><a href="#">Donations</a></li></ul>

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  • Select Multiple Images Using GalleryView

    - by hwrdprkns
    Hi guys, I was just wondering if Android had built in code so that I could select multiple images in a gallery-view and then have those images exported as filenames in a string array(ex /sdcard/~f1.jpg, /sdcard/~f2.jpg,...). I have the gallery code here, but I'm not sure what modifications need to be made. Any help is appreciated. Thanks! // take_picture = (Button)findViewById(R.id.take_picture); // Here we set up a string array of the thumbnail ID column we want to // get back String[] proj = { MediaStore.Images.Thumbnails._ID }; if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); } // Now we create the cursor pointing to the external thumbnail store cursor = managedQuery( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) /* take_picture.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(GalleryActivity.this, CameraActivity.class); startActivity(i); } }); */ // We now get the column index of the thumbnail id column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Thumbnails._ID); // Reference the Gallery view g = (Gallery) findViewById(R.id.gallery); if(proj.length == 0) { nopic.setVisibility(View.VISIBLE); g.setVisibility(View.GONE); } // Set the adapter to our custom adapter (below) g.setAdapter(new ImageAdapter(this)); // Set a item click listener, and just Toast the clicked position g.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { // Now we want to actually get the data location of the file String[] proj = { MediaStore.Images.Media.DATA }; // We request our cursor again cursor = managedQuery( MediaStore.Images.Media.EXTERNAL_CONTENT_URI, proj, // Which // columns // to // return null, // WHERE clause; which rows to return (all rows) null, // WHERE clause selection arguments (none) null); // Order-by clause (ascending by name) // We want to get the column index for the data uri column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Media.DATA); // Lets move to the selected item in the cursor cursor.moveToPosition((int) g.getSelectedItemId()); // And here we get the filename String filename = cursor.getString(column_index); Log.v("GalleryActivity", filename); Toast.makeText(GalleryActivity.this, filename, Toast.LENGTH_SHORT).show(); setPrefs(filename); Intent i = new Intent(GalleryActivity.this, OtherClass.class); startActivity(i); } }); } And the ImageAdapter code here: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; public ImageAdapter(Context c) { mContext = c; // See res/values/attrs.xml for the that defines // Gallery1. TypedArray a = obtainStyledAttributes(R.styleable.Gallery); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery_android_galleryItemBackground, 0); a.recycle(); } public int getCount() { return cursor.getCount(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView i = new ImageView(mContext); if (convertView == null) { cursor.moveToPosition(position); int id = cursor.getInt(column_index); i.setImageURI(Uri.withAppendedPath( MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, "" + id)); i.setScaleType(ImageView.ScaleType.FIT_XY); i.setLayoutParams(new Gallery.LayoutParams(200, 200)); // The preferred Gallery item background i.setBackgroundResource(mGalleryItemBackground); } return i; } } Again any help is appreciateds! Just to let you guys know, the gallery works fine (for one image) as in it exports the filename correctly. Just need to know if there is an easy way to select multiples and export them. Thanks again!

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  • Problem when trying to use simple Shaders + VBOs

    - by Mr.Gando
    Hello I'm trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I'm using OpenGL ES 2.0 with shaders on the iPhone (should be almost the same than regular OpenGL in this case), this is what I got working: //Works! - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat vertices[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; glBindTexture(GL_TEXTURE_2D, _name); //Attrib position and attrib_tex coord are handles for the shader attributes glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } I tried to do this to convert to a VBO however I don't see anything displaying on-screen with this version: //Doesn't display anything - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat position[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; //Texture on-screen position ( each vertex is x,y in on-screen coords ) GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; // Texture coords from 0 to 1 glBindVertexArrayOES(vao); glGenVertexArraysOES(1, &vao); glGenBuffers(2, vbo); //Buffer 1 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), position, GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, position); //Buffer 2 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), coordinates, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); //Draw glBindVertexArrayOES(vao); glBindTexture(GL_TEXTURE_2D, _name); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } In both cases I'm using this simple Vertex Shader //Vertex Shader attribute vec2 position;//Bound to ATTRIB_POSITION attribute vec4 color; attribute vec2 texcoord;//Bound to ATTRIB_TEXCOORD varying vec2 texcoordVarying; uniform mat4 mvp; void main() { //You CAN'T use transpose before in glUniformMatrix4fv so... here it goes. gl_Position = mvp * vec4(position.x, position.y, 0.0, 1.0); texcoordVarying = texcoord; } The gl_Position is equal to product of mvp * vec4 because I'm simulating glOrthof in 2D with that mvp And this Fragment Shader //Fragment Shader uniform sampler2D sampler; varying mediump vec2 texcoordVarying; void main() { gl_FragColor = texture2D(sampler, texcoordVarying); } I really need help with this, maybe my shaders are wrong for the second case ? thanks in advance.

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  • How to stop OpenGL from applying blending to certain content? (see pics)

    - by RexOnRoids
    Supporting Info: I use cocos2d to draw a sprite (graph background) on the screen (z:-1). I then use cocos2d to draw lines/points (z:0) on top of the background -- and make some calls to OpenGL blending functions before the drawing to SMOOTH out the lines. Problem: The problem is that: aside from producing smooth lines/points, calling these OpenGL blending functions seems to "degrade" the underlying sprite (graph background). As you can see from the images below, the "degraded" background seems to be made darker and less sharp in Case 2. So there is a tradeoff: I can either have (Case 1) a nice background and choppy lines/points, or I can have (Case 2) nice smooth lines/points and a degraded background. But obviously I need both. THE QUESTION: How do I set OpenGL so as to only apply the blending to the layer with the Lines/Points in it and thus leave the background alone? The Code: I have included code of the draw() method of the CCLayer for both cases explained above. As you can see, the code producing the difference between Case 1 and Case 2 seems to be 1 or 2 lines involving OpenGL Blending. Case 1 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Commenting out the following two lines induces a problem of making it impossible to have smooth lines/points, but has merit in that it does not degrade the background sprite.*/ //glEnable (GL_BLEND); //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } } Case 2 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Enabling the following two lines gives nice smooth lines/points, but has a problem in that it degrades the background sprite.*/ glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } }

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  • Smooth Div Scroll jquery not scrolling

    - by Razor
    The Smooth Div Scroll is great but for some reason the area no longer scrolls when I edit or remove the #makeMeScrollable or #makeMeScrollable div.scrollableArea * When I leave it as is it works. Which is a problem for customization. and it won't work after I take the "*" out of div.scrollableArea * If I edit the part with the It's been frustrating figuring out why that part which is supposed to be editable not work at all. Any help with this jquery would be helpful! Thanks in advance! /* You can alter this CSS in order to give SmoothDivScroll your own look'n'feel */ /* Invisible left hotspot */ div.scrollingHotSpotLeft { /* The hotspots have a minimum width of 75 pixels and if there is room the will grow and occupy 10% of the scrollable area (20% combined). Adjust it to your own taste. */ min-width: 75px; width: 10%; height: 100%; /* There is a big background image and it's used to solve some problems I experienced in Internet Explorer 6. */ background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; left: 0; /* The first cursor url is for Firefox and other browsers, the second is for Internet Explorer */ cursor: url(../images/cursors/cursor_arrow_left.cur), url(images/cursors/cursor_arrow_left.cur),w-resize; } /* Visible left hotspot */ div.scrollingHotSpotLeftVisible { background-image: url(../images/arrow_left.gif); background-color: #fff; background-repeat: no-repeat; /* Standard CSS3 opacity setting */ opacity: 0.35; /* Opacity for really old versions of Mozilla Firefox (0.9 or older) */ -moz-opacity: 0.35; /* Opacity for Internet Explorer. */ filter: alpha(opacity = 35); /* Use zoom to Trigger "hasLayout" in Internet Explorer 6 or older versions */ zoom: 1; } /* Invisible right hotspot */ div.scrollingHotSpotRight { min-width: 75px; width: 10%; height: 100%; background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; right: 0; cursor: url(../images/cursors/cursor_arrow_right.cur), url(images/cursors/cursor_arrow_right.cur),e-resize; } /* Visible right hotspot */ div.scrollingHotSpotRightVisible { background-image: url(../images/arrow_right.gif); background-color: #fff; background-repeat: no-repeat; opacity: 0.35; filter: alpha(opacity = 35); -moz-opacity: 0.35; zoom: 1; } /* The scroll wrapper is always the same width and height as the containing element (div). Overflow is hidden because you don't want to show all of the scrollable area. */ div.scrollWrapper { position: relative; overflow: hidden; width: 100%; height: 100%; } div.scrollableArea { position: relative; width: auto; height: 100%; } #makeMeScrollable { width:100%; height: 330px; position: relative; } #makeMeScrollable div.scrollableArea * { position: relative; float: left; margin: 0; padding: 0; } http://www.smoothdivscroll.com/ //^above link to the jquery I am talking about

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