Search Results

Search found 39386 results on 1576 pages for 'public ip'.

Page 59/1576 | < Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >

  • How to post a blog without public access

    - by joaoc
    I want to keep a blog with pictures and videos of my kid growing up but I don't want it to be open to the public. I just want me and my wife to be able to post to it and then share with grandparents and friends. I'm at the start so I would like a platform (blogger, wordpress, ...) that has these features and that also allows export of the data (if one day I want to migrate to a different platform). I've been trying out blogger which allows you to have a private blog. But when I upload images they get stored in a hard to guess URL but are otherwise public. Are there better options to this? For videos I think I am happy with embedding Vimeo videos since they ask for a password to be viewed but I am open to suggestions.

    Read the article

  • Dynamic IP and spam filtering

    - by pipalia
    Is it possible to filter incoming spam when the mail server is hosted on a dynamic IP. Static IP is not an option at the moment. Outgoing mail is relayed through a third party service which works great, but I am not sure how I could filter incoming mail within Domino. Has anyone figured out how to do achieve this? Or I am limited to what Domino has to offer to control spam and doing it manually by creating mail rules?

    Read the article

  • how do web hosting companies host end users domain and give so many public IPs

    - by Registered User
    Hi, I am a Computer Science guy who understands networking very well. But when it comes to Web hosting companies I am clue less. I want to know how do web hosting companies give so many public IPs to so many users and each of them has root login also. How this is technically done that is what I am interested to know. I do not know how you people configure it. In my case if I have to do I will buy a public IP from some one and connect my server to it and at max give some people SSH access to it.In case of Web hosting companies how is it done.

    Read the article

  • Connecting to localhost resolves 127.0.0.1 but connects with external IP [Linux, Debian]

    - by skgsergio
    I'm having a problem with a dedicated server, I don't known if it's the default behavior but this is the problem: If I connect to a service located on the server with localhost the service gets as source IP the external IP. Let me show an example, I use netcat for listening on 127.0.0.1:4444 xxxxxx # nc -vv -l -s 127.0.0.1 -p 4444 listening on [127.0.0.1] 4444 ... Lets check if it's ok: xxxxxx ~ # netstat -atnp | grep 4444 tcp 0 0 127.0.0.1:4444 0.0.0.0:* LISTEN 14038/nc Ok lets connect: xxxxxx ~ # nc -vv 127.0.0.1 4444 localhost [127.0.0.1] 4444 (?) open Return to the tty that have the listening process and I get this: connect to [127.0.0.1] from xxxxxx.net [176.31.xxx.xx] 50354 So that's the problem. I have a server daemon that have to listen on localhost and checks that the ip is 127.0.0.1 when the client connects but for some reason when I connect to localhost it reports the external ip... If I do the same with IPv6 it works as excepted... Detects connection as localhost (::1). Some info that can be useful: "localhost" resolves without problems to 127.0.0.1 xxxxxx ~ # ping -c1 localhost PING localhost (127.0.0.1) 56(84) bytes of data. 64 bytes from localhost (127.0.0.1): icmp_req=1 ttl=64 time=0.086 ms Nothing weird on my hosts file, I think... xxxxxx ~ # grep -v ^# /etc/hosts 127.0.0.1 localhost localhost.localdomain 176.31.xxx.xx xxxxxx.net ns1.xxxxxx.net ::1 ip6-localhost ip6-loopback feo0::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters ff02::3 ip6-allhosts And ifconfig reports all ok... eth0 Link encap:Ethernet HWaddr e0:69:95:d8:30:a1 inet addr:176.31.xxx.xx Bcast:176.31.108.255 Mask:255.255.255.0 inet6 addr: 2001:41d0:8:xxxx::/64 Scope:Global inet6 addr: 2001:41d0:8:xxxx:x:xx:xx:xx/64 Scope:Global inet6 addr: fe80::e269:95ff:fed8:30a1/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:16916 errors:0 dropped:0 overruns:0 frame:0 TX packets:16914 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:8410679 (8.0 MiB) TX bytes:10539881 (10.0 MiB) Interrupt:28 Base address:0xe000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:5570 errors:0 dropped:0 overruns:0 frame:0 TX packets:5570 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:744490 (727.0 KiB) TX bytes:744490 (727.0 KiB)

    Read the article

  • Dynamic IP on NGINX geo module without restart

    - by joaorvmaia
    I want create a task on my Capistrano deploy to put my public IP on geo module configuration of my NGINX server without restart NGINX, is it possible? Example, my /etc/nginx/nginx.conf: geo $geo { default no; include /home/deploy_user/appname/shared/ip_list; } The file /home/deploy_user/appname/shared/ip_list I will provide during deploy. I need this because my public IP can change many times. Regards, João

    Read the article

  • Multi-level wildcard (catch-all) DNS setup *.*.domain.com => one IP/CNAME

    - by Jan Rovner
    It is well known that it is possible to configure a DNS server to do a "catch-all" resolving on a single subdomain level, such as *.example.com. IN A x.x.x.x, so that anything.example.com maps to a single IP/CNAME. However, I need to set up an at least "level-2" wildcard sub-subdomain catch-all wildcard system so that any.thing.example.com or better, item.of.any.level.under.example.com will be resolved to a single IP. Has anyone got this working?

    Read the article

  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

    Read the article

  • Yahoo Messenger IP range

    - by Adrian
    I use PeerBlock (former PeerGuardian) and, as a consequence, Yahoo Messenger (actually Pidgin) fails to connect every once in a while; PeerBlock reports the access being blocked because the destination IP is in one of the block lists. Where can I get a list of all IP ranges belonging to Yahoo Messenger so I can configure an "allow" rule in PeerBlock?

    Read the article

  • How to setup multiple Apache SSL sites using multiple IP addresses

    - by Jeff
    How do you setup a single Apache2 config to host multiple HTTPS sites each on their own IP address? There will also be multiple HTTP sites on just a single IP address. I do not want to use Server Name Indication (SNI) as described here, and I'm only concerned with the important top-level Apache directives. That is, I just need to know the skeleton of how my config should look. The basic setup looks like this: Hosted on 1.1.1.1:80 (HTTP) - example.com - example.net - example.org Hosted on 2.2.2.2:443 (HTTPS) - secure.com Hosted on 3.3.3.3:443 (HTTPS) - secure.net Hosted on 4.4.4.4:443 (HTTPS) - secure.org And here are the important config directives I have so far, which is the closest I've come to a working iteration, but still no dice. I know I'm close, just need a little push in the right direction. Listen 1.1.1.1:80 Listen 2.2.2.2:443 Listen 3.3.3.3:443 Listen 4.4.4.4:443 NameVirtualHost 1.1.1.1:80 NameVirtualHost 2.2.2.2:443 NameVirtualHost 3.3.3.3:443 NameVirtualHost 4.4.4.4:443 # HTTP VIRTUAL HOSTS: <VirtualHost 1.1.1.1:80> ServerName example.com DocumentRoot /home/foo/example.com </VirtualHost> <VirtualHost 1.1.1.1:80> ServerName example.net DocumentRoot /home/foo/example.net </VirtualHost> <VirtualHost 1.1.1.1:80> ServerName example.org DocumentRoot /home/foo/example.org </VirtualHost> # HTTPS VIRTUAL HOSTS: <VirtualHost 2.2.2.2:443> ServerName secure.com DocumentRoot /home/foo/secure.com SSLEngine on SSLCertificateFile /home/foo/ssl/secure.com.crt SSLCertificateKeyFile /home/foo/ssl/secure.com.key SSLCACertificateFile /home/foo/ssl/ca.txt </VirtualHost> <VirtualHost 3.3.3.3:443> ServerName secure.net DocumentRoot /home/foo/secure.net SSLEngine on SSLCertificateFile /home/foo/ssl/secure.net.crt SSLCertificateKeyFile /home/foo/ssl/secure.net.key SSLCACertificateFile /home/foo/ssl/ca.txt </VirtualHost> <VirtualHost 4.4.4.4:443> ServerName secure.org DocumentRoot /home/foo/secure.org SSLEngine on SSLCertificateFile /home/foo/ssl/secure.org.crt SSLCertificateKeyFile /home/foo/ssl/secure.org.key SSLCACertificateFile /home/foo/ssl/ca.txt </VirtualHost> For what it's worth, I prefer to have each of my SSL sites on their own IP instead of including one of them on the primary VHOST IP. Any links which show a standard setup would be more than welcome!

    Read the article

  • How do I block IP addresses in SuSEFirewall?

    - by Evgeny
    Does SuSEfirewall in OpenSuSE 11 provide an easy way to block all traffic from a list of IP addresses? Ideally just a textfile into which I can put all IP addresses I want blocked, otherwise some configuration option. I've looked through /etc/sysconfig/SuSEfirewall2, but haven't been able to find anything like that.

    Read the article

  • How do I avoid spam domains pointing to my site or IP

    - by Amol Ghotankar
    I came across an issue where I saw some xyz.com is pointing to mydomain.com. How do I avoid spam domains pointing to my domain? I read some posts about setting my virtual hosts and such, but nothing specific about how to avoid it in the first place. I searched on Google but most answers are for HTTP servers and there are no exact answers for Tomcat 7. I am not using Apache or IIS, but Tomcat directly.

    Read the article

  • DynDNS updating IP address via Cisco ASA 5505

    - by yonatan
    I'm setting up an ASA 5505 where the ISP provides a dynamic IP address (rarely changes.) I would like to start using some of the services provided by DynDNS such as Custom DNS. I've come across some information regarding Cisco Routers and DynDNS, but nothing definitive on the ASA platform. My question is whether I can configure the ASA5505 to update the IP address rather than install the DynDNS Updater software on a machine running on the LAN? Thanks

    Read the article

  • MySQL keeps adding additional user without rights from specific IP

    - by Niels B.
    I'm running MySQL Server 5.5.29 on Ubuntu Server 13.04 I have a created a user with a wildcard host access % and given him various privileges. However, whenever this user connects from 194.182.245.61, a new user account is created for that specific IP address with no rights and he is unable to exercise his privileges. When he connects from other internet connections, such as his home IP, it works just as it should. Why does this happen and how can I stop it from happening?

    Read the article

  • Public Facing Recursive DNS Servers - iptables rules

    - by David Schwartz
    We run public-facing recursive DNS servers on Linux machines. We've been used for DNS amplification attacks. Are there any recommended iptables rules that would help mitigate these attacks? The obvious solution is just to limit outbound DNS packets to a certain traffic level. But I was hoping to find something a little bit more clever so that an attack just blocks off traffic to the victim IP address. I've searched for advice and suggestions, but they all seem to be "don't run public-facing recursive name servers". Unfortunately, we are backed into a situation where things that are not easy to change will break if we don't do so, and this is due to decisions made more than a decade ago before these attacks were an issue.

    Read the article

  • how to connect public web server to internal LAN

    - by DefSol
    I have a VPS which is my public web server for all my clients. It's running server 2008 and I would like to have it connect via secure connection to my internal LAN. I would like this to be a route so access is bi-derectional. Have read about Server & Domain isolation, but am concerned this may prevent public views to the webs sites on the server. I currently have a PPTP tunnel, but I'm wanting better security (IPSec or SSL etc) and it's not given my bi derectional access. (In fact my backups aren't copying accross but this could be an acl issue) The goal is to provide easy/automated backups of data & sql db's to my internal LAN, as well as a means to provision new sites & db's from a workflow occuring internally. Internal lan is windows based with ISA 2006 at the perimeter. Thanks

    Read the article

  • SSH into Ubuntu Linux on a box without a static IP address

    - by Steven Xu
    Basically, how do I do it? I'd like to connect to my home computer from work, but my internet is routed through my apartment building's network, so I don't have the static IP address I'm accustomed to having. How do I go about accessing my home computer through SSH (I'll be using Putty at work if it matters) if my home computer doesn't have a static IP address?

    Read the article

  • how does openvpn decide which interface to get IP addrs from

    - by bkrupa
    Using ubuntu 10.04 on both ends. We have a client and server machine on the SAME network attempting to make a vpn connection. We use the config files from here and made minimal changes. The server and client start and seem to connect without any trouble. The server looks like: Wed Feb 23 22:13:22 2011 MULTI: multi_create_instance called Wed Feb 23 22:13:22 2011 192.168.1.55:47166 Re-using SSL/TLS context Wed Feb 23 22:13:22 2011 192.168.1.55:47166 LZO compression initialized Wed Feb 23 22:13:22 2011 192.168.1.55:47166 Control Channel MTU parms [ L:1574 D:138 EF:38 EB:0 ET:0 EL:0 ] Wed Feb 23 22:13:22 2011 192.168.1.55:47166 Data Channel MTU parms [ L:1574 D:1450 EF:42 EB:135 ET:32 EL:0 AF:3/1 ] Wed Feb 23 22:13:22 2011 192.168.1.55:47166 Local Options hash (VER=V4): 'f7df56b8' Wed Feb 23 22:13:22 2011 192.168.1.55:47166 Expected Remote Options hash (VER=V4): 'd79ca330' Wed Feb 23 22:13:22 2011 192.168.1.55:47166 TLS: Initial packet from 192.168.1.55:47166, sid=69112e42 5458135b *...* Wed Feb 23 22:13:22 2011 192.168.1.55:47166 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Wed Feb 23 22:13:22 2011 192.168.1.55:47166 [client1] Peer Connection Initiated with 192.168.1.55:47166 On the client side the connection looks like: Wed Feb 23 22:20:07 2011 [server] Peer Connection Initiated with [AF_INET]192.168.1.41:1194 Wed Feb 23 22:20:10 2011 SENT CONTROL [server]: 'PUSH_REQUEST' (status=1) Wed Feb 23 22:20:10 2011 PUSH: Received control message: 'PUSH_REPLY,route-gateway 10.8.0.4,ping 10,ping-restart 120,ifconfig 10.8.0.50 255.255.255.0' ... Wed Feb 23 22:20:10 2011 /sbin/ifconfig tap0 10.8.0.50 netmask 255.255.255.0 mtu 1500 broadcast 10.8.0.255 Wed Feb 23 22:20:10 2011 Initialization Sequence Completed The openvpn server has been configured to assign ip addresses in the range 10.8.0.* and the client has been given 10.8.0.50. When I run the following nmap from the client: Starting Nmap 5.00 ( http://nmap.org ) at 2011-02-23 22:04 EST Host 10.8.0.50 is up (0.00047s latency). Nmap done: 256 IP addresses (1 host up) scanned in 30.34 seconds Host 192.168.1.1 is up (0.0025s latency). Host 192.168.1.18 is up (0.074s latency). Host 192.168.1.41 is up (0.0024s latency). Host 192.168.1.55 is up (0.00018s latency). Nmap done: 256 IP addresses (4 hosts up) scanned in 6.33 seconds If I run an nmap from the server on 10.8.0.* I get nothing. If the client has two interfaces (wireless and tap device) when you look for a certain ip address, how does it decide which interface to connect on?

    Read the article

  • Which IP addresses are using remote dekstop?

    - by Andomar
    We have a server that has an open remote desktop port to the internet (no VPN.) Several people are allowed to log on to the machine remotely. The server runs Windows 7 (desktop OS.) I can find logon times using Event Viewer, but it does not show the IP address of the remote machine. At any rate, manually browsing Event Viewer for all login events would be time consuming, to say the least.) Is a way to find out which IP addresses are using Remote Dekstop ?

    Read the article

  • apache mix name and ip based virtual hosts and ssl

    - by Anonymous Coward
    Hi Everyone I'm trying to configure apache 2.2 so that I can use two IPs. One for name based virtual hosts which should all use the same ssl-key and the other one for just one ip based host which should be using an other ssl-key. But it seems that when ever I get either the ip based or name based host to work the other one breaks. Can someone tell me how to do this on a debian system or at least point me in the right direction? Thanks

    Read the article

< Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >