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  • How does the Trash Can work, and where can I find official documentation, reference, or specification for it?

    - by MestreLion
    When trying to manage trash can from mounted NTFS volumes, I ended up reading FreeDesktop.org's reference on it. Poking around and doing some tests, I realized Ubuntu/Gnome does not follow the specs 100%. Here's why: For non-/ partitions, it always uses <driveroot>/.Trash-<uid>, It never used <driveroot>/.Trash/<uid>, even when i created it in advance. While this works, it's annoying: if I have 15 users, I end up with 15 /.Trash-xxx folders in my drive, while the other approach would still give a single folder (with 15 sub-folders). That "pollution" in my drives is very unpleasant. And specs say "If an $topdir/.Trash directory is absent, an $topdir/.Trash-$uid directory is to be used". Well, it IS present, so why does it never use it? root trash does not work, at least not out of the box. Open nautilus as root and click on trash; it gives an error. Try to delete any file, it says "it can't move to trash". Ok, I know this can be fixed by creating /root/.local/share. But specs says "A “home trash” directory SHOULD be automatically created for any new user. If this directory is needed for a trashing operation but does not exist, the implementation SHOULD automatically create it, without any warnings or delays.". Why the error then? Bug? Why must I change /etc/fstab entries for mounted volumes, adding options like uid and guid, if the volumes are already mounted as RW for everyone? These are just some examples of deviation from the standard. So, the question is: "If Ubuntu does not adhere 100% to the spec, HOW exactly does the trash work? WHERE can i find a technical reference for Ubuntu's implementation of the trash?" By the way: if Ubuntu does happen to follow specs, please tell me what I am doing wrong, especially regarding the /.Trash-<uid> vs /.Trash/<uid> issue. Thanks! EDIT: Some more info: If a given fs has no support for the sticky bit (VFAT, NTFS), it probably doesn't have for permissions either (at least VFAT surely doesn't). So what prevents one user from purging / restoring other users' ./Trash-xxx ? If one can read/write his own Trash, one can do the same for the whole drive, including other's trashes, correct? Or does Gnome have some kind of "extra" protection on ./Trash-xxx folders on VFAT/NTFS fs? If Linux can "emulate" file permissions on NTFS mounting by editing /fstab uid and gid options, can it also "emulate" the sticky bit? I would really prefer to use /.Trash/xxx format... For the root issue: for the / partition, I can use trash as root, and it goes to /root/.local/shate/Trash. But if I click on Nautilus "Trash" (as root), I get an error. Don't you? So files are correctly trashed, but I can't access it. All I can do is manually "purge" them (by deleting files on /root/.local/shate/Trash), but restoring would be very tricky (opening info files and manually moving, etc.). For non-/ partitions (or at least for VFAT/NTFS), I can not even use trash as root: it does not create a ./Trash-0 folder, it simply says "Cannot trash, want to permanently delete?" Why? About fstab: i use it for a permanent mount for my NTFS partitions. I have several, and if not "pre-mounted" they really clutter the desktop and/or Nautilus. I'd rather have it pre-mounted, integrated in my fs, in mounts like /data , /windows/xp , /windows/vista , and so on, and leave /media and its "mount/unmount" flexibility just for truly removable drives. So, if Ubuntu/Gnome truly follows the spec, is there any way to fix the root issues and to "emulate" the sticky bit for (at least) my fstab'ed NTFS fixed partitions?

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  • How does Trash Can works? Where can i find official specification / documentation / reference about it?

    - by MestreLion
    When trying to manage trash can from mounted NTFS volumes, I ended up reading FreeDesktop.org's reference on it. Poking around and doing some tests, I realized Ubuntu/Gnome does not follow the specs 100%. Here's why: For non-/ partitions, it always use <driveroot>/.Trash-<uid>, It never used <driveroot>/.Trash/<uid>, even when i created it in advance. While this works, its annoying: if i have 15 users, i end up with 15 /.Trash-xxx folders in my drive, while the other approach would still give a single folder (with 15 sub-folders). That "pollution" in my drives is very unpleasant. And specs say "If an $topdir/.Trash directory is absent, an $topdir/.Trash-$uid directory is to be used". Well, it IS present, so why it never uses it? root trash does not work, at least not out of the box. Open nautilus as root and click on trash, it gives error. Try to delete any file, it says "it cant move to trash". Ok, i know this can be fixed by creating /root/.local/share. But specs says "A “home trash” directory SHOULD be automatically created for any new user. If this directory is needed for a trashing operation but does not exist, the implementation SHOULD automatically create it, without any warnings or delays.". Why error then? Bug? Why do i must change /etc/fstab entries for mounted volumes, adding options like uid and guid, if the volumes are already mounted as RW for everyone? These are just some examples of deviation from standard. So, the question is: "If Ubuntu does not adhere 100% to the spec, HOW exactly does the trash work? WHERE can i find technical reference about Ubuntu's implementation of the trash?" By the way: if Ubuntu does happen to follow specs, please tell me what am i doing wrong, specially regarding the /.Trash-<uid> vs /.Trash/<uid> issue. Thanks! EDIT: Some more info: If a given fs has no support for sticky bit (VFAT, NTFS), it probably dont have for permitions either (at least VFAT surely doesnt). So what prevents one user for purging / restoring other users ./Trash-xxx ? If one can read/write his own Trash, he can also do the same for the whole drive, including other's trashes, isnt it? Or does Gnome has any "extra" protection on ./Trash-xxx folders on VFAT/NTFS fs? If Linux can "emulate" file permitions on NTFS mounting by editing /fstab uid and gid options, can it also "emulate" the sticky bit? I would really want to use /.Trash/xxx format... For the root issue: for the / partition, i can trash as root, and it goes to /root/.local/shate/Trash. But if i click on Nautilus "Trash" (as root), i get an error. Dont you? So files are correctly trashed, but i cant access it. All i can do is manually "purge" them (by deleting files on /root/.local/shate/Trash), but restoring would be very tricky (opening info files and manually moving, etc) For non-/ partitions (or at least for VFAT/NTFS), I can not even trash as root: it does not create a ./Trash-0 folder, it simply says "Cannot trash, want to permantly delete?" Why? About fstab: i use it for a permanent mount for my NTFS partitions. I have several, and if not "pre-mounted" they really cluttter desktop and/or Nautilus. Id rather have it pre mounted, integrated in my fs, in mounts like /data , /windows/xp , /windows/vista , and so on, and leave /media and its "mount/unmount" flexibility just for truly removable drives Si, if Ubuntu/Gnome truly follow the spec, is there any way to fix the root issues and to "emulate" the sticky bit for (at least) my fstab'ed NTFS fixed partitions?

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  • SQL SERVER – Advanced Data Quality Services with Melissa Data – Azure Data Market

    - by pinaldave
    There has been much fanfare over the new SQL Server 2012, and especially around its new companion product Data Quality Services (DQS). Among the many new features is the addition of this integrated knowledge-driven product that enables data stewards everywhere to profile, match, and cleanse data. In addition to the homegrown rules that data stewards can design and implement, there are also connectors to third party providers that are hosted in the Azure Datamarket marketplace.  In this review, I leverage SQL Server 2012 Data Quality Services, and proceed to subscribe to a third party data cleansing product through the Datamarket to showcase this unique capability. Crucial Questions For the purposes of the review, I used a database I had in an Excel spreadsheet with name and address information. Upon a cursory inspection, there are miscellaneous problems with these records; some addresses are missing ZIP codes, others missing a city, and some records are slightly misspelled or have unparsed suites. With DQS, I can easily add a knowledge base to help standardize my values, such as for state abbreviations. But how do I know that my address is correct? And if my address is not correct, what should it be corrected to? The answer lies in a third party knowledge base by the acknowledged USPS certified address accuracy experts at Melissa Data. Reference Data Services Within DQS there is a handy feature to actually add reference data from many different third-party Reference Data Services (RDS) vendors. DQS simplifies the processes of cleansing, standardizing, and enriching data through custom rules and through service providers from the Azure Datamarket. A quick jump over to the Datamarket site shows me that there are a handful of providers that offer data directly through Data Quality Services. Upon subscribing to these services, one can attach a DQS domain or composite domain (fields in a record) to a reference data service provider, and begin using it to cleanse, standardize, and enrich that data. Besides what I am looking for (address correction and enrichment), it is possible to subscribe to a host of other services including geocoding, IP address reference, phone checking and enrichment, as well as name parsing, standardization, and genderization.  These capabilities extend the data quality that DQS has natively by quite a bit. For my current address correction review, I needed to first sign up to a reference data provider on the Azure Data Market site. For this example, I used Melissa Data’s Address Check Service. They offer free one-month trials, so if you wish to follow along, or need to add address quality to your own data, I encourage you to sign up with them. Once I subscribed to the desired Reference Data Provider, I navigated my browser to the Account Keys within My Account to view the generated account key, which I then inserted into the DQS Client – Configuration under the Administration area. Step by Step to Guide That was all it took to hook in the subscribed provider -Melissa Data- directly to my DQS Client. The next step was for me to attach and map in my Reference Data from the newly acquired reference data provider, to a domain in my knowledge base. On the DQS Client home screen, I selected “New Knowledge Base” under Knowledge Base Management on the left-hand side of the home screen. Under New Knowledge Base, I typed a Name and description of my new knowledge base, then proceeded to the Domain Management screen. Here I established a series of domains (fields) and then linked them all together as a composite domain (record set). Using the Create Domain button, I created the following domains according to the fields in my incoming data: Name Address Suite City State Zip I added a Suite column in my domain because Melissa Data has the ability to return missing Suites based on last name or company. And that’s a great benefit of using these third party providers, as they have data that the data steward would not normally have access to. The bottom line is, with these third party data providers, I can actually improve my data. Next, I created a composite domain (fulladdress) and added the (field) domains into the composite domain. This essentially groups our address fields together in a record to facilitate the full address cleansing they perform. I then selected my newly created composite domain and under the Reference Data tab, added my third party reference data provider –Melissa Data’s Address Check- and mapped in each domain that I had to the provider’s Schema. Now that my composite domain has been married to the Reference Data service, I can take the newly published knowledge base and create a project to cleanse and enrich my data. My next task was to create a new Data Quality project, mapping in my data source and matching it to the appropriate domain column, and then kick off the verification process. It took just a few minutes with some progress indicators indicating that it was working. When the process concluded, there was a helpful set of tabs that place the response records into categories: suggested; new; invalid; corrected (automatically); and correct. Accepting the suggestions provided by  Melissa Data allowed me to clean up all the records and flag the invalid ones. It is very apparent that DQS makes address data quality simplistic for any IT professional. Final Note As I have shown, DQS makes data quality very easy. Within minutes I was able to set up a data cleansing and enrichment routine within my data quality project, and ensure that my address data was clean, verified, and standardized against real reference data. As reviewed here, it’s easy to see how both SQL Server 2012 and DQS work to take what used to require a highly skilled developer, and empower an average business or database person to consume external services and clean data. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL, Technology Tagged: DQS

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  • Error compiling / linking e text editor on Linux

    - by jckdnk111
    The code compiles without too much complaint, but the last step fails with the error below. There is some discussion about it on the e forum, but still no answer. [LD] e ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x0): multiple definition of `_pcre_OP_lengths' .objs.release/cx_pcre_tables.o:(.rodata+0x0): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x70): multiple definition of `_pcre_utf8_table1' .objs.release/cx_pcre_tables.o:(.rodata+0x70): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x88): multiple definition of `_pcre_utf8_table1_size' .objs.release/cx_pcre_tables.o:(.rodata+0x88): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x8c): multiple definition of `_pcre_utf8_table2' .objs.release/cx_pcre_tables.o:(.rodata+0x8c): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0xa4): multiple definition of `_pcre_utf8_table3' .objs.release/cx_pcre_tables.o:(.rodata+0xa4): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0xc0): multiple definition of `_pcre_utf8_table4' .objs.release/cx_pcre_tables.o:(.rodata+0xc0): first defined here ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x180): multiple definition of `_pcre_utt_names' .objs.release/cx_pcre_tables.o:(.rodata+0x100): first defined here /usr/bin/ld: Warning: size of symbol `_pcre_utt_names' changed from 657 in .objs.release/cx_pcre_tables.o to 740 in ../external/out.release/lib/libpcre.a(pcre_tables.o) ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x480): multiple definition of `_pcre_utt' .objs.release/cx_pcre_tables.o:(.rodata+0x3a0): first defined here /usr/bin/ld: Warning: size of symbol `_pcre_utt' changed from 630 in .objs.release/cx_pcre_tables.o to 696 in ../external/out.release/lib/libpcre.a(pcre_tables.o) ../external/out.release/lib/libpcre.a(pcre_tables.o):(.rodata+0x738): multiple definition of `_pcre_utt_size' .objs.release/cx_pcre_tables.o:(.rodata+0x618): first defined here .objs.release/cx_pcre_exec.o: In function `match(doc_byte_iter, unsigned char const*, doc_byte_iter, int, match_data*, unsigned long, eptrblock*, int, unsigned int)': cx_pcre_exec.cpp:(.text+0x1c2a): undefined reference to `_pcre_ord2utf8(int, unsigned char*)' .objs.release/eauibook.o: In function `eAuiNotebook::LoadPerspective(wxString const&)': eauibook.cpp:(.text+0x9ad): undefined reference to `wxTabFrame::SetTabCtrlHeight(int)' .objs.release/PreviewDlg.o: In function `global constructors keyed to _ZN10PreviewDlg13sm_eventTableE': PreviewDlg.cpp:(.text+0x11b2): undefined reference to `wxEVT_WEB_TITLECHANGE' PreviewDlg.cpp:(.text+0x11ee): undefined reference to `wxEVT_WEB_DOMCONTENTLOADED' .objs.release/PreviewDlg.o: In function `PreviewDlg::RefreshBrowser(PreviewDlg::cxUpdateMode)': PreviewDlg.cpp:(.text+0x2a47): undefined reference to `wxWebControl::OpenURI(wxString const&, unsigned int, wxWebPostData*, bool)' .objs.release/PreviewDlg.o: In function `PreviewDlg::OnWebDocumentComplete(wxWebEvent&)': PreviewDlg.cpp:(.text+0x3259): undefined reference to `wxWebControl::GetCurrentURI() const' .objs.release/PreviewDlg.o: In function `PreviewDlg::PreviewDlg(EditorFrame&)': PreviewDlg.cpp:(.text+0x4984): undefined reference to `wxWebControl::IsInitialized()' PreviewDlg.cpp:(.text+0x49c5): undefined reference to `wxWebControl::wxWebControl(wxWindow*, int, wxPoint const&, wxSize const&)' PreviewDlg.cpp:(.text+0x562f): undefined reference to `wxWebControl::InitEngine(wxString const&)' .objs.release/PreviewDlg.o: In function `PreviewDlg::PreviewDlg(EditorFrame&)': PreviewDlg.cpp:(.text+0x68e4): undefined reference to `wxWebControl::IsInitialized()' PreviewDlg.cpp:(.text+0x6925): undefined reference to `wxWebControl::wxWebControl(wxWindow*, int, wxPoint const&, wxSize const&)' PreviewDlg.cpp:(.text+0x758f): undefined reference to `wxWebControl::InitEngine(wxString const&)' .objs.release/PreviewDlg.o: In function `PreviewDlg::OnButtonForward(wxCommandEvent&)': PreviewDlg.cpp:(.text+0x132): undefined reference to `wxWebControl::GoForward()' .objs.release/PreviewDlg.o: In function `PreviewDlg::OnButtonBack(wxCommandEvent&)': PreviewDlg.cpp:(.text+0x182): undefined reference to `wxWebControl::GoBack()' ../ecore/libecore.so(cxInternal.o): In function `cxInternal::MoveOldSettings(eSettings&)': cxInternal.cpp:(.text+0x4d29): undefined reference to `eSettings::SetPageSettings(unsigned int, wxString const&, doc_id, int, int, wxString const&, std::vector<unsigned int, std::allocator<unsigned int> > const&, std::vector<cxBookmark, std::allocator<cxBookmark> > const&, eSettings::SubPage)' collect2: ld returned 1 exit status make: *** [e] Error 1 EDIT: Forgot the link http://github.com/etexteditor/e

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  • OJB Reference Descriptor 1:0 relationship? Should I set auto-retrieve to false?

    - by godzillasdm
    Hi, I am having an issue while using Apache OJB with Spring 2 inside my web app. I'm using OJB reference-descriptor with 2 foreign key properties. I have an object A (parent) and object B (referenced object). The thing is, for an object A, there may or may not be an object B. In the case where there is no object B to go with Object A, the object B seems to be instantiated (through Spring?) anyways. However, I am unable to access object B's members. Whenever I test if Object B == null, it always returns false even though there is no matching value in the database. Since this Object is never null, I figured I can test the object's member like so: if( objectb.getDocumentNumber == null) { return false; } However, I get an exception in the jsp: javax.servlet.jsp.el.ELException: An error occurred while getting property "documentNumber" from an instance class org.sample.pojo.Objectb$$EnhancerByCGLIB$$78022a2 and this exception in the debugger when it's creating the objectB: com.sun.jdi.InvocationException occurred invoking method. I am guessing that the reference-descriptor must be a 1:1+ relationship, instead of a 1:0+ relationship. I was wondering if I should set the property 'auto-retrieve' to false, and then use the PersistenceBroker.retrieveAllReferences(Object obj); method as directed. However, this method's return value is 'void', so I am guessing that Spring somehow creates, and sets the reference class for me. (Returning me back to the same issue I'm having.) I will need a way to test whether the reference object exists first. If not, don't call this retrieveAllReferences method, but I don't see how. Am I going about this all wrong? Does reference-descriptor not allow 1:0 relations? Any work around to my problem? Your suggestions are greatly appreciated!

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  • "Object reference not set to an instance of an object": why can't .NET show more details?

    - by Simon Chadwick
    "Object reference not set to an instance of an object" This is probably one of the most common run-time errors in .NET. Although the System.Exception has a stack trace, why does the exception not also show the name of the object reference field, or at least its type? Over the course of a year I spend hours sifting through stack traces (often in code I did not write), hoping there is a line number from a ".pdb" file, then finding the line in the code, and even then it is often not obvious which reference on the line was null. Having the name of the reference field would be very convenient. If System.ArgumentNullException instances can show the name of the method parameter ("Value cannot be null. Parameter name: value"), then surely System.NullReferenceException instances could include the name of the null field (or its containing collection).

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  • Subterranean IL: Constructor constraints

    - by Simon Cooper
    The constructor generic constraint is a slightly wierd one. The ECMA specification simply states that it: constrains [the type] to being a concrete reference type (i.e., not abstract) that has a public constructor taking no arguments (the default constructor), or to being a value type. There seems to be no reference within the spec to how you actually create an instance of a generic type with such a constraint. In non-generic methods, the normal way of creating an instance of a class is quite different to initializing an instance of a value type. For a reference type, you use newobj: newobj instance void IncrementableClass::.ctor() and for value types, you need to use initobj: .locals init ( valuetype IncrementableStruct s1 ) ldloca 0 initobj IncrementableStruct But, for a generic method, we need a consistent method that would work equally well for reference or value types. Activator.CreateInstance<T> To solve this problem the CLR designers could have chosen to create something similar to the constrained. prefix; if T is a value type, call initobj, and if it is a reference type, call newobj instance void !!0::.ctor(). However, this solution is much more heavyweight than constrained callvirt. The newobj call is encoded in the assembly using a simple reference to a row in a metadata table. This encoding is no longer valid for a call to !!0::.ctor(), as different constructor methods occupy different rows in the metadata tables. Furthermore, constructors aren't virtual, so we would have to somehow do a dynamic lookup to the correct method at runtime without using a MethodTable, something which is completely new to the CLR. Trying to do this in IL results in the following verification error: newobj instance void !!0::.ctor() [IL]: Error: Unable to resolve token. This is where Activator.CreateInstance<T> comes in. We can call this method to return us a new T, and make the whole issue Somebody Else's Problem. CreateInstance does all the dynamic method lookup for us, and returns us a new instance of the correct reference or value type (strangely enough, Activator.CreateInstance<T> does not itself have a .ctor constraint on its generic parameter): .method private static !!0 CreateInstance<.ctor T>() { call !!0 [mscorlib]System.Activator::CreateInstance<!!0>() ret } Going further: compiler enhancements Although this method works perfectly well for solving the problem, the C# compiler goes one step further. If you decompile the C# version of the CreateInstance method above: private static T CreateInstance() where T : new() { return new T(); } what you actually get is this (edited slightly for space & clarity): .method private static !!T CreateInstance<.ctor T>() { .locals init ( [0] !!T CS$0$0000, [1] !!T CS$0$0001 ) DetectValueType: ldloca.s 0 initobj !!T ldloc.0 box !!T brfalse.s CreateInstance CreateValueType: ldloca.s 1 initobj !!T ldloc.1 ret CreateInstance: call !!0 [mscorlib]System.Activator::CreateInstance<T>() ret } What on earth is going on here? Looking closer, it's actually quite a clever performance optimization around value types. So, lets dissect this code to see what it does. The CreateValueType and CreateInstance sections should be fairly self-explanatory; using initobj for value types, and Activator.CreateInstance for reference types. How does the DetectValueType section work? First, the stack transition for value types: ldloca.s 0 // &[!!T(uninitialized)] initobj !!T // ldloc.0 // !!T box !!T // O[!!T] brfalse.s // branch not taken When the brfalse.s is hit, the top stack entry is a non-null reference to a boxed !!T, so execution continues to to the CreateValueType section. What about when !!T is a reference type? Remember, the 'default' value of an object reference (type O) is zero, or null. ldloca.s 0 // &[!!T(null)] initobj !!T // ldloc.0 // null box !!T // null brfalse.s // branch taken Because box on a reference type is a no-op, the top of the stack at the brfalse.s is null, and so the branch to CreateInstance is taken. For reference types, Activator.CreateInstance is called which does the full dynamic lookup using reflection. For value types, a simple initobj is called, which is far faster, and also eliminates the unboxing that Activator.CreateInstance has to perform for value types. However, this is strictly a performance optimization; Activator.CreateInstance<T> works for value types as well as reference types. Next... That concludes the initial premise of the Subterranean IL series; to cover the details of generic methods and generic code in IL. I've got a few other ideas about where to go next; however, if anyone has any itching questions, suggestions, or things you've always wondered about IL, do let me know.

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  • How do I get a bundle reference from inside of a plugin with carbon?

    - by Nik Reiman
    I'm writing a C++ plugin in Mac OS X using the Carbon framework (yeah, yeah, I know, Apple is deprecating Carbon, but at the moment I can't migrate this code to Cocoa). My plugin gets loaded by a master application, and I need to get a CFBundleRef reference to my plugin so that I can access it's resources. The problem is, when I call CFBundleGetMainBundle() during my plugin's initialization routines, that returns a reference to the host's bundle reference, not the plugin's. How can I get a reference to my plugin's bundle instead? Note: I would rather not use anything determined at compile-time, including calling CFBundleGetBundleWithIdentifier() with a hard-coded string identifier.

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  • Is reference to bug/issue in commit message considered good practice?

    - by Christian P
    I'm working on a project where we have the source control set up to automatically write notes in the bug tracker. We simply write the bug issue ID in the commit message and the commit message is added as a note to the bug tracker. I can see only a few downsides for this practice. If sometime in the future the source code gets separated from the bug tracking software (or the reported bugs/issues are somehow lost). Or when someone is looking in the history of commits but doesn't have access to our bug tracker. My question is if having a bug/issue reference in the commit message is considered good practice? Are there some other downsides?

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  • What is the convention for the star location in reference variables?

    - by Brett Ryan
    Have been learning Objective-C and different books and examples use differing conventions for the location of the star (*) when naming reference variables. MyType* x; MyType *y; MyType*z; // this also works Personally I prefer the first option as it illustrates that x is a "pointer type of MyType". I see the first two used interchangeably, and sometimes in the same code I've seen differing uses of both. I want to know what is the most common convention It's been a very long time since I've programmed in C (15 years) so I can't remember if all variants are legal for C also or if this is Objective-C specific. I'd prefer answers which state why one is better than the other, as how I explained how I read it above.

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  • Why implement DB connection pointer object as a reference counting pointer? (C++)

    - by DVK
    At our company one of the core C++ classes (Database connection pointer) is implemented as a reference counting pointer. To be clear, the objects are NOT DB connections themselves, but pointers to a DB connection object. The library is very old, and nobody who designed is around anymore. So far, nether I, nor any C++ experts in the company that I asked have come up with a good reason for why this particular design was chosen. Any ideas? It is introducing some problems (partially due to awful reference pointer implementation used), and I'm trying to understand if this design actually has some deep underlying reasons? The usage pattern these days seems to be that the DB connection pointer object is returned by a DB connection manager class, and it's somewhat unclear whether DB connection pointers were designed to be able to be used independently of DB connection manager.

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  • How to Properly Reference a JavaScript File in an ASP.NET Project?

    - by DaveDev
    Hi Guys I have some pages that reference javascript files. The application exists locally in a Virtual Directory, i.e. http://localhost/MyVirtualDirectory/MyPage.aspx so locally I reference the files as follows: <script src="/MyVirtualDirectory/Scripts/MyScript.js" type="text/javascript"></script> The production setup is different though. The application exists as its own web site in production, so I don't need to include the reference to the virtual directory. The problem with this is that I need to modify every file that contains a javascript reference so it looks like the following: <script src="../Scripts/MyScript.js" type="text/javascript"></script> I've tried referencing the files this way in my local setup but it doesn't work. Am I going about this completely wrong? Can somebody tell me what I need to do? Thanks

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  • Dynamic quicklist: how to reference to .desktop file? (installed in /opt)

    - by Nick Lemaire
    I'm trying to create a dynamic quicklist for an application I'm developing in quickly. This is the line of code I use to try and connect to the .desktop file: self.launcher = Unity.LauncherEntry.get_for_desktop_id("my-app.desktop") For testing purposes, I've found that when using quickly run I should copy the .desktop file to ~/.local/share/applications. When I do this, the quicklist shows up correctly. However, when packaging my app using quickly package --extras, and installing this package, I get a launcher without quicklist. Does this have something to do with my app being installed in /opt? Meaning my desktop file is located somewhere else? Should I use another reference to the desktop file?

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  • Silverlight : vers une fin programmée ? Microsoft ferme Silverlight.net, le site de référence sur la technologie

    Silverlight : vers une fin programmée ? Microsoft ferme Silverlight.net, le site de référence sur la technologie L'avènement du HTML5 a mis en mal les technologies de développement d'applications Web riches (RIA) comme Silverlight et Flash. Voici aujourd'hui pratiquement un an que Microsoft a publié Silverlight 5. Depuis, l'éditeur n'a plus fait mention d'une évolution de la technologie en dehors de la sortie discrète d'une mise à jour mineure (Silverlight 5.1). [IMG]http://idelways.developpez.com/news/images/silverlight-logo.jpg[/IMG] Par contre, Microsoft accorde une attention particulière à HTML5, qui occupe une place de...

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  • How to dynamically reference a "partial template" in MS Word?

    - by scunliffe
    I want to make use of an "external reference" in Word. (for anyone that knows AutoCAD, I want XREF abilities in Word) Essentially I have a custom "header" that I want included in a whole pile of documents... that all reference a single file... such that if my address, logo, tagline, phone, fax or email changes, I update the one file, and all of the other 101 files that use it automatically update when I next open/use them. I'm using Office 2007 if that makes any difference.

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  • How to change the style of a source reference in Word ?

    - by ldigas
    I have a number of references in Word 2007; there is several way of referencing them and the one I find the most fitting is purely numeric, e.g. (3) for reference number 3 in the list. But since I reference equations by round parenthesis, I'd like to change the literature references to square brackets. How can I do that ?

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  • Linux C++: Linker is outputting strange errors

    - by knight666
    Alright, here is the output I get: arm-none-linux-gnueabi-ld --entry=main -dynamic-linker=/system/bin/linker -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -nostdlib -lstdc++ -lm -lGLESv1_CM -rpath=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -rpath=../../YoghurtGum/lib/Android -L./lib/Android intermediate/Alien.o intermediate/Bullet.o intermediate/Game.o intermediate/Player.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab+0x18): undefined reference to `__gxx_personality_v0' intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab.text._ZN6Player6UpdateEv[_ZN6Player6UpdateEv]+0x0): undefined reference to `__gxx_personality_v0' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum4GameE[_ZTIN10YoghurtGum4GameE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Player[_ZTI6Player]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6EntityE[_ZTIN10YoghurtGum6EntityE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6ObjectE[_ZTIN10YoghurtGum6ObjectE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Bullet[_ZTI6Bullet]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTI5Alien[_ZTI5Alien]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata+0x20): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum16SpriteDataOpenGLE[_ZTIN10YoghurtGum16SpriteDataOpenGLE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum10SpriteDataE[_ZTIN10YoghurtGum10SpriteDataE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' make: *** [bin/Galaxians.android] Fout 1 Here's an error I managed to decipher: intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' This is line 43 through 45: Assets::AddSprite(new Sprite("media\\ViperMarkII.bmp"), "ship"); Assets::AddSprite(new Sprite("media\\alien.bmp"), "alien"); Assets::AddSprite(new Sprite("media\\bat_ball.bmp"), "bullet"); So, what seems funny to me is that the first new is fine (line 43), but the second one isn't. What could cause this? intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' Another issue with new: Engine::game->scene_current->AddObject(new Bullet(m_X + 10, m_Y)); I have no idea where to begin with the other issues. These are my makefiles, They're a giant mess because I'm just trying to get it to work. Static library: # ====================================== # # # # YoghurtGum static library # # # # ====================================== # include ../YoghurtGum.mk PROGS = bin/YoghurtGum.a SOURCES = $(wildcard src/*.cpp) #$(YG_PATH_LIB)/libGLESv1_CM.so \ #$(YG_PATH_LIB)/libEGL.so \ YG_LINK_OPTIONS = -shared YG_LIBRARIES = \ $(YG_PATH_LIB)/libc.a \ $(YG_PATH_LIB)/libc.so \ $(YG_PATH_LIB)/libstdc++.a \ $(YG_PATH_LIB)/libstdc++.so \ $(YG_PATH_LIB)/libm.a \ $(YG_PATH_LIB)/libm.so \ $(YG_PATH_LIB)/libui.so \ $(YG_PATH_LIB)/liblog.so \ $(YG_PATH_LIB)/libGLESv2.so \ $(YG_PATH_LIB)/libcutils.so \ YG_OBJECTS = $(patsubst src/%.cpp, $(YG_INT)/%.o, $(SOURCES)) YG_NDK_PATH_LIB = /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib all: $(PROGS) rebuild: clean $(PROGS) # remove all .o objects from intermediate and all .android objects from bin clean: rm -f $(YG_INT)/*.o $(YG_BIN)/*.a copy: acpy ../$(PROGS) $(PROGS): $(YG_OBJECTS) $(YG_ARCHIVER) -vq $(PROGS) $(YG_NDK_PATH_LIB)/crtbegin_static.o $(YG_NDK_PATH_LIB)/crtend_android.o $^ && \ $(YG_ARCHIVER) -vr $(PROGS) $(YG_LIBRARIES) $(YG_OBJECTS): $(YG_INT)/%.o : $(YG_SRC)/%.cpp $(YG_COMPILER) $(YG_FLAGS) -I $(GLES_INCLUDES) -c $< -o $@ Test game project: # ====================================== # # # # Galaxians # # # # ====================================== # include ../../YoghurtGum.mk PROGS = bin/Galaxians.android YG_COMPILER = arm-none-linux-gnueabi-g++ YG_LINKER = arm-none-linux-gnueabi-ld YG_PATH_LIB = ./lib/Android YG_LIBRARIES = ../../YoghurtGum/bin/YoghurtGum.a YG_PROGS = bin/Galaxians.android GLES_INCLUDES = ../../YoghurtGum/src ANDROID_NDK_ROOT = /home/oem/android-ndk-r3 NDK_PLATFORM_VER = 5 YG_NDK_PATH_LIB = $(ANDROID_NDK_ROOT)/build/platforms/android-$(NDK_PLATFORM_VER)/arch-arm/usr/lib YG_LIBS = -nostdlib -lstdc++ -lm -lGLESv1_CM #YG_COMPILE_OPTIONS = -g -rdynamic -Wall -Werror -O2 -w YG_COMPILE_OPTIONS = -g -Wall -Werror -O2 -w YG_LINK_OPTIONS = --entry=main -dynamic-linker=/system/bin/linker -rpath-link=$(YG_NDK_PATH_LIB) -L$(YG_NDK_PATH_LIB) $(YG_LIBS) SOURCES = $(wildcard src/*.cpp) YG_OBJECTS = $(patsubst src/%.cpp, intermediate/%.o, $(SOURCES)) all: $(PROGS) rebuild: clean $(PROGS) clean: rm -f intermediate/*.o bin/*.android $(PROGS): $(YG_OBJECTS) $(YG_LINKER) $(YG_LINK_OPTIONS) -rpath=$(YG_NDK_PATH_LIB) -rpath=../../YoghurtGum/lib/Android -L$(YG_PATH_LIB) $^ $(YG_LIBRARIES) -o $@ $(YG_OBJECTS): intermediate/%.o : src/%.cpp $(YG_COMPILER) $(YG_COMPILE_OPTIONS) -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -c $< -o $@ Any help would be appreciated.

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  • program won't find math.h anymore

    - by 130490868091234
    After a long time, I downloaded a program I co-developed and tried to recompile it on my Ubuntu Linux 12.04, but it seems it does not find math.h anymore. This may be because something has changed recently in gcc, but I can't figure out if it's something wrong in src/Makefile.am or a missing dependency: Download from http://www.ub.edu/softevol/variscan/: tar xzf variscan-2.0.2.tar.gz cd variscan-2.0.2/ make distclean sh ./autogen.sh make I get: [...] gcc -DNDEBUG -O3 -W -Wall -ansi -pedantic -lm -o variscan variscan.o statistics.o common.o linefile.o memalloc.o dlist.o errabort.o dystring.o intExp.o kxTok.o pop.o window.o free.o output.o readphylip.o readaxt.o readmga.o readmaf.o readhapmap.o readxmfa.o readmav.o ran1.o swcolumn.o swnet.o swpoly.o swref.o statistics.o: In function `calculate_Fu_and_Li_D': statistics.c:(.text+0x497): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_and_Li_F': statistics.c:(.text+0x569): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_and_Li_D_star': statistics.c:(.text+0x63b): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_and_Li_F_star': statistics.c:(.text+0x75c): undefined reference to `sqrt' statistics.o: In function `calculate_Tajima_D': statistics.c:(.text+0x85d): undefined reference to `sqrt' statistics.o:statistics.c:(.text+0xcb1): more undefined references to `sqrt' follow statistics.o: In function `calcRunMode21Stats': statistics.c:(.text+0xe02): undefined reference to `log' statistics.o: In function `correctedDivergence': statistics.c:(.text+0xe5a): undefined reference to `log' statistics.o: In function `calcRunMode22Stats': statistics.c:(.text+0x104a): undefined reference to `sqrt' statistics.o: In function `calculate_Fu_fs': statistics.c:(.text+0x11a8): undefined reference to `fabsl' statistics.c:(.text+0x11ca): undefined reference to `powl' statistics.c:(.text+0x11f2): undefined reference to `logl' statistics.o: In function `calculateStatistics': statistics.c:(.text+0x13f2): undefined reference to `log' collect2: ld returned 1 exit status make[1]: *** [variscan] Error 1 make[1]: Leaving directory `/home/avilella/variscan/latest/variscan-2.0.2/src' make: *** [all-recursive] Error 1 The libraries are there because this simple example works perfectly well: $ gcc test.c -o test -lm $ cat test.c #include <stdio.h> #include <math.h> int main(void) { double x = 0.5; double result = sqrt(x); printf("The hyperbolic cosine of %lf is %lf\n", x, result); return 0; } Any ideas?

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  • Counting entries in a list of dictionaries: for loop vs. list comprehension with map(itemgetter)

    - by Dennis Williamson
    In a Python program I'm writing I've compared using a for loop and increment variables versus list comprehension with map(itemgetter) and len() when counting entries in dictionaries which are in a list. It takes the same time using a each method. Am I doing something wrong or is there a better approach? Here is a greatly simplified and shortened data structure: list = [ {'key1': True, 'dontcare': False, 'ignoreme': False, 'key2': True, 'filenotfound': 'biscuits and gravy'}, {'key1': False, 'dontcare': False, 'ignoreme': False, 'key2': True, 'filenotfound': 'peaches and cream'}, {'key1': True, 'dontcare': False, 'ignoreme': False, 'key2': False, 'filenotfound': 'Abbott and Costello'}, {'key1': False, 'dontcare': False, 'ignoreme': True, 'key2': False, 'filenotfound': 'over and under'}, {'key1': True, 'dontcare': True, 'ignoreme': False, 'key2': True, 'filenotfound': 'Scotch and... well... neat, thanks'} ] Here is the for loop version: #!/usr/bin/env python # Python 2.6 # count the entries where key1 is True # keep a separate count for the subset that also have key2 True key1 = key2 = 0 for dictionary in list: if dictionary["key1"]: key1 += 1 if dictionary["key2"]: key2 += 1 print "Counts: key1: " + str(key1) + ", subset key2: " + str(key2) Output for the data above: Counts: key1: 3, subset key2: 2 Here is the other, perhaps more Pythonic, version: #!/usr/bin/env python # Python 2.6 # count the entries where key1 is True # keep a separate count for the subset that also have key2 True from operator import itemgetter KEY1 = 0 KEY2 = 1 getentries = itemgetter("key1", "key2") entries = map(getentries, list) key1 = len([x for x in entries if x[KEY1]]) key2 = len([x for x in entries if x[KEY1] and x[KEY2]]) print "Counts: key1: " + str(key1) + ", subset key2: " + str(key2) Output for the data above (same as before): Counts: key1: 3, subset key2: 2 I'm a tiny bit surprised these take the same amount of time. I wonder if there's something faster. I'm sure I'm overlooking something simple. One alternative I've considered is loading the data into a database and doing SQL queries, but the data doesn't need to persist and I'd have to profile the overhead of the data transfer, etc., and a database may not always be available. I have no control over the original form of the data. The code above is not going for style points.

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  • Can a masterpage reference another masterpage with the same content and contentplaceholder tags?

    - by Peach
    Current Setup I currently have three masterpages and content pages in the following hierarchy : One root-level masterpage that displays the final result. Call this "A" Two sibling pages that don't reference each other but contain all the same contentplaceholder elements, just in a different order with different <div>'s surrounding them. Both reference the root-level masterpage. Call these "B1" and "B2". Several content pages that reference one or the other sibling master pages above (not both). Call these "C1" through "C-whatever". Basically I have: Cn = B1 = A Cm = B2 = A This hierarchy works fine. Desired Setup What I want to do is add in a new level to this hierarchy (a new master page) between the content pages and the sibling masterpages. Basically so it's like this: One root-level masterpage that displays the final result. Two sibling pages plus a third sibling. Call it B3 A new middle masterpage that dynamically 'chooses' one of the sibling masterpages. The desired behaviour is to pass through the content given by C directly to Bn without modifying it. The only thing D actively does is choose which Bn. Call this new masterpage D. Several content pages that reference the new middle master page instead of the old siblings. The challenge to this is, I'm working within the confines of a rather complex product and I cannot change the original two sibling masterpages (B1 and B2) or content pages (C) in any meaningful way. I want: Cn = D = B1 = A Cm = D = B2 = A Ck = D = B3 = A Essentially, D should "pass through" all it's content to whichever B-level masterpage it chooses. I can't put this logic in the C-level pages. Additional Details All B-level pages have the same content/contentplaceholder tags, just ordered and styled differently. D can be as convoluted as it has to be, so long as it doesn't require modifying C or B. I'm using ASP.Net 2.0 Is this possible?

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  • Why does the .NET tab in the 'Add Reference' dialog in Visual Studio not list the contents of the GA

    - by abroun
    Duplicate of: Getting assemblies to show in the .NET tab of Add Reference So, I'm using Visual C# 2008 Express Edition and I've just been on a bit of a detour as I found out that my assumption that the .NET tab of the 'Add Reference' dialog lists the contents of the GAC was incorrect. This was a bit of a problem for me as the assembly that I wanted to reference from my project was only available in the GAC. (It was Microsoft.XNA.Framework v2.0 obtained from the XNA 2.0 redistributalbe and as far as I could see it installed only into the GAC). I worked round the problem by setting the reference to Microsoft.XNA.Framework manually in the .csproj file and then getting a copy of the dll out of the cache. I was then able to create a directory for the DLL, add it to Visual Studio's list of assembly directories in the registry and then voila! I could see it in the .NET tab. This all seems like a bit of a faff to me and I don't think that my initial assumption (that the .NET tab shows the contents of the GAC) was that unreasonable or would be that uncommon. Can someone who knows more than me tell me why the contents of the GAC aren't shown? The documentation just says that they are not, but is there a good reason? is there actually a way to get the entire contents of the GAC to be listed? A tick box I've missed somewhere? Any info much appreciated.

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  • Why won't VS2010 RC use my existing types when I add a service reference?

    - by Johan Driessen
    I have a huge problem getting services references in VS2010 RC to use existing assemblies. Even though I have a class library with all the data contracts (classes marked with DataContract and properties with DataMember) that is shared between the service project and the consuming project (which is a class library), when I add a service reference, the data contracts are regenerated withing the service reference instead of using the existing types. When I was using VS2010 beta 2, this worked fine, and I have existing service references using the very same data contracts. But if I add a new service reference, or even update an old one, it won't use the existing types anymore. I have made a mini-test-solution, with one service, one data contract type and one console app as a consumer (all in the same solution), and there it seems to work, but that's no great comfort to me. Is there any way to see why it can't use the existing types? Edit to clearify. It works to generate the proxy classes with svcutil.exe, and point to the data contracts dll, like this: svcutil.exe http://localhost/MyService.svc /reference:[Path To DataContracts]\DataContracts.dll /n:*,MyProject.MyServiceReference /ct:System.Collections.Generic.List`1 The question is, what possible reason could there be for Visual Studio to generate its own datacontracts instead of using the existing ones even though the "reuse" checkbox is checked and the datacontracts assembly is referenced.

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  • What's the "proper" way to retrieve a reference to a ribbon object?

    - by Nick
    For a VSTO workbook project, is there a best practice for retrieving a reference to the Ribbon object from the ThisWorkbook class? Here's what I'm doing: In my Ribbon class, I created a public method called InvalidateControl(string controlID). I need to call that method from the ThisWorkbook class based on when a certain workbook level event fires. But the only way I can see to "get" a reference to that Ribbon object is to do this... // This is all in the ThisWorkbook class Ribbon ribbon; protected override IRibbonExtensibility CreateRibbonExtensibilityObject() { this.ribbon = new Ribbon(); return this.ribbon; } ...which seems a little smelly. I mean, I have to override CreateRibbonExtensibilityObject() regardless; all I'm doing beyond that is maintaining a local reference to the ribbon so I can call methods against it. But it doesn't feel right. Is there another, better way to get that reference in the ThisWorkbook class? Or is this pretty acceptable? Thanks!

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