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  • How to hook up WF4 WorkflowRuntime events when using a XAMLX service

    - by Joel D'Souza
    I'm currently using a BehaviorExtensionElement to load a ServiceBehavior where the ApplyDispatchBehavior method is set up as: public void ApplyDispatchBehavior(ServiceDescription serviceDescription, System.ServiceModel.ServiceHostBase serviceHostBase) { WorkflowServiceHost host = serviceHostBase as WorkflowServiceHost; if (host != null) { UnityService.CreateContainer(); host.WorkflowExtensions.Add<IUnityContainer>(delegate { return UnityService.CreateChildContainer(); }); System.Diagnostics.Debug.WriteLine("NotificationService : Adding extension"); WorkflowRuntimeBehavior wfbehavior = serviceDescription.Behaviors.Find<WorkflowRuntimeBehavior>(); WorkflowRuntime runtime = wfbehavior.WorkflowRuntime; runtime.WorkflowStarted += runtime_WorkflowStarted; runtime.WorkflowCreated += runtime_WorkflowCreated; runtime.WorkflowUnloaded += runtime_WorkflowUnloaded; runtime.WorkflowSuspended += runtime_WorkflowSuspended; runtime.WorkflowCompleted += runtime_WorkflowCompleted; runtime.WorkflowAborted += runtime_WorkflowAborted; runtime.WorkflowTerminated += runtime_WorkflowTerminated; } } None of the events are triggered which only goes to say that the way I'm referencing the runtime instance in this particular scenario is wrong. Anyone know of a way to do this? Thanks in advance.

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  • Blackberry storm 9530 tracing touch events while scrolling

    - by SWATI
    hey in my screen there is a an edit field and 2 custom button fields as "OK" and "CANCEL" Below buttonfield there are some more focussable label fields when i write a name in edit field and press enter then focus comes to "OK" button but how to set focus on "CANCEL" button. Moreover while scrolling the focus does not automatically move ahead??? what to do may be i m confused with touch events and their handling!!! Kindly help!!!!!!!!!!!! Code: txt_Name = new EditField(TextField.NO_NEWLINE) { public void paint(net.rim.device.api.ui.Graphics g) { g.setColor(Color.MAROON); super.paint(g); } }; txt_Name.setFont(font); v1 = new VerticalFieldManager(); v1.add(txt_Name ); ButtonField btn1 = new ButtonField("OK",ButtonField.CONSUME_CLICK); ButtonField btn2 = new ButtonField("CANCEL",ButtonField.CONSUME_CLICK); v2 = new VerticalFieldManager(); v2.add(btn1); v2.add(btn2); LabelField l1 = new LabelField("Hello Moon ",Field.Focussable); LabelField l2 = new LabelField("Hello Citizen",Field.Focussable); LabelField l3 = new LabelField("Hello People",Field.Focussable); LabelField l4 = new LabelField("Hello world",Field.Focussable); v3 = new VerticalFieldManager(); v3.add(l1); v3.add(l2); v3.add(l3); v3.add(l4); add(v1); add(v2); add(v3); } protected boolean navigationClick(int status, int time) { if(OK.isFocus()) { //execute some code return true; } if(CANCEL.isFocus()) { //execute some code return true; } }

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  • Open layers multiple mouseover events for multiple markers

    - by Bren G.
    I have the following loop inside an function init(); which is executed "onload", I am having traouble attaching the mouseover event for each marker, the alert i always returns the value of the last loop/iteration? for(i=0; i<document.getElementById('departureSelect').options.length; i++){ var coords = eval(document.getElementById('departureSelect').options[i].value); if(i==0){ window['popup'+i] = new OpenLayers.Marker(new OpenLayers.LonLat(coords[0], coords[1]),icon); }else{ window['popup'+i] = new OpenLayers.Marker(new OpenLayers.LonLat(coords[0], coords[1]),icon.clone()); } window['z'+i] = new OpenLayers.Popup.Anchored(coords[2], new OpenLayers.LonLat(coords[0], coords[1]), new OpenLayers.Size(0,0), '<span class="country-label">' + coords[2] + '</span>', icon, false ); window['z'+i].autoSize = true; window['z'+i].setBorder('1px solid #888'); map.addPopup(window['z'+i]); window['z'+i].hide(); window['popup'+i].events.register('mouseover', window['popup'+i], function(e){ alert(i); // only returns loast iteration of i????? }); countries.addMarker(window['popup'+i]); }

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  • Adding click/double-click events to static group box controls

    - by omatai
    Having realised my own reasons were way too dubious, I've now gone about this a different way. But I'm still curious... For reasons of nostalgia, familiarity and laziness, I'm coding a UI with MFC. For dubious reasons (as if those were not enough), I wanted to add a (double-)click event to a group box. Naturally, the group box contains things - in fact, it contains another static item, to which I can successfully add a (double-)click event handler. Is there any reason I cannot get an event handler to work for clicks on my group box the same way I can do that for the simple text static item? No amount of clicking on, in or near the control fires the event. Note - I've read through http://www.codeproject.com/KB/static/staticctrl_tut.aspx and tried responding to both ON_STN_... events and ON_BN_... messages, setting the notify style (BS_NOTIFY appears in the rc file)... and still I'm missing something - what is it? Is it even possible? Most of what I've googled suggests it is... but without clear answers for C++/MFC. Since first posting this question, I've found reference to a WM_NCHITTEST message, and hints that you have to create a handler for this message to override the group box default behaviour of responding with HT_TRANSPARENT... despite having its transparent property in ClassWizard set to false. Hmmm. Can anyone confirm that this is indeed the key?

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  • Adding a UITapGestureRecognizer to a view then removing seems to short circuit button events

    - by heymon
    In the code below I am popping up a ImageView as the result of a users touchUpInside on a simple info button. There are other buttons on the view. To dismiss the info I added a UITapGestureRecognizer to my controllers view, and hide the view when the tap is detected. If I don't remove the tapGestureRecognizer, the action is called every time some. Even when I do remove the gesture action, no bottons receive touchUpInside events once this gesture recognizer is added. Why? Code from my MainViewController (void) dismissInfo: (UITapGestureRecognizer *)gesture { [kInfoView setHidden: YES]; [gesture removeTarget: self action: NULL]; } (IBAction) displayInfo { CGRect startFrame = CGRectMake(725, 25, 0, 0), origFrame; CGFloat yCenter = [kInfoView frame].size.height/2 + 200; CGPoint startCenter = CGPointMake(724, 25), displayCenter = CGPointMake(384, yCenter); UITapGestureRecognizer *g = [[UITapGestureRecognizer alloc] initWithTarget: self action: @selector(dismissInfo:)]; [self.view addGestureRecognizer: g]; origFrame = [kInfoView frame]; [kInfoView setCenter: startCenter]; [kInfoView setHidden: NO]; [kInfoView setFrame: startFrame]; [UIView beginAnimations: @"info" context: nil]; [UIView setAnimationDuration: .5]; [UIView setAnimationDelegate: self]; [kInfoView setFrame: origFrame]; [kInfoView setCenter: displayCenter]; [UIView commitAnimations]; }

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  • WinForms GDI+ Polygon Events and custom shaped panels

    - by JD
    I have converted postcode boundary polygons to point data (point[] for each polygon) from GIS Shape Files. I am wanting to show this in a c# windows forms application. I have managed to show this using the System.Drawing (GDI+) DrawPolygon() method. Graphics g = this.CreateGraphics(); Pen pen = new Pen(Color.Black); Brush brush = new SolidBrush(Color.FromArgb(255,255,o)); PointF[] ptr = { point data here }; g.FillPolygon(brush, ptr); g.DrawPolygon(pen, ptr); Is it possible to add events to a drawn polygon? If so how do I do this for individual polygons. For example, click on a postcode polygon and a messagebox shows information about the postcode. Secondly, would it be easier to make a custom control inheriting the winforms panel. Is there a way to shape the border of a winforms panel control using a set of points? Postcode objects are serialised and stored in the filesystem.

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  • Using Rx to synchronize asynchronous events

    - by Martin Liversage
    I want to put Reactive Extensions for .NET (Rx) to good use and would like to get some input on doing some basic tasks. To illustrate what I'm trying to do I have a contrived example where I have an external component with asyncronous events: class Component { public void BeginStart() { ... } public event EventHandler Started; } The component is started by calling BeginStart(). This method returns immediately, and later, when the component has completed startup, the Started event fires. I want to create a synchronous start method by wrapping the component and wait until the Started event is fired. This is what I've come up with so far: class ComponentWrapper { readonly Component component = new Component(); void StartComponent() { var componentStarted = Observable.FromEvent<EventArgs>(this.component, "Started"); using (var startedEvent = new ManualResetEvent(false)) using (componentStarted.Take(1).Subscribe(e => { startedEvent.Set(); })) { this.componenet.BeginStart(); startedEvent.WaitOne(); } } } I would like to get rid of the ManualResetEvent, and I expect that Rx has a solution. But how?

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  • dynamically created controls and responding to control events

    - by Dirk
    I'm working on an ASP.NET project in which the vast majority of the forms are generated dynamically at run time (form definitions are stored in a DB for customizability). Therefore, I have to dynamically create and add my controls to the Page every time OnLoad fires, regardless of IsPostBack. This has been working just fine and .NET takes care of managing ViewState for these controls. protected override void OnLoad(EventArgs e) { base.OnLoad(e); RenderDynamicControls() } private void RenderDynamicControls(){ //1. call service layer to retrieve form definition //2. create and add controls to page container } I have a new requirement in which if a user clicks on a given button (this button is created at design time) the page should be re-rendered in a slightly different way. So in addition to the code that executes in OnLoad (i.e. RenderDynamicControls()), I have this code: protected void MyButton_Click(object sender, EventArgs e) { RenderDynamicControlsALittleDifferently() } private void RenderDynamicControlsALittleDifferently() (){ //1. clear all controls from the page container added in RenderDynamicControls() //2. call service layer to retrieve form definition //3. create and add controls to page container } My question is, is this really the only way to accomplish what I'm after? It seems beyond hacky to effectively render the form twice simply to respond to a button click. I gather from my research that this is simply how the page-lifecycle works in ASP.NET: Namely, that OnLoad must fire on every Postback before child events are invoked. Still, it's worthwhile to check with the SO community before having to drink the kool-aid. On a related note, once I get this feature completed, I'm planning on throwing an UpdatePanel on the page to perform the page updates via Ajax. Any code/advice that make that transition easier would be much appreciated. Thanks

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  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • Convert C# (with typed events) to VB.NET

    - by Steven
    I have an ASPX page (with VB Codebehind). I would like to extend the GridView class to show the header / footer when no rows are returned. I found a C# example online (link) (source). However, I cannot convert it to VB because it uses typed events (which are not legal in VB). I have tried several free C# to VB.NET converters online, but none have worked. Please convert the example to VB.NET or provide an alternate method of extending the GridView class. Notes / Difficulties: If you get an error with DataView objects, specify the type as System.Data.DataView and the type comparison could be the following: If data.[GetType]() Is GetType(System.Data.DataView) Then Since the event MustAddARow cannot have a type in VB (and RaiseEvent event doesn't have a return value), how can I compare it to Nothing in the function OnMustAddARow()? EDIT: The following is a sample with (hopefully) relevant code to help answer the question. namespace AlwaysShowHeaderFooter { public delegate IEnumerable MustAddARowHandler(IEnumerable data); public class GridViewAlwaysShow : GridView { ////////////////////////////////////// // Various member functions omitted // ////////////////////////////////////// protected IEnumerable OnMustAddARow(IEnumerable data) { if (MustAddARow == null) { throw new NullReferenceException("The datasource has no rows. You must handle the \"MustAddARow\" Event."); } return MustAddARow(data); } public event MustAddARowHandler MustAddARow; } }

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  • Events + Adapter Pattern

    - by Stretto
    I have an adapter pattern on a generic class that essentially adapts between types: class A<T> { event EventHandler e; } class Aadapter<T1, T2> : A<T1> { A<T2> a; Aadapter(A<T2> _a) { a = _a; } } The problem is that A contains an event. I effectively want all event handlers assigned to Adapter to fall through to a. It would be awesome if I could assign the a's event handler to adapter's event handler but this is impossible? The idea here is that A is almost really just A but we need a way to adapt the them. Because of the way event's work I can't how to efficiently do it except manually add two event handlers and when they are called they "relay" the to the other event. This isn't pretty though and it would seem much nicer if I could have something like class A<T> { event EventHandler e; } class Aadapter<T1, T2> : A<T1> { event *e; A<T2> a; Aadapter(A<T2> _a) { a = _a; e = a.e; } } in a sense we have a pointer to the event that we can assign a2's event to. I doubt there is any simple way but maybe someone has some idea to make it work. (BTW, I realize this is possible with virtual events but I'd like to avoid this if at all possible)

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  • Trouble managing events in Flex/actionscript

    - by Zaka
    Hello all, I'm doing some newbie tests, so I decided to capture the keyboard events to move a rectangle. But I don't get the desired result. Unless I click on the TextArea box, I'm not able to capture the event key code. After that, all goes pretty well. I'm using Eclipse 3.3 + Flex 3.0 on Linux. Here's my code: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" enterFrame="enterFrame(event)" keyDown="onKeyDown(event)"> <mx:TextArea id="myText" x="200" y="200" width="100" height="100" /> <mx:Canvas id="myCanvas" x="0" y="0" width="100" height="100" /> <mx:Script> <![CDATA[ public var clearColor : uint = 0xFF456798; public var myPoint : Point = new Point(0,0); public function enterFrame(event:Event):void { myCanvas.graphics.clear(); myCanvas.graphics.beginFill(0xFF344ff0); myCanvas.graphics.drawRect(myPoint.x,myPoint.y,40,40); myCanvas.graphics.endFill(); } public function onKeyDown(event:KeyboardEvent):void { myText.text = "Keycode is: " + event.keyCode + "\n"; switch(event.keyCode) { case 37: //Left myPoint.x -= 1; break; case 38: //Up myPoint.y -= 1; break; case 39: //Right myPoint.x += 1; break; case 40: //Down myPoint.y += 1; break; } } ]]> </mx:Script> </mx:Application>

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  • Binding Events rather than using onclick

    - by Abs
    Hello all, I have been told its better to bind events to elements rather than having onclicks with functions everywhere. I agree with this as it devolves more from the HTML which means cleaner and easier to debug code. But I am having trouble doing this! I loop through some data with PHP (see below) and I currently use onclick to call a function. How can I bind this onclick event to many elements using JQuery. <?php foreach($main_tags as $key=>$value){ ?> <li> <a id="<?php echo $key; ?>" href="#" onclick="tag_search('<?php echo $key; ?>'); return false;"> <?php echo $key; ?> <span class="num-active"> <?php echo $value; ?> </span> </a> </li> <?php } ?> Thanks all for any help

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  • C# How to unsubscribe all event handlers from a given event?

    - by Adi Barda
    Hi Guys, Is there a simple way to iterate all over the handlers subscribed to a given event? my problem is that clients subscribe but forget to unsubscribe so a memory leak happens. I need a way for an object to disconnect all the handlers of its events in the Dispose method so a leak would not happen - at least not because of events. Hope my question was clear thank you, Adi Barda

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  • WPF ListBox not binding to INotifyCollectionChanged or INotifyPropertyChanged Events

    - by Gabe Anzelini
    I have the following test code: private class SomeItem{ public string Title{ get{ return "something"; } } public bool Completed { get { return false; } set { } } } private class SomeCollection : IEnumerable<SomeItem>, INotifyCollectionChanged { private IList<SomeItem> _items = new List<SomeItem>(); public void Add(SomeItem item) { _items.Add(item); CollectionChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset)); } #region IEnumerable<SomeItem> Members public IEnumerator<SomeItem> GetEnumerator() { return _items.GetEnumerator(); } #endregion #region IEnumerable Members System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return _items.GetEnumerator(); } #endregion #region INotifyCollectionChanged Members public event NotifyCollectionChangedEventHandler CollectionChanged; #endregion } private SomeCollection collection = new SomeCollection(); private void Expander_Expanded(object sender, RoutedEventArgs e) { var expander = (Expander) sender; var list = expander.DataContext as ITaskList; var listBox = (ListBox)expander.Content; //list.Tasks.CollectionChanged += CollectionChanged; collection.Add(new SomeItem()); collection.Add(new SomeItem()); listBox.ItemsSource = collection; } and the XAML the outer listbox gets populated on load. when the expander gets expanded i then set the itemssource property of the inner listbox (the reason i do this hear instead of using binding is this operation is quite slow and i only want it to take place if the use chooses to view the items). The inner listbox renders fine, but it doesn't actually subscribe to the CollectionChanged event on the collection. I have tried this with ICollection instead of IEnumerable and adding INotifyPropertyChanged as well as replacing INotifyCollectionChanged with INotifyPropertyChanged. The only way I can actually get this to work is to gut my SomeCollection class and inherit from ObservableCollection. My reasoning for trying to role my own INotifyCollectionChanged instead of using ObservableCollection is because I am wrapping a COM collection in the real code. That collection will notify on add/change/remove and I am trying to convert these to INotify events for WPF. Hope this is clear enough (its late).

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  • "RFC 2833 RTP Event" Consecutive Events and the E "End" Bit

    - by brian_d
    Hello, I can send out a RFC 2833 dtmf event as outlined at http://www.ietf.org/rfc/rfc2833.txt When I do set the E "End" bit, but leave it as 0, I get the following behaviour: If for example keys 7874556332111111145855885#3 were pressed, then ALL events would be sent and show up in a program like wireshark, however only 87456321458585#3 would sound. So the first key (which I figure could be a separate issue) and any repeats of an event (ie 11111) are failing to sound. In section 3.9, figure 2 of the above linked document, they give a 911 example. Here all but the last event have the E bit set. When I set the bit for all numbers, I never get an event to sound. I have thought of a couple possible thing but do not know if they are the reason: 1) figure 2 shows payload types of 96 and 97 sent. I have not nor know how to exactly. In section 3.8, codes 96 and 97 are described as "the dynamic payload types 96 and 97 have been assigned for the redundancy mechanism and the telephone event payload respectively" 2) In section 3.5, "E:", "A sender MAY delay setting the end bit until retransmitting the last packet for a tone, rather than on its first transmission" Does anyone have an idea of how to actually do this? I have also fiddled around with timestamp intervals and the RTP marker. Any help is greatly appreciated. Here is a sample wireshark event capture of the relevant areas: 6590 31.159045000 xx.x.x.xxx --.--.---.-- RTP EVENT Payload type=RTP Event, DTMF Pound # (end) Real-Time Transport Protocol Stream setup by SDP (frame 6225) Setup frame: 6225 Setup Method: SDP 10.. .... = Version: RFC 1889 Version (2) ..0. .... = Padding: False ...0 .... = Extension: False .... 0000 = Contributing source identifiers count: 0 0... .... = Marker: False Payload type: telephone-event (101) Sequence number: 0 Extended sequence number: 65536 Timestamp: 0 Synchronization Source identifier: 0x15f27104 (368210180) RFC 2833 RTP Event Event ID: DTMF Pound # (11) 1... .... = End of Event: True .0.. .... = Reserved: False ..00 0000 = Volume: 0 Event Duration: 2048

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  • An EventBus framework for Android

    - by Benju
    Can anybody recommend a good framework for handling events in Android? These would be business logic events like UserUpdatedEvent. I am looking for something similar to the EventBus provided by GWT-EVENT but for a JVM that supports weak-references.

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  • handling NSStream events when using EASession in MonoTouch

    - by scotru
    Does anyone have an example of how to handle read and write NSStream events in Monotouch when working with accessories via EASession? It looks like there isn't a strongly typed delegate for this and I'm having trouble figuring out what selectors I need to handle on the delegates of my InputStream and OutputStream and what I actually need to do with each selector in order to properly fill and empty the buffers belonging to the EASession object. Basically, I'm trying to port Apple's EADemo app to Monotouch right now. Here's the Objective-C source that I think is relevant to this problem: / / asynchronous NSStream handleEvent method - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch (eventCode) { case NSStreamEventNone: break; case NSStreamEventOpenCompleted: break; case NSStreamEventHasBytesAvailable: [self _readData]; break; case NSStreamEventHasSpaceAvailable: [self _writeData]; break; case NSStreamEventErrorOccurred: break; case NSStreamEventEndEncountered: break; default: break; } } / low level write method - write data to the accessory while there is space available and data to write - (void)_writeData { while (([[_session outputStream] hasSpaceAvailable]) && ([_writeData length] > 0)) { NSInteger bytesWritten = [[_session outputStream] write:[_writeData bytes] maxLength:[_writeData length]]; if (bytesWritten == -1) { NSLog(@"write error"); break; } else if (bytesWritten > 0) { [_writeData replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0]; } } } // low level read method - read data while there is data and space available in the input buffer - (void)_readData { #define EAD_INPUT_BUFFER_SIZE 128 uint8_t buf[EAD_INPUT_BUFFER_SIZE]; while ([[_session inputStream] hasBytesAvailable]) { NSInteger bytesRead = [[_session inputStream] read:buf maxLength:EAD_INPUT_BUFFER_SIZE]; if (_readData == nil) { _readData = [[NSMutableData alloc] init]; } [_readData appendBytes:(void *)buf length:bytesRead]; //NSLog(@"read %d bytes from input stream", bytesRead); } [[NSNotificationCenter defaultCenter] postNotificationName:EADSessionDataReceivedNotification object:self userInfo:nil]; } I'd also appreciate any architectural recommendations on how to best implement this in monotouch. For example, in the Objective C implementation these functions are not contained in any class--but in Monotouch would it make sense to make them members of my

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  • Avoiding a large number of custom EventArgs?

    - by Brian Ortiz
    The class library I'm refactoring has a large number of events (over 50) each with its own Delegate, even though many have the same arguments. I starting switching them all over to use EventHandler and custom EventArgs but it is proving to be tedious and time consuming. Is there an easier way to handle a situation like this, when you have a huge number of events?

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  • Strange behaviour when posting CGEvent to PSN

    - by Ben Packard
    If I set up a loop that posts some keyboard events to a PSN, I find that it works fine except for when first launched. The event only seems to post when i do something with the mouse manually - even just moving it slightly. Here's the details, if they help. An external application has a list box of text lines, which I am reading by posting copy commands (and checking the pasteboard). Unfortunately this is my only way to get this text. Sometimes, the application pulls focus away from the list, which I can detect. When this happens, the most reliable way to return focus is by sending a mouse event to click on a text field directly above the list, then send a 'tab' keyboard event to shift the focus onto the list. So at launch, the loop runs fine, scrolling down the list and copying the text. When focus is shifted away, its is detected fine, and the events are sent to move focus back to the list. But nothing seems to happen. The loop continues detecting that focus has changed, but the events only work once I move the mouse. Or even just use the scroll wheel. Strange. Once this has happened the first time, it works fine - each time focus moves, the PSN events switch it back without me having to do anything at all. Here's the code that runs in the loop - verified as working: //copy to pasteboard - CMD-V e3 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, true); CGEventSetFlags(e3, kCGEventFlagMaskCommand); CGEventPostToPSN(&psn, e3); CFRelease(e3); e4 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, false); CGEventPostToPSN(&psn, e4); CFRelease(e4); //move cursor down e1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, true); CGEventPostToPSN(&psn, e1); CFRelease(e1); e2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, false); CGEventPostToPSN(&psn, e2); CFRelease(e2); And here's where I switch focus, also working (except when first required): //click in text input box - point is derived earlier e6 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, 0); CGEventPostToPSN(&psn, e6); CFRelease(e6); e7 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseUp, point, 0); CGEventPostToPSN(&psn, e7); CFRelease(e7); //press tab key to move to chat log table CGEventRef e = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, true); //CGEventPost(kCGSessionEventTap, e); CGEventPostToPSN(&psn, e); CFRelease(e); CGEventRef e11 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, false); CGEventPostToPSN(&psn, e11); CFRelease(e11);

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  • What is Erlang's concurrency model actually ?

    - by arun_suresh
    I was reading a paper recently Why Events are Bad. The paper is a comparative study of Event based and thread based highly concurrent servers and finally concludes stating that Threads are better than events in that scenario. I find that I am not able to classify what sort of concurrency model erlang exposes. Erlang provides Light Weight Processes, but those processes are suspended most of the time until it has received some event/message of some sort. /Arun

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  • google maps marker draggable doesn't work

    - by ArmenGrigoryan
    I try all methods but in my google map on the marker doesn't work events, I try enable events and write (clickable: true), but it did not help, in test server working good, but on phpfox marker not clickable, help me please correct it go to it http://iguansystems.com/phpfoxdev/index.php?do=/pages/24/quickstart/step2/ link login - [email protected], and pass- tryuser in center frontend right at "Primary Venue" have "Can't find venue? Add New" click on "Add New" and window with a map open

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  • wpf mvvm datagrid selectedrow

    - by 2Fast4YouBR
    Hi, after some google around, I just figured out that there is no one that is using 100% MvvM pattern to get the ToolKit DataGrid events ! Is that impossible or what ? I see too much people using the code-behind... How can I get the SelectedRow or dblClick events using mvvm ? cheers

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  • Where is a good javascript reference for object event handlers?

    - by GregH
    I am relatively new to Javascript and constantly need to look up how to handle various events for objects. For example, I have a table containing a few text fields and need to know when somebody starts typing in any of the text boxes. Is there any good concise reference on the web anyplace that documents all of the objects and event handlers associated with all objects? I'd like to be able to look up the object and see all of the events I can handle for that object.

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