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  • Should one reject over-scoped projects?

    - by Little Child
    I spoke to my first potential client today and he told me about the requirements of his project - an Android app. He is a well-known designer / photographer in my country and now wants me to "convert the website into an app, custom-tailored". So the requirements, details stripped out, are as follows: eCommerce Aggregating all his content like videos, blogs, tweets, etc. into the app Live streaming any of his studio demos Augmented reality. So that people can see what his painting will look like on their wall before they buy it Taxi Sharing Now, for a freelance project, it seems too over-scoped. I am not saying that I cannot do it. I can. But let me be realistic: There is a steep learning curve when it comes to VR. I am not a tester. I have never white-box tested my own apps. I always black-box test. Since he is a renowned artist, something short of perfect might harm his public image So, I asked him for 2 weeks' worth of time before I give him the final answer. Now knowing whom to consult for advise, I am posting the question here. Although interesting and personally challenging, I am split-minded about accepting a project like this. I will be the only developer for this. Should one reject a project that seems to be over-scoped for one's own abilities?

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  • Normalizing the direction to check if able to move

    - by spartan2417
    i have a a room with 4 walls along the x and z axis respectively. My player who is in first person (therefore the camera) should have collision detection with these walls. I'm relatively new to this so please bare with me. I believe the way to do this is to calculate the direction and distance to the wall from the camera and then normalize the directions. However i can only get this far before i dont know what to do. I think you should work out the angle and direction your facing? where _dx and _dz is the small buffer in front of the camera. float CalcDirection(float Cam_x, float Cam_z, float Wall_x, float Wall_z) { //Calculate direction and distance to obstacle. float ob_dirx = Cam_x + _dx - Wall_x; float ob_dirz = Cam_z + _dz - Wall_z; float ob_dist = sqrt(ob_dirx*ob_dirx + ob_dirz*ob_dirz); //Normalise directions float ob_norm = sqrt(ob_dirx*ob_dirx + ob_dirz*ob_dirz); ob_dirx = (ob_dirx)/ob_norm; ob_dirz = (ob_dirz)/ob_norm; can anyone explain in laymen's terms how i work out the angle?

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  • Accessing a JavaScript object property names with a "-" in it

    - by Anil kumar
    I have a requirement to read JSON data in my application. Problem is that the JSON data that I am getting from the service includes "-" and when I am trying to read it, I am getting "Uncaught ReferenceError: person is not defined ". e.g. I have below JSON object- var JSONObject ={ "name-person":"John Johnson", "street":"Oslo West 16", "age":33, "phone":"555 1234567"}; when I am writing below console log statement I am getting "Uncaught ReferenceError: person is not defined " error console.log(JSONObject.name-person); Can someone please help me how to read such data which includes "-" in it? I do not have control on the service and the DB so to modify source data is not in my hand.

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  • Get array's key recursively and create underscore seperated string.

    - by Nehal
    Hello Everyone, Right now i got an array which has some sort of information and i need to create a table from it. e.g. Student{ [Address]{ [StreetAddress] =>"Some Street" [StreetName] => "Some Name" } [Marks1] => 100 [Marks2] => 50 } Now I want to create database table like which contain the fields name as : Student_Address_StreetAddress Student_Address_StreetName Student_Marks1 Student_Marks2 It should be recursive so from any depth of array it can create the string in my format.

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  • Matching a rotated bitmap to a collage image

    - by Dmi
    Hi, My problem is that I have an image of a detailed street map. On this map, there can be a certain small image of a sign (such as a traffic light icon) rotated at any angle, maybe resized. I have this small image in a bitmap. Is there any algorithm or technique by which I can locate this bitmap if a copy of it exists, rotated and maybe resized, in the large collage image? This is similar to the problem with Augmented Reality and locating the marker image, but mine is only 2D with no perspective distortion.

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  • Errors in ~/.xsession-errors

    - by Kuberan Naganathan
    I'm getting errors in ~/.xession-errors. I'm running ubuntu 12.04 Many apps fail to run without mention of problems in the .xsession-errors file. I looked around and tried to resolve issues myself but failed so far. I have to say it's possible that the issue is related to me mounting /home on another partition. (I say possibly because stuff worked ok for a while.) Fortunately my .xsession-errors file is small enough to post here. Thanks in advance for the help: gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done (gnome-settings-daemon:2547): color-plugin-WARNING **: failed to get edid: unable to get EDID for output (gnome-settings-daemon:2547): color-plugin-WARNING **: unable to get EDID for xrandr-default: unable to get EDID for output (gnome-settings-daemon:2547): color-plugin-WARNING **: failed to reset xrandr-default gamma tables: gamma size is zero Initializing composite options...done Initializing opengl options...done Initializing decor options...done ** Message: applet now removed from the notification area Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done I/O warning : failed to load external entity "/home/kuberan/.compiz/session/10754cf696d335e98e13471376531156900000024960034" Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done Initializing unitymtgrabhandles options...done Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done ** Message: using fallback from indicator to GtkStatusIcon (compiz:2560): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed Initializing unityshell options...done Setting Update "main_menu_key" Setting Update "run_key" Setting Update "icon_size" ** Message: moving back from GtkStatusIcon to indicator

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  • How do I simplify a 2D game grid for level management while keeping its by-pixel features?

    - by Eric Thoma
    (I cross-posted this from StackOverflow as this seems to be a more appropriate forum. I've looked around a little here and I did not find an answer, so I hope this is not a recurring question.) This is a question dealing with 2D world design. I am playing around by creating a 2D bird's eye view shooter game, and I am looking to make the game sleek and advanced. I hope to be able to write physics so projectiles have momentum and knock-down properties. I am immediately running into the problem of world design. I need a way to have level files that store everything there is about a game. This is easiest by just having a grid of objects. But there are thin-walls and other objects that don't seem to fit into a traditional cell of a grid. I want to be able to fit all these together so I can streamline level design; so I don't have to put in the exact pixel-specific start and end of a wall. There doesn't seem to be an obvious translation from level file to game without forcing myself into a pacman-life scenario, meaning a scenario where the game feels boxy and discrete. There is a contrast between the smoothly (relatively) moving characters and finite jumps in a grid. I would appreciate an answer that would describe implementation options or point me to resources that do. I would also appreciate references to sites that teach game design. The language I am using is Java (although I would love to use C or C++, but I can never find convenient resources in those languages). Thank you for any answers. Please leave any questions in the space below; I will be able to answer them later tonight (28th Nov).

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  • Trouble with Collada bones

    - by KyleT
    I have a Collada file with a rigged mesh. I've read the node tags in the library_visual_scenes tag and extracted the matrix for each node and stored everything in a hierarchical bone structure. My Matrix container is "row major", so I'd store the first float of a matrix tag in the 1st row, 1st column, the second in the 1st row, 2nd column, etc. From what I gather this is the Bind Pose Matrix. After that I went through the tag and extracted the float array in the source tag of the skin tag of the controller for the mesh. I stored each matrix from this float array in their corresponding Bone as the Inverse Bind Matrix. I also extracted the bind-shape-matrix and stored it. Now I'd like to draw the skeleton with OpenGL to see if everything is working correctly before I go about skinning. I iterate once over my bones and multiply a bone's Bind Pose Matrix by it's parents and store that. After that I iterate again over the bones and multiply the result of the previous matrix multiplication by the Inverse Bind Matrix and then by the Bind Shape Matrix. The results look something like this: [0.2, 9.2, 5.8, 1.2 ] [4.6, -3.3, -0.2, -0.1 ] [-1.8, 0.2, -4.2, -3.9 ] [0, 0, 0, 1 ] I've had to go to various sources to get the little understanding of Collada I have and books about 3d transform matricies can get pretty intense. I've hit a brick wall and if you could please read through this and see if there is something I'm doing wrong, and how I'd go about getting an X,Y,Z to draw a point for each of these joints once I've calculated the final transform, I'd really appreciate it.

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  • How it is better to organise a large database of addresses?

    - by shurik2533
    How it is better to organise a large database of addresses? It is need to create mysql database of addresses. How it is better for organising? I have two variants: 1) cuontries id|name 1 |Russia cities id|name 1 |Moscow 2 |Saratov villages id|name streets id|name 1 |Lenin st. places id|name |country_id|city_id|village_id|street_id|building_number|office|flat_number|room_number 1 |somebuilding |1 |1 |NULL |1 |31 |12a |NULL |NULL For simplification I use not all making addresses. If any part does not participate in the address it is equal NULL 2) addressElements id|name 1 |country 2 |city 3 |village 4 |street 5 |office 6 |flat_number 7 |room_number addressValues id|addressElement_id|value 1 |1 |Russia 2 |2 |Saratov 3 |2 |Moscow 4 |3 |Prostokvashino 5 |4 |Lenin st. places id| name 1 | somebuilding places_has_addressValues place_id|addressValue_id 1 |1 1 |3 1 |5 UPD. I have decided to make as follows

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  • How to print a pdf in a new tab? [migrated]

    - by TheDuke777
    I need to print a pdf by opening it in a new window. I've looked at tutorials for days, but nothing is working. I've tried many approaches, but this is the most recent: <!DOCTYPE html> <html> <head> <script type="text/javascript"> function print() { window.getElementById("pdf").focus(); window.getElementById("pdf").print(); } </script> </head> <body onload="print()"> <embed id="pdf" src="http://path/to/file" /> </body> </html> The page loads fine, with the pdf embedded. But it won't print, and I feel like I've been beating my head against a brick wall trying to figure this out. How can I get this to work? I'm willing to try anything at this point.

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  • I just received a complaint from a user of the website I maintain. Should I do anything?

    - by Chris
    I was sent sent a large wall of text from a user of the website I maintain at my job. They are clearly upset for having to deal with a horribly outdated web application that has not seen any serious updates in over 6+ years. No refactoring has been done, the code quality is terrible, the security unchecked, policy compliances ignored, in addition to being ugly and frankly embarrassing. Keep in mind this is a small business but the website is used by hundreds daily. I'm one of two programmers there, and I've been working there for two years. This person says they are about my age (22) and understand technology (but can't use proper grammar). The complaint mentioned awkward pages and actions on the website, but they don't even have a clue as to the depth of the flaws in this website. Now, I would love to honestly tell them that there's a lot wrong with this company and that this application was built when we were in high school. And that while it's not my fault that the website is terrible, I'm the one in position to fix it. But on the other hand, I could just say nothing and ignore it. Would doing this publicly have any advantage to future employees (showing integrity) or would it just be a completely pointless mistake? Odds are, even if I respond only that one person will ever read it. Regardless, I'm probably just going to ignore it and continue starting my project to refactor the website.

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  • 2D Tile Collision free movement

    - by andrepcg
    I'm coding a 3D game for a project using OpenGL and I'm trying to do tile collision on a surface. The surface plane is split into a grid of 64x64 pixels and I can simply check if the (x,y) tile is empty or not. Besides having a grid for collision, there's still free movement inside a tile. For each entity, in the end of the update function I simply increase the position by the velocity: pos.x += v.x; pos.y += v.y; I already have a collision grid created but my collide function is not great, i'm not sure how to handle it. I can check if the collision occurs but the way I handle is terrible. int leftTile = repelBox.x / grid->cellSize; int topTile = repelBox.y / grid->cellSize; int rightTile = (repelBox.x + repelBox.w) / grid->cellSize; int bottomTile = (repelBox.y + repelBox.h) / grid->cellSize; for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { if (grid->getCell(x, y) == BLOCKED){ Rect colBox = grid->getCellRectXY(x, y); Rect xAxis = Rect(pos.x - 20 / 2.0f, pos.y - 20 / 4.0f, 20, 10); Rect yAxis = Rect(pos.x - 20 / 4.0f, pos.y - 20 / 2.0f, 10, 20); if (colBox.Intersects(xAxis)) v.x *= -1; if (colBox.Intersects(yAxis)) v.y *= -1; } } } If instead of reversing the direction I set it to false then when the entity tries to get away from the wall it's still intersecting the tile and gets stuck on that position. EDIT: I've worked with Flashpunk and it has a great function for movement and collision called moveBy. Are there any simplified implementations out there so I can check them out?

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  • Lots of Internet browsing issues, all browsers

    - by dario_ramos
    Before the upgrade, everything was working fine. Now, however, I can connect to the Internet but a lot of stuff fails, and the weirdest thing is that it happens with Firefox, Chromium and Opera. Some of the things that fail: I can't log in to Stack Overflow, after entering user/pass it loads for a long time on Firefox and throws Error 408 (browser request timed out) on Chromium and Opera I can't log in to Hotmail, similar symptoms I can login to Facebook, but when I try to write a comment, or just post something in my wall, it stays loading for a long time, and then fails The first two issues seem to be related to secure pages, and the second one is another issue altogether, I believe. However, they all happen with all browsers, which is really weird. Talking about weird: I connect using a Huawei SmartAX MT 810 USB modem, which cost me blood and tears to get it working under Ubuntu. I ordered an ethernet modem/router with my ISP, and I'm still waiting, but this issue intrigues me anyway. Has anyone experienced this kind of problems? I Googled around, but couldn't find a similar case.

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  • Separate collision mesh model?

    - by Menno Gouw
    I want to have another go at 3D within XNA. What I have seen from some other games that they just have a separate very low poly model "cage" around the environment model. However I can not find any reference to this. I have not that much experience with XNA 3D either. Is it possible to have this cage within each of my environmental models already? Lets just say I call the mesh within the .FBX wall and col_wall. How would I call to these different meshes within XNA? The player would just have a tight collision cube around. To make it a bit more efficient I will be making divide the map up by cubes and only calculate collision if the player is in it. Question two: I can't find anywhere to do cube vs mesh collision. Is there a method for this? Or perhaps it is possible to build my collision cage out of cubes in the 3D app and on loading of the models in XNA replace them directly by cubes? So I could just do box to box collision which should be very cheap and still give the player the ability to move over ledges on the static models.

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  • How to prioritize related game entity components?

    - by Paul Manta
    I want to make a game where you have to run over a bunch of zombies with your car. When moving around, the zombies have a few things to take into consideration: When there's no player around they might just roam about randomly. And even when some other component dictates a specific direction, they should wobble to the left and right randomly (like drunk people). This implies a small, random, deviation in their movement. They should avoid static obstacles. When they see they are headed towards a wall, they should reorient themselves. They should avoid the car. They should try to predict where the car will be based on its velocity and try to move out of the way. When they can, they should try to get near the player. All these types of decisions they have to do seem like they should be implemented in different components. But how should I manage them? How can I give different components different weights that reflect the importance of each decision (in a given situation)? I would need some other component that acts as a manager, but do you have any tips on how I should implement it? Or maybe there's a better solution?...

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  • Can I make a business in teaching home users Ubuntu [on hold]

    - by Dorgaldir
    I was thinking about a way to bring Ubuntu to the bigger public, since it has great advantages for people in the lower income class that only use a PC for basic usage. They pay for a windows licence without actually needing windows because 95% of what they do is in a browser and the other 5% is typing a word document or making a simpel Excel sheet. So for these people something like Ubuntu is ideal, they can prolong the life of their old PC or laptop with Ubuntu and thus saving extra money. And as we all know, saving money is not only interesting for the lowest of income but for most of us. But when I talk to people they don't want to use Ubuntu because they know Windows and they don't know this, they'll complain about having to adapt to windows 8 but adapting to Ubuntu seems a bridge too far. But what if someone in the neighborhood gave simple Ubuntu courses. Teaching people about Ubuntu, stuff like: What is an OS What is Ubuntu How do I obtain Ubuntu How do I install Ubuntu How do I set up my email in Ubuntu How do I make a text document in Ubuntu How do I update my facebook wall in Ubuntu ... Simple basic PC usage, but within Ubuntu. But as much as I would like to work for free all day, I can't do this for free for people outside of my social circle. So I was wondering if it is possible to make a business and make money with giving Ubuntu courses, or are their steps to be taken before this is possible. However... Do I need an Ubuntu or Canonical license? Do I need to get a certificate? Do I have to make some kind of deal or contract with Canonical? Just to be clear this is all just an idea in my head at this point, I'm just gathering information. I'm not a teacher at a school, just a programmer that is thinking about options in life. Thanks in advance!

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  • What strategy should be employed to access Facebook data offline?

    - by user686021
    I'm working on a project similar to Klout which provides detail about how you influence other people and who influenced you. We'll be fetching data from few social networking sites (i.e linked in, facebook, twitter etc) to analyze how users interacts with one another. For that we need to parse the data and store it in db and have to analyze it so that strength of relation of two user can be decided. We'll be accessing data offline as well to provide them with accurate results. If we consider facebook activities, we need to have access to Facebook users' news feed, wall data which includes likes,comments,shares etc. To decide how one user influence other, we'll store all the data and analyze it. I need suggestions on what steps need to be taken for great performance. We'll be using ASP.Net(C#) Web forms, SQL Server, jQuery. Main concern is parsing of data, it's storage and retrieval with least overhead. For that I've summarized few points as below : Should we switch over to document-oriented database, like MongoDB or RavenDB for the whole app or part of it even though none of team member have experience with them? Should we use SQL Server Analysis service? Is there any other library than Json.NET for parsing data? Is it advisable to use any C# library over FQL + GET Request ? I've tried to provide as much info as possible. Please share your views for the same.

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  • Python BeautifulSoup Print Info in CSV

    - by Codin
    I can print the information I am pulling from a site with no problem. But when I try to place the street names in one column and the zipcodes into another column into a CSV file that is when I run into problems. All I get in the CSV is the two column names and every thing in its own column across the page. Here is my code. Also I am using Python 2.7.5 and Beautiful soup 4 from bs4 import BeautifulSoup import csv import urllib2 url="http://www.conakat.com/states/ohio/cities/defiance/road_maps/" page=urllib2.urlopen(url) soup = BeautifulSoup(page.read()) f = csv.writer(open("Defiance Steets1.csv", "w")) f.writerow(["Name", "ZipCodes"]) # Write column headers as the first line links = soup.find_all(['i','a']) for link in links: names = link.contents[0] print unicode(names) f.writerow(names)

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  • Many user stories share the same technical tasks: what to do?

    - by d3prok
    A little introduction to my case: As part of a bigger product, my team is asked to realize a small IDE for a DSL. The user of this product will be able to make function calls in the code and we are also asked to provide some useful function libraries. The team, together with the PO, put on the wall a certain number of user stories regarding the various libraries for the IDE user. When estimating the first of those stories, the team decided that the function call mechanism would have been an engaging but not completely obvious task, so the estimate for that user story raised up from a simple 3 to a more dangerous 5. Coming to the problem: The team then moved to the user stories regarding the other libraries, actually 10 stories, and added those 2 points of "function call mechanism" thing to each of those user story. This immediately raised up the total points for the product of 20 points! Everyone in the team knows that each user story could be picked up by the PO for the next iteration at any time, so we shouldn't isolate that part in one user story, but those 20 points feel so awfully unrealistic! I've proposed a solution, but I'm absolutely not satisfied: We created a "Design story" and put those annoying 2 points over it. However when we came to realize and demonstrate it to our customers, we were unable to show something really valuable for them about that story! Here the problem is whether we should ignore the principle of having isolated user stories (without any dependency between them). What would you do, or even better what have you done, in situations like this? (a small foot-note: following a suggestion I've moved this question from stackoverflow)

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  • Input/output error reading USB backup drive on CentOS 6.4

    - by Kev
    I'm suddenly seeing some strange behaviour on our USB backup drive that doesn't make sense to me: (2013-10-21 14:58:23 [root@newdc /]$ cd /mnt/backup/ (2013-10-21 14:59:03 [root@newdc backup]$ ls -la ls: reading directory .: Input/output error total 0 (2013-10-21 14:59:05 [root@newdc backup]$ df -h /mnt/backup Filesystem Size Used Avail Use% Mounted on /dev/sda1 917G 843G 28G 97% /mnt/backup How is it possible for the OS to know how much is in use, but I can't ls any of it as root? Or more to the point, what problem does this indicate? /var/log/messages said this: Oct 21 14:57:54 g5 kernel: EXT4-fs error (device sda1): ext4_journal_start_sb: Detected aborted journal Oct 21 14:57:54 g5 kernel: EXT4-fs (sda1): Remounting filesystem read-only But...read-only is something different than 'throw an io error'... After unmounting to try fsck on it, I had someone on-site look at it, and the drive was not spun up, and had a slow-flashing light, which I believe means it was in a power-suspend mode. So I had them unplug and replug the USB cable, and now (before remounting) it says: fsck from util-linux-ng 2.17.2 e2fsck 1.41.12 (17-May-2010) /dev/sda1: clean, 2805106/61046784 files, 181934167/244182016 blocks I then mount it and now ls works and df reports: Filesystem Size Used Avail Use% Mounted on /dev/sda1 917G 680G 191G 79% /mnt/backup What would cause it to go into such a state without being asked to? Why all the weird behaviour, and now it appears to not be corrupt?

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  • Simple (and fast) dices physics

    - by Markus von Broady
    I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port). I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ticks per frame. Currently I use 10 ticks per frame (1/60 s) and it's OK, though I see a difference in plus for 20 ticks. Even though it's only 5 cubes (dices) in a box (or a floor with 3 walls really) I can't simulate 20 ticks in a frame and keep FPS at 60 on a medium-aged PC. That's why I decided to precompute frames for animation, finishing it in around 1700 ticks in 2 seconds. The flash player is freezed for these 2 seconds, and I'm afraid that this result will be more of a 5 seconds or even more, if I'll simulate multi-threading and compute frames in background of some other heavy processes and CPU drawing (dices is only a part of this game). Because I want both players to see dices roll in same way, I can't compute physics when having free resources, and build a buffer for at least one throw of each type (where type is number of dices thrown). I'm afraid players will see a "preparing dices........." message too often and for too long. I think the only solution to this problem is replacing PhysicsEngine with something simpler, or creating own physicsEngine. Do You have any formulas for cube-cube and cube-wall collision detection, and for calculating how their angular and linear velocities should change after a collision occurs?

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  • Looking for algorithms regarding scaling and moving

    - by user1806687
    I've been bashing my head for the past couple of weeks trying to find algorithms that would help me accomplish, on first look very easy task. So, I got this one object currently made out of 5 cuboids (2 sides, 1 top, 1 bottom, 1 back), this is just for an example, later on there will be whole range of different set ups. I have included three pictures of this object(as said this is just for an example). Now, the thing is when the user scales the whole object this is what should happen: X scale: top and bottom cuboids should get scaled by a scale factor, sides should get moved so they are positioned just like they were before(in this case at both ends of top and bottom cuboids), back should get scaled so it fits like before(if I simply scale it by a scale factor it will leave gaps on each side). Y scale: sides should get scaled by a scale factor, top and bottom cuboid should get moved, and back should also get scaled. Z scale: sides, top and bottom cuboids should get scaled, back should get moved. Here is an image of the example object (a thick walled box, with one face missing, where each wall is made by a cuboid): Front of the object: Hope you can help,

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  • How to do integrated testing?

    - by Enthusiastic Programmer
    So I have been reading up on a lot of books surrounding testing. But all the books I've read have the same flaws. They will all tell you the definitions of testing. But I have not found a single book that will guide you into integration testing (or pretty much anything higher then unit testing). Is integration testing that elusive or am I reading the wrong books? I'm a hands on person, so I would appreciate it if someone could help me with a simple program: Let's say you need to make some sort of calculation program that calculates something (doesn't matter what) and exports it to *.txt file. Let's assume we use the Model View Controller design principle. And one class for the actual calculating which you'll use in the model and one for writing the textfile. So: View = Controller = Model = CalculationClass, FileClass So for unittesting: You'd test the calculationClass, I'd personally focus most of my unit tests there. And less time on unit testing the view/controller/FileClass. I personally wouldn't see the use of unittesting those unless you want a really robust program. Integration testing: Now this is where I run into a wall. What would I have to test to call it an integration test? I could stub the view and feed the controller data which it would pass on to the model and so forth. And then check what the view gets back in the end. But ... Couldn't I just run the (in this case small) program then and test it manually? Would this be considered a integration test too, or does it have to be automated? Also, can I check multiple items to see if they are correct? I cannot seem to find any book that offers a hands on approach to methods of integration testing.

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  • ListView GridView and Grid

    - by urema
    Hi, If you have a ListView with its view set as a GridView, which itself contains columns for each month say.....how do I set a template up for the ItemTemplate of the ListView so that each Item will be three rows high, and be inline with the ListView.View's columns? For example different employee recruits over a year.... each month across the top and each employee on the left side, though sub-columned on the employee are three rows "Name", "Address" and "Job Type" say. I know you have to use the IsSharedSizeScope attached property. January February ... Employee1 Name E1 Address E1 Street Job Type Cleaner Employee2 Name ... Address ... Job Type ... Thanks greatly in advance, U.

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  • Ubuntu 12.04 can't boot after installing with software RAID 1

    - by Bill
    I've been trying to install Ubuntu with software RAID on my server and there is obviously something that I don't understand about the process. This is the guide that I followed: https://help.ubuntu.com/11.04/serverguide/advanced-installation.html I have two identical 1 TB disks in my server. I went through the initial install process and manually set up my partitions. On each disk I set up: (1) 100 MB partition for EFI boot (I didn't originally have this but added it based on a forum post I found after my original install failed to boot, I ended up with EFIboot since that was what the 'guided partitioning' decided to do) (1) 970 MB partition for / (1) 30 MB partition for swap I then created new RAID 1 disks combining the two partitions, one from each disk, such that each partition is mirrored. I then configured their usage as stated above. After saving the configuration I said yes to boot in a degraded state. The rest of the setup went normally, no errors of any kind. I saw GRUB being installed and again no errors. However, after rebooting the server I get the dreaded 'Insert boot media' and nothing happens. I loaded up the recovery disk and the mdadm configuration looks correct. md0 is my EFIBoot partition md1 is my \ partition using ext4 md2 is my swap partition Running file -s /dev/md0 doesn't indicate that GRUB is there and so I attempted to reinstall GRUB using the recovery disk. I selected the md0 disk and it appeared to install just fine. Running file -s /dev/md1 shows the error needs journal recovery, I'm not sure if that's related or not or how to fix that. Rebooting gives me the same problem, no boot media found. I've searched around the internet but can't figure out what to do next or more importantly how to troubleshoot what exactly is going wrong. Thanks!

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