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  • getting "implicit declaration of function 'fcloseall' is invalid in C99" when compiling to gnu99

    - by Emanuel Ey
    Consider the following C code: #include <stdio.h> #include <stdlib.h> void fatal(const char* message){ /* Prints a message and terminates the program. Closes all open i/o streams before exiting. */ printf("%s\n", message); fcloseall(); exit(EXIT_FAILURE); } I'm using clang 2.8 to compile: clang -Wall -std=gnu99 -o <executable> <source.c> And get: implicit declaration of function 'fcloseall' is invalid in C99 Which is true, but i'm explicitly compiling to gnu99 [which should support fcloseall()], and not to c99. Although the code runs, I don like the have unresolved warnings when compiling. How can i solve this?

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  • Linking C and CXX files in CMake

    - by vedro so snegom
    Hi I'm building C++ app with CMake. But it uses some source files in C. Here is simplified structure: trunk/CMakeLists.txt: project(myapp) set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -g -Wall") add_subdirectory (src myapp) trunk/src/main.cpp: #include "smth/f.h" int main() { f(); } trunk/src/CMakeLists.txt: add_subdirectory (smth) link_directories (smth) set(APP_SRC main) add_executable (myapp ${APP_SRC}) target_link_libraries (myapp smth) trunk/src/smth/f.h: #ifndef F_H #define F_H void f(); #endif trunk/src/smth/f.c: #include "f.h" void f() {} trunk/src/smth/CMakeLists.txt set (SMTH_SRC some_cpp_file1 some_cpp_file2 f) add_library (smth STATIC ${SMTH_SRC}) The problem is: i run gmake, it compiles all the files and when it links all libs together, i get: undefined reference to `f()` in main.cpp if i rename f.c into f.cpp everything goes just fine. What's the difference and how to handle it? Thanks

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  • Error installing gst-python through Homebrew

    - by hrr
    I'm trying to install gst-python and it errors with: brew install gst-python Warning: Your Xcode (4.2.1) is outdated Please install Xcode 4.5.2. ==> Downloading http://gstreamer.freedesktop.org/src/gst-python/gst-python-0.10. Already downloaded: /Library/Caches/Homebrew/gst-python-0.10.22.tar.bz2 ==> ./configure --prefix=/usr/local/Cellar/gst-python/0.10.22 configure: set WARNING_CFLAGS to -Wall -Wdeclaration-after-statement -Wpointer-arith configure: set ERROR_CFLAGS to checking for valgrind... no checking for libraries required to embed python... no configure: error: could not find Python lib This is all after I removed the default OSX python and re-installed it with Homebrew, I've edited /etc/paths and python is working well. I just can't install the package above (gst, pygtk is successfully installed). i was told that I need to install python-devel but I have no idea where from. I'm using OSX Lion 10.7.5 With Python 2.7.3

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  • How do I set scons system include path

    - by Michael Anderson
    Using scons I can easily set my include paths: env.Append( CPPPATH=['foo'] ) This passes the flag -Ifoo to gcc However I'm trying to compile with a lot of warnings enabled. In particular with env.Append( CPPFLAGS=['-Werror', '-Wall', '-Wextra'] ) which dies horribly on certain boost includes ... I can fix this by adding the boost includes to the system include path rather than the include path as gcc treats system includes differently. So what I need to get passed to gcc instead of -Ifoo is -isystem foo I guess I could do this with the CPPFLAGS variable, but was wondering if there was a better solution built into scons.

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  • Microsoft Robotics Studio, simple simulation

    - by Arkapravo
    I am soon to start with Microsoft Robotics Studio. My question is to all the gurus of MSRS, Can simple simulation (as obstacle avoidance and wall following) be done without any hardware ? Does MSRS have 3-dimensional as well as 2-dimensional rendering? As of now I do not have any hardware and I am only interested in simulation, when I have the robot hardware I may try to interface it! Sorry for a silly question, I am a MSRS noob, but have previous robotics h/w and s/w experience.

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  • MPI signal handling

    - by Seth Johnson
    When using mpirun, is it possible to catch signals (for example, the SIGINT generated by ^C) in the code being run? For example, I'm running a parallelized python code. I can except KeyboardInterrupt to catch those errors when running python blah.py by itself, but I can't when doing mpirun -np 1 python blah.py. Does anyone have a suggestion? Even finding how to catch signals in a C or C++ compiled program would be a helpful start. If I send a signal to the spawned Python processes, they can handle the signals properly; however, signals sent to the parent orterun process (i.e. from exceeding wall time on a cluster, or pressing control-C in a terminal) will kill everything immediately.

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  • PublishPost method example for Actionscript API Facebook connect required

    - by freddelm
    I established an extended permission with Facebook connect, works like a charm, but i just can't seem to publish messages on my wall. i keep getting this error: error code 100: Invalid parameter my code: var message:String = "test facebookconnect"; var publishpost:PublishPost = new PublishPost(message, null, null, null); publishpost.addEventListener(FacebookEvent.COMPLETE, function(e:FacebookEvent) { MonsterDebugger.trace(this, e); }); publishpost.addEventListener(FacebookEvent.ERROR, function(e:FacebookEvent) { MonsterDebugger.trace(this, e); }); publishpost.addEventListener(FacebookEvent.CONNECT, function(e:FacebookEvent) { MonsterDebugger.trace(this, e); }); fldFacebook.post(publishpost); Any clear examples/tutorials would help a lot in how to use this publishpost with the actionscript API thanks in advance.

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  • Office Communicator Auto Accept Calls with C# API

    - by Dennis
    Is there a way to automatically accept calls programmed with the C# Api when someone calls 'me' to start a video call? Starting a video call with the API is easy: var contactArray = new ArrayList(); contactArray.Add("[email protected]"); object[] sipUris = new object[contactArray.Count]; int currentObject = 0; foreach (object contactObject in contactArray) { sipUris[currentObject] = contactObject; currentObject++; } var communicator = new Messenger(); communicator.OnIMWindowCreated += new DMessengerEvents_OnIMWindowCreatedEventHandler(communicator_OnIMWindowCreated); IMessengerAdvanced msgrAdv = communicator as CommunicatorAPI.IMessengerAdvanced; if (msgrAdv != null) { try { object obj = msgrAdv.StartConversation(CommunicatorAPI.CONVERSATION_TYPE.CONVERSATION_TYPE_VIDEO, sipUris, null, "Conference Wall CZ - Conversation", "1", null); } catch (COMException ex) { Console.WriteLine(ex.Message); } } But on the other side i want to automatically accept this call....

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  • MinGW Doesn't Generate an Object File When Compiling

    - by Nathan Campos
    I've just bought a new laptop for me on the travel, then on my free time, I've started to test MinGW on it by trying to compile my own OS that is written in C++, then I've created all the files needed and the kernel.cpp: extern "C" void _main(struct multiboot_data* mbd, unsigned int magic); void _main( struct multiboot_data* mbd, unsigned int magic ) { char * boot_loader_name =(char*) ((long*)mbd)[16]; /* Print a letter to screen to see everything is working: */ unsigned char *videoram = (unsigned char *) 0xb8000; videoram[0] = 65; /* character 'A' */ videoram[1] = 0x07; /* forground, background color. */ } And tried to compile it with g++ G: g++ -o C:\kernel.o -c kernel.cpp -Wall -Wextra -Werror -nostdlib -nostartfiles -nodefaultlibs kernel.cpp: In function `void _main(multiboot_data*, unsigned int)': kernel.cpp:8: warning: unused variable 'boot_loader_name' kernel.cpp: At global scope: kernel.cpp:4: warning: unused parameter 'magic' G: But it don't create any binary file at C:/. What can I do?

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  • Saving Interface Builder Changes when building in Xcode

    - by Tony Eichelberger
    I know many of you have experienced the same the scenario, where you are banging your head against the wall wondering what is wrong with your app only to find that you have forgotten to save your Interface Builder changes. Well, this never happens to me, because for some reason Xcode will prompt me to save any changes in Interface Builder whenever I build. A coworker and I are trying to figure out how to change this on his machine, with no success. I must have done something in the very early stages of my iphone development life to configure this. Does anyone know how to link IB with Xcode so that it will prompt to save changes to IB files during a build?

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  • What should I use for the filepath if I'm developing from my desktop?

    - by codeninja
    I'm having an extremely difficulty time getting the flowplayer to show up and the worst part is I have no idea what is wrong because I'm not getting any error messages! I have an external javascript file: C:/desktop/mysite/js/jq/plugins.js calling $f() from: C:/desktop/mysite/thirdparty/flowplayer/flowplayer.js the swf files also live there... I'm working on file/desktop (no localhost or webserver) $(video.id).flowplayer("thirdparty/flowplayer/flowplayer-3.1.15.swf", { clip:{ .... }, // min Flash version version:[9,115], // older versions will see a custom message onFail:function(){ alert("Failed!"); }, onError:function(errCode,errMsg){ alert(errCode+errMsg); } }); I don't know what path to use for the SWFs to get them to load, is the path relative to the javascript (plugins.js) that calls $f() or is it relative to the path of the flowplayer.js ?? bangs head on wall

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  • Microsoft Robotics Studio, simple simulation ! MSRS Newbie ! ....

    - by Arkapravo
    I am soon to start with Microsoft Robotics Studio. My question is to all the gurus of MSRS, Can simple simulation (as obstacle avoidance and wall following) be done without any hardware ? Does MSRS have 3-dimensional as well as 2-dimensional rendering? As of now I do not have any hardware and I am only interested in simulation, when I have the robot hardware I may try to interface it! Sorry for a silly question, I am a MSRS noob, but have previous robotics h/w and s/w experience.

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  • Problem using yaml-cpp on OS X

    - by Thomas
    So I'm having trouble compiling my application which is using yaml-cpp I'm including "yaml.h" in my source files (just like the examples in the yaml-cpp wiki) but when I try compiling the application I get the following error: g++ -c -o entityresourcemanager.o entityresourcemanager.cpp entityresourcemanager.cpp:2:18: error: yaml.h: No such file or directory make: *** [entityresourcemanager.o] Error 1 my makefile looks like this: CC = g++ CFLAGS = -Wall APPNAME = game UNAME = uname OBJECTS := $(patsubst %.cpp,%.o,$(wildcard *.cpp)) mac: $(OBJECTS) $(CC) `pkg-config --cflags --libs sdl` `pkg-config --cflags --libs yaml-cpp` $(CFLAGS) -o $(APPNAME) $(OBJECTS) pkg-config --cflags --libs yaml-cpp returns: -I/usr/local/include/yaml-cpp -L/usr/local/lib -lyaml-cpp and yaml.h is indeed located in /usr/local/include/yaml-cpp Any idea what I could do? Thanks

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  • Get Time in London

    - by fahdshariff
    How can I get the current local wall clock time (in number of millis since 1 Jan 1970) in London? Since my application can run on a server in any location, I think I need to use a TimeZone of "Europe/London". I also need to take Daylight Savings into account i.e. the application should add an hour during the "summer". I would prefer to use the standard java.util libraries. Is this correct? TimeZone tz = TimeZone.getTimeZone("Europe/London") ; Calendar cal = Calendar.getInstance(tz); return cal.getTime().getTime() + tz.getDSTSavings(); Thanks

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  • What should I use for the .SWF path in FlowPlayer's configuration if I'm developing from my desktop?

    - by codeninja
    I'm having an extremely difficulty time getting the flowplayer to show up and the worst part is I have no idea what is wrong because I'm not getting any error messages! I have an external javascript file: C:/desktop/mysite/js/jq/plugins.js calling $f() from: C:/desktop/mysite/thirdparty/flowplayer/flowplayer.js the swf files also live there... I'm working on file/desktop (no localhost or webserver) $(video.id).flowplayer("thirdparty/flowplayer/flowplayer-3.1.15.swf", { clip:{ .... }, // min Flash version version:[9,115], // older versions will see a custom message onFail:function(){ alert("Failed!"); }, onError:function(errCode,errMsg){ alert(errCode+errMsg); } }); I don't know what path to use for the SWFs to get them to load, is the path relative to the javascript (plugins.js) that calls $f() or is it relative to the path of the flowplayer.js ?? bangs head on wall

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  • I thought this parsing would be simple...

    - by Rebol Tutorial
    ... and I'm hitting the wall, I don't understand why this doesn't work (I need to be able to parse either the single tag version (terminated with /) or the 2 tag versions (terminated with ) ): Rebol[] content: {<pre:myTag attr1="helloworld" attr2="hello"/> <pre:myTag attr1="helloworld" attr2="hello"> </pre:myTag> <pre:myTag attr3="helloworld" attr4="hello"/> } spacer: charset reduce [#" " newline] letter: charset reduce ["ABCDEFGHIJKLMNOPQRSTUabcdefghijklmnopqrstuvwxyz1234567890="] rule: [ any [ {<pre:myTag} any [any letter {"} any letter {"}] mark: (print {clipboard... after any letter {"} any letter {"}} write clipboard:// mark input) any spacer mark: (print "clipboard..." write clipboard:// mark input) ["/>" | ">" any spacer </pre:myTag> ] any spacer (insert mark { Visible="false"}) ] to end ] parse content rule write clipboard:// content print "The end" input

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  • WPF bind to a static double var

    - by devin250
    hi, i have these double values: public partial class Window1 : Window { public Window1() { InitializeComponent(); double num1 = 50.0; double num2 = 90.0; double num3 = 120.0; double num4 = 20.0; double num5 = 80.0; } } how do i bind them to xaml? <vc:Chart.Series> <vc:DataSeries RenderAs="Column" AxisYType="Primary" > <vc:DataSeries.DataPoints> <vc:DataPoint AxisXLabel="Wall-Mart" YValue="{Binding Source={StaticResource num1}}" /> .... help please

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  • Emacs: annoying Flymake dialog box.

    - by baol
    Hello I have the following lines in my ~/.emacs.d/init.el (custom-set-variables '(flymake-allowed-file-name-masks (quote ( ("\\.cc\\'" flymake-simple-make-init) ("\\.cpp\\'" flymake-simple-make-init))))) (add-hook 'find-file-hook 'flymake-find-file-hook) When I open a cc/cpp file that has a Makefile with the following content in the same folder I get proper on-the-fly compilation and error reporting (Flymake will check the syntax and report errors and warnings during code editing) .PHONY: check-syntax check-syntax: $(CXX) -Wall -Wextra -pedantic -fsyntax-only $(CHK_SOURCES) The problem is that when I open a .cc file that has no corresponding Makefile i get an annoying dialog box that warns me about flymake being disabled for every file opened. Is there some hook I can use to disable that warning? Can you provide sample elisp code and explanation on how you found the proper hook?

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  • Advanced Array Sorting in Ruby

    - by Ruby Beginner
    I'm currently working on a project in ruby, and I hit a wall on how I should proceed. In the project I'm using Dir.glob to search a directory and all of its subdirectories for certain file types and placing them into an arrays. The type of files I'm working with all have the same file name and are differentiated by their extensions. For example, txt_files = Dir.glob("**/*.txt") doc_files = Dir.glob("**/*.doc") rtf_files = Dir.glob("**/*.rtf") Would return something similar to, FILECON.txt ASSORTED.txt FIRST.txt FILECON.doc ASSORTED.doc FIRST.doc FILECON.rtf ASSORTED.rtf FIRST.rtf So, the question I have is how I could break down these arrays efficiently (dealing with thousands of files) and placing all files with the same filename into an array. The new array would look like, FILECON.txt FILECON.doc FILECON.rtf ASSORTED.txt ASSORTED.doc ASSORTED.rtf etc. etc. I'm not even sure if glob would be the correct way to do this (all the files with the same file name are in the same folders). Any help would be greatly appreciated!

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  • How do I use FB.Connect.streamPublish in an iframe facebook app?

    - by Gary
    I'm making a simple iframe-based facebook app. I have the following code to size my iframe: FB_RequireFeatures(["Connect"], function(){ FB.XdComm.Server.init('/xd_receiver.htm'); FB.CanvasClient.startTimerToSizeToContent(); FB.CanvasClient.syncUrl(); }); I want to add a link that will display a popup which will allow the user to post an app-defined image/link to the user's wall. To get things working initially, I tried just using the following code on a click event: FB.Connect.streamPublish(''); However, nothing happens. I've tried adding: FB.init(<?=API_KEY?>, '/xd_receiver.htm'); both inside the FB_RequireFeatures function, before it, after it... no luck. Nothing happens. No errors are thrown. Nothing. Any ideas?

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  • How to create a Task Scheduler App.

    - by Mike
    I have been task with (ha) creating an application that will allow the users to schedule a command line app we have with a parameter. So the command line app takes an xml and "runs it" So bottom line I either need to create a windows service or learn how to interact with the Task Scheduler service already running on the box (version 1 Xp /2003) At first I though it would be easy have a service run and when a job is submitted, calculate the time between now and run and set up a timer to wait that amount of time. This is better then checking every minute if it's time to run. Were I hit a wall is I relized I do not know how to communicate with a running windows service. Except maybe create a file with details and have the service with a file watcher to load the file and modify the schedule. So the underlying questions are how can I execute this psedo code from client serviceThatIsRunning.Add(Job) Or ineracting with the task schedule or creating .job files using c# 3.5

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  • Rspec-rails doesn't seem to find my models

    - by sa125
    Hi - I'm trying out rspec, and immediately hit a wall when it doesn't seem to load db records I know exist. Here's my fairly simple spec (no tests yet). require File.expand_path(File.dirname(__FILE__) + '../spec_helper') describe SomeModel do before :each do @user1 = User.find(1) @user2 = User.find(2) end it "should do something fancy" end I get an ActiveRecord::RecordNotFound exception, saying it couldn't find User w/ ID=1 or ID=2, which I know for a fact exist. I set both test and development databases to point to the same schema in database.yml, so this shouldn't be database mixup. I also ran script/generate rspec after installing the gems (rspec, rspec-rails), and gem.config both environment.rb and test.rb. Any idea what I'm missing? thanks. EDIT Seems I was running the tests with rake spec:models, which emptied the db and thus no records were found. When I used % spec spec/models/some_model_spec.rb, everything worked as expected.

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  • glui /usr/bin/ld: cannot find -lXmu

    - by Myx
    Hello: I have downloaded the latest GLUI source code and now I am trying to compile it. When I do so, I get the following error: g++ -O0 -Wall -pedantic -I./ -I./include -I/usr/X11R6/include -o bin/example1 example/example1.cpp -L./lib -lglui -L/usr/X11R6/lib/libXdmcp.a -lglut -lGLU -lGL -lXmu -lXext -lX11 -lXi -lm /usr/bin/ld: cannot find -lXmu collect2: ld returned 1 exit status When I did a locate libXmu, I get the following output: > %:~/src/GLUI/src$ locate libXmu > /usr/lib/libXmu.so.6 > /usr/lib/libXmu.so.6.2.0 > /usr/lib/libXmuu.so.1 > /usr/lib/libXmuu.so.1.0.0 Do I get the error because I don't have a /usr/lib/libXmu.so? If this is the case, how can I make one? (I am not experienced with linking at all). Thanks!

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  • Jquery display image problem

    - by Sergio
    Hello, I have PHP page where users can upload photos (using Ajax & PHP script). Those uploaded photos (thumbs) are shown after upload in DIV below upload field. Then, after hitting send button I want to clone that DIV at that same page at message board, bellow other messages with or without uploaded photos. When I try to do that with: var pht = $("#photos").clone().addClass('p_pht'); and try to display sent photos bellow sent message like this: $("div#wall").append('<div class=msg>'+ message +'</div><div class=n_pht>'+ pht +'</div>'); I get Jquery error message "[object Object]" in place where the photos should be displaying. What am I doing wrong?

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  • cmake, gcc, cuda and -m32 wtf

    - by Nils
    Hi all I figured out that CUDA does not work in 64bit mode on my mac (or couldn't get it running so far). Therefore I decided to compile everything for 32bit. I use cmake 2.8 and added the following options add_definitions(-Wall -m32) set(CUDA_64_BIT_DEVICE_CODE OFF) set(CMAKE_MODULE_LINKER_FLAGS -m32) However when it tries to link it it does something like this: /usr/bin/c++ -mmacosx-version-min=10.6 -Wl,-search_paths_first -headerpad_max_install_names CMakeFiles/SimpleTestsCUDA.dir/BlockMatrix.cpp.o CMakeFiles/SimpleTestsCUDA.dir/Matrix.cpp.o ./SimpleTestsCUDA_generated_SimpleTests.cu.o ./SimpleTestsCUDA_generated_BlockMatrix.cu.o -o SimpleTestsCUDA /usr/local/cuda/lib/libcudart.dylib /usr/local/cuda/lib/libcuda.dylib Which fails with a lot of "file is not of required architecture" warnings from ld. Now if I add manually -m32 to the command above it works. However I have no idea how to teach cmake to add -m32 to every gcc (or ld) invocation. So far it does it for nvcc and gcc, but not for linking..

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