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  • Get info about Http Post field order

    - by Eugene
    Is it possible to get information about post field order in ASP.NET? I need to know whether some field was the last one or not. I know I can do it through Request.InputStream, but I’m looking for a more high level solution without manually stream parsing. Generally I’m doing testing of http post sent by my application and there is no practical usage for this in ASP.NET.

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  • SQL 2008 CASE statement aggravation...

    - by Brad
    Why does this fail: DECLARE @DATE VARCHAR(50) = 'dasf' SELECT CASE WHEN ISDATE(@DATE) = 1 THEN CONVERT(date,@DATE) ELSE @DATE END Msg 241, Level 16, State 1, Line 2 Conversion failed when converting date and/or time from character string. Why is it trying to convert dasf to date when it clearly causes ISDATE(@DATE) = 1 to evaluate to false... If I do: SELECT ISDATE(@DATE) The return value is 0.

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  • nested sql statements

    - by Hadad
    Hello, I've a self join table when I delete or update it's id I want to delete or update all the direct and indirect affected records SQL server does not allow this type of cycle cascading I've decided to use triggers but this triggers will file recursively and they will be terminated at 34 level and I don't know the depth of records and event I disable the trigger and re enable it after completing the process how can I construct a SQL statement that achieve this logic?

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  • From client, force whole page validation

    - by George
    I have an ASP button for which I have set the OnClientClick property to display a javascript confirm message. However, I only want this message to be displayed AFTER all of the client side validations have passed. How can I do this? Essentially, I believe that I need to force Page level validation from the client and then, only if it passes, display the confirmation box.

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • As a CS major, should I take more EE courses?

    - by fakeit
    I have taken enough cs courses to know that I'm not interested in hardware. I'm much more interested in programing for the web. Now, I'm nearing the end of my degree, and I'm presented with the option to take some higher level EE courses than the intro I took freshman year. Are there any real-world-job-boosting reasons I should take more EE course? Any courses in particular that people think would be helpful?

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  • Creating nested bullet list in powerpoint 2007

    - by SuperBloup
    We're trying to create a powerpoint slide programmaticaly. We can obtain bullets on a single level, but playing with tabs and line returns doesn't work for nested enumerations. For now we got : text 1     subtext1     subtext2 text 2 And what we want is : text 1 subtext1 subtext2 text 2 Is there a way to control these using C# or VBA?

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  • How to generate normal coordinate?

    - by rbchr
    Hi! I'm developping an game using the API opengl es 2.0. I need to know how to generate the normal coordinate because i need them to developp the lighting. I'm wondering if there is a software or an algorithm that generate normal coordinate. Great thanks!

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  • Programming Interview Preparation Book

    - by kunjaan
    Which programming book prepared you the most of interview questions? My friend recommended these: Interview Questions Exposed Career Cup's Book What does this community recommend for someone preparing for an entry level software development/ internship interview questions?

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  • acts_as_tree and to_json or from_json

    - by Sohan
    Hello: Does anyone have a solution to convert an acts_as_tree model to json that includes all its nodes? I trued using :include=:children, but that only goes down to one single level. Any idea how to iterate the whole tree?

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  • What does "performant" software actually mean?

    - by Roddy
    I see it used a lot, but haven't seen a definition that makes complete sense. Wiktionary says "characterized by an adequate or excellent level of performance or efficiency", which isn't much help. Initially I though performant just meant "fast", but others seem to think it's also about stability, code quality, memory use/footprint, or some combination of all those. I think this is a "real" question - but if enough people reckon this is a subjective question, that's an answer in itself.

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  • Draw to an Image

    - by nXqd
    I'm new to GDI+ and I don't know how to draw to an Image. I've a matrix ( game map ) and tiles, Can I create an Image or a Bitmap, then I draw everything on it, so I can work with it likes an Image I load from resources. Thanks so much :)

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  • Concatenate a table name from a variable in a FROM clause

    - by idieeasy
    I'm trying to use a dynamically generated fully-qualified table name in sql server 2008. For example, this does not work: select max([id]) from @dbName+N'.[T1]' This will give an error like: Msg 102, Level 15, State 1, Line 73 Incorrect syntax near '+'. I know that something like this works: declare @qualifiedTable varchar(200) = @dbName+N'.[T1]' select max([id]) from @qualifiedTable But I have to do this LOTS of times so I would really like to do it in line. Is it possible?

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  • java.util.Random zero argument enquiry

    - by deerb
    I am trying to code a game following instructions contained in an OU TMA document which read: In the constructor, write code to assign a new instance of Random to ran which you should create using the Random class's zero argument constructor Will this code work? Random ran = new Random(0) ; I am a relative newbie to Java, and I don't understand exactly what the instructions mean

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  • Get all Vector2 Points Within Radius

    - by CheapDevotion
    I am looking for a formula that will give me all of the Vector2 Points within a certain radius given the center. Essentially what I am trying to do is change the color of each pixel in a 256 x 256 texture that is within a certain radius from a specific pixel (Using the Unity3d Game Engine). Programming Language doesn't really matter, as I can probably convert it to something I can use.

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