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  • Problem with Landscape and Portrait view in a TabBar Application

    - by JoshD
    I have an TabBar app that I would like to be in landscape and portrait. The issue is when I go to tab 2 make a selection from my table then select tab 1 and rotate the device, then select tab 2 again the content does not know that the device rotated and will not display my custom orientated content correctly. I am trying to write a priovate method that tells the view what orientation it is currently in. IN viewDidLoad I am assuming it is in portrait but in shouldAutoRotate I have it looking in the private method for the correct alignment of the content. Please Help!! Here is my code: #import "DetailViewController.h" #import "ScheduleTableViewController.h" #import "BrightcoveDemoAppDelegate.h" #import "Constants.h" @implementation DetailViewController @synthesize CurrentLevel, CurrentTitle, tableDataSource,logoName,showDescription,showDescriptionInfo,showTime, showTimeInfo, tableBG; - (void)layoutSubviews { showLogo.frame = CGRectMake(40, 20, 187, 101); showDescription.frame = CGRectMake(85, 140, 330, 65); showTime.frame = CGRectMake(130, 10, 149, 119); tableBG.frame = CGRectMake(0, 0, 480, 320); } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = CurrentTitle; [showDescription setEditable:NO]; //show the description showDescription.text = showDescriptionInfo; showTime.text = showTimeInfo; NSString *Path = [[NSBundle mainBundle] bundlePath]; NSString *ImagePath = [Path stringByAppendingPathComponent:logoName]; UIImage *tempImg = [[UIImage alloc] initWithContentsOfFile:ImagePath]; [showLogo setImage:tempImg]; [tempImg release]; [self masterView]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { isLandscape = UIInterfaceOrientationIsLandscape(toInterfaceOrientation); if(isLandscape = YES){ [self layoutSubviews]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [logoName release]; [showLogo release]; [showDescription release]; [showDescriptionInfo release]; [super dealloc]; } @end

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  • Extract attributes from NSManagedObject array.

    - by Pavel Peroutka
    NSFetchRequest *req = [NSFetchRequest init]; NSEntityDescription *descr = [NSEntityDescription entityForName:@"City" inManagedObjectContext:context]; [req setEntity:descr]; NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:@"streetName" ascending:YES]; [req setSortDescriptors:[NSArray arrayWithObject:sort]]; [sort release]; //fetch NSError *error; NSArray *result = [context executeFetchRequest:req error:&error]; //extract names NSMutableArray *streets = [[NSMutableArray alloc] init]; for () { ??? = [array objectAtIndex:i]; [streets addObject:name]; } I expected Core Data to be little more intuitive. I am new in it and I could use some help. I fetched all objects(rows) from the entity (table) City. Now I have an array of objects. From the array I need to extract the attribute “streetName” to an array which will feed the picker. I figured I need to do it in the loop but I could not figure out the way to do it. Please help. I have a background with SQL but Core Data is still a big mystery to me. Is there any publication which would take a SQL statement and show comparable Core Data syntax? Thanks.

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  • Open Source sound engine

    - by Steph Thirion
    When I started using SoundEngine (from CrashLanding and TouchFighter), I had read about a few people recommending not to use it, for it was, according to them, not stable enough. Still it was the only solution I knew of to play sounds with pitch and position control without learning C++ and OpenAL, so I ignored the warnings and went on with it. But now I'm starting to worry. The 2.2 SDK introduced AVFoundation. Using both SoundEngine from CrashLanding (for sounds) and AVAudioPlayer (for music), I found out SoundEngine behaves strangely when the only existing AVAudioPlayer is released (all sounds stop until a new AVAudioPlayer is initiated). Around the same time as the 2.2 SDK came out, the CrashLanding sample code was mysteriously removed from the ADC site. I'm worried there are more bad surprises to come. My question is, is anyone aware of an Open Source alternative to SoundEngine? Maybe even a C++ library that uses OpenAL?

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  • How to access the parent view controller?

    - by tarnfeld
    I am using this code to push a view controller in ViewControllerA: DatePickerViewController *viewController = [[DatePickerViewController alloc] initWithNibName:@"DatePickerViewController" bundle:nil]; NSMutableArray *info = [[NSMutableArray alloc] initWithObjects:@"Exam Duration",nil]; [viewController setInfo:info]; [info release]; [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; In the DatePickerViewController that is slid in, it has a text field. In ViewControllerA how can I get the value of this text field once the viewWillDisappear method is fired, it's to save data.

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  • Why is there no autorelease pool when I do performSelectorInBackground: ?

    - by Thanks
    I am calling a method that goes in a background thread: [self performSelectorInBackground:@selector(loadViewControllerWithIndex:) withObject:[NSNumber numberWithInt:viewControllerIndex]]; then, I have this method implementation that gets called by the selector: - (void) loadViewControllerWithIndex:(NSNumber *)indexNumberObj { NSAutoreleasePool *arPool = [[NSAutoreleasePool alloc] init]; NSInteger vcIndex = [indexNumberObj intValue]; Class c; UIViewController *controller = [viewControllers objectAtIndex:vcIndex]; switch (vcIndex) { case 0: c = [MyFirstViewController class]; break; case 1: c = [MySecondViewController class]; break; default: NSLog(@"unknown index for loading view controller: %d", vcIndex); // error break; } if ((NSNull *)controller == [NSNull null]) { controller = [[c alloc] initWithNib]; [viewControllers replaceObjectAtIndex:vcIndex withObject:controller]; [controller release]; } if (controller.view.superview == nil) { UIView *placeholderView = [viewControllerPlaceholderViews objectAtIndex:vcIndex]; [placeholderView addSubview:controller.view]; } [arPool release]; } Althoug I do create an autorelease pool there for that thread, I always get this error: 2009-05-30 12:03:09.910 Demo[1827:3f03] *** _NSAutoreleaseNoPool(): Object 0x523e50 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x95c83f0f 0x95b90442 0x28d3 0x2d42 0x95b96e0d 0x95b969b4 0x93a00155 0x93a00012) If I take away the autorelease pool, I get a whole bunch of messages like these. I also tried to create an autorelease pool around the call of the performSelectorInBackground:, but that doesn't help. I suspect the parameter, but I don't know why the compiler complains about an NSCFNumber. Am I missing something? My Instance variables are all "nonatomic". Can that be a problem? UPDATE: I may also suspect that some variable has been added to an autorelease pool of the main thread (maybe an ivar), and now it trys to release that one inside the wrong autorelease pool? If so, how could I fix that? (damn, this threading stuff is complex ;) )

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  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • Why Doesn't UIWebView release all of its memory?

    - by Theory
    I have a graphic-intensive iPad app that features a UIWebView. Using the simulator (iOS 4.2.1), I can see Real Mem increase quite a lot as I browse. The more I browse, the more RAM it uses. When I close the UIWebView and release it, some of the memory it used is freed, but not all of it. This is annoying. Okay, so maybe it's because it isn't deallocated right away. Fine. But then I would expect the system to do some cleanup when there's a memory warning. However, if I browse around, then close the UIWebView (and release it), then trigger a memory warning in the simulator, Real Mem does not change! WTF? So why is this? Why isn't UIWebView better at releasing memory back to the system? And why doesn't it appear to respond to memory warnings? Am I missing something?

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  • Why is my UIImageView blurred?

    - by Denis M
    I have a really weird problem with UIImageView. I have an image (an RGB png) 45x45 pixels which I add to the view. I can see that image is blurred after added to the view. Here is the same image in the simulator (left) and in Xcode (right): I have custom UIImageView class with this initWithImage code: - (id) initWithImage:(UIImage*) image { self = [super initWithImage:image]; self.frame = CGRectMake(0, 0, 45, 45); self.contentMode = UIViewContentModeScaleAspectFit; self.quantity = 1; if (self) { self.label = [[UITextField alloc]initWithFrame:CGRectMake(0,40,45,25)]; self.label.font = [UIFont systemFontOfSize:16]; self.label.borderStyle = UITextBorderStyleNone; self.label.enabled = TRUE; self.label.userInteractionEnabled = TRUE; self.label.delegate = self; self.label.keyboardType = UIKeyboardTypeNumbersAndPunctuation; self.label.textAlignment = UITextAlignmentCenter; } self.userInteractionEnabled = TRUE; // Prepare 3 buttons: count up, count down, and delete self.deleteButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.deleteButton.hidden = NO; self.deleteButton.userInteractionEnabled = YES; self.deleteButton.titleLabel.font = [UIFont systemFontOfSize:20]; self.deleteButton.titleLabel.textColor = [UIColor redColor]; [self.deleteButton setTitle:@"X" forState:UIControlStateNormal]; [self.deleteButton addTarget:self action:@selector(deleteIcon:) forControlEvents:UIControlEventTouchUpInside]; self.upCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.upCountButton.hidden = NO; self.upCountButton.userInteractionEnabled = YES; [self.upCountButton setTitle:@"+" forState:UIControlStateNormal]; [self.upCountButton addTarget:self action:@selector(addQuantity:) forControlEvents:UIControlEventTouchUpInside]; self.downCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.downCountButton.hidden = YES; self.downCountButton.userInteractionEnabled = YES; [self.downCountButton setTitle:@"-" forState:UIControlStateNormal]; [self.downCountButton addTarget:self action:@selector(removeQuantity:) forControlEvents:UIControlEventTouchUpInside]; return self; } I create it like this: UIImage *desertIcon = [UIImage imageNamed:@"desert.png"]; IconObj *desertIconView = [[IconObj alloc] initWithImage:desertIcon]; desertIconView.center = CGPointMake(265,VERTICAL_POINT_ICON); desertIconView.type = [IconObj TYPE_DESERT]; [self.view addSubview:desertIconView]; [desertIconView release]; Why would the displayed image be so than the one stored in a file?

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  • NSMutableDictionary isn't stick around long enough

    - by Sean Danzeiser
    Sorry, beginner here . . . So I create an NSMutableDictionary in my app delegate when the application launches, and then later pass it on to a view controller, as it contains options for the VC like a background image, a url I want to parse, etc. Anyway, i wrote a custom init method for the VC, initWithOptions, where I pass the dictionary on. I'm trying to use this dictionary later on in other methods - so I created a NSMutableDictionary property for my VC and am trying to store the passed options dictionary there. However, when I go to get the contents of that property in later methods, it returns null. If i access it from the init method, it works. heres some sample code: -(id)initWithOptions:(NSMutableDictionary *)options { self = [super init]; if (self) { // Custom initialization self.optionsDict = [[NSMutableDictionary alloc]initWithDictionary:options]; NSLog(@"dictionary in init method %@",self.optionsDict); that NSLog logs the contents of the dictionary, and it looks like its working. then later when I do this: - (void)viewDidLoad { SDJConnection *connection = [[SDJConnection alloc]init]; self.dataArray = [connection getEventInfoWithURL:[dict objectForKey:@"urlkey"]]; NSLog(@"dictionary in connection contains: %@", [dict objectForKey:@"urlkey"]); [_tableView reloadData]; the dictionary returns null. Ive tried adjusting the property attributes, and it didn't work with either strong or retain. Any ideas?? THANKS!!

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  • Root view controllers and modal dialogs

    - by Tony
    In a custom UIViewController, if I have a member UINavigationController that I initialize with self as the root view, like this: navController = [[UINavigationController alloc] initWithRootViewController:self]; then presenting a modal dialog does not hide the tab bar at the bottom of the screen. The result is that if the user switches to a different tab while a modal dialog is displayed, when they pop back to the tab that was displaying a modal dialog then subsequent calls to presentModalViewController do not display a modal dialog at all, even if I call dismissModalViewControllerAnimated as a result of the tab switch. If I initialize the UINavigationController with out setting self as the root controller, navigationController = [[UINavigationController alloc] init]; then the tab bar is hidden as expected. I've changed things in my program so that this isn't really an issue for me anymore, but I'm not sure that I understand why this is happening. Is it considered bad practice to have a navigation controller with self as the root, if the nav controller is going to be displaying modal dialogs?

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  • Core-Data Can't pass managedObjectContext from app delegate to view controller

    - by yahuie
    I'm making a core-data application that is view based. I can create the managedObjectContext and 'use' it in the app delegate, but can not pass it to the mainviewcontroller. Probably something simple, but I can't find the problem after looking for quite a while. The managedObjectModel is nil in the mainviewcontroller. The log and error is here: 2010-06-02 11:01:10.504 TestCoreData[404:207] Could not make MOC in MainViewController implementation. 2010-06-02 11:01:10.505 TestCoreData[404:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'Shelf'' 2010-06-02 11:01:10.506 TestCoreData[404:207] Stack: ( 30864475, 2452296969, 28852395, 12038, 3217218, 10258, 2700679, 2738614, 2726708, 2709119, 2736225, 38960473, 30649216, 30645320, 2702869, 2740143, 9704, 9558 ) (gdb) Code for app delegate here: -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; self.mainViewController = aController; [aController release]; NSLog(@"before did finish launching"); if (self.managedObjectContext == nil) { NSLog(@"Could not make MOC in TestCoreDataAppDelegate implementation."); } //Just to see if I can access the here. NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Shelf" inManagedObjectContext:self.managedObjectContext]; [request setEntity:entity]; if (!entity) { NSLog(@"No Entity in TestCoreDataAppDelegate didfinishlaunching"); } NSLog(@"passed did finish launching"); NSManagedObjectContext *context = [self managedObjectContext]; self.mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; self.mainViewController.managedObjectContext = context; [context release]; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } Code in MainViewController here: @implementation MainViewController @synthesize managedObjectContext; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; if (self.managedObjectContext == nil) { NSLog(@"Could not make MOC in MainViewController implementation."); } NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Shelf" inManagedObjectContext:self.managedObjectContext]; [request setEntity:entity]; } Thanks.

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  • UIWebview does not show up into UINavigationController

    - by Pato
    Hi I have a tabBar application. In the first tab, I have a navigation bar. In this navigation bar I have a table view. When the user clicks a cell of the table, it goes to another table view, and when the user clicks a cell in that table, it goes to a webview to open a web page. Basically, it goes fine until opening the webview. In the webview, viewDidLoad is called and seems to work properly. However, webViewDidStartLoad is never called and the web page never shows up. I am not using IB. I build the UITabBarController in the AppDelegate, where I also assign an instance of my UINavigationController for each tab. I call the webview from the second UITableViewController as follows: rssWebViewController = [[webViews objectAtIndex: indexPath.row] objectForKey:@"controller"]; [[self navigationController] pushViewController:rssWebViewController animated:YES]; I have checked that the navigationController is there and it seems just fine. The viewDidload of my webview is as follows: - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = self.storyUrl; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [[self rssWebView] setDelegate: self]; [[self view] addSubview:[self rssWebView]]; [rssWebView loadRequest:requestObj]; self.rssWebView.scalesPageToFit = YES; self.rssWebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); } The web view controller interface is defined as follows: @interface RSSWebViewController : UIViewController <UIWebViewDelegate>{ IBOutlet UIWebView *rssWebView; IBOutlet NSString *storyUrl; IBOutlet NSString *feedName; } @property (nonatomic, retain) IBOutlet UIWebView *rssWebView; @property (nonatomic, retain) IBOutlet NSString *storyUrl; @property (nonatomic, retain) IBOutlet NSString *feedName; @end Any help is greatly appreciated.

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  • Trying to understand NavigationController retain count for ViewControllers on its stack

    - by sharkan
    I have an UITableViewController as the rootViewController for my navigatorController. When I press a table cell I do the following: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { MessageHistory *msg = (MessageHistory *)[[self fetchedResultsController]objectAtIndexPath:indexPath]; ConversationViewController *chatController = [[ConversationViewController alloc]initWithNibName:@"ConversationView" bundle:nil andUser:msg.user]; [self.navigationController pushViewController:chatController animated:YES]; [chatController release]; But when I'm returning from the chatController (using the back button on the navbar) I get “EXC_BAD_ACCESS” commenting //[chatController release]; solves the problem. How? I thought when pushing to the navigationController adds a retain count and when pop from it release it? Also I believe if I'm not including the release after pushing to the navcontroller I'm generating a leak. Any idea what's happening here?

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  • UILabel displaying Unicode Characters

    - by Lee Armstrong
    Hello, I have an NSString that then sets a UILabel. This contains unicode such as... E = MC Hammer\U00ac\U2264 and complete ones such as \U2013\U00ee\U2013\U00e6\U2013\U2202\U2013\U220f\U2013\U03c0 \U2013\U00ee\U2013\U220f\U2013\U03c0\U2013\U00aa\U2013\U221e\U2014\U00c5 These are not displaying correctly, is there anything I need to do to parse these at all?

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  • Quartz 2D or OpenGL ES? Pros and cons in the long term, possibility of migration to other platforms.

    - by fspirit
    Hi all! I'm having a hard time deciding whether to go with Quartz2D or OpenGL for an iPad game. It will be 2D mostly, but effect-intense (simultaneous lighting effects for 10-30 objects, 10-20 simultaneous animations on the screen). So far, assuming i'm equally dumb in both technologies and have to learn them from the ground, i came to this list. (I've read several topics here, on SO, with names like "Quartz or OpenGL", but i'm still left with some questions) Quartz: Better time-to-market, because of ready to use absractions like UIView, UIImageView, CoreAnimation abstractions Open GL ES Closer to hardware, thus, performance is better. App, implemented with OpenGL ES can be easier migrated to Android, MeeGo, Windows Phone, etc. My questions are: How time will it take to rewrite Quartz 2d app to use OpenGL? Lets say it took me 2 man-month to write Quartz app, how much time will i need to rewrite it? (Please, just some subjective opinions, i'll try to summarize them somehow) Regarding the ease of migration to other platforms, when using OpenGL, is it really so? Or efforts when migrating Quartz app from iPhoneOS to Android will be not so much bigger, compared to OpenGL app migration? (Ease of migration is quite important criterion) Regarding OpenGL, should i go with OpenGL 1.1 or 2.0, concerning migration? (Android supports 2.0 through NDK, but dont know whether NDK's use will increase or decrease migration efforts)

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  • UIAccelerationValue angle

    - by dragon
    Hi, - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration Using the above method we got an acceleration value of (x and y and z).Now i want to find angle between (x and y) and (y and z) and (z and x).How can i do this? Can anyone help me ? Thanks in advance.....

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  • Sorting Numbers ins a Object.

    - by user133611
    Hi I have an NSMutableArray of objects, let's say 'Person' Objects. I want to sort the NSMutable Array by person.savings i.e if suppose person having savings 1000,1050,500,1200,2000,1050 i want the Array in the ascending order. Thank You.

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  • off a sound effect with NSUserDefaults

    - by Momeks
    i try to off a sound effect on my app play method is [myMusic play]; ' BOOL soundIsOff = [defaults boolForKey:@"sound_off"]; //the problem is here //xcode compiler doesn't copile this code [myMusic play] = soundIsOff; sound code : ///sound effect ', NSString * musicSonati = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"wav"]; myMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicSonati] error:NULL]; myMusic.delegate = self; myMusic.numberOfLoops = 0;

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  • 'Unable to read symbols' error

    - by cannyboy
    When I 'Build and Go' on the device, the console shows: warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). warning: Unable to read symbols for ""/Users/Steve/Blue/build/Debug-iphoneos"/Blue.app/Blue" (file not found). Is this something I should worry about? If so, where should I look to find the root of the issue? The app works OK, but I'm just worried that this might be an AppStore approval issue.

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  • Backspace in UITextView substringToIndex , app is crashing .

    - by user271753
    Hey Guys check this code ( My Custom Keyboard) : -(IBAction) updateTextBackSpace:(id)sender { if([txtview.text length]>0) { NSString *deletedLastCharString = [txtview.text substringToIndex:([txtview.text length]-1)]; [txtview setText:deletedLastCharString]; } else { NSLog("End"); } I am able to erase the letters ( backspace ) but after the first letter is erased and if I press backspace one more time then the application crashes .. AND the main thing is that I can't figure out how to change this code so that , I can erase any text in any give line at the cursor, the backspace starts to erase from end of the line . Please Help

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