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  • save Date Number in PHP variable.

    - by Denoteone
    This question goes along with another one of my post that I already accepted How do I get the "date number" in php 2010-08-24 20:00:00.000 I want to assign the current date number to a variable $current_date_num so I can use it in my query to compare what is already in the database. $query ="SELECT * FROM Reservations WHERE [Room_ID] = '$field' AND [Meeting Start] > '$current_date_num' ORDER BY [Meeting Start] asc ";

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  • JSLint with Textmate

    - by mehdi
    I tried the instructions at this tutorial (http://www.phpied.com/jslint-on-mac-textmate/) to run jslint with textmate but getting stuck at step at the last step of "Step 1" Here is the error: Exception in thread "main" java.lang.NoClassDefFoundError: org/mozilla/javascript/tools/shell/Main Caused by: java.lang.ClassNotFoundException: org.mozilla.javascript.tools.shell.Main at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) Thanks

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  • Node.js Cron Job Messing with Date Object

    - by PazoozaTest Pazman
    I'm trying to schedule several cron jobs to generate serial numbers for different entities within my web app. However I am running into this problem, when I'm looping each table, it says it has something to do with date.js. I'm not doing anything with a date object ? Not at this stage anyway. A couple of guesses is that the cron object is doing a date thing in its code and is referencing date.js. I'm using date.js to get access to things like ISO date. for (t in config.generatorTables) { console.log("t = " + config.generatorTables[t] + "\n\n"); var ts3 = azure.createTableService(); var jobSerialNumbers = new cronJob({ //cronTime: '*/' + rndNumber + ' * * * * *', cronTime: '*/1 * * * * *', onTick: function () { //console.log(new Date() + " calling topUpSerialNumbers \n\n"); manageSerialNumbers.topUpSerialNumbers(config.generatorTables[t], function () { }); }, start: false, timeZone: "America/Los_Angeles" }); ts3.createTableIfNotExists(config.generatorTables[t], function (error) { if (error === null) { var query = azure.TableQuery .select() .from(config.generatorTables[t]) .where('PartitionKey eq ?', '0') ts3.queryEntities(query, function (error, serialNumberEntities) { if (error === null && serialNumberEntities.length == 0) { manageSerialNumbers.generateNewNumbers(config.maxNumber, config.serialNumberSize, config.generatorTables[t], function () { jobSerialNumbers.start(); }); } else jobSerialNumbers.start(); }); } }); } And this is the error message I'm getting when I examine the server.js.logs\0.txt file: C:\node\w\WebRole1\public\javascripts\date.js:56 onsole.log('isDST'); return this.toString().match(/(E|C|M|P)(S|D)T/)[2] == "D" ^ TypeError: Cannot read property '2' of null at Date.isDST (C:\node\w\WebRole1\public\javascripts\date.js:56:110) at Date.getTimezone (C:\node\w\WebRole1\public\javascripts\date.js:56:228) at Object._getNextDateFrom (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:88:30) at Object.sendAt (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:51:17) at Object.getTimeout (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:58:30) at Object.start (C:\node\w\WebRole1\node_modules\cron\lib\cron.js:279:33) at C:\node\w\WebRole1\server.js:169:46 at Object.generateNewNumbers (C:\node\w\WebRole1\utils\manageSerialNumbers.js:106:5) at C:\node\w\WebRole1\server.js:168:45 at C:\node\w\WebRole1\node_modules\azure\lib\services\table\tableservice.js:485:7 I am using this line in my database.js file: require('../public/javascripts/date'); is that correct that I only have to do this once, because date.js is global? I.e. it has a bunch of prototypes (extensions) for the inbuilt date object. Within manageSerialNumbers.js I am just doing a callback, their is no code executing as I've commented it all out, but still receiving this error. Any help or advice would be appreciated.

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  • How can I prevent javascript errors in my selenium tests from hanging my build system?

    - by lowellk
    We are having a problem with our selenium tests which run in IE on a virtual machine. Whenever there is a javascript error, a popup shows up and puts our system into a 'stuck' state - a user has to go clear that and restart the selenium test run. Is there a way to prevent the javascript error popup from putting the system into its stuck state? Would setting window.error be of any help here?

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  • AudioTrack lag: obtainBuffer timed out

    - by BTR
    I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream BufferedInputStream DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000 03-13 14:55:57.340: WARN/AudioFlinger(72): write blocked for 233 msecs, 9 delayed writes, thread 0xba28 I've noticed that the delayed write count increases by one every time I play a track -- even across multiple sessions -- from the time the phone has been turned on. The block time is always 230 - 240ms, which makes sense considering a minimum buffer size of 9600 on this device (9600 / 44100). I've seen this message in countless searches on the Internet, but it usually seems to be related to not playing audio at all or skipping audio. In my case, it's just a delayed start. I'm running all my code in a high priority thread. Here's a truncated-yet-functional version of what I'm doing. This is the thread callback in my playback class. Again, this works (only playing 16-bit, 44.1kHz, stereo files right now), it just takes forever to start and has that obtainBuffer/delayed write message every time. public void run() { // Load file FileInputStream mFileInputStream; try { // mFile is instance of custom file class -- this is correct, // so don't sweat this line mFileInputStream = new FileInputStream(mFile.path()); } catch (FileNotFoundException e) {} BufferedInputStream mBufferedInputStream = new BufferedInputStream(mFileInputStream, mBufferLength); DataInputStream mDataInputStream = new DataInputStream(mBufferedInputStream); // Skip header try { if (mDataInputStream.available() > 44) mDataInputStream.skipBytes(44); } catch (IOException e) {} // Initialize device mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, ConfigManager.SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, ConfigManager.AUDIO_BUFFER_LENGTH, AudioTrack.MODE_STREAM); mAudioTrack.play(); // Initialize buffer byte[] mByteArray = new byte[mBufferLength]; int mBytesToWrite = 0; int mBytesWritten = 0; // Loop to keep thread running while (mRun) { // This flag is turned on when the user presses "play" while (mPlaying) { try { // Check if data is available if (mDataInputStream.available() > 0) { // Read data from file and write to audio device mBytesToWrite = mDataInputStream.read(mByteArray, 0, mBufferLength); mBytesWritten += mAudioTrack.write(mByteArray, 0, mBytesToWrite); } } catch (IOException e) { } } } } If I can get past the artificially long lag, I can easily deal with the inherit latency by starting my write at a later, predictable position (ie, skip past the minimum buffer length when I start playing a file).

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  • SVNKit: How to get the repository url from a local path?

    - by StackedCrooked
    I would like to implement a method that can get the svn revision number from the path where a SVN repository has been checked out. The method declaration would look something like this: long getRevisionNumber(String localPath) { ... } I'm trying to use SVNKit for this, but it seems to require an SVN URL to start with. Is there any way to start with a local path?

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  • Robotium BDD with Cucumber

    - by LucasGomes
    I want to know if you guys know how to make BDD tests with Robotium. As I research Robotium works with a different Virtual Machine (Dalvik) so I cannot run as Junit Test (Only with Android Junit Test). So I found a possible solution to run Robotium with Junit with RoboRemote https://github.com/groupon/robo-remote. But when i tried to integrate with cucumber the tests became unstable. So you guys know some way to make BDD tests using Robotium?

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  • SSIS Permissions issue

    - by Dave
    Hi All, How can we set permissions for users to only allow them to download SSIS packages from the production server and but deny them permissions to run any package in the Server. http://msdn.microsoft.com/en-us/library/ms141053(SQL.90).aspx If i assign users to any of the DB roles db_dtsadmin, db_dtsltduser, and db_dtsoperator they will automatically have permission to run the package. Appreciate your inputs. Thanks!

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  • Hide Hashtags from the user's address bar

    - by user288082
    Does anyone know an easy way to hide hashtags in the user's address bar? I am using a image gallery plugin and the only way to control the start position is to use a hash tag. The problem is the hash tag gives away the relative path of the images folder and it looks bad. Without the hash tag it only loads thumbs and not start image so really it's unavoidable. Thanks!

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  • weekly Automatic running sql server script

    - by AmRoSH
    I have sql server script and i want to automatic run it on the database every week. any help. i tried sql server agent job but i have alot of data bases on my server and i should make step to every database and it will run in the same day and same time.

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  • Launch an SWF full screen

    - by Geoff
    I have a swf file (a flash game). I want to run some script to open it in full-screen mode. I'm not attached to any browser, but I do run Linux, so a bash, or generic answer is what I'm looking for. I'm also open to building a lite browser application if need-be.

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  • Is the moq project dead? Is it wise for me to invest in learning it?

    - by NimsDotNet
    I am fairly new to mocking frameworks and was trying to decide which one will be a good bet to start working on. I have been looking at this question about the best mocking framework, and I can see a lot of people preferring moq, but when i saw the moq project's change list, i can see that it has not been updated for almost an year now. Is moq project dead? if yes, which will be a good mocking framework to start with today?

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  • Implement eBay Finding/Feedback API [Java]

    - by zengr
    Hi, I have just started with the ebay Finding API and Feedback API and I need to deploy a basic API implementation on GAE/J. The problems are: How do we start with the local dev environment of the ebay SDK? There is no Java tutorial for the Finding API and feedback. GAE/J + ebay APIs won't cause any complexity right? I am looking for head start in the right direction,I am using Eclipse + GAE plugin.

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  • problem in deleting record

    - by akshay
    I have a entity manager em1 .em1 starts a transcation tx on db1 table1.Now inside tx i call a API getdata().This API creastes a new entitymanger em2 and return 1 record.Now if entity manger em1 tries to delete the record returned by em1 , it hangs.Code times out.Is the record locked by em1.How can ii solve this problem? create em1 //em1 start transcation tx1 tx1.start Object r = getData(); em1 tried to delete r //code hangs here tx1.commit Object getData(){ create em2 return data found using em2 }

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  • Running A timer when application quits

    - by Joy
    I'm new to iphone development. I want to develop a multi-timezone enabled alarm clock which can be run on iphone. But i'm not sure whether it is possible to run a timer in the background even if the application quits. If not then is there any other way to do that. Looking forwadr to any kind of help. Thanks in advance Koushik

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  • Repeated Rake Task Using Delayed Job

    - by bob
    Hello, I am currently using the delayed_job gem and I was wondering how to run a rake task every 5 minutes. I want to run "rake ts:reindex RAILS_ENV=production" every 5 minutes but I'm not sure where to start. I really don't have much more I can say about this because I am VERY inexperienced in this area of rails development.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • how to make application singleton.

    - by Mohsan
    hi. i want to make sure that only one instance of application run... i added the mutex check but it causes problem in 64 bit system. the second way is to search process table.. This check can be easily defeated by renaming application. please tell me how to make sure that only one instance of application run.

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  • Postsharp installer bug: .Net 2.0 not presented

    - by HeavyWave
    There is an issue with PostSharp 1.5 and 2.0 that won't let you install it on the Windows 7 machine with the error message ".NET Framework 2.0 is not present on this computer". To work around the issue you have to run the installer while being logged in with Administrator account. Not Admin group and not "run as Administrator", you have to be logged in with the Administrator account. Hope that helps, if someone has the same issue.

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