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  • call setListAdapter() from inside a thread

    - by Mats Hofman
    Hi, I have a problem with my ListActivity, i use a thread to show a ProgressDialog where get a list of all installed applications. I turn it into a list adapter and than i want to set the listadapter of the activity but i can't do that from the thread. I get the following error: ERROR/AndroidRuntime(14429): android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. new Thread() { public void run() { showList(); // the method where i get all the apps and have the setListAdapter(); method progressDialog.dismiss(); } }.start(); How do I get it so I can use the setListAdapter from inside my thread

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  • ASP.NET MVC Response Filter + OutputCache Attribute

    - by Shane Andrade
    I'm not sure if this is an ASP.NET MVC specific thing or ASP.NET in general but here's what's happening. I have an action filter that removes whitespace by the use of a response filter: public class StripWhitespaceAttribute : ActionFilterAttribute { public StripWhitespaceAttribute () { } public override void OnResultExecuted(ResultExecutedContext filterContext) { base.OnResultExecuted(filterContext); filterContext.HttpContext.Response.Filter = new WhitespaceFilter(filterContext.HttpContext.Response.Filter); } } When used in conjunction with the OutputCache attribute, my calls to Response.WriteSubstitution for "donut hole caching" do not work. The first and second time the page loads the callback passed to WriteSubstitution get called, after that they are not called anymore until the output cache expires. I've noticed this with not just this particular filter but any filter used on Response.Filter... am I missing something? I also forgot to mention I've tried this without the use of an MVC action filter attribute by attaching to the PostReleaseRequestState event in the global.asax and setting the Response.Filter value there... but still no luck.

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  • Retrieving "invalid" value from a NumericUpDown Validating event

    - by alhazen
    When the user enters a value above numericUpDown.Maximum, the control's value is automatically set to the maximum. I'd like to display a MessageBox when this occurs, but I'm not able to do that because control.Value and control.Text already contain the automatically set value, maximum, when Validating event is raised. private void numericUpDown_Validating(object sender, System.ComponentModel.CancelEventArgs e) { NumericUpDown control = sender as NumericUpDown; decimal newValue = control.Value; // decimal newValue; // decimal.TryParse(control.Text, out newValue) if (newValue > control.Maximum || newValue < control.Minimum) { // MessageBox } } Thanks

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  • how to solve run time error 'Failed to create writable database file with message 'The operation couldn’t be completed. (Cocoa error 260.)'.'?

    - by user1432045
    I am beginner of iPhone I have created database but that give run time error of Failed to create writable database file with message 'The operation couldn’t be completed my code is -(void)createdatabase { NSFileManager *fileManager=[NSFileManager defaultManager]; NSError *error; NSString *dbPath=[self getDBPath]; BOOL success=[fileManager fileExistsAtPath:dbPath]; if(!success) { NSString *defaultDBPath=[[[NSBundle mainBundle]resourcePath] stringByAppendingPathComponent:@"SQL.sqlite"]; success=[fileManager copyItemAtPath:defaultDBPath toPath:dbPath error:&error]; if(!success) { NSAssert1(0, @"Failed to create writable database file with message '%@'.", [error localizedDescription]); } } } give any suggestion and source code which is apply in my code

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  • UIImagePickerController Causes my app to crash!

    - by Flafla2
    In my app, a user can select an image, change the picture of a UIImageView to the new imge, and save the image to NSUserDefaults using NSKeyedArchiver. When the user selects the image the app immediately crashes! Here is my code - - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { [picker dismissModalViewControllerAnimated:YES]; if ([[NSUserDefaults standardUserDefaults] integerForKey:@"PictureKey"] == 1) { UIImage *previmage = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [prevbutton setImage:previmage]; NSData *previmagedata = [NSKeyedArchiver archivedDataWithRootObject:previmage]; [[NSUserDefaults standardUserDefaults] setObject:previmagedata forKey:@"PrevImage"]; } else if ([[NSUserDefaults standardUserDefaults] integerForKey:@"PictureKey"] == 2) { UIImage *nextimage = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [nextbutton setImage:nextimage]; NSData *nextimagedata = [NSKeyedArchiver archivedDataWithRootObject:nextimage]; [[NSUserDefaults standardUserDefaults] setObject:nextimagedata forKey:@"NextImage"]; }else { UIImage *optionsimage = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [moreoptionsbutton setImage:optionsimage]; NSData *optimagedata = [NSKeyedArchiver archivedDataWithRootObject:optionsimage]; [[NSUserDefaults standardUserDefaults] setObject:optimagedata forKey:@"OptionsImage"]; } } Thanks in advance!

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  • Subview appears behind tableview

    - by Banjer
    When I add a subview to my UITableViewController, it seems to be underneath the tableview. I may be loading my subview incorrectly, or calling addSubview in the wrong place. The subview I'm referring to is the red area above the tabbar that also contains the "Click me" button: You can see that the cell lines kind of overlap. Here is where I'm adding the subview in my TableViewController: - (void)viewDidLoad { [super viewDidLoad]; CGRect hRect = CGRectMake(0, 170, 320, 480); HomeScreenOverlayView *homeView = [[HomeScreenOverlayView alloc] initWithFrame:hRect]; [self.tableView addSubview:homeView]; [homeView release]; } Any ideas? Thanks!

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  • C# yield return not returning an item as expected

    - by Jiho Han
    I have following code: private void ProcessQueue() { foreach (MessageQueueItem item in GetNextQueuedItem()) PerformAction(item); } private IEnumerable<MessageQueueItem> GetNextQueuedItem() { if (_messageQueue.Count > 0) yield return _messageQueue.Dequeue(); } Initially there is one item in the queue as ProcessQueue is called. During PerformAction, I would add more items to _messageQueue. However, the foreach loop quits after the initial item and does not see the subsequent items added. I sense that somehow the initial state of the queue is being captured by yield. Can someone explain what is happening and give a solution?

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  • ext gwt textbox new handler

    - by user153506
    i have a textbox received from designer.but i wrote action in GWT. the problem is textbox is empty but when textbox is filled by value by pressing button then alert box will be displayed informed that value has been changed. but not worked.help me. TextBox zip1 = null; function onModuleLoad() { zip1 = TextBox.wrap(DOM.getElementById("zip1")); zip1.addChangeHandler(zip1ChangeAction()); } private ChangeHandler zip1ChangeAction() { return new ChangeHandler() { public void onChange(ChangeEvent event) { Window.alert("change fired"); } };

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  • Startup Broadcast Receiver Not Running At Startup

    - by comead
    I have a class StartupReceiver: public class StartupReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Intent service = new Intent(context, ARMRService.class); context.startService(service); } and it is declared in my Manifest.xml as <receiver android:name=".StartupReceiver"> <intent-filter> <action android:name="android.intent.action.BOOT_COMPLETED" /> </intent-filter> </receiver> and I have given the correct permission: <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> Why is this not working???

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  • RadControl DateTimePicker Selecting new time doesn't remove highlight from previous selection

    - by Jason Beck
    This is not browser specific - the behavior exists in Firefox and IE. The RadControl is being used within a User Control in a SiteFinity site. Very little customization has been done to the control. <telerik:RadDateTimePicker ID="RadDateTimePicker1" runat="server" MinDate="2010/1/1" Width="250px"> <ClientEvents></ClientEvents> <TimeView starttime="08:00:00" endtime="20:00:00" interval="02:00:00"></TimeView> <DateInput runat="server" ID="DateInput"></DateInput> </telerik:RadDateTimePicker> protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { RadDateTimePicker1.MinDate = DateTime.Now; } }

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  • Cookies not sent in WebBrowser? (C#, VS2008)

    - by Ivan
    Hi, I'm trying to add cookies to a webbrowser from a cookiecollection. I add them as they should be added but then they are not sent when the request is done. Here is the code I have done hitherto: public void myNav(string url, CookieCollection cc) { foreach (Cookie cook in cc) { webBrowser1.Document.Cookie = cook.ToString(); } this.webBrowser1.Navigate(url); Clipboard.SetText(webBrowser1.Document.Cookie); } If I copy the cookies to the clipboard they are sent correctly, but If I analyse the request with Wireshark they are not sent in the headers. How can I solve this? Thanks in advance, Ivan

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  • One pass multiple whitespace replace to single whitespace and eliminate leading and trailing whitesp

    - by Phoenix
    void RemoveSpace(char *String) { int i=0,y=0; int leading=0; for(i=0,y=0;String[i]!='\0';i++,y++) { String[y]=String[i]; // let us copy the current character. if(isspace(String[i])) // Is the current character a space? { if(isspace(String[i+1])||String[i+1]=='\0'||leading!=1) // leading space y--; } else leading=1; } String[y]='\0'; } Does this do the trick of removing leading and trailing whitespaces and replacing multiple whitespaces with single ones ?? i tested it for null string, all whitespaces, leading whitespaces and trailing whitespaces. Do you think this is an efficient one pass solution ??

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  • What's wrong with this conditional?

    - by David
    I am trying to make a method that tests to see if 3 lengths can make a triangle. I think i'm making some kind of syntax error but i can't figure out what it is. Here is the relevant bit of code: (its in java) public static void trya (int a, int b, int c) { if (c>(a+b)) { System.out.println ("yes") ; } else { if (b>(a+c)) { System.out.println ("yes") ; } } else { if (a>(b+c)) { System.out.println ("yes") ; } } else { System.out.println ("no") ; } } this is the error message i get: tryangle.java:17: 'else' without 'if' else ^

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  • current location from CoreLocation

    - by Christian
    I have an App which launches the google Map App. The code is: UIApplication *app = [UIApplication sharedApplication]; [app openURL:[[NSURL alloc] initWithString: @"http://maps.google.com/maps?daddr=Obere+Laube,+Konstanz,+Germany&saddr="]]; The saddr= should be the current location. I get the current location with -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { NSLog(@"%f,%f", [newLocation coordinate]); The Log displays the correct coordinates like 2010-04-05 15:33:25.436 deBordeaux[60657:207] 37.331689,-122.030731 I didn't find the right way to transmit the coordinates to the url-string. Does someone can give me a hint how-to?

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  • What is purpuse of T4 Generator in T4toolbox

    - by Fred Yang
    I am using T4toolbox, I am confused what the generator is for. I can run the following public class Generator1 : Generator { protected override void RunCore() { Template1 t = new Template1(); t.Output.File = "t3.txt"; t.Render(); } } or I can run t4 script directly like the following. Template1 t = new Template1(); t.Output.File = "t3.txt"; t.Render(); But I can do the same using t4 script without generator as well. So I mean can do the same thing with two approach "script -- generator -- template" and "script -- template", am I missing something? Thanks

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  • Caching the xml response from a HttpHandler

    - by Blankman
    My HttpHandler looks like: public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/xml"; XmlWriter writer = new XmlTextWriter(context.Response.OutputStream, Encoding.UTF8); writer.WriteStartDocument(); writer.WriteStartElement("ProductFeed"); DataTable dt = GetStuff(); for(...) { } writer.WriteEndElement(); writer.WriteEndDocument(); writer.Flush(); writer.Close(); } How can I cache the entire xml document that I am generating? Or do I only have the option of caching the DataTable object?

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  • Why is my unsafe code block slower than my safe code?

    - by jomtois
    I am attempting to write some code that will expediently process video frames. I am receiving the frames as a System.Windows.Media.Imaging.WriteableBitmap. For testing purposes, I am just applying a simple threshold filter that will process a BGRA format image and assign each pixel to either be black or white based on the average of the BGR pixels. Here is my "Safe" version: public static void ApplyFilter(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } // Calculate the number of bytes per pixel (should be 4 for this format). var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; // Stride is bytes per pixel times the number of pixels. // Stride is the byte width of a single rectangle row. var stride = Bitmap.PixelWidth * bytesPerPixel; // Create a byte array for a the entire size of bitmap. var arraySize = stride * Bitmap.PixelHeight; var pixelArray = new byte[arraySize]; // Copy all pixels into the array Bitmap.CopyPixels(pixelArray, stride, 0); // Loop through array and change pixels to black or white based on threshold for (int i = 0; i < pixelArray.Length; i += bytesPerPixel) { // i=B, i+1=G, i+2=R, i+3=A var brightness = (byte)((pixelArray[i] + pixelArray[i + 1] + pixelArray[i + 2]) / 3); var toColor = byte.MinValue; // Black if (brightness >= Threshold) { toColor = byte.MaxValue; // White } pixelArray[i] = toColor; pixelArray[i + 1] = toColor; pixelArray[i + 2] = toColor; } Bitmap.WritePixels(new Int32Rect(0, 0, Bitmap.PixelWidth, Bitmap.PixelHeight), pixelArray, stride, 0); } Here is what I think is a direct translation using an unsafe code block and the WriteableBitmap Back Buffer instead of the forebuffer: public static void ApplyFilterUnsafe(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; Bitmap.Lock(); unsafe { // Get a pointer to the back buffer. byte* pBackBuffer = (byte*)Bitmap.BackBuffer; for (int i = 0; i < Bitmap.BackBufferStride*Bitmap.PixelHeight; i+= bytesPerPixel) { var pCopy = pBackBuffer; var brightness = (byte)((*pBackBuffer + *pBackBuffer++ + *pBackBuffer++) / 3); pBackBuffer++; var toColor = brightness >= Threshold ? byte.MaxValue : byte.MinValue; *pCopy = toColor; *++pCopy = toColor; *++pCopy = toColor; } } // Bitmap.AddDirtyRect(new Int32Rect(0,0, Bitmap.PixelWidth, Bitmap.PixelHeight)); Bitmap.Unlock(); } This is my first foray into unsafe code blocks and pointers, so maybe the logic is not optimal. I have tested both blocks of code on the same WriteableBitmaps using: var threshold = Convert.ToByte(op.Result); var copy2 = copyFrame.Clone(); Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); BinaryFilter.ApplyFilterUnsafe(copyFrame, threshold); stopWatch.Stop(); var unsafesecs = stopWatch.ElapsedMilliseconds; stopWatch.Reset(); stopWatch.Start(); BinaryFilter.ApplyFilter(copy2, threshold); stopWatch.Stop(); Debug.WriteLine(string.Format("Unsafe: {1}, Safe: {0}", stopWatch.ElapsedMilliseconds, unsafesecs)); So I am analyzing the same image. A test run of an incoming stream of video frames: Unsafe: 110, Safe: 53 Unsafe: 136, Safe: 42 Unsafe: 106, Safe: 36 Unsafe: 95, Safe: 43 Unsafe: 98, Safe: 41 Unsafe: 88, Safe: 36 Unsafe: 129, Safe: 65 Unsafe: 100, Safe: 47 Unsafe: 112, Safe: 50 Unsafe: 91, Safe: 33 Unsafe: 118, Safe: 42 Unsafe: 103, Safe: 80 Unsafe: 104, Safe: 34 Unsafe: 101, Safe: 36 Unsafe: 154, Safe: 83 Unsafe: 134, Safe: 46 Unsafe: 113, Safe: 76 Unsafe: 117, Safe: 57 Unsafe: 90, Safe: 41 Unsafe: 156, Safe: 35 Why is my unsafe version always slower? Is it due to using the back buffer? Or am I doing something wrong? Thanks

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  • ComboBox doesn't fire SelectionChanged event

    - by Budda
    Subj. I am using Silverlight 4 with VS2010, here is a source code: <ComboBox Grid.Row="4" Grid.Column="1" Name="Player2All" MinWidth="50" ItemsSource="{Binding PlayersAll}" SelectionChanged="Player2All_SelectionChanged"> <ComboBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding ShortName}"/> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> Here is code behind function: private void Player2All_SelectionChanged(object sender, SelectionChangedEventArgs e) { OpenFileDialog ofd = new OpenFileDialog(); ofd.ShowDialog(); string strPlayerSelected = sender.ToString(); DebugTextBlock.Text = "hoho"; } This function is not called when I change selected item... Why? How can I get that workable? many thanks for any help.

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • Automatic type conversion in Java?

    - by davr
    Is there a way to do automatic implicit type conversion in Java? For example, say I have two types, 'FooSet' and 'BarSet' which both are representations of a Set. It is easy to convert between the types, such that I have written two utility methods: /** Given a BarSet, returns a FooSet */ public FooSet barTOfoo(BarSet input) { /* ... */ } /** Given a FooSet, returns a BarSet */ public BarSet fooTObar(FooSet input) { /* ... */ } Now say there's a method like this that I want to call: public void doSomething(FooSet data) { /* .. */ } But all I have is a BarSet myBarSet...it means extra typing, like: doSomething(barTOfoo(myBarSet)); Is there a way to tell the compiler that certain types can automatically be cast to other types? I know this is possible in C++ with overloading, but I can't find a way in Java. I want to just be able to type: doSomething(myBarSet); And the compiler knows to automatically call barTOfoo()

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  • How to make the subview in a UIScrollView to refresh when we zoom it?

    - by wolverine
    I have subclassed UIView object inside a uiscrollview which displays a pdf page. I can zoom that page. But when I do so, the inside view is zoomed and is getting blurred. I understood that the inner view shud be refreshed and i called setNeedsDisplay. But no change have happened and its the same even now. Below is the code for drawRect for the subclassed uiview. - (void)drawRect:(CGRect)rect { if(document)//the pdf document object { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSaveGState(ctx); CGContextTranslateCTM(ctx, 0.00, [self bounds].size.height); NSLog(@"%f",[self bounds].size.height); CGContextScaleCTM(ctx, 1.0, -1.0); CGContextConcatCTM(ctx, CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, [self bounds], 0, true)); CGContextDrawPDFPage(ctx, page); CGContextRestoreGState(ctx); } }

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  • iPad: Show view as Model View

    - by a111
    hi all, i want to show my view as a model view. In iPad there are four method to show the view as modal which is listed 1. Full Screen 2. Page Sheet 3. Form sheet 4. Current Context i use following code to display the view as model -(void)OpenContactPicker { ABPeoplePickerNavigationController *ContactPicker = [[ABPeoplePickerNavigationController alloc] init]; ContactPicker.peoplePickerDelegate = self; [self presentModalViewController:ContactPicker animated:YES]; //[self.modalViewController presentModalViewController:ContactPicker animated:YES]; [ContactPicker release]; } above code open the view in full screen mode but i want to some different. Please suggest how can i show this view as Page Sheet or Form sheet or Current Context

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  • WPF -- Event Threading, GUI updating question

    - by LSTayon
    I'm trying to send two events to the main window so that I can show some kind of animation that will let the user know that I'm updating the data. This is an ObservableCollection object so the OnPropertyChanged is immediately picked up by the bindings on the main window. The sleep is only in there so that the user can see the animation. However, the first OnPropetyChanged is never seen. I'm assuming this is because we're in a single thread here and the timer_Tick has to finish before the GUI updates. Any suggetions? In VB6 land we would use a DoEvents or a Form.Refresh. Thanks! private void timer_Tick(object sender, EventArgs e) { Loading = "Before: " + DateTime.Now.ToString(); OnPropertyChanged("Loading"); LoadData(); Thread.Sleep(1000); //Loading = Visibility.Hidden; Loading = "After: " + DateTime.Now.ToString(); OnPropertyChanged("Loading"); }

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  • Add WhereParameters to LinqDataSource in Selecting event

    - by Steven
    I have a repeater using a LinqDataSource as a data source. When a query string is entered, I'd like to filter the results, but ONLY when a query string is entered. If there is no query string, the results should not be filtered, all results should be returned. I'm trying to add a WhereParameter to my LinqDataSource in the Selecting event of the LinqDataSource, but it's not working. Here's my code: protected void ldsImages_Selecting(object sender, LinqDataSourceSelectEventArgs e) { if (Request.QueryString["id"] != null) { e.WhereParameters.Add("ImageTypeID", Request.QueryString["id"]); } }

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  • Breaking changes in .NET 4.0

    - by Andrei Taptunov
    There is a lot of information about new features and classes in new 4.0 however there are also changes that may affect esixting applications, for example Timespan now implements IFormattable and old string.Format() with invalid options will throw exception instead of calling simple ToString(). However, CLR team provides a nice feature to enable behaviour from previous version with configuration setting - TimeSpan_LegacyFormatMode . CLR Inside Out Access to events inside the class where they are declared using += or -= will lead to call add/remove generated accessors that return void. Some code wan't even compile in 4.0. Chris Burrows Blog CAS is deprecated and to enable it one still need to use special setting in configuration - NetFx40_LegacySecurityPolicy So I wonder what are other changes and is it possible to find at least preliminary list of changes that will or may break existing functionality with release of .NET 4.0 ?

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