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  • Silverlight 4 launch a trusted application into the browser ?

    - by Niklaos
    Hi guys, I just lost 5 hours looking for a answer which i haven't been able to find :p First, I'd like to force a trusted application (i need to access the file system) to display into the browser. Based on what i found on google a trusted application must be installed and launched as a desktop application (also called out-of-browser application). So, i want to have an installed application on the client side but meanwhile, the user must also be able to start this same application into a browser window when he goes on my web site. Is this possible ? Second, I'd like to give to the user the possibility to start the application from the browser. To be clear be the application is installed on the client computer but i want a button on my web site which starts the desktop application. How can i do that ? Thanks

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  • iPad to iPhone?

    - by Brodie4598
    Hello - I have written a tab based iPad application which has done well. I never intended for it to be an iPhone application because the content it displays really doesnt lend itself to such a small screen. However, I have been getting a lot of requestes for the application to be compatible with iPhones as well. Can someone point me in the direction of some documentation that may help me figure out how to convert my app. I presume it's not so simple as having aanother set of XIB files for iPhone and just have it display them if the app is running on a phone...

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  • dynamic behavior of factory class

    - by manu1001
    I have a factory class that serves out a bunch of properties. Now, the properties might come either from a database or from a properties file. This is what I've come up with. public class Factory { private static final INSTANCE = new Factory(source); private Factory(DbSource source) { // read from db, save properties } private Factory(FileSource source) { // read from file, save properties } // getInstance() and getProperties() here } What's a clean way of switching between these behaviors based on the environment. I want to avoid having to recompile the class each time.

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  • Jquery post and get data from PHP

    - by Sergio
    Jquery code looks like: $('#gal').rating('gl.php?gal_no=<?=$gal_no;?>&id=<?=$id;?>', {maxvalue:10,increment:.5, curvalue: <?=$cur;?>}); PHP code: $br=mysql_query("SELECT count(gal) as total FROM ...") if ... { echo '0'; } else echo '1'; } Jquery code successfully transmitted data to PHP script and when the PHP done with checking data echo the result ('1' or '0'). How can I get this PHP result back to Jquery and based on them write a message? Some thing like: if(data=="1") { $("#error").show("fast").html('not correct').css({'background-color' : '#F5F5F5','border-color' : '#F69'}); }else{ $("#error").show("fast").html('correct').css({'background-color' : '#FFF','border-color' : '#3b5998'}); }

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  • How to determine whether a .NET exception is being handled?

    - by romkyns
    We're investigating a coding pattern in C# in which we'd like to use a "using" clause with a special class, whose Dispose() method does different things depending on whether the "using" body was exited normally or with an exception. To the best of my understanding, the CLR keeps track of the current exception being handled until it's been consumed by a "catch" handler. However it's not entirely clear whether this information is exposed in any way for the code to access. Do you know whether it is, and if so, how to access it? For example: using (var x = new MyObject()) { x.DoSomething(); x.DoMoreThings(); } class MyObject : IDisposable { public void Dispose() { if (ExceptionIsBeingHandled) Rollback(); else Commit(); } } This looks almost like System.Transactions.TransactionScope, except that success/failure is not determined by a call to x.Complete(), but rather based on whether the using body was exited normally.

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  • How to select nth element of particular type in enlive?

    - by Mad Wombat
    I am trying to scrape some data from a page with a table based layout. So, to get some of the data I need to get something like 3rd table inside 2nd table inside 5th table inside 1st table inside body. I am trying to use enlive, but cannot figure out how to use nth-of-type and other selector steps. To make matters worse, the page in question has a single top level table inside the body, but (select data [:body : :table]) returns 6 results for some reason. What the hell am I doing wrong?

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  • Facebook like on demand meta content scraper

    - by Tobias
    you guys ever saw that FB scrapes the link you post on facebook (status, message etc.) live right after you paste it in the link field and displays various metadata, a thumb of the image, various images from the a page link or a video thumb from a video related link (like youtube). any ideas how one would copy this function? i'm thinking about a couple gearman workers or even better just javascript that does a xhr requests and parses the content based on regex's or something similar... any ideas? any links? did someone already tried to do the same and wrapped it in a nice class? anything? :) thanks!

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  • Java appliction design question

    - by ring bearer
    Hi I have a hobby project, which is basically to maintain 'todo' tasks in the way I like. One task can be described as: public class TodoItem { private String subject; private Date dueBy; private Date startBy; private Priority priority; private String category; private Status status; private String notes; } as you can imagine I would have 1000 todo items at a given time. What is the best strategy to store a todo item? (currently on an XML file) such that all the items are loaded quickly up on app start up(the application shows kind of a dashboard of all the items at start up) What is the best way to design its back-end so that it can be ported to android/or a J2ME based phone Currently this is done using java swing. What should be the concerns so that it works efficiently on a device where memory is limited? Thanks!

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  • iphone: is there any secure way to establish 2-way SSL from an application

    - by pmilosev
    Hi I need to establish a HTTPS 2-way SSL connection from my iPhone application to the customer's server. However I don't see any secure way to deliver the client side certificates to the application (it's an e-banking app, so security is really an issue). From what I have found so far the only way that the app would be able to access the certificate is to provide it pre-bundeled with the application itself, or expose an URL from which it could be fetched (http://stackoverflow.com/questions/2037172/iphone-app-with-ssl-client-certs). The thing is that neither of this two ways prevent some third party to get the certificate, which if accepted as a risk eliminates the need for 2-way SSL (since anyone can have the client certificate). The whole security protocol should look like this: - HTTPS 2-way SSL to authenticate the application - OTP (token) based user registration (client side key pair generated at this step) - SOAP / WSS XML-Signature (requests signed by the keys generated earlier) Any idea on how to establish the first layer of security (HTTPS) ? regards

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  • Available message types in JMS?

    - by Caylem
    This is based on a past exam question. The question is asking to describe the four types of message available using JMS. The problem is it says the four, not just four. So it assumes their is only four, no more no less. However according to this site their seems to be five; streams maps text objects bytes *Another book states that XML is another potential type in future versions of JMS. Is XML already available? Am I missing something or is the question just wrong? Thanks.

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  • WPF - databinding ObservableCollection CollectionChanged event?

    - by e0eight
    Hi, I have an observable collection implemented in my user control which indicates states of a device. Based on the collection change, the user control is to trigger animations(subscribe to collectionchanged event). The observable collection is implemented as a dependency property. In the application, I data bind the device states to the user control observableCollection using one-way databinding. When a new state is added in the application, I can see the ObservableCollection in the user control is updated. However, the CollectionChanged event never got fired, so no animations. Does anyone has an idea why this is so? Thank you in advance.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Artificial Intelligence in online game using Google App Engine

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players...(you can probably guess the type of game im developing)

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  • Best Pratice to Implement Secure Remember Me

    - by Yan Cheng CHEOK
    Sometimes, I came across certain web development framework which doesn't provide authentication feature as in Authenication ASP.NET I was wondering what is the security measure needs to be considered, when implementing "Remember Me" login feature, by hand coding? Here are the things I usually did. 1) Store the user name in cookie. The user name are not encrypted. 2) Store a secret key in cookie. The secret key is generated using one way function based on user name. The server will verify secret key against user name, to ensure this user name is not being changed. 3) Use HttpOnly in cookie. http://www.codinghorror.com/blog/2008/08/protecting-your-cookies-httponly.html Any things else I could miss out, which could possible lead a security hole.

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  • Should I be concerned about performance with connections to multiple databases?

    - by Josh Ryan
    I have a PHP app that is running on an Apache server with MySQL databases. Based on the subdomain that users access, I am connecting them to a database (sub1.domain.com connects to database_sub1 and sub2.domain.com connects to database_sub2). Right now there are 10 subdomain-database combos, but that number could potentially grow to well over 100. So, is this a bad thing? Considering my situation, is myslq_pconnect a better way to go? Thanks, and please let me know if more info would be helpful. Josh

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  • Better way to write this SQL

    - by AngryHacker
    I have the following table: create table ARDebitDetail(ID_ARDebitDetail int identity, ID_Hearing int, ID_AdvancedRatePlan int) I am trying to get the latest ID_AdvancedRatePlan based on a ID_Hearing. By latest I mean with the largest ID_ARDebitDetail. I have this query and it works fine. select ID_AdvancedRatePlan from ARDebitDetails where ID_Hearing = 135878 and ID_ARDebitDetail = ( select max(ID_ARDebitDetail) from ARDebitDetails where ID_AdvancedRatePlan > 0 and ID_Hearing = 135878 ) However, it just looks ugly and smells bad. Is there a way to rewrite it in a more concise manner?

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  • AdMob Android integration - what permissions to ask for?

    - by AngryHacker
    In the various videos on the AdMob integration, I've seen that only permission to access the internet is asked for: <uses-permission android:name="android.permission.INTERNET" /> Not that I am an expert in advertising, but wouldn't AdMob need the user's geographic location as well, so that they can serve location specific ads? Or avoid serving certain ads based on a location, like maybe not offering me a Big Mac if I am in India or not adverting a ham sandwich if I am in an Arab country? If AdMob needs those permissions, how do I ask for them?

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  • In Drupal, how to change the values passed to Pathauto?

    - by Vinicius Pinto
    I have Pathauto configured to generate an alias based on the title of a node, for a specific content type. The problem is that I want to make small changes in this title before Pathauto uses it to generate the alias. The first comment in this post suggests the use of hook_token_values, but I couldn't really understand how to use it, even after reading the docs. In my tests, when I implement this hook, the alias generated is always "array", which means I'm missing something. Any help? Thanks.

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  • Shutting down a WPF application from App.xaml.cs

    - by Johannes Rössel
    I am currently writing a WPF application which does command-line argument handling in App.xaml.cs (which is necessary because the Startup event seems to be the recommended way of getting at those arguments). Based on the arguments I want to exit the program at that point already which, as far as I know, should be done in WPF with Application.Current.Shutdown() or in this case (as I am in the current application object) probably also just this.Shutdown(). The only problem is that this doesn't seem to work right. I've stepped through with the debugger and code after the Shutdown() line still gets executed which leads to errors afterwards in the method, since I expected the application not to live that long. Also the main window (declared in the StartupUri attribute in XAML) still gets loaded. I've checked the documentation of that method and found nothing in the remarks that tell me that I shouldn't use it during Application.Startup or Application at all. So, what is the right way to exit the program at that point, i. e. the Startup event handler in an Application object?

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  • Can you use Github App with Beanstalk?

    - by mikemick
    Being new to Git, I wanted to use a GUI (Windows based) and preferred the Github App. However, I would like to integrate this site with a Beanstalkapp account. I'm pretty sure this is possible, but I can't figure it out. Inside of the Github app, I navigate to my repository. When I choose "Tools Settings...", I place the Git Clone URL for the repository provided by Beanstalk into the "Primary Remote (origin)" field in my Github app. Now when I click "Publish" (which says "Click to publish this branch to server" when I hover over it) it changes to "Publishing...". After a few seconds, I get this error: server failure The remote server disconnected. Try again later, or if this persists, contact [email protected] I am pretty sure I set the SSH keys up properly (never done this before). I added the key to both the Beanstalkapp and my Github web account.

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  • Need Magic jQuery Replacement for Selectbox Dropdown Form Element. Thank you!

    - by PlasmaFlux
    Hello! I'm stuck on a problem and, after what seems like days of searching for a solution, I'm reaching out to Stack Overflow for help. I'm trying to replace a standard dropdown form element with a Textbox and a Div containing an unordered list. I'd prefer to have the solution be based on jQuery, but am open to alternatives. I've found a couple jQuery plugins that -almost- do what I need, but are far enough from being a real solution that I need to keep looking. Here's an image of what I'm going for: I'd like the dropdown to look as pictured, and when an element is selected (with mouse or keyboard), have just the first line handed back into the textbox (and not be editable). I'd also like to populate a hidden input field with a value that will be used on Submit. I'm pulling my hair out over this one. Any help and guidance will be most appreciated! Thanks! ~PF

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  • create_or_update in ModelForm

    - by ykaganovich
    I want to have a ModelForm that can create_or_update a model instance based on the request parameters. I've been trying to cobble something together, but am realizing that my python fu is not strong enough, and the ModelForm implementation code is a quite hairy. I found this create_or_update snipplet for working with a Model, but I think it would be incredibly useful if it were integrated with a ModelForm. I would expect it to behave similarly to ModelForm.save(): class BetterModelForm(forms.ModelForm): def init(self, *args, **kwargs) def create_or_update(self): #magic return (instance, created, updated) Conversely I'd also be interested in hearing compelling reasons why this is not a good idea.

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  • Displaying Powerpoint slides on a web page automatically

    - by Jamie
    Anyone know of any Flash components that would do the job of displaying an external PPT/PPTX file in a Flash movie on a web page? Or a way of automatically parsing uploaded Powerpoint docs from a PHP-based CMS and displaying them on a web page. Our client needs to be able to upload a Powerpoint documents on their site without any intervention (if necessary). I know about Slideshare and the like, but the content needs to live on the client's web server due to security restrictions. Also, Adobe Presenter seems to require Adobe software/plugins on the clients machine which wouldn't be ideal. Thanks in advance

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  • Can/Should you throw exceptions in a c# switch statement?

    - by Kettenbach
    Hi All, I have an insert query that returns an int. Based on that int I may wish to throw an exception. Is this appropriate to do within a switch statement? switch (result) { case D_USER_NOT_FOUND: throw new ClientException(string.Format("D User Name: {0} , was not found.", dTbx.Text)); case C_USER_NOT_FOUND: throw new ClientException(string.Format("C User Name: {0} , was not found.", cTbx.Text)); case D_USER_ALREADY_MAPPED: throw new ClientException(string.Format("D User Name: {0} , is already mapped.", dTbx.Text)); case C_USER_ALREADY_MAPPED: throw new ClientException(string.Format("C User Name: {0} , is already mapped.", cTbx.Text)); default: break; } I normally add break statements to switches but they will not be hit. Is this a bad design? Please share any opinions/suggestions with me. Thanks, ~ck in San Diego

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  • Structuring System Architecture in a Flex Web Application on a Budget (w/o Java)

    - by phwd
    I started a project a while back using the following architecture from Adobe Developer Article talking about Creating marketing platforms in Flex. I did my first set of coding locally forgetting that my server did not handle Tomcat. So I said okay, and cut some corners and then some other limitation came up and I cut some more corners. Eventually for a good week or two, it was trying to get the project working with making the ends meet. Layers started to merge. In the end I used a PureMVC (Presentation/Client) - ZendAMF (Communication) - MySql (Data) Layout. It worked but I never felt as though I had some layer just to take care of all the SQL calls to the data.It just felt hacked together So should I keep the above setup and just start from the presentation layer and move downwards like they said in the article or is there a better layering (based on a hosting plan that does not handle Java) I could accomplish ? NOTE: I would just ask the adobe guys but they barely reply on their site. Thanks !

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