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  • How do I unpack bits from a structure's stream_data in c code?

    - by Chelp
    Ex. typedef struct { bool streamValid; dword dateTime; dword timeStamp; stream_data[800]; } RadioDataA; Ex. Where stream_data[800] contains: **Variable** **Length (in bits)** packetID 8 packetL 8 versionMajor 4 versionMinor 4 radioID 8 etc.. I need to write: void unpackData(radioDataA *streamData, MA_DataA *maData) { //unpack streamData (from above) & put some of the data into maData //How do I read in bits of data? I know it's by groups of 8 but I don't understand how. //MAData is also a struct. }

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  • How do I make child thread exit when main thread exit?

    - by httpinterpret
    void forloop2() { int i = 0; while(TRUE) { printf("forloop2\n"); } } int main() { GThread *Thread1; GtkWidget *window; g_thread_init(NULL); gdk_threads_init(); gdk_threads_enter (); Thread1 = g_thread_create((GThreadFunc)forloop2, NULL, TRUE, NULL); gtk_init(NULL, NULL); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_widget_show_all (window); gtk_main(); g_thread_join(Thread1); gdk_threads_leave (); } When I close the window, how to make Thread1 also exit?

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  • Dictionary not deserializing

    - by Shadow
    I'm having a problem where one Dictionary in my project is either not serializing or not deserializing. After deserializing, the data I serialized is simply not in the object. Here's the relevant snip of the class being serialized: class Person : ISerializable { private Dictionary<Relation,List<int>> Relationships = new Dictionary<Relation,List<int>>(); public Person(SerializationInfo info, StreamingContext context) { this.Relationships = (Dictionary<Relation, List<int>>) info.GetValue("Relationships", typeof(Dictionary<Relation, List<int>>)); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("Relationships", this.Relationships); } } Note, this is binary serialization. Everything else in the project serializes and deserialzes correctly.

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  • Resetting Qt Style Sheet

    - by mree
    I've managed to style my QLineEdit to something like this: void Utilities::setFormErrorStyle(QLineEdit *lineEdit) { lineEdit->setStyleSheet( "background-color: #FF8A8A;" "background-image: url(:/resources/warning.png);" "background-position: right center;" "background-repeat: no-repeat;" ""); } I called the function using Utilities *util = new Utilities; util->setFormErrorStyle(lineNoStaf); The flow should be something like this: User open form User fill data User submit data Got error Use setFormErrorStyle() User edit the text in the QLineEdit and the style disappear This function should be reusable over and over again, but how can I connect QLineEdit signal such as textChanged() to a function in other class that will reset the Style Sheet and then disconnect the signal so that it won't be running continuously every time the text changed ?

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  • Question about custom events

    - by Malfist
    I'm making custom events for C# and sometimes it isn't working. This is how I'm making the event happen: private bool isDoorOpen; public bool IsDoorOpen { get { return isDoorOpen;} private set { isDoorOpen = value; DoorsChangeState(this, null);} } And these are the event declarations: //events public delegate void ChangedEventHandler(Elevator sender, EventArgs e); public event ChangedEventHandler PositionChanged; public event ChangedEventHandler DirectionChanged; public event ChangedEventHandler BreaksChangeState; public event ChangedEventHandler DoorsChangeState; This works as long as there are methods attached to the events, but if there isn't, it throws a null ref exception. What am I doing wrong?

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  • Segfaults with singletons

    - by Ockonal
    Hello, I have such code: // Non singleton class MyLogManager { void write(message) {Ogre::LogManager::getSingletonPtr()->logMessage(message);} } class Utils : public singleton<Utils> { MyLogManager *handle; MyLogManager& getHandle { return *handle; } }; namespace someNamespace { MyLogManager &Log() { return Utils::get_mutable_instance().getHandle(); } } int main() { someNamespace::Log().write("Starting game initializating..."); } In this code I'm using boost's singleton (from serialization) and calling Ogre's log manager (it's singleton-type too). The program fails at any trying to do something with Ogre::LogManager::getSingletonPtr() object with code User program stopped by signal (SIGSEGV) I checked that getSingletonPtr() returns address 0x000 But using code Utils::get_mutable_instance().getHandle().write("foo") works good in another part of program. What's wrong could be there with calling singletons?

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  • How to get rid of `deprecated conversion from string constant to ‘char*’` warnings in GCC?

    - by Josh Matthews
    So I'm working on an exceedingly large codebase, and recently upgraded to gcc 4.3, which now triggers this warning: warning: deprecated conversion from string constant to ‘char*’ Obviously, the correct way to fix this is to find every declaration like char *s = "constant string"; or function call like void foo(char *s); foo("constant string"); and make them const char pointers. However, that would mean touching 564 files, minimum, which is not a task I wish to perform at this point in time. The problem right now is that I'm running with -werror, so I need some way to stifle these warnings. How can I do that?

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  • Problem with Initializing Consts

    - by UdiM
    This code, when compiled in xlC 8.0 (on AIX 6.1), produces the wrong result. It should print 12345, but instead prints 804399880. Removing the const in front of result makes the code work correctly. Where is the bug? #include <stdio.h> #include <stdlib.h> #include <string> long int foo(std::string input) { return strtol(input.c_str(), NULL, 0); } void bar() { const long int result = foo("12345"); printf("%u\n", result); } int main() { bar(); return 0; } Compilation command: /usr/vacpp/bin/xlC example.cpp -g

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  • Find number of serialized objects

    - by tmosier
    Hello all. My issue is trying to determine a number of objects created, the objects being serialized from an XML document. The XML document should be set up for simplicity, so any developer can add an additional object and need no further modification to the code. However each of these objects need to be handled/updated seperately, and specifically, some of the objects are of different sub-classes, which need to be handled differently. Here is some pseudocode for what I am going for class A { public B myClassB; public void Update() { // for every object of whatever type in myClassB // update logic } } XML: <\data <\object1 etc... So what would be my simplest course of action, allowing other to add objects via the XML, but still ensuring the proper logic happenes for each?

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  • Waiting for DialogActivity to return before continuing executing of the main thread

    - by jax
    How would I force the current thread to wait until another has finished before continuing. In my program the user selects a MODE from an AlertDialog, I want to halt executing of the program before continuing as the mode holds important configuration for the gameplay. new AlertDialog.Builder(this) .setItems(R.array.game_modes, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { switch (which) { case 0: setMode(TRAINING_MODE); case 1: setMode(QUIZ_MODE); default: setMode(TRAINING_MODE); break; } //continue loading the rest of onCreate(); contineOnCreate(); } }) .create().show(); If this is impossible can anyone give a possible solution?

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  • is this code correct? [closed]

    - by davit-datuashvili
    hi i have poste this code from this title http://stackoverflow.com/questions/2896363/hi-i-have-question-here-is-pseudo-code-about-sift-up-and-sift-down-on-heaps i have following code of siftup on heap is it correct?i have put here because i have changed at old place my question and it became unreadable so i have posted here public class siftup{ public static void main(String[]args){ int p; int n=12; int a[]=new int[]{15,20,12,29,23,17,22,35,40,26,51,19}; int i=n-1; while (i!=0){ if (i==1) break; p=i/2; if (a[p]<=a[i]){ int t=a[p]; a[p]=a[i]; a[i]=t; } i=p; } for (int j=0;j<n;j++){ System.out.println(a[j]); } } } //result is this 15 20 19 29 23 12 22 35 40 26 51 17 is it correct?

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  • Why StringWriter.ToString return `System.Byte[]` and not the data?

    - by theateist
    UnZipFile method writes the data from inputStream to outputWriter. Why sr.ToString() returns System.Byte[] and not the data? using (var sr = new StringWriter()) { UnZipFile(response.GetResponseStream(), sr); var content = sr.ToString(); } public static void UnZipFile(Stream inputStream, TextWriter outputWriter) { using (var zipStream = new ZipInputStream(inputStream)) { ZipEntry currentEntry; if ((currentEntry = zipStream.GetNextEntry()) != null) { var size = 2048; var data = new byte[size]; while (true) { size = zipStream.Read(data, 0, size); if (size > 0) { outputWriter.Write(data); } else { break; } } } } }

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  • C# equivalent of recv?

    - by mlh
    Hello, I have a portion of C code that I am trying to port over to C#. In my C code, I create a socket and then issue a receive command. The receive command is void receive(mysocket, char * command_buffer) { recv(mysocket, command_buffer, COMMAND_BUFFER_SIZE, 0); } now, the command buffer is returned with new values including command_buffer[8] being a pointer to a string. I'm really confused as to how to do this in C# because C# Read() command specifically takes in bytes and not char. The important part is that I get the pointer to the string. Any ideas?

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  • Converting button events etc to ASP.NET MVC

    - by Sophie88
    Given an asp.net webform page which does something like asp.net <asp:textbox id="txtA" runat="server" /> <asp:textbox id="txtB" runat="server" /> <asp:button id="btnAddTogether" runat="server" text="Go" onclick="btn_Click"/> <asp:textbox id="txtResult" runat="server" /> code behind protected void btn_Click(...) { txtResult.Text = txtA.Text + txtB.Text; } How would I convert this to ASP.NET MVC. It's a pretty trivial example, but I'm not sure about how to change my way of thinking.

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  • Can func get the lineno who call itself? (C/C++)

    - by kingkai
    Hi, I've a problem , as the following code discribe itself. 1 #include<stdlib.h> 2 #include<stdio.h> 3 void log() 4 { 5 printf("Log [Line:%d]\n",__LINE__); 6 } 7 int main() 8 { 9 log(); 10 log(); 11 } The expected result is Log [Line:9] Log [Line:10] But, the fact is Log [Line:5] Log [Line:5] No surprising, LINE has been substituted at the pre-process stage as 5. My Question is, how to design the log function to get the expected result? Thanks!

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  • Special simple random number generator

    - by psihodelia
    How to create a function, which on every call generates a random integer number? This number must be most random as possible (according to uniform distribution). It is only allowed to use one static variable and at most 3 elementary steps, where each step consists of only one basic arithmetic operation of arity 1 or 2. Example: int myrandom(void){ static int x; x = some_step1; x = some_step2; x = some_step3; return x; } Basic arithmetic operations are +,-,%,and, not, xor, or, left shift, right shift, multiplication and division. Of course, no rand(), random() or similar staff is allowed.

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  • Exception for java Swing application?

    - by Rich Fluckiger
    For some reason this is locking up the java application. Did I handle the exception correctly? private void submitButtonActionPerformed(java.awt.event.ActionEvent evt) { double amount, interest,rateCalc, a, b, c, payment; int years, months; while (true){ try{ amount = Double.valueOf(loanAmount.getText()); interest = Double.valueOf(interestRate.getText()); years = Integer.valueOf(loanYears.getText()); rateCalc = (interest/12); months = (years*12); a = Math.pow((1+rateCalc),months); b = (a*rateCalc); c = (a-1); payment = (amount *(b/c)); monthlyPayment.setText("Mortgage Payment $ = " + payment); } catch (NumberFormatException nfe){ javax.swing.JOptionPane.showMessageDialog(null, "Please enter numbers and not letters"); return; } } } monthlyPayment returns to the java app.

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  • bandwidth throttling C linux

    - by bob moch
    hi im currently creating a function to create a sleep time i can pause between packets for my port scanner im creating for personal/educational use for my home network. what im currently doing is opening /proc/net/dev and reading the 9th set of digits for the eth0 interface to find out the current packets being set and then reading it again and doing some math to figure out a delay to sleep between sending a packet to a port to identify it and fingerprint it. my problem is that no matter what throttle % i use it always seems to send the same rate of packets. i think its mainly my way of mathematically creating my sleep delay. edit:: dont mind the function declaration and the struct stuff all im doing is spawning this function in a thread and passing a pointer to a struct to the function, recreating the struct locally and then freeing the passed structs memory. void *bandwidthmonitor_cmd(void *param) { char cmdline[1024], *bytedata[19]; int i = 0, ii = 0; long long prevbytes = 0, currentbytes = 0, elapsedbytes = 0, byteusage = 0, maxthrottle = 0; command_struct bandwidth = *((command_struct *)param); free(param); //printf("speed: %d\n throttle: %d\n\n", UPLOAD_SPEED, bandwidth.throttle); maxthrottle = UPLOAD_SPEED * bandwidth.throttle / 100; //printf("max throttle:%lld\n", maxthrottle); FILE *f = fopen("/proc/net/dev", "r"); if(f != NULL) { while(1) { while(fgets(cmdline, sizeof(cmdline), f) != NULL) { cmdline[strlen(cmdline)] = '\0'; if(strncmp(cmdline, " eth0", 6) == 0) { bytedata[0] = strtok(cmdline, " "); while(bytedata[i] != NULL) { i++; bytedata[i] = strtok(NULL, " "); } bytedata[i + 1] = '\0'; currentbytes = atoi(bytedata[9]); } } i = 0; rewind(f); elapsedbytes = currentbytes - prevbytes; prevbytes = currentbytes; byteusage = 8 * (elapsedbytes / 1024); //printf("usage:%lld\n",byteusage); if(ii & 0x40) { SLEEP += (maxthrottle - byteusage) * -1.1;//-2.5; if(SLEEP < 0){ SLEEP = 0; } //printf("sleep:%d\n", SLEEP); } usleep(25000); ii++; } } return NULL; } SLEEP and UPLOAD_SPEED are global variables and UPLOAD_SPEED is in kb/s and generated via a speedtest function that gets the upload speed of my computer. this function is running inside a POSIX thread updating SLEEP which my threads doing the socket work grab to sleep by after every packet. as testing instead of only doing the ports i want to check i make it do all the ports over and over again so i can run dstat on a machine to check bandwidth and no matter what bandwidth.throttle is set to it always seems to generate the same amount of bandwidth to the dstat machine. the way i calculate how much i "should" throttle by is by finding the maximum throttle speed which is defined as maxthrottle = upload_speed * throttle / 100; for example if my upload speed was 1000kb/s and my throttle was 90 (90%) my max throttle would be 900kb/s from there it would find the current bytes sent from /proc/net/dev and then find my sleep time via incrementing or decrementing it via sleep += (maxthrottle - bytesysed) * -1.1; this should in theory increase or decrease the sleep time based on how many bytes used there are. the if(ii & 0x40) statement is just for some moderation control. it makes it so it only sets sleep to a new time every 30-40 iterations. final notes: the main problem is that the sleep timer does not seem to modify the speed of packets being set. or maybe its just my implementation because on a freshly restarted machine where /proc/net/dev has low numbers of bytes sent it seems to raise the sleep timer accordingly on my 60kb/s upload machine (ex if i set the throttle to 2 it will incline the sleep timer until network bandwidth out reaches the max bandwidth threshold, but when i try running it on a server which as been online forever it doesnt seem to work as nicely if at all. if anyone can suggest a new method of monitoring the network to adjust a sleep delay then let me know or if anyone sees a flaw in my code. thank you.

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  • how i insert values from list of Data Grid View,current time ,EmployeeID using button click event (C

    - by Six fourty
    hi, it show me this error Incorrect syntax near the keyword 'Select' to make to clear Employee ID in this case is FK in the table (Attendance detail) and the other thing is i am using Data Grid View from another table(Employee information) to Show the list of the staff in my form. then i want to transfer each selected cell value from Data Grid View to attendance detail table. 10q private void time_in_Click(object sender, EventArgs e) { employee_InformationDataGridView.SelectedCells[0].Style.ForeColor = Color.Green; time_in.Enabled = false; time_out.Enabled = true; con = new SqlConnection(GlobalClass.conn); con.Open(); SqlCommand cmd = new SqlCommand("Insert into Attendancedetail Values(" + "Select from EmployeeInformation(EmployeeID)" + ",'" + employee_InformationDataGridView.SelectedCells[0] + "','" + DateTime.Now.ToLongDateString() + "','" + null + "','" + null + "','" + DateTime.Now.ToLongTimeString() + "'," + null + ")", con); int i = cmd.ExecuteNonQuery(); MessageBox.Show(i.ToString() + " record inserted"); }

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  • possible implementations of casting in c++

    - by lego69
    I have this snippet of the code in my header: class A { private: int player; public: A(int initPlayer = 0); A(const A&); A& operator=(const A&); ~A(); void foo() const; friend int operator==(const A& i, const A& member) const; }; implementation of the operator== int operator==(const A& i, const A& member) const{ if(i.player == member.player){ return 1; } return 0; } and I need casting for this part of my code: A *pa1 = new A(a2); assert(i == *pa1); i - is some int, which my function receives I receive an error non-member function, How can I fix it? thanks in advance

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  • Android liveWallpaper background

    - by Beginer Developer
    How do I scroll the background image on an ACTION_MOVE event? Here is my code used to draw the background image: void drawFrame() { final SurfaceHolder holder = getSurfaceHolder(); Canvas c = null; try { c = holder.lockCanvas(); if (c != null) { c.drawBitmap(myBg, 0, 0, mPaint); } } finally { if (c != null) holder.unlockCanvasAndPost(c); } // Reschedule the next redraw mHandler.removeCallbacks(mDrawAnim); if (mVisible && mAnime) { mHandler.postDelayed(mDrawAnim, 50 ); } }

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  • how to load local html file into uiwebview iphone

    - by madcoderz
    I'm trying to load a html file into my UIWebView but it won't work. Here's the stage: I have a folder called html_files in my project. Then I created a webView in interface builder and assigned an outlet to it in the viewController. This is the code I'm using to append the html file: -(void)viewDidLoad { NSString *htmlFile = [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"html" inDirectory:@"html_files"]; NSData *htmlData = [NSData dataWithContentsOfFile:htmlFile]; [webView loadData:htmlData MIMEType:@"text/html" textEncodingName:@"UTF-8" baseURL:[NSURL URLWithString:@""]]; [super viewDidLoad]; } That won't work and the UIWebView is blank. I'd appreciate some help.

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  • Windows Azure Mobil Services first connection in Android

    - by egente
    my application based windows azure mobil services. Application connecting time is well normally but when login to application first time azure mobile services connection is very slow like 10 second, after connection speed is normally. how can i solve this problem? my codes; private MobileServiceClient mClient; private MobileServiceTable<products> mProductsTable; mClient = new MobileServiceClient( "https://example.azure-mobile.net/", "aaaaaaaaaaaaaaaaaaaaaaaa", this).withFilter(new ProgressFilter());; mProductsTable = mClient.getTable(products.class); mProductsTable.where() .execute(new TableQueryCallback<products>() { public void onCompleted(List<products> result, int count, Exception exception, ServiceFilterResponse response) { if (exception == null) { } else{ Toast.makeText(Product.this, "Ops!!! Error.", 1000).show(); }} });

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  • How to do something after effect animation ends in Flex?

    - by Chobicus
    I'm a beginner in Flex so there must be more elegant way of doing this. //move effect private var m:Move = new Move(); //this function creates labels with some text and starts move effect on them public function moveText(i:int):void { var myLabel:Label = new Label(); myLabel.text = "some text"; m.target = myLabel; ... m.play(); } Method moveText is called in a loop so I guess that labels don't get "garbage collected". What I want to do is to remove Labels created in moveText method after play animation ends. Another way of doing this is maybe creating some kind of "pool" of labels which I would use to move arround text. I don't know how would I return labels in to "pool". The question is how to do something after effect animation ends?

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  • C++ how to store integer into a binary file??

    - by blaxc
    i gt a struct with 2 integer, i want to store them in a binary file and read it again... here is my code... struct pw { int a; int b; }; void main(){ pw* p = new pw(); pw* q = new pw(); std::ofstream fout(ADMIN_FILE, ios_base::out | ios_base::binary | ios_base::trunc); std::ifstream fin(ADMIN_FILE, ios_base::in | ios_base::binary); p->a=123; p->b=321; fout.write((const char*)p, sizeof(pw)); fin.write((char*)q, sizeof(pw)); fin.close(); cout<< q->a << endl;} my output is 0. anyone can tell me what is the problem?

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