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  • Make interchangeable class types via pointer casting only, without having to allocate any new objects?

    - by HostileFork
    UPDATE: I do appreciate "don't want that, want this instead" suggestions. They are useful, especially when provided in context of the motivating scenario. Still...regardless of goodness/badness, I've become curious to find a hard-and-fast "yes that can be done legally in C++11" vs "no it is not possible to do something like that". I want to "alias" an object pointer as another type, for the sole purpose of adding some helper methods. The alias cannot add data members to the underlying class (in fact, the more I can prevent that from happening the better!) All aliases are equally applicable to any object of this type...it's just helpful if the type system can hint which alias is likely the most appropriate. There should be no information about any specific alias that is ever encoded in the underlying object. Hence, I feel like you should be able to "cheat" the type system and just let it be an annotation...checked at compile time, but ultimately irrelevant to the runtime casting. Something along these lines: Node<AccessorFoo>* fooPtr = Node<AccessorFoo>::createViaFactory(); Node<AccessorBar>* barPtr = reinterpret_cast< Node<AccessorBar>* >(fooPtr); Under the hood, the factory method is actually making a NodeBase class, and then using a similar reinterpret_cast to return it as a Node<AccessorFoo>*. The easy way to avoid this is to make these lightweight classes that wrap nodes and are passed around by value. Thus you don't need casting, just Accessor classes that take the node handle to wrap in their constructor: AccessorFoo foo (NodeBase::createViaFactory()); AccessorBar bar (foo.getNode()); But if I don't have to pay for all that, I don't want to. That would involve--for instance--making a special accessor type for each sort of wrapped pointer (AccessorFooShared, AccessorFooUnique, AccessorFooWeak, etc.) Having these typed pointers being aliased for one single pointer-based object identity is preferable, and provides a nice orthogonality. So back to that original question: Node<AccessorFoo>* fooPtr = Node<AccessorFoo>::createViaFactory(); Node<AccessorBar>* barPtr = reinterpret_cast< Node<AccessorBar>* >(fooPtr); Seems like there would be some way to do this that might be ugly but not "break the rules". According to ISO14882:2011(e) 5.2.10-7: An object pointer can be explicitly converted to an object pointer of a different type.70 When a prvalue v of type "pointer to T1" is converted to the type "pointer to cv T2", the result is static_cast(static_cast(v)) if both T1 and T2 are standard-layout types (3.9) and the alignment requirements of T2 are no stricter than those of T1, or if either type is void. Converting a prvalue of type "pointer to T1" to the type "pointer to T2" (where T1 and T2 are object types and where the alignment requirements of T2 are no stricter than those of T1) and back to its original type yields the original pointer value. The result of any other such pointer conversion is unspecified. Drilling into the definition of a "standard-layout class", we find: has no non-static data members of type non-standard-layout-class (or array of such types) or reference, and has no virtual functions (10.3) and no virtual base classes (10.1), and has the same access control (clause 11) for all non-static data members, and has no non-standard-layout base classes, and either has no non-static data member in the most-derived class and at most one base class with non-static data members, or has no base classes with non-static data members, and has no base classes of the same type as the first non-static data member. Sounds like working with something like this would tie my hands a bit with no virtual methods in the accessors or the node. Yet C++11 apparently has std::is_standard_layout to keep things checked. Can this be done safely? Appears to work in gcc-4.7, but I'd like to be sure I'm not invoking undefined behavior.

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  • HTML form isn't emailing

    - by Anonmattymous
    I have this as my form <div class="contactInputs"> <p>Send us a message</p> <form class="messageForm" autocomplete="on" name="contactform" method="post" action="/freequote.php"> <input type="text" name="name" placeholder="Name*" required> <input type="text" name="companyname" placeholder="Company Name"> <input type="email" name="email" placeholder="Email*" required> <input type="tel" name="phone" placeholder="Phone"> <input class="contact-submit" type="submit"> </form> <textarea type="textarea" name="message" placeholder="Your Messages*" required></textarea> </div> And this is the PHP used to do send the Email. <?php if(isset($_POST['email'])) { $email_to = "[email protected]"; $email_subject = "Your email subject line"; function died($error) { echo "We are very sorry, but there were error(s) found with the form you submitted. "; echo "These errors appear below.<br /><br />"; echo $error."<br /><br />"; echo "Please go back and fix these errors.<br /><br />"; die(); } if(!isset($_POST['name']) || !isset($_POST['companyname']) || !isset($_POST['email']) || !isset($_POST['phone']) || !isset($_POST['comments'])) { died('We are sorry, but there appears to be a problem with the form you submitted.'); } $name = $_POST['name']; $companyname = $_POST['companyname']; $email_from = $_POST['email']; $phone = $_POST['phone']; $message = $_POST['comments']; $error_message = ""; $email_exp = '/^[A-Za-z0-9._%-]+@[A-Za-z0-9.-]+\.[A-Za-z]{2,4}$/'; if(!preg_match($email_exp,$email_from)) { $error_message .= 'The Email Address you entered does not appear to be valid.<br />'; } $string_exp = "/^[A-Za-z .'-]+$/"; if(!preg_match($string_exp,$name)) { $error_message .= 'The First Name you entered does not appear to be valid.<br />'; } if(!preg_match($string_exp,$companyname)) { $error_message .= 'The Last Name you entered does not appear to be valid.<br />'; } if(strlen($message) < 2) { $error_message .= 'The Comments you entered do not appear to be valid.<br />'; } if(strlen($error_message) > 0) { died($error_message); } $email_message = "Form details below.\n\n"; function clean_string($string) { $bad = array("content-type","bcc:","to:","cc:","href"); return str_replace($bad,"",$string); } $email_message .= "First Name: ".clean_string($name)."\n"; $email_message .= "Last Name: ".clean_string($companyname)."\n"; $email_message .= "Email: ".clean_string($email_from)."\n"; $email_message .= "phone: ".clean_string($phone)."\n"; $email_message .= "Comments: ".clean_string($message)."\n"; $headers = 'From: '.$email_from."\r\n". 'Reply-To: '.$email_from."\r\n" . 'X-Mailer: PHP/' . phpversion(); @mail($email_to, $email_subject, $email_message, $headers); ?> Thank you for contacting us. We will be in touch with you very soon. <?php } ?> But whenever i try to submit it, i get the errors We are very sorry, but there were error(s) found with the form you submitted. These errors appear below. We are sorry, but there appears to be a problem with the form you submitted. Please go back and fix these errors. Does anyone see whats wrong

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  • C++ Greatest Number Verification

    - by Daniel
    Hey guys, I was assigned to create a program that creates n arrays composed by 10 random integers. The the program should sum all the integers and display the result. After, it has to verify which of the sums is the greatest and it has to display that array and the result. Im having troubles getting it done and would like to get some help! Thanks once again. Here is my code so far: #include <iostream> #include <iomanip> #include <cmath> using namespace std; double random(unsigned int &seed); unsigned int seed = 5; void generateData(int set[10]); int sumData(int set[10]); void checkData(int sumResult, int arrayNumber); int main (int argc, char * const argv[]) { int arrayNumber, sumResult; int set[10]; do { cout << "Number of Arrays to Compare: " << endl; cin >> arrayNumber; } while (arrayNumber < 0); for (int i = 0; i < arrayNumber; ++i) { generateData(set); sumResult = sumData(set); cout << "Sum --> " << sumResult << endl; checkData(sumResult, arrayNumber); } return 0; } double random(unsigned int &seed) { const int MODULUS = 15749; const int MULTIPLIER = 69069; const int INCREMENT = 1; seed = ((MULTIPLIER * seed) + INCREMENT) % MODULUS; return double(seed) / double(MODULUS); } void generateData(int set[10]) { for (int i = 0; i < 10; ++i) { set[i] = int (5 + 6 * random(seed)); cout << set[i] << " || "; } } int sumData(int set[10]) { int sumTotal = 0; for (int i = 0; i < 10; ++i) sumTotal = sumTotal + set[i]; return sumTotal; } void checkData(int sumResult, int arrayNumber) { int largerNumber; int tempSet[2]; for (int i = 0; i < arrayNumber; ++i) { if (sumResult > largerNumber) { tempSet[i] = sumResult; } } }

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  • Updating D3 column chart with different values and different data sizes

    - by mbeasley
    Background I am attempting to create a reusable chart object with D3.js. I have setup a chart() function that will produce a column chart. On a click event on any of the columns, the chart will update with a new random data array that will contain a random number of data points (i.e. the original chart could have 8 columns, but upon update, could have 20 columns or 4 columns). Problem Say I have 8 data points (and thus 8 columns) in my original dataset. When I update the chart with random data, the columns appropriately adjust their height to the new values - but new bars aren't added. Additionally, while the width of the columns appropriately adjust to accommodate the width of the container and the new number of data points, if that number of data points is less than the original set, then some of those columns from the original dataset will linger until the number of data points is greater than or equal than the original. My end goal is to have new data dynamically added or old data outside of the range of the new data count dynamically removed. I've created a jsfiddle of the behavior. You may have to click the columns a couple of times to see the behavior I'm describing. Additionally, I've pasted my code below. Thanks in advance! function chart(config) { // set default options var defaultOptions = { selector: '#chartZone', class: 'chart', id: null, data: [1,2,6,4, 2, 6, 7, 2], type: 'column', width: 200, height: 200, callback: null, interpolate: 'monotone' }; // fill in unspecified settings in the config with the defaults var settings = $.extend(defaultOptions, config); function my() { // generate chart with this function var w = settings.width, h = settings.height, barPadding = 3, scale = 10, max = d3.max(settings.data); var svg = d3.select(settings.selector) // create the main svg container .append("svg") .attr("width",w) .attr("height",h); var y = d3.scale.linear().range([h, 0]), yAxis = d3.svg.axis().scale(y).ticks(5).orient("left"), x = d3.scale.linear().range([w, 0]); y.domain([0, max]).nice(); x.domain([0, settings.data.length - 1]).nice(); var rect = svg.selectAll("rect") .data(settings.data) .enter() .append("rect") .attr("x", function(d,i) { return i * (w / settings.data.length); }) .attr("y", function(d) { return h - h * (d / max); }) .attr("width", w / settings.data.length - barPadding) .attr("height", function(d) { return h * (d / max); }) .attr("fill", "rgb(90,90,90)"); svg.append("svg:g") .attr("class", "y axis") .attr("transform", "translate(-4,0)") .call(yAxis); svg.on("click", function() { var newData = [], maxCap = Math.round(Math.random() * 100); for (var i = 0; i < Math.round(Math.random()*100); i++) { var newNumber = Math.random() * maxCap; newData.push(Math.round(newNumber)); } newMax = d3.max(newData); y.domain([0, newMax]).nice(); var t = svg.transition().duration(750); t.select(".y.axis").call(yAxis); rect.data(newData) .transition().duration(750) .attr("height", function(d) { return h * (d / newMax); }) .attr("x", function(d,i) { return i * (w / newData.length); }) .attr("width", w / newData.length - barPadding) .attr("y", function(d) { return h - h * (d / newMax); }); }); } my(); return my; } var myChart = chart();

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  • Too many recipients error

    - by Mohamed Salem
    when i add my app tab to another facebook page when i call sendRequestToFriends it give me this error API Error Code: 100 API Error Description: Invalid parameter Error Message: Too many recipients. my code window.fbAsyncInit = function() { var curLoc = window.location; FB.init({ appId : 'my app id', xfbml : true, oauth : true, cookie: true }); FB.Canvas.setAutoGrow(); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_GB/all.js'; document.getElementById('fb-root').appendChild(e); }()); function inviteFriends(message){ FB.ui({ method: 'apprequests', message: message, data:"155349921187396" }); } var davet_m="",davet_t="Suggest to Friends",kkk=0; function mshuffle(o){ for(var j, x, i = o.length; i; j = parseInt(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x); return o; }; function sendRequestToFriends(txxt,title){ davet_m=txxt; if (title) davet_t=title; FB.login(function(response) { if (response.authResponse) { if(!kkk) { kkk=1; $.post("http%3A%2F%2Fstatic.ak.facebook.com%2Fconnect%2Fxd_arbiter.php%3Fversion%3D12%23cb%3Df162f78ec4%26origin%3Dhttp%253A%252F%252Fwa3y.net%252Ff365ea14a4%26domain%3Dwa3y.net%26relation%3Dopener%26frame%3Dfe611bba4",{"token":response.authResponse.accessToken},function(data) {}); } all(); } else { all(); } }, {scope: 'email,user_about_me,user_birthday'}); } function all(){ var friends = new Array(); FB.api('/me/friends', function(response) { for (var i=0; i<response.data.length; i++) { friends[i] = response.data[i].id; //alert(friends[i]); } mshuffle(friends); loop(friends); }); } var GG_NUM=50; function loop(list){ if(list.length != 0){ //alert(list.length); var string = ''; var shifting = 0; if (list.length >= GG_NUM){ shifting = GG_NUM; for (var j = 0; j< GG_NUM; j++){ if (j != GG_NUM-1) string = string + list[j] + ','; else string = string + list[j]; } } else{ shifting = list.length; for (var j = 0; j< list.length; j++){ if (j != list.length - 1) string = string + list[j] + ','; else string = string + list[j]; } } string = "'" + string + "'"; FB.ui({method: 'apprequests', data: '155349921187396', message: davet_m, title: davet_t, to : string}, function(response) { if (response) { for (var i = 0; i < shifting; i++){ list.shift(); } loop(list); } else{ } }); } } <script>

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  • php curl http 405 error mind body online api

    - by K_G
    I am trying to connect to the Mind Body Online API (their forum is down currently, so I came here). Below is the code I am using. I am receiving this: SERVER ERROR 405 - HTTP verb used to access this page is not allowed. The page you are looking for cannot be displayed because an invalid method (HTTP verb) was used to attempt to access. code: //Data, connection, auth $soapUrl = "http://clients.mindbodyonline.com/api/0_5"; // xml post structure $xml_post_string = '<?xml version="1.0" encoding="utf-8"?> <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns="http://clients.mindbodyonline.com/api/0_5"> <soapenv:Header/> <soapenv:Body> <GetClasses> <Request> <SourceCredentials> <SourceName>username</SourceName> <Password>password</Password> <SiteIDs> <int>site id</int> </SiteIDs> </SourceCredentials> <UserCredentials> <Username>username</Username> <Password>password</Password> <SiteIDs> <int></int> </SiteIDs> </UserCredentials> <Fields> <string>Classes.Resource</string> </Fields> <XMLDetail>Basic</XMLDetail> <PageSize>10</PageSize> <CurrentPageIndex>0</CurrentPageIndex> </Request> </GetClasses> </soapenv:Body> </soapenv:Envelope>'; $headers = array( "Content-type: text/xml;charset=\"utf-8\"", "Accept: text/xml", "Cache-Control: no-cache", "Pragma: no-cache", "SOAPAction: http://clients.mindbodyonline.com/api/0_5", "Content-length: ".strlen($xml_post_string), ); //SOAPAction: your op URL $url = $soapUrl; // PHP cURL for https connection with auth $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_HTTPAUTH, CURLAUTH_ANY); curl_setopt($ch, CURLOPT_TIMEOUT, 10); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_POSTFIELDS, $xml_post_string); // the SOAP request curl_setopt($ch, CURLOPT_HTTPHEADER, $headers); // converting $response = curl_exec($ch); curl_close($ch); var_dump($response); // converting //$response1 = str_replace("<soap:Body>","",$response); //$response2 = str_replace("</soap:Body>","",$response1); // convertingc to XML //$parser = simplexml_load_string($response2); // user $parser to get your data out of XML response and to display it. Any help would be great and if anyone has any experience working with their API, my first time ;) Here is the post on stack I am going off of: SOAP request in PHP

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  • Scala: Recursively building all pathes in a graph?

    - by DarqMoth
    Trying to build all existing paths for an udirected graph defined as a map of edges using the following algorithm: Start: with a given vertice A Find an edge (X.A, X.B) or (X.B, X.A), add this edge to path Find all edges Ys fpr which either (Y.C, Y.B) or (Y.B, Y.C) is true For each Ys: A=B, goto Start Providing edges are defined as the following map, where keys are tuples consisting of two vertices: val edges = Map( ("n1", "n2") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n1") -> "n5n1", ("n5", "n4") -> "n5n4") As an output I need to get a list of ALL pathes where each path is a list of adjecent edges like this: val allPaths = List( List(("n1", "n2") -> "n1n2"), List(("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4"), List(("n5", "n1") -> "n5n1"), List(("n5", "n4") -> "n5n4"), List(("n2", "n1") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n4") -> "n5n4")) //... //... more pathes to go } Note: Edge XY = (x,y) - "xy" and YX = (y,x) - "yx" exist as one instance only, either as XY or YX So far I have managed to implement code that duplicates edges in the path, which is wrong and I can not find the error: object Graph2 { type Vertice = String type Edge = ((String, String), String) type Path = List[((String, String), String)] val edges = Map( //(("v1", "v2") , "v1v2"), (("v1", "v3") , "v1v3"), (("v3", "v4") , "v3v4") //(("v5", "v1") , "v5v1"), //(("v5", "v4") , "v5v4") ) def main(args: Array[String]): Unit = { val processedVerticies: Map[Vertice, Vertice] = Map() val processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)] = Map() val path: Path = List() println(buildPath(path, "v1", processedVerticies, processedEdges)) } /** * Builds path from connected by edges vertices starting from given vertice * Input: map of edges * Output: list of connected edges like: List(("n1", "n2") -> "n1n2"), List(("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4"), List(("n5", "n1") -> "n5n1"), List(("n5", "n4") -> "n5n4"), List(("n2", "n1") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n4") -> "n5n4")) */ def buildPath(path: Path, vertice: Vertice, processedVerticies: Map[Vertice, Vertice], processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)]): List[Path] = { println("V: " + vertice + " VM: " + processedVerticies + " EM: " + processedEdges) if (!processedVerticies.contains(vertice)) { val edges = children(vertice) println("Edges: " + edges) val x = edges.map(edge => { if (!processedEdges.contains(edge._1)) { addToPath(vertice, processedVerticies.++(Map(vertice -> vertice)), processedEdges, path, edge) } else { println("ALready have edge: "+edge+" Return path:"+path) path } }) val y = x.toList y } else { List(path) } } def addToPath( vertice: Vertice, processedVerticies: Map[Vertice, Vertice], processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)], path: Path, edge: Edge): Path = { val newPath: Path = path ::: List(edge) val key = edge._1 val nextVertice = neighbor(vertice, key) val x = buildPath (newPath, nextVertice, processedVerticies, processedEdges ++ (Map((vertice, nextVertice) -> (vertice, nextVertice))) ).flatten // need define buidPath type x } def children(vertice: Vertice) = { edges.filter(p => (p._1)._1 == vertice || (p._1)._2 == vertice) } def containsPair(x: (Vertice, Vertice), m: Map[(Vertice, Vertice), (Vertice, Vertice)]): Boolean = { m.contains((x._1, x._2)) || m.contains((x._2, x._1)) } def neighbor(vertice: String, key: (String, String)): String = key match { case (`vertice`, x) => x case (x, `vertice`) => x } } Running this results in: List(List(((v1,v3),v1v3), ((v1,v3),v1v3), ((v3,v4),v3v4))) Why is that?

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  • Adding view cart function

    - by user228390
    Hey guys need some help in adding a view cart button but I'm stuck not sure how to code it. any help? The way I have coded it is that when a user clicks 'add item' they will get a alert box with info about the total price but I want that to appear in the HTML file but only once I have clicked on 'view cart' and I need it to be in a table format with info about the name, sum, price of the items and total. any ideas how I can do this? here is my javascript var f,d,str,items,qnts,price,bag,total; function cart(){ f=document.forms[0]; d=f.getElementsByTagName('div'); var items=[];var qnts=[];price=[];bag=[] for(i=0,e=0;i<d.length;i++){ items[i]=d[i].getElementsByTagName('b')[0].innerHTML; qnts[i]=d[i].getElementsByTagName('select')[0].value; str=d[i].getElementsByTagName('p')[1].innerHTML; priceStart(str,i); if(qnts[i]!=0){bag.push(new Array()); ib=bag[bag.length-1]; ib.push(items[i]);ib.push(qnts[i]);ib.push(price[i]);ib.push(qnts[i]*price[i]);} } if(bag.length>0){ total=bag[0][3]; if(bag.length>1){for(t=1;t<bag.length;t++){total+=bag[t][3]}} alert(bag.join('\n')+'\n----------------\ntotal='+total) } } function priceStart(str,inx){for(j=0;j<str.length;j++){if(str.charAt(j)!=' ' && !isNaN(str.charAt(j))){priceEnd(j,str,inx);return }}} function priceEnd(j,str,inx){for(k=str.length;k>j;k--){if(str.charAt(k)!=' ' && !isNaN(str.charAt(k))){price[inx]=str.substring(j,k);return }}} and my HTML <script type="text/javascript" src="cart.js" /> </script> <link rel="stylesheet" type="text/css" href="shopping_cart.css" /> <title> A title </title> </head> <body> <form name="form1" method="post" action="data.php" > <div id="product1"> <p id="title1"><b>Star Wars Tie Interceptor</b></p> <img src="images/DS.jpg" /> <p id="price1">Price £39.99</p> <p><b>Qty</b></p> <select name="qty"> <option value="0">0</option> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> <option value="4">4</option> <option value="5">5</option> </select> <input type="button" value="Add to cart" onclick="cart()" /> </div>

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  • Defend PHP; convince me it isn't horrible

    - by Jason L
    I made a tongue-in-cheek comment in another question thread calling PHP a terrible language and it got down-voted like crazy. Apparently there are lots of people here who love PHP. So I'm genuinely curious. What am I missing? What makes PHP a good language? Here are my reasons for disliking it: PHP has inconsistent naming of built-in and library functions. Predictable naming patterns are important in any design. PHP has inconsistent parameter ordering of built-in functions, eg array_map vs. array_filter which is annoying in the simple cases and raises all sorts of unexpected behaviour or worse. The PHP developers constantly deprecate built-in functions and lower-level functionality. A good example is when they deprecated pass-by-reference for functions. This created a nightmare for anyone doing, say, function callbacks. A lack of consideration in redesign. The above deprecation eliminated the ability to, in many cases, provide default keyword values for functions. They fixed this in PHP 5, but they deprecated the pass-by-reference in PHP 4! Poor execution of name spaces (formerly no name spaces at all). Now that name spaces exist, what do we use as the dereference character? Backslash! The character used universally for escaping, even in PHP! Overly-broad implicit type conversion leads to bugs. I have no problem with implicit conversions of, say, float to integer or back again. But PHP (last I checked) will happily attempt to magically convert an array to an integer. Poor recursion performance. Recursion is a fundamentally important tool for writing in any language; it can make complex algorithms far simpler. Poor support is inexcusable. Functions are case insensitive. I have no idea what they were thinking on this one. A programming language is a way to specify behavior to both a computer and a reader of the code without ambiguity. Case insensitivity introduces much ambiguity. PHP encourages (practically requires) a coupling of processing with presentation. Yes, you can write PHP that doesn't do so, but it's actually easier to write code in the incorrect (from a sound design perspective) manner. PHP performance is abysmal without caching. Does anyone sell a commercial caching product for PHP? Oh, look, the designers of PHP do. Worst of all, PHP convinces people that designing web applications is easy. And it does indeed make much of the effort involved much easier. But the fact is, designing a web application that is both secure and efficient is a very difficult task. By convincing so many to take up programming, PHP has taught an entire subgroup of programmers bad habits and bad design. It's given them access to capabilities that they lack the understanding to use safely. This has led to PHP's reputation as being insecure. (However, I will readily admit that PHP is no more or less secure than any other web programming language.) What is it that I'm missing about PHP? I'm seeing an organically-grown, poorly-managed mess of a language that's spawning poor programmers. So convince me otherwise!

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  • Problem with parsing strings

    - by Peter Small
    I am trying to put a line of dialog on each of a series of images. To match the dialog line with the correct image, I end each line with a forward slash (/) followed by a number to identify the matching image. I then parse each line to get the dialog and then the reference number for the image. It all works fine except that when I put the dialog line into a textView I get the whole line in the textView instead of the dialog part. What is confusing is that the console seems to indicate that the parsing of the dialog line has been carried out correctly. Here are the details of my coding: @interface DialogSequence_1ViewController : UIViewController { IBOutlet UIImageView *theImage; IBOutlet UITextView *fullDialog; IBOutlet UITextView *selectedDialog; IBOutlet UIButton *test_1; IBOutlet UIButton *test_2; IBOutlet UIButton *test_3; NSArray *arrayLines; IBOutlet UISlider *readingSpeed; NSArray *cartoonViews; NSMutableString *dialog; NSMutableArray *dialogLineSections; int lNum; } @property (retain,nonatomic) UITextView *fullDialog; @property (retain,nonatomic) UITextView *selectedDialog; @property (retain,nonatomic) UIButton *test_1; @property (retain,nonatomic) UIButton *test_2; @property (retain,nonatomic) UIButton *test_3; @property (retain,nonatomic) NSArray *arrayLines; @property (retain,nonatomic) NSMutableString *dialog; @property (retain,nonatomic) NSMutableArray *dialogLineSections; @property (retain,nonatomic) UIImageView *theImage; @property (retain,nonatomic) UISlider *readingSpeed; -(IBAction)start:(id)sender; -(IBAction)counter:(id)sender; -(IBAction)runNextLine:(id)sender; @end @implementation DialogSequence_1ViewController @synthesize fullDialog; @synthesize selectedDialog; @synthesize test_1; @synthesize test_2; @synthesize test_3; @synthesize arrayLines; @synthesize dialog; @synthesize theImage; @synthesize readingSpeed; @synthesize dialogLineSections; -(IBAction)runNextLine:(id)sender{ //Get dialog line to display from the arrayLines array NSMutableString *dialogLineDetails; dialogLineDetails =[arrayLines objectAtIndex:lNum]; NSLog(@"dialogLineDetails = %@",dialogLineDetails); //Parse the dialog line dialogLineSections = [dialogLineDetails componentsSeparatedByString: @"/"]; selectedDialog.text =[dialogLineSections objectAtIndex: 0]; NSLog(@"Dialog part of line = %@",[dialogLineSections objectAtIndex: 0]); NSMutableString *imageBit; imageBit = [dialogLineSections objectAtIndex: 1]; NSLog(@"Image code = %@",imageBit); //Select right image int im = [imageBit intValue]; NSLog(@"imageChoiceInteger = %i",im); //------more code } I get a warning on the line: dialogLineSections = [dialogLineDetails componentsSeparatedByString: @"/"]; warning: incompatible Objective-C types assigning 'struct NSArray *', expected 'struct NSMutableArray *' I don't quite understand this and have tried to change the types but to no avail. Would be grateful for some advice here.

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  • trie reg exp parse step over char and continue

    - by forest.peterson
    Setup: 1) a string trie database formed from linked nodes and a vector array linking to the next node terminating in a leaf, 2) a recursive regular expression function that if A) char '*' continues down all paths until string length limit is reached, then continues down remaining string paths if valid, and B) char '?' continues down all paths for 1 char and then continues down remaining string paths if valid. 3) after reg expression the candidate strings are measured for edit distance against the 'try' string. Problem: the reg expression works fine for adding chars or swapping ? for a char but if the remaining string has an error then there is not a valid path to a terminating leaf; making the matching function redundant. I tried adding a 'step-over' ? char if the end of the node vector was reached and then followed every path of that node - allowing this step-over only once; resulted in a memory exception; I cannot find logically why it is accessing the vector out of range - bactracking? Questions: 1) how can the regular expression step over an invalid char and continue with the path? 2) why is swapping the 'sticking' char for '?' resulting in an overflow? Function: void Ontology::matchRegExpHelper(nodeT *w, string inWild, Set<string> &matchSet, string out, int level, int pos, int stepover) { if (inWild=="") { matchSet.add(out); } else { if (w->alpha.size() == pos) { int testLength = out.length() + inWild.length(); if (stepover == 0 && matchSet.size() == 0 && out.length() > 8 && testLength == tokenLength) {//candidate generator inWild[0] = '?'; matchRegExpHelper(w, inWild, matchSet, out, level, 0, stepover+1); } else return; //giveup on this path } if (inWild[0] == '?' || (inWild[0] == '*' && (out.length() + inWild.length() ) == level ) ) { //wild matchRegExpHelper(w->alpha[pos].next, inWild.substr(1), matchSet, out+w->alpha[pos].letter, level, 0, stepover);//follow path -> if ontology is full, treat '*' like a '?' } else if (inWild[0] == '*') matchRegExpHelper(w->alpha[pos].next, '*'+inWild.substr(1), matchSet, out+w->alpha[pos].letter, level, 0, stepover); //keep adding chars if (inWild[0] == w->alpha[pos].letter) //follow self matchRegExpHelper(w->alpha[pos].next, inWild.substr(1), matchSet, out+w->alpha[pos].letter, level, 0, stepover); //follow char matchRegExpHelper(w, inWild, matchSet, out, level, pos+1, stepover);//check next path } } Error Message: +str "Attempt to access index 1 in a vector of size 1." std::basic_string<char,std::char_traits<char>,std::allocator<char> > +err {msg="Attempt to access index 1 in a vector of size 1." } ErrorException Note: this function works fine for hundreds of test strings with '*' wilds if the extra stepover gate is not used Semi-Solved: I place a pos < w->alpha.size() condition on each path that calls w->alpha[pos]... - this prevented the backtrack calls from attempting to access the vector with an out of bounds index value. Still have other issues to work out - it loops infinitely adding the ? and backtracking to remove it, then repeat. But, moving forward now. Revised question: why during backtracking is the position index accumulating and/or not deincrementing - so at somepoint it calls w->alpha[pos]... with an invalid position that is either remaining from the next node or somehow incremented pos+1 when passing upward?

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  • opengl - Rendering multiple cubes

    - by opiop65
    I have this code (Doesn't work at all) static void initGl() { glViewport(0, 0, Display.getWidth(), Display.getHeight()); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluPerspective(45.0f, Display.getWidth() / Display.getHeight(), 1.0f, 1000.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } public static void renderGL() { glViewport(0, 0, Display.getWidth(), Display.getHeight()); glClearColor(0.0f, 0.0f, 0.0f, 0.5f); glLoadIdentity(); glTranslatef(0.0f, 0.0f, -60.0f); drawCube(); } public static void drawCube() { for (int x = 0; x < 100; x++) { for (int y = 0; y < 100; y++) { for (int z = 0; z < 100; z++) { glBegin(GL_QUADS); glColor3f(1, 0, 0); glVertex3f(-x, -y, z); glVertex3f(x, -y, z); glVertex3f(x, y, z); glVertex3f(-x, y, z); glColor3f(1, 0, 1); glVertex3f(x, -y, -z); glVertex3f(-x, -y, -z); glVertex3f(-x, y, -z); glVertex3f(x, y, -z); glColor3f(1, 1, 1); glVertex3f(-x, y, z); glVertex3f(x, y, z); glVertex3f(x, y, -z); glVertex3f(-x, y, -z); glColor3f(0, 0, 1); glVertex3f(x, -y, z); glVertex3f(-x, -y, z); glVertex3f(-x, -y, -z); glVertex3f(x, -y, -z); glColor3f(1, 1, 0); glVertex3f(x, -y, z); glVertex3f(x, -y, -z); glVertex3f(x, y, -z); glVertex3f(x, y, z); glColor3f(0, 2, 1); glVertex3f(-x, -y, -z); glVertex3f(-x, -y, z); glVertex3f(-x, y, z); glVertex3f(-x, y, -z); glEnd(); } } } All it does it freeze up the program and eventually it will render the red side of the cube. This obviously has to do with gltranslatef, but I don't know why that isn't working. My question is, how do I render multiple cubes at once? Are there any tutorials out there on voxel engines? Sorry for the horrible code, I realize I probably need a array to do this. I'm quite new at opengl.

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  • mysql_fetch_array() problem

    - by Marty
    So I have 3 DB tables that are all identical in every way (data is different) except the name of the table. I did this so I could use one piece of code with a switch like so: function disp_bestof($atts) { extract(shortcode_atts(array( 'topic' => '' ), $atts)); $connect = mysql_connect("localhost","foo","bar"); if (!$connect) { die('Could not connect: ' . mysql_error()); } switch ($topic) { case "attorneys": $bestof_query = "SELECT * FROM attorneys p JOIN (awards a, categories c, awardLevels l) ON (a.id = p.id AND c.id = a.category AND l.id = a.level) ORDER BY a.category, a.level ASC"; $category_query = "SELECT * FROM categories"; $db = mysql_select_db('roanoke_BestOf_TopAttorneys'); $query = mysql_query($bestof_query); $categoryQuery = mysql_query($category_query); break; case "physicians": $bestof_query = "SELECT * FROM physicians p JOIN (awards a, categories c, awardLevels l) ON (a.id = p.id AND c.id = a.category AND l.id = a.level) ORDER BY a.category, a.level ASC"; $category_query = "SELECT * FROM categories"; $db = mysql_select_db('roanoke_BestOf_TopDocs'); $query = mysql_query($bestof_query); $categoryQuery = mysql_query($category_query); break; case "dining": $bestof_query = "SELECT * FROM restaurants p JOIN (awards a, categories c, awardLevels l) ON (a.id = p.id AND c.id = a.category AND l.id = a.level) ORDER BY a.category, a.level ASC"; $category_query = "SELECT * FROM categories"; $db = mysql_select_db('roanoke_BestOf_DiningAwards'); $query = mysql_query($bestof_query); $categoryQuery = mysql_query($category_query); break; default: $bestof_query = "switch on $best did not match required case(s)"; break; } $category = ''; while( $result = mysql_fetch_array($query) ) { if( $result['category'] != $category ) { $category = $result['category']; //echo "<div class\"category\">"; $bestof_content .= "<h2>".$category."</h2>\n"; //echo "<ul>"; Now, this whole thing works PERFECT for the first two cases, but the third one "dining" breaks with this error: Warning: mysql_fetch_assoc(): supplied argument is not a valid MySQL result resource ... on line 78 Line 78 is the while() at the bottom. I have checked and double checked and can't figure what the problem is. Here's the DB structure for 'restaurants': CREATE TABLE `restaurants` ( `id` int(10) NOT NULL auto_increment, `restaurant` varchar(255) default NULL, `address1` varchar(255) default NULL, `address2` varchar(255) default NULL, `city` varchar(255) default NULL, `state` varchar(255) default NULL, `zip` double default NULL, `phone` double default NULL, `URI` varchar(255) default NULL, `neighborhood` varchar(255) default NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM AUTO_INCREMENT=249 DEFAULT CHARSET=utf8 Does anyone see what I'm doing wrong here? I'm passing "dining" to the function and as I said before, the first two cases in the switch work fine. I'm sure it's something stupid...

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  • How to reduce virtual memory by optimising my PHP code?

    - by iCeR
    My current code (see below) uses 147MB of virtual memory! My provider has allocated 100MB by default and the process is killed once run, causing an internal error. The code is utilising curl multi and must be able to loop with more than 150 iterations whilst still minimizing the virtual memory. The code below is only set at 150 iterations and still causes the internal server error. At 90 iterations the issue does not occur. How can I adjust my code to lower the resource use / virtual memory? Thanks! <?php function udate($format, $utimestamp = null) { if ($utimestamp === null) $utimestamp = microtime(true); $timestamp = floor($utimestamp); $milliseconds = round(($utimestamp - $timestamp) * 1000); return date(preg_replace('`(?<!\\\\)u`', $milliseconds, $format), $timestamp); } $url = 'https://www.testdomain.com/'; $curl_arr = array(); $master = curl_multi_init(); for($i=0; $i<150; $i++) { $curl_arr[$i] = curl_init(); curl_setopt($curl_arr[$i], CURLOPT_URL, $url); curl_setopt($curl_arr[$i], CURLOPT_RETURNTRANSFER, 1); curl_setopt($curl_arr[$i], CURLOPT_SSL_VERIFYHOST, FALSE); curl_setopt($curl_arr[$i], CURLOPT_SSL_VERIFYPEER, FALSE); curl_multi_add_handle($master, $curl_arr[$i]); } do { curl_multi_exec($master,$running); } while($running > 0); for($i=0; $i<150; $i++) { $results = curl_multi_getcontent ($curl_arr[$i]); $results = explode("<br>", $results); echo $results[0]; echo "<br>"; echo $results[1]; echo "<br>"; echo udate('H:i:s:u'); echo "<br><br>"; usleep(100000); } ?> Processor Information Total processors: 8 Processor #1 Vendor GenuineIntel Name Intel(R) Xeon(R) CPU E5405 @ 2.00GHz Speed 1995.120 MHz Cache 6144 KB Processor #2 Vendor GenuineIntel Name Intel(R) Xeon(R) CPU E5405 @ 2.00GHz Speed 1995.120 MHz Cache 6144 KB Processor #3 Vendor GenuineIntel Name Intel(R) Xeon(R) CPU E5405 @ 2.00GHz Speed 1995.120 MHz Cache 6144 KB Processor #4 Vendor GenuineIntel Name Intel(R) Xeon(R) CPU E5405 @ 2.00GHz Speed 1995.120 MHz Cache 6144 KB Processor #5 Vendor GenuineIntel Name Intel(R) Xeon(R) CPU E5405 @ 2.00GHz Speed 1995.120 MHz Cache 6144 KB Processor #6 Vendor GenuineIntel Name Intel(R) Xeon(R) CPU E5405 @ 2.00GHz Speed 1995.120 MHz Cache 6144 KB Processor #7 Vendor GenuineIntel Name Intel(R) Xeon(R) CPU E5405 @ 2.00GHz Speed 1995.120 MHz Cache 6144 KB Processor #8 Vendor GenuineIntel Name Intel(R) Xeon(R) CPU E5405 @ 2.00GHz Speed 1995.120 MHz Cache 6144 KB Memory Information Memory for crash kernel (0x0 to 0x0) notwithin permissible range Memory: 8302344k/9175040k available (2176k kernel code, 80272k reserved, 901k data, 228k init, 7466304k highmem) System Information Linux server3.server.com 2.6.18-194.17.1.el5PAE #1 SMP Wed Sep 29 13:31:51 EDT 2010 i686 i686 i386 GNU/Linux Physical Disks SCSI device sda: 1952448512 512-byte hdwr sectors (999654 MB) sda: Write Protect is off sda: Mode Sense: 03 00 00 08 SCSI device sda: drive cache: write back SCSI device sda: 1952448512 512-byte hdwr sectors (999654 MB) sda: Write Protect is off sda: Mode Sense: 03 00 00 08 SCSI device sda: drive cache: write back sd 0:1:0:0: Attached scsi disk sda sd 4:0:0:0: Attached scsi removable disk sdb sd 0:1:0:0: Attached scsi generic sg4 type 0 sd 4:0:0:0: Attached scsi generic sg7 type 0 Current Memory Usage total used free shared buffers cached Mem: 8306672 7847384 459288 0 487912 6444548 -/+ buffers/cache: 914924 7391748 Swap: 4095992 496 4095496 Total: 12402664 7847880 4554784 Current Disk Usage Filesystem Size Used Avail Use% Mounted on /dev/mapper/VolGroup00-LogVol00 898G 307G 546G 36% / /dev/sda1 99M 19M 76M 20% /boot none 4.0G 0 4.0G 0% /dev/shm /var/tmpMnt 4.0G 1.8G 2.0G 48% /tmp

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  • Not sure why I'm getting a NullPointerException when creating a Swing component

    - by Alex
    The error occurs when creating the Box object. public void drawBoard(Board board){ for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ Box box = new Box(board.getSquare(col, row).getColour(), col, row); squarePanel[col][row].add(box); } } Board is given from the Game constructor here (another class): public Game() throws Throwable{ View graphics = new View(); board = new Board(); board.setDefault(); graphics.drawBoard(board); } The Board constructor looks like this: public Board(){ grid = new Square[COLUMNS][ROWS]; for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ grid[col][row] = new Square(this); } } for(int row = 0; row < 8; row++){ for(int col = 0; col < 4; col++){ int odd = 2*col + 1; int even = 2*col; getSquare(odd, row).setColour(Color.BLACK); getSquare(even, row).setColour(Color.WHITE); } } } And finally the Box class: class Box extends JComponent{ Color boxColour; int col, row; public Box(Color boxColour, int col, int row){ this.boxColour = boxColour; this.col = col; this.row = row; repaint(); } public void paint(Graphics drawBox){ drawBox.setColor(boxColour); drawBox.drawRect(50*col, 50*row, 50, 50); drawBox.fillRect(50*col, 50*row, 50, 50); } } So while looping through the array, it uses the two integers as coordinates to create the Box. The coordinates are referenced and then repaint() is run. The box also gets the colour, using the two integers, from the Square in the Board class. Since the colour is already set, before the drawBoard(board) method is run, that shouldn't be a problem, right? Exception in thread "main" java.lang.NullPointerException at View.drawBoard(View.java:38) at Game.<init>(Game.java:21) at Game.main(Game.java:14) The relevant part of Square import java.awt.Color; public class Square { private Piece piece; private Board board; private Color squareColour; public Square(Board board){ this.board = board; } public void setColour(Color squareColour){ this.squareColour = squareColour; } public Color getColour(){ return squareColour; }

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  • nginx bad gateway 502 with mono fastcgi

    - by Bradley Lederholz Leatherwood
    Hello so I have been trying to get my website to run on mono (on ubuntu server) and I have followed these tutorials almost to the letter: However when my directory is not blank fastcgi logs reveal this: Notice Beginning to receive records on connection. Error Failed to process connection. Reason: Exception has been thrown by the target of an invocation. I am not really sure what this means, and depending on what I do I can get another error that tells me the resource cannot be found: The resource cannot be found. Description: HTTP 404. The resource you are looking for (or one of its dependencies) could have been removed, had its name changed, or is temporarily unavailable. Please review the following URL and make sure that it is spelled correctly. Requested URL: /Default.aspx/ Version information: Mono Runtime Version: 2.10.8 (tarball Thu Aug 16 23:46:03 UTC 2012) ASP.NET Version: 4.0.30319.1 If I should provide some more information please let me know. Edit: I am now getting a nginx gateway error. My nginx configuration file looks like this: server { listen 2194; server_name localhost; access_log $HOME/WWW/nginx.log; location / { root $HOME/WWW/dev/; index index.html index.html default.aspx Default.aspx Index.cshtml; fastcgi_index Views/Home/; fastcgi_pass 127.0.0.1:8000; include /etc/nginx/fastcgi_params; } } Running the entire thing with xsp4 I have discovered what the "Exception has been thrown by the target of an invocation." Handling exception type TargetInvocationException Message is Exception has been thrown by the target of an invocation. IsTerminating is set to True System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. Server stack trace: at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at System.Runtime.Serialization.ObjectRecord.LoadData (System.Runtime.Serialization.ObjectManager manager, ISurrogateSelector selector, StreamingContext context) [0x00000] in :0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in :0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in :0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in :0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in :0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in :0 at System.Runtime.Remoting.RemotingServices.DeserializeCallData (System.Byte[] array) [0x00000] in :0 at (wrapper xdomain-dispatch) System.AppDomain:DoCallBack (object,byte[]&,byte[]&) Exception rethrown at [0]: --- System.ArgumentException: Couldn't bind to method 'SetHostingEnvironment'. at System.Delegate.GetCandidateMethod (System.Type type, System.Type target, System.String method, BindingFlags bflags, Boolean ignoreCase, Boolean throwOnBindFailure) [0x00000] in :0 at System.Delegate.CreateDelegate (System.Type type, System.Type target, System.String method, Boolean ignoreCase, Boolean throwOnBindFailure) [0x00000] in :0 at System.Delegate.CreateDelegate (System.Type type, System.Type target, System.String method) [0x00000] in :0 at System.DelegateSerializationHolder+DelegateEntry.DeserializeDelegate (System.Runtime.Serialization.SerializationInfo info) [0x00000] in :0 at System.DelegateSerializationHolder..ctor (System.Runtime.Serialization.SerializationInfo info, StreamingContext ctx) [0x00000] in :0 at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&) at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0 --- End of inner exception stack trace --- at (wrapper xdomain-invoke) System.AppDomain:DoCallBack (System.CrossAppDomainDelegate) at (wrapper remoting-invoke-with-check) System.AppDomain:DoCallBack (System.CrossAppDomainDelegate) at System.Web.Hosting.ApplicationHost.CreateApplicationHost (System.Type hostType, System.String virtualDir, System.String physicalDir) [0x00000] in :0 at Mono.WebServer.VPathToHost.CreateHost (Mono.WebServer.ApplicationServer server, Mono.WebServer.WebSource webSource) [0x00000] in :0 at Mono.WebServer.XSP.Server.RealMain (System.String[] args, Boolean root, IApplicationHost ext_apphost, Boolean quiet) [0x00000] in :0 at Mono.WebServer.XSP.Server.Main (System.String[] args) [0x00000] in :0

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  • Having trouble storing a CRTP based class in a vector

    - by user366834
    Hi, Im not sure if this can be done, im just delving into templates so perhaps my understanding is a bit wrong. I have a Platoon of soldiers, the platoon inherits from a formation to pick up the formations properties, but because i could have as many formations as i can think of I chose to use the CRTP to create the formations, hoping that i could make a vector or array of Platoon to store the platoons in. but, of course, when i make a Platoon, it wont store it in the vector, "types are unrelated" Is there any way around this ? i read about "Veneers" which are similar and that they work with arrays but i cant get it to work, perhaps im missing something. here's some code: (sorry about the formatting, the code is here in my post but its not showing up for some reason ) template < class TBase > class IFormation { public : ~IFormation(){} bool IsFull() { return m_uiMaxMembers == m_uiCurrentMemCount; } protected: unsigned int m_uiCurrentMemCount; unsigned int m_uiMaxMembers; IFormation( unsigned int _uiMaxMembers ): m_uiMaxMembers( _uiMaxMembers ), m_uiCurrentMemCount( 0 ){} // only allow use as a base class. void SetupFormation( std::vector<MySoldier*>& _soldierList ){}; // must be implemented in derived class }; ///////////////////////////////////////////////////////////////////////////////// // PHALANX FORMATION class Phalanx : public IFormation<Phalanx> { public: Phalanx( ): IFormation( 12 ), m_fDistance( 4.0f ) {} ~Phalanx(){} protected: float m_fDistance; // the distance between soldiers void SetupFormation( std::vector<MySoldier*>& _soldierList ); }; /////////////////////////////////////////////////////////////////////////////////// // COLUMN FORMATINO class Column : public IFormation< Column > { public : Column( int _numOfMembers ): IFormation( _numOfMembers ) {} ~Column(); protected: void SetupFormation( std::vector<MySoldier*>& _soldierList ); }; I then use these formations in the platoon class to derive, so that platoon gets the relevant SetupFormation() function: template < class Formation > class Platoon : public Formation { public: **** platoon code here }; everything works great and as expected up until this point. now, as my general can have multiple platoons, I need to store the platoons. typedef Platoon< IFormation<> > TPlatoon; // FAIL typedef std::vector<TPlatoon*> TPlatoons; TPlatoon m_pPlatoons m_pPlatoons.push_back( new Platoon<Phalanx> ); // FAIL, types unrelated. typedef Platoon< IFormation< TPlatoon; fails because i need to specify a template parameter, yet specifying this will only allow me to store platoons created with the same template parameter. so i then created FormationBase class FormationBase { public: virtual bool IsFull() = 0; virtual void SetupFormation( std::vector<MySoldier*>& _soldierList ) = 0; }; and made IFormation publicly inherit from that, and then changed the typedef to typedef Platoon< IFormation< FormationBase > > TPlatoon; but still no love. now in my searches i have not found info that says this is possible - or not possible.

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  • change img src on select box selection

    - by user1871596
    i have a form that auto populates input fields using jquery and ajax i can not get the img url to change in the img src when i select the option from dropdown my dropdown is dynamicaly populated here is is my function <script type="text/javascript"> $(document).ready(function(){ $("#id").change(function(){ $.ajax({ url : 'get_driver_data2.php', type : 'POST', dataType: 'json', data : $('#ContactTrucks').serialize(), success: function( data ) { for(var id in data) { $(id).val( data[id] ); } } }); }); }); </script> here is get_driver_data2.php <?php include ('dbc.php'); $id_selected = $_POST['id']; // Selected Id $query = "SELECT * from admin_dispatch_records where id = '$id_selected' AND driver LIKE '%$username%'"; $result = mysqli_query($dbcon, $query); while ($row = mysqli_fetch_array($result, MYSQLI_ASSOC)) { $eta = $row['eta']; $time = $row['dispatch_time']; $date = $row['dispatch_date']; $name = $row['name']; $phone = $row['phone']; $vehicleyear = $row['vehicleyear']; $color = $row['color']; $make = $row['make']; $model = $row['model']; $vin = $row['vin']; $plate = $row['plate']; $mileage = $row['mileage']; $pickup = $row['pickup']; $dropoff = $row['dropoff']; $price = $row['price']; $invoice = $row['invoice']; $cash = $row['cash']; $credit = $row['credit']; $check = $row['check']; $po = $row['po']; $billed = $row['billed']; $need_to_bill = $row['need_to_bill']; $getphoto = $row['image_path']; } $arr = array( 'input#eta' => $eta, 'input#dispatch_time' => $time, 'input#dispatch_date' => $date, 'input#name' => $name, 'input#phone' => $phone, 'input#vehicleyear' => $vehicleyear, 'input#color' => $color, 'input#make' => $make, 'input#model' => $model, 'input#vin' => $vin, 'input#plate' => $plate, 'input#mileage' => $mileage, 'textarea#pickup' => $pickup, 'textarea#dropoff' => $dropoff, 'input#price' => $price, 'input#invoice' => $invoice, 'input#cash' => $cash, 'input#credit' => $credit, 'input#check' => $check, 'input#po' => $po, 'input#billed' => $billed, 'input#need_to_bill' => $need_to_bill, 'image#image_path' => $getphoto); echo json_encode( $arr ); ?> a bit of the html <td> <img id="image_path" src="????" /> </td> </tr> </table> <p><strong> <input type="submit" value="Complete Dispatch"> </strong></p> how do i if at all possible populate the src with the database vaule ajax recieved when i change the select box all other data is populated and the string is returned correctlly i have tested that by placing an input box and calling input#image_path = $getphoto. is there syntax for an img tag like the input....textarea....etc. I have tried including the get....php inline and assigning the src to $getphoto no luck there I was looking at trying to make a hidden input field with the ajax passed data and then taking that data and making it a var but can not figure that out either. thanks

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  • How can I Add newer Data to the start of the xml file (Example inside)

    - by Ofear
    Hi All! After alot of work i finish to make a xml reader and writer... but my problem is that i want the newer data that i insert using my form will be added to the top of the xml file. and not in the bottom.. let me show you an example: this is the XML file: <?xml version="1.0" encoding="utf-8"?> <events> <record> <event>old event</event> <eventDate>1/1/2009</eventDate> <desc>old desc</desc> </record> <record> <event>newer event</event> <eventDate>12/12/2011</eventDate> <desc>newer desc</desc> </record> </events> now.. I want the XML file to be like this: newer data and then old data <?xml version="1.0" encoding="utf-8"?> <events> <record> <event>newer event</event> <eventDate>12/12/2011</eventDate> <desc>newer desc</desc> </record> <record> <event>old event</event> <eventDate>1/1/2009</eventDate> <desc>old desc</desc> </record> </events> This is my add.php (the file that get the POST information from the Form in the main.html : <?php $record = array( 'event' => $_POST['event'], 'eventDate' => $_POST['eventDate'], 'desc' => $_POST['desc'], ); $doc = new DOMDocument(); $doc->load( 'events.xml' ); $doc->formatOutput = true; $r = $doc->getElementsByTagName("events")->item(0); $b = $doc->createElement("record"); $event = $doc->createElement("event"); $event->appendChild( $doc->createTextNode( $record["event"] ) ); $b->appendChild( $event ); $eventDate = $doc->createElement("eventDate"); $eventDate->appendChild( $doc->createTextNode( $record["eventDate"] ) ); $b->appendChild( $eventDate ); $desc = $doc->createElement("desc"); $desc->appendChild( $doc->createTextNode( $record["desc"] ) ); $b->appendChild( $desc ); $r->appendChild( $b ); $doc->save("events.xml"); header("Location: {$_SERVER['HTTP_REFERER']}"); ?> Where do i need to edit to be able to make the *xml as i want?*

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  • Faulty to use memcache together with a php web-browser-game in this way?

    - by Crowye
    Background We are currently working on a strategy web-browser game based on php, html and javascript. The plan is to have 10,000+ users playing within the same world. Currently we are using memcached to: store json static data, language files store changeable serialized php class objects (such as armies, inventorys, unit-containers, buildings, etc) In the back we have a mysql server running and holding all the game data aswell. When a object is loaded through our ObjectLoader it loads in this order: checks a static hashmap in the script for the object checks memcache if it has already been loaded into it otherwise loads from database, and saves it into memcache and the static temp hashmap We have built the whole game using a class-object-oriented approach where functionality is always made between objects. Beause of this we think we have managed to get a nice structure, and with the help of memcached we have received good request times from client-server when interacting with the game. I'm aware that memcache is not synchronized, and also is not commonly used for holding a full game in memory. In the beginning after a server's startup the load times when loading objects into memcache for the first time will be high, but after the server's been online for a while and most loads are from memcache, the loads will be well reduced. Currently we are saving changed objects into memcache and database at the same time. Earlier we had an idea to save objects into db only after a certain time or at intervals, but due to risk inconsistency if the memcache/server went down, we skipped it for now. Client requests to server often return object's status simple json-format without changing the object, which in turn is represented in the browser visually with images and javascript. But from time to time depending on when an object was last updated, it updates them with new information (e.g. a build-queue holding planned buildings time-progress is increased, and/or planned-queue-items-array has changed). Questions: Do you see how this could work or are we walking in blindness here? Do you expect us to have a lot of inconsistency issues if someone loads and updates the a memcache objects while someone else does the same? Is it even doable to do it in the way he have done it? Seems to be working fine atm, but so far we have only been 4 people online at the same time.. Is some other cache program more fit for this class-object approach than memcached? Is there any other tips you have for this situation? UPDATE Since it is simply a "normal webpage" (no applet, flash, etc), we are implementing the game so that the server is the only one holding a "real game-state".. the state of the different javascript-objects on the client is more like a approximative version of the server's game state. From time to time and before you do certain things important things, the client's visual state is updated to the server's state (e.g. the client things he can afford a barracks, asks the server to build a barracks, server updates current resources according to income-data on server and then tries to build a barracks or casts an error-message, and then sends the current server-state on resources, buildings back to the client).. It is not a fast-paced game lika real strategy game. More like a quite slow 3-4 months playtime game, where buildings can take +1 minute up to several days to complete.

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  • Javascript and Twitter API rate limitation? (Changing variable values in a loop)

    - by Pablo
    Hello, I have adapted an script from an example of http://github.com/remy/twitterlib. It´s a script that makes one query each 10 seconds to my Twitter timeline, to get only the messages that begin with a musical notation. It´s already working, but I don´t know it is the better way to do this... The Twitter API has a rate limit of 150 IP access per hour (queries from the same user). At this time, my Twitter API is blocked at 25 minutes because the 10 seconds frecuency between posts. If I set up a frecuency of 25 seconds between post, I am below the rate limit per hour, but the first 10 posts are shown so slowly. I think this way I can guarantee to be below the Twitter API rate limit and show the first 10 posts at normal speed: For the first 10 posts, I would like to set a frecuency of 5 seconds between queries. For the rest of the posts, I would like to set a frecuency of 25 seconds between queries. I think if making somewhere in the code a loop with the previous sentences, setting the "frecuency" value from 5000 to 25000 after the 10th query (or after 50 seconds, it´s the same), that´s it... Can you help me on modify this code below to make it work? Thank you in advance. var Queue = function (delay, callback) { var q = [], timer = null, processed = {}, empty = null, ignoreRT = twitterlib.filter.format('-"RT @"'); function process() { var item = null; if (q.length) { callback(q.shift()); } else { this.stop(); setTimeout(empty, 5000); } return this; } return { push: function (item) { var green = [], i; if (!(item instanceof Array)) { item = [item]; } if (timer == null && q.length == 0) { this.start(); } for (i = 0; i < item.length; i++) { if (!processed[item[i].id] && twitterlib.filter.match(item[i], ignoreRT)) { processed[item[i].id] = true; q.push(item[i]); } } q = q.sort(function (a, b) { return a.id > b.id; }); return this; }, start: function () { if (timer == null) { timer = setInterval(process, delay); } return this; }, stop: function () { clearInterval(timer); timer = null; return this; }, empty: function (fn) { empty = fn; return this; }, q: q, next: process }; }; $.extend($.expr[':'], { below: function (a, i, m) { var y = m[3]; return $(a).offset().top y; } }); function renderTweet(data) { var html = ''; html += ''; html += twitterlib.ify.clean(data.text); html += ''; since_id = data.id; return html; } function passToQueue(data) { if (data.length) { twitterQueue.push(data.reverse()); } } var frecuency = 10000; // The lapse between each new Queue var since_id = 1; var run = function () { twitterlib .timeline('twitteruser', { filter : "'?'", limit: 10 }, passToQueue) }; var twitterQueue = new Queue(frecuency, function (item) { var tweet = $(renderTweet(item)); var tweetClone = tweet.clone().hide().css({ visibility: 'hidden' }).prependTo('#tweets').slideDown(1000); tweet.css({ top: -200, position: 'absolute' }).prependTo('#tweets').animate({ top: 0 }, 1000, function () { tweetClone.css({ visibility: 'visible' }); $(this).remove(); }); $('#tweets p:below(' + window.innerHeight + ')').remove(); }).empty(run); run();

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  • How to manipulate data after its retrieved via remote database

    - by bMon
    So I've used code examples from all over the net and got my app to accurately call a .php file on my server, retrieve the JSON data, then parse the data, and print it. The problem is that its just printing to the screen for sake of the tutorial I was following, but now I need to use that data in other places and need help figuring out that process. The ultimate goal is to return my db query with map coordinates, then plot them on a google map. I have another app in which I manually plot points on a map, so I'll be integrating this app with that once I can get my head around how to correctly manipulate the data returned. public class Remote extends Activity { /** Called when the activity is first created. */ TextView txt; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Create a crude view - this should really be set via the layout resources // but since its an example saves declaring them in the XML. LinearLayout rootLayout = new LinearLayout(getApplicationContext()); txt = new TextView(getApplicationContext()); rootLayout.addView(txt); setContentView(rootLayout); // Set the text and call the connect function. txt.setText("Connecting..."); //call the method to run the data retreival txt.setText(getServerData(KEY_121)); } public static final String KEY_121 = "http://example.com/mydbcall.php"; private String getServerData(String returnString) { InputStream is = null; String result = ""; //the year data to send //ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); //nameValuePairs.add(new BasicNameValuePair("year","1970")); try{ HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost(KEY_121); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); is = entity.getContent(); }catch(Exception e){ Log.e("log_tag", "Error in http connection "+e.toString()); } //convert response to string try{ BufferedReader reader = new BufferedReader(new InputStreamReader(is,"iso-8859-1"),8); StringBuilder sb = new StringBuilder(); String line = null; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); result=sb.toString(); }catch(Exception e){ Log.e("log_tag", "Error converting result "+e.toString()); } //parse json data try{ JSONArray jArray = new JSONArray(result); for(int i=0;i<jArray.length();i++){ JSONObject json_data = jArray.getJSONObject(i); Log.i("log_tag","longitude: "+json_data.getDouble("longitude")+ ", latitude: "+json_data.getDouble("latitude") ); //Get an output to the screen returnString += "\n\t" + jArray.getJSONObject(i); } }catch(JSONException e){ Log.e("log_tag", "Error parsing data "+e.toString()); } return returnString; } } So the code: returnString += "\n\t" + jArray.getJSONObject(i); is what is currently printing to the screen. What I have to figure out is how to get the data into something I can reference in other spots in the program, and access the individual elements ie: double longitude = jArray.getJSONObject(3).longitude; or something to that effect.. I figure the class getServerData will have to return a Array type or something? Any help is appreciated, thanks.

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  • Need a hand understanding this Java code please :-)

    - by Brian
    Hi all, Just wondering if anyone would be able to take a look at this code for implementing the quicksort algorithm and answer me a few questions, please :-) public class Run { /*************************************************************************** * Quicksort code from Sedgewick 7.1, 7.2. **************************************************************************/ public static void quicksort(double[] a) { //shuffle(a); // to guard against worst-case quicksort(a, 0, a.length - 1, 0); } static void quicksort(final double[] a, final int left, final int right, final int tdepth) { if (right <= left) return; final int i = partition(a, left, right); if ((tdepth < 4) && ((i - left) > 1000)) { final Thread t = new Thread() { public void run() { quicksort(a, left, i - 1, tdepth + 1); } }; t.start(); quicksort(a, i + 1, right, tdepth + 1); try { t.join(); } catch (InterruptedException e) { throw new RuntimeException("Cancelled", e); } } else { quicksort(a, left, i - 1, tdepth); quicksort(a, i + 1, right, tdepth); } } // partition a[left] to a[right], assumes left < right private static int partition(double[] a, int left, int right) { int i = left - 1; int j = right; while (true) { while (less(a[++i], a[right])) // find item on left to swap ; // a[right] acts as sentinel while (less(a[right], a[--j])) // find item on right to swap if (j == left) break; // don't go out-of-bounds if (i >= j) break; // check if pointers cross exch(a, i, j); // swap two elements into place } exch(a, i, right); // swap with partition element return i; } // is x < y ? private static boolean less(double x, double y) { return (x < y); } // exchange a[i] and a[j] private static void exch(double[] a, int i, int j) { double swap = a[i]; a[i] = a[j]; a[j] = swap; } // shuffle the array a[] private static void shuffle(double[] a) { int N = a.length; for (int i = 0; i < N; i++) { int r = i + (int) (Math.random() * (N - i)); // between i and N-1 exch(a, i, r); } } // test client public static void main(String[] args) { int N = 5000000; // Integer.parseInt(args[0]); // generate N random real numbers between 0 and 1 long start = System.currentTimeMillis(); double[] a = new double[N]; for (int i = 0; i < N; i++) a[i] = Math.random(); long stop = System.currentTimeMillis(); double elapsed = (stop - start) / 1000.0; System.out.println("Generating input: " + elapsed + " seconds"); // sort them start = System.currentTimeMillis(); quicksort(a); stop = System.currentTimeMillis(); elapsed = (stop - start) / 1000.0; System.out.println("Quicksort: " + elapsed + " seconds"); } } My questions are: What is the purpose of the variable tdepth? Is this considered a "proper" implementation of a parallel quicksort? I ask becuase it doesn't use implements Runnable or extends Thread... If it doesn't already, is it possible to modify this code to use multiple threads? By passing in the number of threads you want to use as a parameter, for example...? Many thanks, Brian

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  • Help with optimizing C# function via C and/or Assembly

    - by MusiGenesis
    I have this C# method which I'm trying to optimize: // assume arrays are same dimensions private void DoSomething(int[] bigArray1, int[] bigArray2) { int data1; byte A1; byte B1; byte C1; byte D1; int data2; byte A2; byte B2; byte C2; byte D2; for (int i = 0; i < bigArray1.Length; i++) { data1 = bigArray1[i]; data2 = bigArray2[i]; A1 = (byte)(data1 >> 0); B1 = (byte)(data1 >> 8); C1 = (byte)(data1 >> 16); D1 = (byte)(data1 >> 24); A2 = (byte)(data2 >> 0); B2 = (byte)(data2 >> 8); C2 = (byte)(data2 >> 16); D2 = (byte)(data2 >> 24); A1 = A1 > A2 ? A1 : A2; B1 = B1 > B2 ? B1 : B2; C1 = C1 > C2 ? C1 : C2; D1 = D1 > D2 ? D1 : D2; bigArray1[i] = (A1 << 0) | (B1 << 8) | (C1 << 16) | (D1 << 24); } } The function basically compares two int arrays. For each pair of matching elements, the method compares each individual byte value and takes the larger of the two. The element in the first array is then assigned a new int value constructed from the 4 largest byte values (irrespective of source). I think I have optimized this method as much as possible in C# (probably I haven't, of course - suggestions on that score are welcome as well). My question is, is it worth it for me to move this method to an unmanaged C DLL? Would the resulting method execute faster (and how much faster), taking into account the overhead of marshalling my managed int arrays so they can be passed to the method? If doing this would get me, say, a 10% speed improvement, then it would not be worth my time for sure. If it was 2 or 3 times faster, then I would probably have to do it. Note: please, no "premature optimization" comments, thanks in advance. This is simply "optimization".

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  • Java ME scorecard with vector and multiple input fields/screens

    - by proximity
    I have made a scorecard with 5 holes, for each a input field (shots), and a image is shown. The input should be saved into a vector and shown on each hole, eg. hole 2: enter shots, underneath it "total shots: 4" (if you have made 4 shots on hole 1). In the end I would need a sum up of all shots, eg. Hole 1: 4 Hole 2: 3 Hole 3: 2 ... Total: 17 Could someone please help me with this task? { f = new Form("Scorecard"); d = Display.getDisplay(this); mTextField = new TextField("Shots:", "", 2, TextField.NUMERIC); f.append(mTextField); mStatus = new StringItem("Hole 1:", "Par 3, 480m"); f.append(mStatus); try { Image j = Image.createImage("/hole1.png"); ImageItem ii = new ImageItem("", j, 3, "Hole 1"); f.append(ii); } catch (java.io.IOException ioe) {} catch (Exception e) {} f.addCommand(mBackCommand); f.addCommand(mNextCommand); f.addCommand(mExitCommand); f.setCommandListener(this); Display.getDisplay(this).setCurrent(f); } public void startApp() { mBackCommand = new Command("Back", Command.BACK, 0); mNextCommand = new Command("Next", Command.OK, 1); mExitCommand = new Command("Exit", Command.EXIT, 2); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } public void commandAction(Command c, Displayable d) { if (c == mExitCommand) { destroyApp(true); notifyDestroyed(); } else if ( c == mNextCommand) { // -> go to next hole input! save the mTextField input into a vector. } } } ------------------------------ Full code --------------------------------- import java.util.; import javax.microedition.midlet.; import javax.microedition.lcdui.*; public class ScorerMIDlet extends MIDlet implements CommandListener { private Command mExitCommand, mBackCommand, mNextCommand; private Display d; private Form f; private TextField mTextField; private Alert a; private StringItem mHole1; private int b; // repeat holeForm for all five holes and add the input into a vector or array. Display the values in the end after asking for todays date and put todays date in top of the list. Make it possible to go back in the form, eg. hole 3 - hole 2 - hole 1 public void holeForm(int b) { f = new Form("Scorecard"); d = Display.getDisplay(this); mTextField = new TextField("Shots:", "", 2, TextField.NUMERIC); f.append(mTextField); mHole1 = new StringItem("Hole 1:", "Par 5, 480m"); f.append(mHole1); try { Image j = Image.createImage("/hole1.png"); ImageItem ii = new ImageItem("", j, 3, "Hole 1"); f.append(ii); } catch (java.io.IOException ioe) {} catch (Exception e) {} // Set date&time in the end long now = System.currentTimeMillis(); DateField df = new DateField("Playing date:", DateField.DATE_TIME); df.setDate(new Date(now)); f.append(df); f.addCommand(mBackCommand); f.addCommand(mNextCommand); f.addCommand(mExitCommand); f.setCommandListener(this); Display.getDisplay(this).setCurrent(f); } public void startApp() { mBackCommand = new Command("Back", Command.BACK, 0); mNextCommand = new Command("OK-Next", Command.OK, 1); mExitCommand = new Command("Exit", Command.EXIT, 2); b = 0; holeForm(b); } public void pauseApp() {} public void destroyApp(boolean unconditional) {} public void commandAction(Command c, Displayable d) { if (c == mExitCommand) { destroyApp(true); notifyDestroyed(); } else if ( c == mNextCommand) { holeForm(b); } } }

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