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  • Multiple mesh with one geometry and diferent textures. Error

    - by user1821834
    I have a loop where I create a multiple Mesh with different geometry, because each mesh has one texture: .... var geoCube = new THREE.CubeGeometry(voxelSize, voxelSize, voxelSize); var geometry = new THREE.Geometry(); for( var i = 0; i < voxels.length; i++ ){ var voxel = voxels[i]; var object; color = voxel.color; texture = almacen.textPlaneTexture(voxel.texto,color,voxelSize); //Return the texture with a color and a text for each face of the geometry material = new THREE.MeshBasicMaterial({ map: texture }); object = new THREE.Mesh(geoCube, material); THREE.GeometryUtils.merge( geometry, object ); } //Add geometry merged at scene mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() ); mesh.geometry.computeFaceNormals(); mesh.geometry.computeVertexNormals(); mesh.geometry.computeTangents(); scene.add( mesh ); .... But now I have this error in the javascript code Three.js Uncaught TypeError: Cannot read property 'map' of undefined In the funcion: function bufferGuessUVType ( material ) { .... } Update: Finally I have removed the merged solution and I can use an unnique geometry for the all voxels. Altough I think that If I use merge meshes the app would have a better performance...

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  • Cannot find interface declaration for 'UIResponder'

    - by lfe-eo
    Hi all, I am running into this issue when trying to compile code for an iPhone app that I inherited from a previous developer. I've poked around on a couple forums and it seems like the culprit may be a circular #import somewhere. First - Is there any easy way to find if this is the case/find what files the loop is in? Second - Its definitely possible this isn't the problem. This is the full error (truncated file paths so its easier to view here): In file included from [...]/Frameworks/UIKit.framework/Headers/UIView.h:9, from [...]/Frameworks/UIKit.framework/Headers/UIActivityIndicatorView.h:8, from [...]/Frameworks/UIKit.framework/Headers/UIKit.h:11, from /Users/wbs/Documents/EINetIPhone/EINetIPhone_Prefix.pch:13: [...]/Frameworks/UIKit.framework/Headers/UIResponder.h:15: error: expected ')' before 'UIResponder' [...]/Frameworks/UIKit.framework/Headers/UIResponder.h:17: error: expected '{' before '-' token [...]/Frameworks/UIKit.framework/Headers/UIResponder.h:42: warning: '@end' must appear in an @implementation context [...]/Frameworks/UIKit.framework/Headers/UIResponder.h:51: error: expected ':' before ';' token [...]/Frameworks/UIKit.framework/Headers/UIResponder.h:58: error: cannot find interface declaration for 'UIResponder' As you can see, there are other errors alongside this one. These seem to be simple syntax errors, however, they appear in one of Apple's UIKit files (not my own) so I am seriously doubting that Apple's code is truly producing these errors. I'm stumped as to how to solve this issue. If anyone has any ideas of things I could try or ways/places I could get more info on the problem, I'd really appreciate it. I'm very new to Obj-C and iPhone coding.

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  • Still about SSD potentials...write and read speed

    - by Macroideal
    HI Gurus, I have been working on SSD(solid state disk) for several months..Problems and Questions hit my head unexpectedly..Coz i am a virgin in ssd... Esp these days i was testing the write-read speed of ssd, which I was always caring.... however result turned out not good as I expected, or even worse Three kinds of read-write were implemented in my test 1. read and write directly from and into ssd, with openning ssd as a whole device. in windows: _open("\\:g", ***).. It can be very tricky and hairy that you'd write a data with size of folds of 512, at the disk position of folds of 512bytes... So, If you wanto write just a byte or 4 bytes, you'v to write at least a whole sector one time. 2. Read and write data from and into files located in SSD... 3. Read and Write data from and into files in mechanical Disk I compared the pratices below...I found ssd sucks...the ssd performs worse than mechanical disk... so i am wondering where i can get the potential performance of ssd, since ssd is said to a substitute for mechanical disk in the future.. Nevertheless, I test ssd with a pro-hard-disk tools..ssd is like twice speedier than mechanical disk. So, why? Thanx very much...If you know tips of ssd...follow me

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  • Notification CeSetUserNotificationEx with custom sound

    - by inTagger
    Hail all! I want to display notification and play custom sound on my Windows Mobile 5/6 device. I have tried something like that, but my custom sound does not play, though message is displayed with standart sound. If i edit Wave key in [HKEY_CURRENT_USER\ControlPanel\Notifications{15F11F90-8A5F-454c-89FC-BA9B7AAB0CAD}] to sound file i need then it plays okay. But why there are flag NotificationAction.Sound and property UserNotification.Sound? It doesn't work. Also Vibration and Led don't work, if i use such flags. (You can obtain full project sources from http://dl.dropbox.com/u/1758206/Code/Thunder.zip) var trigger = new UserNotificationTrigger { StartTime = DateTime.Now + TimeSpan.FromSeconds(1), Type = NotificationType.ClassicTime }; var userNotification = new UserNotification { Sound = @"\Windows\Alarm1.wma", Text = "Hail from Penza, Russia!", Action = NotificationAction.Dialog | NotificationAction.Sound, Title = string.Empty, MaxSound = 16384 }; NotificationTools.SetUserNotification(0, trigger, userNotification); UserNotificationTrigger.cs: using System; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { /// <summary> /// Specifies the type of notification. /// </summary> public enum NotificationType { /// <summary> /// Equivalent to using the SetUserNotification function. /// The standard command line is supplied. /// </summary> ClassicTime = 4, /// <summary> /// System event notification. /// </summary> Event = 1, /// <summary> /// Time-based notification that is active for the time period between StartTime and EndTime. /// </summary> Period = 3, /// <summary> /// Time-based notification. /// </summary> Time = 2 } /// <summary> /// System Event Flags /// </summary> public enum NotificationEvent { None, TimeChange, SyncEnd, OnACPower, OffACPower, NetConnect, NetDisconnect, DeviceChange, IRDiscovered, RS232Detected, RestoreEnd, Wakeup, TimeZoneChange, MachineNameChange, RndisFNDetected, InternetProxyChange } /// <summary> /// Defines what event activates a notification. /// </summary> [StructLayout(LayoutKind.Sequential)] public class UserNotificationTrigger { internal int dwSize = 52; private int dwType; private int dwEvent; [MarshalAs(UnmanagedType.LPWStr)] private string lpszApplication = string.Empty; [MarshalAs(UnmanagedType.LPWStr)] private string lpszArguments; internal SYSTEMTIME stStartTime; internal SYSTEMTIME stEndTime; /// <summary> /// Specifies the type of notification. /// </summary> public NotificationType Type { get { return (NotificationType) dwType; } set { dwType = (int) value; } } /// <summary> /// Specifies the type of event should Type = Event. /// </summary> public NotificationEvent Event { get { return (NotificationEvent) dwEvent; } set { dwEvent = (int) value; } } /// <summary> /// Name of the application to execute. /// </summary> public string Application { get { return lpszApplication; } set { lpszApplication = value; } } /// <summary> /// Command line (without the application name). /// </summary> public string Arguments { get { return lpszArguments; } set { lpszArguments = value; } } /// <summary> /// Specifies the beginning of the notification period. /// </summary> public DateTime StartTime { get { return stStartTime.ToDateTime(); } set { stStartTime = SYSTEMTIME.FromDateTime(value); } } /// <summary> /// Specifies the end of the notification period. /// </summary> public DateTime EndTime { get { return stEndTime.ToDateTime(); } set { stEndTime = SYSTEMTIME.FromDateTime(value); } } } } UserNotification.cs: using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { /// <summary> /// Contains information used for a user notification. /// </summary> [StructLayout(LayoutKind.Sequential)] public class UserNotification { private int ActionFlags; [MarshalAs(UnmanagedType.LPWStr)] private string pwszDialogTitle; [MarshalAs(UnmanagedType.LPWStr)] private string pwszDialogText; [MarshalAs(UnmanagedType.LPWStr)] private string pwszSound; private int nMaxSound; private int dwReserved; /// <summary> /// Any combination of the <see cref="T:Thunder.Lib.NotificationAction" /> members. /// </summary> /// <value>Flags which specifies the action(s) to be taken when the notification is triggered.</value> /// <remarks>Flags not valid on a given hardware platform will be ignored.</remarks> public NotificationAction Action { get { return (NotificationAction) ActionFlags; } set { ActionFlags = (int) value; } } /// <summary> /// Required if NotificationAction.Dialog is set, ignored otherwise /// </summary> public string Title { get { return pwszDialogTitle; } set { pwszDialogTitle = value; } } /// <summary> /// Required if NotificationAction.Dialog is set, ignored otherwise. /// </summary> public string Text { get { return pwszDialogText; } set { pwszDialogText = value; } } /// <summary> /// Sound string as supplied to PlaySound. /// </summary> public string Sound { get { return pwszSound; } set { pwszSound = value; } } public int MaxSound { get { return nMaxSound; } set { nMaxSound = value; } } } } NativeMethods.cs: using System; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { [StructLayout(LayoutKind.Sequential)] public struct SYSTEMTIME { public short wYear; public short wMonth; public short wDayOfWeek; public short wDay; public short wHour; public short wMinute; public short wSecond; public short wMillisecond; public static SYSTEMTIME FromDateTime(DateTime dt) { return new SYSTEMTIME { wYear = (short) dt.Year, wMonth = (short) dt.Month, wDayOfWeek = (short) dt.DayOfWeek, wDay = (short) dt.Day, wHour = (short) dt.Hour, wMinute = (short) dt.Minute, wSecond = (short) dt.Second, wMillisecond = (short) dt.Millisecond }; } public DateTime ToDateTime() { if ((((wYear == 0) && (wMonth == 0)) && ((wDay == 0) && (wHour == 0))) && ((wMinute == 0) && (wSecond == 0))) return DateTime.MinValue; return new DateTime(wYear, wMonth, wDay, wHour, wMinute, wSecond, wMillisecond); } } /// <summary> /// Specifies the action to take when a notification event occurs. /// </summary> [Flags] public enum NotificationAction { /// <summary> /// Displays the user notification dialog box. /// </summary> Dialog = 4, /// <summary> /// Flashes the LED. /// </summary> Led = 1, /// <summary> /// Dialog box z-order flag. /// Set if the notification dialog box should come up behind the password. /// </summary> Private = 32, /// <summary> /// Repeats the sound for 10–15 seconds. /// </summary> Repeat = 16, /// <summary> /// Plays the sound specified. /// </summary> Sound = 8, /// <summary> /// Vibrates the device. /// </summary> Vibrate = 2 } internal class NativeMethods { [DllImport("coredll.dll", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Unicode, SetLastError = true)] internal static extern int CeSetUserNotificationEx(int hNotification, UserNotificationTrigger lpTrigger, UserNotification lpUserNotification); } } NotificationTools.cs: using System.ComponentModel; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { public static class NotificationTools { /// <summary> /// This function modifies an existing user notification. /// </summary> /// <param name="handle">Handle of the Notification to be modified</param> /// <param name="trigger">A UserNotificationTrigger that defines what event activates a notification.</param> /// <param name="notification">A UserNotification that defines how the system should respond when a notification occurs.</param> /// <returns>Handle to the notification event if successful.</returns> public static int SetUserNotification(int handle, UserNotificationTrigger trigger, UserNotification notification) { int num = NativeMethods.CeSetUserNotificationEx(handle, trigger, notification); if (num == 0) throw new Win32Exception(Marshal.GetLastWin32Error(), "Error setting UserNotification"); return num; } } }

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  • Titanium won't run iPhone/Android Emulator

    - by BeOliveira
    I just installed Titanium SDK (1.5.1) and all the Android SDKs. Also, I already have iPhone SDK 4.2 installed. I downloaded KitchenSink and imported it into Titanium but whenever I try to run it on iPhone Emulator, I get this error: [INFO] One moment, building ... [INFO] Titanium SDK version: 1.5.1 [INFO] iPhone Device family: iphone [INFO] iPhone SDK version: 4.0 [INFO] Detected compiler plugin: ti.log/0.1 [INFO] Compiler plugin loaded and working for ios [INFO] Performing clean build [INFO] Compiling localization files [INFO] Detected custom font: comic_zine_ot.otf [ERROR] Error: Traceback (most recent call last): File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/builder.py", line 1003, in main execute_xcode("iphonesimulator%s" % iphone_version,["GCC_PREPROCESSOR_DEFINITIONS=LOG__ID=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s" % (log_id,sdk_version)],False) File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/builder.py", line 925, in execute_xcode output = run.run(args,False,False,o) File "/Library/Application Support/Titanium/mobilesdk/osx/1.5.1/iphone/run.py", line 31, in run sys.exit(rc) SystemExit: 1 And for Android, it runs the OS but not the KitchenSink app, here's the log: [INFO] Launching Android emulator...one moment [INFO] Building KitchenSink for Android ... one moment [INFO] plugin=/Library/Application Support/Titanium/plugins/ti.log/0.1/plugin.py [INFO] Detected compiler plugin: ti.log/0.1 [INFO] Compiler plugin loaded and working for android [INFO] Titanium SDK version: 1.5.1 (12/16/10 16:25 16bbb92) [INFO] Waiting for the Android Emulator to become available [ERROR] Timed out waiting for android.process.acore [INFO] Copying project resources.. [INFO] Detected tiapp.xml change, forcing full re-build... [INFO] Compiling Javascript Resources ... [INFO] Copying platform-specific files ... [INFO] Compiling localization files [INFO] Compiling Android Resources... This could take some time Any ideas on how to get Titanium to work?

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  • App crashes only after second execution only in Release configuration

    - by denbec
    Hey all, i know this is probably not an easy question to answer, as it's hard to describe on my hand. I have an app that runs without problems on the device in Debug Configuration (also multiple times). Once I put it into Release Configuration (which I need before publishing?), the app starts without problems and I can proceed to the next page, where I show an core-plot graph. BUT only if I run it from xcode. As soon as I end the App and start it again, it opens without problems, but on the next page, it crashes. Now I don't have anything to debug other than the crash report: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0xcf10000a Crashed Thread: 0 Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f2 objc_msgSend + 14 1 StandbyCheck 0x0001fbea -[CPXYTheme newGraph] (CPXYTheme.m:36) 2 StandbyCheck 0x00007c06 -[SCGraphCell initWithStyle:reuseIdentifier:] (SCGraphCell.m:28) 3 StandbyCheck 0x00076b4a -[TTTableViewDataSource tableView:cellForRowAtIndexPath:] (TTTableViewDataSource.m:128) 4 UIKit 0x0007797a -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:withIndexPath:] + 514 5 UIKit 0x000776b0 -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:] + 28 6 UIKit 0x00037e78 -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] + 940 7 UIKit 0x000367d4 -[UITableView layoutSubviews] + 176 8 StandbyCheck 0x000734b8 -[TTTableView layoutSubviews] (TTTableView.m:226) [...] Now, can someone point in any direction? What are the differences in Debug/Release Modes? How could I possibly debug this failure? I've been searching for hours now, please help me :( Thanks, Dennis

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  • Finding if a Binary Tree is a Binary Search Tree

    - by dharam
    Today I had an interview where I was asked to write a program which takes a Binary Tree and returns true if it is also a Binary Search Tree otherwise false. My Approach1: Perform an inroder traversal and store the elements in O(n) time. Now scan through the array/list of elements and check if element at ith index is greater than element at (i+1)th index. If such a condition is encountered, return false and break out of the loop. (This takes O(n) time). At the end return true. But this gentleman wanted me to provide an efficient solution. I tried but I was unsuccessfult, because to find if it is a BST I have to check each node. Moreover he was pointing me to think over recusrion. My Approach 2: A BT is a BST if for any node N N-left is < N and N-right N , and the INorder successor of left node of N is less than N and the inorder successor of right node of N is greater than N and the left and right subtrees are BSTs. But this is going to be complicated and running time doesn't seem to be good. Please help if you know any optimal solution. Thanks.

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  • Iphone SQLite Databse with german umlauts results in NULL value

    - by Daniel
    Hi guys, I'm quite new to the Iphone development and after search for an answer for 3 hours now, I hope that you guys can give me a hand. My problem is that I have a SQLite Database with german umlauts. Looking at it with a SQLite browser tool shows me that the data is stored with german umlauts, correctly. But selecting fields with german umlauts in it results in a NULL value. I'm already using "stringWithUTF8String", so I don't get the point where the problem is placed. Here is my code: -(void) readSearchFromDatabase { searchFlag = YES; // Setup the database object sqlite3 *database; // Init the SCode Array searchSCodes = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSString *wildcard =@"%"; // Setup the SQL Statement and compile it NSString *sql = [NSString stringWithFormat:@"SELECT * FROM scode WHERE ta LIKE '%@%@%@' OR descriptionde LIKE '%@%@%@' OR descriptionen LIKE '%@%@%@'", wildcard, searchBar.text, wildcard, wildcard, searchBar.text, wildcard, wildcard, searchBar.text, wildcard, wildcard, searchBar.text, wildcard]; //Creating a const char SQL Statement especially for SQLite const char *sqlStatement = [sql UTF8String]; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aTa = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; NSString *aReport = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDescriptionDE = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aDescriptionEN = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; //Results a NULL value NSLog(@"Output: %@", aDescriptionDE); // Create a new SCode object with the data from the database SCode *searchSCode = [[SCode alloc] initWithTa:aTa report:aReport descriptionDE:aDescriptionDE descriptionEN:aDescriptionEN]; // Add the SCode object to the SCodes Array [searchSCodes addObject:searchSCode]; [searchSCode release]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); }

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  • Sanity check: UIBarButtonItem crashes trying to perform action

    - by Giao
    One of my users is reporting a crash on his device, an iPhone 3GS. Other devices of the same type are not reporting similar behavior. He's sent me a crash log and based on reading it, I'm not sure how to proceed. I hope I'm not interpreting the crash log incorrectly but it doesn't look like my action has been called yet. This is how I'm creating and setting up the UIBarButtonItem: - (void)viewDidLoad { [super viewDidLoad]; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addLog:)]; self.navigationItem.rightBarButtonItem = addButton; [addButton release]; } This is the my action method: - (IBAction)addLog:(id)sender { MyViewController *myController = [[MyViewController alloc] initWithNibName:@"MyNib" bundle:nil]; UINavigationController *subNavigationController = [[UINavigationController alloc] initWithRootViewController: myController]; [self presentModalViewController:subNavigationController animated:YES]; [myController release]; [subNavigationController release]; } This is the crash log: Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x0007e98c __kill + 81 libSystem.B.dylib 0x0007e97c kill + 4 2 libSystem.B.dylib 0x0007e96e raise + 10 3 libSystem.B.dylib 0x0009361a abort + 34 4 MyApp 0x000042e8 0x1000 + 13032 5 CoreFoundation 0x00058ede -[NSObject performSelector:withObject:withObject:] + 18 6 UIKit 0x0004205e -[UIApplication sendAction:to:from:forEvent:] + 78 7 UIKit 0x00094d4e -[UIBarButtonItem(Internal) _sendAction:withEvent:] + 86 8 CoreFoundation 0x00058ede -[NSObject performSelector:withObject:withObject:] + 18 9 UIKit 0x0004205e -[UIApplication sendAction:to:from:forEvent:] + 78 10 UIKit 0x00041ffe -[UIApplication sendAction:toTarget:fromSender:forEvent:] + 26 11 UIKit 0x00041fd0 -[UIControl sendAction:to:forEvent:] + 32 12 UIKit 0x00041d2a -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 350 13 UIKit 0x0004263e -[UIControl touchesEnded:withEvent:] + 330 14 UIKit 0x00041656 -[UIWindow _sendTouchesForEvent:] + 318 15 UIKit 0x00041032 -[UIWindow sendEvent:] + 74

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  • In Python epoll can I avoid the errno.EWOULDBLOCK, errno.EAGAIN ?

    - by davyzhang
    I wrote a epoll wrapper in python, It works fine but recently I found the performance is not not ideal for large package sending. I look down into the code and found there's actually a LOT of error Traceback (most recent call last): File "/Users/dawn/Documents/workspace/work/dev/server/sandbox/single_point/tcp_epoll.py", line 231, in send_now num_bytes = self.sock.send(self.response) error: [Errno 35] Resource temporarily unavailable and previously silent it as the document said, so my sending function was done this way: def send_now(self): '''send message at once''' st = time.time() times = 0 while self.response != '': try: num_bytes = self.sock.send(self.response) l.info('msg wrote %s %d : %r size %r',self.ip,self.port,self.response[:num_bytes],num_bytes) self.response = self.response[num_bytes:] except socket.error,e: if e[0] in (errno.EWOULDBLOCK,errno.EAGAIN): #here I printed it, but I silent it in normal days #print 'would block, again %r',tb.format_exc() break else: l.warning('%r %r socket error %r',self.ip,self.port,tb.format_exc()) #must break or cause dead loop break except: #other exceptions l.warning('%r %r msg write error %r',self.ip,self.port,tb.format_exc()) break times += 1 et = time.time() I googled it, and says it caused by temporarily network buffer run out So how can I manually and efficiently detect this error instead it goes to exception phase? Because it cause to much time to rasie/handle the exception.

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  • Activity has leaked window that was originally added

    - by Pentium10
    What's this error, why happens? 05-17 18:24:57.069: ERROR/WindowManager(18850): Activity com.mypkg.myP has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@44c46ff0 that was originally added here 05-17 18:24:57.069: ERROR/WindowManager(18850): android.view.WindowLeaked: Activity ccom.mypkg.myP has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@44c46ff0 that was originally added here 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.view.ViewRoot.<init>(ViewRoot.java:231) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:148) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.view.Window$LocalWindowManager.addView(Window.java:424) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.Dialog.show(Dialog.java:239) 05-17 18:24:57.069: ERROR/WindowManager(18850): at com.mypkg.myP$PreparePairingLinkageData.onPreExecute(viewP.java:183) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.os.AsyncTask.execute(AsyncTask.java:391) 05-17 18:24:57.069: ERROR/WindowManager(18850): at com.mypkg.myP.onCreate(viewP.java:94) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2544) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2621) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.ActivityThread.access$2200(ActivityThread.java:126) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1932) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.os.Handler.dispatchMessage(Handler.java:99) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.os.Looper.loop(Looper.java:123) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.ActivityThread.main(ActivityThread.java:4595) 05-17 18:24:57.069: ERROR/WindowManager(18850): at java.lang.reflect.Method.invokeNative(Native Method) 05-17 18:24:57.069: ERROR/WindowManager(18850): at java.lang.reflect.Method.invoke(Method.java:521) 05-17 18:24:57.069: ERROR/WindowManager(18850): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-17 18:24:57.069: ERROR/WindowManager(18850): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-17 18:24:57.069: ERROR/WindowManager(18850): at dalvik.system.NativeStart.main(Native Method)

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  • Threading best practice when using SFTP in C#

    - by Christian
    Ok, this is more one of these "conceptual questions", but I hope I got some pointers in the right direction. First the desired scenario: I want to query an SFTP server for directory and file lists I want to upload or download files simulaneously Both things are pretty easy using a SFTP class provided by Tamir.SharpSsh, but if I only use one thread, it is kind of slow. Especially the recursion into subdirs gets very "UI blocking", because we are talking about 10.000 of directories. My basic approach is simple, create some kind of "pool" where I keep 10 open SFTP connections. Then query the first worker for a list of dirs. If this list was obtained, send the next free workers (e.g. 1-10, first one is also free again) to get the subdirectory details. As soon as there is a worker free, send him for the subsubdirs. And so on... I know the ThreadPool, simple Threads and did some Tests. What confuses me a little bit is the following: I basically need... A list of threads I create, say 10 Connect all threads to the server If a connection drops, create a new thread / sftp client If there is work to do, take the first free thread and handle the work I am currently not sure about the implementation details, especially the "work to do" and the "maintain list of threads" parts. Is it a good idea to: Enclose the work in an object, containing a job description (path) and a callback Send the threads into an infinite loop with 100ms wait to wait for work If SFTP is dead, either revive it, or kill the whole thread and create a new one How to encapsulate this, do I write my own "10ThreadsManager" or are there some out Ok, so far... Btw, I could also use PRISM events and commands, but I think the problem is unrelated. Perhaps the EventModel to signal a done processing of a "work package"... Thanks for any ideas, critic.. Chris

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  • Ruby rail debug output

    - by Darkerstar
    Hi all: I am just starting to write ruby rails. I wrote a controller but is getting wrong number of "arguments (1 for 0)" error, I can't understand why. It has no information on where the error occurred? It has a full list of stack traces but my controller file is not in there! In my controller I have just two methods, that I was going to test out activemq. But after I put the controller out, I got the above error, so I commented out all the code, but I still get the same error. I can't figure out why. I searched google for ruby debug, I have not found anything helpful. Here is my controller source: class ActivemqTestController < ApplicationController def send #client = Stomp::Client.open("stomp://localhost:61613") #station_id=101 #data = {'station_id' => station_id, 'username' => 'yangyanzhe'} #client.publish('/listener/add', data) end def receive #client = Stomp::Client.open("stomp://localhost:61613") # Processing loop #client.subscribe('/listener/add', headers) do |msg| # Process your message here # Your submitted data is in msg.body #puts msg['username'] + " joined " + msg['station_id'] + "\n" #client.acknowledge(msg) #end #client.join # Wait until listening thread dies end end This is the error: ArgumentError in Activemq testController#index wrong number of arguments (1 for 0) RAILS_ROOT: D:/rubyapps/radio Application Trace | Framework Trace | Full Trace f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in `send' f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in `process_without_filters' f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:606:in `process' f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:391:in `process' f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:386:in `call' f:/Ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.5/lib/action_controller/routing/route_set.rb:437:in `call' Thank you for any help in advance.

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  • UIAlertViewDelegate method didDismissWithButtonIndex gets called while the phone is sleeping/locked.

    - by Rob
    I have a UIAlertView who's didDismissWithButtonIndex delegate method calls pops the view controller (same class, it's the alertview delegate and the viewcontroller) to return the user to the previous screen. The issue is that when you lock the phone before the [alert show]; is called, something is calling didDismissWithButtonIndex while the phone is locked. Since the response to that is to pop the view controller, which releases and deallocs it, I crash on the callback. What is causing this phantom button press? Seems like a framework bug, but I hate jumping to that conclusion. I'm definitely not hitting the button, because I hit a breakpoint in my code right before it's displayed. Then I lock the phone. Then I continue. I see it do the show, return to the event loop, and then, while the phone is still locked, hit my breakpoint in didDismissWithButtonIndex. There are a few internet/forum postings about similar spurious delegate calls, but no concrete answers. This is on the simulator, and the device, both OS 2.2 and OS 3.0. I'm assuming I'm missing something, but what? Update: Yeah, I created a simple project with just two view controllers, where when the 2nd view controller displays it creates the alert, and shows it. Then I NSLog in the delegate method, and when the phone is locked, it fires once while locked, and then again when it's unlocked and the button is clicked...2 log messages. But when not locked, there's only one. I guess I'll open an issue, but it seems awfully obvious to have survived this long without anyone complaining. :-) I'm going to try and work around it by making an isActive flag value when the willResignActive/didBecomeActive notifications arrive, and if the app isn't active skipping the delegate body. Update I went ahead in July after I posted this and created radar 7097363 for this issue. There's been no response. The workaround in practice works quite well, checking the active status when processing the delegate, and skipping the action if the the app is inactive.

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  • Emacs Lisp: how to set encoding for call-process

    - by RamyenHead
    I thought I knew how to set coding-system (or encoding): use process-coding-system-alist. Apparently, it's not working. ;; -*- coding: utf-8 -*- (require 'cl) (let ((process-coding-system-alist '("cygwin/bin/bash" . (utf-8-dos . utf-8-unix)))) (setq my-words (list "Lilo" "?_?" "_?" "?_" "?" "Stitch") my-cygwin-bash "C:/cygwin/bin/bash.exe" my-outbuf (get-buffer-create "*my cygwin bash echo test*") ) (with-current-buffer my-outbuf (goto-char (point-max)) (loop for word in my-words do (insert (concat "echo " word "\n")) (call-process my-cygwin-bash nil my-outbuf nil "-c" (concat "echo " word))) ) (display-buffer my-outbuf) ) Running the above code, the output is this: echo Lilo Lilo echo ?_? /usr/bin/bash: -c: line 0: unexpected EOF while looking for matching `"' /usr/bin/bash: -c: line 1: syntax error: unexpected end of file echo _? /usr/bin/bash: -c: line 0: unexpected EOF while looking for matching `"' /usr/bin/bash: -c: line 1: syntax error: unexpected end of file echo ?_ /usr/bin/bash: $'echo \346\267\205?': command not found echo ? /usr/bin/bash: -c: line 0: unexpected EOF while looking for matching `"' /usr/bin/bash: -c: line 1: syntax error: unexpected end of file echo Stitch Stitch Anything sent to cygwin in unicode is failing (MS Windows, Korean).

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  • Variable number of two-dimensional arrays into one big array

    - by qlb
    I have a variable number of two-dimensional arrays. The first dimension is variable, the second dimension is constant. i.e.: Object[][] array0 = { {"tim", "sanchez", 34, 175.5, "bla", "blub", "[email protected]"}, {"alice", "smith", 42, 160.0, "la", "bub", "[email protected]"}, ... }; Object[][] array1 = { {"john", "sdfs", 34, 15.5, "a", "bl", "[email protected]"}, {"joe", "smith", 42, 16.0, "a", "bub", "[email protected]"}, ... }; ... Object[][] arrayi = ... I'm generating these arrays with a for-loop: for (int i = 0; i < filter.length; i++) { MyClass c = new MyClass(filter[i]); //data = c.getData(); } Where "filter" is another array which is filled with information that tells "MyClass" how to fill the arrays. "getData()" gives back one of the i number of arrays. Now I just need to have everything in one big two dimensional array. i.e.: Object[][] arrayComplete = { {"tim", "sanchez", 34, 175.5, "bla", "blub", "[email protected]"}, {"alice", "smith", 42, 160.0, "la", "bub", "[email protected]"}, ... {"john", "sdfs", 34, 15.5, "a", "bl", "[email protected]"}, {"joe", "smith", 42, 16.0, "a", "bub", "[email protected]"}, ... ... }; In the end, I need a 2D array to feed my Swing TableModel. Any idea on how to accomplish this? It's blowing my mind right now.

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  • MATLAB Builder NE (.NET Assembly) Data type question

    - by Brett
    Hi coders, I am using MATLAB Builder NE (MATLAB's integrated .NET assmebly builder), but I am having an issue with data types. I have compiled a small, very simple, function in matlab and build it for .NET. I am able to call the namespace and even the function just fine. However, my function returns a value, and MATLAB defaults to returning it as an "object[]" data type. However, I know that the value is an integer, but I can't figure out how to cast it. My MATLAB function looks like this: function addValue = Myfunction(value1, value2) addValue=value1+value2; end Pretty simple right? And then in .NET I can call it as: xClass.addValue (1, 3, 4); where xClass is the name of the MATLAB built class but when I try: int x = xClass.addValue (1, 3, 4); C# errors out. Typical .NET casting (int) doesn't work. The compiler states it cannot convert object[] to int. Does anyone have experience with the .NET builder in MATLAB that can help me with this? It is really throwing me for a loop. I have scanned through most of the MATLAB BUILDER doc (484 pages!) with zero help. Thank you, Brett

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  • shouldAutorotateToInterfaceOrientation won't work!

    - by Dror Sabbag
    Hey. I've been writing my Universal application in portrait mode, and now after about 15 nib files, many many viewCotnrollers, i'd like to implement the shouldAutorotateToInterfaceOrientation and desing some screens in Landscape mode. adding : - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } to ALL of my viewControllers, does not do the work. During Debug, i see that this method is called, but it just won't work! not in the simulator, not in the device, not in Iphone, not in Ipad! i've searched some answers in the forum, and saw some advises to use: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown ); } Didn't worked either, adding: [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; and [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications]; to my viewDidLoad and viewDidUnload respectively didn't worked either. I'm lost.. Any help will do! just one more info... all my Views are of type UIControl, as i needed the TuchUpInside to work. Appriciate your help.

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  • Why is my Android app camera preview running out of memory on my AVD?

    - by Bryan
    I have yet to try this on an actual device, but expect similar results. Anyway, long story short, whenever I run my app on the emulator, it crashes due to an out of memory exception. My code really is essentially the same as the camera preview API demo from google, which runs perfectly fine. The only file in the app (that I created/use) is as below- package berbst.musicReader; import java.io.IOException; import android.app.Activity; import android.content.Context; import android.hardware.Camera; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; /********************************* * Music Reader v.0001 * Still VERY under construction. * @author Bryan * *********************************/ public class MusicReader extends Activity { private MainScreen main; @Override //Begin activity public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); main = new MainScreen(this); setContentView(main); } class MainScreen extends SurfaceView implements SurfaceHolder.Callback { SurfaceHolder sHolder; Camera cam; MainScreen(Context context) { super(context); //Set up SurfaceHolder sHolder = getHolder(); sHolder.addCallback(this); sHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(SurfaceHolder holder) { // Open the camera and start viewing cam = Camera.open(); try { cam.setPreviewDisplay(holder); } catch (IOException exception) { cam.release(); cam = null; } } public void surfaceDestroyed(SurfaceHolder holder) { // Kill all our crap with the surface cam.stopPreview(); cam.release(); cam = null; } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // Modify parameters to match size. Camera.Parameters params = cam.getParameters(); params.setPreviewSize(w, h); cam.setParameters(params); cam.startPreview(); } } }

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  • Nexus One & Windows XP USB Driver

    - by Stefan
    I've been unable to get my Nexus One working as a development phone on Windows XP. I've got the driver (revision 3 for N1 support), I've got it installed according to the official installation guide, and the phone appears in the Device Manager just as the guide says it should. However, adb still can't find the phone. 'adb devices', for example, returns no active devices. Am I forgetting some basic step? One thing I've noticed is that the driver is labeled in Windows as version 2 released November, 2009 (I need version 3 from January 2010 for N1 support). However, I've never had version 2 installed. I've used the SDK to download version 3 several times - even deleted it and redownloaded it. I've uninstalled/reinstalled the version 3 driver multiple times. It still says version 2. Is this the problem, or this something completely unrelated? Note: The phone is working as a dev phone on Ubuntu, so I know the phone/cable/etc. are good. It's either my fault or the driver's.

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  • Thread resource sharing

    - by David
    I'm struggling with multi-threaded programming... I have an application that talks to an external device via a CAN to USB module. I've got the application talking on the CAN bus just fine, but there is a requirement for the application to transmit a "heartbeat" message every second. This sounds like a perfect time to use threads, so I created a thread that wakes up every second and sends the heartbeat. The problem I'm having is sharing the CAN bus interface. The heartbeat must only be sent when the bus is idle. How do I share the resource? Here is pseudo code showing what I have so far: TMainThread { Init: CanBusApi =new TCanBusApi; MutexMain =CreateMutex( "CanBusApiMutexName" ); HeartbeatThread =new THeartbeatThread( CanBusApi ); Execution: WaitForSingleObject( MutexMain ); CanBusApi->DoSomething(); ReleaseMutex( MutexMain ); } THeartbeatThread( CanBusApi ) { Init: MutexHeart =CreateMutex( "CanBusApiMutexName" ); Execution: Sleep( 1000 ); WaitForSingleObject( MutexHeart ); CanBusApi->DoHeartBeat(); ReleaseMutex( MutexHeart ); } The problem I'm seeing is that when DoHeartBeat is called, it causes the main thread to block while waiting for MutexMain as expected, but DoHeartBeat also stops. DoHeartBeat doesn't complete until after WaitForSingleObject(MutexMain) times out in failure. Does DoHeartBeat execute in the context of the MainThread or HeartBeatThread? It seems to be executing in MainThread. What am I doing wrong? Is there a better way? Thanks, David

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  • Dynamically created "CheckBoxList" in placeholder controls throwing null reference exception error d

    - by newName
    I have a web form that will dynamically create a number of checkboxlist filled with data based on the number of row in database. Then this is added to a placeholder to be displayed. theres a button when clicked, will add the selected check boxes value into database but right now when the button is clicked and after the postback, the page will show the error "System.NullReferenceException". the following code is written in Page_Load in (!Page.IsNotPostBack) and in a loop that will dynamically create a number of checkboxlist: CheckBoxLis chkContent = new CheckBoxList(); chkContent.ID = chkIDString; //chkIDString is an incremental int based on the row count chkContent.RepeatDirection = RepeatDirection.Horizontal; foreach (List<t> contentList in List<t>) //data retrieved as List<t> using LINQ { ListItem contents = new ListItem(); contents.Text = contentList.Title; contents.Value = contentList.contentID.ToString(); chkContent.Items.Add(contents); } plcSchool.Controls.Add(chkContent); //plcSchool is my placeholder plcSchool.Controls.Add(new LiteralControl("<br>")); protected void btnAdd_Click(object sender, EventArgs e) { CheckBoxList cbl = Page.FindControl("chkContent4") as CheckBoxList; Response.Write(cbl.SelectedValue.ToString()); // now im just testing to get the value from one of the checkboxlist } Anyone able to help, as it seems the controls are not recreated after the postback, therefore it can't find the control and throwing the null reference exception.

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  • iPhone openGLES performance tuning

    - by genesys
    Hey there! I'm trying now for quite a while to optimize the framerate of my game without really making progress. I'm running on the newest iPhone SDK and have a iPhone 3G 3.1.2 device. I invoke arround 150 drawcalls, rendering about 1900 Triangles in total (all objects are textured using two texturelayers and multitexturing. most textures come from the same textureAtlasTexture stored in pvrtc 2bpp compressed texture). This renders on my phone at arround 30 fps, which appears to me to be way too low for only 1900 triangles. I tried many things to optimize the performance, including batching together the objects, transforming the vertices on the CPU and rendering them in a single drawcall. this yelds 8 drawcalls (as oposed to 150 drawcalls), but performance is about the same (fps drop to arround 26fps) I'm using 32byte vertices stored in an interleaved array (12bytes position, 12bytes normals, 8bytes uv). I'm rendering triangleLists and the vertices are ordered in TriStrip order. I did some profiling but I don't really know how to interprete it. instruments-sampling using Instruments and Sampling yelds this result: http://neo.cycovery.com/instruments_sampling.gif telling me that a lot of time is spent in "mach_msg_trap". I googled for it and it seems this function is called in order to wait for some other things. But wait for what?? instruments-openGL instruments with the openGL module yelds this result: http://neo.cycovery.com/intstruments_openglES_debug.gif but here i have really no idea what those numbers are telling me shark profiling: profiling with shark didn't tell me much either: http://neo.cycovery.com/shark_profile_release.gif the largest number is 10%, spent by DrawTriangles - and the whole rest is spent in very small percentage functions Can anyone tell me what else I could do in order to figure out the bottleneck and could help me to interprete those profiling information? Thanks a lot!

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  • SimplePie not parsing flickr feed

    - by mn
    I am trying to use SimplePie to pull a group pool flickr feed: $feed = new SimplePie(); $feed->set_feed_url('http://api.flickr.com/services/feeds/groups_pool.gne?id=25938750@N00&lang=en-us&format=rss_200'); $feed->init(); $feed->handle_content_type(); Then I use typical SimplePie php calls to loop through the feed items. However, nothing is returned. The HTML is there, but the feed elements aren't inserted. When I try to use a flickr feed of tags, like: $feed->set_feed_url('http://api.flickr.com/services/feeds/photos_public.gne?tags=architecture,building&lang=en-us&format=rss_200'); I get back a list of photos from the public photo feed, but the tags aren't taken into account. Any ideas? The only thing I can think of is I need an API key, but there is nothing on the flickr website that indicates a key is needed for feed calls. Plus, I can open both types of feeds in my browser and get the feed I am looking for.

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  • Hidden features of Perl?

    - by Adam Bellaire
    What are some really useful but esoteric language features in Perl that you've actually been able to employ to do useful work? Guidelines: Try to limit answers to the Perl core and not CPAN Please give an example and a short description Hidden Features also found in other languages' Hidden Features: (These are all from Corion's answer) C# Duff's Device Portability and Standardness Quotes for whitespace delimited lists and strings Aliasable namespaces Java Static Initalizers JavaScript Functions are First Class citizens Block scope and closure Calling methods and accessors indirectly through a variable Ruby Defining methods through code PHP Pervasive online documentation Magic methods Symbolic references Python One line value swapping Ability to replace even core functions with your own functionality Other Hidden Features: Operators: The bool quasi-operator The flip-flop operator Also used for list construction The ++ and unary - operators work on strings The repetition operator The spaceship operator The || operator (and // operator) to select from a set of choices The diamond operator Special cases of the m// operator The tilde-tilde "operator" Quoting constructs: The qw operator Letters can be used as quote delimiters in q{}-like constructs Quoting mechanisms Syntax and Names: There can be a space after a sigil You can give subs numeric names with symbolic references Legal trailing commas Grouped Integer Literals hash slices Populating keys of a hash from an array Modules, Pragmas, and command-line options: use strict and use warnings Taint checking Esoteric use of -n and -p CPAN overload::constant IO::Handle module Safe compartments Attributes Variables: Autovivification The $[ variable tie Dynamic Scoping Variable swapping with a single statement Loops and flow control: Magic goto for on a single variable continue clause Desperation mode Regular expressions: The \G anchor (?{}) and '(??{})` in regexes Other features: The debugger Special code blocks such as BEGIN, CHECK, and END The DATA block New Block Operations Source Filters Signal Hooks map (twice) Wrapping built-in functions The eof function The dbmopen function Turning warnings into errors Other tricks, and meta-answers: cat files, decompressing gzips if needed Perl Tips See Also: Hidden features of C Hidden features of C# Hidden features of C++ Hidden features of Java Hidden features of JavaScript Hidden features of Ruby Hidden features of PHP Hidden features of Python

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