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  • boost::multi_array resize exception?

    - by Glen
    I'm trying to figure out if the boost::multi_array constructor or resize method can throw a bad_alloc exception (or some other exception indicating the allocation or resize failed). I can't find this information in the documentation anywhere.

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  • Error while excuting a simple boost thread program

    - by Eternal Learner
    Hi All, Could you tell mw what is the problem with the below boost::thread program #include<iostream> #include<boost/thread/thread.hpp> boost::mutex mutex; class A { public: A() : a(0) {} void operator()() { boost::mutex::scoped_lock lock(mutex); } private: int a; }; int main() { boost::thread thr1(A()); boost::thread thr2(A()); thr1.join(); thr2.join(); } I get the error message: error: request for member 'join' in 'thr1', which is of non-class type 'boost::thread()(A ()())' BoostThread2.cpp:30: error: request for member 'join' in 'thr2', which is of non-class type 'boost::thread ()(A ()())'

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  • How can I decode the boost library naming?

    - by Sorin Sbarnea
    I tried to find out that gd means in boost library name and I only found two other people looking for the same thing. I suppose it should be a place where this is clearly documented and I would like to find it. So far I found: mt - multitheaded, get it with threading=multi gd - ??? s - ??? sgd - ???

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  • Using Boost.Asio to get "the whole packet"

    - by wowus
    I have a TCP client connecting to my server which is sending raw data packets. How, using Boost.Asio, can I get the "whole" packet every time (asynchronously, of course)? Assume these packets can be any size up to the full size of my memory. Basically, I want to avoid creating a statically sized buffer.

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  • Boost multi_index_container crash in release mode

    - by Zan Lynx
    I have a program that I just changed to using a boost::multi_index_container collection. After I did that and tested my code in debug mode, I was feeling pretty good about myself. However, then I compiled a release build with NDEBUG set, and the code crashed. Not immediately, but sometimes in single-threaded tests and often in multi-threaded tests. The segmentation faults happen deep inside boost insert and rotate functions related to the index updates and they are happening because a node has NULL left and right pointers. My code looks a bit like this: struct Implementation { typedef std::pair<uint32_t, uint32_t> update_pair_type; struct watch {}; struct update {}; typedef boost::multi_index_container< update_pair_type, boost::multi_index::indexed_by< boost::multi_index::ordered_unique< boost::multi_index::tag<watch>, boost::multi_index::member<update_pair_type, uint32_t, &update_pair_type::first> >, boost::multi_index::ordered_non_unique< boost::multi_index::tag<update>, boost::multi_index::member<update_pair_type, uint32_t, &update_pair_type::second> > > > update_map_type; typedef std::vector< update_pair_type > update_list_type; update_map_type update_map; update_map_type::iterator update_hint; void register_update(uint32_t watch, uint32_t update); void do_updates(uint32_t start, uint32_t end); }; void Implementation::register_update(uint32_t watch, uint32_t update) { update_pair_type new_pair( watch_offset, update_offset ); update_hint = update_map.insert(update_hint, new_pair); if( update_hint->second != update_offset ) { bool replaced _unused_ = update_map.replace(update_hint, new_pair); assert(replaced); } }

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  • How to reduce the time of clang_complete search through boost

    - by kirill_igum
    I like using clang with vim. The one problem that I always have is that whenever I include boost, clang goes through boost library every time I put "." after a an object name. It takes 5-10 seconds. Since I don't make changes to boost headers, is there a way to cache the search through boost? If not, is there a way to remove boost from the auto-completion search? update (1) in response to answer by adaszko after :let g:clang_use_library = 1 I type a name of a variable. I press ^N. Vim starts to search through boost tree. it auto-completes the variable. i press "." and get the following errors: Error detected while processing function ClangComplete: line 35: Traceback (most recent call last): Press ENTER or type command to continue Error detected while processing function ClangComplete: line 35: File "<string>", line 1, in <module> Press ENTER or type command to continue Error detected while processing function ClangComplete: line 35: NameError: name 'vim' is not defined Press ENTER or type command to continue Error detected while processing function ClangComplete: line 40: E121: Undefined variable: l:res Press ENTER or type command to continue Error detected while processing function ClangComplete: line 40: E15: Invalid expression: l:res Press ENTER or type command to continue Error detected while processing function ClangComplete: line 58: E121: Undefined variable: l:res Press ENTER or type command to continue Error detected while processing function ClangComplete: line 58: E15: Invalid expression: l:res Press ENTER or type command to continue ... and there is no auto-compeltion update (2) not sure if clang_complete should take care of the issue with boost. vim without plugins does search through boost. superuser has an answer to comment out search through boost dirs with set include=^\\s*#\\s*include\ \\(<boost/\\)\\@!

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  • Sort a list of tuples without case sensitivity

    - by dound
    How can I efficiently and easily sort a list of tuples without being sensitive to case? For example this: [('a', 'c'), ('A', 'b'), ('a', 'a'), ('a', 5)] Should look like this once sorted: [('a', 5), ('a', 'a'), ('A', 'b'), ('a', 'c')] The regular lexicographic sort will put 'A' before 'a' and yield this: [('A', 'b'), ('a', 5), ('a', 'a'), ('a', 'c')]

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  • Python: Lits containg tuples and long int.

    - by Yasmin
    I have a list containing a tuples and long integers the list looks like this: table = [(1L,), (1L,), (1L,), (2L,), (2L,), (2L,), (3L,), (3L,)] How do i convert the table to look like a formal list? so the output would be: table = ['1','1','1','2','2','2','3','3'] For information purposes the data was obtained from a mysql database.

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  • BOOST program_options: parsing multiple argument list.

    - by Arman
    Hello, I would like to pass the multiple arguments with positive or negative values. Is it possible to parse it? Currently I have a following initialization: vector<int> IDlist; namespace po = boost::program_options; po::options_description commands("Allowed options"); commands.add_options() ("IDlist",po::value< vector<int> >(&IDlist)->multitoken(), "Which IDs to trace: ex. --IDlist=0 1 200 -2") ("help","print help") ; and I would like to call: ./test_ids.x --IDlist=0 1 200 -2 unknown option -2 So,the program_options assumes that I am passing -2 as an another option. Can I configure the program_options in such a way that it can accept the negative integer values? Thanks Arman.

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  • Boost interprocess cached pools

    - by porgarmingduod
    I'm trying to figure out if my reading of the docs for boost interprocess allocators is correct. When using cached_adaptive_pool to allocate memory: typedef cached_adaptive_pool<int, managed_shared_memory::segment_manager> pool_allocator_t; pool_allocator_t pool_allocator(segment.get_segment_manager()); // Allocate an integer in the shared memory segment pool_allocator_t::pointer pool_allocator.allocate_one(); My understanding is that with multiple processes one can allocate and deallocate freely: That is, if I have a cached pool allocator for integers in one process, then it can deallocate integers allocated by similar pools in other processes (provided, of course, that they are working on the same shared memory segment). It may be a stupid question, but working with multiple processes and shared memory is hard enough, so I'd like to know 100% whether I got the basics right.

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  • boost for each problem

    - by areslp
    std::map< std::string , std::string > matrix_int; typedef std::pair< std::string , std::string > lp_type; BOOST_FOREACH( lp_type &row, matrix_int ){ } this can not be complied: error C2440: 'initializing' : cannot convert from 'std::pair<_Ty1,_Ty2' to 'lp_type &' when I have ',' in element type, boost doc says I can use typedef or predefine a var; but what should I do when I want to get a reference?

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  • Implementing Qt File Dialog with a Different File System Library (boost)

    - by knight
    Hi, I am writing an application which requires me to use another file system and file engine handlers and not the qt's default ones. Basically what I want to be able to do is to use qt's file dialog but have an underlying file system handler (for example built using boost file system library) of mine handling all the operations with regards to file and directory operations within that dialog. I have already written a custom file engine which handles some of the operations but I am now stuck with Qt's file system model and the file system watcher engine, as I need to have the signals transmitted for this custom file engine. Seems like I have a daunting task ahead. Am I heading in the right direction? Is there any other simpler way that I could implement this? Can anyone give me any idea on how to proceed. I was thinking of looking into proxy models but not sure if that would work. Thanks in advance for any help.

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  • Boost::asio bug in MSVC10 - Failing BOOST_WORKAROUND in ~buffer_debug_check() in buffer.hpp

    - by shaz
    A straight compilation of example http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/tutorial/tutdaytime3/src.html results in a runtime null pointer exception. Stack trace points to the buffer_debug_check destructor which contains this comment: // MSVC's string iterator checking may crash in a std::string::iterator // object's destructor when the iterator points to an already-destroyed // std::string object, unless the iterator is cleared first. The test #if BOOST_WORKAROUND(BOOST_MSVC, = 1400) succeeds in MSVC10 and (but) results in a null pointer exception in c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\xutility line 123 _Iterator_base12& operator=(const _Iterator_base12& _Right) { // assign an iterator if (_Myproxy != _Right._Myproxy) _Adopt(_Right._Myproxy->_Mycont); return (*this); } _Right._Myproxy is NULL

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  • Generating tuples for tuples

    - by Nicola Bonelli
    Say you have a tuple and want to generate a new tuple by applying a metafunction on each type of the first one. What' the most efficient C++ metafuntion to accomplish to this task? Is it also possible to use C++0x variadic template to provide a better implementation?

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  • Generating tuples from tuples

    - by Nicola Bonelli
    Say you have a tuple and want to generate a new tuple by applying a metafunction on each type of the first one. What' the most efficient C++ metafuntion to accomplish to this task? Is it also possible to use C++0x variadic template to provide a better implementation?

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  • boost::python string-convertible properties

    - by Checkers
    I have a C++ class, which has the following methods: class Bar { ... const Foo& getFoo() const; void setFoo(const Foo&); }; where class Foo is convertible to std::string (it has an implicit constructor from std::string and an std::string cast operator). I define a Boost.Python wrapper class, which, among other things, defines a property based on previous two functions: class_<Bar>("Bar") ... .add_property( "foo", make_function( &Bar::getFoo, return_value_policy<return_by_value>()), &Bar::setFoo) ... I also mark the class as convertible to/from std::string. implicitly_convertible<std::string, Foo>(); implicitly_convertible<Foo, std::string>(); But at runtime I still get a conversion error trying to access this property: TypeError: No to_python (by-value) converter found for C++ type: Foo How to achieve the conversion without too much boilerplate of wrapper functions? (I already have all the conversion functions in class Foo, so duplication is undesirable.

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  • Building MySQL with boost on windows

    - by user13177919
    As you've probably heard already MySQL needs boost to build. However, in the good ol' MySQL tradition, the above link does give you only the instructions on how to build it on linux. And completely ignores the fact that there're other OSes too that people develop on. To fill in that gap, I've compiled a small step by step guide on how to do it on windows. Note that I always, as a principle, build out-of-source. The typical setup I have is : bzr clone lp:~mysql/mysql-server/5.7 mysql-trunkcd mysql-trunkmkdir bldcd bldcmake -DWITH_DEBUG=1 -DMYSQL_PROJECT_NAME=mysql-trunk ..devenv /build debug mysql-trunk.sln This has been tested to work on a 32 bit compile using VS2013 on a Windows7 64 bit build. Note that you'll need other things too (bison, eventually openssl etc) that I will assume you already have set up. Steps: Download Boost 1.55.0. It's the *only* version that is known to work currently. Extract boost_1_55_0/ from the zip to c:\boost\boost_1_55_0 Go to Control Panel/System/Environment variables and set WITH_BOOST=C:\boost\boost_1_55_0 in User variables. Make sure you restart your open command line terminal windows after this !  If you're upgrading from non-boost build, remove your bld/ directory and create a new one. run cmake as you'd typically do. You should get: -- Local boost dir C:/boost/boost_1_55_0 -- Local boost zip LOCAL_BOOST_ZIP-NOTFOUND -- BOOST_VERSION_NUMBER is #define BOOST_VERSION 105500 -- BOOST_INCLUDE_DIR C:/boost/boost_1_55_0 Build as normal (devenv /build debug ...). It should work.

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  • trouble with boost::filesystem::wrecursive_directory_iterator

    - by Dogmatixed
    I'm trying to write a program to help me manage my iTunes library, including removing duplicates and cataloging certain things. At this point I'm still just trying to get it to walk through all the folders, and have run into a problem: I have a small amount of Japanese music, where the artist and/or album is written in Japanese characters. Because of how iTunes arranges things in its library the directories contain these characters. "shouldn't be a problem, though." I thought, because the boost::filesystem library has a wide character version of its recursive iterator. but when I actually try to use it, it seems to completely stop when it hits the first Japanese char. complete stop as in it doesn't finish printing the line, no carriage return or anything. now, I'm still pretty new to programming, so I'm assuming it's my mistake, anyone know why this is happening? here's what I think is the relevant code: fs::wrecursive_directory_iterator end_it; int i; try { for(fs::wrecursive_directory_iterator rec_it(full_path); rec_it != end_it; ++rec_it) { for(i = 0; i < rec_it.level(); i++) { out << "\t"; } out << rec_it->string() << std::endl; } } catch(std::exception e) { out << "something went wrong: " << e.what(); } and from my output file, minus some of the path: /Test Libs/Combine /Test Libs/Lib1 /Test Libs/Lib1/02 Too Long.m4a /Test Libs/Lib1/03 Like a Hitman, Like a Dancer.mp3 /Test Libs/Lib1/A Certain Ratio /Test Libs/Lib1/A Certain Ratio/Beyond Punk! /Test Libs/Lib1/A Certain Ratio/Unknown Album /Test Libs/Lib1/A Certain Ratio/Unknown Album/Do The Du.mp3 /Test Libs/Lib1/A Certain Ratio/Unknown Album/Shack Up.mp3 /Test Libs/Lib1/ finally, what I expect: /Test Libs/Combine /Test Libs/Lib1 /Test Libs/Lib1/02 Too Long.m4a /Test Libs/Lib1/03 Like a Hitman, Like a Dancer.mp3 /Test Libs/Lib1/A Certain Ratio /Test Libs/Lib1/A Certain Ratio/Beyond Punk! /Test Libs/Lib1/A Certain Ratio/Unknown Album /Test Libs/Lib1/A Certain Ratio/Unknown Album/Do The Du.mp3 /Test Libs/Lib1/A Certain Ratio/Unknown Album/Shack Up.mp3 /Test Libs/Lib1/??? /Test Libs/Lib1/Bring it on /Test Libs/Lib1/04 Bring it on.mp3 any thoughts? Thanks.

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  • linking to boost regex in gcc

    - by rboorgapally
    i am trying to compile my program which uses regex on linux. I built the boost library in the libs/regex/build by typing make -fgcc.mak which created a directory gcc which contains the following four files boost_regex-gcc-1_35 boost_regex-gcc-d-1_35 libboost_regex-gcc-1_35.a libboost_regex-gcc-d-1_35.a Now I want to use regex from my program which is in some arbitrary directory. I #included boost/regex.hpp I got the error which stated that regex.hpp is not found. Then I gave the -I option in the g++ compiler. I didn't get that error. But I get the following error undefined reference to `boost::re_detail::perl_matcher<__gnu_cxx::__normal_iterator<char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::construct_init(boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > > const&, boost::regex_constants::_match_flags)' I googled and found that I need to somehow link one of the above 4 libraries to my program. How can I do it. Which one should I link and why?

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  • How to use boost normal distribution classes?

    - by David Alfonso
    Hi all, I'm trying to use boost::normal_distribution in order to generate a normal distribution with mean 0 and sigma 1. The following code uses boost normal classes. Am I using them correctly? #include <boost/random.hpp> #include <boost/random/normal_distribution.hpp> int main() { boost::mt19937 rng; // I don't seed it on purpouse (it's not relevant) boost::normal_distribution<> nd(0.0, 1.0); boost::variate_generator<boost::mt19937&, boost::normal_distribution<> > var_nor(rng, nd); int i = 0; for (; i < 10; ++i) { double d = var_nor(); std::cout << d << std::endl; } } The result on my machine is: 0.213436 -0.49558 1.57538 -1.0592 1.83927 1.88577 0.604675 -0.365983 -0.578264 -0.634376 As you can see all values are not between -1 and 1. Thank you all in advance!

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  • [C++][Boost] Acceptor and Problems with Async_Accept

    - by bobber205
    See code. :P I am able to receive new connections before async_accept() has been called. My delegate function is also never called so I can't manage any connections I receive, rendering the new connections useless. ;) So here's my question. Is there a way to prevent the Boost ASIO acceptor from getting new connections on its own and only getting connections from async_accept()? Thanks! bool AlexSocket::StartListening(int port) { bool didStart = false; if (!this->listening) { //try to listen acceptor = new tcp::acceptor(this->myService); boost::asio::ip::tcp::endpoint endpoint(boost::asio::ip::tcp::v4(), port); acceptor->open(endpoint.protocol()); acceptor->set_option(boost::asio::ip::tcp::acceptor::reuse_address(true)); acceptor->bind(endpoint); //CAN GET NEW CONNECTIONS HERE (before async_accept is called) acceptor->listen(); didStart = true; //probably change? tcp::socket* tempNewSocket = new tcp::socket(this->myService); acceptor->async_accept(*tempNewSocket, boost::bind(&AlexSocket::NewConnection, this, tempNewSocket, boost::asio::placeholders::error) ); } else //already started! return false; this->listening = didStart; return didStart; } //this function is never called :( void AlexSocket::NewConnection(tcp::socket* s, const boost::system::error_code& error) { cout << "New Connection Made" << endl; //Start new accept async tcp::socket* tempNewSocket = new tcp::socket(this->myService); acceptor->async_accept(*tempNewSocket, boost::bind(&AlexSocket::NewConnection, this, tempNewSocket, boost::asio::placeholders::error) ); }

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  • Why don't C++ Game Developers use the boost library?

    - by James
    So if you spend any time viewing / answering questions over on Stack Overflow under the C++ tag, you will quickly notice that just about everybody uses the boost library; some would even say that if you aren't using it, you're not writing "real' C++ (I disagree, but that's not the point). But then there is the game industry, which is well known for using C++ and not using boost. I can't help but wonder why that is. I don't care to use boost because I write games (now) as a hobby, and part of that hobby is implementing what I need when I am able to and using off-the-shelf libraries when I can't. But that is just me. Why don't game developers, in general, use the boost library? Is it performance or memory concerns? Style? Something Else? I was about to ask this on stack overflow, but I figured the question is better asked here. EDIT : I realize I can't speak for all game programmers and I haven't seen all game projects, so I can't say game developers never use boost; this is simply my experience. Allow me to edit my question to also ask, if you do use boost, why did you choose to use it?

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