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  • Build in better usability with UX Direct

    - by JuergenKress
    The Oracle Applications User Experience team has created a program called Oracle UX Direct to provide customers, partners, and consultants in the enterprise industry with design best-practices and tools that they can leverage to make their enterprise implementations more successful. Read the Voice of User Experience, or VoX, blog to learn more about why the program was created, and visit the UX Direct web site to find out how to introduce design thinking during the implementation stage. Create a solution that best fits the needs of users from the beginning. Read more about UX Direct on VoX. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: UX,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • How to not increment the build.number in Ant?

    - by dacracot
    I have many targets in my build.xml for Ant. Generally I am running two via a shell script, one to construct the application and one for cleaning up. The shell script checks the exit status of the construction to see if it should clean up or leave the clutter behind so I can determine what went wrong and fix it. So went all is going well, the majority of the time, Ant is executed once for construction and once for clean up. This results in my build.number being incremented for each execution. So in steady state, my build.number increments by 2. How can a tell Ant to not increment the build.number? I would do this for clean up as I haven't built anything. I know the obvious answer of creating a separate script for clean up only, but I'd rather keep the entire build.xml in one file.

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  • Detecting browser capabilities and selective events for mouse and touch

    - by skidding
    I started using touch events for a while now, but I just stumbled upon quite a problem. Until now, I checked if touch capabilities are supported, and applied selective events based on that. Like this: if(document.ontouchmove === undefined){ //apply mouse events }else{ //apply touch events } However, my scripts stopped working in Chrome5 (which is currently beta) on my computer. I researched it a bit, and as I expected, in Chrome5 (as opposed to older Chrome, Firefox, IE, etc.) document.ontouchmove is no longer undefined but null. At first I wanted to submit a bug report, but then I realized: There are devices that have both mouse and touch capabilities, so that might be natural, maybe Chrome now defines it because my OS might support both types of events. So the solutions seems easy: Apply BOTH event types. Right? Well the problem now take place on mobile. In order to be backward compatible and support scripts that only use mouse events, mobile browsers might try to fire them as well (on touch). So then with both mouse and touch events set, a certain handler might be called twice every time. What is the way to approach this? Is there a better way to check and apply selective events, or must I ignore the problems that might occur if browsers fire both touch and mouse events at times?

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  • What are "build-essential" & "build-dep"?

    - by Adam Siddhi
    I am researching how to install Ruby 1.9.1 in Xubuntu 10.04 and I came across the command build-essential and build-dep multiple times. Sometimes it is followed by packages and sometimes it is both preceded and post-ceded by packages. The 2 examples I am looking at are: sudo apt-get install build-essential zlib1g zlib1g-dev zlibc libruby1.9 libxml2 libxml2-dev libxslt-dev sudo apt-get build-dep ruby1.9 and sudo apt-get install ruby irb ri rdoc ruby1.8-dev libzlib-ruby libyaml-ruby libreadline-ruby libncurses-ruby libcurses-ruby libruby libruby-extras libfcgi-ruby1.8 build-essential libopenssl-ruby libdbm-ruby libdbi-ruby libdbd-sqlite3-ruby sqlite3 libsqlite3-dev libsqlite3-ruby libxml-ruby libxml2-dev

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  • Best build dir location to use in Xcode

    - by neoneye
    I'm consolidating my Xcode/TextMate setup and is interested in where you put your build dir. Some years ago I started out having the build dir in the same dir as my xcodeproj file. However it became a mess when my project became a multi project with a applications and frameworks and tests, so I started using ../build as the build dir, so that all the sub projects used the same dir. However Spotlight is indexing this build dir and TextMate's global find is unusable when there is a build dir in the project. I'm thinking either using ~/.build or /build as Xcode's build dir. What build dir do you use and why?

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  • What's the ROI of using a build tool like ant or nant?

    - by leeand00
    To me this sounds like a really stupid question. Why would you not use a build tool? However, I need to explain my co-worker why he should be using a build tool of some sort. He's getting really into the idea of working as a team with more programmers, but he isn't understanding the bigger picture of what needs to change in the build process in order to work with a larger team; (i.e. defensive programming/unit testing your code, having a bug database, programming modular libraries, and using sub-repositories to store modules in version control. This is a rather large stack of technologies that I need to prove the ROI of...so I figured I'd start with the ROI of using a build tool rather than just...say...clicking compile.

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  • How do you use build labels in publishers in cruisecontrol?

    - by Omnifarious
    I have this section in my CruiseControl config.xml file: <publishers> <onsuccess> <artifactspublisher dest="artifacts/${project.name}" file="projects/${project.name}/fred"/> <execute command="hg -R hg-succeeded/${project.name} pull"/> <execute command="hg -R hg-succeeded/${project.name} tag -l build-${label} -r tip"/> </onsuccess> </publishers> I'm getting tags that look like build-${label}. The ${label} part isn't being replaced by the build label like I expect. I'm expecting something like build.1 to show up in place of ${label}. How do I make this happen? I do have the default labelincrementer configured with a <labelincrementer /> tag in my project. Also, the CruiseControl documentation is absolutely awful. Is there better documentation anywhere?

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  • Value Chain Planning in Las Vegas

    - by Paul Homchick
    Several Oracle Value Chain Planning experts will be presenting at the Mandalay Bay Convention Center in Las Vegas, for Collaborate 2010- April 18th- 22nd, 2010. We have five sessions as follows: Monday, April 19, 1:15 pm - 2:15 pm, Breakers H, Roger Goossens VCP Vice President Leveraging Oracle Value Chain Planning for Your Planning Business Transformation Monday, April 19th, 2010- 1.15 pm-2.15 pm, Breakers D, Rich Caballero, CRM Vice President Delivering Superior Customer Service with Oracle's Siebel Service Applications Wednesday, April 21, 2:15 pm - 3:15 pm, Mandalay Bay Ballroom A, Roger Goossens VCP Vice President Value Chain Planning for JD Edwards EnterpriseOne We will also be in the demogrounds, so stop by to see the latest VCP innovations from Oracle and talk to our experts.

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  • Join Us for the Next Quarterly Customer Update Webcast

    - by michelle.huff
    Join us for the next Oracle Content Management Quarterly Customer Update Webcast scheduled for this coming June 30 / July 1 2010. Don't miss this chance to get an overview on the latest updates to Oracle Content Management. We'll be covering the latest ECM Suite 11g release - highlighting the Universal Content Management (UCM) and Universal Records Management releases. Register Today! Americas / EMEA time zones: Customer Update June 30, 2010 9:00am US PDT / 12:00pm US EDT / 16:00 GMT Length: 1 hour *Please use your corporate email address to register. Asia-Pacific time zones: Customer Update (Repeat Webcast) July 1, 2010 12:00pm Sydney AEST, 10:00am Singapore (June 30, 2010 @ 7:00pm US PDT) Length: 1 hour *Please use your corporate email address to register Please Note: If you have attended previous Quarterly Customer Update Webcasts, we are now using a new web conference system, WebEx, to host the meeting. Missed Previous Customer Quarterly Updates? Get caught up on Oracle & ECM news. View a recording or the presentation from previous Webcasts held since June 2008 (available from My Oracle Support).

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  • Join Us for the Next Quarterly Customer Update Webcast

    - by michelle.huff
    Join us for the next Oracle Content Management Quarterly Customer Update Webcast scheduled for this coming January 19 & 20, 2010. In this webcast we'll bring you up to speed on the latest updates and changes made available these past few months. Additionally, we'll cover the new features and certifications in the latest ODC & ODDC 10.1.3.5.1 release, as well as the upcoming Enterprise Content Management Suite 11gR1 PS3 (patch set 3) release. Register Today! Americas / EMEA time zones: Customer Update January 19, 2010 9:00am US PT / 12:00pm US ET / 17:00 London Length: 1 hour *Please use your corporate email address to register. Asia-Pacific time zones: Customer Update (Repeat Webcast) January 20, 2010 1:00pm Sydney AET, 10:00am Singapore (Jan 19, 2010 @ 6:00pm US PT) Length: 1 hour *Please use your corporate email address to register Missed Previous Customer Quarterly Updates? Get caught up on Oracle & ECM news. View a recording or the presentation from previous Webcasts held since June 2008 (available from My Oracle Support).

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  • Recording Available: March 2010 Quarterly Customer Update Webcast

    - by michelle.huff
    Missed the last Quarterly Customer Update Webcast? We discussed several product updates on the March quarterly customer Webcast, including the first phase of the Oracle Content Management 11g release. Some of the highlights include Information Rights Management (IRM) 11g and Imaging and Process Management (I/PM) 11g Overviews. Additionally, we covered I/PM 11g new features, implementation and migration topics that existing customers would like to know. You can find quick links to all the resources I mentioned on the call, as well as links to the presentation and recording details in My Oracle Support from the March 2010 Webcast Resource Links page on OTN.

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  • Show events AND pageviews in Google Analytics

    - by supertrue
    Each page on my site contains a file, and I have Google Analytics set up to track file download events. I would like to see what fraction of users who visit Page X download Page X's file. I can view number of events by page by clicking on Content » Events » Pages. But I can't figure out how to see both events and pageviews (or visits) at the same time. Visits and pageviews are not available in the Secondary dimension dropdown from the Events list, and Events are not available as a Secondary dimension in the regular traffic listing (Content » Site Content » All Pages). I want something like this: Page Pageviews Events 1. /section/mypage 1,000 123 2. /category/anotherpage 867 41 3. /about/download 88 7 Is there a way to get this in Google Analytics?—to view events and pageviews, by page, at the same time?

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  • RuntimeError: maximum recursion depth exceeded while calling a Python object

    - by Bilal Basharat
    this error arises when i try to run the following test case which is written in models.py of my django app named 'administration' : from django.test import Client, TestCase from django.core import mail class ClientTest( TestCase ): fixtures = [ 'testdata.json' ] def test_get_register( self ): response = self.client.get( '/accounts/register/', {} ) self.assertEqual( response.status_code, 200 ) the error arises at this line specifically: response = self.client.get( '/accounts/register/', {} ) my django version is 1.2.1 and python 2.6 and satchmo version is 0.9.2-pre hg-unknown. I code in windows platform(xp sp2). The command to run test case is: python manage.py test administration the complete error log is as follow: site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 121, in by_host site = by_host(host=host[4:], id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 124, in by_host site = by_host(host = 'www.%s' % host, id_only=id_only) File "build\bdist.win32\egg\threaded_multihost\sites.py", line 101, in by_host site = Site.objects.get(domain=host) File "C:\django\django\db\models\manager.py", line 132, in get return self.get_query_set().get(*args, **kwargs) File "C:\django\django\db\models\query.py", line 336, in get num = len(clone) File "C:\django\django\db\models\query.py", line 81, in __len__ self._result_cache = list(self.iterator()) File "C:\django\django\db\models\query.py", line 269, in iterator for row in compiler.results_iter(): File "C:\django\django\db\models\sql\compiler.py", line 672, in results_iter for rows in self.execute_sql(MULTI): File "C:\django\django\db\models\sql\compiler.py", line 717, in execute_sql sql, params = self.as_sql() File "C:\django\django\db\models\sql\compiler.py", line 65, in as_sql where, w_params = self.query.where.as_sql(qn=qn, connection=self.connection) File "C:\django\django\db\models\sql\where.py", line 91, in as_sql sql, params = child.as_sql(qn=qn, connection=connection) File "C:\django\django\db\models\sql\where.py", line 94, in as_sql sql, params = self.make_atom(child, qn, connection) File "C:\django\django\db\models\sql\where.py", line 141, in make_atom lvalue, params = lvalue.process(lookup_type, params_or_value, connection) File "C:\django\django\db\models\sql\where.py", line 312, in process connection=connection, prepared=True) File "C:\django\django\db\models\fields\subclassing.py", line 53, in inner return func(*args, **kwargs) File "C:\django\django\db\models\fields\subclassing.py", line 53, in inner return func(*args, **kwargs) File "C:\django\django\db\models\fields\__init__.py", line 323, in get_db_prep _lookup return [self.get_db_prep_value(value, connection=connection, prepared=prepar ed)] File "C:\django\django\db\models\fields\subclassing.py", line 53, in inner return func(*args, **kwargs) File "C:\django\django\db\models\fields\subclassing.py", line 53, in inner return func(*args, **kwargs) RuntimeError: maximum recursion depth exceeded while calling a Python object ---------------------------------------------------------------------- Ran 7 tests in 48.453s FAILED (errors=1) Destroying test database 'default'...

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  • Bootstrap a debian build environment and build source packages with no root privileges

    - by Erwan Queffélec
    On debian squeeze, I am trying to do the following : fetch sources package from the wheezy source repository bootstrap a squeeze chroot for several architectures build the packages for several architectures (i386, amd64 + all and any) I want both the fetching, bootstrapping and build operation to be scriptable, repeatable, and run as a normal user. For the environment setup, I want to make as little use of the root account as possible (install the necessary dependencies, and maybe some visudo stuff). If possible I would like to avoid using a VM (pbuilder with user mode linux) So far I have tried several things with pbuilder (require root), debootstrap (require root) with little success. Here is an example script of what I want to do (does not work): #/bin/bash set -e set -x this=`readlink -f $0` this_dir=`dirname $this` archs='i386 amd64 any all' pushd $this_dir/src # I actually want the following line to work with a repo that # is not in /etc/apt/sources.list but that is another question apt-get source cyrus-imapd-2.4 popd for arch in $archs do build_dir=$this_dir/build/$arch/ pbuilder --create --configfile $build_dir/pbuilderrc --buildresult $build_dir/ pbuilder --build --configfile $build_dir/pbuilderrc --buildresult \ $build_dir/ $this_dir/src/*.dsc # of course I want to use the .dput.cf in /home/myuser/ # and not in /root/ dput $build_dir/$arch/*.changes done

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  • What are your build and release steps? When to increment build numbers?

    - by Ed
    I am having trouble defining and automating my build process despite simple requirements: Every build should have a unique build number. Every tagged release should be reproducible What I have: A C++, Red Hat Enterprise Linux 5.x, Subversion development environment. A build machine ( actually a virtual machine ) A version.h file with #defines for major, minor, and buildnumber. A script for incrementing the version.h buildnumber. A rpmbuild spec file that exports the tagged Subversion source, builds, and makes the rpm installer packages. Questions: Assuming multiple developers per project, when should the build number be incremented and version.h file be checked-in? The build machine? Some sort of Subversion hook? Pre-build or post-build? Thanks in advance for those willing to take the time to share their experience with build processes. -Ed Linux newbie. Former Windows C++/.NET developer.

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  • Splitting build cross the network?

    - by Dandikas
    Is there a known solution for splitting build process cross the network machines? Use case: We are an average software development company. We own around 50 development workstations (Quad Core 2.66Ghz, 4 GB ram, 200 GB raid). No need to tell that at any single moment not every machine is loaded to the max. There are 5 to 15 projects running simultaneously at any single moment. Obviously all of them are continuously build on server, than deployed to proper environment. Single project build is taking from 3 to 15 minutes. The problem: Whenever we build 5 projects in a row the last project is going to be ready after around 25 - 50 minutes. Building in parallel does not solve the problem (build is only a part of the game, than you need to deploy, run tests etc.) YES the correct solution is to add another build server, but "That involves buying new Expensive hardware, and we already spent a lot!". Yea, right(damn them)! Anyway. What about splitting build among developers workstation? Lets say whenever we need to build project "A" we check 5 workstations and start build on all that are not overloaded. The build can be canceled by a developer if he really needs all the power of his machine as long as there is at least 1 machine that is still building. After build is finished deployment can be performed to a proper environment (hosted on some server, not on workstation :) ). The bigger the company the more this makes sense to me. Anyone tried something like this? Are there any good practices? Any helpful software? (90% of the projects are .net C#)

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  • Why does PowerShell fail to build my .net solutions? ("file is being used by another process")

    - by urig
    I've written a PowerShell script to build several .net solutions one after the other. It simply makes several calls to csc.exe to build the .sln files. Almost every time I run the script one of the solutions fails to build and CSC.exe reports: error CS1606: Assembly signing failed; output may not be signed -- The process cannot access the file because it is being used by another process. This happens even though I've closed all instances of Visual Studio holding these solutions and I've none of their exes running on mu machine. A similar batch file that I've written works just fine. It's only PowerShell that complains about the file being used by another process. How can avoid having this happen? Are there any better examples out there of building .net solutions through PowerShell?

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  • Integrating Code Metrics in TFS 2010 Build

    - by Jakob Ehn
    The build process template and custom activity described in this post is available here: http://cid-ee034c9f620cd58d.office.live.com/self.aspx/BlogSamples/CodeMetricsSample.zip Running code metrics has been available since VS 2008, but only from inside the IDE. Yesterday Microsoft finally releases a Visual Studio Code Metrics Power Tool 10.0, a command line tool that lets you run code metrics on your applications.  This means that it is now possible to perform code metrics analysis on the build server as part of your nightly/QA builds (for example). In this post I will show how you can run the metrics command line tool, and also a custom activity that reads the output and appends the results to the build log, and also fails he build if the metric values exceeds certain (configurable) treshold values. The code metrics tool analyzes all the methods in the assemblies, measuring cyclomatic complexity, class coupling, depth of inheritance and lines of code. Then it calculates a Maintainability Index from these values that is a measure f how maintanable this method is, between 0 (worst) and 100 (best). For information on hwo this value is calculated, see http://blogs.msdn.com/b/codeanalysis/archive/2007/11/20/maintainability-index-range-and-meaning.aspx. After this it aggregates the information and present it at the class, namespace and module level as well. Running Metrics.exe in a build definition Running the actual tool is easy, just use a InvokeProcess activity last in the Compile the Project sequence, reference the metrics.exe file and pass the correct arguments and you will end up with a result XML file in the drop directory. Here is how it is done in the attached build process template: In the above sequence I first assign the path to the code metrics result file ([BinariesDirectory]\result.xml) to a variable called MetricsResultFile, which is then sent to the InvokeProcess activity in the Arguments property. Here are the arguments for the InvokeProcess activity: Note that we tell metrics.exe to analyze all assemblies located in the Binaries folder. You might want to do some more intelligent filtering here, you probably don’t want to analyze all 3rd party assemblies for example. Note also the path to the metrics.exe, this is the default location when you install the Code Metrics power tool. You must of course install the power tool on all build servers. Using the standard output logging (in the Handle Standard Output/Handle Error Output sections), we get the following output when running the build: Integrating Code Metrics into the build Having the results available next to the build result is nice, but we want to have results integrated in the build result itself, and also to affect the outcome of the build. The point of having QA builds that measure, for example, code metrics is to make it very clear how the code being built measures up to the standards of the project/company. Just having a XML file available in the drop location will not cause the developers to improve their code, but a (partially) failing build will! To do this, we need to write a custom activity that parses the metrics result file, logs it to the build log and fails the build if the values frfom the metrics is below/above some predefined treshold values. The custom activity performs the following steps Parses the XML. I’m using Linq 2 XSD for this, since the XML schema for the result file is available, it is vey easy to generate code that lets you query the structure using standard Linq operators. Runs through the metric result hierarchy and logs the metrics for each level and also verifies maintainability index and the cyclomatic complexity with the treshold values. The treshold values are defined in the build process template are are sent in as arguments to the custom activity If the treshold values are exceeded, the activity either fails or partially fails the current build. For more information about the structure of the code metrics result file, read Cameron Skinner's post about it. It is very simpe and easy to understand. I won’t go through the code of the custom activity here, since there is nothing special about it and it is available for download so you can look at it and play with it yourself. The treshold values for Maintainability Index and Cyclomatic Complexity is defined in the build process template, and can be modified per build definition: I have taken the default value for these settings from my colleague Terje Sandström post on Code Metrics - suggestions for approriate limits. You’ll notice that this is quite an improvement compared to using code metrics inside the IDE, where Red/Yellow/Green limits are fixed (and the default values are somewaht strange, see Terjes post for a discussion on this) This is the first version of the code metrics integration with TFS 2010 Build, I will proabably enhance the functionality and the logging (the “tree view” structure in the log becomes quite hard to read) soon. I will also consider adding it to the Community TFS Build Extensions site when it becomes a bit more mature. Another obvious improvement is to extend the data warehouse of TFS and push the metric results back to the warehouse and make it visible in the reports.

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  • Team Foundation Server 2012 Build Global List Problems

    - by Bob Hardister
    My experience with the upgrade and use of TFS 2012 has been very positive. I did come across a couple of issues recently that tripped things up for a while. ISSUE 1 The first issue is that 2012 prior to Update 1 published an invalid build list item value to the collection global list. In 2010, the build global list, list item value syntax is an underscore between the build definition and the build number. In the 2012 RTM this underscore was replaced with a backslash, which is invalid.  Specifically, an upload of the global list fails when the backslash is followed at some point by a period. The error when using the API is: <detail ExceptionMessage="TF26204: The account you entered is not recognized. Contact your Team Foundation Server administrator to add your account." BaseExceptionName="Microsoft.TeamFoundation.WorkItemTracking.Server.ValidationException"><details id="600019" http://schemas.microsoft.com/TeamFoundation/2005/06/WorkItemTracking/faultdetail/03"http://schemas.microsoft.com/TeamFoundation/2005/06/WorkItemTracking/faultdetail/03" /></detail> when uploading the global list via the process editor the error is: This issue is corrected in Update1 as the backslash is changed to a forward slash. ISSUE 2 The second issue is that when upgrading from 2010 to 2012, the builds in 2010 are not published to the 2012 global list.  After the upgrade the 2012 global lists doesn’t have any builds and only builds run in 2012 are published to the global list. This was reported to the MSDN forums and Connect. To correct this I wrote a utility to pull all the builds and recreate the builds global list for each project in each collection.  This is a console application with a program.cs, a globallists.cs and a app.config (not published here). The utility connects to TFS 2012, loops through the collections or a target collection as specified in the app.config. Then loops through the projects, the build definitions, and builds.  It creates a global list for each project if that project has at least one build. Then it imports the new list to TFS.  Here’s the code for program and globalists classes. Program.CS using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.TeamFoundation.Framework.Client; using Microsoft.TeamFoundation.Framework.Common; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Server; using System.IO; using System.Xml; using Microsoft.TeamFoundation.WorkItemTracking.Client; using System.Diagnostics; using Utilities; using System.Configuration; namespace TFSProjectUpdater_CLC { class Program { static void Main(string[] args) { DateTime temp_d = System.DateTime.Now; string logName = temp_d.ToShortDateString(); logName = logName.Replace("/", "_"); logName = logName + "_" + temp_d.TimeOfDay; logName = logName.Replace(":", "."); logName = "TFSGlobalListBuildsUpdater_" + logName + ".log"; Trace.Listeners.Add(new TextWriterTraceListener(Path.Combine(ConfigurationManager.AppSettings["logLocation"], logName))); Trace.AutoFlush = true; Trace.WriteLine("Start:" + DateTime.Now.ToString()); Console.WriteLine("Start:" + DateTime.Now.ToString()); string tfsServer = ConfigurationManager.AppSettings["TargetTFS"].ToString(); GlobalLists gl = new GlobalLists(); //replace this with the URL to your TFS instance. Uri tfsUri = new Uri("https://" + tfsServer + "/tfs"); //bool foundLite = false; TfsConfigurationServer config = new TfsConfigurationServer(tfsUri, new UICredentialsProvider()); config.EnsureAuthenticated(); ITeamProjectCollectionService collectionService = config.GetService<ITeamProjectCollectionService>(); IList<TeamProjectCollection> collections = collectionService.GetCollections().OrderBy(collection => collection.Name.ToString()).ToList(); //target Collection string targetCollection = ConfigurationManager.AppSettings["targetCollection"]; foreach (TeamProjectCollection coll in collections) { if (targetCollection.Equals(string.Empty)) { if (!coll.Name.Equals("TFS Archive") && !coll.Name.Equals("DefaultCol") && !coll.Name.Equals("Team Project Template Gallery")) { doWork(coll, tfsServer); } } else { if (coll.Name.Equals(targetCollection)) { doWork(coll, tfsServer); } } } Trace.WriteLine("Finished:" + DateTime.Now.ToString()); Console.WriteLine("Finished:" + DateTime.Now.ToString()); if (System.Diagnostics.Debugger.IsAttached) { Console.WriteLine("\nHit any key to exit..."); Console.ReadKey(); } Trace.Close(); } static void doWork(TeamProjectCollection coll, string tfsServer) { GlobalLists gl = new GlobalLists(); //target Collection string targetProject = ConfigurationManager.AppSettings["targetProject"]; Trace.WriteLine("Collection: " + coll.Name); Uri u = new Uri("https://" + tfsServer + "/tfs/" + coll.Name.ToString()); TfsTeamProjectCollection c = TfsTeamProjectCollectionFactory.GetTeamProjectCollection(u); ICommonStructureService icss = c.GetService<ICommonStructureService>(); try { Trace.WriteLine("\tChecking Collection Global Lists."); gl.RebuildBuildGlobalLists(c); } catch (Exception ex) { Console.WriteLine("Exception! :" + coll.Name); } } } } GlobalLists.CS using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.Framework.Client; using Microsoft.TeamFoundation.Framework.Common; using Microsoft.TeamFoundation.Server; using Microsoft.TeamFoundation.WorkItemTracking.Client; using Microsoft.TeamFoundation.Build.Client; using System.Configuration; using System.Xml; using System.Xml.Linq; using System.Diagnostics; namespace Utilities { public class GlobalLists { string GL_NewList = @"<gl:GLOBALLISTS xmlns:gl=""http://schemas.microsoft.com/VisualStudio/2005/workitemtracking/globallists""> <GLOBALLIST> </GLOBALLIST> </gl:GLOBALLISTS>"; public void RebuildBuildGlobalLists(TfsTeamProjectCollection _tfs) { WorkItemStore wis = new WorkItemStore(_tfs); //export the current globals lists file for the collection to save as a backup XmlDocument globalListsFile = wis.ExportGlobalLists(); globalListsFile.Save(@"c:\temp\" + _tfs.Name.Replace("\\", "_") + "_backupGlobalList.xml"); LogExportCurrentCollectionGlobalListsAsBackup(_tfs); //Build a new global build list from each build definition within each team project IBuildServer buildServer = _tfs.GetService<IBuildServer>(); foreach (Project p in wis.Projects) { XmlDocument newProjectGlobalList = new XmlDocument(); newProjectGlobalList.LoadXml(GL_NewList); LogInstanciateNewProjectBuildGlobalList(_tfs, p); BuildNewProjectBuildGlobalList(_tfs, wis, newProjectGlobalList, buildServer, p); LogEndOfProject(_tfs, p); } } // Private Methods private static void BuildNewProjectBuildGlobalList(TfsTeamProjectCollection _tfs, WorkItemStore wis, XmlDocument newProjectGlobalList, IBuildServer buildServer, Project p) { //locate the template node XmlNamespaceManager nsmgr = new XmlNamespaceManager(newProjectGlobalList.NameTable); nsmgr.AddNamespace("gl", "http://schemas.microsoft.com/VisualStudio/2005/workitemtracking/globallists"); XmlNode node = newProjectGlobalList.SelectSingleNode("//gl:GLOBALLISTS/GLOBALLIST", nsmgr); LogLocatedGlobalListNode(_tfs, p); //add the name attribute for the project build global list XmlElement buildListNode = (XmlElement)node; buildListNode.SetAttribute("name", "Builds - " + p.Name); LogAddedBuildNodeName(_tfs, p); //add new builds to the team project build global list bool buildsExist = false; if (AddNewBuilds(_tfs, newProjectGlobalList, buildServer, p, node, buildsExist)) { //import the new build global list for each project that has builds newProjectGlobalList.Save(@"c:\temp\" + _tfs.Name.Replace("\\", "_") + "_" + p.Name + "_" + "newGlobalList.xml"); //write out temp copy of the global list file to be imported LogImportReady(_tfs, p); wis.ImportGlobalLists(newProjectGlobalList.InnerXml); LogImportComplete(_tfs, p); } } private static bool AddNewBuilds(TfsTeamProjectCollection _tfs, XmlDocument newProjectGlobalList, IBuildServer buildServer, Project p, XmlNode node, bool buildsExist) { var buildDefinitions = buildServer.QueryBuildDefinitions(p.Name); foreach (var buildDefinition in buildDefinitions) { var builds = buildDefinition.QueryBuilds(); foreach (var build in builds) { //insert the builds into the current build list node in the correct 2012 format buildsExist = true; XmlElement listItem = newProjectGlobalList.CreateElement("LISTITEM"); listItem.SetAttribute("value", buildDefinition.Name + "/" + build.BuildNumber.ToString().Replace(buildDefinition.Name + "_", "")); node.AppendChild(listItem); } } if (buildsExist) LogBuildListCreated(_tfs, p); else LogNoBuildsInProject(_tfs, p); return buildsExist; } // Logging Methods private static void LogExportCurrentCollectionGlobalListsAsBackup(TfsTeamProjectCollection _tfs) { Trace.WriteLine("\tExported Global List for " + _tfs.Name + " collection."); Console.WriteLine("\tExported Global List for " + _tfs.Name + " collection."); } private void LogInstanciateNewProjectBuildGlobalList(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tInstanciated the new build global list for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tInstanciated the new build global list for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogLocatedGlobalListNode(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tLocated the build global list node for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tLocated the build global list node for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogAddedBuildNodeName(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tAdded the name attribute to the build global list for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tAdded the name attribute to the build global list for project \n\t\t\t" + p.Name + " in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogBuildListCreated(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tAdded all builds into the " + "Builds - " + p.Name + " list in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tAdded all builds into the " + "Builds - \n\t\t\t" + p.Name + " list in the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogNoBuildsInProject(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tNo builds found for project " + p.Name + " in the " + _tfs.Name + " collection."); Console.WriteLine("\t\tNo builds found for project " + p.Name + " \n\t\t\tin the " + _tfs.Name + " collection."); } private void LogEndOfProject(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tEND OF PROJECT " + p.Name); Trace.WriteLine(" "); Console.WriteLine("\t\tEND OF PROJECT " + p.Name); Console.WriteLine(); } private static void LogImportReady(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tReady to import the build global list for project " + p.Name + " to the " + _tfs.Name + " collection."); Console.WriteLine("\t\tReady to import the build global list for project \n\t\t\t" + p.Name + " to the \n\t\t\t" + _tfs.Name + " collection."); } private static void LogImportComplete(TfsTeamProjectCollection _tfs, Project p) { Trace.WriteLine("\t\tImport of the build global list for project " + p.Name + " to the " + _tfs.Name + " collection completed."); Console.WriteLine("\t\tImport of the build global list for project \n\t\t\t" + p.Name + " to the \n\t\t\t" + _tfs.Name + " collection completed."); } } }

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  • Trace PRISM / CAL events (best practice?)

    - by Christian
    Ok, this question is for people with either a deep knowledge of PRISM or some magic skills I just lack (yet). The Background is simple: Prism allows the declaration of events to which the user can subscribe or publish. In code this looks like this: _eventAggregator.GetEvent<LayoutChangedEvent>().Subscribe(UpdateUi, true); _eventAggregator.GetEvent<LayoutChangedEvent>().Publish("Some argument"); Now this is nice, especially because these events are strongly typed, and the declaration is a piece of cake: public class LayoutChangedEvent : CompositePresentationEvent<string> { } But now comes the hard part: I want to trace events in some way. I had the idea to subscribe using a lambda expression calling a simple log message. Worked perfectly in WPF, but in Silverlight there is some method access error (took me some time to figure out the reason).. If you want to see for yourself, try this in Silverlight: eA.GetEvent<VideoStartedEvent>().Subscribe(obj => TraceEvent(obj, "vSe", log)); If this would be possible, I would be happy, because I could easily trace all events using a single line to subscribe. But it does not... The alternative approach is writing a different functions for each event, and assign this function to the events. Why different functions? Well, I need to know WHICH event was published. If I use the same function for two different events I only get the payload as argument. I have now way to figure out which event caused the tracing message. I tried: using Reflection to get the causing event (not working) using a constructor in the event to enable each event to trace itself (not allowed) Any other ideas? Chris PS: Writing this text took me most likely longer than writing 20 functions for my 20 events, but I refuse to give up :-) I just had the idea to use postsharp, that would most likely work (although I am not sure, perhaps I end up having only information about the base class).. Tricky and so unimportant topic...

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  • VMware Tools in Ubuntu guest on VMware Server 2 do not build

    - by ulf
    When trying to build the VMware tools in my Ubuntu 9.10 64 bit guest on a VMware Server 2.0.2 host with Debian 5 I'm getting strange errors like: Building the vmmemctl module. Using 2.6.x kernel build system. make: Gehe in Verzeichnis '/tmp/vmware-config8/vmmemctl-only' make -C /lib/modules/2.6.31-19-server/build/include/.. SUBDIRS=$PWD SRCROOT=$PWD/. modules make[1]: Betrete Verzeichnis '/usr/src/linux-headers-2.6.31-19-server' CC [M] /tmp/vmware-config8/vmmemctl-only/backdoorGcc64.o In file included from /tmp/vmware-config8/vmmemctl-only/backdoor.h:29, from /tmp/vmware-config8/vmmemctl-only/backdoorGcc64.c:38: /tmp/vmware-config8/vmmemctl-only/vm_basic_types.h:108:7: warning: "__FreeBSD__" is not defined CC [M] /tmp/vmware-config8/vmmemctl-only/os.o In file included from /tmp/vmware-config8/vmmemctl-only/os.c:51: /tmp/vmware-config8/vmmemctl-only/compat_wait.h:78: error: conflicting types for ‘poll_initwait’ include/linux/poll.h:70: note: previous declaration of ‘poll_initwait’ was here make[2]: *** [/tmp/vmware-config8/vmmemctl-only/os.o] Fehler 1 make[1]: *** [_module_/tmp/vmware-config8/vmmemctl-only] Fehler 2 make[1]: Verlasse Verzeichnis '/usr/src/linux-headers-2.6.31-19-server' make: *** [vmmemctl.ko] Fehler 2 make: Verlasse Verzeichnis '/tmp/vmware-config8/vmmemctl-only' Unable to build the vmmemctl module. I googled half the Internet but couldn't come to a solution. None of the kernel modules seems to build correctly. While googling I read something about a bug in this kernel tree.

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  • Is it possible to generate Events and Hooks in Lua for any game without built-in support?

    - by pr0tocol
    Does a game have to have built-in functions to accept and run lua scripts, or can I design Events and Hooks using Lua on any game I please, akin to the days where C code could be used to hook into the WinAPI using dlls? The reason I ask is, I am trying to create a background application that will perform events and hooks on a particular game that does not currently support lua in-game. Brief examples: Events: - An action executed by the PLAYER is detected. For instance, hitting the Q key will normally make my character use an ability, but with my Lua script running in the background, will cause a sound to play on my computer (or something). Hooks: - An action within the GAME is detected. For instance, the game spawns an enemy every minute. When an enemy spawns, the script will detect this and perform an action, for instance playing a sound locally on the computer. I would like to do both, but I know for games like Garry's Mod, the game already has built-in support for running lua scripts. Is there a way to do either events OR hooks using lua similarly to how C/C++ can connect to a game using WinAPI dlls?

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