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  • Build file generated by android broken?

    - by Eno
    I generated a build file for an Android project using the android tool (Im using the build file in Hudson to automate builds). However, in Eclipse the build.xml file is flagged as having an error so my project no longer builds in Eclipse - it says that the default target ("help") doesn't exist (its in one of the Android build files referenced in build.xml and copmmand-line builds work just fine). So what do I need to do to keep Eclipse quiet?

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  • TFS 2008 Build and deploy to Inetpub web folder

    - by mattgcon
    I have TFS2008 and have a build running, however, I want to automate the deployment of the build folder and place the build into the inetpub folder it belongs to. I.E.: Run Build After Build, automatically place the new built solution into Inetpub/wwwroot/websitefolder I have tried xcopy, robocopy and synctoy 2.1 and I cannot get any of them to work. Can anyone at all please help me with this dilemna? Thank you in advance

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  • Chromium OS Build: How can I use a prebuilt chromium in my OS build?

    - by trees
    I'm attempting to build chromium-os from source and am having some issues integrating the browser into the build. I have a zip of a prebuilt version but I have not been able to find documentation on what to do with it. I've been following the guide that google provides and have just setup the board, but now I am stuck, the directions for building/including chromium in the OS are far to vague. Any help would be greatly appreciated

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  • Execute build task in Hudson with root privilages

    - by jensendarren
    I have a build script which executes apt-get and therefore requires root privileges. What is the best way to run this script in Hudson? Currently the only solution I have found that works is to add an entry to the sudoers file for the user hudson like so: hudson ALL=(ALL) NOPASSWD:ALL However, although my build script now runs without error in Hudson, I am not entirely comfortable with this solution. Is there a better way?

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  • Building Visual Studio Setup Projects with TFS 2010 Team Build

    - by Jakob Ehn
    One of the most common complaints from people starting to use Team Build is that is doesn’t support building Microsoft’s own Setup and Deployment project (*.vdproj). When creating a default build definition that compiles a solution containing a setup project, you’ll get the following warning: The project file "MyProject.vdproj" is not supported by MSBuild and cannot be built.   This is what the problem is all about. MSBuild, that is used for compiling your projects, does not understand the proprietary vdproj format defined by Microsoft quite some time ago. Unfortunately there is no sign that this will change in the near future, in fact the setup projects has barely changed at all since they were introduced. VS 2010 brings no new features or improvements hen it comes to the setup projects. VS 2010 does include a limited version of InstallShield which promises to be more MSBuild friendly and with more or less the same features as VS setup projects. I hope to get a closer look at this installer project type soon. But, how do we go about to build a Visual Studio setup project and produce an MSI as part of a Team Build process? Well, since only one application known to man understands the vdproj projects, we will have to installa copy of Visual Studio on the build server. Sad but true. After doing this, we use the Visual Studio command line interface (devenv) to perform the build. In this post I will show how to do this by using the InvokeProcess activity directly in a build workflow template. You’ll want to run build your setup projects after you have successfully compiled the projects.   Install Visual Studio 2010 on the build server(s)   Open your build process template /remember to branch or copy the xaml file before modifying it!)   Locate the Try to Compile the Project activity   Drop an instance of the InvokeProcess activity from the toolbox onto the designer, after the Run MSBuild for Project activity   Drop an instance of the WriteBuildMessage activity inside the Handle Standard Output section. Set the Importance property to Microsoft.TeamFoundation.Build.Client.BuildMessageImportance.High (NB: This is necessary if you want the output from devenv to show up in the build log when running the build with the default verbosity) Set the Message property to stdOutput   Drop an instance of the WriteBuildError activity to the Handle Error Output section Set the Message property to errOutput   Select the InvokeProcess activity and set the values of the parameters to:     The finished workflow should look like this:     This will generate the MSI files, but they won’t be copied to the drop location. This is because we are using devenv and not MSBuild, so we have to do this explicitly   Drop a Sequence activity somewhere after the Copy to Drop location activity.   Create a variable in the Sequence activity of type IEnumerable<String> and call it GeneratedInstallers   Drop a FindMatchingFiles activity in the sequence activity and set the properties to:     Drop a ForEach<String> activity after the FindMatchingFiles activity. Set the Value property to GeneratedInstallers   Drop an InvokeProcess activity inside the ForEach activity.  FileName: “xcopy.exe” Arguments: String.Format("""{0}"" ""{1}""", item, BuildDetail.DropLocation) The Sequence activity should look like this:     Save the build process template and check it in.   Run the build and verify that the MSI’s is built and copied to the drop location.   Note 1: One of the drawback of using devenv like this in a team build is that since all the output from the default compilations is placed in the Binaries folder, the outputs is not avaialable when devenv is invoked, which causes the whole solution to rebuild again. In TFS 2008, this was pretty simple to fix by using the CustomizableOutDir property. In TFS 2010, the same feature is not avaialble. Jim Lamb blogged about this recently, have a look at it if you have a problem with this: http://blogs.msdn.com/jimlamb/archive/2010/04/13/customizableoutdir-in-tfs-2010.aspx   Note 2: Although the above solution works, a better approach is to wrap this in a custom activity that you can use in your builds. I will come back to this in a future post.

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  • Dependency Replication with TFS 2010 Build

    - by Jakob Ehn
    Some time ago, I wrote a post about how to implement dependency replication using TFS 2008 Build. We use this for Library builds, where we set up a build definition for a common library, and have the build check the resulting assemblies back into source control. The folder is then branched to the applications that need to reference the common library. See the above post for more details. Of course, we have reimplemented this feature in TFS 2010 Build, which results in a much nicer experience for the developer who wants to setup a new library build. Here is how it looks: There is a separate build process template for library builds registered in all team projects The following properties are used to configure the library build: Deploy Folder in Source Control is the server path where the assemblies should be checked in DeploymentFiles is a list of files and/or extensions to what files to check in. Default here is *.dll;*.pdb which means that all assemblies and debug symbols will be checked in. We can also type for example CommonLibrary.*;SomeOtherAssembly.dll in order to exclude other assemblies You can also see that we are versioning the assemblies as part of the build. This is important, since the resulting assemblies will be deployed together with the referencing application.   When the build executes, it will see of the matching assemblies exist in source control, if not, it will add the files automatically:   After the build has finished, we can see in the history of the TestDeploy folder that the build service account has in fact checked in a new version: Nice!   The implementation of the library build process template is not very complicated, it is a combination of customization of the build process template and some custom activities. We use the generic TFActivity (http://geekswithblogs.net/jakob/archive/2010/11/03/performing-checkins-in-tfs-2010-build.aspx) to check in and out files, but for the part that checks if a file exists and adds it to source control, it was easier to do this in a custom activity:   public sealed class AddFilesToSourceControl : BaseCodeActivity { // Files to add to source control [RequiredArgument] public InArgument<IEnumerable<string>> Files { get; set; } [RequiredArgument] public InArgument<Workspace> Workspace { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> // and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { foreach (var file in Files.Get(context)) { if (!File.Exists(file)) { throw new ApplicationException("Could not locate " + file); } var ws = this.Workspace.Get(context); string serverPath = ws.TryGetServerItemForLocalItem(file); if( !String.IsNullOrEmpty(serverPath)) { if (!ws.VersionControlServer.ServerItemExists(serverPath, ItemType.File)) { TrackMessage(context, "Adding file " + file); ws.PendAdd(file); } else { TrackMessage(context, "File " + file + " already exists in source control"); } } else { TrackMessage(context, "No server path for " + file); } } } } This build template is a very nice tool that makes it easy to do dependency replication with TFS 2010. Next, I will add funtionality for automatically merging the assemblies (using ILMerge) as part of the build, we do this to keep the number of references to a minimum.

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  • what is the best way to use loops to detect events while the main loop is running?

    - by yao jiang
    I am making an "game" that has pathfinding using pygame. I am using Astar algo. I have a main loop which draws the whole map. In the loop I check for events. If user press "enter" or "space", random start and end are selected, then animation starts and it will try to get from start to end. My draw function is stupid as hell right now, it works as expected but I feel that I am doing it wrong. It'll draw everything to the end of the animation. I am also detecting events in there as well. What is a better way of implementing the draw function such that it will draw one "step" at a time while checking for events? animating = False; while loop: check events: if not animating: # space or enter press will choose random start/end coords if enter_pressed or space_pressed: start, end = choose_coords route = find_route(start, end) draw(start, end, grid, route) else: # left click == generate an event to block the path # right click == user can choose a new destination if left_mouse_click: gen_event() reroute() elif right_mouse_click: new_end = new_end() new_start = current_pos() route = find_route(new_start, new_end) draw(new_start, new_end, grid, route) # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = [];

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  • UiTextField events

    - by Mike
    When I create UITextField inside Interface Builder, I can access Events tab for it, which has events like Value changed, Touch cancel, Touch drag, etc. I can assign my own methods to every of those events. How can I do the same, when I create UITextField programmatically with alloc?

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  • Recommended way to remove events on destroy with jQuery UI Widget Factory

    - by user1031947
    I'm using the jQuery UI Widget Factory to build a jQuery plugin. My plugin binds custom events to the window... _subscribe: function() { $(window).on("dragger.started", function() { ... }); } I am wondering how to go about removing these events, when a particular instance of the plugin is destroyed. If I use... destroy: function() { $(window).off("dragger.started"); } ...then that will mess up any other instances of the plugin on the page, as it will remove all "dragger.started" events. What is the recommended way to go about destroying only those events that are associated with an instance of the plugin? Thanks (in advance) for your help.

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  • How do I set the Eclipse build path and class path from an Ant build file?

    - by Nels Beckman
    Hey folks, There's a lot of discussion about Ant and Eclipse, but no previously answered seems to help me. Here's the deal: I am trying to build a Java program that compiles successfully with Ant from the command-line. (To confuse matters further, the program I am attempting to compile is Ant itself.) What I really want to do is to bring this project into Eclipse and have it compile in Eclipse such that the type bindings and variable bindings (nomenclature from Eclipse JDT) are correctly resolved. I need this because I need to run a static analysis on the code that is built on top of Eclipse JDT. The normal way I bring a Java project into Eclipse so that Eclipse will build it and resolve all the bindings is to just import the source directories into a Java project, and then tell it to use the src/main/ directory as a "source directory." Unfortunately, doing that with Ant causes the build to fail with numerous compile errors. It seems to me that the Ant build file is setting up the class path and build path correctly (possibly by excluding certain source files) and Eclipse does not have this information. Is there any way to take the class path & build path information embedded in an Ant build file, and given that information to Eclipse to put in its .project and .classpath files? I've tried, creating a new project from an existing build file (an option in the File menu) but this does not help. The project still has the same compile errors. Thanks, Nels

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  • How to ignore events in html table

    - by Yaron
    Hello, I have a transparent table with width:100% which contains some html content. I use the table in order to position a content element on the screen center. The table captures mouse events, and the user can't press on links which are positioned beneath it (although it is transparent). Is there a way to tell the browser to ignore events on the table? I want to capture events only from the content inside the table (and from the rest of the site). Thanks Yaron

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  • Xcode "Build and Archive" from command line

    - by Dan Fabulich
    Xcode 3.2 provides an awesome new feature under the Build menu, "Build and Archive" which generates an .ipa file suitable for Ad Hoc distribution. You can also open the Organizer, go to "Archived Applications," and "Submit Application to iTunesConnect." Is there a way to use "Build and Archive" from the command line (as part of a build script)? I'd assume that xcodebuild would be involved somehow, but the man page doesn't seem to say anything about this. UPDATE Michael Grinich requested clarification; here's what exactly you can't do with command-line builds, features you can ONLY do with Xcode's Organizer after you "Build and Archive." You can click "Share Application..." to share your IPA with beta testers. As Guillaume points out below, due to some Xcode magic, this IPA file does not require a separately distributed .mobileprovision file that beta testers need to install; that's magical. No command-line script can do it. For example, Arrix's script (submitted May 1) does not meet that requirement. More importantly, after you've beta tested a build, you can click "Submit Application to iTunes Connect" to submit that EXACT same build to Apple, the very binary you tested, without rebuilding it. That's impossible from the command line, because signing the app is part of the build process; you can sign bits for Ad Hoc beta testing OR you can sign them for submission to the App Store, but not both. No IPA built on the command-line can be beta tested on phones and then submitted directly to Apple. I'd love for someone to come along and prove me wrong: both of these features work great in the Xcode GUI and cannot be replicated from the command line.

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  • Trigger events from Firefox browser extension?

    - by Alex
    Hello, I want to trigger events from a firefox extension, specifically click events. I've tried jQuery's .click() as well as the whole: var evt = document.createEvent("HTMLEvents"); evt.initEvent("click", true, false ); toClick[0].dispatchEvent(evt); This is not working for me, and I was wondering if this is even possible? (to trigger events from a firefox extension)? If so, how does one do it?

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  • Selecting items from events, as evenly spaced as possible

    - by Matt Warren
    If I have an event that happens 15 times a second (numbered 1 - 15), but I only want to process it 3 times I can choose [1], [6] and [11],. It's important that the events I process are as evenly spaced as possible and take into account wrap-around, i.e. the events are continuous 13, 14, 15, 1, 2, 3 etc. If I want 4 items the best I can do is [1], [5], [9] & [13]. Is there a general algorithm that will calculate which events I need to process given the total number of events (total) and the number to process (processAmount).

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  • Running processes at different times stops events from working - C

    - by Jamie Keeling
    Hello, This is a question which follows on from my previously answered question here At first I assumed I had a problem with the way I was creating my events due to the handles for OpenEvent returning NULL, I have managed to find the real cause however I am not sure how to go about it. Basically I use Visual Studio to launch both Process A and B at the same time, in the past my OpenEvent handle wouldn't work due to Process A looking for the address of the event a fraction of a second before Process B had time to make it. My solution was to simply allow Process B to run before Process A, fixing the error. The problem I have now is that Process B now reads events from Process A and as you expect it too returns a null handle when trying to open the events from Process A. I am creating the events in WM_CREATE message of both processes, furthermore I also create a thread at the same time to open/read/act upon the events. It seems if I run them at the same time they don't get chance to see each other, alternatively if I run one before the other one of them misses out and can't open a Handle. Can anyone suggest a solution? Thanks.

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  • Team Foundation Server (TFS) Team Build Custom Activity C# Code for Assembly Stamping

    - by Bob Hardister
    For the full context and guidance on how to develop and implement a custom activity in Team Build see the Microsoft Visual Studio Rangers Team Foundation Build Customization Guide V.1 at http://vsarbuildguide.codeplex.com/ There are many ways to stamp or set the version number of your assemblies. This approach is based on the build number.   namespace CustomActivities { using System; using System.Activities; using System.IO; using System.Text.RegularExpressions; using Microsoft.TeamFoundation.Build.Client; [BuildActivity(HostEnvironmentOption.Agent)] public sealed class VersionAssemblies : CodeActivity { /// <summary> /// AssemblyInfoFileMask /// </summary> [RequiredArgument] public InArgument<string> AssemblyInfoFileMask { get; set; } /// <summary> /// SourcesDirectory /// </summary> [RequiredArgument] public InArgument<string> SourcesDirectory { get; set; } /// <summary> /// BuildNumber /// </summary> [RequiredArgument] public InArgument<string> BuildNumber { get; set; } /// <summary> /// BuildDirectory /// </summary> [RequiredArgument] public InArgument<string> BuildDirectory { get; set; } /// <summary> /// Publishes field values to the build report /// </summary> public OutArgument<string> DiagnosticTextOut { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { // Obtain the runtime value of the input arguments string sourcesDirectory = context.GetValue(this.SourcesDirectory); string assemblyInfoFileMask = context.GetValue(this.AssemblyInfoFileMask); string buildNumber = context.GetValue(this.BuildNumber); string buildDirectory = context.GetValue(this.BuildDirectory); // ** Determine the version number values ** // Note: the format used here is: major.secondary.maintenance.build // ----------------------------------------------------------------- // Obtain the build definition name int nameStart = buildDirectory.LastIndexOf(@"\") + 1; string buildDefinitionName = buildDirectory.Substring(nameStart); // Set the primary.secondary.maintenance values // NOTE: these are hard coded in this example, but could be sourced from a file or parsed from a build definition name that includes them string p = "1"; string s = "5"; string m = "2"; // Initialize the build number string b; string na = "0"; // used for Assembly and Product Version instead of build number (see versioning best practices: **TBD reference) // Set qualifying product version information string productInfo = "RC2"; // Obtain the build increment number from the build number // NOTE: this code assumes the default build definition name format int buildIncrementNumberDelimterIndex = buildNumber.LastIndexOf("."); b = buildNumber.Substring(buildIncrementNumberDelimterIndex + 1); // Convert version to integer values int pVer = Convert.ToInt16(p); int sVer = Convert.ToInt16(s); int mVer = Convert.ToInt16(m); int bNum = Convert.ToInt16(b); int naNum = Convert.ToInt16(na); // ** Get all AssemblyInfo files and stamp them ** // Note: the mapping of AssemblyInfo.cs attributes to assembly display properties are as follows: // - AssemblyVersion = Assembly Version - used for the assembly version (does not change unless p, s or m values are changed) // - AssemblyFileVersion = File Version - used for the file version (changes with every build) // - AssemblyInformationalVersion = Product Version - used for the product version (can include additional version information) // ------------------------------------------------------------------------------------------------------------------------------------------------ Version assemblyVersion = new Version(pVer, sVer, mVer, naNum); Version newAssemblyFileVersion = new Version(pVer, sVer, mVer, bNum); Version productVersion = new Version(pVer, sVer, mVer); // Setup diagnostic fields int numberOfReplacements = 0; string addedAssemblyInformationalAttribute = "No"; // Enumerate over the assemblyInfo version attributes foreach (string attribute in new[] { "AssemblyVersion", "AssemblyFileVersion", "AssemblyInformationalVersion" }) { // Define the regular expression to find in each and every Assemblyinfo.cs files (which is for example 'AssemblyVersion("1.0.0.0")' ) Regex regex = new Regex(attribute + @"\(""\d+\.\d+\.\d+\.\d+""\)"); foreach (string file in Directory.EnumerateFiles(sourcesDirectory, assemblyInfoFileMask, SearchOption.AllDirectories)) { string text = File.ReadAllText(file); // Read the text from the AssemblyInfo file // If the AsemblyInformationalVersion attribute is not in the file, add it as the last line of the file // Note: by default the AssemblyInfo.cs files will not contain the AssemblyInformationalVersion attribute if (!text.Contains("[assembly: AssemblyInformationalVersion(\"")) { string lastLine = Environment.NewLine + "[assembly: AssemblyInformationalVersion(\"1.0.0.0\")]"; text = text + lastLine; addedAssemblyInformationalAttribute = "Yes"; } // Search for the expression Match match = regex.Match(text); if (match.Success) { // Get file attributes FileAttributes fileAttributes = File.GetAttributes(file); // Set file to read only File.SetAttributes(file, fileAttributes & ~FileAttributes.ReadOnly); // Insert AssemblyInformationalVersion attribute into the file text if does not already exist string newText = string.Empty; if (attribute == "AssemblyVersion") { newText = regex.Replace(text, attribute + "(\"" + assemblyVersion + "\")"); numberOfReplacements++; } if (attribute == "AssemblyFileVersion") { newText = regex.Replace(text, attribute + "(\"" + newAssemblyFileVersion + "\")"); numberOfReplacements++; } if (attribute == "AssemblyInformationalVersion") { newText = regex.Replace(text, attribute + "(\"" + productVersion + " " + productInfo + "\")"); numberOfReplacements++; } // Publish diagnostics to build report (diagnostic verbosity only) context.SetValue(this.DiagnosticTextOut, " Added AssemblyInformational Attribute: " + addedAssemblyInformationalAttribute + " Number of replacements: " + numberOfReplacements + " Build number: " + buildNumber + " Build directory: " + buildDirectory + " Build definition name: " + buildDefinitionName + " Assembly version: " + assemblyVersion + " New file version: " + newAssemblyFileVersion + " Product version: " + productVersion + " AssemblyInfo.cs Text Last Stamped: " + newText); // Write the new text in the AssemblyInfo file File.WriteAllText(file, newText); // restore the file's original attributes File.SetAttributes(file, fileAttributes); } } } } } }

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  • JPRT: A Build & Test System

    - by kto
    DRAFT A while back I did a little blogging on a system called JPRT, the hardware used and a summary on my java.net weblog. This is an update on the JPRT system. JPRT ("JDK Putback Reliablity Testing", but ignore what the letters stand for, I change what they mean every day, just to annoy people :\^) is a build and test system for the JDK, or any source base that has been configured for JPRT. As I mentioned in the above blog, JPRT is a major modification to a system called PRT that the HotSpot VM development team has been using for many years, very successfully I might add. Keeping the source base always buildable and reliable is the first step in the 12 steps of dealing with your product quality... or was the 12 steps from Alcoholics Anonymous... oh well, anyway, it's the first of many steps. ;\^) Internally when we make changes to any part of the JDK, there are certain procedures we are required to perform prior to any putback or commit of the changes. The procedures often vary from team to team, depending on many factors, such as whether native code is changed, or if the change could impact other areas of the JDK. But a common requirement is a verification that the source base with the changes (and merged with the very latest source base) will build on many of not all 8 platforms, and a full 'from scratch' build, not an incremental build, which can hide full build problems. The testing needed varies, depending on what has been changed. Anyone that was worked on a project where multiple engineers or groups are submitting changes to a shared source base knows how disruptive a 'bad commit' can be on everyone. How many times have you heard: "So And So made a bunch of changes and now I can't build!". But multiply the number of platforms by 8, and make all the platforms old and antiquated OS versions with bizarre system setup requirements and you have a pretty complicated situation (see http://download.java.net/jdk6/docs/build/README-builds.html). We don't tolerate bad commits, but our enforcement is somewhat lacking, usually it's an 'after the fact' correction. Luckily the Source Code Management system we use (another antique called TeamWare) allows for a tree of repositories and 'bad commits' are usually isolated to a small team. Punishment to date has been pretty drastic, the Queen of Hearts in 'Alice in Wonderland' said 'Off With Their Heads', well trust me, you don't want to be the engineer doing a 'bad commit' to the JDK. With JPRT, hopefully this will become a thing of the past, not that we have had many 'bad commits' to the master source base, in general the teams doing the integrations know how important their jobs are and they rarely make 'bad commits'. So for these JDK integrators, maybe what JPRT does is keep them from chewing their finger nails at night. ;\^) Over the years each of the teams have accumulated sets of machines they use for building, or they use some of the shared machines available to all of us. But the hunt for build machines is just part of the job, or has been. And although the issues with consistency of the build machines hasn't been a horrible problem, often you never know if the Solaris build machine you are using has all the right patches, or if the Linux machine has the right service pack, or if the Windows machine has it's latest updates. Hopefully the JPRT system can solve this problem. When we ship the binary JDK bits, it is SO very important that the build machines are correct, and we know how difficult it is to get them setup. Sure, if you need to debug a JDK problem that only shows up on Windows XP or Solaris 9, you'll still need to hunt down a machine, but not as a regular everyday occurance. I'm a big fan of a regular nightly build and test system, constantly verifying that a source base builds and tests out. There are many examples of automated build/tests, some that trigger on any change to the source base, some that just run every night. Some provide a protection gateway to the 'golden' source base which only gets changes that the nightly process has verified are good. The JPRT (and PRT) system is meant to guard the source base before anything is sent to it, guarding all source bases from the evil developer, well maybe 'evil' isn't the right word, I haven't met many 'evil' developers, more like 'error prone' developers. ;\^) Humm, come to think about it, I may be one from time to time. :\^{ But the point is that by spreading the build up over a set of machines, and getting the turnaround down to under an hour, it becomes realistic to completely build on all platforms and test it, on every putback. We have the technology, we can build and rebuild and rebuild, and it will be better than it was before, ha ha... Anybody remember the Six Million Dollar Man? Man, I gotta get out more often.. Anyway, now the nightly build and test can become a 'fetch the latest JPRT build bits' and start extensive testing (the testing not done by JPRT, or the platforms not tested by JPRT). Is it Open Source? No, not yet. Would you like to be? Let me know. Or is it more important that you have the ability to use such a system for JDK changes? So enough blabbering on about this JPRT system, tell me what you think. And let me know if you want to hear more about it or not. Stay tuned for the next episode, same Bloody Bat time, same Bloody Bat channel. ;\^) -kto

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  • Blink build with Xcode failed

    - by Merci
    I found a GPL-ed SIP client for Mac, Blink. I'd like to build it from source since the binaries are only available as paid download. Just FYI i'm studying programming at university but have no experience in building complex application from source. After downloading the content of the repository i opened the Xcode project and tried to build on OS X 10.7, Xcode 4.2.1. Unfortunately the build fail with 1 error and many warnings Most of the warnings are like this: Attribute Unavailable: Custom Identifiers in Interface Builder versions prior to 3.2 The error message is: Apple Mach-O Linker (ld) Error Command /Developer/usr/bin/clang failed with exit code 1 preceded by the warning Apple Mach-O Linker (ld) Warning directory not found for option '-L/Users/Sergio/Downloads/Blink/devel.ag-projects.com/repositories/public/blink-cocoa/Distribution/Frameworks' I notice that in the list of required files i have this files missing: Dependencies/Frameworks libgcrypt.11.6.0.dylib libgcrypt.11.dylib libgnutls-extra.26.dylib libgnutls.26.dylib libgpg-error.0.dylib libintl.8.dylib liblzo.1.dylib libtasn1.3.dylib Dependencies/Resources lib Frameworks/Linked Frameworks Sparkle.framework Products Blink.app It should be possible to download these files somewhere. Unfortunately googling did not help. There's no documentation on the project site.

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  • Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so?

    - by Amoxus
    I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop. Two main reasons of having an event system are: so that you can call code B from code A, but still want to prioritize code A. to make sure there are no freaky loopedy loops where code A calls code B calls code A ... I wonder what Ansca's rationale behind having events being handled directly this way is. And does Corona handle loopedy loops and other such pitfalls gracefully? The following code demonstrates dispatchEvent(): T= {} Z = display.newRect(100,100,100,100) function T.doSomething() print("T.doSomething: begun") local event = { name="myEventType", target=T } Z:dispatchEvent( event ) print("T.doSomething: ended") end function Z.sayHello(event) print("Z.sayHello: begun and ended") end Z:addEventListener("myEventType", Z.sayHello) print("Main: begun") T.doSomething() print("Main: ended") However Ansca claims the contrary at http://developer.coronalabs.com/reference/index/objectdispatchevent Can anyone clear this up a little? ( Using Corona simulator V 2012.840 )

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  • New functionality in TFS Build Manager &ndash; Managing Triggers and Build Resources

    - by Jakob Ehn
    Yesterday we pushed out a new release (August 2012) of the Community TFS Build Extension, including a new version of the Community TFS Build Manager (1.0.4.6) The two big new features in the Build Manager in this release are: Set Triggers It is now possible to select one or more build definitions and update the triggers for them in one simple operation: You’ll note that we have started collapsing the context menu a bit, the list of commands are getting long! When selecting the Trigger command, you’ll see a dialog where the options should be self-explanatory: The only thing missing here is the Scheduled trigger option, you’ll have to do that using Team Explorer for now.   Manage Build Resources The other feature is that it is now possible to view the build controllers and agents in your current collection and also perform some actions against them. The new functionality is available by select the Build Resources item in the drop down menu: Selecting this, you’ll see a (sort of) hierarchical view of the build controllers and their agents: In this view you can quickly see all the resources and their status. You can also view the build directory of each build agent and the tags that are associated with them. On the action menu, you can enable and disable both agents and controllers (several at a time), and you can also select to remove them. By selecting Manage, you’ll be presented with the standard Manage Controller dialog from Visual Studio where you can set the rest of the properties. Hopefully we’ll be able to implement most of the existing functionality so that we can remove that menu option Our plan is to add more functionality to this view, such as adding new agents/controllers, restarting build service hosts, maybe view diagnostic information such as disk space and error logs.   Hope you’ll find the new functionality useful. Remember to log any bugs and feature requests on the CodePlex site. Happy building!

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  • Error during maven/ant build: "[java] Timestamp response not valid"

    - by fei
    My maven build started failing randomly, and it got the following error which I cannot make sense of, and googling it doesn't give me anything useful: [echo] Creating a full package... [java] Timestamp response not valid [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to execute: Executing Ant script: /airtest.build.xml [package-admin-air]: Failed to execute. Java returned: 10 [exec] [DEBUG] Trace [exec] org.apache.maven.lifecycle.LifecycleExecutionException: Failed to execute: Executing Ant script: /airtest.build.xml [package-admin-air]: Failed to execute. [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:719) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalWithLifecycle(DefaultLifecycleExecutor.java:556) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(DefaultLifecycleExecutor.java:535) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHandleFailures(DefaultLifecycleExecutor.java:387) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegments(DefaultLifecycleExecutor.java:348) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:180) [exec] at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) [exec] at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) [exec] at org.apache.maven.cli.MavenCli.main(MavenCli.java:362) [exec] at org.apache.maven.cli.compat.CompatibleMain.main(CompatibleMain.java:60) [exec] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [exec] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) [exec] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [exec] at java.lang.reflect.Method.invoke(Method.java:597) [exec] at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) [exec] at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) [exec] at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) [exec] at org.codehaus.classworlds.Launcher.main(Launcher.java:375) [exec] Caused by: org.apache.maven.plugin.MojoExecutionException: Failed to execute: Executing Ant script: /airtest.build.xml [package-admin-air]: Failed to execute. [exec] at org.apache.maven.script.ant.AntMojoWrapper.execute(AntMojoWrapper.java:56) [exec] at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPluginManager.java:490) [exec] at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:694) [exec] ... 17 more [exec] Caused by: org.codehaus.plexus.component.factory.ant.AntComponentExecutionException: Executing Ant script: /airtest.build.xml [package-admin-air]: Failed to execute. [exec] at org.codehaus.plexus.component.factory.ant.AntScriptInvoker.invoke(AntScriptInvoker.java:227) [exec] at org.apache.maven.script.ant.AntMojoWrapper.execute(AntMojoWrapper.java:52) [exec] ... 19 more [exec] Caused by: C:\Users\dev\plexus-ant-component4263631821803364095.build.xml:445: Java returned: 10 [exec] at org.apache.tools.ant.taskdefs.Java.execute(Java.java:87) [exec] at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:275) [exec] at org.apache.tools.ant.Task.perform(Task.java:364) [exec] at org.apache.tools.ant.Target.execute(Target.java:341) [exec] at org.apache.tools.ant.Target.performTasks(Target.java:369) [exec] at org.apache.tools.ant.Project.executeSortedTargets(Project.java:1216) [exec] at org.apache.tools.ant.Project.executeTarget(Project.java:1185) [exec] at org.codehaus.plexus.component.factory.ant.AntScriptInvoker.invoke(AntScriptInvoker.java:222) This is a random error that pops up in various point during the build process, and sometimes the build will succeed and then the next one will fail again. This is really weird, does anyone seen this before? I'm using maven 2.2.1 BTW, the error return code 10 in windows mean "Environment is invalid.

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  • TeamCity - Build triggering on specific file, Mercurial

    - by Garrett
    Hi I'm trying to get my build to trigger only when i create a Tag in Mercurial. The way im trying to do this is by creating an additional Build Config (Tag Conf) for my project where I set the VCS build trigger to: +:/.hgtags --Trigger only when tags are updated -:. --Do not trigger on any other files Whenever i push a changeset (without a Tag) in the overview my build conf (Tag Conf) says "X Pending", i suspect this is the changesets. And when I create a Tag in Mercurial, a build i is triggered and the X Pending goes away. Then all there is left for me todo is to update build/rev numbers in AssemblyInfo (somehow) and deploy the Artifacts(somehow). Question: Is this the correct way to do this or are there another/better way to do this? (Im using sln2010 runner + NUnit + Mercurial) Kind Regards

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  • NetBeans behaves differently if project is run via "Run Project" or build.xml>run

    - by Rogach
    I slightly modified the build-impl.xml file of my NetBeans project. (Specifically, I made it to insert build time into program code). If I run project via build.xml "run" target, I get behavior I expect - the program displays build time and date. But if I run project using standard (and most obvious, used it always) button "Run Main Project", I get totally another result (no build date). Moreover, if I insert any code into build.xml, I still get result if I run the target explicitly and no result if it is run simply by NetBeans. And this leads me to conclusion, that this button uses another method to run my application. My question is: what does that button do? What method does it call? And can it be configured to run the needed target of make file?

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