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  • Python __import__ parameter confusion

    - by CMC
    I'm trying to import a module, while passing some global variables, but it does not seem to work: File test_1: test_2 = __import__("test_2", {"testvar": 1}) File test_2: print testvar This seems like it should work, and print a 1, but I get the following error when I run test_1: Traceback (most recent call last): File ".../test_1.py", line 1, in <module> print testvar NameError: name 'testvar' is not defined What am I doing wrong?

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  • Database nesting layout confusion

    - by arzon
    I'm no expert in databases and a beginner in Rails, so here goes something which kinda confuses me... Assuming I have three classes as a sample (note that no effort has been made to address any possible Rails reserved words issue in the sample). class File < ActiveRecord::Base has_many :records, :dependent => :destroy accepts_nested_attributes_for :records, :allow_destroy => true end class Record < ActiveRecord::Base belongs_to :file has_many :users, :dependent => :destroy accepts_nested_attributes_for :users, :allow_destroy => true end class User < ActiveRecord::Base belongs_to :record end Upon entering records, the database contents will appear as such. My issue is that if there are a lot of Files for the same Record, there will be duplicate record names. This will also be true if there will be multiple Records for the same user in the the Users table. I was wondering if there is a better way than this so as to have one or more files point to a single Record entry and one or more Records will point to a single User. BTW, the File names are unique. Files table: id name 1 name1 2 name2 3 name3 4 name4 Records table: id file_id record_name record_type 1 1 ForDaisy1 ... 2 2 ForDonald1 ... 3 3 ForDonald2 ... 4 4 ForDaisy1 ... Users table: id record_id username 1 1 Daisy 2 2 Donald 3 3 Donald 4 4 Daisy Is there any way to optimize the database to prevent duplication of entries, or this should really the correct and proper behavior. I spread out the database into different tables to be able to easily add new columns in the future.

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  • HTTP caching confusion

    - by Keith
    I'm not sure whether this is a server issue, or whether I'm failing to understand how HTTP caching really works. I have an ASP MVC application running on IIS7. There's a lot of static content as part of the site including lots of CSS, Javascript and image files. For these files I want the browser to cache them for at least a day - our .css, .js, .gif and .png files rarely change. My web.config goes like this: <system.webServer> <staticContent> <clientCache cacheControlMode="UseMaxAge" cacheControlMaxAge="1.00:00:00" /> </staticContent> </system.webServer> The problem I'm getting is that the browser (tested Chrome, IE8 and FX) doesn't seem to be caching the files as I'd expect. I've got the default settings (check for newer pages automatically in IE). On first visit the content downloads as expected HTTP/1.1 200 OK Cache-Control: max-age=86400 Content-Type: image/gif Last-Modified: Fri, 07 Aug 2009 09:55:15 GMT Accept-Ranges: bytes ETag: "3efeb2294517ca1:0" Server: Microsoft-IIS/7.0 X-Powered-By: ASP.NET Date: Mon, 07 Jun 2010 14:29:16 GMT Content-Length: 918 <content> I think that the Cache-Control: max-age=86400 should tell the browser not to request the page again for a day. Ok, so now the page is reloaded and the browser requests the image again. This time it gets an empty response with these headers: HTTP/1.1 304 Not Modified Cache-Control: max-age=86400 Last-Modified: Fri, 07 Aug 2009 09:55:15 GMT Accept-Ranges: bytes ETag: "3efeb2294517ca1:0" Server: Microsoft-IIS/7.0 X-Powered-By: ASP.NET Date: Mon, 07 Jun 2010 14:30:32 GMT So it looks like the browser has sent the ETag back (as a unique id for the resource), and the server's come back with a 304 Not Modified - telling the browser that it can use the previously downloaded file. It seems to me that would be correct for many caching situations, but here I don't want the extra round trip. I don't care if the image gets out of date when the file on the server changes. There are a lot of these files (even with sprite-maps and the like) and many of our clients have very slow networks. Each round trip to ping for that 304 status is taking about a 10th to a 5th of a second. Many also have IE6 which only has 2 HTTP connections at a time. The net result is that our application appears to be very slow for these clients with every page taking an extra couple of seconds to check that the static content hasn't changed. What response header am I missing that would cause the browser to aggressively cache the files? How would I set this in a .Net web.config for IIS7? Am I misunderstanding how HTTP caching works in the first place?

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  • iphone SDK confusion

    - by eco_bach
    Hi I accidentally deleted my sdk 3.0 directory, thinking I didn't need it. Now when I launch and compile a project it says that my base sdk is missing. Where can I download the 3.0 sdk? All that is available in Dev Center are the 3.2 and 4 beta sdks?

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • Android GPS cloud of confusion!

    - by Anthony Forloney
    I am trying to design my first Android application with the use of GPS. As of right now, I have a drawable button that when clicked, alerts a Toast message of the longitude and latitude. I have tried to use the telnet localhost 5554 and then geo fix #number #number to feed in values but no results display just 0 0. I have also tried DDMS way of sending GPS coordinates and I get the same thing. My question is what exactly is the code equivalent to the geo fix and the DDMS way of sending coordinates. I have used Location, LocationManger and LocationListener but I am not sure which is the right choice. Could anyone explain to me what the code-equivalent just so I can get a better understanding of how to fix my application not working. Code is given, just in case if the error exists with the code @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button) findViewById(R.id.track); button.setOnClickListener(this); LocationManager location =(LocationManager)getSystemService(Context.LOCATION_SERVICE); Location loc = location.getLastKnownLocation(location.GPS_PROVIDER); updateWithNewLocation(loc); } private final LocationListener locationListener = new LocationListener() { public void onLocationChanged(Location location) { updateWithNewLocation(location); } private void updateWithNewLocation(Location l) { longitude = l.getLongitude(); latitude = l.getLatitude(); provider = l.getProvider(); } public void onClick(View v) { Toast.makeText(this, "Your location is " + longitude + " and " + latitude + " provided by: " + provider, Toast.LENGTH_SHORT).show(); } }

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  • IO completion port key confusion

    - by Richard Tew
    I'm writing an IO completion port based server (source code here) using the Windows DLL API in Python using the ctypes module. But this is a pretty direct usage of the API and this question is directed at those who have a knowledge of IOCP, not Python. As I understand the documentation for CreateIoCompletionPort, you specify your "user defined" completion key when you call this function with a file handle (in my case a socket) you are associating with the created IOCP. When you get around to calling GetQueuedCompletionStatus, you get a completion key value along with a pointer to an overlapped object. The completion key should identify what overlapped object and request has completed. However, let's say I pass in 100 as the completion key in my CreateIoCompletionPort call with an overlapped object. When the same overlapped object has its IO completed and it arrives back through GetQueuedCompletionStatus, the completion key that accompanies it is much larger and bares no resemblance to the original value of 100. Am I misunderstanding how the completion key works, or must I be doing it wrong in the source code I linked above?

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  • Scala traits and implicit conversion confusion

    - by pr1001
    The following lines work when I enter them by hand on the Scala REPL (2.7.7): trait myTrait { override def toString = "something" } implicit def myTraitToString(input: myTrait): String = input.toString object myObject extends myTrait val s: String = myObject However, if I try to compile file with it I get the following error: [error] myTrait.scala:37: expected start of definition [error] implicit def myTraitToString(input: myTrait): String = input.toString [error] ^ Why? Thanks!

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  • ASP .NET confusion - server controls

    - by Brandi
    I have read through the information in this question: http://stackoverflow.com/questions/22084/asp-net-aspxxx-controls-versus-standard-html but am still rather confused. The situation was I was asked to do a web project where I made a wizard. When I was done with the project everyone asked why I had used an <asp:Wizard...>. I thought this was what was being asked for, but apparently not, so after this I was led to believe that server controls were just prototyping tools. However, the next project I did my DB queries through C# code-behind and loaded the results via html. I was then asked why I had not used a gridview and a dataset. Does anyone have a list of pros and cons why they would choose to use specific html controls over specific server controls and why? I guess I'm looking for a list... what server controls are okay to use and why? EDIT: I guess this question is open ended, so I'll clarify a few more specific questions... Is it okay to use very simple controls such as asp:Label or do these just end up wasting space? It seems like it would be difficult to access html in the code behind otherwise. Are there a few controls that should just never be used? Does anyone have a good resource that will show me pros and cons of each control?

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  • Core Data confusion: fetch without tableview.

    - by Mr. McPepperNuts
    I have completed and reproduced Core Data tutorials using a tableview to display contents. However, I want to access an Entity through a fetch on a view without a tableview. I used the following fetch code, but the count returned is always 0. The data exists when the database is opened using SQLite tools. NSManagedObject *entryObj; XYZDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; NSManagedObjectContext *managedObjectContext = appDelegate.managedObjectContext; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Quote" inManagedObjectContext:managedObjectContext]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"id" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [request setEntity: entity]; NSArray *results = [managedObjectContext executeFetchRequest:request error:nil]; if (results == nil) { NSLog(@"No results found"); entryObj = nil; }else { NSLog(@"results %d", [results count]); } [request release]; [sortDescriptors release]; count returned is always 0; it should be 5. Can anyone point me to a reference or tutorial regarding creating a controller not to be used with a tableview.

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  • Silverlight MVVM Confusion: Updating Image Based on State

    - by senfo
    I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button. I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either. Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light. <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="Button"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="Active"> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl> What is the proper way to update images on buttons with the state determined by the view model? Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML: <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="ToggleButton"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked" /> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" /> <Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" /> <Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" /> <Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl>

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  • android inputMethodservice API confusion

    - by yee-chen
    I dont understand quite well about onStartInputView(), onCreateInputView(), onStartInput() and onInitializeInterface(), after i read throught inputMethodservice API. Anyone can explain it when we use function, how we use those function. Are they like life cycle in Activity? if yes, whats the sequence of them. how can they behave?

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  • mysql data type confusion

    - by zen
    So this is more of a generalized question about MySQLs data types. I'd like to store a 5-digit US zip code (zip_code) properly in this example. A county has 10 different cities and 5 different zip codes. city | zip code -------+---------- city 0 | 33333 city 1 | 11111 city 2 | 22222 city 3 | 33333 city 4 | 44444 city 5 | 55555 city 6 | 33333 city 7 | 33333 city 8 | 44444 city 9 | 22222 I would typically structure a table like this as varchar(50), int(5) and not think twice about it. (1) If we wanted to ensure that this table had only one of 5 different zip codes we should use the enum data type, right? Now think of a similar scenario on a much larger scale. In a state, there are five-hundred cities with 418 different zip codes. (2) Should I store 418 zip codes as an enum data type OR as an int and create another table to reference?

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  • JavaScript Object literal notation confusion

    - by Ding
    In Firefox console, this code will generate error: {"d" : ["bankaccountnumber", "$1234.56"] } SyntaxError: invalid label { message="invalid label", more...} this code works just fine {d : ["bankaccountnumber", "$1234.56"] } ["bankaccountnumber", "$1234.56"] this code works fine as well var act = {'d' : ["bankaccountnumber", "$1234.56"] } a.d Can someone help to explain why is the diference? thanks!

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  • hexdump confusion

    - by zedoo
    I am playing with the unix hexdump utility. My input file is UTF-8 encoded, containing a single character ñ, which is C3 B1 in hexadecimal UTF-8. hexdump test.txt 0000000 b1c3 0000002 Huh? This shows B1 C3 - the inverse of what I expected! Can someone explain? For getting the expected output I do: hexdump -C test.txt 00000000 c3 b1 |..| 00000002 I was thinking I understand encoding systems..

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  • iPhone: Error and error handling confusion in comparison.

    - by Mr. McPepperNuts
    NSArray *results = [managedObjectContext executeFetchRequest:request error:&error]; if(results == nil){ NSLog(@"No results found"); searchObj = nil; }else{ if ([[[results objectAtIndex:0] name] caseInsensitiveCompare:passdTextToSearchFor] == 0) { NSLog(@"results %@", [[results objectAtIndex:0] name]); searchObj = [results objectAtIndex:0]; }else { NSLog(@"No results found"); searchObj = nil; } } The code above compares data a user enters to data pulled from a database. If I enter data which is in the database; it works. But if I enter complete gibberish it returns the error below instead of "No results found." *** WebKit discarded an uncaught exception in the webView:shouldInsertText:replacingDOMRange:givenAction: delegate: <NSRangeException> *** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0) The results array being null should be accounted for during the checks in the above code, no?

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  • Confusion about Nullable<T> constraints

    - by n535
    Greetings everybody. I am sorry, if this was already asked before (searched in vain) or is really very simple, but i just can't get it. The MSDN definition of a Nullable type, states, that it is defined in a following manner: [SerializableAttribute] public struct Nullable<T> where T : struct, new() So the question is quite straightforward: How is this definition possible? Or this is just a typo? Every value type already has a default constructor. Indeed, when i try to compile something like this, the compiler reasonably says, that it is illegal to apply both constraints at the same time, because the second one is implicitly included in a first one. Thanks in advance.

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  • Rails Seed confusion

    - by sscirrus
    I'm having trouble seeding my database using seed.rb, specifically where table relationships are concerned. Here's a sample of the code: # seed.rb user = User.find_or_create_by_login( :login => "myname", :email => "[email protected]", :user_type => "Admin", :password => "admin", :password_confirmation => "admin") project = Project.find_or_create_by_user_id( :user_id => user.id, :name => "Test Project") When project is created (along with other unrelated parameters I've left out from above), user_id is empty. How can I get this to work?

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  • php syntax confusion accessing database result

    - by Babak
    I am trying to do the following: <?php foreach($sqlResult as $row): ?> <tr> <?php foreach($formdata['columns'] as $column): ?> <td><?php echo $row->$column['name']; ?></td> <?php endforeach; ?> </tr> <?php endforeach; ?> This does not work. $row is returned by my mysql query, it has the following : row-id, row-author, row-name and these work as they echo fine. $columns is the following array: 'columns' => array ( 1 => array ( 'name' => 'id' ), 2 => array ( 'name' => 'author' ), 3 => array ( 'name' => 'date' ), 4 => array ( 'name' => 'title' ) it also works fine as $column['name'] echoes id, author, date, title my question is how would it be possible for me to access the $row-method (is it a method?) by passing it a name from the array??

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  • MBR status confusion

    - by Ahmed Ghoneim
    EB 58 90 6D 6B 64 6F 73 66 73 00 00 02 08 20 00 02 00 00 00 00 F8 00 00 3E 00 83 00 00 00 00 00 94 88 7E 00 98 1F 00 00 00 00 00 00 02 00 00 00 01 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 29 A9 38 B1 34 57 61 76 65 20 20 20 20 20 20 20 46 41 54 33 32 20 20 20 0E 1F BE 77 7C AC 22 C0 74 0B 56 B4 0E BB 07 00 CD 10 5E EB F0 32 E4 CD 16 CD 19 EB FE 54 68 69 73 20 69 73 20 6E 6F 74 20 61 20 62 6F 6F 74 61 62 6C 65 20 64 69 73 6B 2E 20 20 50 6C 65 61 73 65 20 69 6E 73 65 72 74 20 61 20 62 6F 6F 74 61 62 6C 65 20 66 6C 6F 70 70 79 20 61 6E 64 0D 0A 70 72 65 73 73 20 61 6E 79 20 6B 65 79 20 74 6F 20 74 72 79 20 61 67 61 69 6E 20 2E 2E 2E 20 0D 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 AA Learning disk records, this is my USB MBR record viewed by bless on ubuntu formatted with disk utility as MBR table and FAT partition, referring to this Wiki of first record status (0x80 = bootable (active), 0x00 = non-bootable, other = invalid ) but my MBR shows first offset as EB. What's this record stands for ? also, can you provide me with good tables/images tutorials for MBR and other disks' records :)

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  • Association Mapping Details confusion?

    - by AaronLS
    I have never understood why the associations in EntityFramework look the way they do in the Mapping Details window. When I select the line between 2 tables for an association, for example FK_ApplicationSectionsNodes_FormItems, it shows this: Association Maps to ApplicationSectionNodes FormItems (key symbol) FormItemId:Int32 <--> FormItemId:int ApplicationSectionNodes (key symbol) NodeId:Int32 <--> (key symbol) NodeId : int Fortunately this one was create automatically for me based on the foreign key constraints in my database, but whenever no constraints exist, I have a hard to creating associations manually(when the database doesn't have a diagram setup) because I don't understand the mapping details for associations. FormItems table has a primary key identity column FormItemId, and ApplicationSectionNodes contains a FormItemId column that is the foreign key and has NodeId as a primary key identity column. What really makes no sense to me is why the association has anything listed about the NodeId, when NodeId doesn't have anything to do with the foreign key relationship? (It's even more confusing with self referencing relationships, but maybe if I could understand the above case I'd have a better handle). CREATE TABLE [dbo].[ApplicationSectionNodes]( [NodeID] [int] IDENTITY(1,1) NOT NULL, [OutlineText] [varchar](5000) NULL, [ParentNodeID] [int] NULL, [FormItemId] [int] NULL, CONSTRAINT [PK_ApplicationSectionNodes] PRIMARY KEY CLUSTERED ( [NodeID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY], CONSTRAINT [UQ_ApplicationSectionNodesFormItemId] UNIQUE NONCLUSTERED ( [FormItemId] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO ALTER TABLE [dbo].[ApplicationSectionNodes] WITH NOCHECK ADD CONSTRAINT [FK_ApplicationSectionNodes_ApplicationSectionNodes] FOREIGN KEY([ParentNodeID]) REFERENCES [dbo].[ApplicationSectionNodes] ([NodeID]) GO ALTER TABLE [dbo].[ApplicationSectionNodes] NOCHECK CONSTRAINT [FK_ApplicationSectionNodes_ApplicationSectionNodes] GO ALTER TABLE [dbo].[ApplicationSectionNodes] WITH NOCHECK ADD CONSTRAINT [FK_ApplicationSectionNodes_FormItems] FOREIGN KEY([FormItemId]) REFERENCES [dbo].[FormItems] ([FormItemId]) GO ALTER TABLE [dbo].[ApplicationSectionNodes] NOCHECK CONSTRAINT [FK_ApplicationSectionNodes_FormItems] GO FormItems Table: CREATE TABLE [dbo].[FormItems]( [FormItemId] [int] IDENTITY(1,1) NOT NULL, [FormItemType] [int] NULL, CONSTRAINT [PK_FormItems] PRIMARY KEY CLUSTERED ( [FormItemId] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO ALTER TABLE [dbo].[FormItems] WITH NOCHECK ADD CONSTRAINT [FK_FormItems_FormItemTypes] FOREIGN KEY([FormItemType]) REFERENCES [dbo].[FormItemTypes] ([FormItemTypeId]) GO ALTER TABLE [dbo].[FormItems] NOCHECK CONSTRAINT [FK_FormItems_FormItemTypes] GO

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  • Confusion in RegExp Reluctant quantifier? Java

    - by Dusk
    Hi, Could anyone please tell me the reason of getting an output as: ab for the following RegExp code using Relcutant quantifier? Pattern p = Pattern.compile("abc*?"); Matcher m = p.matcher("abcfoo"); while(m.find()) System.out.println(m.group()); // ab and getting empty indices for the following code? Pattern p = Pattern.compile(".*?"); Matcher m = p.matcher("abcfoo"); while(m.find()) System.out.println(m.group());

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  • confusion about using types instead of gtts in oracle

    - by Omnipresent
    I am trying to convert queries like below to types so that I won't have to use GTT: insert into my_gtt_table_1 (house, lname, fname, MI, fullname, dob) (select house, lname, fname, MI, fullname, dob from (select 'REG' house, mbr_last_name lname, mbr_first_name fname, mbr_mi MI, mbr_first_name || mbr_mi || mbr_last_name fullname, mbr_dob dob from table_1 a, table_b where a.head = b.head and mbr_number = '01' and mbr_last_name = v_last_name) c above is just a sample but complex queries are bigger than this. the above is inside a stored procedure. So to avoid the gtt (my_gtt_table_1). I did the following: create or replace type lname_row as object ( house varchar2(30) lname varchar2(30), fname varchar2(30), MI char(1), fullname VARCHAR2(63), dob DATE ) create or replace type lname_exact as table of lname_row Now in the SP: type lname_exact is table of <what_table_should_i_put_here>%rowtype; tab_a_recs lname_exact; In the above I am not sure what table to put as my query has nested subqueries. query in the SP: (I am trying this for sample purpose to see if it works) select lname_row('', '', '', '', '', '', sysdate) bulk collect into tab_a_recs from table_1; I am getting errors like : ORA-00913: too many values I am really confused and stuck with this :(

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  • c++ / c confusion

    - by mrbuxley
    Im trying to make a small app in c++ that saves midifiles with this library. http://musicnote.sourceforge.net/docs/html/index.html The sample code that is given on the homepage looks like this. #include "MusicNoteLib.h" void main() { MusicNoteLib::Player player; // Create the Player Object player.Play("C D E F G A B"); // Play the Music Notes on the default MIDI output port } This piece of code won't compile in Visual studio 2008, I get many errors like MusicNoteLib.h(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int I don't understand the error or where to start looking... There also was some dll files that can be used instead of this h file. #ifndef __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ #define __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ /** @file MusicNoteLib.h * \brief Main header file for accessing the MusicNote Library */ /// <Summary> /// This header file can be included directly in your project or through /// MusicNoteLib.h of the MusicNoteDll project. If included directly, this /// will be built directly as a satic library. If included through MusicNoteDll /// this will use dllImports through MUSICNOTELIB_API /// </Summary> #ifndef MUSICNOTELIB_API #define MUSICNOTELIB_API #endif // MUSICNOTELIB_API //#include "Player.h" namespace MusicNoteLib /// Music Programming Library { typedef void (__stdcall *LPFNTRACEPROC)(void* pUserData, const TCHAR* szTraceMsg); typedef void (__stdcall *LPFNERRORPROC)(void* pUserData, long lErrCode, const TCHAR* szErrorMsg, const TCHAR* szToken); extern "C" { MUSICNOTELIB_API typedef void MStringPlayer; MUSICNOTELIB_API void* GetCarnaticMusicNoteReader(); /// <Summary> /// Creates a MusicString Player object. /// </Summary> MUSICNOTELIB_API MStringPlayer* CreateMusicStringPlayer(); /// <Summary> /// Plays Music string notes on the default MIDI Output device with the default Timer Resolution. /// Use PlayMusicStringWithOpts() to use custom values. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicString(const TCHAR* szMusicNotes); /// <Summary> /// Same as PlayMusicString() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringCB(const TCHAR* szMusicNotes, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Plays Music string notes on the given MIDI Output device using the given Timer Resolution. /// Use PlayMusicString() to use default values. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOpts(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS); /// <Summary> /// Same as PlayMusicStringWithOpts() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOptsCB(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Save the given MusicString content into a MIDI output file /// @param szMusicNotes Music Notes to be converted to MIDI output /// @param szOutputFilePath path of the MIDI output file /// @return True if the the content was saved successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool SaveAsMidiFile(const TCHAR* szMusicNotes, const char* szOutputFilePath); //MUSICNOTELIB_API typedef void (*ParseErrorProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::ErrorEventHandlerArgs* pEvArgs); //MUSICNOTELIB_API typedef void (*ParseTraceProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::TraceEventHandlerArgs* pEvArgs); MUSICNOTELIB_API void Parse(const TCHAR* szNotes, LPFNTRACEPROC traceCallbackProc, void* pUserData); } // extern "C" } // namespace MusicNoteLib #endif // __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__

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  • yet another confusion with multiprocessing error, 'module' object has no attribute 'f'

    - by gatoatigrado
    I know this has been answered before, but it seems that executing the script directly "python filename.py" does not work. I have Python 2.6.2 on SuSE Linux. Code: #!/usr/bin/python # -*- coding: utf-8 -*- from multiprocessing import Pool p = Pool(1) def f(x): return x*x p.map(f, [1, 2, 3]) Command line: > python example.py Process PoolWorker-1: Traceback (most recent call last): File "/usr/lib/python2.6/multiprocessing/process.py", line 231, in _bootstrap self.run() File "/usr/lib/python2.6/multiprocessing/process.py", line 88, in run self._target(*self._args, **self._kwargs) File "/usr/lib/python2.6/multiprocessing/pool.py", line 57, in worker task = get() File "/usr/lib/python2.6/multiprocessing/queues.py", line 339, in get return recv() AttributeError: 'module' object has no attribute 'f'

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