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  • Rounded Corners and Shadows &ndash; Dialogs with CSS

    - by Rick Strahl
    Well, it looks like we’ve finally arrived at a place where at least all of the latest versions of main stream browsers support rounded corners and box shadows. The two CSS properties that make this possible are box-shadow and box-radius. Both of these CSS Properties now supported in all the major browsers as shown in this chart from QuirksMode:

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  • How do I get this Mac OS X exposé behavior?

    - by quangtruong1985
    In Mac os x, I can move all windows to the nearest corner by hitting F11 key. I'm just wondering if there is a compiz plugin works like that. I know that there is Scale plugin already. But all that I want is something like this. You'll see, press a key and all windows fly off to nearest corner so I can drag/drop file or do something else on my

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  • Brightness options in Ubuntu 12.04 desktop missing

    - by Harsh Thakar
    I am unable to change the brightness of my desktop screen using this path. System settings{top right corner of the screen)Under Personal Brightness & lock.No option to change brightness is available here.In Ubuntu 11.04 Shift key + +/- key was used to change brightness,the same doesn't work in 12.04. Also under System settings{top right

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  • A outsiders view of Fusion Apps.

    - by Grant Ronald
    Over the last couple of years I've heard some people comment that "Fusion isn't real".  I've heard customers say they wanted to choose different technology stacks because they felt that Fusion "wouldn't work for them". Interesting to hear an outsiders view of Fusion Apps. To one particular customer who asked me "do you think I've painted

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  • CSM DX11 issues

    - by KaiserJohaan
    I got CSM to work in OpenGL, and now Im trying to do the same in directx. I'm using the same math library and all and I'm pretty much using the alghorithm straight off. I am using right-handed, column major matrices from GLM. The light is looking (-1, -1, -1). The problem I have is twofolds; For some reason, the ground floor is causing

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  • Algorithm for detecting windows in a room

    - by user2733436
    I am dealing with the following problem and i was looking to write a Pseudo-code for developing an algorithm that can be generic for such a problem. Here is what i have come up with thus far. STEP 1 In this step i try to get the robot where it maybe placed to the top left corner. Turn Left - If no window or Wall detected keep

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  • Rope Colliding with a Rectangle

    - by Colton
    I have my rope, and I have my rectangles. The rope is similar to the implementation found here: http://nehe.gamedev.net/tutorial/rope_physics/17006/ Now, I want to make the rope properly collide with the rectangle such that the rope will not pass through a rectangle, and wrap around the rectangle and all that good stuff.

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  • Connecting two monitors at the corners

    - by fastmultiplication
    I am using two separate X screens on two monitors and I would like them to be connected at the lower right corner. That is, if you move to the lower right corner of screen0 the mouse should appear at the upper left of screen1. I do not want an entire edge of each monitor to be permeable to the mouse. I modified the

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  • Floated DIVs not flowing properly

    - by NightMICU
    Hi everyone, I am working on a photo gallery, each thumbnail is in its own DIV and floated to the left in a containing DIV. It has been displaying properly up until vertical thumbnails entered the equation. Now, when the next row should start, the first item of the following row is to the left of the last vertical

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  • OpenGL not rendering my images to the screen

    - by Brendan Webster
    for some reason my game isn't showing the image I am rendering to the screen. My engine is state based, and at the beginning I set the logo, but it isn't showing on the screen. Here is my method of doing so first I create one image and assign some values to it's preset values. //create one image instance for

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  • 2D Tile based Game Collision problem

    - by iNbdy
    I've been trying to program a tile based game, and I'm stuck at the collision detection. Here is my code (not the best ^^): void checkTile(Character *c, int **map) { int x1,x2,y1,y2; /* Character position in the map */ c->upY = (c->y) / TILE_SIZE; // Top left corner

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  • 2 javascripts problem

    - by pradeep
    <?php global $user; $userId = $user->uid; /* start with default */ $myresult = ""; /* All Includes - start */ include_once('db.php'); include_once('valid-scripts/validateData.php'); /* All Includes - end */ /* Build All required Variables - start */ $alias =

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