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  • Asynchronous email processing in Java web application

    - by Denise
    Hi everyone, I would like to implement asynchronous email sending in my web application when users register for a new account. This is so that if there is a problem or delay in sending the email message (e.g. the mail server is down or the network connection to the mail server is slow) the user won't be kept waiting for the sending to complete. My web app is built using Spring and Hibernate's implementation of JPA. What would be the best and most reliable way for me to implement asynchronous email processing in this web application? I am thinking about persisting the email information in a database table which is then regularly polled by a Quartz (http://www.opensymphony.com/quartz/) scheduled job for updates and when it finds new unsent emails, it attempts to send them. Is this a reasonable way of implementing what I want? Thanks.

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  • Automatic e-mail processing

    - by Jon Harrop
    I'd like to write a .NET application in F# to automate some of the processing of my e-mails. For example, when an order comes in my program might compute a new htpasswd from the e-mail's contents, upload it to our web server and reply to the customer with login details. How do people do this? I've tried Outlook 2007 automation but it just prompts the user for security and my attempts to get it to stop doing this have failed so I cannot automate anything with it. Is there a .NET-friendly e-mail client I can use more easily? This has been so tedious that I'm seriously considering writing my own .NET-friendly e-mail client...

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  • Image Processing, joining the small images to form the main image

    - by n0idea
    Good morning everyone, Actually I'm having a small issue in image processing and I'm in need of some help. First of all, let me explain what i want to do, i have an image that was split into 4 other small images. I currently have like 6 small images that i need to figure out which ones are part of the real image. Second, what i currently know is that that i should compare these images edges or last column with the first column of the other image. I'm not sure yet what exactly should be done, anyone is able to put me on the same tracks, with some detailed hints and how to compare the edges of 2 images. Some links and example codes will be help full. One more thing, how am i able to read .Raw images using java, c# or python ?

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  • Processing XML file with Huge data

    - by Manish Dhanotiya
    Hi,be m I am working on an application which has below requiements - 1. Download a ZIP file from a server. 2. Uncompress the ZIP file, get the content (which is in XML format) from this file into a String. 3. Pass this content into another method for parsing and further processing. Now, my concerns here is the XML file may be of Huge size say like '100MB', and my JVM has memory of only 512 MB, so how can I get this content into Chunks and pass for Parsing and then insert the data into PL/SQL tables. Since there can be multiple requests running at the same time and considering 512MB of memory what will be the best possible to process this. How I can get the data into Chunks and pass it as Stream for XML parsing. I googled on this, but didnt find any implementation. :( Thanks,

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  • Image processing custom filter 7 by 7

    - by ladiesMan217
    Lets say I have a 7 by 7 neighborhood around a pixel that looks like this 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 and I wanna filter the above by replacing the pixel p by the average of those pixels whose value lie in the range -10<=p_value <=10. I am new to image processing and I think in this case p_value is 25 and around 25 that are many pixel values in that range but don't exactly know to construct a convolution filter out of it.

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  • Webcam video stream processing.

    - by vikramtheone
    Hi Guys, I'm working with an image processing project, my final goal is to detect features on a real time video and finally track those features. I will be working with an Embedded Processor Platform called Freescale's i.MX515, it is a 32-bit media processor running on Ubuntu 9.04. Right now I'm working on the algorithms to locate the features, so, I'm using still images. When I'm satisfied with the results I will have to start using a video stream and I don't want to make use of a video file as a source stream, because then I will have to worry about video decoders then. Instead I would like to plug in a USB Wecam to the embedded platform (It has USB ports on it), directly take the frames as they are captured and send it to my application. I will take care to buy a webcam which will be supported in Linux (Device driver). But my question is will I be able to capture the incoming video stream from the webcam and send it to my application? Will I be able to configure the webcam and DMA to write the incoming frames in a particular memory location whose pointer I can simply pass to my application? (Confused!!!) I hope I could convey my doubts, can anyone guide me with what steps that I have to take to achieve all of these easily? Do you foresee any impossibility here? Help!!! Regards Vikram

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  • Scientific Data processing(Graph comparison and interpretation)

    - by pinkynobrain
    Hi stackoverflow friends, I'm trying to write a program to automate one of my more boring and repetative work tasks. I have some programming experience but none with processing or interpreting large volumes of data so i am seeking your advice(both suggestions of techneques to try and also things to read to learn more about doing this stuff). I have a piece of equipment that monitors an experiment by taking repeated samples and displays the readings on its screen as a graph. The input of experiment can be altered and one of these changes should produce a change in a section of the graph which i currently identify by eye and is what im looking for in the experiment. I want to automate it so that a computer looks at a set of results and spots the experiment input that causes the change. I can already extract the results from the machine. Currently they results for a run are in the form of an integer array with the index being the sample number and the corresponding value being the measurement. The overall shape of the graph will be similar for each experiment run. The change im looking for will be roughly the same and will occur in approximatly the same place every time for the correct experiment input. Unfortunatly there are a few gotcha's that make this problem more difficult. There is some noise in the measuring process which mean there is some random variation in the measured values between different runs. Although the overall shape of the graph remains the same. The time the experiment takes varies slightly each run causing two effects. First, the a whole graph may be shifted slightly on the x axis relative to another runs graph. Second, individual features may appear slightly wider or narrower in different runs. In both these cases the variation isn't particularly large and you can assume that the only non random variation is caused by the correct input being found. Thank you for your time, Pinky

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  • [Processing/Java]Visibility/Layering Issue

    - by nnash
    I'm working on a small sketch in processing where I am making a "clock" using the time functions and drawing ellipses across the canvas based on milliseconds, seconds and minutes. I'm using a for loop to draw all of the ellipses and each for loop is inside its own method. I'm calling each of these methods in the draw function. However for some reason only the first method that is called is being drawn, when ideally I would like to have them all being visibly rendered. //setup program void setup() { size(800, 600); frameRate(30); background(#eeeeee); smooth(); } void draw(){ milliParticles(); secParticles(); minParticles(); } //time based particles void milliParticles(){ for(int i = int(millis()); i >= 0; i++) { ellipse(random(800), random(600), 5, 5 ); fill(255); } } void secParticles() { for(int i = int(second()); i >= 0; i++) { fill(0); ellipse(random(800), random(600), 10, 10 ); background(#eeeeee); } } void minParticles(){ for(int i = int(minute()); i >= 0; i++) { fill(50); ellipse(random(800), random(600), 20, 20 ); } }

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  • Scientific Data processing (Graph comparison and interpretation)

    - by pinkynobrain
    Hi stackoverflow friends, I'm trying to write a program to automate one of my more boring and repetitive work tasks. I have some programming experience but none with processing or interpreting large volumes of data so I am seeking your advice (both suggestions of techniques to try and also things to read to learn more about doing this stuff). I have a piece of equipment that monitors an experiment by taking repeated samples and displays the readings on its screen as a graph. The input of experiment can be altered and one of these changes should produce a change in a section of the graph which I currently identify by eye and is what I'm looking for in the experiment. I want to automate it so that a computer looks at a set of results and spots the experiment input that causes the change. I can already extract the results from the machine. Currently they results for a run are in the form of an integer array with the index being the sample number and the corresponding value being the measurement. The overall shape of the graph will be similar for each experiment run. The change I'm looking for will be roughly the same and will occur in approximately the same place every time for the correct experiment input. Unfortunately there are a few gotchas that make this problem more difficult. There is some noise in the measuring process which mean there is some random variation in the measured values between different runs. Although the overall shape of the graph remains the same. The time the experiment takes varies slightly each run causing two effects. First, the a whole graph may be shifted slightly on the x axis relative to another run's graph. Second, individual features may appear slightly wider or narrower in different runs. In both these cases the variation isn't particularly large and you can assume that the only non random variation is caused by the correct input being found. Thank you for your time, Pinky

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  • How to draw histogram in Processing

    - by theolc
    I have an arrayList and I would like to take the size of the ten arrayList elements and use the sizes to create a histogram. I understand processing coordinate system starts in the top left corner. My question is, how do I use the arrayList.size() values to start at 450 (based from a 500,500 window) and go upwards from there to create my histogram. The following is my function for the histogram, it is receiving as a parameter the arrayList called bins. void histogram(ArrayList[] bins) { //set window background(0,0,0); size(500,500); background(255,255,255); line(50,0,50,500); line(0,450,500,450); int i; for (i = 50; i <= 500; i+=45) { line(i,450,i,480); } for (i = 50; i <= 450; i+=45) { line(50,i,20,i); } } Thanks in adavance for any help and input!

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  • Sphere entering in to the cube.unity

    - by Parthi
    I am trying Roll a Ball unity tutorial.Everything is fine,but when I roll the ball it is moving through the cube instead of picking it. my player class is using UnityEngine; using System.Collections; public class player : MonoBehaviour { public float speed; // Use this for initialization // Update is called once per frame void Update () { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); Vector3 move = new Vector3(h,0,v); rigidbody.AddForce(move * speed * Time.deltaTime); } void OnTriggerEnter(Collider other) { if(other.gameObject.tag == "Pick up") { other.gameObject.SetActive(false); } } }

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  • E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809) when loading a cube texture

    - by Boreal
    I'm trying to implement a skybox into my engine, and I'm having some trouble loading the image as a cube map. Everything works (but it doesn't look right) if I don't load using an ImageLoadInformation struct in the ShaderResourceView.FromFile() method, but it breaks if I do. I need to, of course, because I need to tell SlimDX to load it as a cubemap. How can I fix this? Here is my new loading code after the "fix": public static void LoadCubeTexture(string filename) { ImageLoadInformation loadInfo = ImageLoadInformation.FromDefaults(); loadInfo.OptionFlags = ResourceOptionFlags.TextureCube; textures.Add(filename, ShaderResourceView.FromFile(Graphics.device, "Resources/" + filename, loadInfo)); }

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  • Is a Single Texture Cube Map Possible?

    - by smoth190
    I'm currently developing a test project to explore OpenGL 3 texturing abilities. I have a simple cube, made of 8 vertices and 36 indices. I want each of the cubes faces to have a different texture, so I devised this texture: I made it obvious which sections I want visible (I hope...). In Direct3D, I once made a skybox, and I used a cubemap. However, I had to split it into 6 different textures. This is annoying and hard to manage, it would be nice to have just one texture. Is this even possible? I read somewhere that I could do this by duplicating vertices, is that a good idea? Someone else said I could do it in the shader, but that also baffles me...

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  • Book Review: Expert Cube Development with Microsoft SQL Server 2008 Analysis Services

    - by Greg Low
    I spent last week on campus in Redmond with the SQL Server Analysis Services Maestro program. It was great to have a chance to focus on SSAS for a week. As part of that, I did quite a bit of reading as I had quite a bit of travelling time. Ironically, I re-read a few books. The first was Marco Russo, Alberto Ferrari and Chris Webb's book Expert Cube Development with Microsoft SQL Server 2008 Analysis Services . I've often told BI classes that I've been teaching that this is a really good book and...(read more)

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  • C# XNA 4.0 multitextured cube

    - by chron
    So I am following this tutorial on how to draw a cube in XNA and I ran into a problem. Ok so my shader can only have texture right? I need to have a texture on the front and back of my cube. So I thought I could just have both textures stored in one texture. Problem is I do not know how to map out my UV coords to do so. (I tried dividing by 2 and such with no luck...). I am really new to this (not programming, just game development and some concepts), but how could I get UV coordinates for both halfs of the texture. private void ConstructCube(Vector3 Position,Vector3 Size) { _vertices = new VertexPositionNormalTexture[50]; // Calculate the position of the vertices on the top face. Vector3 topLeftFront = Position + new Vector3(-1.0f, 1.0f, -1.0f) * Size; Vector3 topLeftBack = Position + new Vector3(-1.0f, 1.0f, 1.0f) * Size; Vector3 topRightFront = Position + new Vector3(1.0f, 1.0f, -1.0f) * Size; Vector3 topRightBack = Position + new Vector3(1.0f, 1.0f, 1.0f) * Size; // Calculate the position of the vertices on the bottom face. Vector3 btmLeftFront = Position + new Vector3(-1.0f, -1.0f, -1.0f) * Size; Vector3 btmLeftBack = Position + new Vector3(-1.0f, -1.0f, 1.0f) * Size; Vector3 btmRightFront = Position + new Vector3(1.0f, -1.0f, -1.0f) * Size; Vector3 btmRightBack = Position + new Vector3(1.0f, -1.0f, 1.0f) * Size; // Normal vectors for each face (needed for lighting / display) Vector3 normalFront = new Vector3(0.0f, 0.0f, 1.0f) * Size; Vector3 normalBack = new Vector3(0.0f, 0.0f, -1.0f) * Size; Vector3 normalTop = new Vector3(0.0f, 1.0f, 0.0f) * Size; Vector3 normalBottom = new Vector3(0.0f, -1.0f, 0.0f) * Size; Vector3 normalLeft = new Vector3(-1.0f, 0.0f, 0.0f) * Size; Vector3 normalRight = new Vector3(1.0f, 0.0f, 0.0f) * Size; // UV texture coordinates Vector2 textureTopLeft = new Vector2(1.0f * Size.X, 0.0f * Size.Y); Vector2 textureTopRight = new Vector2(0.0f * Size.X, 0.0f * Size.Y); Vector2 textureBottomLeft = new Vector2(1.0f * Size.X, 1.0f * Size.Y); Vector2 textureBottomRight = new Vector2(0.0f * Size.X, 1.0f * Size.Y); // Add the vertices for the FRONT face. _vertices[0] = new VertexPositionNormalTexture(topLeftFront, normalFront, textureTopLeft); _vertices[1] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[2] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); _vertices[3] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[4] = new VertexPositionNormalTexture(btmRightFront, normalFront, textureBottomRight); _vertices[5] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); // Add the vertices for the BACK face. _vertices[6] = new VertexPositionNormalTexture(topLeftBack, normalBack, textureTopRight); _vertices[7] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[8] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[9] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[10] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[11] = new VertexPositionNormalTexture(btmRightBack, normalBack, textureBottomLeft); // Add the vertices for the TOP face. _vertices[12] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[13] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); _vertices[14] = new VertexPositionNormalTexture(topLeftBack, normalTop, textureTopLeft); _vertices[15] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[16] = new VertexPositionNormalTexture(topRightFront, normalTop, textureBottomRight); _vertices[17] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); // Add the vertices for the BOTTOM face. _vertices[18] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[19] = new VertexPositionNormalTexture(btmLeftBack, normalBottom, textureBottomLeft); _vertices[20] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[21] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[22] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[23] = new VertexPositionNormalTexture(btmRightFront, normalBottom, textureTopRight); // Add the vertices for the LEFT face. _vertices[24] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight); _vertices[25] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[26] = new VertexPositionNormalTexture(btmLeftFront, normalLeft, textureBottomRight ); _vertices[27] = new VertexPositionNormalTexture(topLeftBack, normalLeft, textureTopLeft); _vertices[28] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[29] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight ); // Add the vertices for the RIGHT face. _vertices[30] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[31] = new VertexPositionNormalTexture(btmRightFront, normalRight, textureBottomLeft); _vertices[32] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); _vertices[33] = new VertexPositionNormalTexture(topRightBack, normalRight, textureTopRight); _vertices[34] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[35] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); done = true; }

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  • Emulating Button Press Using Kinect/SimpleOpenNI + Processing Depth

    - by Alex Lu
    I am using Kinect with Simple OpenNI and Processing, and I was trying to use the Z position of a hand to emulate a button press. So far when I try it using one hand it works really well, however, when I try to get it to work with a second hand, only one of the hands work. (I know it can be more efficient by moving everything except the fill out of the if statements, but I kept those in there just in case I want to change the sizes or something.) irz and ilz are the initial Z positions of the hands when they are first recognized by onCreateHands and rz and lz are the current Z positions. As of now, the code works fine with one hand, but the other hand will either stay pressed or unpressed. If i comment one of the sections out, it works fine as well. if (rz - irz > 0) { pushStyle(); fill(60); ellipse(rx, ry, 10, 10); popStyle(); rpressed = true; } else { pushStyle(); noFill(); ellipse(rx, ry, 10, 10); popStyle(); rpressed = false; } if (lz - ilz > 0) { pushStyle(); fill(60); ellipse(lx, ly, 10, 10); popStyle(); lpressed = true; } else { pushStyle(); noFill(); ellipse(lx, ly, 10, 10); popStyle(); lpressed = false; } I tried outputting the values of rz - irz and lz - ilz and the numbers range from small negative values to small positive values (around -8 to 8) for lz - ilz. But rz - irz outputs numbers from around 8-30 depending on each time I run it and is never consistent. Also, when I comment out the code for the lz-ilz, the values for rz-irz look just fine and it operates as intended. Is there a reason tracking both Z positions throws off one hand? And is there a way to get it to work? Thanks!

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  • jQuery Form Processing With PHP to MYSQL Database Using $.ajax Request

    - by FrustratedUser
    Question: How can I process a form using jQuery and the $.ajax request so that the data is passed to a script which writes it to a database? Problem: I have a simple email signup form that when processed, adds the email along with the current date to a table in a MySQL database. Processing the form without jQuery works as intended, adding the email and date. With jQuery, the form submits successfully and returns the success message. However, no data is added to the database. Any insight would be greatly appreciated! <!-- PROCESS.PHP --> <?php // DB info $dbhost = '#'; $dbuser = '#'; $dbpass = '#'; $dbname = '#'; // Open connection to db $conn = mysql_connect($dbhost, $dbuser, $dbpass) or die ('Error connecting to mysql'); mysql_select_db($dbname); // Form variables $email = $_POST['email']; $submitted = $_POST['submitted']; // Clean up function cleanData($str) { $str = trim($str); $str = strip_tags($str); $str = strtolower($str); return $str; } $email = cleanData($email); $error = ""; if(isset($submitted)) { if($email == '') { $error .= '<p class="error">Please enter your email address.</p>' . "\n"; } else if (!eregi("^[A-Z0-9._%-]+@[A-Z0-9._%-]+\.[A-Z]{2,4}$", $email)) { $error .= '<p class="error">Please enter a valid email address.</p>' . "\n"; } if(!$error){ echo '<p id="signup-success-nojs">You have successfully subscribed!</p>'; // Add to database $add_email = "INSERT INTO subscribers (email,date) VALUES ('$email',CURDATE())"; mysql_query($add_email) or die(mysql_error()); }else{ echo $error; } } ?> <!-- SAMPLE.PHP --> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Sample</title> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.2.6/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function(){ // Email Signup $("form#newsletter").submit(function() { var dataStr = $("#newsletter").serialize(); alert(dataStr); $.ajax({ type: "POST", url: "process.php", data: dataStr, success: function(del){ $('form#newsletter').hide(); $('#signup-success').fadeIn(); } }); return false; }); }); </script> <style type="text/css"> #email { margin-right:2px; padding:5px; width:145px; border-top:1px solid #ccc; border-left:1px solid #ccc; border-right:1px solid #eee; border-bottom:1px solid #eee; font-size:14px; color:#9e9e9e; } #signup-success { margin-bottom:20px; padding-bottom:10px; background:url(../img/css/divider-dots.gif) repeat-x 0 100%; display:none; } #signup-success p, #signup-success-nojs { padding:5px; background:#fff; border:1px solid #dedede; text-align:center; font-weight:bold; color:#3d7da5; } </style> </head> <body> <?php include('process.php'); ?> <form id="newsletter" class="divider" name="newsletter" method="post" action=""> <fieldset> <input id="email" type="text" name="email" /> <input id="submit-button" type="image" src="<?php echo $base_url; ?>/assets/img/css/signup.gif" alt=" SIGNUP " /> <input id="submitted" type="hidden" name="submitted" value="true" /> </fieldset> </form> <div id="signup-success"><p>You have successfully subscribed!</p></div> </body> </html>

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  • configure squid3 to set up a web proxy in ubuntu12.04

    - by Gnijuohz
    I am in a LAN and have to use a proxy given to access the web in a very limited way. I can't even use google, github.com or SE sites. However I can use ssh to log into a server, which I have root access so basically I can do anything I want with it. So I was thinking that maybe I could use that server as a proxy so I can visit sites through it. I tested it using ssh -vT [email protected] which gave a proper response. And In my computer I can't do this. Also I tried downloading something from the gun.org using wget, which can't be done in my computer too. And it succeeded on that server. I don't know if that's enough to say that this server have full access to the Internet. But I assumed so and I installed squid3 on it. After trying some while, I failed to get it working. I got this after I run squid3 -k parse 2012/07/06 21:45:18| Processing Configuration File: /etc/squid3/squid.conf (depth 0) 2012/07/06 21:45:18| Processing: acl manager proto cache_object 2012/07/06 21:45:18| Processing: acl localhost src 127.0.0.1/32 ::1 2012/07/06 21:45:18| Processing: acl to_localhost dst 127.0.0.0/8 0.0.0.0/32 ::1 2012/07/06 21:45:18| Processing: acl localnet src 10.1.0.0/16 # RFC1918 possible internal network 2012/07/06 21:45:18| Processing: acl SSL_ports port 443 2012/07/06 21:45:18| Processing: acl Safe_ports port 80 # http 2012/07/06 21:45:18| Processing: acl Safe_ports port 21 # ftp 2012/07/06 21:45:18| Processing: acl Safe_ports port 443 # https 2012/07/06 21:45:18| Processing: acl Safe_ports port 70 # gopher 2012/07/06 21:45:18| Processing: acl Safe_ports port 210 # wais 2012/07/06 21:45:18| Processing: acl Safe_ports port 1025-65535 # unregistered ports 2012/07/06 21:45:18| Processing: acl Safe_ports port 280 # http-mgmt 2012/07/06 21:45:18| Processing: acl Safe_ports port 488 # gss-http 2012/07/06 21:45:18| Processing: acl Safe_ports port 591 # filemaker 2012/07/06 21:45:18| Processing: acl Safe_ports port 777 # multiling http 2012/07/06 21:45:18| Processing: acl CONNECT method CONNECT 2012/07/06 21:45:18| Processing: http_port 3128 transparent vhost vport 2012/07/06 21:45:18| Starting Authentication on port [::]:3128 2012/07/06 21:45:18| Disabling Authentication on port [::]:3128 (interception enabled) 2012/07/06 21:45:18| Disabling IPv6 on port [::]:3128 (interception enabled) 2012/07/06 21:45:18| Processing: cache_mem 1000 MB 2012/07/06 21:45:18| Processing: cache_swap_low 90 2012/07/06 21:45:18| Processing: coredump_dir /var/spool/squid3 2012/07/06 21:45:18| Processing: refresh_pattern ^ftp: 1440 20% 10080 2012/07/06 21:45:18| Processing: refresh_pattern ^gopher: 1440 0% 1440 2012/07/06 21:45:18| Processing: refresh_pattern -i (/cgi-bin/|?) 0 0% 0 2012/07/06 21:45:18| Processing: refresh_pattern (Release|Packages(.gz)*)$ 0 20% 2880 2012/07/06 21:45:18| Processing: refresh_pattern . 0 20% 4320 2012/07/06 21:45:18| Processing: ipcache_high 95 2012/07/06 21:45:18| Processing: http_access allow all I deleted some allow and deny rules and added http_access allow all so that all the request would be allowed. After configuring my computer, I got this error: Access control configuration prevents your request from being allowed at this time. Please contact your service provider if you feel this is incorrect. And the log in the server showed that my TCP requests had all been denied. So, first of all, is what I am trying to do achievable? If so, how to configure the squid in the server so that I use it as a proxy to surf the Internet? My computer and the server both run Ubuntu11.04. Thanks for any help~

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  • Dual Monitor + Virtual Desktop software (plus for cube)

    - by xenithorb
    I've recently purchased another monitor, my first one being a TV and being much larger. I now sit at a desk and use my shiny new 24" LED more often, but I like to extend the desktop into the TV. The problem presented with this is to save power and the longevity of my 47" VIZIO, I try to keep it off when possible. What I'm seeking sounds very simple - If any of you have ever used Compiz or Deskspace (Yod'm) - You'll know what im referring to when I talk about a "cube." The most important functionality I'm looking for is the ability to scroll desktop contents between both displays and virtual desktops. Deskspace does and excellent job of presenting an attractive cube, but it creates a separate cube and virtual desktop space for the second extended monitor (now the TV) - Again, what I'm looking to do is scroll between virtual desktops, by passing through both monitors. The net effect of this functionality would allow me to scroll the contents of the extended monitor to the first monitor should a window get caught there without having to turn on the TV. So imagine the horizontal portion of a cube as being actual real monitors - is there anything that allows one to rotate desktops between displays?

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  • SQLAuthority News – Download Whitepaper – Understanding and Controlling Parallel Query Processing in SQL Server

    - by pinaldave
    My recently article SQL SERVER – Reducing CXPACKET Wait Stats for High Transactional Database has received many good comments regarding MAXDOP 1 and MAXDOP 0. I really enjoyed reading the comments as the comments are received from industry leaders and gurus. I was further researching on the subject and I end up on following white paper written by Microsoft. Understanding and Controlling Parallel Query Processing in SQL Server Data warehousing and general reporting applications tend to be CPU intensive because they need to read and process a large number of rows. To facilitate quick data processing for queries that touch a large amount of data, Microsoft SQL Server exploits the power of multiple logical processors to provide parallel query processing operations such as parallel scans. Through extensive testing, we have learned that, for most large queries that are executed in a parallel fashion, SQL Server can deliver linear or nearly linear response time speedup as the number of logical processors increases. However, some queries in high parallelism scenarios perform suboptimally. There are also some parallelism issues that can occur in a multi-user parallel query workload. This white paper describes parallel performance problems you might encounter when you run such queries and workloads, and it explains why these issues occur. In addition, it presents how data warehouse developers can detect these issues, and how they can work around them or mitigate them. To review the document, please download the Understanding and Controlling Parallel Query Processing in SQL Server Word document. Note: Above abstract has been taken from here. The real question is what does the parallel queries has made life of DBA much simpler or is it looked at with potential issue related to degradation of the performance? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, SQLAuthority News, T SQL, Technology

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  • C#.NET (AForge) against Java (JavaCV, JMF) for video processing

    - by Leron
    I'm starting to get really confused looking deeper and deeper at video processing world and searching for optimal choices. This is the reason to post this and some other questions to try and navigate myself in the best possible way. I really like Java, working with Java, coding with Java, at the same time C# is not that different from Java and Visual Studio is maybe the best IDE I've been working with. So even though I really want to do my projects in Java so I can get better and better Java programmer at the same time I'm really attract to video processing and even though I'm still at the beginning of this journey I want to take the right path. So I'm really in doubt could Java be used in a production environment for serious video processing software. As the title says I already have been looking at maybe the two most used technologies for video processing in Java - JMF and JavaCV and I'm starting to think that even they are used and they provide some functionality, when it comes to real work and real project that's not the first thing that comes to once mind, I mean to someone that have a professional opinion about this. On the other hand I haven't got the time to investigate .NET (c# specificly) options but even AForge looks a lot more serious library then those provided for Java. So in general -either ways I'm gonna spend a lot of time learning some technology and trying to do something that make sense with it, but my plan is at the end the thing that I'll eventually come up to be my headline project. To represent my skills and eventually help me find a job in the field. So I really don't want to spend time learning something that will give me the programming result I want but at the same time is not something that is needed in the real world development. So what is your opinion, which language, technology is better for this specific issue. Which one worths more in terms that I specified above?

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  • JVM (embarrasingly) parallel processing libraries/tools

    - by Winterstream
    I am looking for something that will make it easy to run (correctly coded) embarrassingly parallel JVM code on a cluster (so that I can use Clojure + Incanter). I have used Parallel Python in the past to do this. We have a new PBS cluster and our admin will soon set up IPython nodes that use PBS as the backend. Both of these systems make it almost a no-brainer to run certain types of code in a cluster. I made the mistake of using Hadoop in the past (Hadoop is just not suited to the kind of data that I use) - the latency made even small runs execute for 1-2 minutes. Is JPPF or Gridgain better for what I need? Does anyone here have any experience with either? Is there anything else you can recommend?

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