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  • Programming for Digital frames

    - by spartan2417
    A project has recently come to my attention but i have no idea where to start or even if its possible. The idea revolves around programming a clock that is displayed inside a digital photo frame. The user would then be able to put different pictures corresponding to different times inside a usb pen for example, which would load as soon as you put the usb in. The project itself would be a really neat project - if it was just on a computer. I have no idea if what im talking about it even possible on a digital photo frame and if it is what language? Anyone who has any input at all would be great. My current idea is to maybe have a small device at the back, SSD, that runs the program through a screen, completely by passing standard digital photo frames, again though i dont know how to begin with this. And yes ive tried google (although it helps to know what to google).

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  • Linux: how to "zoom" into a screen area à la Mac OS X?

    - by puccio
    It seems to me on Mac OS X it is possible to "zoom" (like a photocamera does) into a region of the screen. It is handy for example to put at full monitor size a video which would otherwise be limited to be just into a small window (ie. embedded in a web page and not watchable standalone.), obviously losing some quality due to the "zoom". Do you know of any tool or way to do the same thing on a Linux desktop (with Gnome as desktop manager if it is desktop manager dependant). Thanks in advance for any suggestion.

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  • Smooth Camera Zoom Factor Change

    - by Siddharth
    I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. public static final int CAMERA_WIDTH = 1024; public static final int CAMERA_HEIGHT = 600; public static final float MAXIMUM_VELOCITY_X = 400f; public static final float MAXIMUM_VELOCITY_Y = 400f; public static final float ZOOM_FACTOR_CHANGE = 1f; mSmoothCamera = new SmoothCamera(0, 0, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT, Constants.MAXIMUM_VELOCITY_X, Constants.MAXIMUM_VELOCITY_Y, Constants.ZOOM_FACTOR_CHANGE); mSmoothCamera.setBounds(0f, 0f, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT); But above thing create problem for me. When user perform zoom in and leave game play scene then other scene behaviour not look good. I already set zoom factor to 1 for this purpose. But now it show camera translation in other scene. Because scene switching time it so much small that player can easily saw translation of camera that I don't want to show. After camera reposition, everything works perfect but how to set camera its proper position. For example my loading text move from bottom to top or vice versa based on camera movement. Any more detail you want then I can able to give you.

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  • Digital Signature Device Recommendations (Mini Tablet)

    - by blu
    I'd like to capture signatures of application users with a mini-tablet/little pos signature device. I welcome any first hand experiences of which ones were good and which ones to stay away from. Off the top of my head I can think of a few features I'd like to see: USB interface Not too expensive (I don't know 100-200 dollars?) Be easy to integrate with a managed .NET application Also I realize most people, myself included, think of digitally signing assemblies with code instead of a mini-tablet device, if there is a more accurate phrase for this pleas let me know. Thanks for any input.

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  • Sell digital goods online

    - by Adam
    What's the best solution for a photographer wanting to sell image files online? I tried zencart, but it's way over the top and their backend looks like a 3 year old designed it. Is there a free solution out there? One that has easily modifiable templates and isn't too tedious to add hundreds of pictures for sale? I'm seriously thinking learning how to do it myself with the whole paypal IPN thing might be the way to go.. Suggestions is greatly appreciated! Adam

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  • How to verify a digital signature with openssl

    - by Aaron Carlino
    I'm using a thirdparty credit card processing service (Paybox) that, after a successful transaction, redirects back to the website with a signature in the URL as a security measure to prevent people from manipulating data. It's supposed to prove that the request originated from this service. So my success URL looks something like this: /success.php?signature=[HUGE HASH] I have no idea where to start with verifying this signature. This service does provide a public key, and I assume I need to create a private key, but I don't know much beyond that. I'm pretty good with linux, and I know I'll have to run some openssl commands. I'm writing the verification script in PHP, which also has native openssl() functions. If anyone could please push me in the right direction with some pseudo code, or even functional code, I'd be very grateful. Thanks.

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  • How to create digital signature that can not be used to reproduce the message twice

    - by freediver
    I am creating a client-server application and I'd like to send data from server to client securely. Using public/private key algorithms makes sense and in PHP we can use openssl_sign and openssl_verify functions to check that the data came by someone who has the private key. Now imagine that one of the actions sent by server to client is destructive in nature. If somebody uses an HTTP sniffer to catch this command (which will be signed properly) how can I further protect the communication to ensure that only commands coming from our server get processed by the client? I was thinking about using current UTC time as part of the encrypted data but client time might be off. Is there a simple solution to the problem?

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  • Hub Forum - Connecting Digital Influencers - Paris 10 & 11 Octobre 2013

    - by Louisa Aggoune
    ORACLE a sponsorisé la 4ème édition du HUB FORUM qui s'est déroulé à l'Espace Pierre Cardin. Les 10,11 oct 2013, plus de 1200 leaders du digital, de la communication, du marketing, de la publicité et de l'innovation se réunissaient pour 2 jours de Conférence lors de la 4ème édition du HUBFORUM Paris, organisé par le HUB Institute.C'est l'évènement qui rassemble les décideurs du monde du digital et leur propose de rencontrer les meilleurs experts en communication du moment mais aussi d’échanger autour des pratiques qui ont fait leurs preuves. Il offre une occasion exceptionnelle de parler du futur du marketing digital, des nouvelles technologies et des médias. Le HUB FORUM en chiffre c'est:- 18 580 mentions- 3 520 vues du live- 80 speakers- 1 200 participants Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} A cette occasion, Pascal Hary - Directeur du Développement des Ventes eXperience Client & Social Europe, a animé une conférence sur le thème  #Social Trend 2014. Pour découvrir l'album photo: https://www.facebook.com/hubforum

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  • iiR Hospital Digital 2011: Tras la historia digital ¿qué?

    - by Eloy M. Rodríguez
    Como el acceso a la documentación está restringido, sólo voy a comentar por encima algunos temas o planteamientos que me han llamado la atención del VI Foro Hospital Digital 2011, organizado por iiR. Y comienzo destacando la buena moderación de Maribel Grau del Hospital Clínic de Barcelona que estuvo sobria, eficaz y motivadora del debate. Me impresionó el proyecto Hospital Líquido del Hospital San Joan de Deu de Barcelona por el compromiso corporativo con una medicina colaborativa involucrando a los pacientes y a los profesionales, con unas iniciativas de eSalud y Salud2.0 avanzadas y apoyadas en un buen soporte legal, tecnológico, de los profesionales y con procesos bien definidos. Es un tema corporativo y no una prueba, como bien explicó Jorge Juan Fernández y detalló después Júlia Cutillas, cuyo rol, por cierto, es de Community Manager. En el debate salió el tema del retorno de la inversión y ese es un tema inmaduro, ya que es difícil de encontrar métricas adecuadas, pero no dudan de su continuidad ya que forma parte de una estrategia corporativa, en la que siempre hay elementos que forman parte de los costes generales y que se consideran necesarios para prestar el nivel de servicio que se desea ofrecer. Cecilia Pérez desde su posición como Jefe de Implantación de HCE en el Hospital de Móstoles hizo énfasis en la importancia de la gestión efectiva del cambio cuando se implanta un sistema de historia clínica electrónica que pasa por una inicial negación de los usarios al cambio, que luego presentan una resistencia al prinicipio para luego empezar a explorar posibilidades y llegar a un compromiso con el cambio. Santiago Borrás, Jefe de Sistemas del Hospital del Henares, partió de un hospital digital, pero eso no es más que el comienzo. Tras tres años la frustración de los profesionales es no perderse entre demasiada información. La etapa necesaria tras la digitalición es la generación y compartición del cononocimiento. Cristina Ibarrola, Directora de Atención Primaria del SNS-O comentó la experiencia de las interconsultas primaria-especializada que reducen la carga asistencial en primaria al aumentar la resolución. Hay una reserva de tiempos específicos en las agendas de los profesionales de ambos lados para garantizar una respuesta en un máximo de 48 horas. Eso ha llevado a una flexibiliazación de la agenda de los médicos de primaria que tienen un 25% más de tiempo para las consultas presenciales. Parece que aquí la opción tomada es dar más tiempo por paciente en vez de más pacientes, supongo que en parte porque la presión asistencial en Navarra tengo entendido que no es tan fuerte como en otras zonas. Alejandra Cubero comentó la experiencia de identificación de pacientes y de inteoperabilidad en Hospitales de Madrid. Ana Rosa Pulido presentó los logros del SES y su proyecto actual de Imagen Médica No Radiológica. Richard Bernat explicó la experiencia de HCE de Salud de la Mujer Dexeus, indicando que si bien no hay métricas del retorno de la inversión, sí hay una percepción del valor por las diferentes direcciones. Arturo Quesada glosó la experiencia de Jimena en el Hospital de Ávila, Joan Chafer desgranó el arduo proceso de introducción de sucesivas soluciones digitales en el Hospital Clínico San Carlos de Madrid comenzando por “Hogar Digital”, todo ello con financiación externa o recursos propios y cerró el turno de intervenciones no comerciales Pedro A. Bonal que presentó el valor de los eDocs dentro del Complejo (aplicado en sus dos acepciones de conjunto y complicado) Hospitalario de Toledo como tránsito a la HCE plenamente digital. Tweet

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  • android: How to apply pinch zoom and pan to 2D GLSurfaceView

    - by mak_just4anything
    I want to apply pinch zoom and panning effect on GLSurfaceView. It is Image editor, so It would not be 3D object. I tried to implement using these following links: https://groups.google.com/forum/#!topic/android-developers/EVNRDNInVRU Want to apply pinch and zoom to GLSurfaceView(3d Object) http://www.learnopengles.com/android-lesson-one-getting-started/ These all are links for 3D object rendering. I can not use ImageView as I need to work out with OpenGL so, had to implement it on GLSurfaceView. Suggest me or any reference links are there for such implementation. **I need it for 2D only.

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  • Alt Key + Mouse Scroll is the New Text Zoom In/Out in NetBeans

    - by Geertjan
    When the text zoom in/out, via "Ctrl Key + Mouse Wheel", was introduced in editors in a recent version of NetBeans IDE, many people cheered. Others booed because the combination "Ctrl Key + Mouse Wheel" is often pressed accidentally, especially when the user scrolls in the editor while intending to use some Ctrl shortcut, such as paste, which is Ctrl-v. So, in NetBeans IDE 7.2, the text zoom in/out is now "Alt Key + Mouse Wheel": http://netbeans.org/bugzilla/show_bug.cgi?id=212484 Remember that the text change only persists for as long as the file is open. So, if you've accidentally resized the text (i.e., in the current situation, prior to 7.2, where unintended side effects may happen because of Ctrl key usage), you can just close the file and reopen it to get the text size back to the way it was before.

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  • Leaked Gmail for Android Version 4.2 Features Pinch-to-Zoom and Swipe-to-Delete [Video]

    - by Jason Fitzpatrick
    If you love keeping an eye at what’s around the corner, this video showcases some of the new features in Gmail for Android–there’s even an APK for those adventurous readers who want to try it. Courtesy of AndroidPolice, we’re treated to the above video showcasing Gmail for Android’s new look and features–including pinch-to-zoom and a swipe-to-delete (or archive), similar to the notification dismissal in Android Jelly Bean. If you’re up for a little unofficial app installation, you can even hit up the link below to check out the full writeup and grab a copy of the unofficial installer. Exclusive: Upcoming Gmail For Android 4.2 Will Finally Have Pinch-To-Zoom, Swipeaway Delete/Archive [AndroidZoom] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Software to clean up photos of whiteboards and documents?

    - by Norman Ramsey
    I take a lot of photos of whiteboards, blackboards, and so on for teaching purposes (examples online through May 2010). I'm interested in cleaning them up for archival purposes, preferably using Linux. Commercial products ClearBoard and PhotoNote are priced a little aggressively for my purposes, plus my students would like to have this capability too. Does anyone know of any good, open source software for Converting photographs to images with just a few colors? Eliminating perspective distortion? Removing unwanted junk from around the edges of an image? or anything like that? I'm imagining that I start out with a picture of my whiteboard using red and black markers, and I end up with a three-color image using just white, red, and black. Or I photograph a laser-printed document and end up with a clean black-and-white image. I have tried standard tools that reduce the number of colors in an image, and they do a terrible job—probably because they are trying to reproduce the uneven illumination of the original image. Command-line Linux tools would be ideal.

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  • Feasible to use a laptop as a Digital Media Receiver/Extender?

    - by philosaur
    Since the price of many dedicated hardware Digital Media Extenders is only slightly lower than that of a cheap laptop, is there any reason you couldn't use a laptop as a Digital Media Extender? I'm looking for specific reasons that might make this unworkable. For instance, would the small screen/low-power video card of the laptop prevent the movie from playing well on the TV?

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  • Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

    - by Tahreem
    I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the code: public class Main extends SimpleBaseGameActivity { private Camera camera; private BitmapTextureAtlas mBitmapTextureAtlas; private ITextureRegion mFaceTextureRegion; private ITextureRegion mFaceTextureRegion2; Sprite face2; private static final int CAMERA_WIDTH = 800; private static final int CAMERA_HEIGHT = 480; @Override public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy( CAMERA_WIDTH, CAMERA_HEIGHT), camera); return engineOptions; } @Override protected void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas( this.getTextureManager(), 1024, 1600, TextureOptions.NEAREST); BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, // this, "ui_ball_1.png", 0, 0, 1, 1), // this.getVertexBufferObjectManager()); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mFaceTextureRegion2 = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mBitmapTextureAtlas.load(); this.mEngine.getTextureManager().loadTexture(this.mBitmapTextureAtlas); } @Override protected Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion .getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion .getHeight()) / 2; final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2); return true; } }; face.setScale(2); scene.attachChild(face); scene.registerTouchArea(face); face2 = new Sprite(200, 200, this.mFaceTextureRegion2, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { switch(pSceneTouchEvent.getAction()){ case TouchEvent.ACTION_DOWN: int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; for(int i= 0; i <count; i++) { int id = pSceneTouchEvent.getMotionEvent().getPointerId(i); } break; case TouchEvent.ACTION_MOVE: this.setPosition(pSceneTouchEvent.getX() -this.getWidth() / 2, pSceneTouchEvent.getY()-this.getHeight() / 2); break; case TouchEvent.ACTION_UP: break; } return true; } }; face2.setScale(2); scene.attachChild(face2); scene.registerTouchArea(face2); scene.setTouchAreaBindingOnActionDownEnabled(true); return scene; } } This line int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; should set 2 to the count variable if i touch the sprite with to fingers, then i can apply zooming functionality (setScale method) on the sprite by getting the distance between the coordinates of two fingers. Can anyone help me? why it does not detect two fingers? and without this how can i zoom the sprite on pinch of two fingers? I am very new to game development, any help would be appreciated. Thanks in advance.

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  • zoom a JPanel and all of its components

    - by user253530
    I have a big JPanel which holds many TileMapping objects (TileMapping extends JPanel). I want to zoom the big JPanel and all of its components to be scaled aswell. A TileMapping has an image which of course has to be zoomed as well. here is my TileMapping class public class TileMapping extends JPanel { private double zoom = 1.0; private Mapping mapping; private int height; private int width; private int xCoord; private int yCoord; TileMapping(Mapping m, int w, int h, int x, int y) { super(); mapping = m; height = h; width = w; this.xCoord = x; this.yCoord = y; this.setPreferredSize(new Dimension(w, h)); } public int getXcoord() { return xCoord; } public int getYcoord() { return yCoord; } public Mapping getMapping() { return mapping; } public void setMapping(Mapping m) { mapping = m; } public void originalSize() { zoom = 1; } public void zoomIn() { zoom += 0.2; } public void zoomOut() { zoom -= 0.2; } @Override public void paintComponent(Graphics g) { Graphics2D g2d = (Graphics2D) g; if (mapping.getImage() != null) { BufferedImage bg = mapping.getImage(); g2d.scale(zoom, zoom); g2d.drawImage(bg, 0, 0, width, height, this); } else { g2d.scale(zoom, zoom); this.setBackground(Color.white); } } } I need to know how i should continue this on the main JPanel which is populated using this code: This is part of a MapWindow class. if you carefully read the code you will understand what i'm talking about. Basically this is a Tile MapEditor and I am simulating a Tile as a JPanel which holds the mapping object (mapping is a binding between an ASCII character and an image) you place. private void populateMapPanel(Map map) { GridBagConstraints c = new GridBagConstraints(); mapPanel.setLayout(new GridBagLayout()); for (int i = 0; i < map.getMapGrid().getRows(); i++) { for (int j = 0; j < map.getMapGrid().getColumns(); j++) { tile = new TileMapping(map.getMapItem(i, j), cellSize, cellSize, i, j); tile.setBorder(new LineBorder(Color.black)); tile.addMouseListener(this); tile.addMouseMotionListener(this); c.gridx = i; c.gridy = j; mapPanel.add(tile, c); } } mapPanel.validate(); mapPanel.repaint(); } I need to know how to do the following: 1. When the user presses Zoom In the mapPanel should zoom in and also all the images in the smaller panels. 2. when the user click and drag over the TileMappings an image should be painted on them and this image should get scaled of course if the mapPanel is zoomed. Pseudo code, ideas, hints, java code ...anything would be helpful. Thank you

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  • Perl to Ruby conversion (multidimensional arrays)

    - by Alex
    I'm just trying to get my head around a multidimensional array creation from a perl script i'm currently converting to Ruby, I have 0 experience in Perl, as in i opened my first Perl script this morning. Here is the original loop: my $tl = {}; for my $zoom ($zoommin..$zoommax) { my $txmin = lon2tilex($lonmin, $zoom); my $txmax = lon2tilex($lonmax, $zoom); # Note that y=0 is near lat=+85.0511 and y=max is near # lat=-85.0511, so lat2tiley is monotonically decreasing. my $tymin = lat2tiley($latmax, $zoom); my $tymax = lat2tiley($latmin, $zoom); my $ntx = $txmax - $txmin + 1; my $nty = $tymax - $tymin + 1; printf "Schedule %d (%d x %d) tiles for zoom level %d for download ...\n", $ntx*$nty, $ntx, $nty, $zoom unless $opt{quiet}; $tl->{$zoom} = []; for my $tx ($txmin..$txmax) { for my $ty ($tymin..$tymax) { push @{$tl->{$zoom}}, { xyz => [ $tx, $ty, $zoom ] }; } } } and what i have so far in Ruby: tl = [] for zoom in zoommin..zoommax txmin = cm.tiles.xtile(lonmin,zoom) txmax = cm.tiles.xtile(lonmax,zoom) tymin = cm.tiles.ytile(latmax,zoom) tymax = cm.tiles.ytile(latmin,zoom) ntx = txmax - txmin + 1 nty = tymax - tymin + 1 tl[zoom] = [] for tx in txmin..txmax for ty in tymin..tymax tl[zoom] << xyz = [tx,ty,zoom] puts tl end end end The part i'm unsure of is nested right at the root of the loops, push @{$tl->{$zoom}},{ xyz => [ $tx, $ty, $zoom ] }; I'm sure this will be very simple for a seasoned Perl programmer, thanks! `

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  • Attention NYC Area Marketers: Don't Miss This Executive Breakfast on Brand Building in the Digital Era

    - by Christie Flanagan
    Presenting and Managing Digital Content – A New Approach Reach Your Audiences Where They Are with Multi-Channel Marketing Attention marketers in the greater New York City area! Oracle Platinum Partner, Bluenog, invites you to an executive breakfast seminar on brand building in the digital era. In an age where consumers are spending increasing amounts of their time online, interacting, communicating and being influenced by other brands, you too must go online with a coordinated plan. And, given the hundreds, if not thousands, of places that might be relevant, having the right content and the right tools are critical. This two-part presentation will focus on the growing need for content and connection in building and maintaining your brand, as well as the role of technology in helping you maintain brand consistency, reach and interaction while simplifying delivery to web, tablet, mobile, and social audiences. Location Oracle Offices 520 Madison Ave, 30th Floor New York, NY  10022 Day/Time Thursday, May 3, 2012 9:30 AM to 11:30 AM About the Speakers Agenda: Michelle Pujadas, is an award-winning marketer and communicator, who has worked with more than 125 companies to help them package, launch and expand their brand presence, online and off. Michelle is the Founder and co-CEO of Zer0 to 5ive, a strategic marketing and communications firm that focuses on B2B and B2C technology companies, with offices in NY, Philadelphia and Chicago. Peter Conrad, the E 2.0 Practice Director for Bluenog, focuses on translating exciting visions for user experiences into well executed technical implementations leveraging advanced WebCenter technology from Oracle. Bluenog provides the systems and professional services today's forward-looking marketing organizations need to convert content, business capabilities, and communications into productive interactions with customers and prospects. 09:30am Arrival, Registration & Breakfast 10:00am Brand Building through Content and Connection, presented by Michelle Pujadas, Founder and co-CEO of Zer0 to 5ive 10:30am Leveraging Technology for Brand Reach, Consistency and Interaction, presented by Peter Conrad, E2.0 Practice Director at Bluenog 11:15am Q&A 11:30am Adjourn

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  • digital magazine publishing engine licensing question

    - by nosarious
    I have a publishing engine I have been developing for thirty months but find myself being unable to work on it during my masters degree. I would like to make it open source in the interim to get others to use it and improve how it works. I would like to consider a licensing system that allows for multiple instances of the software for singular users (ie, a newspaper/magazine or zine hosting the code on their own). I would like to limit it from becoming the basis of a larger magazine hosting service right now because it is intended to be an integral part of a much larger publishing ecosystem which allows for the creation, dissemination and collection of publications as a free or very inexpensive service. Right now there is no license associated with it, which is why I am not posting a link here. (This system was developed to counter implied censorship for digital magazines and remove costly and confusing 'barriers to entry' for creators wishing to make interactive digital content. It is intended to be useful for free, but I would like to prevent people taking the code and using it to take advantage of others. It needs a bit of work to separate the content from the page itself to allow the access of multiple which I cannot develop right now) Any help or suggestion on how to handle licensing this code for contributions and use would be appreciated, and if anyone would like to see examples or the github I would be happy to send it.

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  • The Digital Economy bill

    <b>BBC News:</b> "The controversial Digital Economy Bill has been passed into law during the wash-up period, which sees outstanding legislation rushed through before a general election."

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  • The Legend of Digital Zelda [Video]

    - by Jason Fitzpatrick
    This clever animation project combines a real-world set, a great soundtrack, and a novel approach to showcasing the adventure Link goes through to rescue Zelda. The Legend of Digital Zelda [via TUAW] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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