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  • Top 5 PHP Frameworks That You Should Be Aware About

    The offshore application development scenario has transmuted into frenzy due to the inception of PHP, a widely used open source scripting language especially suited to the building of dynamic web pag... [Author: Chintan Shah - Web Design and Development - May 07, 2010]

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  • Scriptable user-interfaces/frameworks for automated UI testing

    - by AareP
    I'm planning on using scripting for automated UI testing. Main application is written in c#, and I want it to be scriptable, so I can do everything end-user can do, but programmatically. What do you think of software that provides an interface for scripting, like VBA macros in Excel? Can this be future of all programming, big and small? What is the best way to build such an interface for your own application, dll-based or by parsing own scripting language?

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  • I need recommendations on free, open source, PHP-based business intelligence widget frameworks [on hold]

    - by Volomike
    I'm a PHP developer on Linux, and my manager wants a business intelligence dashboard. He wants to see in real-time our profit/loss stuff in fancy charts, based on our software sales. I could code it all from scratch and use Google Charts API or some other charts API to help me. However, I wanted to know if there was a free, open source, PHP-based business intelligence package out there, or some sort of widget framework that I could start with. That way, I can build the BI widgets inside that framework and not have to do everything from scratch. I apologize ahead of time if this is the wrong stackexchange where to place this query. I don't know where to place this query, and do want to follow the rules.

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • Data indexing frameworks fit for large E-Commerce applications

    - by Dabu
    we wrote and still maintain a large E-Commerce application. Our feature list resembles what you would expect from most shops. We'd like to improve some of our features, and now the search/suggestion list functionality (enter some letters, a JScripted suggestion list appears) has caught our eye. Currently, we use http://xapian.org/. It has some drawbacks. Firstly, it's not actually the right solution. It has been created to index documents, not ever-changing data in a granularity that an E-Commerce application would need. Secondly, the load on the database is significant when we reindex all data every night. We'd like a framework that has been designed for indexing database data, which can add to the index easily and without much load, which can supply data changes in the backoffice quickly to the frontend without much load and delay. I'm aware of the fact that Xapian is Open Source and even Free Software, so we could adapt it to our needs if we decided to invest the time and manpower. But taking a quick look around for a solution more suited seems fair, right? Oh, and commercial applications are fine, too. FOSS is not required. Thanks a bunch.

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • Any good web frameworks for asynchronous multiplayer games?

    - by Steven Stadnicki
    I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - but it has nothing to connect to. What I'm looking for is a server framework for handling accounts/authentication and game tracking: something that would let players log in, show them a list of their current games, let them invite friends to new games, let them make moves in the games they have open, etc. I'm flexible on language; obviously I'm going to have to write a lot of server code to handle the actual game logic, but that should be straightforward enough. I'm more concerned with how to handle the user (and game) DBs, though suggestions for a good server framework for communicating with the DBs (and serving up, most likely, JSON for client communications) are also welcome. Right now my leaning is towards Ruby (probably with Rails) but as far as I can determine it would be a pretty good chunk of effort to set up the necessary databases, so having something even higher-level would be really useful to me.

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  • Practices for domain models in Javascript (with frameworks)

    - by AndyBursh
    This is a question I've to-and-fro'd with for a while, and searched for and found nothing on: what're the accepted practices surrounding duplicating domain models in Javascript for a web application, when using a framework like Backbone or Knockout? Given a web application of a non-trivial size with a set of domain models on the server side, should we duplicate these models in the web application (see the example at the bottom)? Or should we use the dynamic nature to load these models from the server? To my mind, the arguments for duplicating the models are in easing validation of fields, ensuring that fields that expected to be present are in fact present etc. My approach is to treat the client-side code like an almost separate application, doing trivial things itself and only relying on the server for data and complex operations (which require data the client-side doesn't have). I think treating the client-side code like this is akin to separation between entities from an ORM and the models used with the view in the UI layer: they may have the same fields and relate to the same domain concept, but they're distinct things. On the other hand, it seems to me that duplicating these models on the server side is a clear violation of DRY and likely to lead to differing results on the client- and server-side (where one piece gets updated but the other doesn't). To avoid this violation of DRY we can simply use Javascripts dynamism to get the field names and data from the server as and when they're neeed. So: are there any accepted guidelines around when (and when not) to repeat yourself in these situations? Or this a purely subjective thing, based on the project and developer(s)? Example Server-side model class M { int A DateTime B int C int D = (A*C) double SomeComplexCalculation = ServiceLayer.Call(); } Client-side model function M(){ this.A = ko.observable(); this.B = ko.observable(); this.C = ko.observable(); this.D = function() { return A() * C(); } this.SomeComplexCalculation = ko.observalbe(); return this; }l M.GetComplexValue = function(){ this.SomeComplexCalculation(Ajax.CallBackToServer()); }; I realise this question is quite similar to this one, but I think this is more about almost wholly untying the web application from the server, where that question is about doing this only in the case of complex calculation.

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  • Managed game frameworks with Model loading support [on hold]

    - by codymanix
    Iam looking for an alternative to XNA with support of model loading. Does anybody know when/if there if a MonoGame release is planned which includes its own content pipeline which works without XNA beeing installed? If not, what are the alternatives in managed game development? As far as I know, SlimDX and SharpDX on its own brings no functionality for loading models. Are there any open source libraries that can do that?

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  • Frameworks for targetting multiple environments

    - by Werlang
    What should drive the decision behind doing development upon one or more than one framework? For instance, an ERP is (mostly) run on a Windows station. It leverages full access to device's resources, like printers, barcode readers, fingerprint readers and the like. It's usually more responsive and easier do develop with. That being said, some parts of it must be accessed exclusively in self-service mode, by enterprise's customers, suppliers and partners. This could be accomplished with smartphones, tablets, or even desktops running a web browser. What are the economics behind that? Should two team be kept, each one doing work upon its own framework? Or the most permissive framework should be chosen? Should I care something other than HTML technologies? Should I consider native technology for each device?

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