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  • Great Silverlight User Group meeting last night - Thanks Joel!

    - by Dave Campbell
    Last night's Silverlight User Group meeting in Phoenix went really well. We had about 15 in attendance, and everyone seemed engaged with Joel Neubeck's great Windows Phone 7 presentation. When it was over, we gave away a couple copies of Windows 7 Ultimate, one copy of the Expression Suite, an Arc Mouse, a web cam, a bunch of books, other assorted software and some TShirts.  All-in-all I think it was a good time had by all. Thanks to Joel Neubeck for the time and presentation and to Joe's mom for the babysitting! See you all next month.

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  • Art of Touch : Le nouveau site de Microsoft pour la création et le partage de l'art numérique en HTML5 avec ses souris tactiles

    Art of Touch : Le nouveau site de Microsoft pour la création et le partage de l'art numérique avec ses souris tactiles Microsoft vient de procéder au lancement du programme « Art of Touch », qui permet aux utilisateurs ayant un navigateur compatible HTML5 de créer et partager de l'art numérique. Le projet « Art of Touch » est une campagne marketing pour la famille de souris tactiles (Touch Mouse, Arc Touch Mouse et Explorer Touch Mouse) commercialisées par l'éditeur. Le site dédié au programme permet aux internautes de créer des oeuvres d'arts originales. Ils peuvent utiliser trois pinceaux différents et p...

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  • How to change speed without changing path travelled?

    - by Ben Williams
    I have a ball which is being thrown from one side of a 2D space to the other. The formula I am using for calculating the ball's position at any one point in time is: x = x0 + vx0*t y = y0 + vy0*t - 0.5*g*t*t where g is gravity, t is time, x0 is the initial x position, vx0 is the initial x velocity. What I would like to do is change the speed of this ball, without changing how far it travels. Let's say the ball starts in the lower left corner, moves upwards and rightwards in an arc, and finishes in the lower right corner, and this takes 5s. What I would like to be able to do is change this so it takes 10s or 20s, but the ball still follows the same curve and finishes in the same position. How can I achieve this? All I can think of is manipulating t but I don't think that's a good idea. I'm sure it's something simple, but my maths is pretty shaky.

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  • Scripting custom drawing in Delphi application with IF/THEN/ELSE statements?

    - by Jerry Dodge
    I'm building a Delphi application which displays a blueprint of a building, including doors, windows, wiring, lighting, outlets, switches, etc. I have implemented a very lightweight script of my own to call drawing commands to the canvas, which is loaded from a database. For example, one command is ELP 1110,1110,1290,1290,3,8388608 which draws an ellipse, parameters are 1110x1110 to 1290x1290 with pen width of 3 and the color 8388608 converted from an integer to a TColor. What I'm now doing is implementing objects with common drawing routines, and I'd like to use my scripting engine, but this calls for IF/THEN/ELSE statements and such. For example, when I'm drawing a light, if the light is turned on, I'd like to draw it yellow, but if it's off, I'd like to draw it gray. My current scripting engine has no recognition of such statements. It just accepts simple drawing commands which correspond with TCanvas methods. Here's the procedure I've developed (incomplete) for executing a drawing command on a canvas: function DrawCommand(const Cmd: String; var Canvas: TCanvas): Boolean; type TSingleArray = array of Single; var Br: TBrush; Pn: TPen; X: Integer; P: Integer; L: String; Inst: String; T: String; Nums: TSingleArray; begin Result:= False; Br:= Canvas.Brush; Pn:= Canvas.Pen; if Assigned(Canvas) then begin if Length(Cmd) > 5 then begin L:= UpperCase(Cmd); if Pos(' ', L)> 0 then begin Inst:= Copy(L, 1, Pos(' ', L) - 1); Delete(L, 1, Pos(' ', L)); L:= L + ','; SetLength(Nums, 0); X:= 0; while Pos(',', L) > 0 do begin P:= Pos(',', L); T:= Copy(L, 1, P - 1); Delete(L, 1, P); SetLength(Nums, X + 1); Nums[X]:= StrToFloatDef(T, 0); Inc(X); end; Br.Style:= bsClear; Pn.Style:= psSolid; Pn.Color:= clBlack; if Inst = 'LIN' then begin Pn.Width:= Trunc(Nums[4]); if Length(Nums) > 5 then begin Br.Style:= bsSolid; Br.Color:= Trunc(Nums[5]); end; Canvas.MoveTo(Trunc(Nums[0]), Trunc(Nums[1])); Canvas.LineTo(Trunc(Nums[2]), Trunc(Nums[3])); Result:= True; end else if Inst = 'ELP' then begin Pn.Width:= Trunc(Nums[4]); if Length(Nums) > 5 then begin Br.Style:= bsSolid; Br.Color:= Trunc(Nums[5]); end; Canvas.Ellipse(Trunc(Nums[0]),Trunc(Nums[1]),Trunc(Nums[2]),Trunc(Nums[3])); Result:= True; end else if Inst = 'ARC' then begin Pn.Width:= Trunc(Nums[8]); Canvas.Arc(Trunc(Nums[0]),Trunc(Nums[1]),Trunc(Nums[2]),Trunc(Nums[3]), Trunc(Nums[4]),Trunc(Nums[5]),Trunc(Nums[6]),Trunc(Nums[7])); Result:= True; end else if Inst = 'TXT' then begin Canvas.Font.Size:= Trunc(Nums[2]); Br.Style:= bsClear; Pn.Style:= psSolid; T:= Cmd; Delete(T, 1, Pos(' ', T)); Delete(T, 1, Pos(',', T)); Delete(T, 1, Pos(',', T)); Delete(T, 1, Pos(',', T)); Canvas.TextOut(Trunc(Nums[0]), Trunc(Nums[1]), T); Result:= True; end; end else begin //No space found, not a valid command end; end; end; end; What I'd like to know is what's a good lightweight third-party scripting engine I could use to accomplish this? I would hate to implement parsing of IF, THEN, ELSE, END, IFELSE, IFEND, and all those necessary commands. I need simply the ability to tell the scripting engine if certain properties meet certain conditions, it needs to draw the object a certain way. The light example above is only one scenario, but the same solution needs to also be applicable to other scenarios, such as a door being open or closed, locked or unlocked, and draw it a different way accordingly. This needs to be implemented in the object script drawing level. I can't hard-code any of these scripting/drawing rules, the drawing needs to be controlled based on the current state of the object, and I may also wish to draw a light a certain shade or darkness depending on how dimmed the light is.

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  • How do I create a curved line or filled circle or generally a circle using C++/SDL?

    - by NoobScratcher
    Hello I've been trying for ages to make a pixel circle using the putpixel function provided by SDL main website here is that function : void putpixel(int x,int y , int color , SDL_Surface* surface) { unsigned int *ptr = static_cast <unsigned int *> (surface->pixels); int offset = y * (surface->pitch/sizeof(unsigned int)); ptr[offset + x] = color; } and my question is how do I curve a line or create an circle arc of pixels or any other curved shape then a rectangle or singular pixel or line. for example here are some pictures filled pixel circle below enter link description here now my idea was too change the x and y value of the pixel position using + and - to create the curves but in practice didn't provide the correct results what my results are in this is to be able to create a circle that is made out of pixels only nothing else. thank you for anyone who takes the time to read this question thanks! :D

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  • How much C/C++ knowledge is needed for Objective-C/iPhone development?

    - by BFree
    First, a little background. I'm a .Net developer (C#) and have over 5 years experience in both web development and desktop applications. I've been wanting to look into iPhone development for some time now, but for one reason or another always got side tracked. I finally have a potential project on the horizon, and I'm now going full steam ahead learning this stuff. My question is this: I haven't done any C/C++ programming since my schooling days, I've been living in managed land ever since. How much knowledge if any is needed to be successful as an iOS developer? Obviously memory management is something that I'll have to be conscious about (although with iOS 5 there seems to be something called ARC which should make my life easier), but what else? I'm not just talking about the C API (for example, in order to get the sin of a number, I call the sin() function), that's what Google is for. I'm talking about fundamental C/C++ idioms that the average C# developer is unaware of.

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  • What techniques can I use to render very large numbers of objects more efficiently in OpenGL?

    - by Luke
    You can think of my application as drawing a very large ball-and-stick diagram (or graph). At times, this graph can get very large, where the number of elements even outnumbers the pixels on the screen. Currently I am simply passing all of my textures (as GL_POINTS) and lines to the graphics card using VBO's. When the number of elements outnumbers the number of pixels, is this the most efficient way to do this? Or should I do some calculations on the CPU side before handing everything over to the GPU? If it matters, I do use GL_DEPTH_TEST and GL_ALPHA_TEST. I do some alpha blending, but probably not enough to make a huge performance difference. My scene can be static at times, but the user has control over a typical arc-ball camera and can pan, rotate, or zoom. It is during these operations that performance degradation is noticeable.

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  • How to "paint" the data layer of a CD using a CD drive?

    - by Jens
    I am looking for software to "paint" geometric shapes, dots or lines on the data layer of a writable CD (or DVD) using a standard drive. These do not have to be visible to the naked eye; I'd try to abuse the small dot size on the CD for some scientific measurements. I am aware of the "LightScribe" feature of some drives and that is not what I am looking for. Most of the software available is of course limited to write music or data, on does not offer the low-level "place a dot at this radius, this angle"-functionality. Is there something out there for me?

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  • Which Graphics/Geometry abstraction to choose?

    - by Robz
    I've been thinking about the design for a browser app on the HTML5 canvas that simulates a 2D robot zooming around, sensing the world around it. I decided to do this from scratch just for fun. I need shapes, like polygons, circles, and lines in order to model the robot and the world it lives in. These shapes need to be drawn with different appearance attributes, like border/fill style/width/color. I also need to have geometry functions to detect intersections and containment for the robot's sensors and so that the robot doesn't go inside stuff. One idea for functions is to have two totally separate libraries, one to implement graphics (like drawShape(context, shape)) and one for geometry operations (like shapeIntersectsShape(shape1, shape2)). Or, in a more object-oriented approach, the shape objects themselves could implement methods to do their own graphics (shape.draw(context)) and geometry operations (shape1.intersects(shape2)). Then there is the data itself: whether the data to draw a shape and the data to do geometric operations on that shape should be encapsulated within the same object, or be separate structures (where one would contain the other, or both be contained inside another structure). How do existing applications that do graphics/geometry stuff deal with this? Is there one model that is best, or is each good for certain applications? Should the fact that I'm using Javascript instead of a more classical language change how I approach the design?

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  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

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  • Visual Studio 2010 and discovery of advantage server error

    - by Tina Nipe
    I installed VS 2010 on a Windows 7 64 bit machine. When I try and connect to an advantage database through the server explorer using the Advanatage OLEDB driver I get a cannot discover advantage database server error. I can connect to the database using the ARC just fine. I was able to connect in VS 2008 just fine. Any ideas on why I can't connect in VS 2010?

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  • Marshaling and Unmarshaling of kml codes for Google Earth

    - by Kayson
    May i inquire more knowledge on marshaling and unmarshaling of kml codes? Regarding those used in Google earth. I need to do a project on flight airlines, linking them with an arc which is a polygon to connect placemarks with placemarks. I've tried to compile sample codes of HelloKML but still unable to marshal and produce the kml codes itself. Please someone explain marshaling and unmarshaling of codes and producing of kml codes. Thanks in advance.

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  • Geometry library for python (or C++) for CAD-like operations?

    - by gct
    I'm trying to put together a simple program that will let me visualize a series of consecutive cuts on a wood panel using a router with a particular cutting head. I'm trying to find a decent geometry library that will give me a shortcut through the CAD-like stuff. Specifically, I'd like to be able to define a rectangular solid (the wood panel) and then define a bit profile shape, and take cuts through the rectangular solid (sometimes on a straight line, sometimes on a circular arc). Does anyone know of anything that will do this?

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  • Send invitation to any user of google chats (is it possible?)

    - by Gizzo
    Hi I try to realize simple code on perl which should just get/send messages from/to gtalk accounts. I use Net::XMPP::* modules. All works just fine for users, who are my friends (in my "buddy" list). But i can't send message to unknown user. I know, that for this case i must send an invitation first, but Net::XMPP::* don't provide this possibility. There is only one way to invite person - construct my own xml according to "XEP-0155 Stanza Session Negotiation" protocol. But this doesn't work correct. When i send xml to server, it returns error "service-unavailable". I send: <message to='[email protected]'> <sxde xmlns='http://jabber.org/protocol/sxde' xmlns:sxde='http://jabber.org/protocol/sxde#metadata' session='0AEF4278DC4B6577' id='b'> <negotiation> <invitation> <feature var='http://jabber.org/protocol/whiteboard' /> </invitation> </negotiation> </sxde> </message> before my message. ANSWER: <message from='' to='[email protected]/TALKCDDCCE63' type='error'> <sxde id='b' session='0AEF4278DC4B6577' xmlns='http://jabber.org/protocol/sxde' xmlns:sxde='http://jabber.org/protocol/sxde#metadata'> <negotiation> <invitation> <feature var='http://jabber.org/protocol/whiteboard'/> </invitation> </negotiation> </sxde> <nos:x value='disabled' xmlns:nos='google:nosave'/> <arc:record otr='false' xmlns:arc='http://jabber.org/protocol/archive'/> <error code='503' type='cancel'> <service-unavailable xmlns='urn:ietf:params:xml:ns:xmpp-stanzas'/> </error> </message> Maybe i lost smth or should send another info before (or after..) ? Or maybe there are another way to send message without any invitation? Thanks in advance

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  • Visual Studio 2010 Architecture tooling

    - by Tone
    Has anyone played around with the architecture tools (uml diagrams, etc) in VS 2010 and if so what is your opinion? I really am liking Sparx Systems Enterprise Architect but am also curious about what is available in VS 2010. I'm not looking for responses about how much you hate Microsoft tools or love mircosoft tools, but more for answers about how useful VS2010 arc tools are for you.

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  • Can someone help me with two-entity coreData iOS6?

    - by user1878923
    I'm new in iOS development and i need simple example (project) with explained two-entity coreData with to-many relationship between A and B entities on iOS6 with storyboard interface and ARC. In storyboard should be two UITableView controllers which present entities A and B and two UIViewControllers which present adding string data from text fields I searched in many books, sites, video lessons like "lynda.com", but i still not understand how and where i should implement two-entity coredata with one to-many relationship in code. Can someone give me link to understandable tutorial or put the project on GitHub?

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  • Find out which object being added to NSMutableArray is nil

    - by Raphael Caixeta
    I started a project using ARC, and I'm inserting a few objects into an NSMutableArray. The objects have all started out as NSStrings, and when attempting to add these objects into the array, I get the following error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: ' -[__NSArrayM insertObject:atIndex:]: object cannot be nil This array is holding several objects. Is there a quick way for me to find which of the objects I'm attempting to put into the array is nil?

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  • Multiple setInterval in a HTML5 Canvas game

    - by kushsolitary
    I'm trying to achieve multiple animations in a game that I am creating using Canvas (it is a simple ping-pong game). This is my first game and I am new to canvas but have created a few experiments before so I have a good knowledge about how canvas work. First, take a look at the game here. The problem is, when the ball hits the paddle, I want a burst of n particles at the point of contact but that doesn't came right. Even if I set the particles number to 1, they just keep coming from the point of contact and then hides automatically after some time. Also, I want to have the burst on every collision but it occurs on first collision only. I am pasting the code here: //Initialize canvas var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), W = window.innerWidth, H = window.innerHeight, particles = [], ball = {}, paddles = [2], mouse = {}, points = 0, fps = 60, particlesCount = 50, flag = 0, particlePos = {}; canvas.addEventListener("mousemove", trackPosition, true); //Set it's height and width to full screen canvas.width = W; canvas.height = H; //Function to paint canvas function paintCanvas() { ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = "black"; ctx.fillRect(0, 0, W, H); } //Create two paddles function createPaddle(pos) { //Height and width this.h = 10; this.w = 100; this.x = W/2 - this.w/2; this.y = (pos == "top") ? 0 : H - this.h; } //Push two paddles into the paddles array paddles.push(new createPaddle("bottom")); paddles.push(new createPaddle("top")); //Setting up the parameters of ball ball = { x: 2, y: 2, r: 5, c: "white", vx: 4, vy: 8, draw: function() { ctx.beginPath(); ctx.fillStyle = this.c; ctx.arc(this.x, this.y, this.r, 0, Math.PI*2, false); ctx.fill(); } }; //Function for creating particles function createParticles(x, y) { this.x = x || 0; this.y = y || 0; this.radius = 0.8; this.vx = -1.5 + Math.random()*3; this.vy = -1.5 + Math.random()*3; } //Draw everything on canvas function draw() { paintCanvas(); for(var i = 0; i < paddles.length; i++) { p = paddles[i]; ctx.fillStyle = "white"; ctx.fillRect(p.x, p.y, p.w, p.h); } ball.draw(); update(); } //Mouse Position track function trackPosition(e) { mouse.x = e.pageX; mouse.y = e.pageY; } //function to increase speed after every 5 points function increaseSpd() { if(points % 4 == 0) { ball.vx += (ball.vx < 0) ? -1 : 1; ball.vy += (ball.vy < 0) ? -2 : 2; } } //function to update positions function update() { //Move the paddles on mouse move if(mouse.x && mouse.y) { for(var i = 1; i < paddles.length; i++) { p = paddles[i]; p.x = mouse.x - p.w/2; } } //Move the ball ball.x += ball.vx; ball.y += ball.vy; //Collision with paddles p1 = paddles[1]; p2 = paddles[2]; if(ball.y >= p1.y - p1.h) { if(ball.x >= p1.x && ball.x <= (p1.x - 2) + (p1.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } else if(ball.y <= p2.y + 2*p2.h) { if(ball.x >= p2.x && ball.x <= (p2.x - 2) + (p2.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } //Collide with walls if(ball.x >= W || ball.x <= 0) ball.vx = -ball.vx; if(ball.y > H || ball.y < 0) { clearInterval(int); } if(flag == 1) { setInterval(emitParticles(particlePos.x, particlePos.y), 1000/fps); } } function emitParticles(x, y) { for(var k = 0; k < particlesCount; k++) { particles.push(new createParticles(x, y)); } counter = particles.length; for(var j = 0; j < particles.length; j++) { par = particles[j]; ctx.beginPath(); ctx.fillStyle = "white"; ctx.arc(par.x, par.y, par.radius, 0, Math.PI*2, false); ctx.fill(); par.x += par.vx; par.y += par.vy; par.radius -= 0.02; if(par.radius < 0) { counter--; if(counter < 0) particles = []; } } } var int = setInterval(draw, 1000/fps); Now, my function for emitting particles is on line 156, and I have called this function on line 151. The problem here can be because of I am not resetting the flag variable but I tried doing that and got more weird results. You can check that out here. By resetting the flag variable, the problem of infinite particles gets resolved but now they only animate and appear when the ball collides with the paddles. So, I am now out of any solution.

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  • CodePlex Daily Summary for Thursday, December 02, 2010

    CodePlex Daily Summary for Thursday, December 02, 2010Popular ReleasesChronos WPF: Chronos v2.0 Beta 3: Release notes: Updated introduction document. Updated Visual Studio 2010 Extension (vsix) package. Added horizontal scrolling to the main window TaskBar. Added new styles for ListView, ListViewItem, GridViewColumnHeader, ... Added a new WindowViewModel class (allowing to fetch data). Added a new Navigate method (with several overloads) to the NavigationViewModel class (protected). Reimplemented Task usage for the WorkspaceViewModel.OnDelete method. Removed the reflection effect...MDownloader: MDownloader-0.15.26.7024: Fixed updater; Fixed MegauploadDJ - jQuery WebControls for ASP.NET: DJ 1.2: What is new? Update to support jQuery 1.4.2 Update to support jQuery ui 1.8.6 Update to Visual Studio 2010 New WebControls with samples added Autocomplete WebControl Button WebControl ToggleButt WebControl The example web site is including in source code project.LateBindingApi.Excel: LateBindingApi.Excel Release 0.7g: Unterschiede zur Vorgängerversion: - Zusätzliche Interior Properties - Group / Ungroup Methoden für Range - Bugfix COM Reference Handling für Application Objekt in einigen Klassen Release+Samples V0.7g: - Enthält Laufzeit DLL und Beispielprojekte Beispielprojekte: COMAddinExample - Demonstriert ein versionslos angebundenes COMAddin Example01 - Background Colors und Borders für Cells Example02 - Font Attributes undAlignment für Cells Example03 - Numberformats Example04 - Shapes, WordArts, P...ESRI ArcGIS Silverlight Toolkit: November 2010 - v2.1: ESRI ArcGIS Silverlight Toolkit v2.1 Added Windows Phone 7 build. New controls added: InfoWindow ChildPage (Windows Phone 7 only) See what's new here full details for : http://help.arcgis.com/en/webapi/silverlight/help/#/What_s_new_in_2_1/016600000025000000/ Note: Requires Visual Studio 2010, .NET 4.0 and Silverlight 4.0.ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.1: Atomic CMS 2.1.1 release notes Atomic CMS installation guide Winware: Winware 3.0 (.Net 4.0): Winware 3.0 is base on .Net 4.0 with C#. Please open it with Visual Studio 2010. This release contains a lab web application.EnhSim: EnhSim 2.1.1: 2.1.1This release adds in the changes for 4.03a. To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Switched Searing Flames bac...AI: Initial 0.0.1: It’s simply just one code file; it simulates AI and machine in a simulated world. The AI has a little understanding of its body machine and parts, and able to use its feet to do actions just start and stop walking. The world is all of white with nothing but just the machine on a white planet. Colors, odors and position information make no sense. I’m previous C# programmer and I’m learning F# during this project, although I’m still not a good F# programmer, in this project I learning to prog...NKinect: NKinect Preview: Build features: Accelerometer reading Motor serial number property Realtime image update Realtime depth calculation Export to PLY (On demand) Control motor LED Control Kinect tiltMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample (Microsoft Spain): V1.0 - N-Layer DDD Sample App .NET 4.0: Required Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power Tools http://re...Sense/Net Enterprise Portal & ECMS: SenseNet 6.0.1 Community Edition: Sense/Net 6.0.1 Community Edition This half year we have been working quite fiercely to bring you the long-awaited release of Sense/Net 6.0. Download this Community Edition to see what we have been up to. These months we have worked on getting the WebCMS capabilities of Sense/Net 6.0 up to par. New features include: New, powerful page and portlet editing experience. HTML and CSS cleanup, new, powerful site skinning system. Upgraded, lightning-fast indexing and query via Lucene. Limita...Minecraft GPS: Minecraft GPS 1.1.1: New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft. Open World in any folder. Fixes Fixed style so listbox won't grow the window size. Fixed open file dialog issue on non-vista kernel machines.DotSpatial: DotSpatial 11-28-2001: This release introduces some exciting improvements. Support for big raster, both in display and changing the scheme. Faster raster scheme creation for all rasters. Caching of the "sample" values so once obtained the raster symbolizer dialog loads faster. Reprojection supported for raster and image classes. Affine transform fully supported for images and rasters, so skewed images are now possible. Projection uses better checks when loading unprojected layers. GDAL raster support f...Virtu: Virtu 0.9.0: Source Requirements.NET Framework 4 Visual Studio 2010 or Visual Studio 2010 Express Silverlight 4 Tools for Visual Studio 2010 Windows Phone 7 Developer Tools (which includes XNA Game Studio 4) Binaries RequirementsSilverlight 4 .NET Framework 4 XNA Framework 4Cropper: 1.9.4: Mostly fixes for issues with a few feature requests. Fixed Issues 2730 & 3638 & 14467 11044 11447 11448 11449 14665 Implemented Features 6123 11581PFC: PFC for PB 11.5: This is just a migration from the 11.0 code. No changes have been made yet (and they are needed) for it to work properly with 11.5.PDF Rider: PDF Rider 0.5: This release does not add any new feature for pdf manipulation, but enables automatic updates checking, so it is reccomended to install it in order to stay updated with next releases. Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0...BCLExtensions: BCL Extensions v1.0: The files associated with v1.0 of the BCL Extensions library.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010New Projects<geomap/> - Mapping UI Extensions to HTML / XHTML: A extension to HTML that adds support for declaratively adding maps to web applications. Initially there will only be support for Bing Maps, but a plugin API will be available to add other providers.ActiveRecord Provider: AR Provider is a .NET Membership provider implemented in C#, using Castle ActiveRecord for data persistence.AS PhoneBook: PhoneBook is very simple program which helps you to easily save your contacts names, numbers and e-mails. Designed look, easy dashboard, simple codes developed in c#, perfect perfomance...BAFactory Framework: A multipurpose frameworkBaqUP: Log syncronization system.C++ Bitmap Library: The C++ Bitmap Library consists of simple, robust, optimized and portable 24-bit bitmap image processing algorithms for the C++ language. Drag & Drop for SharePoint: Organize your SharePoint document libraries by moving documents using jQuery Multi-Select Drag&Drop (MSDD) functionality. Estoque: Estoque is a Todo-App that comes with TFS integration an sync.FBA Configuration Manager for SharePoint 2010: Setting up Forms Based Authentication in SharePoint 2010 requires updating the web.config file of three web applications. This utility allows you to update all 3 configs in a single click. The updater can also be invoked from PowerShell.Hackathon - DotNetNuke Razor Contact List: This is a simple set of Razor scripts for displaying a contact list in DotNetNuke using profile data.Joselyn Web Toolkit: A JS LibraryKind Of Magic MSBuild Task: MSBuild task to simplify implementation of INotifyPropertyChanged interface. Injects supporting code in property setters: raising PropertyChanged event when value changed. LocalizationLibrary: The Localization Library is a collection of reusable software component that provide support for localization. This library enables you to localize WPF (Windows Presentation Foundation), Silverlight and WP7 (Windows Phone 7) applications.M1Library: Simple home library managernerdcms: nerdcms.PkrClck: I don't have a summary yet.Poplar: Poplar populates trees.Pyxis 2: NETMF based Operating EnvironmentSchifra Reed Solomon Error Correcting Code Library: Schifra is a very robust, highly optimized and extremely configurable Reed-Solomon error correcting code library for both software and IP core based applications with implementations in C++ and VHDL. Sharepoint (WSS 3.0, MOSS 2007) Reference Samples: A project that contains Sharepoint (WSS 3.0, MOSS 2007) Reference Samples including Custom Site Definition Feature, Custom List View Web Part Feature, List Event Receiver Feature with Feature Receiver, and Custom Theme Feature.Sharepoint 2010 Reset Version Number: Two workflows for SharePoint 2010 which will renumber the versions of an item depending on your needs.Silverlight Control Templates: Replace the default look of Silverlight controls with animated templates.TeamBuy???: ASP.NET????The C++ String Toolkit Library: The C++ String Toolkit Library (StrTk) consists of robust, optimized and portable string processing algorithms for the C++ language. StrTk is designed to be easy to use and integrate within existing code bases. The E2 Compiler and Simulator: The E2 compiler and simulator.tinymceaspdotnet: TinyMceEditor with image uploaderTwinkle Tasks: Twinkle Tasks (TT) is a file based work item tracking (WIT) system designed to work on the command prompt in conjunction with Distributed Version Control Systems (DVCS), such as Mercurial and GIT. UserVoice Helper for WebMatrix: The UserVoice Helper for WebMatrix and ASP.NET Web Pages allows you to easily add UserVoice feedback functionality to your site. Helper also wraps several public API calls. web pejsci: Jedna se o jednoduchy web o psech, s jednoduchym administracnim rozhranim v ASP.NETWykobi Computational Geometry Library: Wykobi is an efficient, robust and simple to use multi-platform 2D/3D computational geometry library. Wykobi provides a concise, predictable, and deterministic interface for geometric primitives and complex geometric routines using and conforming to the ISO/IEC 14882:2003 C++ lanXL5 Module Sheet Converter: This is for workbooks that contain Excel5/95 Module sheets that require the VBA Converter Pack HotFix download to open (see Microsoft KB 926430). It exports the XL5 Module Sheets, removes them and then imports them back in as a Visual Basic Editor modules.????: ?????????????????,??????????????????,?????????????????,?????,?????????????????????????,??????????????????????????????。 ?????OAuth, ?????.Net Framework4.0, ?????C# ???????????,????????????,???????????。

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  • Best approach for GPGPU/CUDA/OpenCL in Java?

    - by Frederik
    General-purpose computing on graphics processing units (GPGPU) is a very attractive concept to harness the power of the GPU for any kind of computing. I'd love to use GPGPU for image processing, particles, and fast geometric operations. Right now, it seems the two contenders in this space are CUDA and OpenCL. I'd like to know: Is OpenCL usable yet from Java on Windows/Mac? What are the libraries ways to interface to OpenCL/CUDA? Is using JNA directly an option? Am I forgetting something? Any real-world experience/examples/war stories are appreciated.

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  • Computational geometry: find where the triangle is after rotation, translation or reflection on a mi

    - by newba
    I have a small contest problem in which is given a set of points, in 2D, that form a triangle. This triangle may be subject to an arbitrary rotation, may be subject to an arbitrary translation (both in the 2D plane) and may be subject to a reflection on a mirror, but its dimensions were kept unchanged. Then, they give me a set of points in the plane, and I have to find 3 points that form my triangle after one or more of those geometric operations. Example: 5 15 8 5 20 10 6 5 17 5 20 20 5 10 5 15 20 15 10 I bet that have to apply some known algorithm, but I don't know which. The most common are: convex hull, sweep plane, triangulation, etc. Can someone give a tip? I don't need the code, only a push, please!

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  • Automatic camera calibration

    - by srand
    From Wikipedia, camera resectioning is the process of finding the true parameters of the camera that produced a given photograph or video. Camera resectioning is also known as geometric camera calibration. Currently I am using Camera Calibration Toolbox for Matlab for my camera calibration. The toolbox returns calibration parameters such as focal length, principle point, skew, and distortion. However, the issue with this method is that it requires an extra step in calibrating the camera by using a special calibration object like a checkerboard. Additionally, it only works for one focus of the camera. How can I get the calibration parameters without manually calibrating? For example, how does Microsoft's Photosynth perform camera calibration on its images?

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  • Computation geometry: find where's the triangle after rotation, tranlastion or reflection in a mirro

    - by newba
    Hi, I have a small contest problem in which is given a set of points, in 2D, that form a triangle. This triangle may be subject to an arbitrary rotation, may be subject to an arbitrary translation (both in the 2D plane) and may be subject to a reflection on a mirror, but its dimensions were kept unchanged. Then, they give me a set of points in the plane, and I have to find 3 points that form my triangle after one or more of those geometric operations. Example: 5 15 8 5 20 10 6 5 17 5 20 20 5 10 5 15 20 15 10 I bet that have to apply some known algorithm, but I don't know which. The most common are: convex hull, sweep plane, triangulation, etc. Can someone give a tip? I don't need the code, only a push, please!

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