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  • How to get rid of previous reflection when reflecting a UIImageView (with changing pictures)?

    - by epale
    Hi everyone, I have managed to use the reflection sample app from apple to create a reflection from a UIImageView. But the problem is that when I change the picture inside the UIImageView, the reflection from the previous displayed picture remains on the screen. The new reflection on the next picture then overlaps the previous reflection. How do I ensure that the previous reflection is removed when I change to the next picture? Thank you so much. I hope my question is not too basic. Here is the codes which i used so far: //reflection self.view.autoresizesSubviews = YES; self.view.userInteractionEnabled = YES; // create the reflection view CGRect reflectionRect = currentView.frame; // the reflection is a fraction of the size of the view being reflected reflectionRect.size.height = reflectionRect.size.height * kDefaultReflectionFraction; // and is offset to be at the bottom of the view being reflected reflectionRect = CGRectOffset(reflectionRect, 0, currentView.frame.size.height); reflectionView = [[UIImageView alloc] initWithFrame:reflectionRect]; // determine the size of the reflection to create NSUInteger reflectionHeight = currentView.bounds.size.height * kDefaultReflectionFraction; // create the reflection image, assign it to the UIImageView and add the image view to the containerView reflectionView.image = [self reflectedImage:currentView withHeight:reflectionHeight]; reflectionView.alpha = kDefaultReflectionOpacity; [self.view addSubview:reflectionView]; //reflection */ Then the codes below are used to form the reflection: CGImageRef CreateGradientImage(int pixelsWide, int pixelsHigh) { CGImageRef theCGImage = NULL; // gradient is always black-white and the mask must be in the gray colorspace CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); // create the bitmap context CGContextRef gradientBitmapContext = CGBitmapContextCreate(nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, kCGImageAlphaNone); // define the start and end grayscale values (with the alpha, even though // our bitmap context doesn't support alpha the gradient requires it) CGFloat colors[] = {0.0, 1.0, 1.0, 1.0}; // create the CGGradient and then release the gray color space CGGradientRef grayScaleGradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, 2); CGColorSpaceRelease(colorSpace); // create the start and end points for the gradient vector (straight down) CGPoint gradientStartPoint = CGPointZero; CGPoint gradientEndPoint = CGPointMake(0, pixelsHigh); // draw the gradient into the gray bitmap context CGContextDrawLinearGradient(gradientBitmapContext, grayScaleGradient, gradientStartPoint, gradientEndPoint, kCGGradientDrawsAfterEndLocation); CGGradientRelease(grayScaleGradient); // convert the context into a CGImageRef and release the context theCGImage = CGBitmapContextCreateImage(gradientBitmapContext); CGContextRelease(gradientBitmapContext); // return the imageref containing the gradient return theCGImage; } CGContextRef MyCreateBitmapContext(int pixelsWide, int pixelsHigh) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // create the bitmap context CGContextRef bitmapContext = CGBitmapContextCreate (nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, // this will give us an optimal BGRA format for the device: (kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst)); CGColorSpaceRelease(colorSpace); return bitmapContext; } (UIImage *)reflectedImage:(UIImageView *)fromImage withHeight:(NSUInteger)height { if (!height) return nil; // create a bitmap graphics context the size of the image CGContextRef mainViewContentContext = MyCreateBitmapContext(fromImage.bounds.size.width, height); // offset the context - // This is necessary because, by default, the layer created by a view for caching its content is flipped. // But when you actually access the layer content and have it rendered it is inverted. Since we're only creating // a context the size of our reflection view (a fraction of the size of the main view) we have to translate the // context the delta in size, and render it. // CGFloat translateVertical= fromImage.bounds.size.height - height; CGContextTranslateCTM(mainViewContentContext, 0, -translateVertical); // render the layer into the bitmap context CALayer *layer = fromImage.layer; [layer renderInContext:mainViewContentContext]; // create CGImageRef of the main view bitmap content, and then release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); // create a 2 bit CGImage containing a gradient that will be used for masking the // main view content to create the 'fade' of the reflection. The CGImageCreateWithMask // function will stretch the bitmap image as required, so we can create a 1 pixel wide gradient CGImageRef gradientMaskImage = CreateGradientImage(1, height); // create an image by masking the bitmap of the mainView content with the gradient view // then release the pre-masked content bitmap and the gradient bitmap CGImageRef reflectionImage = CGImageCreateWithMask(mainViewContentBitmapContext, gradientMaskImage); CGImageRelease(mainViewContentBitmapContext); CGImageRelease(gradientMaskImage); // convert the finished reflection image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:reflectionImage]; // image is retained by the property setting above, so we can release the original CGImageRelease(reflectionImage); return theImage; } */

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  • Mobile Friendly Websites with CSS Media Queries

    - by dwahlin
    In a previous post the concept of CSS media queries was introduced and I discussed the fundamentals of how they can be used to target different screen sizes. I showed how they could be used to convert a 3-column wide page into a more vertical view of data that displays better on devices such as an iPhone:     In this post I'll provide an additional look at how CSS media queries can be used to mobile-enable a sample site called "Widget Masters" without having to change any server-side code or HTML code. The site that will be discussed is shown next:     This site has some of the standard items shown in most websites today including a title area, menu bar, and sections where data is displayed. Without including CSS media queries the site is readable but has to be zoomed out to see everything on a mobile device, cuts-off some of the menu items, and requires horizontal scrolling to get to additional content. The following image shows what the site looks like on an iPhone. While the site works on mobile devices it's definitely not optimized for mobile.     Let's take a look at how CSS media queries can be used to override existing styles in the site based on different screen widths. Adding CSS Media Queries into a Site The Widget Masters Website relies on standard CSS combined with HTML5 elements to provide the layout shown earlier. For example, to layout the menu bar shown at the top of the page the nav element is used as shown next. A standard div element could certainly be used as well if desired.   <nav> <ul class="clearfix"> <li><a href="#home">Home</a></li> <li><a href="#products">Products</a></li> <li><a href="#aboutus">About Us</a></li> <li><a href="#contactus">Contact Us</a></li> <li><a href="#store">Store</a></li> </ul> </nav>   This HTML is combined with the CSS shown next to add a CSS3 gradient, handle the horizontal orientation, and add some general hover effects.   nav { width: 100%; } nav ul { border-radius: 6px; height: 40px; width: 100%; margin: 0; padding: 0; background: rgb(125,126,125); /* Old browsers */ background: -moz-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* FF3.6+ */ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(125,126,125,1)), color-stop(100%,rgba(14,14,14,1))); /* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* Opera 11.10+ */ background: -ms-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* IE10+ */ background: linear-gradient(top, rgba(125,126,125,1) 0%, rgba(14,14,14,1) 100%); /* W3C */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#7d7e7d', endColorstr='#0e0e0e',GradientType=0 ); /* IE6-9 */ } nav ul > li { list-style: none; float: left; margin: 0; padding: 0; } nav ul > li:first-child { margin-left: 8px; } nav ul > li > a { color: #ccc; text-decoration: none; line-height: 2.8em; font-size: 0.95em; font-weight: bold; padding: 8px 25px 7px 25px; font-family: Arial, Helvetica, sans-serif; } nav ul > li a:hover { background-color: rgba(0, 0, 0, 0.1); color: #fff; }   When mobile devices hit the site the layout of the menu items needs to be adjusted so that they're all visible without having to swipe left or right to get to them. This type of modification can be accomplished using CSS media queries by targeting specific screen sizes. To start, a media query can be added into the site's CSS file as shown next: @media screen and (max-width:320px) { /* CSS style overrides for this screen width go here */ } This media query targets screens that have a maximum width of 320 pixels. Additional types of queries can also be added – refer to my previous post for more details as well as resources that can be used to test media queries in different devices. In that post I emphasize (and I'll emphasize again) that CSS media queries only modify the overall layout and look and feel of a site. They don't optimize the site as far as the size of the images or content sent to the device which is important to keep in mind. To make the navigation menu more accessible on devices such as an iPhone or Android the CSS shown next can be used. This code changes the height of the menu from 40 pixels to 100%, takes off the li element floats, changes the line-height, and changes the margins.   @media screen and (max-width:320px) { nav ul { height: 100%; } nav ul > li { float: none; } nav ul > li a { line-height: 1.5em; } nav ul > li:first-child { margin-left: 0px; } /* Additional CSS overrides go here */ }   The following image shows an example of what the menu look like when run on a device with a width of 320 pixels:   Mobile devices with a maximum width of 480 pixels need different CSS styles applied since they have 160 additional pixels of width. This can be done by adding a new CSS media query into the stylesheet as shown next. Looking through the CSS you'll see that only a minimal override is added to adjust the padding of anchor tags since the menu fits by default in this screen width.   @media screen and (max-width: 480px) { nav ul > li > a { padding: 8px 10px 7px 10px; } }   Running the site on a device with 480 pixels results in the menu shown next being rendered. Notice that the space between the menu items is much smaller compared to what was shown when the main site loads in a standard browser.     In addition to modifying the menu, the 3 horizontal content sections shown earlier can be changed from a horizontal layout to a vertical layout so that they look good on a variety of smaller mobile devices and are easier to navigate by end users. The HTML5 article and section elements are used as containers for the 3 sections in the site as shown next:   <article class="clearfix"> <section id="info"> <header>Why Choose Us?</header> <br /> <img id="mainImage" src="Images/ArticleImage.png" title="Article Image" /> <p> Post emensos insuperabilis expeditionis eventus languentibus partium animis, quas periculorum varietas fregerat et laborum, nondum tubarum cessante clangore vel milite locato per stationes hibernas. </p> </section> <section id="products"> <header>Products</header> <br /> <img id="gearsImage" src="Images/Gears.png" title="Article Image" /> <p> <ul> <li>Widget 1</li> <li>Widget 2</li> <li>Widget 3</li> <li>Widget 4</li> <li>Widget 5</li> </ul> </p> </section> <section id="FAQ"> <header>FAQ</header> <br /> <img id="faqImage" src="Images/faq.png" title="Article Image" /> <p> <ul> <li>FAQ 1</li> <li>FAQ 2</li> <li>FAQ 3</li> <li>FAQ 4</li> <li>FAQ 5</li> </ul> </p> </section> </article>   To force the sections into a vertical layout for smaller mobile devices the CSS styles shown next can be added into the media queries targeting 320 pixel and 480 pixel widths. Styles to target the display size of the images in each section are also included. It's important to note that the original image is still being downloaded from the server and isn't being optimized in any way for the mobile device. It's certainly possible for the CSS to include URL information for a mobile-optimized image if desired. @media screen and (max-width:320px) { section { float: none; width: 97%; margin: 0px; padding: 5px; } #wrapper { padding: 5px; width: 96%; } #mainImage, #gearsImage, #faqImage { width: 100%; height: 100px; } } @media screen and (max-width: 480px) { section { float: none; width: 98%; margin: 0px 0px 10px 0px; padding: 5px; } article > section:last-child { margin-right: 0px; float: none; } #bottomSection { width: 99%; } #wrapper { padding: 5px; width: 96%; } #mainImage, #gearsImage, #faqImage { width: 100%; height: 100px; } }   The following images show the site rendered on an iPhone with the CSS media queries in place. Each of the sections now displays vertically making it much easier for the user to access them. Images inside of each section also scale appropriately to fit properly.     CSS media queries provide a great way to override default styles in a website and target devices with different resolutions. In this post you've seen how CSS media queries can be used to convert a standard browser-based site into a site that is more accessible to mobile users. Although much more can be done to optimize sites for mobile, CSS media queries provide a nice starting point if you don't have the time or resources to create mobile-specific versions of sites.

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  • A Few of My Favorite HTML5 and CSS3 Online Tools

    - by dwahlin
    I really enjoy coding up HTML5, CSS3, and JavaScript applications but there are some things that I’m better off writing with the help of a development tool. For example, CSS3 gradients aren’t exactly the most fun thing to write by hand and the same could be said for animations, transforms, or styles that require various vendor extensions. There are a lot of online tools that can simplify building HTML5/CSS3 sites and increase productivity in the process so I thought I’d put together a post on a few of my favorites tools. HTML5 Boilerplate HTML5 Boilerplate provides a great way to get started building HTML5 sites. It includes many best practices out of the box and even includes a few tricks that many people don’t even know about. The custom download option allows you to pick the features that you want to include in the files that’s generated. You can read more about it here.   Initializr Although HTML5 Boilerplate provides a great foundation for starting HTML5 sites, it focuses on providing a starting shell structure (namely an html page, JavaScript files, and a CSS stylesheet) and doesn’t include much in the way of page content to get started with. Initializer builds on HTML5 Boilerplate and provides an initial test page that can be tweaked to meet your needs. It also provides several different customization options to include/exclude features. CSS3 Maker CSS3 provides a lot of great features ranging from gradient support to rounded corners. Although many of the features are fairly straightforward there are some that are pretty involved such as gradients, animations, and really any styles that require custom vendor extensions to use across browsers. Sure, you can type everything by hand, but sites such as CSS3 Maker provide a visual way to generate CSS3 styles. CSS3, Please! CSS3, Please! is a code generation tool that can be used to generate cross-browser CSS3 styles quickly and easily. All of the main things you can do with CSS3 are available including a clever way to visually generate CSS3 transform styles.       Ultimate CSS Gradient Generator CSS3 Maker (above) has a gradient generator built-in but my favorite tool for creating CSS3 gradients is the Ultimate CSS Gradient Generator. If you’ve created gradients in tools like Photoshop then you’ll love what this tool has to offer especially since it makes it extremely straightforward to work with different gradient stops. @font-face Fonts Although @font-face has been available for awhile, I think fonts are cool and wanted to mention a site that provides a lot of font choices. When used correctly fonts can really enhance a page and when used incorrectly (think Comic Sans) they can absolutely ruin a page. Several sites exist that provide fonts that can be used with @font-face definitions in CSS style sheets. One of my favorites is Font Squirrel.   HTML5 & CSS3 Support and Tests Interested in knowing what HTML5 and CSS3 features a given browser supports? Want to know how various browsers stack up with each other as far as HTML5/CSS3 support. Look no further than the HTML5 & CSS3 Support page or the HTML5 Test page.   CSS3 Easing Animation Tool CSS3 animations aren’t widely supported across browsers right now (I’m not really using them at this point) but they do offer a lot of promise. Creating easings for animations can definitely be a challenge but they’re something that are critical for adding that “professional touch” to your animations. Fortunately you can use the Ceaser CSS Easing Animation Tool to simplify the process and handle animation easing with…...ease.   There are several other online tools that I like but these are some of the ones I find myself using the most. If you have any favorite online tools that simplify working with HTML5 or CSS3 let me know.     For more information about onsite or online training, mentoring and consulting solutions for HTML5, jQuery, .NET, SharePoint or Silverlight please visit http://www.thewahlingroup.com.

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  • How to use Android GradientDrawable

    - by Janusz
    I try to use the GradientDrawable to set a gradient to some backgrounds and buttons. Sadly the documentation is not very detailed. What are the main attributes to configure the gradient? I understand start and endcolor but some of the other attributes could need some explanation. At the moment I used images as the background for the buttons but a drawable defined in XML would be much nicer. I try to get a look like this (It is a very light gradient):

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  • Modifying a HTML page to fix several "bugs" add a function to next/previous on a option dropdown

    - by Dennis Sylvian
    SOF, I've got a few problems plaguing me at the moment and am wondering if anyone could assist me with them. I'm trying to get Next Class | Previous Class to act as buttons so that when Next Class is clicked it will go to the next item in the dropdown list and for previous it would go to back one. There used to be a scroll bar that allowed me to scroll the main window left and right, it's missing because (I think it was to do with the scroll left and scroll right function) The footer at the bottom doesn't show correctly on mobile devices; for some reason it appears completely differently to as it does on a computer. The "bar" practically and the Scroll Left and Scroll buttons don't appear at all on mobile devices. The scroll left button is unable to be clicked for some reason, I'm unsure what I've done wrong. Refreshing the page resets the horizontal scroll position to far left (I'm pretty sure this relates to the scroll bar) I want to also find a way so that on mobile devices the the header will not show the placeholder image, however I can't work out what CSS media tag(s) I should be using. Latest: http://jsfiddle.net/pwv7u/ Smaller HTML <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>DATA DATA DATA DATA DATA DATA DATA DATA</title> <style type="text/css"> <!-- @import url("nstyle.css"); --> </style> <script src="jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready( function() { for (var i=0;i<($("table").children().length);i++){ if(readCookie(i)) $($($("table").children()[i]).children()[(readCookie(i))]).toggleClass('selected').siblings().removeClass('selected'); } $("tr").click(function(){ $(this).toggleClass('selected').siblings().removeClass('selected'); if(readCookie($(this).parent().index())){ if(readCookie($(this).parent().index())==$(this).index()) eraseCookie($(this).parent().index()); else{ eraseCookie($(this).parent().index()); createCookie($(this).parent().index(),$(this).index(),1); } } else createCookie($(this).parent().index(),$(this).index(),1); }); // gather CLASS info var selector = $('.class-selector').on('change', function(){ var id = this.value; if (id!==''){ scrollToAnchor(id); } }); $('a[id^="CLASS"]').each(function(){ var id = this.id, option = $('<option>',{ value: this.id, text:this.id }); selector.append(option); }); function scrollToAnchor(aid) { var aTag = $("a[id='" + aid + "']"); $('html,body').animate({ scrollTop: aTag.offset().top - 80 }, 1); } $("a.TOPJS").click(function () { scrollToAnchor('TOP'); }); $("a.KEYJS").click(function () { scrollToAnchor('KEY'); }); $("a.def").click(function () { $('#container').animate({ "scrollLeft": "-=204" }, 200); }); $("a.abc").click(function () { $("#container").animate({ "scrollLeft": "+=204" }, 200); }); function createCookie(name,value,days) { var expires; if (days) { var date = new Date(); date.setMilliseconds(0); date.setSeconds(0); date.setMinutes(0); date.setHours(0); date.setDate(date.getDate()+days); expires = "; expires="+date.toGMTString(); } else expires = ""; document.cookie = name+"="+value+expires+"; path=/"; } function readCookie(name) { var nameEQ = name + "="; var ca = document.cookie.split(';'); for(var i=0;i < ca.length;i++) { var c = ca[i]; while (c.charAt(0)==' ') c = c.substring(1,c.length); if (c.indexOf(nameEQ) === 0) return c.substring(nameEQ.length,c.length); } return null; } function eraseCookie(name) { createCookie(name,"",-1); } }); </script> </head> <body> <div id="header_container"> <div id="header"> <a href="http://site.x/" target="_blank"><img src="http://placehold.it/300x80"></a> <select class="class-selector"> <option value="">-select class-</option> </select> <div class="classcycler"> <a href="#TOP"><font color=#EFEFEF>Next Class</font></a> <font color=red>|</font> <a href="#TOP"><font color=#EFEFEF>Previous Class</font></a> </div> <div id="header1"> Semi-Transparent Image <a href="#TOP"><font color=#EFEFEF>Up to Top</font></a> | <a href="#KEY"><font color=#EFEFEF>Down to Key</font></a> </div> </div> </div> <a id="TOP"></a> <div id="container"> <table id="gradient-style"> <tbody> <thead> <tr> <th scope="col"><a id="CLASS1"></a>Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class<br>Test 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class Data 1</th> <th scope="col">Class 1<br>Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1<br>Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1</th> <th scope="col">Class 1 Class 1</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> (data text)</th> <th scope="col">title text</th> <th scope="col">text</th> <th scope="col">text</th> <th scope="col">title text</th> <th scope="col">title text</th> </tr> </thead> <tr class="ft3"><td>testing data</td><td>testing data</td><td>test</td><td>class b</td><td>test4</td><td><div align="left">data</div></td><td><div align="left"> </div></td><td><div align="left"></div></td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><tr> <tr class="f3"><td>test</td><td>test</td><td>test</td><td>class a</td><td>test2</td><td><div align="left"> </div></td><td><div align="left"></div></td><td><div align="left"></div></td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>test</td><tr> <thead> <tr> <th scope="col"><a id="CLASS2"></a>Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class<br>Test 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class Data 2</th> <th scope="col">Class 2<br>Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2<br>Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2</th> <th scope="col">Class 2 Class 2</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> data text</th> <th scope="col">title text<br> (data text)</th> <th scope="col">title text</th> <th scope="col">text</th> <th scope="col">text</th> <th scope="col">title text</th> <th scope="col">title text</th> </tr> </thead> <tr class="ft3"><td>testing data</td><td>testing data</td><td>test</td><td>class f</td><td>test2</td><td><div align="left">data</div></td><td><div align="left"></div></td><td><div align="left">data</div></td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><tr> <tr><td>test</td><td>testing data</td><td>test</td><td>class f</td><td>test4</td><td><div align="left">data</div></td><td><div align="left"></div></td><td><div align="left"></div></td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><tr> <tr class="f3"><td>test</td><td>testing data</td><td>testing data</td><td>class d</td><td>test5</td><td><div align="left">data</div></td><td><div align="left"> </div></td><td><div align="left">data</div></td><td>test</td><td>test</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><tr> <tr><td>testing data</td><td>test</td><td>test</td><td>class f</td><td>test5</td><td><div align="left"></div></td><td><div align="left"></div></td><td><div align="left">data</div></td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>test</td><td>testing data</td><tr> <tr class="f2"><td>test</td><td>test</td><td>testing data</td><td>class a</td><td>test1</td><td><div align="left">data</div></td><td><div align="left"> </div></td><td><div align="left">data</div></td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>test</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>testing data</td><td>test</td><td>testing data</td><td>testing data</td><td>test</td><tr> </tbody> <tfoot> <tr> <th class="alt" colspan="34" scope="col"><a id="KEY"></a><img src="http://placehold.it/300x50"></th> </tr> <tr> <td colspan="34"><em><b>DATA DATA</b> - DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA </em></td> </tr> <tr> <td class="alt" colspan="34"><em><b>DAT DATA</b> - DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA DATA </em></td> </tr> </tfoot> </table> </div> <div id="footer_container"> <div id="footer"> <a href="http://site.x/" target="_blank"><img src="http://placehold.it/300x80"></a> <div class="footleft"> <a class="def" href="javascript: void(0);"><font color="#EFEFEF">Scroll Left</font></a> </div> <div id="footer1"> <font color="darkblue">Semi-Transparent Image</font> <i>Copyright &copy; 2013 <a href="http://site.x/" target="_blank" style="text-decoration: none"><font color=#ADD8E6>site</font></a>.</i> </div> <div id="footer2"> <i>All Rights Reserved.</i> </div> <div class="footright"> <a class="abc" href="javascript: void(0);"><font color="#EFEFEF">Scroll Right</font></a> </div> </div> </div> </body> </html> CSS gradient-style * { white-space: nowrap; } #header .class-selector { top: 10px; left: 20px; position: fixed; } #header .classcycler { top: 45px; left: 20px; position: fixed; font-size:20px; } body { line-height: 1.6em; background-color: #535353; overflow-x: scroll; } #gradient-style { font-family: "Lucida Sans Unicode", "Lucida Grande", Sans-Serif; font-size: 12px; margin: 0px; width: 100%; text-align: center; border-collapse: collapse; } #gradient-style th { font-size: 13px; font-weight: normal; line-height:250%; padding-left: 5px; padding-right: 5px; background: #535353 url('table-images/gradhead.png') repeat-x; border-top: 1px solid #fff; border-bottom: 1px solid #fff; color: #ffffff; } #gradient-style th.alt { font-family: "Times New Roman", Serif; text-align: left; padding: 10px; font-size: 26px; } #gradient-style td { padding-left: 5px; padding-right: 5px; border-bottom: 1px solid #fff; border-left: 1px solid #fff; border-right: 1px solid #fff; color: #00000; border-top: 1px solid #fff; background: #FFF url('table-images/gradback.png') repeat-x; } #gradient-style tr.ft3 td { color: #00000; background: #99cde7 url('table-images/gradoverallstudent.png') repeat-x; font-weight: bold; } #gradient-style tr.f1 td { color: #00000; background: #99cde7 url('table-images/gradbeststudent.png') repeat-x; } #gradient-style tr.f2 td { color: #00000; background: #b7e2b6 url('table-images/gradmostattentedstudent.png') repeat-x; } #gradient-style tr.f3 td { color: #00000; background: #a9cd6c url('table-images/gradleastlatestudtent.png') repeat-x; } #gradient-style tfoot tr td { background: #6FA275; font-size: 12px; color: #000; padding: 10; text-align: left; } #gradient-style tbody tr:hover td, #gradient-style tbody tr.selected td { background: #d0dafd url('table-images/gradhover.png') repeat-x; color: #339; } body { margin: 0; padding: 0; } #header_container { background: #000000 url('table-images/gradhead.png') repeat-x; border: 0px solid #666; height: 80px; left: 0; position: fixed; width: 100%; top: 0; } #header { position: relative; margin: 0 auto; width: 500px; height: 100%; text-align: center; color: #0c0aad; } #header1 { position: absolute; width: 125%; top: 50px; } #container { margin: 0 auto; overflow: auto; padding: 80px 0; width: 100%; } #content { } #footer_container { background: #000000 url('table-images/gradhead.png') repeat-x; border: 0px solid #666; bottom: 0; height: 95px; left: 0; position: fixed; width: 100%; } #footer { position: relative; margin: 0 auto; height: 100%; text-align: center; color: #FFF; } #footer1 { position: absolute; width: 103%; top: 50px; } #footer2 { position: absolute; width: 110%; top: 70px; } #footer .footleft { top: 45px; left: 2%; position: absolute; font-size:20px; } #footer .footright { top: 45px; right: 2%; position: absolute; font-size:20px; }

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  • actionscript3: reflect-class applied on rotationY

    - by algro
    Hi, I'm using a class which applies a visual reflection-effect to defined movieclips. I use a reflection-class from here: link to source. It works like a charm except when I apply a rotation to the movieclip. In my case the reflection is still visible but only a part of it. What am I doing wrong? How could I pass/include the rotation to the Reflection-Class ? Thanks in advance! This is how you apply the Reflection Class to your movieclip: var ref_mc:MovieClip = new MoviClip(); addChild(ref_mc); var r1:Reflect = new Reflect({mc:ref_mc, alpha:50, ratio:50,distance:0, updateTime:0,reflectionDropoff:1}); Now I apply a rotation to my movieclip: ref_mc.rotationY = 30; And Here the Reflect-Class: package com.pixelfumes.reflect{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.display.BitmapData; import flash.display.Bitmap; import flash.geom.Matrix; import flash.display.GradientType; import flash.display.SpreadMethod; import flash.utils.setInterval; import flash.utils.clearInterval; public class Reflect extends MovieClip{ //Created By Ben Pritchard of Pixelfumes 2007 //Thanks to Mim, Jasper, Jason Merrill and all the others who //have contributed to the improvement of this class //static var for the version of this class private static var VERSION:String = "4.0"; //reference to the movie clip we are reflecting private var mc:MovieClip; //the BitmapData object that will hold a visual copy of the mc private var mcBMP:BitmapData; //the BitmapData object that will hold the reflected image private var reflectionBMP:Bitmap; //the clip that will act as out gradient mask private var gradientMask_mc:MovieClip; //how often the reflection should update (if it is video or animated) private var updateInt:Number; //the size the reflection is allowed to reflect within private var bounds:Object; //the distance the reflection is vertically from the mc private var distance:Number = 0; function Reflect(args:Object){ /*the args object passes in the following variables /we set the values of our internal vars to math the args*/ //the clip being reflected mc = args.mc; //the alpha level of the reflection clip var alpha:Number = args.alpha/100; //the ratio opaque color used in the gradient mask var ratio:Number = args.ratio; //update time interval var updateTime:Number = args.updateTime; //the distance at which the reflection visually drops off at var reflectionDropoff:Number = args.reflectionDropoff; //the distance the reflection starts from the bottom of the mc var distance:Number = args.distance; //store width and height of the clip var mcHeight = mc.height; var mcWidth = mc.width; //store the bounds of the reflection bounds = new Object(); bounds.width = mcWidth; bounds.height = mcHeight; //create the BitmapData that will hold a snapshot of the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); //create the BitmapData the will hold the reflection reflectionBMP = new Bitmap(mcBMP); //flip the reflection upside down reflectionBMP.scaleY = -1; //move the reflection to the bottom of the movie clip reflectionBMP.y = (bounds.height*2) + distance; //add the reflection to the movie clip's Display Stack var reflectionBMPRef:DisplayObject = mc.addChild(reflectionBMP); reflectionBMPRef.name = "reflectionBMP"; //add a blank movie clip to hold our gradient mask var gradientMaskRef:DisplayObject = mc.addChild(new MovieClip()); gradientMaskRef.name = "gradientMask_mc"; //get a reference to the movie clip - cast the DisplayObject that is returned as a MovieClip gradientMask_mc = mc.getChildByName("gradientMask_mc") as MovieClip; //set the values for the gradient fill var fillType:String = GradientType.LINEAR; var colors:Array = [0xFFFFFF, 0xFFFFFF]; var alphas:Array = [alpha, 0]; var ratios:Array = [0, ratio]; var spreadMethod:String = SpreadMethod.PAD; //create the Matrix and create the gradient box var matr:Matrix = new Matrix(); //set the height of the Matrix used for the gradient mask var matrixHeight:Number; if (reflectionDropoff<=0) { matrixHeight = bounds.height; } else { matrixHeight = bounds.height/reflectionDropoff; } matr.createGradientBox(bounds.width, matrixHeight, (90/180)*Math.PI, 0, 0); //create the gradient fill gradientMask_mc.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); gradientMask_mc.graphics.drawRect(0,0,bounds.width,bounds.height); //position the mask over the reflection clip gradientMask_mc.y = mc.getChildByName("reflectionBMP").y - mc.getChildByName("reflectionBMP").height; //cache clip as a bitmap so that the gradient mask will function gradientMask_mc.cacheAsBitmap = true; mc.getChildByName("reflectionBMP").cacheAsBitmap = true; //set the mask for the reflection as the gradient mask mc.getChildByName("reflectionBMP").mask = gradientMask_mc; //if we are updating the reflection for a video or animation do so here if(updateTime > -1){ updateInt = setInterval(update, updateTime, mc); } } public function setBounds(w:Number,h:Number):void{ //allows the user to set the area that the reflection is allowed //this is useful for clips that move within themselves bounds.width = w; bounds.height = h; gradientMask_mc.width = bounds.width; redrawBMP(mc); } public function redrawBMP(mc:MovieClip):void { // redraws the bitmap reflection - Mim Gamiet [2006] mcBMP.dispose(); mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); } private function update(mc):void { //updates the reflection to visually match the movie clip mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF); mcBMP.draw(mc); reflectionBMP.bitmapData = mcBMP; } public function destroy():void{ //provides a method to remove the reflection mc.removeChild(mc.getChildByName("reflectionBMP")); reflectionBMP = null; mcBMP.dispose(); clearInterval(updateInt); mc.removeChild(mc.getChildByName("gradientMask_mc")); } } }

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  • Draw an Inset NSShadow and Inset Stroke

    - by Alexsander Akers
    I have an NSBezierPath and I want to draw in inset shadow (similar to Photoshop) inside the path. Is there anyway to do this? Also, I know you can -stroke paths, but can you stroke inside a path (similar to Stroke Inside in Photoshop)? Update This is the code I'm using. The first part makes a white shadow downwards. The second part draws the gray gradient. The third part draws the black inset shadow. Assume path is an NSBezierPath instance and that clr(...) returns an NSColor from a hex string. NSShadow * shadow = [NSShadow new]; [shadow setShadowColor: [NSColor colorWithDeviceWhite: 1.0f alpha: 0.5f]]; [shadow setShadowBlurRadius: 0.0f]; [shadow setShadowOffset: NSMakeSize(0, 1)]; [shadow set]; [shadow release]; NSGradient * gradient = [[NSGradient alloc] initWithColorsAndLocations: clr(@"#262729"), 0.0f, clr(@"#37383a"), 0.43f, clr(@"#37383a"), 1.0f, nil]; [gradient drawInBezierPath: path angle: 90.0f]; [gradient release]; [NSGraphicsContext saveGraphicsState]; [path setClip]; shadow = [NSShadow new]; [shadow setShadowColor: [NSColor redColor]]; [shadow setShadowBlurRadius: 0.0f]; [shadow setShadowOffset: NSMakeSize(0, -1)]; [shadow set]; [shadow release]; [path stroke]; [NSGraphicsContext restoreGraphicsState]; Here you can see a gradient fill, a white drop shadow downwards, and a black inner shadow downwards.

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  • Content Box is a Little Off in IE9 ... How to Fix?

    - by Kelsey Nealon
    Hi there! I have a website at www.thetotempole.ca and when viewed in IE9... My websites content box (The green wooden backgrounded box with content inside) is moved slightly over to the left making a space between the actual container and the content box... Is there anyway I can fix this without harming any of the other browsers? Thanks! Screenshot: HTML: <!DOCTYPE html> <head> <title>The Totem Pole News - Movies</title> <!-- Start WOWSlider.com HEAD section --> <link rel="stylesheet" type="text/css" href="engine1/style.css" /> <script type="text/javascript" src="engine1/jquery.js"></script> <!-- End WOWSlider.com HEAD section --> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-45342007-1']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> <meta charset="utf-8"> <meta name="description" content="A totem pole themed news website posting articles on news, music, movies, video games, and health."> <link href="thecss2.css" rel="stylesheet" type="text/css"> <link rel="icon" type="image/ico" href="images/favicon.ico"> <meta http-equiv="X-UA-Compatible" content="IE=8" /> </head> <body> <div id="container"> <div id="contentbox" align="Center"> <a href="index.html"><div id="banner" align="Center"> </div></a> <div id="navbar"> <p><a href="index.html"><img src="images/home.png" width="65" height="54" alt="picture of a house to relate to the home page (content)" style="position: absolute; left: 23px; top: 16px; width: 57px; height: 48px;"><span style="position: absolute; left: 24px; z-index:2; top: 71px; height: 23px;">Content</span></a> <a href="#"><img src="images/eagleicon.gif" width="73" height="39" alt="An Eagle icon for the News section of the Totem Pole" style="position: absolute; left: 111px; top: 28px;"><span style="position: absolute; z-index: 2; left: 127px; top: 72px;">News</span></a> <a href="#"><img src="images/owlicon.gif" width="81" height="61" alt="An Owl icon for the Music section of the totem pole" style="position: absolute; left: 210px; top: 11px;"><span style="position: absolute; z-index:2; left: 226px; top: 73px;"><strong>Music</strong></span></a><a href="movies.html"><img src="images/wolficon.gif" width="88" height="54" alt="A Wolf icon for the Movies section of the totem pole" style="position: absolute; left: 320px; top: 15px;"><span style="position: absolute; left: 336px; top: 72px; z-index:2;"><strong>Movies</strong></span></a> <a href="#"><img src="images/hareimage.gif" width="60" height="56" alt="A Hare icon for Video Game section of the Totem Pole" style="position: absolute; left: 441px; top: 13px;"><span style="position: absolute; z-index:2; left: 428px; top: 73px;"><strong>Video Games</strong></span></a> <a href="#"><img src="images/bearicon.gif" width="91" height="57" alt="A bear icon for the Health section of The Totem Pole" style="position: absolute; left: 551px; top: 13px;"><span style="position: absolute; left: 580px; top: 72px; z-index:2;">Health</span></a></p> </div> <!--Nav Bar 2--> <div id="navbar2"> <a href="#">About Us</a> <a href="#">Feedback</a> <a href="#">Subscribe</a> </div> <!-- Atomz HTML for Search --> <div id="searchbar"> <form method="get" action="http://search.atomz.com/search/"> <input id="searchbox" size="13" name="sp_q" value="Search..." onFocus="if (this.value == 'Search...') {this.value=''}"> <input class="css_btn_class" type="submit" value="Search"> <input type="hidden" name="sp_a" value="sp1005092e"> <input type="hidden" name="sp_p" value="all"> <input type="hidden" name="sp_f" value="UTF-8"> </form> </div> <!-- Start WOWSlider.com BODY section --> <div id="mywowslider"> <div id="wowslider-container1"> <div class="ws_images"> <ul> <li><img src="images/anchor.jpg" alt="Ron Burgundy" title="Ron Burgundy" id="wows1_0"/>Played by Will Ferrell</li> <li><img src="images/anchor2.jpg" alt="Brian Fantana" title="Brian Fantana" id="wows1_1"/>Played by Paul Rudd</li> <li><img src="images/anchor3.jpg" alt="Brick Tamland" title="Brick Tamland" id="wows1_2"/>Played by Steve Carrell</li> <li><img src="images/anchor4.jpg" alt="Champ Kind" title="Champ Kind" id="wows1_3"/>Played by David Koechner</li> </ul> </div> <div class="ws_bullets"><div> <a href="#" title="Ron Burgundy"><img src="images/anchor.jpg" alt="Ron Burgundy"/>1</a> <a href="#" title="Brian Fantana"><img src="images/anchor2.jpg" alt="Brian Fantana"/>2</a> <a href="#" title="Brick Tamland"><img src="images/anchor3.jpg" alt="Brick Tamland"/>3</a> <a href="#" title="Champ Kind"><img src="images/anchor4.jpg" alt="Champ Kind"/>4</a> </div> </div> <span class="wsl"><a href="http://wowslider.com"></a></span> <div class="ws_shadow"></div> </div> <script type="text/javascript" src="engine1/wowslider.js"></script> <script type="text/javascript" src="engine1/script.js"></script> </div> <!-- End WOWSlider.com BODY section --> <!-- AddThis Smart Layers BEGIN --> <!-- Go to http://www.addthis.com/get/smart-layers to customize --> <script type="text/javascript" src="//s7.addthis.com/js/300/addthis_widget.js#pubid=ra-5279b96309e7df24"></script> <script type="text/javascript"> addthis.layers({ 'theme' : 'transparent', 'share' : { 'position' : 'left', 'numPreferredServices' : 5 } }); </script> <!-- AddThis Smart Layers END --> <div id="sources"><p> Source(s): <a href="http://en.wikipedia.org/wiki/Anchorman_2:_The_Legend_Continues">wikipedia.com</a></p></div> <div id="infocontent"> <p align="left"><em><strong> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Anchorman 2: The Legend Continues</strong></em> is an upcoming American comedy film being released on December 20, 2013, also a sequel to the 2004 film <em>Anchorman: The Legend of Ron Burgandy</em>. On March 28, 2012, actor Will Ferrell officially announced the sequel dressed in character as Ron Burgundy on the late-night talk-show <em>Conan</em>. As with the original film, it is directed by Adam McKay, produced by Judd Apatow, stars Will Ferrell and is written by Adam McKay and Will Ferrell. Unlike the original film, which was distributed by DreamWorks Pictures, <em>The Legend Continues</em> will be distributed by Paramount Pictures.</p> <p align="left"><em><strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</strong></em>The movie now has a website at <a href="www.anchormanmovie.com">www.anchormanmovie.com</a> where a countdown for the release of this film can be seen. By the looks of these images, I think we can expect big things when the movie comes out this December. Enjoy the poster photos and trailers all posted below, and don't forget to submit your vote in the poll!</p> </div> <div id="trailer1"><iframe width="560" height="315" src="//www.youtube.com/embed/Elczv0ghqw0?rel=0" frameborder="0" allowfullscreen></iframe></div> <div id="trailer2"> <iframe width="560" height="315" src="//www.youtube.com/embed/mZ-JX-7B3uM?rel=0" frameborder="0" allowfullscreen></iframe> </div> <div id="poll"> <form method="post" action="http://poll.pollcode.com/763294"><table style="border: black 1px solid;" border="1" width="175" bgcolor="EEEEEE" cellspacing="2" cellpadding="0"><tr><td colspan="2" height="10"><font face="Verdana" size="2" color="000000"><b>What Rating Do You Think This Will Recieve</b></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="1" id="763294answer1"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer1">10</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="2" id="763294answer2"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer2">9</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="3" id="763294answer3"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer3">8</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="4" id="763294answer4"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer4">7</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="5" id="763294answer5"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer5">6</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="6" id="763294answer6"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer6">5</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="7" id="763294answer7"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer7">4</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="8" id="763294answer8"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer8">3</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="9" id="763294answer9"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer9">2</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="10" id="763294answer10"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer10">1</label></font></td></tr><tr><td colspan="2" height="10"><center><input type="submit" value=" Vote ">&nbsp;&nbsp;<input title="Clicking this will send you to a new page" type="submit" name="view" value=" View "></center></td></tr><tr><td colspan="2" align="right"><font face="Verdana" height="5" size="1" color="000000"></font></td></tr></table></form></div> <span style="position: absolute; left: 0px; top: 225px; width: 1000px; border-bottom: 2px black double; height: 58px;"> <h1 style="font-weight: normal; font-size:28px"><em>Anchorman 2 Arrives Soon</em></h1></span> <div id="contentbox2"></div> <!--Footer Div --> <center><div id="footer"><a href="#">Sitemap</a> <a href="#">About Us</a> <a href="#">Feedback</a></div></center> <div id="disqus"><div id="disqus_thread"></div> <script type="text/javascript"> /* * * CONFIGURATION VARIABLES: EDIT BEFORE PASTING INTO YOUR WEBPAGE * * */ var disqus_shortname = 'thetotempoleanchorman2'; // required: replace example with your forum shortname /* * * DON'T EDIT BELOW THIS LINE * * */ (function() { var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true; dsq.src = '//' + disqus_shortname + '.disqus.com/embed.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq); })(); </script> <noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript> <a href="http://disqus.com" class="dsq-brlink">comments powered by <span class="logo-disqus">Disqus</span></a></div> <!-- This is the end of the contentbox --></div> <!-- This is the end of the container div --> </div> </body> </html> CSS: html { background: url(images/pine.jpg) no-repeat center center fixed; 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/* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* Opera 11.10+ */ background: -ms-linear-gradient(top, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* IE10+ */ background: linear-gradient(to bottom, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* W3C */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#7d7e7d', endColorstr='#f7f7f7',GradientType=0 ); /* IE6-9 */ margin: 0px; top: 0px; left: 0px; right: 0px; z-index:14; } #searchbox { background-color:#01bff6; border-radius:4px; } #searchbox:hover { background-color:#76b618; border-radius:4px; } #searchbox:active { background-color:#01bff6; border-radius:4px; } #contentbox { background-color:black; background-image:url(images/wooden.jpg); width: 1000px; margin-bottom:50px; height: 1924px; box-shadow:2px 2px 10px 10px #060606; -webkit-box-shadow:2px 2px 10px 10px #060606; -moz-box-shadow:2px 2px 10px 10px #060606; /* For IE<9 */ filter: progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=0,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=45,strength=2), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=90,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=135,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=180,strength=10), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=225,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=270,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=315,strength=2); } #contentbox2 { background-image:url(images/woodenmovies.jpg); top:299px; width: 1000px; margin-bottom:50px; height: 1625px; position: absolute; } #banner { background-image:url(images/totempolebanner.gif); position:absolute; top:25px; width:768px; height:120px; left:116px; } #navbar { float: left; 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color:#ff0000; display:inline-block; text-shadow:0px 0px 1px #117cff; -webkit-box-shadow: 0px 0px 0px 0px #117cff; -moz-box-shadow: 0px 0px 0px 0px #117cff; box-shadow: 0px 0px 0px 0px #117cff; background-image: url(images/unnamed.gif); background-repeat:no-repeat; background-position:right; }.css_btn_class:hover { width:90px; background:-webkit-gradient( linear, left top, left bottom, color-stop(5%, #ffe711), color-stop(100%, #ff9d00) ); background:-moz-linear-gradient( center top, #ffe711 5%, #ff9d00 100% ); background:-ms-linear-gradient( top, #ffe711 5%, #ff9d00 100% ); background-color:#ffe711; background-image: url(images/unnamed.gif); background-repeat:no-repeat; background-position:right; }.css_btn_class:active { position:relative; width:90px; top:1px; background-image: url(images/unnamed.gif); background-repeat:no-repeat; background-position:right; } /* This css button was generated by css-button-generator.com */ img {border:none;} #eagle { position:relative; right: 144px; top:299px; } #owl { top:624px; position:absolute; left:0px; } #wolf { top:949px; position:absolute; right:0px; } #hare { top:1274px; position:absolute; left:0px; } #bear { top:1599px; position:absolute; right:0px; } #footer { position: absolute; left: 393px; top: 1941px; width: 251px; color: #0F9; } #footer a { color: #0f9; } .atss { left: 0; } #infocontent { position: absolute; z-index: 3; left: 15px; top: 333px; height: 348px; width: 789px; } #mywowslider { position: absolute; z-index: 3; left: 640px; top: 684px; } #poll { position: absolute; z-index: 3; left: 815px; top: 344px; } #trailer1 { position: absolute; z-index: 3; left: 40px; top: 598px; } #trailer2 { position: absolute; z-index: 3; left: 40px; top: 948px; } #trailer1header { position: absolute; z-index: 3; left: 200px; top: 550px; width: 240px; font-style: italic; font-weight: normal; } #trailer2header { position: absolute; z-index: 3; left: 200px; top: 898px; width: 241px; height: 51px; font-style: italic; font-weight: normal; } #disqus { position: absolute; z-index: 3; left: 0px; top: 1340px; } #sources { position: absolute; z-index: 3; left: 394px; top: 1249px; width: 212px; }

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  • C# Custom Brush - I want two gradients chaining them together.

    - by Logan
    I am making a bar chart and I want two separate gradients for each bar. First I want a gradient to go from top to bottom solid red to transparent red. I want to paint over the top of that a gradient that goes from right to left, black to opaque. So - In the bottom left we should have; Bottom left - Alpha 0 Bottom right - Alpha 0 Top left - Alpha 255 Colour Red Top Right - Alpha 255 Colour Black So in effect I want to take a solid colour, add a left to right gradient to black then take the output of that and add a top to bottom gradient to transparency. All this and I want it to be in a single brush, is this even possible? Thanks!

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  • Very simple python functions takes spends long time in function and not subfunctions

    - by John Salvatier
    I have spent many hours trying to figure what is going on here. The function 'grad_logp' in the code below is called many times in my program, and cProfile and runsnakerun the visualize the results reveals that the function grad_logp spends about .00004s 'locally' every call not in any functions it calls and the function 'n' spends about .00006s locally every call. Together these two times make up about 30% of program time that I care about. It doesn't seem like this is function overhead as other python functions spend far less time 'locally' and merging 'grad_logp' and 'n' does not make my program faster, but the operations that these two functions do seem rather trivial. Does anyone have any suggestions on what might be happening? Have I done something obviously inefficient? Am I misunderstanding how cProfile works? def grad_logp(self, variable, calculation_set ): p = params(self.p,self.parents) return self.n(variable, self.p) def n (self, variable, p ): gradient = self.gg(variable, p) return np.reshape(gradient, np.shape(variable.value)) def gg(self, variable, p): if variable is self: gradient = self._grad_logps['x']( x = self.value, **p) else: gradient = __builtin__.sum([self._pgradient(variable, parameter, value, p) for parameter, value in self.parents.iteritems()]) return gradient

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  • Custom Brush - I want two gradients chaining them together.

    - by Logan
    I am making a bar chart and I want two separate gradients for each bar. First I want a gradient to go from top to bottom solid red to transparent red. I want to paint over the top of that a gradient that goes from right to left, black to opaque. So - In the bottom left we should have; Bottom left - Alpha 0 Bottom right - Alpha 0 Top left - Alpha 255 Colour Red Top Right - Alpha 255 Colour Black So in effect I want to take a solid colour, add a left to right gradient to black then take the output of that and add a top to bottom gradient to transparency. All this and I want it to be in a single brush, is this even possible?

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  • Getting started with MIT Proto

    - by Charles
    MIT Proto lacks a basic getting started guide. How do I find a shell that accepts commands like (def foo...) and proto -n 1000 -l -m ...? http://groups.csail.mit.edu/stpg/proto.html I can run in my bash shell: ./proto -n 1000 -s 0.1 -T -l "(red (gradient (= (mid) 0)))" I can't figure out how to run e.g. channel.proto: (def channel (src dst width) (let* ((d (distance src dst)) (trail (<= (+ (gradient src) (gradient dst)) (+ d 0.01))) ;; float error ;; (trail (= (+ (gradient src) (gradient dst)) d)) ) (dilate trail width))) ;; To see a channel calculated from geometric primitives, run: ;; proto -n 1000 -l -m -s 0.5 "(blue (channel (sense 1) (sense 2) 10))" ;; click on a device and hit 't' to set up the source, then click on ;; another device and hit 'y' to designate the destination. At first ;; every device will be blue, but then it should clear and you should ;; see a thick blue path connecting the two devices you selected. Thanks! P.S. Somebody please tag this mit-proto. I can't.

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  • How can I get gradients working in IE9?

    - by gladoscc
    CSS: .silver { color: #636363; border: solid 1px #9C9C9C; background: #D6D6D6; /*important part*/ background: -webkit-gradient(linear, left top, left bottom, from(#E8E8E8), to(#BABABA)); background: -moz-linear-gradient(top, #E8E8E8, #BABABA); -ms-filter: "progid:DXImageTransform.Microsoft.gradient(startColorstr='#e8e8e8', endColorstr='#bababa')"; filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#e8e8e8', endColorstr='#bababa'); padding: 2px 5px 2px 5px; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px; margin-right: 5px; font-size: 95%; } This works when I apply to class to a input / submit button, but the gradients do not display when I apply the class to a span or div. How can I get gradients working in IE9?

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  • Weird CSS-behaviour [migrated]

    - by WMRKameleon
    <!DOCTYPE html> <html> <head> <title>PakHet</title> <link rel="stylesheet" type="text/css" href="css/basis.css" /> </head> <body> <div class="wrapper"> <div id='cssmenu'> <ul> <li class="active"><a href='index.html'><span>Start</span></a></li> <li><a href='pakhet.html'><span>Over PakHet</span></a></li> <li><a href='overons.html'><span>Over Ons</span></a></li> <li class='has-sub '><a href='#'><span>Uw pakket</span></a> <ul> <li><a href='aanmelden.php'><span>Aanmelden</span></a></li> <li><a href='traceren.php'><span>Traceren</span></a></li> </ul> </li> </ul> </div> <div class="header"> <h1>Hier komt de titel van de website</h1> </div> <div class="content"> <p>Dit is de tekst van de content. Dit is de indexpagina.</p> </div> </div> </body> </html> And this is the CSS: /* CSS RESET */ html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, canvas, details, embed, figure, figcaption, footer, header, hgroup, menu, nav, output, ruby, section, summary, time, mark, audio, video, *{ margin: 0; padding: 0; border: 0; vertical-align: baseline; } table { border-collapse: collapse; border-spacing: 0; } /* Einde CSS RESET, nu echte code */ html, body{ background:url(../images/bg_picture.jpg) fixed no-repeat; } .wrapper{ margin:0 auto; } .header{ margin:0 auto; background-color:rgba(0, 0, 0, 0.4); } .content{ background-color:rgba(0, 0, 0, 0.4); width:600px; margin:0 auto; margin-top:50px; } .content p{ color:white; text-shadow:1px 1px 0 rgba(0,0,0, 0.5); font-family:"Lucida Grande", sans-serif; } #cssmenu{ height:37px; display:block; padding:0; margin: 0; border:1px solid; } #cssmenu > ul {list-style:inside none; padding:0; margin:0;} #cssmenu > ul > li {list-style:inside none; padding:0; margin:0; float:left; display:block; position:relative;} #cssmenu > ul > li > a{ outline:none; display:block; position:relative; padding:12px 20px; font:bold 13px/100% "Lucida Grande", Helvetica, sans-serif; text-align:center; text-decoration:none; text-shadow:1px 1px 0 rgba(0,0,0, 0.4); } #cssmenu > ul > li:first-child > a{border-radius:5px 0 0 5px;} #cssmenu > ul > li > a:after{ content:''; position:absolute; border-right:1px solid; top:-1px; bottom:-1px; right:-2px; z-index:99; } #cssmenu ul li.has-sub:hover > a:after{top:0; bottom:0;} #cssmenu > ul > li.has-sub > a:before{ content:''; position:absolute; top:18px; right:6px; border:5px solid transparent; border-top:5px solid #fff; } #cssmenu > ul > li.has-sub:hover > a:before{top:19px;} #cssmenu ul li.has-sub:hover > a{ background:#3f3f3f; border-color:#3f3f3f; padding-bottom:13px; padding-top:13px; top:-1px; z-index:999; } #cssmenu ul li.has-sub:hover > ul, #cssmenu ul li.has-sub:hover > div{display:block;} #cssmenu ul li.has-sub > a:hover{background:#3f3f3f; border-color:#3f3f3f;} #cssmenu ul li > ul, #cssmenu ul li > div{ display:none; width:auto; position:absolute; top:38px; padding:10px 0; background:#3f3f3f; border-radius:0 0 5px 5px; z-index:999; } #cssmenu ul li > ul{width:200px;} #cssmenu ul li > ul li{display:block; list-style:inside none; padding:0; margin:0; position:relative;} #cssmenu ul li > ul li a{ outline:none; display:block; position:relative; margin:0; padding:8px 20px; font:10pt "Lucida Grande", Helvetica, sans-serif; color:#fff; text-decoration:none; text-shadow:1px 1px 0 rgba(0,0,0, 0.5); } #cssmenu, #cssmenu > ul > li > ul > li a:hover{ background:#333333; background:-moz-linear-gradient(top, #333333 0%, #222222 100%); background:-webkit-gradient(linear, left top, left bottom, color-stop(0%,#333333), color-stop(100%,#222222)); background:-webkit-linear-gradient(top, #333333 0%,#222222 100%); background:-o-linear-gradient(top, #333333 0%,#222222 100%); background:-ms-linear-gradient(top, #333333 0%,#222222 100%); background:linear-gradient(top, #333333 0%,#222222 100%); filter:progid:DXImageTransform.Microsoft.gradient( startColorstr='#333333', endColorstr='#222222',GradientType=0 ); } #cssmenu{border-color:#000;} #cssmenu > ul > li > a{border-right:1px solid #000; color:#fff;} #cssmenu > ul > li > a:after{border-color:#444;} #cssmenu > ul > li > a:hover{background:#111;} #cssmenu > ul > li.active > a{ color:orange; } .header{ clear:both; } The problem is that, whenever I hover on the dropdown-menu, that a 1px margin appears in between the menu and the header. Can I solve that? I can't seem to find the solution.

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  • Getting some French-Canadian keyboard strokes to work on English keyboard

    - by Gradient
    I'm trying to use some of the French-Canadian keyboard stokes I'm used to on an English keyboard. I would like to change the behaviour of some keys. I was able to implement these changes in Vim, but I would like them to be applied system-wide (for Windows and Ubuntu). Here's what I want to implement : If I press [a, the character printed is â. When I press [r, something that's supposed to stay normal, the characters printed are [r. If I hold [ for 3 seconds, [ is printed. I want this delay to be applied to all my modified keys. I want to map < to ' and the characters 'e to è. The complex problem here is that I only want the ' beside the ; key to produce the è character, NOT when I press the < (remapped to ') then e. I'll show you a .vimrc file that implements this, now I want this behavior system-wide: set timeout timeoutlen=3000 ttimeoutlen=100 inoremap [a â inoremap [A Â inoremap [e ê inoremap [E Ê inoremap [i î inoremap [I Î inoremap [o ô inoremap [O Ô inoremap [u û inoremap [U Û inoremap 'a à inoremap 'A À inoremap 'e è inoremap 'E È inoremap 'u ù inoremap 'U Ù inoremap }e ë inoremap }E Ë inoremap }i ï inoremap }I Ï inoremap }u ü inoremap }U Ü inoremap ]c ç inoremap ]C Ç inoremap / é inoremap < '

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  • Grub 2, switch os when restarting

    - by Gradient
    I dual-boot with Windows and Ubuntu. Usually, when I restart my computer, it is to switch os. Is there a way to tell it to Grub so that it preselects the right os in its menu when I restart my computer? Currently, I have the following two lines in /etc/default/grub file : GRUB_DEFAULT=saved GRUB_SAVEDEFAULT=true These lines make Grub preselects the os I just left. Maybe there is a similar way to tell Grub that I want it to preselect the os I use before the one I just left.

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  • Having troubles with LibNoise.XNA and generating tileable maps

    - by Jon
    Following up on my previous post, I found a wonderful port of LibNoise for XNA. I've been working with it for about 8 hours straight and I'm tearing my hair out - I just can not get maps to tile, I can't figure out how to do this. Here's my attempt: Perlin perlin = new Perlin(1.2, 1.95, 0.56, 12, 2353, QualityMode.Medium); RiggedMultifractal rigged = new RiggedMultifractal(); Add add = new Add(perlin, rigged); // Initialize the noise map int mapSize = 64; this.m_noiseMap = new Noise2D(mapSize, perlin); //this.m_noiseMap.GeneratePlanar(0, 1, -1, 1); // Generate the textures this.m_noiseMap.GeneratePlanar(-1,1,-1,1); this.m_textures[0] = this.m_noiseMap.GetTexture(this.graphics.GraphicsDevice, Gradient.Grayscale); this.m_noiseMap.GeneratePlanar(mapSize, mapSize * 2, mapSize, mapSize * 2); this.m_textures[1] = this.m_noiseMap.GetTexture(this.graphics.GraphicsDevice, Gradient.Grayscale); this.m_noiseMap.GeneratePlanar(-1, 1, -1, 1); this.m_textures[2] = this.m_noiseMap.GetTexture(this.graphics.GraphicsDevice, Gradient.Grayscale); The first and third ones generate fine, they create a perlin noise map - however the middle one, which I wanted to be a continuation of the first (As per my original post), is just a bunch of static. How exactly do I get this to generate maps that connect to each other, by entering in the mapsize * tile, using the same seed, settings, etc.?

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  • Problem with a chart with a polyline and a LinearGradientBrush

    - by Maurizio Reginelli
    I have a graph with a polyline contained into a canvas. I would like to set the stroke of the polyline starting from a color at the bottom and ending to another color on top. I tried with this xaml: <Polyline StrokeThickness="2"> <Polyline.Stroke> <LinearGradientBrush StartPoint="0.5,1" EndPoint="0.5,0"> <GradientStop Color="Blue" Offset="0" /> <GradientStop Color="Cyan" Offset="1" /> </LinearGradientBrush> </Polyline.Stroke> </Polyline> In this way it works but the height of the gradient is equal to the height of the polyline. I mean, if I have a polyline which goes from the bottom of the canvas to its top, the gradient is applied over the entire height of the canvas. If I have instead a horizontal polyline, the gradient is applied to its thickness. I would like to have a gradient height equal to the canvas height, independently from the polyline height. How can I achieve this?

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  • CSS gradients in IE7 & IE8 is causing text to become aliased

    - by Cory
    I'm attempting to use a CSS gradient in a div containing some text. With Gecko and Webkit, the text displays fine. In IE7 & IE8 the text appears aliased (jaggy). I came across this blog stating: "we decided to disable ClearType on elements that use any DXTransform". IE Blog: http://blogs.msdn.com/ie/archive/2006/08/31/730887.aspx That was back in 2006; 3.5 years later, I assume this bug would be fixed, but it's not. Is there a way to do this in IE8 without resorting to stuffing a repeating background image in the div? Here's an example of what I mean. <style> div { height: 50px; background: -moz-linear-gradient(top, #fff, #ddd); background: -webkit-gradient(linear, left top, left bottom, from(#fff), to(#ddd)); filter: progid:DXImageTransform.Microsoft.gradient(startColorstr=#ffffffff, endColorstr=#ffdddddd); } </style> <div>Hello World</div> <p>Normal text</p> In IE, the text in the div is aliased (jaggy), and the text in the paragraph is not. Any solution that doesn't involve images would be greatly appreciated.

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  • ImageMagick Reflection

    - by dbruns
    Brief: convert ( -size 585x128 gradient: ) NewImage.png How do I change the above ImageMagick command so it takes the width and height from an existing image? I need it to remain a one line command. Details: I'm trying to programatically create an image reflection using ImageMagick. The effect I am looking for is similar to what you would see when looking at an object on the edge of a pool of water. There is a pretty good thread on what I am trying to do here but the solution isn't exactly what I am looking for. Since I will be calling ImageMagick from a C#.Net application I want to use one call without any temp files and return the image through stdout. So far I have this... convert OriginalImage.png ( OriginalImage.png -flip -blur 3x5 \ -crop 100%%x30%%+0+0 -negate -evaluate multiply 0.3 \ -negate ( -size 585x128 gradient: ) +matte -compose copy_opacity -composite ) -append NewImage.png This works ok but doesn't give me the exact fade I am looking for. Instead of a nice solid fade from top to bottom it is giving me a fade from top left to bottom right. I added the (-negate -evaluate multiply 0.3 -negate) section in to lighten it up a bit more since I wasn't getting the fade I wanted. I also don't want to have to hard code in the size of the image when creating the gradient ( -size 585x128 gradient: ) I'm also going to want to keep the original image's transparency if possible. To go to stdout I plan on replacing "NewImage.png" with "-"

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • Is it possible to chain -ms-filters in CSS?

    - by Jakub Hampl
    Does anyone know of a way to chain the proprietary filter properties in CSS. For example I have a div.example and I want to give it a background gradient and a drop shadow. So I'd like to do something like this: div.example { /* gradient */ filter: progid:DXImageTransform.Microsoft.Gradient(startColorstr=#cb141e78,endColorstr=#cb1dde78); /* shadow */ filter: progid:DXImageTransform.Microsoft.dropShadow(color=00143c, offX=0, offY=3, positive=true); } Except this will of course leave only the drop shadow. Anyone know a good workaround?

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  • Css3 Transition on background transparent not working in Chrome 5

    - by Ricardo Koch
    I`m trying to create an animation using CSS3 transition. The animation is a gradient background that should change his color (rgba). I used the webkit tag for the gradient and it`s working in Chrome 5.0.375.55. Looking into w3c site I see that "background-image - only gradients" is supported for the transition. (http://www.w3.org/TR/css3-transitions/) But I can only animate the background-color property with this version of chrome. With gradient the transition does not work. Does anyone managed to create an animation with background gradients?

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  • Background-image and background in 1 tag

    - by teepusink
    Hi, Is it possible to have both background-image and background gradient color applied together in 1 div tag? (CSS3 and above is ok) I have the below code, the gradient background color does show up, but the background-image doesn't. What am I missing? <div style="background: -webkit-gradient(linear, left top, left bottom, from(#595959), to(#2e2e2e));border-bottom:1px solid #636363;height:39px;-moz-border-radius-bottomleft:0px;-webkit-border-bottom-left-radius: 0px;-moz-border-radius-topright:10px;-webkit-border-top-right-radius: 10px;background-image:url('/uploads/image1.jpg') no-repeat;-moz-border-radius-bottomleft:0px;-webkit-border-bottom-left-radius: 0px;-moz-border-radius-topright:10px;-webkit-border-top-right-radius: 10px;-webkit-background-size: 33px 33px"></div> Thanks, Tee

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  • preview form using javascript in popup

    - by user1015309
    please I need some help in previewing a form in popup. I have a form, quite big, so I added the option of preview to show as popup. The lightbox form popup works well, but the problem I now have is function passform ()passing the inputs(textfield, select, checkbox, radio) into the popup page for preview on Click(). Below are my javascript and html codes. I left the css and some html out, because I think they're not needed. I will appreciate your help. Thank you The Javascript function gradient(id, level) { var box = document.getElementById(id); box.style.opacity = level; box.style.MozOpacity = level; box.style.KhtmlOpacity = level; box.style.filter = "alpha(opacity=" + level * 100 + ")"; box.style.display="block"; return; } function fadein(id) { var level = 0; while(level <= 1) { setTimeout( "gradient('" + id + "'," + level + ")", (level* 1000) + 10); level += 0.01; } } // Open the lightbox function openbox(formtitle, fadin) { var box = document.getElementById('box'); document.getElementById('shadowing').style.display='block'; var btitle = document.getElementById('boxtitle'); btitle.innerHTML = formtitle; if(fadin) { gradient("box", 0); fadein("box"); } else { box.style.display='block'; } } // Close the lightbox function closebox() { document.getElementById('box').style.display='none'; document.getElementById('shadowing').style.display='none'; } //pass form fields into variables var divexugsotherugsexams1 = document.getElementById('divexugsotherugsexams1'); var exugsotherugsexams1 = document.form4.exugsotherugsexams1.value; function passform() { divexugsotherugsexams1.innerHTML = document.form4.exugsotherugsexams1.value; } The HTML(with just one text field try): <p><input name="submit4" type="submit" class="button2" id="submit4" value="Preview Note" onClick="openbox('Preview Note', 1)"/> </p> <div id="shadowing"></div> <div id="box"> <span id="boxtitle"></span> <div id="divexugsotherugsexams1"></div> <script>document.write('<PARAM name="SRC" VALUE="'+exugsotherugsexams1+'">')</script> <a href="#" onClick="closebox()">Close</a> </div>

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