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  • Is a text file with names/pixel locations something a graphic artist can/should produce? [on hold]

    - by edA-qa mort-ora-y
    I have an artist working on 2D graphics for a game UI. He has no problem producing a screenshot showing all the bits, but we're having some trouble exporting this all into an easy-to-use format. For example, take the game HUD, which is a bunch of elements laid out around the screen. He exports the individual graphics for each one, but how should he communicate the positioning of each of them? My desire is to have a yaml file (or some other simple markup file) that contains the name of each asset and pixel position of that element. For example: fire_icon: pos: 20, 30 fire_bar: pos: 30, 80 Is producing such files a common task of a graphic artist? Is is reasonable to request them to produce such files as part of their graphic work?

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  • Dual Monitor/Xinerama not working; cannot even detect on-board graphic card

    - by Steven H
    I have Kubuntu 12.04 and two identical VGA monitors. One I plugged via DVI-VGA adapter into the DVI port of my discrete AMD Radeon HD 6670, the other into the VGA port of my on-board graphic card (Radeon HD 6410D). After installing Kubuntu I got a black screen, so I booted with nomodeset and installed AMD's catalyst drivers but only the monitor plugged into the discrete graphic card worked. Using lspci I saw that the on-board graphics was not listed. Then I found in the BIOS settings the options "Surround View" and "Onboard Dual Link DVI" both disabled. After enabling both, the on-board graphics card shows up in lspci but in amdcccle, it only shows as [Uknown display]Uknown adapter. When I try to enable xinerama, I get a black screen after rebooting on both monitors. I tried several options and hints from the web but nothing worked so far. I also reinstalled the AMD drivers several times. What should I do?

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  • ImageMagick vs. Cairo on Vector Graphics rasterization

    - by Sherwood Hu
    I am working on a project that needs rasterizing of drawings into image files. I have already got it work using GDI+. Wanting to create a portable solution, I am also looking into other solutions and found two - cairo and imagemagick. I am new to both, but it seems that ImageMagick can do almost all the stuff - drawing lines, arcs, circles, text etc.. plus many bitmap manipulation. However, Cairo is mentioned as competitor to GDI+ in web sites. ImageMagick is never mentioned for this purpose. I do not have time to invest on both libraries. I need to decide which one is worthy. I prefer to ImageMagick, as it seems much more powerful. What's your opinion on the two graphic libs?

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  • NES Programming - Nametables?

    - by Jeffrey Kern
    Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the nametable also has an attribute table which sets a certain color palette for each 16x16 block. They're linked up together like this: (assuming 16 8x8 blocks) Nametable, with A B C D = pointers to sprite data: ABBB CDCC DDDD DDDD Attribute table, with 1 2 3 = pointers to color palette data, with < referencing value to the left, ^ above, and ' to the left and above: 1<2< ^'^' 3<3< ^'^' So, in the example above, the blocks would be colored as so 1A 1B 2B 2B 1C 1D 2C 2C 3D 3D 3D 3D 3D 3D 3D 3D Now, if I have this on a fixed screen - it works great! Because the NES resolution is 256x240 pixels. Now, how do these tables get adjusted for scrolling? Because Nametable 0 can scroll into Nametable 1, and if you keep scrolling Nametable 0 will wrap around again. That I get. But what I don't get is how to scroll the attribute table wraps around as well. From what I've read online, the 16x16 blocks it assigns attributes for will cause color distortions on the edge tiles of the screen (as seen when you scroll left to right and vice-versa in SMB3). The concern I have is that I understand how to scroll the nametables, but how do you scroll the attribute table? For intsance, if I have a green block on the left side of the screen, moving the screen to right should in theory cause the tiles to the right to be green as well until they move more into frame, to which they'll revert to their normal colors.

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Update to Where&rsquo;s My Graphic Equalizer in Windows Media Player &ndash; now covers Windows 8

    - by Liam Westley
    Originally posted on: http://geekswithblogs.net/twickers/archive/2013/11/11/update-to-wherersquos-my-graphic-equalizer-in-windows-media-player.aspxHave you wondered where the graphics equaliser in the Windows 8 version of Windows Media Player has moved?  It’s certainly not on the menu option you’d think it is …. well, I’ve updated my Windows 7 post to include Windows 8, it’s over here http://geekswithblogs.net/twickers/archive/2009/10/23/135680.aspx.

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  • R: dev.copy2pdf, multiple graphic devices to a single file, how to append to file?

    - by Timtico
    Hi everybody, I have a script that makes barplots, and opens a new window when 6 barplots have been written to the screen and keeps opening new graphic devices whenever necessary. Depending on the input, this leaves me with a potential large number of openened windows (graphic devices) which I would like to write to a single PDF file. Considering my Perl background, I decided to iterate over the different graphics devices, printing them out one by one. I would like to keep appending to a single PDF file, but I do not know how to do this, or if this is even possible. I would like to avoid looping in R. :) The code I use: for (i in 1:length(dev.list()) { dev.set(which = dev.list()[i] dev.copy2pdf(device = quartz, file = "/Users/Tim/Desktop/R/Filename.pdf") } However, this is not working as it will overwrite the file each time. Now is there an append function in R, like there is in Perl. Which allows me to keep adding pages to the existing pdf file? Or is there a way to contain the information in a graphic window to a object, and keep adding new graphic devices to this object and finally print the whole thing to a file? Other possible solutions I thought about: writing different pdf files, combining them after creation (perhaps even possible in R, with the right libraries installed?) copying the information in all different windows to one big graphic device and then print this to a pdf file.

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  • Artistic aspects of UI?

    - by anon
    Consider a single button. At one extreme, we have a black OpenGL window, with: outline (in white) of a rectangle bitmap remdered font inside of it, saying "Ok" At the other extreme, we have Mac OS X, a button that is: well rounded has some gradient showing light effects on it nice antialiased "OK" soft shadow of some sort These two UIs present very very different user experiences. The former says "This is from the 80s" the latter says "this is professional". This is something I do not understand well as a programmer (and don't know where to learn about this). Does anyone know of a good technical resource for this? [I'd prefer things that draws upon psychology / perception literature to say why to do something rather than design books that just says "use color XYZ with a gradient of blah"]

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  • How to move around an image with javascript?

    - by systempuntoout
    Hi there i'm developing a simple web quiz. Using javascript, i would like to create an effect that displays a small image (1UP) that wanders around the "game deck" when users reach a specific level or score; user could gain an extra life simply clicking on it in time. Do you know any Jquery plugin or javascript snippet to achieve an effect like this? Thanks in advance Michele

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  • Understanding colors

    - by Ankur Gupta
    Hello everyone, Kindly point towards theory/material to read for understanding colors and what makes a good color combinations. Mind it that I am not interested in say "Color combinations for web application" etc. More of the lines of say "Colors and humans". Material free to read is what i am looking for. Thanks

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  • Employing elegance in order to evade importing elephants: a case of excessive dll Imports

    - by user994179
    I am writing C# code that interfaces to a legacy (Feb 2012) C program, using DllImport. It works fine, but I need to call more than 30 different functions, turning my normally impeccable, exquisite code into something of near-elephantine proportions. Surely there must be a way around this? [Warning: those with weak stomachs may want to avert their eyes from what follows]: [DllImport("C:\\Users\\mitt\\Documents\\Visual Studio 2010\\Projects\\mrSolution\\mr\\x64\\Debug\\mrDll.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)] public static extern bool mrEngine_initialize( [In, Out, MarshalAs(UnmanagedType.LPStruct)] PLOT_SPEC PlotSpec); [DllImport("C:\\Users\\mitt\\Documents\\Visual Studio 2010\\Projects\\mrSolution\\mr\\x64\\Debug\\mrDll.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)] public static extern bool mrEngine_getDataPoint( [In, Out, MarshalAs(UnmanagedType.LPStruct)] PLOT_SPEC PlotSpec);

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  • Lines don't overlap when they should Java Swing

    - by Sven
    I'm drawing lines in a JFrame on a self made gridPanel. Problem is, I draw the lines between 2 points. When I have a line that is between point 1 and point 2 and a line between point 2 and point 3, the lines should connect. This however isn,t the case, there is a small gap in between, no idea why. But it isn't drawing till the end of the specified point. (start point is correct.) Here is the code of the JFrame: public void initialize(){ this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(500, 400)); gridPane = new GridPane(); gridPane.setBackground(Color.WHITE); gridPane.setSize(this.getPreferredSize()); gridPane.setLocation(0, 0); this.add(gridPane,BorderLayout.CENTER); //createSampleLabyrinth(); drawWall(0,5,40,5); //These are the 2 lines that don't connect. drawWall(40,5,80,5); this.pack(); } drawWall calls a method that calls a method in GridPane. The relevant code in gridPane: /** * Draws a wall on this pane. With the starting point being x1, y1 and its end x2,y2. * @param x1 * @param y1 * @param x2 * @param y2 */ public void drawWall(int x1, int y1, int x2, int y2) { Wall wall = new Wall(x1,y1,x2,y2, true); wall.drawGraphic(); wall.setLocation(x1, y1); wall.setSize(10000,10000); this.add(wall, JLayeredPane.DEFAULT_LAYER); this.repaint(); } This method creates a wall and puts it in the Jframe. The relevant code of the wall: public class Wall extends JPanel { private int x1; private int x2; private int y1; private int y2; private boolean black; /** * x1,y1 is the start point of the wall (line) end is x2,y2 * * @param x1 * @param y1 * @param x2 * @param y2 */ public Wall(int x1, int y1, int x2, int y2, boolean black) { this.x1 = x1; this.x2 = x2; this.y1 = y1; this.y2 = y2; this.black = black; setOpaque(false); } private static final long serialVersionUID = 1L; public void drawGraphic() { repaint(); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; if(black){ g2.setColor(Color.BLACK); g2.setStroke(new BasicStroke(8)); } else { g2.setColor(Color.YELLOW); g2.setStroke(new BasicStroke(3)); } g2.drawLine(x1, y1, x2, y2); } } So, where am I going wrong? The true/false is to determine if the wall should be black or yellow, nothing to be concerned about.

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  • ¿How to draw XNA window inside a panel?

    - by leviatan1001
    Hi there, Im developing a 3d Viewer in vb.net and xna. Its working very well. I have now a windows form and a xna render window, but i would like to render it inside a panel in the windows form. I have searching for info, but its so hard to addapt it into my application. How can i do it? Here is the application Thank you. Image: img299.imageshack.us/img299/384/87117064.jpg

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  • Intel HD graphic drivers for ubuntu 10.10 64bit: the brightness says its being adjusted but it isn't

    - by James
    Hey all, I picked up an hp dm3t laptop with intel HD graphics and installed ubuntu 10.10 64 bit on it. It works great -- the only problem is that the brightness controls on the keyboard don't work. The brightness is always at full. When I try to adjust it down, the indicator graphic indicates that it's going down but the actual brightness doesn't change. Is there anything that I can try to make this work? I'd really appreciate any help. I asked this on superuser.com and someone commented that I should play around with the intel hd drivers. I'm a total noob -- how do I do that? What else can I try? I reallly don't want to do back to windows.

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  • Why doesn't my graphic card software support 1280*1024?

    - by Allwar
    Hi, I have an external monitor which is an 20" 1280*1024. In windows 7 it works fine with that resolution but in ubuntu it can't. Example: In windows I connect it and activates it, done. In ubuntu I connect and the only resolution that is available is the ones my laptop screen support, 12" 1366*768. My laptop is an asus 1201n. If I force it to use 1280*1024 both screen crashes and i have to force a reboot. When I force it I only force the external monitor, the laptop is already at maximum 1366*768. I connect it throw VGA. ((The graphic card supports 1280*1024 in windows 7, #Fail)) alvar@alvars-laptop:~$ disper -l display DFP-0: HSD121PHW1 resolutions: 320x175, 320x200, 360x200, 320x240, 400x300, 416x312, 512x384, 640x350, 576x432, 640x400, 680x384, 720x400, 640x480, 720x450, 640x512, 700x525, 800x512, 840x525, 800x600, 960x540, 832x624, 1024x768, 1366x768 display CRT-0: CRT-0 resolutions: 320x240, 400x300, 512x384, 680x384, 640x480, 800x600, 1024x768, 1152x864, 1360x768

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  • Should I use structure from a core library graphic toolkit in my domain?

    - by Laurent Bourgault-Roy
    In java (and many other programming language), there are often structure to deal with graphic element : Colour, Shape, etc. Those are most often in a UI toolkit and thus have a relatively strong coupling with UI element. Now, in the domain of my application, we often deal with colour, shape, etc, to display statistic information on an element. Right now all we do with it is display/save those element with little or no behaviour. Would it make sense to avoid "reinventing the wheel" and directly use the structures in java.awt.* or should I make my own element and avoid a coupling to this toolkit? Its not like those element are going away anytime soon (they are part of the core java library after all), but at the same time it feel weird to import java.awt.* server side. I have no problem using java.util.List everywhere. Should I feel different about those class? What would be the "recommended" practice in that case?

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  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

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  • What video graphic card would permit ubuntu's standard driver to work well?

    - by Rick
    I installed ubuntu 12.04. All seemed well until I installed the nvidia driver. Then crashola! This situation is untenable. It seems I cannot trust nvidia, and it seems that I cannot rely on ubuntu gurus to test 3rd party drivers. So, apparently some video card manufacturers do not care enough about the linux market to test their drivers, or are there too many 3rd party video cards so that ubuntu folks do not test any 3rd party video drivers? Hence the question: What video graphic card would permit me to use ubuntu's standard driver so that I do not have to rely on nvidia's or any other 3rd-party driver? Perhaps I could then install THAT card and have things work? The ubuntu standard driver actually worked prior to installing the nvidia driver, but not well, and that was because the display flickered, and flickering gives me a headache.

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  • How far can you get in iOS without learning PhotoShop or another graphic design program? [on hold]

    - by Aerovistae
    I'm in the process of learning iOS, and I'm coming from a web dev background where CSS controls 70-90% of the UI, and Python/C++ desktop dev where there are highly customizable UI toolkits for most things. I'm trying to figure out how people make good-looking apps without graphic design skills. You always hear about some 8 year old or 14 year old who made a successful app. So I assume that even if the required code was relatively basic, the app must have looked good if it was a success. But I find it really unlikely that these kids have advanced PhotoShop skills as well as having learned iOS programming at such a young age. Frankly, the same goes for most independent app developers....as they say, unicorns don't exist. So what's the deal? Can you make a good-looking, market quality app without those skills? What are the limitations?

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  • Flex 3 : UIComponent.addChild issue

    - by Frank
    Hello SOers, I've run into a nice problem with the UIComponent.addChild(...) function. First of all, I'm using ESRI Api for Flex. In this API you find a class called Graphic that inherits UIComponent. Basically, I'm trying to add, as a child, a Graphic 'g' to another graphic 'parent'. So that when you delete the 'parent' graphic the 'g' graphic deletes as well. private function writeMeasurements(parent:Graphic):void { var g:Graphic; if(parent.geometry.extent != null) g = new Graphic(parent.geometry.extent.center); else g = new Graphic(parent.geometry); g.initialize(); g.name = UIDUtil.createUID(); g.symbol = txtSym; graphicsLayer.add(g); parent.addChild(g); } graphicsLayer class This code actually runs pretty fine. The problem is after... it's like if the addChild function was asynchronious. This is the error I get : TypeError: Error #1009: Il est impossible d'accéder à la propriété ou à la méthode d'une référence d'objet nul. at com.esri.ags::Graphic/updateDisplayList()[C:\checkout\flex_api\api\src\com\esri\ags\Graphic.as:346] at mx.core::UIComponent/validateDisplayList() at mx.managers::LayoutManager/validateDisplayList() at mx.managers::LayoutManager/doPhasedInstantiation() at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.core::UIComponent/callLaterDispatcher2() at mx.core::UIComponent/callLaterDispatcher() I know this is a very specific question, but I think you guys are the BEST! Thanks.

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  • Acer Aspire One 725 - missing graphic card driver for Radeon HD 7290?

    - by Melon
    Recently I bought an Acer Aspire One 725 Netbook and installed Ubuntu 12.10 on it. I bought it, because it can run HD movies and has Full HD on external VGA port. However, movies from youtube have a really slow framerate. If you open three tabs in Opera (for example g-mail, youtube and askubuntu) it gets really laggy. My suspicion is that the driver for graphic card is missing. When I check the System->Details->Graphics the driver is unknown. After running lspci | grep VGA I get this output: 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Device 980a From what I see, I have a AMD C70 processor integrated with AMD Radeon HD 7290. Has anyone had the same problem? Do you know which drivers need to be installed for the graphics to work properly? On official Acer page there are only drivers for Win7 and Win8... Update: OK. Another attempt. I have a fresh Ubuntu 12.10. All updates done. downloaded Catalyst 12.11 beta drivers and decided to create a package. After installing package, I have this error from /var/log/Xorg.0.log: [ 13.394] (**) fglrx(0): NoAccel = NO [ 13.394] (**) fglrx(0): AMD 2D Acceleration Architecture enabled [ 13.394] (--) fglrx(0): Chipset: "AMD Radeon HD 7290 Graphics" (Chipset = 0x980a) [ 13.394] (--) fglrx(0): (PciSubVendor = 0x1025, PciSubDevice = 0x0740) [ 13.394] (==) fglrx(0): board vendor info: third party graphics adapter - NOT original AMD [ 13.394] (--) fglrx(0): Linear framebuffer (phys) at 0xe0000000 [ 13.394] (--) fglrx(0): MMIO registers at 0xf0200000 [ 13.394] (--) fglrx(0): I/O port at 0x00003000 [ 13.394] (==) fglrx(0): ROM-BIOS at 0x000c0000 [ 13.484] (II) fglrx(0): ATIF platform detected [ 13.564] (II) fglrx(0): AC Adapter is used [ 13.565] (EE) fglrx(0): V_BIOS address 0xd00 out of range [ 13.565] (EE) fglrx(0): Failed to obtain VBIOS from Kernel! [ 13.565] (EE) fglrx(0): VBIOS read from Kernel, Invalid signature! [ 13.565] (EE) fglrx(0): GetBIOSParameter failed [ 13.565] (EE) fglrx(0): PreInitAdapter failed [ 13.565] (EE) fglrx(0): PreInit failed [ 13.565] (II) fglrx(0): === [xdl_xs113_atiddxPreInit] === end

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  • Acer Aspire One 725 - missing graphic card driver for Radeon HD 6290?

    - by Melon
    Recently I bought an Acer Aspire One 725 Netbook and installed Ubuntu 12.10 on it. I bought it, because it can run HD movies and has Full HD on external VGA port. However, movies from youtube have a really slow framerate. If you open three tabs in Opera (for example g-mail, youtube and askubuntu) it gets really laggy. My suspicion is that the driver for graphic card is missing. When I check the System->Details->Graphics the driver is unknown. After running lspci | grep VGA I get this output: 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Device 980a From what I see, I have a AMD C70 processor integrated with (or something similar) AMD Radeon HD 6290. Has anyone had the same problem? Do you know which drivers need to be installed for the graphics to work properly? On official Acer page there are only drivers for Win7 and Win8... Update: I have tried installing fglrx but I get the following error (either I don't have libraries or someone didn't make a clean build before release ;) /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c: In function ‘KCL_MEM_AllocLinearAddrInterval’: /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:2124:5: error: implicit declaration of function ‘do_mmap’ [-Werror=implicit-function-declaration] /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:2124:13: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c: In function ‘kasInitExecutionLevels’: /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: error: ‘cpu_possible_map’ undeclared (first use in this function) /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: note: each undeclared identifier is reported only once for each function it appears in /lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:4159:5: warning: left-hand operand of comma expression has no effect [-Wunused-value] Update 2: After fixing the erros in compilation, ubuntu acts bizarre and unstable (no left icon panel, no upper panel, cannot run any programs, I only see desktop)

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