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  • C/C++ : Why do we need to include the .h while everything works when including only the .cpp file?

    - by reaffer
    Hi , Why do we need to include both the .h and .cpp files , while we can make it works with making just a .cpp file and then including it . Case one : Creating a file.h containing declarations . Creating a file.cpp containing definitions . Including both on the main.cpp . Case two : Creating a file.cpp containing declaration/definitions ( no prototypes ) Including it on the main.cpp . Both worked for me , but still can't the difference since i do not have a background on the compiling and linking process .

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  • sendmail is using return-path instead of from address

    - by magd1
    I have a customer that is complaining about emails marked as spam. I'm looking at the header. It shows the correct From: [email protected] However, it doesn't like the return-path. Return-Path: <[email protected]> Received-SPF: neutral (google.com: x.x.x.x is neither permitted nor denied by domain of [email protected]) client-ip=x.x.x.x; Authentication-Results: mx.google.com; spf=neutral (google.com: x.x.x.x is neither permitted nor denied by domain of [email protected]) [email protected] How do I configure sendmail to use the From address for the Return-Path?

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  • 32-bit java dominates my PATH magically

    - by Kos
    I have a 32-bit Java installed just for Chrome and 64-bit Java JDK for everything else. When I type java -version in the cmd, the 32-bit Java answers: C:\>java -version java version "1.6.0_26" Java(TM) SE Runtime Environment (build 1.6.0_26-b03) Java HotSpot(TM) Client VM (build 20.1-b02, mixed mode, sharing) This is the 32-bit JRE installed for Chrome (the installer name was chromeinstall.exe). However, I'd like the default Java to be this one: C:\>"Program Files\Java\jre6\bin\java.exe" -version java version "1.6.0_26" Java(TM) SE Runtime Environment (build 1.6.0_26-b03) Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02, mixed mode) And for the fun part, only the 64-bit one is in PATH! C:\>echo %PATH% C:\Windows\system32;C:\Program Files\Java\jre6\bin (snipped irrelevant entries) So long story short: 64-bit JRE is in PATH, but 32-bit JRE is ran by default. What is happening here? How to fix it? Tried reinstalling the 64-bit JDK as a whole, didn't help.

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  • Changing path to basedir of mysql

    - by shantanuo
    When-ever I need to start mysql from command line, I need to cd to the base directory and then use mysql command as shown below: # cd /home/ec2-user/percona-5.5.30-tokudb-7.0.1-fedora-x86_64/ # ./bin/mysql Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 3 mysql> How do I start mysql simply by typing "mysql" at command prompt? I tried to export the path but it did not work. export path=$PATH:/home/ec2-user/percona-5.5.30-tokudb-7.0.1-fedora-x86_64/bin/

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  • Windows 7 PATH not expanding

    - by trinithis
    I am using the following to create and edit environment variables for Windows 7. Control Panel\All Control Panel Items\System -> Advanced system settings -> Environment Variables Under System variables I have the following pertinant variables: PROG32=C:\Program Files (x86) REALDWG_SDK_DIR=%PROG32%\Autodesk\RealDWG 2011 Path=%REALDWG_SDK_DIR%;%PROG32%\Haskell\bin However, the following happens: C:\>echo %PROG32% C:\Program Files (x86) C:\>echo %Path% %REALDWG_SDK_DIR%;C:\Program Files (x86)\Haskell\bin Is it possible to have a chain of variables expand? If I rename Path to something else, I sometimes get the problem, and sometimes I don't.

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  • Mac OS X 10.6 executable not found without full path

    - by Danack
    I just installed Apache via MacPorts. It seems that my Mac was absolutely confused about which version of the Apache executables to run. After moving the Apache executables that ship with the Mac to a directory that is not listed in the PATH variable, trying to run the httpd built by MacPorts fails even though the correct directory (/opt/local/apache2/bin) is listed in the PATH variable. If I navigate to the directory /opt/local/apache2/bin and type the command httpd I still get the error message -bash: httpd: command not found If I type the command with the full path /opt/local/apache2/bin/httpd it works fine. I've run the command alias to see if something was clashing but the only thing listed is: alias wget='curl -O' How do I find what is intercepting the command and preventing the executable being found in the directory, even when I'm inside the same directory? By the way, the httpd file is executable: -rwxr-xr-x 1 root admin 442496 9 May 2012 httpd

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  • PATH env variable on Mac OS X and/or Eclipse

    - by Jason S
    When I print out the path in bash, it prints this: /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin When I run System.out.println(System.getenv("PATH")); in Java running under Eclipse, it prints /usr/bin:/bin:/usr/sbin:/sbin How can I figure out why there is this discrepancy? I need to add /usr/local/bin to the PATH and make it available to Java apps under Eclipse. (note: I have made no modifications system paths, so these are the defaults set by the OS or perhaps by one or more of the applications i've installed.)

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  • Path erased in Debian

    - by Lyon83
    I'm trying to deploy a rails app in Debian, using Apache/Passenger. I was trying to fox a problem with some GEMs and in the process I put executed this in console: export PATH=/var/lib/gems/1.8/bin/:${vendor/cache} Now my path environmental variable is gone, or at least its content. My server is running under Debian 6. Is there a way to recover my path info? Or at least can someone point me where to find the file where that variable i s stored? Some help please. This is a BIG problem for me. Thanks in advance!

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  • Is there a way to display navmesh agent path in Unity?

    - by Antoine Guillien
    I'm currently making a prototype for a game I plan to develop. As far as I did, I managed to set up the navigation mesh and my navmeshagents. I would like to display the path they are following when setDestination() is fired. I did some researches but didn't find anything about it. EDIT 1 : So I instantiate an empty object with a LineRenderer and I have a line bewteen my agent and the destination. Still I've not all the points when the path has to avoid an obstacle. Furthermore, I wonder if the agent.path does reflect the real path that the agent take as I noticed that it actually follow a "smoothier" path. Here is the code so far : GameObject container = new GameObject(); container.transform.parent = agent.gameObject.transform; LineRenderer ligne = container.AddComponent<LineRenderer>(); ligne.SetColors(Color.white,Color.white); ligne.SetWidth(0.1f,0.1f); //Get def material ligne.gameObject.renderer.material.color = Color.white; ligne.gameObject.renderer.material.shader = Shader.Find("Sprites/Default"); ligne.gameObject.AddComponent<LineScript>(); ligne.SetVertexCount(agent.path.corners.Length+1); int i = 0; foreach(Vector3 v in p.corners) { ligne.SetPosition(i,v); //Debug.Log("position agent"+g.transform.position); //Debug.Log("position corner = "+v); i++; } ligne.SetPosition(p.corners.Length,agent.destination); ligne.gameObject.tag = "ligne"; So How can I get the real coordinates my agent is going to walk throught ?

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  • Single complex or multiple simple autoload functions [on hold]

    - by Tyson of the Northwest
    Using the spl_autoload_register(), should I use a single autoload function that contains all the logic to determine where the include files are or should I break each include grouping into it's own function with it's own logic to include the files for the called function? As the places where include files may reside expands so too will the logic of a single function. If I break it into multiple functions I can add functions as new groupings are added, but the functions will be copy/pastes of each other with minor alterations. Currently I have a tool with a single registered autoload function that picks apart the class name and tries to predict where it is and then includes it. Due to naming conventions for the project this has been pretty simple. if has namespace if in template namespace look in Root\Templates else look in Root\Modules\Namespace else look in Root\System if file exists include But we are starting to include Interfaces and Traits into our codebase and it hurts me to include the type of a thing in it's name. So we are looking at instead of a single autoload function that digs through the class name and looks for the file and has increasingly complex logic to it, we are looking at having multiple autoload functions registered. But each one follows the same pattern and any time I see that I get paranoid about code copying. function systemAutoloadFunc logic to create probable filename if filename exists in system include it and return true else return false function moduleAutoloadFunc logic to create probable filename if filename exists in modules include it and return true else return false Every autoload function will follow that pattern and the last of each function if filename exists, include return true else return false is going to be identical code. This makes me paranoid about having to update it later across the board if the file_exists include pattern we are using ever changes. Or is it just that, paranoia and the multiple functions with some identical code is the best option?

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  • How to use include within a function?

    - by mahks
    I have a large function that I wish to load only when it is needed. So I assume using include is the way to go. But I need several support functions as well -only used in go_do_it(). If they are in the included file I get a redeclare error. See example A If I place the support functions in an include_once it works fine, see Example B. If I use include_once for the func_1 code, the second call fails. -func_1 needs include -func_2 needs include_once Why does does include_once fail for func_1, does it get reloaded each time the function is called? Example A: <?php /* main.php */ go_do_it(); go_do_it(); function go_do_it(){ include 'func_1.php'; } ?> <?php /* func_1.php */ echo '<br>Doing it'; nested_func() function nested_func(){ echo ' in nest'; } ?> Example B: <?php /* main.php */ go_do_it(); go_do_it(); function go_do_it(){ include_once 'func_2.php'; include 'func_1.php'; } ?> <?php /* func_1.php */ echo '<br> - doing it'; nested_func(); ?> <?php /* func_2.php */ function nested_func(){ echo ' in nest'; } ?>

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  • nested include in php

    - by aeonsleo
    The directory structure: C:/wamp/www/application/model/data_access/data_object.php C:/wamp/www/application/model/users/user.class.php C:/wamp/www/application/controller/projects.php C:/wamp/www/application/controller/links/links.php I have 2 php files data_object.php and user.class.php Now user.class.php has an include statement for data_object.php wchih is relative to user.class.php.These two files are under different directory hierarchy. Now I have to include this user.class.php in various files (like projects.php, links.php-which themselves are under different hierarchy) whenever i want to create a User() object. The problem is the relative path for file inclusion of data_object.php does work for say projects.php but if i open links.php the error message says it could not open file data_object.php in user.class.php. What i think is for relative inclusion of data_object.php it is considering the path of the file in which user.class.php is included. I am facing such problems in more than one scenarios I have to keep my directory structure the way it is but have to find a way to work with nested includes. I used Document root of session it give root path as C:/wamp/www/ i appended the path for data_object.php include but this is not working. (note: the forward slash is present after www) I am currently running on wamp server's localhost but after completion i have to host the solution on a domain. Pls help

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  • Give the mount point of a path

    - by Charles Stewart
    The following, very non-robust shell code will give the mount point of $path: (for i in $(df|cut -c 63-99); do case $path in $i*) echo $i;; esac; done) | tail -n 1 Is there a better way to do this? Postscript This script is really awful, but has the redeeming quality that it Works On My Systems. Note that several mount points may be prefixes of $path. Examples On a Linux system: cas@txtproof:~$ path=/sys/block/hda1 cas@txtproof:~$ for i in $(df -a|cut -c 57-99); do case $path in $i*) echo $i;; esac; done| tail -1 /sys On a Mac osx system cas local$ path=/dev/fd/0 cas local$ for i in $(df -a|cut -c 63-99); do case $path in $i*) echo $i;; esac; done| tail -1 /dev Note the need to vary cut's parameters, because of the way df's output differs: indeed, awk is better. Answer It looks like munging tabular output is the only way within the shell, but df /dev/fd/impossible | tail -1 | awk '{ print $NF}' is a big improvement on what I had. Note two differences in semantics: firstly, df $path insists that $path names an existing file, the script I had above doesn't care; secondly, there are no worries about dereferncing symlinks. It's not difficult to write Python code to do the job.

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  • Boost Include Files in VC++

    - by Dr. K
    For the last few years, I have been exclusively a C# developer. Previously, I developed in C++ and have a C++ application that I built about 3 years ago using VS2005. It made extensive use of the Boost libraries. I recently decided to brush off the old app and rebuild it in VS2008 with the latest version of Boost (the latest version with the "easy" installation program from BoostPro Computing), 1.39. Previously when I had the program running I was at 1.33. Also, the last time the program was running was at least 2 OS installations ago. The Boost installation is located on my machine at: "C:\Program Files\boost\boost_1_39". Anyway, I have done the following: Set the project's "Additional Include Directories" directory to "C:\Program Files\boost\boost_1_39" Added "C:\Program Files\boost\boost_1_39" to VS2008's Tools - Options - Projects and Solutions - VC++ Directories - Include Files I have a number of Boost includes in my stdafx.h file. The compiler fails upon attempting to open the first one - #include <boost/algorithm/string/string.hpp> I have confirmed that the above file is indeed located at "C:\Program Files\boost\boost_1_39\boost\algorithm\string\string.hpp" I continue to get: fatal error C1083: Cannot open include file: 'boost/algorithm/string/string.hpp': No such file or directory Any tips on what else to check would be greatly appreciated. Again, this is an application that compiled fine a few years ago, but the source has now been moved to a new machine/compiler.

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  • problem with include in PHP

    - by EquinoX
    I have a php file called Route.php which is located on: /var/www/api/src/fra/custom/Action and the file I want to include is in: /var/www/api/src/fra/custom/ So what I have inside route php is an absolute path to the two php file I want to include: <?php include '/var/www/api/src/frapi/custom/myneighborlists.php'; include '/var/www/api/src/frapi/custom/mynodes.php'; ............ ........... ?> These two file has an array of large amount of size that I want to use in Route.php. When I do vardump($global) it just returns NULL. What am I missing here? UPDATE: I did an echo on the included file and it prints something, so therefore it is included.. however I can't get access that array... when I do a vardump on the array, it just returns NULL! I did add a global $myarray inside the function in which I want to access the array from the other php file Sample myneighborlists.php: <?php $myarray = array( 1=> array(3351=>179), 2=> array(3264=>172, 3471=>139), 3=> array(3467=>226), 4=> array(3309=>211, 3469=>227), 5=> array(3315=>364, 3316=>144, 3469=>153), 6=> array(3305=>273, 3309=>171), 7=> array(3267=>624, 3354=>465, 3424=>411, 3437=>632), 8=> array(3302=>655, 3467=>212), 9=> array(3305=>216, 3306=>148, 3465=>505), 10=> array(3271=>273, 3472=>254), 11=> array(3347=>273, 3468=>262), 12=> array(3310=>237, 3315=>237)); ?>

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  • A good file path builder library for C#?

    - by Igor Brejc
    System.IO.Path in .NET is notoriously clumsy to work with. In my various projects I keep encountering the same usage scenarios which require repetitive, verbose and thus error-prone code snippets that use Path.Combine, Path.GetFileName, Path.GetDirectoryName, String.Format, etc. Scenarios like: changing the extension for a given file name changing the directory path for a given file name building a file path using string formatting (like "Package{0}.zip") building a path without resorting to using hard-coded directory delimiters like \ (since they don't work on Linux on Mono) etc etc Before starting to write my own PathBuilder class or something similar: is there a good (and proven) open-source implementation of such a thing in C#?

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  • Include Problem with Objective-C++ and OpenGL

    - by Stephen Furlani
    Hello, I feel silly asking this but I've searched for 'include problems' and have only come up with basic stuff. I'm working with an API that includes/imports in their header files (ARGH! HATE ANGER DESTRUCTION). One of these Obj-C files #import "OpenGL/CGLMacros.h" which #define's things like glMatrixMode(...); In my code I need the glMatrixMode(...); from #include "OpenGL/gl.h" but it won't access it! I can't edit the headers from the (poorly) coded API to put the includes in their definition files. What can I do? If the CGLMacros.h file starts out like /* Copyright: (c) 1999 by Apple Computer, Inc., all rights reserved. */ #ifndef _CGLMACRO_H #define _CGLMACRO_H Can I put a #define _CGLMACRO_H before I include the offending API header file? -Stephen

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  • How to auto-include all headers in directory

    - by JRL
    I'm going through exercises of a C++ book. For each exercise I want to minimize the boilerplate code I have to write. I've set up my project a certain way but it doesn't seem right, and requires too many changes. Right now I have a single main.cpp file with the following: #include "e0614.h" int main() { E0614 ex; ex.solve(); } Each time I create a new class from an exercise, I have to come and modify this file to change the name of the included header as well as the class i'm instantiating. So my questions are: Can I include all headers in the directory so at least I don't have to change the #include line? Better yet, can I rewrite my solution so that I don't even have to touch main.cpp, without having one file with all the code for every exercise in it?

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  • RIA Services and multiple/dynamic "Include" strategies

    - by user326526
    As an example, assume the following simple model: public class Order { public List<LineItem> LineItems { get; set; } public List<Fee> Fees { get; set; } } public class LineItem { } public class Fee { } With RIA Services, if I want to retrieve an Order and include all of it's line items in the same network call, I can statically place an [Include] attribute on the above LineItems collection. This works great for a single scenario, but what happens when I need multiple "include strategies"? For instance, one situation might call for including the Fees collection and NOT the LineItems collection. Is there any way with RIA Services to control what's included at runtime without redefining your model and/or creating dtos with the attributes statically placed for each use-case?

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  • Include a Class in another model / class / lib

    - by jaycode
    I need to use function "image_path" in my lib class. I tried this (and couple of other variations): class CustomHelpers::Base include ActionView::Helpers::AssetTagHelper def self.image_url(source) abs_path = image_path(source) unless abs_path =~ /^http/ abs_path = "#{request.protocol}#{request.host_with_port}#{abs_path}" end abs_path end end But it didn't work. Am I doing it right? Another question is, how do I find the right class to include? For example if I look at this module: http://api.rubyonrails.org/classes/ActionView/Helpers/AssetTagHelper.html is there a rule of thumb how to include that module in a model / library / class / anything else ?

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  • php include file issue using document root

    - by nithi
    I have used the following code to get the document root. $path = get_file_dir(); function get_file_dir() { global $argv; return realpath($argv[0]); } Below code includes config.php and config.php has the $setuprun variable with a value. if((file_exists("$path/admin/config.php"))) { include_once "$path/admin/config.php"; } if($setuprun=="true") { //do some code } In my system, it takes the document root like /home/myname/myfolder and the variable $setuprun has the value and the code works perfectly. But in another user's system, it shows the following error. Notice: Undefined variable: setuprun in /usr/local/www/chat/setup.php on line 22. He is using FreeBSD 8.2 Stable with MySQL 5, PHP5 and Apache 2.2. Can anyone please help me to solve this error?

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  • PHP include(): File size & performance

    - by Tom
    An inexperienced PHP question: I've got a PHP script file that I need to include on different pages lots of times in lots of places. I have the option of either breaking the included file down into several smaller files and include these on a as-needed basis... OR ... I could just keep it all together in a single PHP file. I'm wondering if there's any performance impact of using a larger vs. smaller file for include() in this context? For example, is there any performance difference between a 200KB file and a 20KB file? Thank you.

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  • Confused as to why my PHP include isn't working

    - by Sam
    I had a prototype of my website working correctly, meaning it connected to the database correctly. This was done with just one file called "connect.php" which had mysql_connect() and such inside it. I then separated the connect information into to separate files, one containing the account information (account.php) and one containing the connect function (connect.php), with correct information (I triple checked) and it isn't connecting properly. All I can think of is that I'm not including it the right way. This is what I have in a file: <?php include('account.php'); include('connect.php'); include('functions.php'); ..... ?>

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  • Compilation failing - no #include - boost

    - by jwoolard
    Hi, I'm trying to compile a third-party library, but g++ is complaining about the following line: typedef boost::shared_ptr<MessageConsumer> MessageConsumerPtr; The strange thing is, there is no #include directive in the file - and it is clearly supposed to be this way; there are about 60 files with the same (or very similar) issues. Clearly if there was an #include directive referencing the relevant boost header this would compile cleanly. My question is: how can I get g++ to somehow automagically find the relevant symbol (in all instances of this issue, it is a namespace that can't be found - usually std:: or boost::) by either automatically processing the relevant header (or some other mechanism). Thanks. Edit My current g++ call looks like: g++ -fPIC -O3 -DUSING_PCH -D_REENTRANT -I/usr/include/boost -I./ -c MessageInterpreter.cpp -o MessageInterpreter.o

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  • How do include paths work in Visual Studio?

    - by Paperflyer
    Visual Studio drives me crazy and I am suspecting I am doing something wrong. This is what I do: I installed Visual Studio (Pro '08) a long time ago, I installed the Windows SDK (Win 7 x64), someone emails me a project, it fails to build. Invariably, it can not find windows.h. While it is easy enough to include C:\Program Files\Microsoft SDKs\Windows\v7.0\Include in the project settings of every single project, I feel that this may not be the proper way to do it. Is there a way to somehow make Visual Studio globally aware of these files? I also tried to include the above directory in the path variable but that didn't change anything. Also, it will randomly find windows.h but not winresrc.h in the same directory.

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