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  • A* Start path finding in HTML5 Canvas

    - by gyhgowvi
    I'm trying implement A* Start path finding in my games(which are written with JavaScript, HTML5 Canvas). Library for A* Start found this - http://46dogs.blogspot.com/2009/10/star-pathroute-finding-javascript-code.html and now I'm using this library for path finding. And with this library, I'm trying write a simple test, but stuck with one problem. I'm now done when in HTML5 canvas screen click with mouse show path until my mouse.x and mouse.y. Here is a screenshot - http://oi46.tinypic.com/14qxrl.jpg (Pink square: Player, Orange squares: path until my mouse.x/mouse.y) Code how I'm drawing the orange squares until my mouse.x/mouse.y is: 'http://pastebin.com/bfq74ybc (Sorry I do not understand how upload code in my post) My problem is I do not understand how to move my player until path goal. I've tried: 'http://pastebin.com/nVW3mhUM But with this code my player is not beung drawn.(When I run the code, player.x and player.y are equals to 0 and when I click with the mouse I get the path player blink and disappear) Maybe anyone know how to solve this problem? And I'm very very very sorry for my bad English language. :)

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  • PHP convert external relative path to absolute path

    - by CMC
    Hello, I am trying to figure out how to convert an "external relative path" to an absolute one: I'd really like a function that will do the following: $path = "/search?q=query"; $host = "http://google.com"; $abspath = reltoabs($host, $path); And have $abspath equal to "http://google.com/search?q=query" The problem is that it is not guaranteed to be in that format, and it could already be absolute, or be pointing to a different host entirely, and I'm not quite sure how to approach this. Thanks.

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  • can't install psycopg2 in my env on mac os x lion

    - by Alexander Ovchinnikov
    I tried install psycopg2 via pip in my virtual env, but got this error: ld: library not found for -lpq (full log here: http://pastebin.com/XdmGyJ4u ) I tried install postgres 9.1 from .dmg and via port, (gksks)iMac-Alexander:~ lorddaedra$ locate libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq/libpq-fs.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq-events.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq-fe.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/internal/libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/internal/libpq/pqcomm.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/internal/libpq-int.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/auth.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/be-fsstubs.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/crypt.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/hba.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/ip.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/libpq-be.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/libpq-fs.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/libpq.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/md5.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/pqcomm.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/pqformat.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/pqsignal.h /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.5.3.dylib /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.5.dylib /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.a /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.dylib /Library/PostgreSQL/9.1/doc/postgresql/html/install-windows-libpq.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-async.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-build.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-cancel.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-connect.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-control.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-copy.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-envars.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-events.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-example.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-exec.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-fastpath.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-ldap.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-misc.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-notice-processing.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-notify.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-pgpass.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-pgservice.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-ssl.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-status.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-threading.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq.html /Library/PostgreSQL/9.1/include/libpq /Library/PostgreSQL/9.1/include/libpq/libpq-fs.h /Library/PostgreSQL/9.1/include/libpq-events.h /Library/PostgreSQL/9.1/include/libpq-fe.h /Library/PostgreSQL/9.1/include/postgresql/internal/libpq /Library/PostgreSQL/9.1/include/postgresql/internal/libpq/pqcomm.h /Library/PostgreSQL/9.1/include/postgresql/internal/libpq-int.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq /Library/PostgreSQL/9.1/include/postgresql/server/libpq/auth.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/be-fsstubs.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/crypt.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/hba.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/ip.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/libpq-be.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/libpq-fs.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/libpq.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/md5.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/pqcomm.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/pqformat.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/pqsignal.h /Library/PostgreSQL/9.1/lib/libpq.5.4.dylib /Library/PostgreSQL/9.1/lib/libpq.5.dylib /Library/PostgreSQL/9.1/lib/libpq.a /Library/PostgreSQL/9.1/lib/libpq.dylib /Library/PostgreSQL/9.1/lib/postgresql/libpqwalreceiver.so /Library/PostgreSQL/9.1/pgAdmin3.app/Contents/Frameworks/libpq.5.dylib /Library/PostgreSQL/psqlODBC/lib/libpq.5.4.dylib /Library/PostgreSQL/psqlODBC/lib/libpq.5.dylib /Library/PostgreSQL/psqlODBC/lib/libpq.dylib /Library/WebServer/Documents/postgresql/html/install-windows-libpq.html /Library/WebServer/Documents/postgresql/html/libpq-async.html /Library/WebServer/Documents/postgresql/html/libpq-build.html /Library/WebServer/Documents/postgresql/html/libpq-cancel.html /Library/WebServer/Documents/postgresql/html/libpq-connect.html /Library/WebServer/Documents/postgresql/html/libpq-control.html /Library/WebServer/Documents/postgresql/html/libpq-copy.html /Library/WebServer/Documents/postgresql/html/libpq-envars.html /Library/WebServer/Documents/postgresql/html/libpq-events.html /Library/WebServer/Documents/postgresql/html/libpq-example.html /Library/WebServer/Documents/postgresql/html/libpq-exec.html /Library/WebServer/Documents/postgresql/html/libpq-fastpath.html /Library/WebServer/Documents/postgresql/html/libpq-ldap.html /Library/WebServer/Documents/postgresql/html/libpq-misc.html /Library/WebServer/Documents/postgresql/html/libpq-notice-processing.html /Library/WebServer/Documents/postgresql/html/libpq-notify.html /Library/WebServer/Documents/postgresql/html/libpq-pgpass.html /Library/WebServer/Documents/postgresql/html/libpq-pgservice.html /Library/WebServer/Documents/postgresql/html/libpq-ssl.html /Library/WebServer/Documents/postgresql/html/libpq-status.html /Library/WebServer/Documents/postgresql/html/libpq-threading.html /Library/WebServer/Documents/postgresql/html/libpq.html /opt/local/include/postgresql90/internal/libpq /opt/local/include/postgresql90/internal/libpq/pqcomm.h /opt/local/include/postgresql90/internal/libpq-int.h /opt/local/include/postgresql90/libpq /opt/local/include/postgresql90/libpq/libpq-fs.h /opt/local/include/postgresql90/libpq-events.h /opt/local/include/postgresql90/libpq-fe.h /opt/local/include/postgresql90/server/libpq /opt/local/include/postgresql90/server/libpq/auth.h /opt/local/include/postgresql90/server/libpq/be-fsstubs.h /opt/local/include/postgresql90/server/libpq/crypt.h /opt/local/include/postgresql90/server/libpq/hba.h /opt/local/include/postgresql90/server/libpq/ip.h /opt/local/include/postgresql90/server/libpq/libpq-be.h /opt/local/include/postgresql90/server/libpq/libpq-fs.h /opt/local/include/postgresql90/server/libpq/libpq.h /opt/local/include/postgresql90/server/libpq/md5.h /opt/local/include/postgresql90/server/libpq/pqcomm.h /opt/local/include/postgresql90/server/libpq/pqformat.h /opt/local/include/postgresql90/server/libpq/pqsignal.h /opt/local/lib/postgresql90/libpq.5.3.dylib /opt/local/lib/postgresql90/libpq.5.dylib /opt/local/lib/postgresql90/libpq.a /opt/local/lib/postgresql90/libpq.dylib /opt/local/lib/postgresql90/libpqwalreceiver.so /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx/Portfile /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx26 /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx26/Portfile /usr/include/libpq /usr/include/libpq/libpq-fs.h /usr/include/libpq-events.h /usr/include/libpq-fe.h /usr/include/postgresql/internal/libpq /usr/include/postgresql/internal/libpq/pqcomm.h /usr/include/postgresql/internal/libpq-int.h /usr/include/postgresql/server/libpq /usr/include/postgresql/server/libpq/auth.h /usr/include/postgresql/server/libpq/be-fsstubs.h /usr/include/postgresql/server/libpq/crypt.h /usr/include/postgresql/server/libpq/hba.h /usr/include/postgresql/server/libpq/ip.h /usr/include/postgresql/server/libpq/libpq-be.h /usr/include/postgresql/server/libpq/libpq-fs.h /usr/include/postgresql/server/libpq/libpq.h /usr/include/postgresql/server/libpq/md5.h /usr/include/postgresql/server/libpq/pqcomm.h /usr/include/postgresql/server/libpq/pqformat.h /usr/include/postgresql/server/libpq/pqsignal.h /usr/lib/libpq.5.3.dylib /usr/lib/libpq.5.dylib /usr/lib/libpq.a /usr/lib/libpq.dylib How to tell pip to use this lib in /Library/PostgreSQL/9.1/lib/ (or may be in /usr/lib)? or may be install this lib again in my env (i try keep my env isolated from mac as possible)

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  • Unable to have nokogiri obey custom path parameters during install

    - by Christopher
    I am trying to install nokogiri locally on dreamhost using the commands: $ wget ftp://xmlsoft.org/libxml2/libxml2-2.7.6.tar.gz $ wget ftp://xmlsoft.org/libxml2/libxslt-1.1.26.tar.gz $ tar zxvf libxml2-2.7.6.tar.gz $ cd libxml2-2.7.6 $ ./configure --prefix=$HOME/local/ --exec-prefix=$HOME/local $ make && make install $ cd .. $ tar zxvf libxslt-1.1.26.tar.gz $ cd libxslt-1.1.26 $ ./configure --prefix=$HOME/local/ --with-libxml-prefix=$HOME/local/ $ make && make install $ export LD_LIBRARY_PATH=$HOME/local/lib $ gem install nokogiri -- --with-xslt-dir=$HOME/local \ --with-xml2-include=$HOME/local/include/libxml2 \ --with-xml2-lib=$HOME/local/lib but it still gives the error: Building native extensions. This could take a while... ERROR: Error installing nokogiri: ERROR: Failed to build gem native extension. /usr/bin/ruby1.8 extconf.rb checking for iconv.h in /opt/local/include/,/opt/local/include/libxml2,/opt/local/include,/opt/local/include,/opt/local/include/libxml2,/usr/local/include,/usr/local/include/libxml2,/usr/include,/usr/include/libxml2,/usr/include,/usr/include/libxml2... yes checking for libxml/parser.h in /opt/local/include/,/opt/local/include/libxml2,/opt/local/include,/opt/local/include,/opt/local/include/libxml2,/usr/local/include,/usr/local/include/libxml2,/usr/include,/usr/include/libxml2,/usr/include,/usr/include/libxml2... yes checking for libxslt/xslt.h in /opt/local/include/,/opt/local/include/libxml2,/opt/local/include,/opt/local/include,/opt/local/include/libxml2,/usr/local/include,/usr/local/include/libxml2,/usr/include,/usr/include/libxml2,/usr/include,/usr/include/libxml2... no libxslt is missing. try 'port install libxslt' or 'yum install libxslt-devel' *** extconf.rb failed *** Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Provided configuration options: --with-opt-dir --without-opt-dir --with-opt-include --without-opt-include=${opt-dir}/include --with-opt-lib --without-opt-lib=${opt-dir}/lib --with-make-prog --without-make-prog --srcdir=. --curdir --ruby=/usr/bin/ruby1.8 --with-iconv-dir --without-iconv-dir --with-iconv-include --without-iconv-include=${iconv-dir}/include --with-iconv-lib --without-iconv-lib=${iconv-dir}/lib --with-xml2-dir --without-xml2-dir --with-xml2-include --without-xml2-include=${xml2-dir}/include --with-xml2-lib --without-xml2-lib=${xml2-dir}/lib --with-xslt-dir --without-xslt-dir --with-xslt-include --without-xslt-include=${xslt-dir}/include --with-xslt-lib --without-xslt-lib=${xslt-dir}/lib Gem files will remain installed in /home/myusername/.gems/gems/nokogiri-1.4.1 for inspection. Results logged to /home/myusername/.gems/gems/nokogiri-1.4.1/ext/nokogiri/gem_make.out where it doesn't seem to be looking in the paths I have specified for the libraries. Is there something wrong with my installation method?

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  • $PATH is not updated

    - by matr0sk1n
    It seems all about this was already discussed, but I can't resolve my problem. I have all necessary strings in /etc/paths /usr/bin /bin /usr/sbin /sbin /usr/local/bin in ~/.bash_profile export PATH=$PATH:/usr/local/mysql/bin export PATH=$PATH:$HOME/.rvm/bin export PATH="$(brew --prefix php54)/bin:$PATH" export PATH="$(brew --prefix)/bin:$PATH" But every time I execute echo $PATH in terminal, I get only /usr/local/bin if I put .bash_profile strings to .profile or .bashrc I have no effect.

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  • Having trouble compiling with GDI+ (VC++ 2008)

    - by user146780
    I just simply include gdiplus.h and get all these errors: Warning 32 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Warning 38 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Warning 49 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Warning 55 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Warning 61 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Warning 68 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Warning 74 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Warning 82 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 112 fatal error C1003: error count exceeds 100; stopping compilation c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 236 Error 1 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 7 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 94 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 102 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 110 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 21 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 813 Error 23 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 820 Error 25 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 829 Error 27 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 923 Error 16 error C2535: 'Gdiplus::Image::Image(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 471 Error 4 error C2470: 'IImageBytes' : looks like a function definition, but there is no parameter list; skipping apparent body c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 89 error C2448: 'Gdiplus::Metafile::{ctor}' : function-style initializer appears to be a function definition c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 76 Error 97 error C2447: '{' : missing function header (old-style formal list?) c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 199 Error 105 error C2447: '{' : missing function header (old-style formal list?) c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 218 Error 2 error C2440: 'initializing' : cannot convert from 'const char [37]' to 'int' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 72 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 76 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 80 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 84 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 92 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 100 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 108 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 60 error C2275: 'Gdiplus::MetafileHeader' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 67 error C2275: 'Gdiplus::GpMetafile' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 31 error C2275: 'Gdiplus::GpImage' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 37 error C2275: 'Gdiplus::GpImage' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 48 error C2275: 'Gdiplus::GpBitmap' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 54 error C2275: 'Gdiplus::GpBitmap' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 3 error C2146: syntax error : missing ';' before identifier 'IImageBytes' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 6 error C2146: syntax error : missing ';' before identifier 'id' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 73 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 81 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 93 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 101 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 109 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 96 error C2143: syntax error : missing ';' before '{' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 199 Error 104 error C2143: syntax error : missing ';' before '{' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 218 Error 33 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 39 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 50 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 56 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 62 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 69 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 75 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 83 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 29 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 35 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 46 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 52 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 58 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2222 Error 65 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 71 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2309 Error 79 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2320 Error 88 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 75 Error 91 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 194 Error 99 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 211 Error 107 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 230 Error 66 error C2065: 'metafile' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 28 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 34 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 45 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 51 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 57 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2222 Error 64 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 70 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2309 Error 78 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2320 Error 87 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 75 Error 90 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 194 Error 98 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 211 Error 106 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 230 Error 30 error C2065: 'image' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 36 error C2065: 'image' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 59 error C2065: 'header' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 47 error C2065: 'bitmap' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 53 error C2065: 'bitmap' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 12 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 443 Error 13 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 444 Error 14 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 445 Error 15 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 453 Error 41 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1244 Error 42 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1247 Error 43 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1250 Error 44 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1262 Error 9 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 384 Error 10 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 395 Error 11 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 405 Error 17 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 505 Error 18 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 516 Error 19 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 758 Error 20 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 813 Error 22 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 820 Error 24 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 829 Error 26 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 855 Error 40 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1156 Error 63 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2242 Error 86 error C2061: syntax error : identifier 'byte' c:\program files\microsoft sdks\windows\v7.0\include\gdipluspath.h 133 Error 5 error C2059: syntax error : 'public' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 77 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2316 Error 85 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2327 Error 95 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 198 Error 103 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 217 Error 111 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 236 I tried updating my sdk to 7.0 but it did not help. I'm not even making any calls to the API. Thanks

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  • A* navigational mesh path finding

    - by theguywholikeslinux
    So I've been making this top down 2D java game in this framework called Greenfoot [1] and I've been working on the AI for the guys you are gonna fight. I want them to be able to move around the world realistically so I soon realized, amongst a couple of other things, I would need some kind of pathfinding. I have made two A* prototypes. One is grid based and then I made one that works with waypoints so now I need to work out a way to get from a 2d "map" of the obstacles/buildings to a graph of nodes that I can make a path from. The actual pathfinding seems fine, just my open and closed lists could use a more efficient data structure, but I'll get to that if and when I need to. I intend to use a navigational mesh for all the reasons out lined in this post on ai-blog.net [2]. However, the problem I have faced is that what A* thinks is the shortest path from the polygon centres/edges is not necessarily the shortest path if you travel through any part of the node. To get a better idea you can see the question I asked on stackoverflow [3]. I got a good answer concerning a visibility graph. I have since purchased the book (Computational Geometry: Algorithms and Applications [4]) and read further into the topic, however I am still in favour of a navigational mesh (See "Managing Complexity" [5] from Amit’s Notes about Path-Finding [6]). (As a side note, maybe I could possibly use Theta* to convert multiple waypoints into one straight line if the first and last are not obscured. Or each time I move back check to the waypoint before last to see if I can go straight from that to this) So basically what I want is a navigational mesh where once I have put it through a funnel algorithm (e.g. this one from Digesting Duck [7]) I will get the true shortest path, rather than get one that is the shortest path following node to node only, but not the actual shortest given that you can go through some polygons and skip nodes/edges. Oh and I also want to know how you suggest storing the information concerning the polygons. For the waypoint prototype example I made I just had each node as an object and stored a list of all the other nodes you could travel to from that node, I'm guessing that won't work with polygons? and how to I tell if a polygon is open/traversable or if it is a solid object? How do I store which nodes make up the polygon? Finally, for the record: I do want to programme this by myself from scratch even though there are already other solutions available and I don't intend to be (re) using this code in anything other than this game so it does not matter that it will inevitably be poor quality. http://greenfoot.org http://www.ai-blog.net/archives/000152.html http://stackoverflow.com/q/7585515/ http://www.cs.uu.nl/geobook/ http://theory.stanford.edu/~amitp/GameProgramming/MapRepresentations.html http://theory.stanford.edu/~amitp/GameProgramming/ http://digestingduck.blogspot.com/2010/03/simple-stupid-funnel-algorithm.html

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  • Discovering path through unknown territory

    - by TravisG
    Let's say all the AI knows about it's surroundings is a pixel-map that it has which clearly shows walkable terrain and obstacles. I want the AI to be able to traverse this terrain until it finds an exit point. There are some restrictions: There is always a way to the exit in the entire map that the AI walks around in, but there may be dead ends. The path to the exit is always pretty random, meaning that if you stand at crossroads, nothing indicates which direction would be the right one to go. It doesn't matter if the AI reaches a dead end, but it has to be able walk back out of it to a previously not inspected location and continue its search there. Initially, the AI starts out knowing only the starting area of the whole map. As it walks around, new points will be added to the pixel-map as the AI corresponding to the AIs range of sight (think of it like the AI is clearing the fog of war) The problem is in 2D space. All I have is the pixel map. There are no paths in the pixel map which are "too narrow". The AI fits through everything. It shouldn't be a brute force solution. E.g. it would be possible to simply find a path to each pixel in the pixel map that is yet undiscovered (with A*, for example), which will lead to the AI discovering new pixels. This could be repeated until the end is reached. The path doesn't have to be the shortest path (this is impossible without knowing the entire map beforehand), but when movements within the visible area are calculated, the shortest and from a human standpoint most logical path should be taken (e.g. if you can see a way out of your room into a hallway, you would obviously go there instead of exploring the corner of your current room). What kind of approaches to solve this problem are there?

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  • Coordinate based travel through multi-line path over elapsed time

    - by Chris
    I have implemented A* Path finding to decide the course of a sprite through multiple waypoints. I have done this for point A to point B locations but am having trouble with multiple waypoints, because on slower devices when the FPS slows and the sprite travels PAST a waypoint I am lost as to the math to switch directions at the proper place. EDIT: To clarify my path finding code is separate in a game thread, this onUpdate method lives in a sprite like class which happens in the UI thread for sprite updating. To be even more clear the path is only updated when objects block the map, at any given point the current path could change but that should not affect the design of the algorithm if I am not mistaken. I do believe all components involved are well designed and accurate, aside from this piece :- ) Here is the scenario: public void onUpdate(float pSecondsElapsed) { // this could be 4x speed, so on slow devices the travel moved between // frames could be very large. What happens with my original algorithm // is it will start actually doing circles around the next waypoint.. pSecondsElapsed *= SomeSpeedModificationValue; final int spriteCurrentX = this.getX(); final int spriteCurrentY = this.getY(); // getCoords contains a large array of the coordinates to each waypoint. // A waypoint is a destination on the map, defined by tile column/row. The // path finder converts these waypoints to X,Y coords. // // I.E: // Given a set of waypoints of 0,0 to 12,23 to 23, 0 on a 23x23 tile map, each tile // being 32x32 pixels. This would translate in the path finder to this: // -> 0,0 to 12,23 // Coord : x=16 y=16 // Coord : x=16 y=48 // Coord : x=16 y=80 // ... // Coord : x=336 y=688 // Coord : x=336 y=720 // Coord : x=368 y=720 // // -> 12,23 to 23,0 -NOTE This direction change gives me trouble specifically // Coord : x=400 y=752 // Coord : x=400 y=720 // Coord : x=400 y=688 // ... // Coord : x=688 y=16 // Coord : x=688 y=0 // Coord : x=720 y=0 // // The current update index, the index specifies the coordinate that you see above // I.E. final int[] coords = getCoords( 2 ); -> x=16 y=80 final int[] coords = getCoords( ... ); // now I have the coords, how do I detect where to set the position? The tricky part // for me is when a direction changes, how do I calculate based on the elapsed time // how far to go up the new direction... I just can't wrap my head around this. this.setPosition(newX, newY); }

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  • How display path ball will bounce?

    - by boolean
    I'm trying to figure out a way to show the path a ball will travel, so that the player can line up a shot before they fire the ball. I can't think of a way to calculate this path in advance and show it to the player, especially if it involves collision detection. At first I thought I would run the game at a super high speed for one update, plot the path with some dotted lines where the ball bounced, and then in the next frame hide the 'tracer' ball. This seems to have two issues - Calculating collision detection without actually updating the frames and collision detection getting less reliable at high speeds. If they were straight lines I think I could figure this out in a while loop, but trying to take into account the speed of the ball, the curve of the path, the reflecting from other objects..it all seems a bit much. I'm not looking for any code and this isn't a platform specific question, more just help trying to figure out conceptually how this would work. Can this be done? Are there techniques to achieve this?

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  • What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm?

    - by momboco
    What alternatives exist of how an agent can follow the path calculated by a path-finding algorithm? I've seen that the most easy form is go to one point and when the agent has reached this point, discard it and go to the next point. I think that this approach has problems when the game has physics with dynamic objects that can block the travel between point A and point B, then the agent is taken from his original trayectory and sometimes go to the last destiny point is not the most natural behavior. In the literature always I have read that the path is only a suggestion of where the agent has to go, but I don't know how this suggested path must be followed. Thanks.

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  • Can I set the base path outside of my application directory when binding an image source path to a r

    - by zimmer62
    So I'm trying to display an image that is ouside the path of my application. I only have a relative image path such as "images/background.png" but my images are somewhere else, I might want to choose that base location at runtime so that the binding maps to the proper folder. Such as "e:\data\images\background.png" or "e:\data\theme\images\background.png" <Image Source="{Binding Path=ImagePathWithRelativePath}"/> Is there any way to specify either in XAML or code behind a base directory for those images?

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  • Compose path (with boost::filesystem)

    - by ypnos
    I have a file that describes input data, which is split into several other files. In my descriptor file, I first give the path A that tells where all the other files are found. The originator may set either a relative (to location of the descriptor file) or absolute path. When my program is called, the user gives the name of the descriptor file. It may not be in the current working directory, so the filename B given may also contain directories. For my program to always find the input files at the right places, I need to combine this information. If the path A given is absolute, I need to just that one. If it is relative, I need to concatenate it to the path B (i.e. directory portion of the filename). I thought boost::filesystem::complete may do the job for me. Unfortunately, it seems it is not. I also did not understand how to test wether a path given is absolute or not. Any ideas?

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  • Relative Path To Absolute Path in VB .NET

    - by Mehdi Anis
    Hi, I am writing a VB .NET console app where it spits takes relative path and spits out all file name, or error for invalid input. I am havinf trouble getting PhysicalPath from RelativePath Example: ` 1. I am in folder: C:\Documents and Settings\MehdiAnis.ULTIMATEBANGLA\My Documents\Visual Studio 2005\Projects\SP_Sol\SP_Proj\bin\Debug My App SP.exe is also in the same folder I run: "SP.exe ..\" OutPut will be a list of all files in the folder of "C:\Documents and Settings\MehdiAnis.ULTIMATEBANGLA\My Documents\Visual Studio 2005\Projects\SP_Sol\SP_Proj\bin" I run: "SP.exe ..\..\" OutPut will be a list of all files in the folder of "C:\Documents and Settings\MehdiAnis.ULTIMATEBANGLA\My Documents\Visual Studio 2005\Projects\SP_Sol\SP_Proj" I run: "SP.exe ..\..\..\" OutPut will be a list of all files in the folder of "C:\Documents and Settings\MehdiAnis.ULTIMATEBANGLA\My Documents\Visual Studio 2005\Projects\SP_Sol" ` Currently I am Handling 1 relative path, but not more than one: If Source.IndexOf("..\") = 0 Then Dim Sibling As String = Directory.GetParent(Directory.GetCurrentDirectory()).ToString()()) Source = Source.Replace("..\", Sibling) End If How can I easily handle multiple ..\ easily ? Thanks.

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  • Algorithm for waypoint path following?

    - by Thierry Savard Saucier
    I have a worldmap, with different cities on it. The player can choose a city from a menu, or click on an available cities on the world map, and the toon should walk over there. I want him to follow a predefined path. Lets say our hero is on the city 1. He clicks on city 4. I want him to follow the path to city 2 and from there to city 4. I was handling this easily with arrow movement (left right top bottom) since its a single check. Now I'm not sure how I should do this. Should I loop threw each possible path and check which one leads me to D the fastest ... and if I do how do I avoid running in circle forever with cities 1-5-2 ?

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  • Detecting if an object is following a path

    - by justin.m.chase
    I am attempting to take GPS data and track it on a map and see if it follows a given path. I have the path as a set of points and the GPS data streams in as a similar set of points. I am attempting to track the progression of the current position across the path and I am wondering if there are any well known algorithms for this. I have come up with my own that works ok but it is a complex enough problem that I would like to minimize the amount of re-inventing of the wheel that I do. What approach or algorithm would you recommend taking for this problem?

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  • HTML5 Canvas A* Star Path finding

    - by Veyha
    I am trying to learn A* Star Path finding. Library I am using this - https://github.com/qiao/PathFinding.js But I am don't understand one thing how to do. I am need find path from player.x/player.y (player.x and player.y is both 0) to 10/10 This code return array of where I am need to move - var path = finder.findPath(player.x, player.y, 10, 10, grid); I am get array where I am need to move, but how to apply this array to my player.x and player.y? Array structure like - 0: 0 1: 0 length: 2, 0: 1 1: 0 length: 2, ... I am very sorry for my bad English language. Thanks.

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  • Problems installing Memcache (PECL extension)

    - by Petrus
    I have installed memcached fine, and now I will need to install PECL extension memcache. Im running RedHat x86_64 es5. The installation gives me this: downloading memcache-2.2.6.tgz ... Starting to download memcache-2.2.6.tgz (35,957 bytes) ..........done: 35,957 bytes 11 source files, building running: phpize Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 Enable memcache session handler support? [yes] : Notice: Use of undefined constant STDIN - assumed 'STDIN' in PEAR/Frontend/CLI.php on line 304 Warning: fgets() expects parameter 1 to be resource, string given in PEAR/Frontend/CLI.php on line 304 Warning: fgets() expects parameter 1 to be resource, string given in /usr/lib/php/PEAR/Frontend/CLI.php on line 304 building in /root/tmp/pear-build-root/memcache-2.2.6 running: /root/tmp/pear/memcache/configure --enable-memcache-session=yes checking for egrep... grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ANSI C... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking target system type... x86_64-unknown-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib checking for PHP extension directory... /usr/lib/php/extensions/no-debug-non-zts-20090626 checking for PHP installed headers prefix... /usr/include/php checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... invalid configure: WARNING: You will need re2c 0.13.4 or later if you want to regenerate PHP parsers. checking for gawk... gawk checking whether to enable memcache support... yes, shared checking whether to enable memcache session handler support... yes checking for the location of ZLIB... no checking for the location of zlib... /usr checking for session includes... /usr/include/php checking for memcache session support... enabled checking for ld used by cc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for /usr/bin/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm -B checking whether ln -s works... yes checking how to recognize dependent libraries... pass_all checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking the maximum length of command line arguments... 98304 checking command to parse /usr/bin/nm -B output from cc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking if cc supports -fno-rtti -fno-exceptions... no checking for cc option to produce PIC... -fPIC checking if cc PIC flag -fPIC works... yes checking if cc static flag -static works... yes checking if cc supports -c -o file.o... yes checking whether the cc linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no creating libtool appending configuration tag "CXX" to libtool configure: creating ./config.status config.status: creating config.h running: make /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache.c -o memcache.lo mkdir .libs cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache.c -fPIC -DPIC -o .libs/memcache.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_queue.c -o memcache_queue.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_queue.c -fPIC -DPIC -o .libs/memcache_queue.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_standard_hash.c -o memcache_standard_hash.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_standard_hash.c -fPIC -DPIC -o .libs/memcache_standard_hash.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_consistent_hash.c -o memcache_consistent_hash.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_consistent_hash.c -fPIC -DPIC -o .libs/memcache_consistent_hash.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_session.c -o memcache_session.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_session.c -fPIC -DPIC -o .libs/memcache_session.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=link cc -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -o memcache.la -export-dynamic -avoid-version -prefer-pic -module -rpath /root/tmp/pear-build-root/memcache-2.2.6/modules memcache.lo memcache_queue.lo memcache_standard_hash.lo memcache_consistent_hash.lo memcache_session.lo cc -shared .libs/memcache.o .libs/memcache_queue.o .libs/memcache_standard_hash.o .libs/memcache_consistent_hash.o .libs/memcache_session.o -Wl,-soname -Wl,memcache.so -o .libs/memcache.so creating memcache.la (cd .libs && rm -f memcache.la && ln -s ../memcache.la memcache.la) /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=install cp ./memcache.la /root/tmp/pear-build-root/memcache-2.2.6/modules cp ./.libs/memcache.so /root/tmp/pear-build-root/memcache-2.2.6/modules/memcache.so cp ./.libs/memcache.lai /root/tmp/pear-build-root/memcache-2.2.6/modules/memcache.la PATH="$PATH:/sbin" ldconfig -n /root/tmp/pear-build-root/memcache-2.2.6/modules ---------------------------------------------------------------------- Libraries have been installed in: /root/tmp/pear-build-root/memcache-2.2.6/modules If you ever happen to want to link against installed libraries in a given directory, LIBDIR, you must either use libtool, and specify the full pathname of the library, or use the `-LLIBDIR' flag during linking and do at least one of the following: - add LIBDIR to the `LD_LIBRARY_PATH' environment variable during execution - add LIBDIR to the `LD_RUN_PATH' environment variable during linking - use the `-Wl,--rpath -Wl,LIBDIR' linker flag - have your system administrator add LIBDIR to `/etc/ld.so.conf' See any operating system documentation about shared libraries for more information, such as the ld(1) and ld.so(8) manual pages. ---------------------------------------------------------------------- Build complete. Don't forget to run 'make test'. running: make INSTALL_ROOT="/root/tmp/pear-build-root/install-memcache-2.2.6" install Installing shared extensions: /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions/no-debug-non-zts-20090626/ running: find "/root/tmp/pear-build-root/install-memcache-2.2.6" | xargs ls -dils 361232 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6 361263 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr 361264 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib 361265 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php 361266 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions 361267 4 drwxr-xr-x 2 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions/no-debug-non-zts-20090626 361262 236 -rwxr-xr-x 1 root root 235575 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions/no-debug-non-zts-20090626/memcache.so Build process completed successfully Installing '/usr/lib/php/extensions/no-debug-non-zts-20090626/memcache.so' install ok: channel://pecl.php.net/memcache-2.2.6 Extension memcache enabled in php.ini The memcache.so object is not in /usr/local/lib/php/extensions/no-debug-non-zts-20090626 I tried as well to install this extension "memcached 1.0.2 (PHP extension for interfacing with memcached via libmemcached library)" but it failed: downloading memcached-1.0.2.tgz ... Starting to download memcached-1.0.2.tgz (22,724 bytes) ........done: 22,724 bytes 4 source files, building running: phpize Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 building in /root/tmp/pear-build-root/memcached-1.0.2 running: /root/tmp/pear/memcached/configure checking for egrep... grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ANSI C... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking target system type... x86_64-unknown-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib checking for PHP extension directory... /usr/lib/php/extensions/no-debug-non-zts-20090626 checking for PHP installed headers prefix... /usr/include/php checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... invalid configure: WARNING: You will need re2c 0.13.4 or later if you want to regenerate PHP parsers. checking for gawk... gawk checking whether to enable memcached support... yes, shared checking for libmemcached... yes, shared checking whether to enable memcached session handler support... yes checking whether to enable memcached igbinary serializer support... no checking for ZLIB... yes, shared checking for zlib location... /usr checking for session includes... /usr/include/php checking for memcached session support... enabled checking for memcached igbinary support... disabled checking for libmemcached location... configure: error: memcached support requires libmemcached. Use --with-libmemcached-dir= to specify the prefix where libmemcached headers and library are located ERROR: `/root/tmp/pear/memcached/configure' failed The memcached.so object is not in /usr/local/lib/php/extensions/no-debug-non-zts-20090626 Is there a kind soul out there that can solve this puzzle?

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  • How can I set an absolute path for include function in php above the working directory?

    - by Baros
    I am running a script from /wp-content/themes/currenttheme/chat.php I want to include in the above php another one located in /forum/chat/index.php The index.php includes its own files I already tried `$root = $_SERVER['DOCUMENT_ROOT']; include($root."/forum/chat/index.php");` but I get this error `Warning: require(D:/My Dropbox/xampp/htdocs/lib/custom.php) [function.require]: failed to open stream: No such file or directory in D:\My Dropbox\xampp\htdocs\forum\chat\index.php on line 17 Fatal error: require() [function.require]: Failed opening required 'D:/My Dropbox/xampp/htdocs/lib/custom.php' (include_path='.;\My Dropbox\xampp\php\PEAR') in D:\My Dropbox\xampp\htdocs\forum\chat\index.php on line 17` (the index.php also includes some files, but the /forum is ommited somehow in the path) then I tried `$path = getcwd(); $myfile = "/forum/chat/index.php"; include ($path.$myfile);` and got this error: `Warning: include(D:\My Dropbox\xampp\htdocs\forum/forum/chat/index.php) [function.include]: failed to open stream: No such file or directory in D:\My Dropbox\xampp\htdocs\wp-content\themes\currenttheme\chat.php on line 24 Warning: include() [function.include]: Failed opening 'D:\My Dropbox\xampp\htdocs\forum/forum/chat/index.php' for inclusion (include_path='.;\My Dropbox\xampp\php\PEAR') in D:\My Dropbox\xampp\htdocs\wp-content\themes\currenttheme\chat.php on line 24`

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  • PHP: Extract direct sub directory from path string

    - by Nebs
    I need to extract the name of the direct sub directory from a full path string. For example, say we have: $str = "dir1/dir2/dir3/dir4/filename.ext"; $dir = "dir1/dir2"; Then the name of the sub-directory in the $str path relative to $dir would be "dir3". Note that $dir never has '/' at the ends. So the function should be: $subdir = getsubdir($str,$dir); echo $subdir; // Outputs "dir3" If $dir="dir1" then the output would be "dir2". If $dir="dir1/dir2/dir3/dir4" then the output would be "" (empty). If $dir="" then the output would be "dir1". Etc.. Currently this is what I have, and it works (as far as I've tested it). I'm just wondering if there's a simpler way since I find I'm using a lot of string functions. Maybe there's some magic regexp to do this in one line? (I'm not too good with regexp unfortunately). function getsubdir($str,$dir) { // Remove the filename $str = dirname($str); // Remove the $dir if(!empty($dir)){ $str = str_replace($dir,"",$str); } // Remove the leading '/' if there is one $si = stripos($str,"/"); if($si == 0){ $str = substr($str,1); } // Remove everything after the subdir (if there is anything) $lastpart = strchr($str,"/"); $str = str_replace($lastpart,"",$str); return $str; } As you can see, it's a little hacky in order to handle some odd cases (no '/' in input, empty input, etc). I hope all that made sense. Any help/suggestions are welcome.

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  • A* how make natural look path?

    - by user11177
    I've been reading this: http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html But there are some things I don't understand, for example the article says to use something like this for pathfinding with diagonal movement: function heuristic(node) = dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) I don't know how do set D to get a natural looking path like in the article, I set D to the lowest cost between adjacent squares like it said, and I don't know what they meant by the stuff about the heuristic should be 4*D, that does not seem to change any thing. This is my heuristic function and move function: def heuristic(self, node, goal): D = 10 dx = abs(node.x - goal.x) dy = abs(node.y - goal.y) return D * max(dx, dy) def move_cost(self, current, node): cross = abs(current.x - node.x) == 1 and abs(current.y - node.y) == 1 return 19 if cross else 10 Result: The smooth sailing path we want to happen: The rest of my code: http://pastebin.com/TL2cEkeX

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  • Getting relative path from absolute path in PHP

    - by SpawnCxy
    I noticed that there're some similar questions about this problem when I typed the title,but they seem not be in PHP.So what's the solution to it with a PHP function? To be specified. $a="/home/apache/a/a.php"; $b="/home/root/b/b.php"; $relpath = getRelativePath($a,$b);//needed function,should return '../../root/b/b.php' Any good ideas?Thanks.

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