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  • How to Increase Conversion Rate of Your Website

    Conversion Rate is the frequency or percentage of your website visitors who were successfully converted to purchase a sale of your products or services through the use of your Calls to Action or CTA. Call to action buttons are the buttons that you, as a web designer, want all your users to click on when they land on your page. Usually they'll be a link to a download, signup or sale.

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  • Five Tips For Increasing Website Conversion Rate - SEO

    If you run a business online, you are probably aware of the many changes that take place on the World Wide Web on a daily basis. Failing to track your website conversion rate and not update your site can bring you out of the loop just as quickly as you were added. This does not, of course, mean the visibility of your site will go away, but it does mean you will not be as visible.

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  • Recognizing Tail-recursive functions with Flex+Bison and convert code to an Iterative form

    - by Viet
    I'm writing a calculator with an ability to accept new function definitions. Being aware of the need of newbies to try recursive functions such as Fibonacci, I would like my calculator to be able to recognize Tail-recursive functions with Flex + Bison and convert code to an Iterative form. I'm using Flex & Bison to do the job. If you have any hints or ideas, I welcome them warmly. Thanks!

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  • Why do I need an intermediate conversion to go from struct to decimal, but not struct to int?

    - by Jesse McGrew
    I have a struct like this, with an explicit conversion to float: struct TwFix32 { public static explicit operator float(TwFix32 x) { ... } } I can convert a TwFix32 to int with a single explicit cast: (int)fix32 But to convert it to decimal, I have to use two casts: (decimal)(float)fix32 There is no implicit conversion from float to either int or decimal. Why does the compiler let me omit the intermediate cast to float when I'm going to int, but not when I'm going to decimal?

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  • Data Conversion in SQL Server

    Most of the time, you do not have to worry about implicit conversion in SQL expressions, or when assigning a value to a column. Just occasionally, though, you'll find that data gets truncated, queries run slowly, or comparisons just seem plain wrong. Robert Sheldon explains why you sometimes need to be very careful if you mix data types when manipulating values. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

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  • Iterative / Additive MD5

    - by Andrew Robinson
    I need to generate a checksum over a dictionary. Keys and Values. Is there any simple way to accomplish this in an iterative way. foreach(var item in dic.Keys) checksum += checksum(dic[item]) + checksum(item); In this case, keys and values could be converted to strings, concatinated and then a single checksum applied over these but is there a better way? Ideally MD5 but other options could work. Using this to validate data that is passed over a couple of storage methods. The checksum is then encrypted along with some other information (using AES) so I am not horribly worried about an ideal, unbreakable checksum.

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  • What is the rationale to not allow overloading of C++ conversions operator with non-member function

    - by Vicente Botet Escriba
    C++0x has added explicit conversion operators, but they must always be defined as members of the Source class. The same applies to the assignment operator, it must be defined on the Target class. When the Source and Target classes of the needed conversion are independent of each other, neither the Source can define a conversion operator, neither the Target can define a constructor from a Source. Usually we get it by defining a specific function such as Target ConvertToTarget(Source& v); If C++0x allowed to overload conversion operator by non member functions we could for example define the conversion implicitly or explicitly between unrelated types. template < typename To, typename From > operator To(const From& val); For example we could specialize the conversion from chrono::time_point to posix_time::ptime as follows template < class Clock, class Duration> operator boost::posix_time::ptime( const boost::chrono::time_point<Clock, Duration>& from) { using namespace boost; typedef chrono::time_point<Clock, Duration> time_point_t; typedef chrono::nanoseconds duration_t; typedef duration_t::rep rep_t; rep_t d = chrono::duration_cast<duration_t>( from.time_since_epoch()).count(); rep_t sec = d/1000000000; rep_t nsec = d%1000000000; return posix_time::from_time_t(0)+ posix_time::seconds(static_cast<long>(sec))+ posix_time::nanoseconds(nsec); } And use the conversion as any other conversion. For a more complete description of the problem, see here or on my Boost.Conversion library.. So the question is: What is the rationale to non allow overloading of C++ conversions operator with non-member functions?

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  • Cocos2d-x v3 invalid conversion from 'cocos2d::Layer* [on hold]

    - by Hammerh5
    Hello guys I'm learning cocos2d-x v3 right but most of the code that I can find is to the version 2. My specific error is this one, when I try to compile my cocos2s-x 3 project this error shows. invalid conversion from 'cocos2d::Layer to Game* [-fpermisive]* What I want to do is create a new game scene in the following code: //Game.cpp #include "Game.h" Scene* Game::scene() { scene *sc = CCScene::create(); sc->setTag(TAG_GAME_SCENE); const Game *g = Game::create(); //Here is where the conversions fails. sc->addChild(g, 0, TAG_GAME_LAYER); return sc; } Of course this is my header file //Game.h #include "cocos2d.h" #include "Mole.h" #include "AppDelegate.h" using namespace cocos2d; class Game: public cocos2d::Layer { cocos2d::CCArray *moles; float timeBetweenMoles, timeElapsed, increaseMolesAtTime, increaseElapsed, lastMoleHiTime; int molesAtOnce; cocos2d::CCSize s; bool isPaused; public: CCString *missSound, *hitSound; static cocos2d::Scene* scene(); virtual bool init(); void showMole(); void initializeGame(); void onEnterTransitionDidFinish(); void onExit(); void onTouchesBegan(const std::vector<cocos2d::Touch *> &touches, cocos2d::Event *event); void tick(float dt); cocos2d::CCArray* getMoles(bool isUp); //LAYER_CREATE_FUNC(Game); }; #endif /* GAME_H_ */ I don't know what's wrong I suppose this code works fine in Cocos2d-x v2. It's maybe some changes in the C++ version ?

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  • What exactly are administrative redexes after CPS conversion?

    - by eljenso
    In the context of Scheme and CPS conversion, I'm having a little trouble deciding what administrative redexes (lambdas) exactly are: all the lambda expressions that are introduced by the CPS conversion only the lambda expressions that are introduced by the CPS conversion but you wouldn't have written if you did the conversion "by hand" or through a smarter CPS-converter If possible, a good reference would be welcome.

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  • Raw Audio Conversion

    - by Walidix
    While, I'm reading gstreamer document I found this: " Audioconvert converts raw audio buffers between various possible formats. It supports integer to float conversion, width/depth conversion, signedness and endianness conversion and channel transformations." I only understand "depth" (bit number per sample) "signedness and endianness" (for data representation) And now, I'm looking for explanations of : "integer to float conversion" "width" "channel transformations" Thanks in advance

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  • conversion of a VMDK image with qemu-img failed with "error while reading sector 131072: Invalid argument"

    - by Erik Sjölund
    I tried to convert a VMDK image found in a OVA file to the QCOW2 format with the qemu-img command but it failed with the error message qemu-img: error while reading sector 131072: Invalid argument user@ubuntu:/tmp$ wget ftp://ftp.sanger.ac.uk/pub/databases/Pfam/vm/PfamWeb_20120124.ova user@ubuntu:/tmp$ tar xfv PfamWeb_20120124.ova PfamWeb_20120124_2.ovf PfamWeb_20120124_2.mf PfamWeb_20120124_2-disk1.vmdk user@ubuntu:/tmp$ qemu-img convert -O qcow2 PfamWeb_20120124_2-disk1.vmdk PfamWeb_20120124_2.qcow2 qemu-img: error while reading sector 131072: Invalid argument user@ubuntu:/tmp$ qemu-img --version | grep "qemu-img version" qemu-img version 1.0, Copyright (c) 2004-2008 Fabrice Bellard user@ubuntu:/tmp$ dpkg-query -f='${Version}\n' --show qemu-utils 1.0+noroms-0ubuntu14.1 user@ubuntu:/tmp$ cat /etc/issue Ubuntu 12.04.1 LTS \n \l How do I avoid the error?

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  • Moving Forward with Code Iteration

    - by rcapote
    There are times when working on my programming projects, and I get to a point where I'm ready to move on to the next part of my program. However, when I sit down to implement this new feature I get stuck, in a sense. It's not that I don't know how to implement the feature, it's that I get stuck on figuring out the best way to implement said feature. So I sit back for a day or two and let the ideas ferment until I am comfortable with a design. I get worried that I may not write something as well as it could be, or that I might have to go back and rework the whole thing; so I put it off. This is a big reason why I've never really finished many personal projects. Anyone else experience this, and how do you keep your self moving forward in your project?

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  • External hard drive FAT32 to NTFS conversion fails

    - by Pieter
    I'm trying to convert the FAT32 file system of an external hard drive to NTFS. Here's what happened: C:\Windows\system32>chkdsk G: The type of the file system is FAT32. Volume PIETEREXT created 3/19/2008 12:43 Volume Serial Number is 1806-2E30 Windows is verifying files and folders... File and folder verification is complete. Windows has scanned the file system and found no problems. No further action is required. 488,264,768 KB total disk space. 72,192 KB in 1,503 hidden files. 1,281,792 KB in 40,029 folders. 309,235,168 KB in 199,915 files. 177,675,584 KB are available. 32,768 bytes in each allocation unit. 15,258,274 total allocation units on disk. 5,552,362 allocation units available on disk. C:\Windows\system32>cd \ C:\>convert g: /fs:ntfs The type of the file system is FAT32. Enter current volume label for drive G: PIETEREXT Volume PIETEREXT created 3/19/2008 12:43 Volume Serial Number is 1806-2E30 Windows is verifying files and folders... File and folder verification is complete. Windows has scanned the file system and found no problems. No further action is required. 488,264,768 KB total disk space. 72,192 KB in 1,503 hidden files. 1,281,792 KB in 40,029 folders. 309,235,168 KB in 199,915 files. 177,675,584 KB are available. 32,768 bytes in each allocation unit. 15,258,274 total allocation units on disk. 5,552,362 allocation units available on disk. Determining disk space required for file system conversion... Total disk space: 488384001 KB Free space on volume: 177675584 KB Space required for conversion: 975155 KB Converting file system The conversion failed. G: was not converted to NTFS I looked at the TechNet page for my error, but after closing every app the conversion was still failing halfway through. Why does it keep failing? I kept an eye on Task Manager but it didn't look like my system resources were near depletion. I'm using Windows 8.

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  • Pixel Shader, YUV-RGB Conversion failing

    - by TomTom
    I am tasked with playing back a video hthat comes in in a YUV format as an overlay in a larger game. I am not a specialist in Direct3d, so I am struggling. I managed to get a shader working and am rendering 3 textures (Y, V, U). Sadly I am totally unable to get anything like a decent image. Documentation is also failing me. I am currently loading the different data planes (Y,V,U) in three different textures: m_Textures = new Texture[3]; // Y Plane m_Textures[0] = new Texture(m_Device, w, h, 1, Usage.None, Format.L8, Pool.Managed); // V Plane m_Textures[1] = new Texture(m_Device, w2, h2, 1, Usage.None, Format.L8, Pool.Managed); // U Plane m_Textures[2] = new Texture(m_Device, w2, h2, 1, Usage.None, Format.L8, Pool.Managed); When I am rendering them as R, G and B respectively with the following code: float4 Pixel( float2 texCoord: TEXCOORD0) : COLOR0 { float y = tex2D (ytexture, texCoord); float v = tex2D (vtexture, texCoord); float u = tex2D (utexture, texCoord); //R = Y + 1.140 (V -128) //G = Y - 0.395 (U-128) - 0.581 (V-128) //B = Y + 2.028 (U-128) float r = y; //y + 1.140 * v; float g = v; //y - 0.395 * u - 0.581 * v; float b = u; //y + 2.028 * u; float4 result; result.a = 255; result.r = r; //clamp (r, 0, 255); result.g = g; //clamp (g, 0, 255); result.b = b; //clamp (b, 0, 255); return result; } Then the resulting image is - quite funny. I can see the image, but colors are totally distorted, as it should be. The formula I should apply shows up in the comment of the pixel shader, but when I do it, the resulting image is pretty brutally magenta only. This gets me to the question - when I read out an L8 texture into a float, with float y = tex2D (ytexture, texCoord); what is the range of values? The "origin" values are 1 byte, 0 to 255, and the forum I have assumes this. Naturally I am totally off when the values returned are somehow normalized. My Clamp operation at the end also will fail if for example colors in a pixel shader are normalized 0 to 1. Anyone an idea how that works? Please point me also to documentation - I have not found anything in this regard.

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  • Mercurial Conversion from Team Foundation Server

    - by mhawley
    I’m using Twitter. Follow me @matthawley One of my many (almost) daily tasks when working on the CodePlex platform since releasing Mercurial as a supported version control system, is converting projects from Team Foundation Server (TFS) to Mercurial. I'm happy to say that of all the conversions I have done since mid-January, the success rate of migrating full source history is about 95%. To get to this success point, I have had to learn and refine several techniques utilizing a few different tools… (read more)

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  • HTML5 canvas screen to isometric coordinate conversion

    - by ovhqe
    I am trying to create an isometric game using HTML5 canvas, but don't know how to convert HTML5 canvas screen coordinates to isometric coordinates. My code now is: var mouseX = 0; var mouseY = 0; function mouseCheck(event) { mouseX = event.pageX; mouseY = event.pageY; } which gives me canvas coordinates. But how do I convert these coordinates to isometric coordinates? I am using 16x16 tiles.

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  • LINQ and conversion operators

    - by vik20000in
    LINQ has a habit of returning things as IEnumerable. But we have all been working with so many other format of lists like array ilist, dictionary etc that most of the time after having the result set we want to get them converted to one of our known format. For this reason LINQ has come up with helper method which can convert the result set in the desired format. Below is an example var sortedDoubles =         from d in doubles         orderby d descending         select d;     var doublesArray = sortedDoubles.ToArray(); This way we can also transfer the data to IList and Dictionary objects. Let’s say we have an array of Objects. The array contains all different types of data like double, int, null, string etc and we want only one type of data back then also we can use the helper function ofType. Below is an example     object[] numbers = { null, 1.0, "two", 3, "four", 5, "six", 7.0 };     var doubles = numbers.OfType<double>(); Vikram

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  • Conversion of BizTalk Projects to Use the New WCF-SAP Adaptor

    - by Geordie
    We are in the process of upgrading our BizTalk Environment from BizTalk 2006 R2 to BizTalk 2010. The SAP adaptor in BizTalk 2010 is an all new and more powerful WCF-SAP adaptor. When my colleagues tested out the new adaptor they discovered that the format of the data extracted from SAP was not identical to the old adaptor. This is not a big deal if the structure of the messages from SAP is simple. In this case we were receiving the delivery and invoice iDocs. Both these structures are complex especially the delivery document. Over the past few years I have tweaked the delivery mapping to remove bugs from original mapping. The idea of redoing these maps did not appeal and due to the current work load was not even an option. I opted for a rather crude alternative of pulling in the iDoc in the new typed format and then adding a static map at the start of the orchestration to convert the data to the old schema.  Note WCF-SAP data formats (on the binding tab of the configuration dialog box is the ‘RecieiveIdocFormat’ field): Typed:  Returns a XML document with the hierarchy represented in XML and all fields being represented by XML tags. RFC: Returns an XML document with the hierarchy represented in XML but the iDoc lines in flat file format. String: This returns the iDoc in a format that is closest to the original flat file format but is still wrapped with some top level XML tags. The files also contained some strange characters at the end of each line. I started with the invoice document and it was quite straight forward to add the mapping but this is where my problems started. The orchestrations for these documents are dynamic and so require the identity of the partner to be able to correctly configure the orchestration. The partner identity is in the EDI_DC40 segment of the iDoc. In the old project the RECPRN node of the segment was promoted. The code to set a variable to the partner ID was now failing. After lot of head scratching I discovered the problem was due to the addition of Namespaces to the fields in the EDI_DC40 segment. To overcome this I needed to use an xPath query with a Namespace Manager. This had to be done in custom code. I now tried to repeat the process with the delivery document. Unfortunately when we tried to get sample typed data from SAP an exception was thrown. The adapter "WCF-SAP" raised an error message. Details "Microsoft.ServiceModel.Channels.Common.XmlReaderGenerationException: The segment or group definition E2EDKA1001 was not found in the IDoc metadata. The UniqueId of the IDoc type is: IDOCTYP/3/DESADV01/ZASNEXT1/640. For Receive operations, the SAP adapter does not support unreleased segments.   Our guess is that when the WCF-SAP adaptor tries to down load the data it retrieves a data schema from SAP. For some reason the schema does not match the data. This may be due to the version of SAP we are running or due to a customization. Either way resolving this problem did not look easy. When doing some research on this problem I found an article showing me how to get the data from SAP using the WCF-SAP adaptor without any XML tags. http://blogs.msdn.com/b/adapters/archive/2007/10/05/receiving-idocs-getting-the-raw-idoc-data.aspx Reproduction of Mustansir blog: Since the WCF based SAP Adapter is ... well, WCF based, all data flowing in and out of the adapter is encapsulated within a SOAP message. Which means there are those pesky xml tags all over the place. If you want to receive an Idoc from SAP, you can receive it in "Typed" format (in which case each column in each segment of the idoc appears within its own xml tag), or you can receive it in "String" format (in which case there are just 2 xml tags at the top, the raw xml data in string/flat file format, and the 2 closing xml tags). In "String" format, an incoming idoc (for ORDERS05, containing 5 data records) would look like: <ReceiveIdoc ><idocData>EDI_DC40 8000000000001064985620 E2EDK01005 800000000000106498500000100000001 E2EDK14 8000000000001064985000002000000020111000 E2EDK14 8000000000001064985000003000000020081000 E2EDK14 80000000000010649850000040000000200710 E2EDK14 80000000000010649850000050000000200600</idocData></ReceiveIdoc> (I have trimmed part of the control record so that it fits cleanly here on one line). Now, you're only interested in the IDOC data, and don't care much for the XML tags. It isn't that difficult to write your own pipeline component, or even some logic in the orchestration to remove the tags, right? Well, you don't need to write any extra code at all - the WCF Adapter can help you here! During the configuration of your one-way Receive Location using WCF-Custom, navigate to the Messages tab. Under the section "Inbound BizTalk Messge Body", select the "Path" radio button, and: (a) Enter the body path expression as: /*[local-name()='ReceiveIdoc']/*[local-name()='idocData'] (b) Choose "String" for the Node Encoding. What we've done is, used an XPATH to pull out the value of the "idocData" node from the XML. Your Receive Location will now emit text containing only the idoc data. You can at this point, for example, put the Flat File Pipeline component to convert the flat text into a different xml format based on some other schema you already have, and receive your version of the xml formatted message in your orchestration.   This was potentially a much easier solution than adding the static maps to the orchestrations and overcame the issue with ‘Typed’ delivery documents. Not quite so fast… Note: When I followed Mustansir’s blog the characters at the end of each line disappeared. After configuring the adaptor and passing the iDoc data into the original flat file receive pipelines I was receiving exceptions. There was a failure executing the receive pipeline: "PAPINETPipelines.DeliveryFlatFileReceive, CustomerIntegration2.PAPINET.Pipelines, Version=1.0.0.0, Culture=neutral, PublicKeyToken=4ca3635fbf092bbb" Source: "Pipeline " Receive Port: "recSAP_Delivery" URI: "D:\CustomerIntegration2\SAP\Delivery\*.xml" Reason: An error occurred when parsing the incoming document: "Unexpected data found while looking for: 'Z2EDPZ7' The current definition being parsed is E2EDP07GRP. The stream offset where the error occured is 8859. The line number where the error occured is 23. The column where the error occured is 0.". Although the new flat file looked the same as the old one there was a differences. In the original file all lines in the document were exactly 1064 character long. In the new file all lines were truncated to the last alphanumeric character. The final piece of the puzzle was to add a custom pipeline component to pad all the lines to 1064 characters. This component was added to the decode node of the custom delivery and invoice flat file disassembler pipelines. Execute method of the custom pipeline component: public IBaseMessage Execute(IPipelineContext pc, IBaseMessage inmsg) { //Convert Stream to a string Stream s = null; IBaseMessagePart bodyPart = inmsg.BodyPart;   // NOTE inmsg.BodyPart.Data is implemented only as a setter in the http adapter API and a //getter and setter for the file adapter. Use GetOriginalDataStream to get data instead. if (bodyPart != null) s = bodyPart.GetOriginalDataStream();   string newMsg = string.Empty; string strLine; try { StreamReader sr = new StreamReader(s); strLine = sr.ReadLine(); while (strLine != null) { //Execute padding code if (strLine != null) strLine = strLine.PadRight(1064, ' ') + "\r\n"; newMsg += strLine; strLine = sr.ReadLine(); } sr.Close(); } catch (IOException ex) { throw new Exception("Error occured trying to pad the message to 1064 charactors"); }   //Convert back to stream and set to Data property inmsg.BodyPart.Data = new MemoryStream(Encoding.UTF8.GetBytes(newMsg)); ; //reset the position of the stream to zero inmsg.BodyPart.Data.Position = 0; return inmsg; }

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  • Part 4, Getting the conversion tables ready for CS to DNN

    - by Chris Hammond
    This is the fourth post in a series of blog posts about converting from CommunityServer to DotNetNuke. A brief background: I had a number of websites running on CommunityServer 2.1, I decided it was finally time to ditch CommunityServer due to the change in their licensing model and pricing that made it not good for the small guy. This series of blog posts is about how to convert your CommunityServer based sites to DotNetNuke . Previous Posts: Part 1: An Introduction Part 2: DotNetNuke Installation...(read more)

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