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  • Java game object pool management

    - by Kenneth Bray
    Currently I am using arrays to handle all of my game objects in the game I am making, and I know how terrible this is for performance. My question is what is the best way to handle game objects and not hurt performance? Here is how I am creating an array and then looping through it to update the objects in the array: public static ArrayList<VboCube> game_objects = new ArrayList<VboCube>(); /* add objects to the game */ while (!Display.isCloseRequested() && !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { for (int i = 0; i < game_objects.size(); i++){ // draw the object game_objects.get(i).Draw(); game_objects.get(i).Update(); //world.updatePhysics(); } } I am not looking for someone to write me code for asset or object management, just point me into a better direction to get better performance. I appreciate the help you guys have provided me in the past, and I dont think I would be as far along with my project without the support on stack exchange!

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  • How to "translate" interdependent object states in code?

    - by Earl Grey
    I have the following problem. My UI interace contains several buttons, labels, and other visual information. I am able to describe every possible workflow scenario that should be be allowed on that UI. That means I can describe it like this - when button A is pressed, the following should follow - In the case of that A button, there are three independent factors that influence the possible result when pushing the A button. The state of the session (blank, single, multi, multi special), the actual work that is being done by the system at the moment of pressing the A button (nothing was happening, work was being done, work was paused) and a separate UI element that has two states (on , off)..This gives me a 3 dimensional cube with 24 possible outcomes. I could write code for this using if cycles, switch cycles etc....but the problem is, I have another 7 buttons on that ui, I can enter this UI from different states..some buttons change the state, some change parameters... To sum up, the combinations are mindbogling and I am not able come up with a methodology that scales and is systematically reliable. I am able to describe EVERY workflow with words, I am sure my description is complete and without logical errors. But I am not able to translate that into code. I was trying to draw flowcharts but it soon became visually too complicated due to too many if "emafors". Can you advice how to proceeed?

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  • JS closures - Passing a function to a child, how should the shared object be accessed

    - by slicedtoad
    I have a design and am wondering what the appropriate way to access variables is. I'll demonstrate with this example since I can't seem to describe it better than the title. Term is an object representing a bunch of time data (a repeating duration of time defined by a bunch of attributes) Term has some print functionality but does not implement the print functions itself, rather they are passed in as anonymous functions by the parent. This would be similar to how shaders can be passed to a renderer rather than defined by the renderer. A container (let's call it Box) has a Schedule object that can understand and use Term objects. Box creates Term objects and passes them to Schedule as required. Box also defines the print functions stored in Term. A print function usually takes an argument and uses it to return a string based on that argument and Term's internal data. Sometime the print function could also use data stored in Schedule, though. I'm calling this data shared. So, the question is, what is the best way to access this shared data. I have a lot of options since JS has closures and I'm not familiar enough to know if I should be using them or avoiding them in this case. Options: Create a local "reference" (term used lightly) to the shared data (data is not a primitive) when defining the print function by accessing the shared data through Schedule from Box. Example: var schedule = function(){ var sched = Schedule(); var t1 = Term( function(x){ // Term.print() return (x + sched.data).format(); }); }; Bind it to Term explicitly. (Pass it in Term's constructor or something). Or bind it in Sched after Box passes it. And then access it as an attribute of Term. Pass it in at the same time x is passed to the print function, (from sched). This is the most familiar way for my but it doesn't feel right given JS's closure ability. Do something weird like bind some context and arguments to print. I'm hoping the correct answer isn't purely subjective. If it is, then I guess the answer is just "do whatever works". But I feel like there are some significant differences between the approaches that could have a large impact when stretched beyond my small example.

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  • Using the Specification Pattern

    - by Kane
    Like any design pattern the Specification Pattern is a great concept but susceptible to overuse by an eager architect/developer. I am about to commence development on a new application (.NET & C#) and really like the concept of the Specification Pattern and am keen to make full use of it. However before I go in all guns blazing I would be really interested in knowing if anyone could share the pain points that experienced when use the Specification Pattern in developing an application. Ideally I'm looking to see if others have had issues in Writing unit tests against the specification pattern Deciding which layer the specifications should live in (Repository, Service, Domain, etc) Using it everywhere when a simple if statement would have done the job etc? Thanks in advance

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  • Is component-based design an architectural pattern or design pattern?

    - by xEnOn
    When using the component-based paradigm in game development with engines like Unity, is component-based design an architectural pattern, or a design pattern? Can I even say that component-based design is my "main" architectural pattern for my game? I see architectural patterns as being more high-level than design pattern. The component-based design in game development's context (like with Unity engine) seems to fit as an architectural pattern to me. However, on some sites, I read that component-based design is a behavioural pattern, much like other behavioural design patterns, and not so much like an architectural pattern like MVC.

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  • Read from one large file and write to many (tens, hundreds, or thousands) files in Java?

    - by Rudiger
    I have a large-ish file (4-5 GB compressed) of small messages that I wish to parse into approximately 6,000 files by message type. Messages are small; anywhere from 5 to 50 bytes depending on the type. Each message starts with a fixed-size type field (a 6-byte key). If I read a message of type '000001', I want to write append its payload to 000001.dat, etc. The input file contains a mixture of messages; I want N homogeneous output files, where each output file contains only the messages of a given type. What's an efficient a fast way of writing these messages to so many individual files? I'd like to use as much memory and processing power to get it done as fast as possible. I can write compressed or uncompressed files to the disk. I'm thinking of using a hashmap with a message type key and an outputstream value, but I'm sure there's a better way to do it. Thanks!

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  • Tips about how to spread Object Oriented practices

    - by Augusto
    I work for a medium company that has around 250 developers. Unfortunately, lots of them are stuck in a procedural way of thinking and some teams constantly deliver big Transactional Script applications, when in fact the application contains rich logic. They also fail to manage the design dependencies, and end up with services which depend on another large number of services (a clean example of Big Ball of Mud). My question is: Can you suggest how to spread this type of knowledge? I know that the surface of the problem is that these applications have a poor architecture and design. Another issue is that there are some developers who are against writing any kind of test. A few things I'm doing to change this (but I'm either failing or the change is too small are) Running presentations about design principles (SOLID, clean code, etc). Workshops about TDD and BDD. Coaching teams (this includes using sonar, findbugs, jdepend and other tools). IDE & Refactoring talks. A few things I'm thinking to do in the future (but I'm concern that they might not be good) Form a team of OO evangelists, who disseminate an OO way of thinking in differet teams (these people would need to change teams every few months). Running design review sessions, to criticise the design and suggest improvements (even if the improvements are not done because of time constraints, I think this might be useful) . Something I found with the teams I coach, is that as soon as I leave them, they revert back to the old practices. I know I don't spend a lot of time with them, usually just one month. So whatever I'm doing, it doesn't stick. I'm sorry this question is spattered with frustration, but the alterative to write this was to hit my head on the wall until I pass out.

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  • Javascript Reference Outer Object From Inner Object

    - by Akidi
    Okay, I see a few references given for Java, but not javascript ( which hopefully you know is completely different ). So here's the code specific : function Sandbox() { var args = Array.prototype.slice.call(arguments) , callback = args.pop() , modules = (args[0] && typeof args[0] === 'string' ? args : args[0]) , i; if (!(this instanceof Sandbox)) { return new Sandbox(modules, callback); } if (!modules || modules[0] === '*') { modules = []; for (i in Sandbox.modules) { if (Sandbox.modules.hasOwnProperty(i)) { modules.push(i); } } } for (i = 0; i < modules.length; i++) { Sandbox.modules[modules[i]](this); } this.core = { 'exp': { 'classParser': function (name) { return (new RegExp("(^| )" + name + "( |$)")); }, 'getParser': /^(#|\.)?([\w\-]+)$/ }, 'typeOf': typeOf, 'hasOwnProperty': function (obj, prop) { return obj.hasOwnProperty(prop); }, 'forEach': function (arr, fn, scope) { scope = scope || config.win; for (var i = 0, j = arr.length; i < j; i++) { fn.call(scope, arr[i], i, arr); } } }; this.config = { 'win' : win, 'doc' : doc }; callback(this); } How do I access this.config.win from within this.core.forEach? Or is this not possible?

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  • F# Active Pattern List.filter or equivalent

    - by akaphenom
    I have a records of types type tradeLeg = { id : int ; tradeId : int ; legActivity : LegActivityType ; actedOn : DateTime ; estimates : legComponents ; entryType : ShareOrDollarBased ; confirmedPrice: DollarsPerShare option; actuals : legComponents option ; type trade = { id : int ; securityId : int ; ricCode : string ; tradeActivity : TradeType ; enteredOn : DateTime ; closedOn : DateTime ; tradeLegs : tradeLeg list ; } Obviously the tradeLegs are a type off of a trade. A leg may be settled or unsettled (or unsettled but price confirmed) - thus I have defined the active pattern: let (|LegIsSettled|LegIsConfirmed|LegIsUnsettled|) (l: tradeLeg) = if Helper.exists l.actuals then LegIsSettled elif Helper.exists l.confirmedPrice then LegIsConfirmed else LegIsUnsettled and then to determine if a trade is settled (based on all legs matching LegIsSettled pattern: let (|TradeIsSettled|TradeIsUnsettled|) (t: trade) = if List.exists ( fun l -> match l with | LegIsSettled -> false | _ -> true) t.tradeLegs then TradeIsSettled else TradeIsUnsettled I can see some advantages of this use of active patterns, however i would think there is a more efficient way to see if any item of a list either matches (or doesn't) an actie pattern without having to write a lambda expression specifically for it, and using List.exist. Question is two fold: is there a more concise way to express this? is there a way to abstract the functionality / expression (fun l - match l with | LegIsSettled - false | _ - true) Such that let itemMatchesPattern pattern item = match item with | pattern -> true | _ -> false such I could write (as I am reusing this design-pattern): let curriedItemMatchesPattern = itemMatchesPattern LegIsSettled if List.exists curriedItemMatchesPattern t.tradeLegs then TradeIsSettled else TradeIsUnsettled Thoughts?

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  • Print a string that contains a certain pattern in Java

    - by jjpotter
    I am trying to find a regular expression within a line of a .csv file, so I can eventually save all the matches to another file, and lose all the other junk. So a line in my file might look like: MachineName,User,IP,VariableData,Location The VariableData is what I want to match, and if there's a match, print the line. I am using a pattern for this because I only want 3 out of 10 of variations of VariableData, and out of those 3, they are numbered differently(example, "pc104, pccrt102, pccart65"). I am trying to do this using the Scanner Class and keeping it simple as possible so I can understand it. Here is where I was heading with this...(the pattern isn't complete, just have it like this for testing). import java.io.File; import java.util.Scanner; import java.util.regex.Pattern; public class pcv { public static void main(String[] args) { File myFile = new File("c:\\temp\\report.csv"); Pattern myPat = Pattern.compile("pc"); try{ Scanner myScan = new Scanner(myFile); while(myScan.hasNext()){ if(myScan.hasNext(myPat)){ System.out.println("Test"); } } }catch(Exception e){ } } } This code loops, im guessing the .hasNext() methods are resetting themselves. I've played around with the Matcher class a little bit, but only found a way to match the expression but not get the whole line. My other throught was maybe somehow count the line that contains the pattern, then go back and print the line that corresponds to the counts.

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  • How to create a link to Nintex Start Workflow Page in the document set home page

    - by ybbest
    In this blog post, I’d like to show you how to create a link to start Nintex Workflow Page in the document set home page. 1. Firstly, you need to upload the latest version of jQuery to the style library of your team site. 2. Then, upload a text file to the style library for writing your own html and JavaScript 3. In the document set home page, insert a new content editor web part and link the text file you just upload. 4. Update the text file with the following content, you can download this file here. <script type="text/javascript" src="/Style%20Library/jquery-1.9.0.min.js"></script> <script type="text/javascript" src="/_layouts/sp.js"></script> <script type="text/javascript"> $(document).ready(function() { listItemId=getParameterByName("ID"); setTheWorkflowLink("YBBESTDocumentLibrary"); }); function buildWorkflowLink(webRelativeUrl,listId,itemId) { var workflowLink =webRelativeUrl+"_layouts/NintexWorkflow/StartWorkflow.aspx?list="+listId+"&ID="+itemId+"&WorkflowName=Start Approval"; return workflowLink; } function getParameterByName(name) { name = name.replace(/[\[]/, "\\\[").replace(/[\]]/, "\\\]"); var regexS = "[\\?&]" + name + "=([^&#]*)"; var regex = new RegExp(regexS); var results = regex.exec(window.location.search); if(results == null){ return ""; } else{ return decodeURIComponent(results[1].replace(/\+/g, " ")); } } function setTheWorkflowLink(listName) { var SPContext = new SP.ClientContext.get_current(); web = SPContext.get_web(); list = web.get_lists().getByTitle(listName); SPContext.load(web,"ServerRelativeUrl"); SPContext.load(list, 'Title', 'Id'); SPContext.executeQueryAsync(setTheWorkflowLink_Success, setTheWorkflowLink_Fail); } function setTheWorkflowLink_Success(sender, args) { var listId = list.get_id(); var listTitle = list.get_title(); var webRelativeUrl = web.get_serverRelativeUrl(); var startWorkflowLink=buildWorkflowLink(webRelativeUrl,listId,listItemId) $("a#submitLink").attr('href',startWorkflowLink); } function setTheWorkflowLink_Fail(sender, args) { alert("There is a problem setting up the submit exam approval link"); } </script> <a href="" target="_blank" id="submitLink"><span style="font-size:14pt">Start the approval process.</span></a> 5. Save your changes and go to the document set Item, you will see the link is on the home page now. Notes: 1. You can create a link to start the workflow using the following build dynamic string configuration: {Common:WebUrl}/_layouts/NintexWorkflow/StartWorkflow.aspx?list={Common:ListID}&ID={ItemProperty:ID}&WorkflowName=workflowname. With this link you will still need to click the start button, this is standard SharePoint behaviour and cannot be altered. References: http://connect.nintex.com/forums/27143/ShowThread.aspx How to use html and JavaScript in Content Editor web part in SharePoint2010

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  • Do unit tests sometimes break encapsulation?

    - by user1288851
    I very often hear the following: "If you want to test private methods, you'd better put that in another class and expose it." While sometimes that's the case and we have a hiding concept inside our class, other times you end up with classes that have the same attributes (or, worst, every attribute of one class become a argument on a method in the other class) and exposes functionality that is, in fact, implementation detail. Specially on TDD, when you refactor a class with public methods out of a previous tested class, that class is now part of your interface, but has no tests to it (since you refactored it, and is a implementation detail). Now, I may be not finding an obvious better answer, but if my answer is the "correct", that means that sometimes writting unit tests can break encapsulation, and divide the same responsibility into different classes. A simple example would be testing a setter method when a getter is not actually needed for anything in the real code. Please when aswering don't provide simple answers to specific cases I may have written. Rather, try to explain more of the generic case and theoretical approach. And this is neither language specific. Thanks in advance. EDIT: The answer given by Matthew Flynn was really insightful, but didn't quite answer the question. Altough he made the fair point that you either don't test private methods or extract them because they really are other concern and responsibility (or at least that was what I could understand from his answer), I think there are situations where unit testing private methods is useful. My primary example is when you have a class that has one responsibility but the output (or input) that it gives (takes) is just to complex. For example, a hashing function. There's no good way to break a hashing function apart and mantain cohesion and encapsulation. However, testing a hashing function can be really tough, since you would need to calculate by hand (you can't use code calculation to test code calculation!) the hashing, and test multiple cases where the hash changes. In that way (and this may be a question worth of its own topic) I think private method testing is the best way to handle it. Now, I'm not sure if I should ask another question, or ask it here, but are there any better way to test such complex output (input)? OBS: Please, if you think I should ask another question on that topic, leave a comment. :)

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  • Is this proper OO design for C++?

    - by user121917
    I recently took a software processes course and this is my first time attempting OO design on my own. I am trying to follow OO design principles and C++ conventions. I attempted and gave up on MVC for this application, but I am trying to "decouple" my classes such that they can be easily unit-tested and so that I can easily change the GUI library used and/or the target OS. At this time, I have finished designing classes but have not yet started implementing methods. The function of the software is to log all packets sent and received, and display them on the screen (like WireShark, but for one local process only). The software accomplishes this by hooking the send() and recv() functions in winsock32.dll, or some other pair of analogous functions depending on what the intended Target is. The hooks add packets to SendPacketList/RecvPacketList. The GuiLogic class starts a thread which checks for new packets. When new packets are found, it utilizes the PacketFilter class to determine the formatting for the new packet, and then sends it to MainWindow, a native win32 window (with intent to later port to Qt).1 Full size image of UML class diagram Here are my classes in skeleton/header form (this is my actual code): class PacketModel { protected: std::vector<byte> data; int id; public: PacketModel(); PacketModel(byte* data, unsigned int size); PacketModel(int id, byte* data, unsigned int size); int GetLen(); bool IsValid(); //len >= sizeof(opcode_t) opcode_t GetOpcode(); byte* GetData(); //returns &(data[0]) bool GetData(byte* outdata, int maxlen); void SetData(byte* pdata, int len); int GetId(); void SetId(int id); bool ParseData(char* instr); bool StringRepr(char* outstr); byte& operator[] (const int index); }; class SendPacket : public PacketModel { protected: byte* returnAddy; public: byte* GetReturnAddy(); void SetReturnAddy(byte* addy); }; class RecvPacket : public PacketModel { protected: byte* callAddy; public: byte* GetCallAddy(); void SetCallAddy(byte* addy); }; //problem: packets may be added to list at any time by any number of threads //solution: critical section associated with each packet list class Synch { public: void Enter(); void Leave(); }; template<class PacketType> class PacketList { private: static const int MAX_STORED_PACKETS = 1000; public: static const int DEFAULT_SHOWN_PACKETS = 100; private: vector<PacketType> list; Synch synch; //wrapper for critical section public: void AddPacket(PacketType* packet); PacketType* GetPacket(int id); int TotalPackets(); }; class SendPacketList : PacketList<SendPacket> { }; class RecvPacketList : PacketList<RecvPacket> { }; class Target //one socket { bool Send(SendPacket* packet); bool Inject(RecvPacket* packet); bool InitSendHook(SendPacketList* sendList); bool InitRecvHook(RecvPacketList* recvList); }; class FilterModel { private: opcode_t opcode; int colorID; bool bFilter; char name[41]; }; class FilterFile { private: FilterModel filter; public: void Save(); void Load(); FilterModel* GetFilter(opcode_t opcode); }; class PacketFilter { private: FilterFile filters; public: bool IsFiltered(opcode_t opcode); bool GetName(opcode_t opcode, char* namestr); //return false if name does not exist COLORREF GetColor(opcode_t opcode); //return default color if no custom color }; class GuiLogic { private: SendPacketList sendList; RecvPacketList recvList; PacketFilter packetFilter; void GetPacketRepr(PacketModel* packet); void ReadNew(); void AddToWindow(); public: void Refresh(); //called from thread void GetPacketInfo(int id); //called from MainWindow }; I'm looking for a general review of my OO design, use of UML, and use of C++ features. I especially just want to know if I'm doing anything considerably wrong. From what I've read, design review is on-topic for this site (and off-topic for the Code Review site). Any sort of feedback is greatly appreciated. Thanks for reading this.

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  • Books, resources and so on about GUI architecture [on hold]

    - by Moses
    I'm making first steps in GUI programming. Earlier I've had little experience with GUI and I remember that it was kind of pain. Code was either coupled or to verbose with tons of "Listeners". It seems to me that problem in me and not in a library that I used(Swing). So, could you recommend me some books, tutorials or resources where I can find how to design gui programms? Emphasize that I'm interested in architecture and not in how to use components of some framework(which about 90% of tutorials that I've ever seen).

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  • Switch vs Polymorphism when dealing with model and view

    - by Raphael Oliveira
    I can't figure out a better solution to my problem. I have a view controller that presents a list of elements. Those elements are models that can be an instance of B, C, D, etc and inherit from A. So in that view controller, each item should go to a different screen of the application and pass some data when the user select one of them. The two alternatives that comes to my mind are (please ignore the syntax, it is not a specific language) 1) switch (I know that sucks) //inside the view controller void onClickItem(int index) { A a = items.get(index); switch(a.type) { case b: B b = (B)a; go to screen X; x.v1 = b.v1; // fill X with b data x.v2 = b.v2; case c: go to screen Y; etc... } } 2) polymorphism //inside the view controller void onClickItem(int index) { A a = items.get(index); Screen s = new (a.getDestinationScreen()); //ignore the syntax s.v1 = a.v1; // fill s with information about A s.v2 = a.v2; show(s); } //inside B Class getDestinationScreen(void) { return Class(X); } //inside C Class getDestinationScreen(void) { return Class(Y); } My problem with solution 2 is that since B, C, D, etc are models, they shouldn't know about view related stuff. Or should they in that case?

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  • OOD: All classes at bottom of hierarchy contain the same field

    - by My Head Hurts
    I am creating a class diagram for what I thought was a fairly simple problem. However, when I get to the bottom of the hierarchy, all of the classes only contain one field and it is the same one. This to me looks very wrong, but this field does not belong in any of the parent classes. I was wondering if there are any suggested design patterns in a situation like this? A simplified version of the class diagram can be found below. Note, fields named differently cannot belong to any other class +------------------+ | ObjectA | |------------------| | String one | | String two | | | +---------+--------+ | +---------------+----------------+ | | +--------|--------+ +--------|--------+ | ObjectAA | | ObjectAB | |-----------------| |-----------------| | String three | | String four | | | | | +--------+--------+ +--------+--------+ | | | | +--------|--------+ +--------|--------+ | ObjectAAA | | ObjectABA | |-----------------| |-----------------| | String five | | String five | | | | | +-----------------+ +-----------------+ ASCII tables drawn using http://www.asciiflow.com/

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  • Help migrating from VB style programming to OO programming [closed]

    - by Agent47DarkSoul
    Being a hobbyist Java developer, I quickly took on with OO programming and understood its advantages over procedural code from C, that I did in college. But I couldn't grasp VB event based code (weird, right?). Bottom-line is OOP came natural to me. Curently I work in a small development firm developing C# applications. My peers here are a bit attached to VB style programming. Most of the C# code written is VB6 event handling code in C#'s skin. I tried explaining to them OOP with its advantages but it wasn't clear to them, maybe because I have never been much of a VB programmer. So can anybody provide any resources: books, web articles on how to migrate from VB style to OO style programming ?

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  • Using dot To Access Object Attribute and Proper abstraction

    - by cobie
    I have been programming in python and java for quite a number of years and one thing i find myself doing is using the setters and getters from java in python but a number of blogs seem to think using the dot notation for access is the pythonic way. What I would like to know is if using dot to access methods does not violate abstraction principle. If for example I implement an attribute as a single object and use dot notation to access, if I wanted to change the code later so that the attribute is represented by a list of objects, that would require quite some heavy lifting which violates abstraction principle.

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  • Child object free movement on Parent object

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. Okay, I know upon viewing this, some may have little to no clue what I mean, so I'll put it like this to explain what I mean : Imagine a third person game with a simple model of a character. Now, say I have an object as a torso of a character in a game. Now Say I have an object as a head of the character. How could I keep the head as a child of the torso, but at the same time, allow it to move with the camera angle.

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  • Confused about implementing Single Responsibility Principle

    - by HichemSeeSharp
    Please bear with me if the question looks not well structured. To put you in the context of my issue: I am building an application that invoices vehicles stay duration in a parking. In addition to the stay service there are some other services. Each service has its own calculation logic. Here is an illustration (please correct me if the design is wrong): public abstract class Service { public int Id { get; set; } public bool IsActivated { get; set; } public string Name { get; set } public decimal Price { get; set; } } public class VehicleService : Service { //MTM : many to many public virtual ICollection<MTMVehicleService> Vehicles { get; set; } } public class StayService : VehicleService { } public class Vehicle { public int Id { get; set; } public string ChassisNumber { get; set; } public DateTime? EntryDate { get; set; } public DateTime? DeliveryDate { get; set; } //... public virtual ICollection<MTMVehicleService> Services{ get; set; } } Now, I am focusing on the stay service as an example: I would like to know at invoicing time which class(es) would be responsible for generating the invoice item for the service and for each vehicle? This should calculate the duration cost knowing that the duration could be invoiced partially so the like is as follows: not yet invoiced stay days * stay price per day. At this moment I have InvoiceItemsGenerator do everything but I am aware that there is a better design.

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  • Liskov substitution principle with abstract parent class

    - by Songo
    Does Liskov substitution principle apply to inheritance hierarchies where the parent is an abstract class the same way if the parent is a concrete class? The Wikipedia page list several conditions that have to be met before a hierarchy is deemed to be correct. However, I have read in a blog post that one way to make things easier to conform to LSP is to use abstract parent instead of a concrete class. How does the choice of the parent type (abstract vs concrete) impacts the LSP? Is it better to have an abstract base class whenever possible?

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  • Handling array passed to object at creation

    - by cecilli0n
    When creating my object I pass it an array of a row from my database. (everything in the array we will need, disregarding unnecessary elements at sql query level) When I need to access certain array elements from within my class, I do so like $this->row['element'] However, As I continue development, I sometimes forget what exactly is in this passed array.(this itself doesn't seem good) I am wondering if their is a professional approach to dealing with this, Or am I the only one who has these "I wonder whats in the array" thoughts. One approach to tackling this could be that when we originally pass the array, in the constructor, we assign each element of the array to its own variable, but is this considered professional practice? Additionally by doing this, we could make those variables constants, in a attempt at immutability. Overall I am trying to adhere to good software craftsmanship. Regards.

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  • How to change the state of a singleton in runtime

    - by user34401
    Consider I am going to write a simple file based logger AppLogger to be used in my apps, ideally it should be a singleton so I can call it via public class AppLogger { public static String file = ".."; public void logToFile() { // Write to file } public static log(String s) { AppLogger.getInstance().logToFile(s); } } And to use it AppLogger::log("This is a log statement"); The problem is, what is the best time I should provide the value of file since it is a just a singleton? Or how to refactor the above code (or skip using singleton) so I can customize the log file path? (Assume I don't need to write to multiple at the same time) p.s. I know I can use library e.g. log4j, but consider it is just a design question, how to refactor the code above?

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  • Interfaces on an abstract class

    - by insta
    My coworker and I have different opinions on the relationship between base classes and interfaces. I'm of the belief that a class should not implement an interface unless that class can be used when an implementation of the interface is required. In other words, I like to see code like this: interface IFooWorker { void Work(); } abstract class BaseWorker { ... base class behaviors ... public abstract void Work() { } protected string CleanData(string data) { ... } } class DbWorker : BaseWorker, IFooWorker { public void Work() { Repository.AddCleanData(base.CleanData(UI.GetDirtyData())); } } The DbWorker is what gets the IFooWorker interface, because it is an instantiatable implementation of the interface. It completely fulfills the contract. My coworker prefers the nearly identical: interface IFooWorker { void Work(); } abstract class BaseWorker : IFooWorker { ... base class behaviors ... public abstract void Work() { } protected string CleanData(string data) { ... } } class DbWorker : BaseWorker { public void Work() { Repository.AddCleanData(base.CleanData(UI.GetDirtyData())); } } Where the base class gets the interface, and by virtue of this all inheritors of the base class are of that interface as well. This bugs me but I can't come up with concrete reasons why, outside of "the base class cannot stand on its own as an implementation of the interface". What are the pros & cons of his method vs. mine, and why should one be used over another?

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  • How do I decide to which class a method should belong

    - by Eleeist
    I have TopicBusiness.class and PostBusiness.class. I have no problem with deciding into which class methods such as addPostToDatabase() or getAllPostsFromDatabase() should go. But what about getAllPostsFromTopic(TopicEntity topic) or getNumberOfPostsInTopic(TopicEntity topic)? Should the parameter be the deciding factor? So when the method takes TopicEntity as parameter it should belong to TopicBusiness.class? I am quite puzzled by this. EDIT: Some more info as requested. TopicBusiness.class and PostBusiness.class are classes holding all the business logic of the application concerning topics and posts respectively - that is fetching the data from database and/or performing some operations on them. TopicEntity is data (in this case representing single topic) fetched from database. getAllPostFromTopic(TopicEntity topic) gets all posts from database that belong to particular topic, while getNumberOfPostsInTopic(TopicEntity topic) performs database query and returns the number of posts that topic passed as parameter consists of.

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