Search Results

Search found 2733 results on 110 pages for 'magic eight ball'.

Page 6/110 | < Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >

  • View Animation (Resizing a Ball)

    - by user270811
    hi, i am trying to do this: 1) user long touches the screen, 2) a circle/ball pops up (centered around the user's finger) and grows in size as long as the user is touching the screen 3) once the user lets go of the finger, the ball (now in its final size) will bounce around. i think i have the bouncing around figure out from the DivideAndConquer example, but i am not sure how to animate the ball's growth. i looked at various view flipper examples such as this: http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html but it seems like view flipper is best for swapping two static pictures. i wasn't able to find a good view animator example other than the flippers. also, i would prefer to use images as opposed to just a circle. can someone point me in the right direction? thanks.

    Read the article

  • Bouncing a ball off a surface

    - by Sagekilla
    Hi all, I'm currently in the middle of writing a game like Breakout, and I was wondering how I could properly bounce a ball off a surface. I went with the naive way of rotating the velocity by 180 degrees, which was: [vx, vy] -> [-vy, vx] Which (unsurprisingly) didn't work so well. If I know the position and veocity of the ball, as well as the point the ball would hit (but is going to instead bounce off of) how can I bounce it off that point? I don't need any language specific code. If anyone could provide a small, mathematical formula on how to properly do this that would work fine for me. I also need this to work with integer positions and velocity (I can't use floating point anywhere). Thanks!

    Read the article

  • How can I track a falling ball with a camera?

    - by Jason
    I have been trying to get my camera to follow a falling ball but with no success. here is the code float cameraY = (FrustumHeight / 2)+((ball.getPosition().y) /2) - (FrustumHeight /2); if (cameraY < FrustumHeight/2 ) cameraY = FrustumHeight/2; camera.position.set(0f,cameraY, 0f); Gdx.app.log("test",camera.position.toString()); camera.update(); camera.apply(Gdx.gl10); batch.setProjectionMatrix(camera.combined); batch.begin(); batch.draw(backgroundRegion, camera.position.x - FrustumWidth / 2, -cameraY - (FrustumHeight/2) , 320, 480); batch.draw(ballTexture, (camera.position.x - FrustumWidth / 2) + ball.getPosition().x,-cameraY + ball.getPosition().y - (FrustumHeight/2) , 32, 32); I'm sure I am doing this completely wrong - what is the correct way to do this?

    Read the article

  • What reference point/ tutorial could I use to help me make a "Ball rolling" game in flash?

    - by user1798964
    I am a complete newbie to programming, only took high school Computer science so I kind of know what im doing, I just want to know how I can make a ball rolling game that I want to make, could anyone show me an example of a good "ball rolling game" that has good physics and everything, I have tried to use Box2D for the physics portion of the game, but I found that using that is just code and I can't figure out how to make the graphics and details of the world I want to make in my game, all I would like to do would have a game that has the collision detection and physics of box2d only apply to one ball in it and use the left and right keys to move it. sorry if I am too unclear, if anyone could show a tutorial or something to me on how to make a proper "Ball rolling" game that has good physics that would be appreciated, thank you for taking the time to read this

    Read the article

  • Ball Bouncing effect in Unity 3d

    - by Mythili
    hii How to bring a ball bouncing effect on different surfaces like wood, water,mud sand, and metal. In unity, i tried it by using bouncy material.In all surfaces the ball bouncing effect is same. I dont know how to differentiate the surfaces

    Read the article

  • What is the history of why bytes are eight bits?

    - by DarenW
    What where the historical forces at work, the tradeoffs to make, in deciding to use groups of eight bits as the fundamental unit ? There were machines, once upon a time, using other word sizes, but today for non-eight-bitness you must look to museum pieces, specialized chips for embedded applications, and DSPs. How did the byte evolve out of the chaos and creativity of the early days of computer design? I can imagine that fewer bits would be ineffective for handling enough data to make computing feasible, while too many would have lead to expensive hardware. Were other influences in play? Why did these forces balance out to eight bits? (BTW, if I could time travel, I'd go back to when the "byte" was declared to be 8 bits, and convince everyone to make it 12 bits, bribing them with some early 21st Century trinkets.)

    Read the article

  • How to create a magic square in PHP?

    - by TerranRich
    I'd like to try my hand at creating a Magic Square in PHP (i.e. a grid of numbers that all add up to the same value), but I really don't know where to start. I know of the many methods that create magic square, such as starting "1" at a fixed position, then moving in a specific direction with each iteration. But that doesn't create a truly randomized Magic Square, which is what I'm aiming for. I want to be able to generate an N-by-N Magic Square of N² numbers where each row and column adds up to N(N²+1)/2 (e.g. a 5x5 square where all rows/columns add up to 65 — the diagonals don't matter). Can anybody provide a starting point? I don't want anybody to do the work for me, I just need to know how to start such a project? I know of one generator, written in Java (http://www.dr-mikes-math-games-for-kids.com/how-to-make-a-magic-square.html) but the last Java experience I had was over 10 years ago before I quickly abandoned it. Therefore, I don't really understand what the code is actually doing. I did notice, however, that when you generate a new square, it shows the numbers 1-25 (for a 5x5 square), in order, before quickly generating a fresh randomized square.

    Read the article

  • How does the momentum/inertial scroll work with the Magic Mouse on NSScrollView?

    - by jbrennan
    When you scroll with the newer Apple Magic Mouse (at least on 10.6, I can't confirm any previous Mac OS) you get inertial scroll like scrolling on iPhone (that is, after a flick of the finger to scroll, it doesn't abruptly stop, but instead gradually slows down). This behaviour is "for free" with all NSScrollViews, it would appear. There are exceptional cases, such as Tweetie for Mac (I've heard Tweetie was written with a custom Table View class that works akin to how UITableView works on iPhone). My question is, how do the scroll views know how to do this inertial scrolling? My guess is the mouse [driver] repeatedly sends scroll events with a dampening scroll magnitude (or something like that) over the scroll period. But I'm not really sure how it works. I am having some scrolling problems in my scrollview class and I'm trying to figure out why (obviously we don't have the source code to Tweetie to see why it doesn't get the proper scrolling), but just trying to better understand how it works in order to fix my own problems.

    Read the article

  • What is the magic behind perl read() function and buffer which is not a ref ?

    - by alex8657
    I do not get to understand how the Perl read($buf) function is able to modify the content of the $buf variable. $buf is not a reference, so the parameter is given by copy (from my c/c++ knowledge). So how come the $buf variable is modified in the caller ? Is it a tie variable or something ? The C documentation about setbuf is also quite elusive and unclear to me # Example 1 $buf=''; # It is a scalar, not a ref $bytes = $fh->read($buf); print $buf; # $buf was modified, what is the magic ? # Example 2 sub read_it { my $buf = shift; return $fh->read($buf); } my $buf; $bytes = read_it($buf); print $buf; # As expected, this scope $buf was not modified

    Read the article

  • Implementing Circle Physics in Java

    - by Shijima
    I am working on a simple physics based game where 2 balls bounce off each other. I am following a tutorial, 2-Dimensional Elastic Collisions Without Trigonometry, for the collision reactions. I am using Vector2 from the LIBGDX library to handle vectors. I am a bit confused on how to implement step 6 in Java from the tutorial. Below is my current code, please note that the code strictly follows the tutorial and there are redundant pieces of code which I plan to refactor later. Note: refrences to this refer to ball 1, and ball refers to ball 2. /* * Step 1 * * Find the Normal, Unit Normal and Unit Tangential vectors */ Vector2 n = new Vector2(this.position[0] - ball.position[0], this.position[1] - ball.position[1]); Vector2 un = n.normalize(); Vector2 ut = new Vector2(-un.y, un.x); /* * Step 2 * * Create the initial (before collision) velocity vectors */ Vector2 v1 = this.velocity; Vector2 v2 = ball.velocity; /* * Step 3 * * Resolve the velocity vectors into normal and tangential components */ float v1n = un.dot(v1); float v1t = ut.dot(v1); float v2n = un.dot(v2); float v2t = ut.dot(v2); /* * Step 4 * * Find the new tangential Velocities after collision */ float v1tPrime = v1t; float v2tPrime = v2t; /* * Step 5 * * Find the new normal velocities */ float v1nPrime = v1n * (this.mass - ball.mass) + (2 * ball.mass * v2n) / (this.mass + ball.mass); float v2nPrime = v2n * (ball.mass - this.mass) + (2 * this.mass * v1n) / (this.mass + ball.mass); /* * Step 6 * * Convert the scalar normal and tangential velocities into vectors??? */

    Read the article

  • Apple wireless mouse and keyboard doens't work

    - by drigoSkalWalker
    I paired the mouse and keyboard on ubuntu, but it seems not work. I got this error in /var/log/syslog kernel: [ 1875.935712] input: Apple Magic Mouse as /devices/pci0000:00/0000:00:12.0/usb4/4-3/4-3:1.0/bluetooth/hci0/hci0:2/input34 kernel: [ 1875.935885] evdev: no more free evdev devices kernel: [ 1875.935893] input: failed to attach handler evdev to device input34, error: -23 kernel: [ 1875.936049] magicmouse 0005:05AC:030D.0003: input,hidraw0: BLUETOOTH HID v3.06 Mouse [Apple Magic Mouse] on 00:19:5D:0F:4A:F6 kernel: [ 2334.787710] input: Apple Wireless Keyboard as /devices/pci0000:00/0000:00:12.0/usb4/4-3/4-3:1.0/bluetooth/hci0/hci0:4/input36 kernel: [ 2334.787729] evdev: no more free evdev devices kernel: [ 2334.787737] input: failed to attach handler evdev to device input36, error: -23 kernel: [ 2334.787999] generic-bluetooth 0005:05AC:0255.0005: input,hidraw1: BLUETOOTH HID v0.50 Keyboard [Apple Wireless Keyboard] on 00:19:5D:0F:4A:F6 Nothing appears in xinput --list, only the wired mouse and keyboard. How to fix that?

    Read the article

  • what's wrong with my lookAt and move forward code?

    - by alaslipknot
    so am still in the process of getting familiar with libGdx and one of the fun things i love to do is to make basics method for reusability on future projects, and for now am stacked on getting a Sprite rotate toward target (vector2) and then move forward based on that rotation the code am using is this : // set angle public void lookAt(Vector2 target) { float angle = (float) Math.atan2(target.y - this.position.y, target.x - this.position.x); angle = (float) (angle * (180 / Math.PI)); setAngle(angle); } // move forward public void moveForward() { this.position.x += Math.cos(getAngle())*this.speed; this.position.y += Math.sin(getAngle())*this.speed; } and this is my render method : @Override public void render(float delta) { // TODO Auto-generated method stub Gdx.gl.glClearColor(0, 0, 0.0f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // groupUpdate(); Vector3 mousePos = new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); ball.lookAt(new Vector2(mousePos.x, mousePos.y)); // if (Gdx.input.isTouched()) { ball.moveForward(); } batch.begin(); batch.draw(ball.getSprite(), ball.getPos().x, ball.getPos().y, ball .getSprite().getOriginX(), ball.getSprite().getOriginY(), ball .getSprite().getWidth(), ball.getSprite().getHeight(), .5f, .5f, ball.getAngle()); batch.end(); } the goal is to make the ball always look at the mouse cursor, and then move forward when i click, am also using this camera : // create the camera and the SpriteBatch camera = new OrthographicCamera(); camera.setToOrtho(false, 800, 480); aaaand the result was so creepy lol Thank you

    Read the article

  • android phone's scroll ball, D-Pad not working

    - by user270811
    hi, i have a Cliq and a MyTouch phone. i am writing a game that requires a fire button. on the cliq, it's the center of the D-Pad, and on the MyTouch, the scroll ball. i am handling the onKeyDown events via a separate thread. it all works until i press the button too many times, meaning the key down event is no longer fired off. if i press the D-Pad down or scroll the ball down, then the fire button works again. i can only guess that maybe the message queue within the OS is full, therefore the fire button temporarily malfuntions. can someone help me? thanks.

    Read the article

  • Major Analyst Report Chooses Oracle As An ECM Leader

    - by brian.dirking(at)oracle.com
    Oracle announced that Gartner, Inc. has named Oracle as a Leader in its latest "Magic Quadrant for Enterprise Content Management" in a press release issued this morning. Gartner's Magic Quadrant reports position vendors within a particular quadrant based on their completeness of vision and ability to execute. According to Gartner, "Leaders have the highest combined scores for Ability to Execute and Completeness of Vision. They are doing well and are prepared for the future with a clearly articulated vision. In the context of ECM, they have strong channel partners, presence in multiple regions, consistent financial performance, broad platform support and good customer support. In addition, they dominate in one or more technology or vertical market. Leaders deliver a suite that addresses market demand for direct delivery of the majority of core components, though these are not necessarily owned by them, tightly integrated, unique or best-of-breed in each area. We place more emphasis this year on demonstrated enterprise deployments; integration with other business applications and content repositories; incorporation of Web 2.0 and XML capabilities; and vertical-process and horizontal-solution focus. Leaders should drive market transformation." "To extend content governance and best practices across the enterprise, organizations need an enterprise content management solution that delivers a broad set of functionality and is tightly integrated with business processes," said Andy MacMillan, vice president, Product Management, Oracle. "We believe that Oracle's position as a Leader in this report is recognition of the industry-leading performance, integration and scalability delivered in Oracle Enterprise Content Management Suite 11g." With Oracle Enterprise Content Management Suite 11g, Oracle offers a comprehensive, integrated and high-performance content management solution that helps organizations increase efficiency, reduce costs and improve content security. In the report, Oracle is grouped among the top three vendors for execution, and is the furthest to the right, placing Oracle as the most visionary vendor. This vision stems from Oracle's integration of content management right into key business processes, delivering content in context as people need it. Using a PeopleSoft Accounts Payable user as an example, as an employee processes an invoice, Oracle ECM Suite brings that invoice up on the screen so the processor can verify the content right in the process, improving speed and accuracy. Oracle integrates content into business processes such as Human Resources, Travel and Expense, and others, in the major enterprise applications such as PeopleSoft, JD Edwards, Siebel, and E-Business Suite. As part of Oracle's Enterprise Application Documents strategy, you can see an example of these integrations in this webinar: Managing Customer Documents and Marketing Assets in Siebel. You can also get a white paper of the ROI Embry Riddle achieved using Oracle Content Management integrated with enterprise applications. Embry Riddle moved from a point solution for content management on accounts payable to an infrastructure investment - they are now using Oracle Content Management for accounts payable with Oracle E-Business Suite, and for student on-boarding with PeopleSoft e-Campus. They continue to expand their use of Oracle Content Management to address further use cases from a core infrastructure. Oracle also shows its vision in the ability to deliver content optimized for online channels. Marketers can use Oracle ECM Suite to deliver digital assets and offers as part of an integrated campaign that understands website visitors and ensures that they are given the most pertinent information and offers. Oracle also provides full lifecycle management through its built-in records management. Companies are able to manage the lifecycle of content (both records and non-records) through built-in retention management. And with the integration of Oracle ECM Suite and Sun Storage Archive Manager, content can be routed to the appropriate storage media based upon content type, usage data or other business rules. This ensures that the most accessed content is instantly available, and archived content is stored on a more appropriate medium like tape. You can learn more in this webinar - Oracle Content Management and Sun Tiered Storage. If you are interested in reading more about why Oracle was chosen as a Leader, view the Gartner Magic Quadrant for Enterprise Content Management.

    Read the article

  • libgdx draw issue and animation

    - by johnny-b
    it seems as though i cannot get the draw method to work??? it seems as though the bullet.draw(batcher) does not work and i cannot understand why as the bullet is a sprite. i have made a Sprite[] and added them as animation. could that be it? i tried batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX() / 2, bullet.getOriginY() / 2, bullet.getWidth(), bullet.getHeight(), 1, 1, bullet.getRotation()); but that dont work, the only way it draws is this batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); below is the code. // this is in a Asset Class texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, bullets); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); // this is the GameRender class public class GameRender() { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is the gameworld class public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } is there anyway so make the sprite work?

    Read the article

  • Magic key in Linux Kernel

    - by Masi
    What is the purpose of the following command? sudo echo t > /proc/sysrq-trigger I run it, but I can see no difference in the magic key and its output at dmesg. Trigger suggests me that the databases of sysrq are involved in the process.

    Read the article

  • 2D colliding n-body simulation (fast Collision Detection for large number of balls)

    - by osgx
    Hello I want to write a program for simulating a motion of high number (N = 1000 - 10^5 and more) of bodies (circles) on 2D plane. All bodies have equal size and the only force between them is elastic collision. I want to get something like but in larger scale, with more balls and more dense filling of the plane (not a gas model as here, but smth like boiling water model). So I want a fast method of detection that ball number i does have any other ball on its path within 2*radius+V*delta_t distance. I don't want to do a full search of collision with N balls for each of i ball. (This search will be N^2.) PS Sorry for loop-animated GIF. Just press Esc to stop it. (Will not work in Chrome).

    Read the article

  • Successful SQL Injection despite PHP Magic Quotes

    - by Crimson
    I have always read that Magic Quotes do not stop SQL Injections at all but I am not able to understand why not! As an example, let's say we have the following query: SELECT * FROM tablename WHERE email='$x'; Now, if the user input makes $x=' OR 1=1 --, the query would be: SELECT * FROM tablename WHERE email='\' OR 1=1 --'; The backslash will be added by Magic Quotes with no damage done whatsoever! Is there a way that I am not seeing where the user can bypass the Magic Quote insertions here?

    Read the article

  • How do I make PHP's Magic __set work like a natural variable?

    - by Navarr
    Basically, what I want to do is create a class called Variables that uses sessions to store everything in it, allowing me to quickly get and store data that needs to be used throughout the entire site without working directly with sessions. Right now, my code looks like this: <?php class Variables { public function __construct() { if(session_id() === "") { session_start(); } } public function __set($name,$value) { $_SESSION["Variables"][$name] = $value; } public function __get($name) { return $_SESSION["Variables"][$name]; } public function __isset($name) { return isset($_SESSION["Variables"][$name]); } } However, when I try to use it like a natural variable, for example... $tpl = new Variables; $tpl->test[2] = Moo; echo($tpl->test[2]); I end up getting "o" instead of "Moo" as it sets test to be "Moo," completely ignoring the array. I know I can work around it by doing $tpl->test = array("Test","Test","Moo"); echo($tpl->test[2]); but I would like to be able to use it as if it was a natural variable. Is this possible?

    Read the article

  • Big-O for Eight Year Olds?

    - by Jason Baker
    I'm asking more about what this means to my code. I understand the concepts mathematically, I just have a hard time wrapping my head around what they mean conceptually. For example, if one were to perform an O(1) operation on a data structure, I understand that the amount of operations it has to perform won't grow because there are more items. And an O(n) operation would mean that you would perform a set of operations on each element. Could somebody fill in the blanks here? Like what exactly would an O(n^2) operation do? And what the heck does it mean if an operation is O(n log(n))? And does somebody have to smoke crack to write an O(x!)?

    Read the article

< Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >