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  • magic mouse problem

    - by Grace
    I just bought a magic mouse and connected it to my mac computer. The only things that are working are the right and left click. It is not even bringing up that scrolling thing in system preferences. Does anyone know what could be wrong?

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  • Magic Mouse problems dragging and dropping files in finder (Mac OSX 10.6.3)

    - by Brendan Green
    I have an issue dragging files around in the finder with my Magic Mouse. For example, I was trying to select and drag multiple files from the desktop onto an external hard drive. However, whenever I do so, the files either end up deselected (and the move doesn't happen). If I try to drag a single file, finder ends up doing whatever it does to enable the file to be renamed. Reverting back to the touchpad works fine. Is there a problem with drag-and-drop with this mouse, or is there a setting that I am missing (I've scoured the settings, and nothing is jumping out at me). Any help would be appreciated. Thanks

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  • Apple Magic Mouse on Windows XP SP3

    - by index
    Using generic Windows bluetooth drivers + Apple Wireless Mouse drivers as Bluetooth HID service. The mouse is connected. It just does not do anything. It does not show up under mice in hardware manager, just as Bluetooth HID. Not using the Apple drivers does not work either. I'm using a logilink BT0007

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  • Apple Magic Trackpad 3-Finger Drop Lag

    - by activestylus
    After enabling three-finger dragging for my Trackpad, I notice that it drags well, but when I release there is about 1-2 seconds of lag before it actually drops. I understand this is supposed to be a feature so when you run out of space to drag, you have time to move your hand. But, for those of us powerusers, who move really fast, this is a BUG, not a feature. There should be some way to turn it off! For some perspective, I personally own a Fingerworks trackpad as well (the company Apple bought to make the Trackpad) and it does not suffer this problem. Drops are instantaneous no matter what program I am in. This is hugely frustrating for me, because I thought I was upgrading here and Apple's version does not perform as well as the Fingerworks model (which I purchased in 2004) I actually made a short video illustrating the problem, and why it is so frustrating for anyone who uses the pad as an artistic tool. Anyone here face this problem? If not, how would you recommend that I address Apple directly about this? PS - Already looked at this thread and the conclusion does not help me. I do not have one-finger drag enabled. PPS - I understand that for most people this is not an issue because they use the 'click' feature of the Trackpad. However, after years of using Fingerworks and not having to click ever, I find that it slows me down.

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  • Bouncing ball isssue

    - by user
    I am currently working on the 2D Bouncing ball physics that bounces the ball up and down. The physics behaviour works fine but at the end the velocity keep +3 then 0 non-stop even the ball has stopped bouncing. How should I modify the code to fix this issue? ballPos = D3DXVECTOR2( 50, 100 ); velocity = 0; accelaration = 3.0f; isBallUp = false; void GameClass::Update() { velocity += accelaration; ballPos.y += velocity; if ( ballPos.y >= 590 ) isBallUp = true; else isBallUp = false; if ( isBallUp ) { ballPos.y = 590; velocity *= -1; } // Graphics Rendering m_Graphics.BeginFrame(); ComposeFrame(); m_Graphics.EndFrame(); }

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  • Twin Cities Code Camp 8 (EIGHT?!?)

    - by Chris Williams
    Yep, Twin Cities Code Camp EIGHT is just around the corner (11 days from this writing.) We've got some great sessions lined up, and a mini-mountain of swag to give away. If you haven't registered yet, we're ALMOST at capacity... so don't delay. See you there...

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  • Magic Methods in Python

    - by dArignac
    Howdy, I'm kind of new to Python and I wonder if there is a way to create something like the magic methods in PHP (http://www.php.net/manual/en/language.oop5.overloading.php#language.oop5.overloading.methods) My aim is to ease the access of child classes in my model. I basically have a parent class that has n child classes. These classes have three values, a language key, a translation key and a translation value. The are describing a kind of generic translation handling. The parent class can have translations for different translation key each in different languages. E.g. the key "title" can be translated into german and english and the key "description" too (and so far and so on) I don't want to get the child classes and filter by the set values (at least I want but not explicitly, the concrete implementation behind the magic method would do this). I want to call parent_class.title['de'] # or also possible maybe parent_class.title('de') for getting the translation of title in german (de). So there has to be a magic method that takes the name of the called method and their params (as in PHP). As far as I dug into Python this is only possible with simple attributes (_getattr_, _setattr_) or with setting/getting directly within the class (_getitem_, _setitem_) which both do not fit my needs. Maybe there is a solution for this? Please help! Thanks in advance!

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  • How to give a ball a following texture trailing effect

    - by Evan Kohilas
    How do I draw copies of the leading texture so that there is a line of the leading ball following behind it? (that don't collide) So far I have tried to create the effect by placing another graphic 2 pixels off the graphic, but I don't see the second ball being drawn. spriteBatch.Draw(ballTexture, ballPos, null, Color.White, 0.0f, new Vector2(Ballpos.X +2, ballPos.Y +2), ballSize, SpriteEffects.None, 0); Thanks.

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  • Can't add more than eight keyboard layouts

    - by Woofi Alakhi
    I read this article where is a workaround to add maximum eight keyboard layouts. But my questions are: I would like to try this, but I see they've written there something with "gnome" in the script. In my Ubuntu, 13.04, I have Unity. What do I do? I would have to do this for four x four keyboard layouts (to have 13 keyboard layouts). This script, however, is designed for two x four keyboard layouts. How do I get the four x four? I would really appreciate your tips and hints on this. And I would kindly ask you to keep it simple, if possible, because I'm really no expert in both Ubuntu and computers in general.

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  • [PHP] Difference between normal and magic setters and getters

    - by Saif Bechan
    I am using a magic getter/setter class for my session variables, but I don't see any difference between normal setters and getters. The code: class session { public function __set($name, $value) { $_SESSION[$name] = $value; } public function __unset($name) { unset($_SESSION[$name]); } public function __get($name) { if(isset($_SESSION[$name])) { return $_SESSION[$name]; } } } Now the first thing I noticed is that I have to call $session->_unset('var_name') to remove the variable, nothing 'magical' about that. Secondly when I try to use $session->some_var this does not work. I can only get the session variable using $_SESSION['some_var']. I have looked at the PHP manual but the functions look the same as mine. Am I doing something wrong, or is there not really anything magic about these functions.

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  • Why is there so much "magic" in Perl?

    - by eugene y
    I'm looking through perlop and perlsub pages of the Perl manual. There are many references about "magic" and "magical" here (just search any of them for the "magic"). I wonder why is Perl so rich in them. Some examples: print ++($foo = 'zz') # prints 'aaa' printf "%d: %s", $! = 1, $! # prints '1: Operation not permitted' use warnings; my $i; print $i++ # no warning for uninitialized value while (my $line = <FH>) { ... } # $line is actually tested for definedness

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  • Difference between normal and magic setters and getters

    - by Saif Bechan
    I am using a magic getter/setter class for my session variables, but I don't see any difference between normal setters and getters. The code: class session { public function __set($name, $value) { $_SESSION[$name] = $value; } public function __unset($name) { unset($_SESSION[$name]); } public function __get($name) { if(isset($_SESSION[$name])) { return $_SESSION[$name]; } } } Now the first thing I noticed is that I have to call $session->_unset('var_name') to remove the variable, nothing 'magical' about that. Secondly when I try to use $session->some_var this does not work. I can only get the session variable using $_SESSION['some_var']. I have looked at the PHP manual but the functions look the same as mine. Am I doing something wrong, or is there not really anything magic about these functions.

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  • Eidetic memory: What magic numbers you still remember?

    - by Hao
    Long before you practice writing readable code, what "magic numbers" you still remember up to this day? here's some of my list: 72 80 75 77 13 32 27 - up down left right enter space escape 1 2 4 128 - blue green red blink 67h 33h 17h - interrupt for EMS, mouse, printer function AH 9, interrupt 21 alt+219 for block ASCII alt+164 ñ 90 NOP 13 10 carriage return, line feed ascii 1 and 2 face, ascii 3 heart. no not this heart: <3 :-) debug -o72,10 -o71,12 clears the BIOS password. I don't know what those numbers mean, it's like a trade secret that gets shared with each other during college days. ascii 7 sounds a beep P.S. Somehow, remembering some of these magic numbers can help you in some tech problems, your keyboard is broken, the office pal's keyboard doesn't have accented characters. An anecdote, during college, one of my friend asked me how to remove the newlines in his Word document. Not having used Word so much then, I somehow "intuitively" guessed to find ^013 and replace it with blank. Well it works :-)

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  • Apple Magic Trackpad Gestures carried out as personalized Commands in Windows

    - by Adele
    I want to have the Apple Magic Trackpad to work on Windows, but NOT as a regular Mouse! I will need the normal Trackpad Gestures to work with a c# Application (i.e. when carring out a 2 finger swipe to the left, it will start playing a song...). I guess I´ll have to write my own driver? Is there a way to use Apples MAgic Trackpad Driver for Windows and re-write that one? OR is there any way (API, self-written driver), so that I could just hook the gestures to my Commands? Or any RAW Input examples? Does anybody know how to do that, or where to start? Thank you so much, I´m really lost.

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  • first install for windows eight.....da beta

    - by raysmithequip
    The W8 preview is now installed and I am enjoying it.  I remember the learning curve of my first unix machine back in the eighties, this ain't that.It is normal for me to do the first os install with a keyboard and low end monitor...you never know what you'll encounter out in the field.  The OS took like a fish to water.  I used a low end INTEL motherboard dp55w I gathered on the cheap, an 1157 i5 from the used bin a pair of 6 gig ddr3 sticks, a rosewell 550 watt power supply a cheap used twenty buck sub 200g wd sata drive, a half working dvd burner and an asus fanless nvidia vid card, not a great one but Sub 50.00 on newey eggey...I did have to hunt the ms forums for a key and of course to activate the thing, if dos would of needed this outmoded ritual, we would still be on cpm and osborne would be a household name, of course little do people know that this ritual was common as far back as the seventies on att unix installs....not, but it was possible, I used to joke about when I ran a bbs, what hell would of been wrought had dos 3.2 machines been required to dial into my bbs to send fido mail to ms and wait for an acknowledgement.  All in all the thing was pushing a seven on the ms richter scale, not including the vid card, sadly it came in at just a tad over three....I wanted to evaluate it for a possible replacement on critical machines that in the past went down due to a vid card fan failure....you have no idea what a customer thinks when you show them a failed vid card fan..."you mean that little plastic piece of junk caused all this!!??!!!"...yea man.  Some production machines don't need any sort of vid, I will at least keep it on the maybe list for those, MTBF is a very important factor, some big box stores should put percentage of failure rate within 24 month estimates on the outside of the carton for sure.  And a warning that the power supplies are already at their limit.  Let's face it, today even 550w can be iffy.A few neat eye candy improvements over the earlier windows is nice, the metro screen is nice, anyone who has used a newer phone recently will intuitively drag their fingers across the screen....lot of good that was with no mouse or touch screen though.  Lucky me, I have been using windows since day one, I still have a copy of win 2.0 (and every other version) for no good reason.  Still the old ix collection of disks is much larger, recompiling any kernal is another silly ritual, same machine, different day, same recompile...argh. Rh is my all time fav, mandrake was always missing something, like it rewrote the init file or something, novell is ok as long as you stay on the beaten path and of course ubuntu normally recompiles with the same errors consistantly....makes life easy that way....no errors on windows eight, just a screen that did not match the installed hardware, natuarally I alt tabbed right out of it, then hit the flag key to find the start menu....no start button. I miss the start button already. Keyboard cowboy funnin and I was browsing the harddrive, nothing stunning there, I like that, means I can find stuff. Only I can't find what I want, the start button....the start menu is that first screen for touch tablets. No biggie for useruser, that is where they will want to be, I can see that. Admins won't want to be there, it is easy enough to get the control panel a bazzilion other ways though, just not the start button. (see a pattern here?). Personally, from the keyboard I find it fun to hit the carets along the location bar at the top of the explorer screen with tabs and arrows and choose SHOW ALL CONTROL PANEL ITEMS, or thereabouts. Bottom line, I love seven and I'll love eight even more!...very happy I did not have to follow the normal rule of thumb (a customer watching me build a system and asking questions said "oh I get it, so every piece you put in there is basically a hundred bucks, right?)...ok, sure, pretty much, more or less, well, ya dude.  It will be WAY past october till I get a real touch screen but I did pick up a pair of cheap tatungs so I can try the NEW main start screen, I parse a lot of folders and have a vision of how a pair of touch screens will be easier than landing a rover on mars.  Ok.  fine, they are way smallish, and I don't expect multitouch to work but we are talking a few percent of a new 21 inch viewsonic touch screen.  Will this OS be a game changer?  I don't know.  Bottom line with all the pads and droids in the world, it is more of a catch up move at first glance.  Not something ms is used to.  An app store?  I can see ms's motivation, the others have it.  I gather there will not be gadgets there, go ahead and see what ms did  to the once populated gadget page...go ahead, google gadgets and take a gander, used to hundreds of gadgets, they are already gone.  They replaced gadgets?  sort of, I'll drop that, it's a bit of a sore point for me.  More of interest was what happened when I downloaded stuff off codeplex and some other normal programs that I like, like orbitron, top o' my list!!...cardware it is...anyways, click on the exe, get a screen, normal for windows, this one indicated that I was not running a normal windows program and had a button for  exit the install, naw, I hit details, a hidden run program anyways came into view....great, my path to the normal windows has detected a program tha.....yea ok, acl is on, fine, moving along I got orbitron installed in record time and was tracking the iss on the newest Microsoft OS, beta of course, felt like the first time I setup bsd all those year ago...FUN!!...I suppose I gotta start to think about budgeting for the real os when it comes out in october, by then I should have a rasberry pi and be done with fedora remixed.  Of course that sounds like fun too!!  I would use this OS on a tablet or phone.  I don't like the idea of being hearded to an app store, don't like that on anything, we are americans and want real choices not marketed hype, lest you are younger with opm (other peoples money).   This os would be neat on a zune, but I suspect the zune is a gonner, I am rooting for microsoft, after all their default password is not admin anymore, nor alpine,  it's blank. Others force a password, my first fawn password was so long I could not even log into it with the password in front of me, who the heck uses %$# anyways, and if I was writing a brute force attack what the heck kinda impasse is that anyways at .00001 microseconds of a code execution cycle (just a non qualified number, not a real clock speed)....AI is where it will be before too long, MS is on that path, perhaps soon someone will sit down and write an app for the kinect that watches your eyes while you scan the new main start screen, clicking on the big E icon when you blink.....boy is that going to be fun!!!! sure. Blink,dammit,blink,dammit...... OPM no doubt.I like windows eight, we are moving forwards, better keep a close eye on ubuntu.  The real clinch comes when open source becomes paid source......don't blink, I already see plenty of very expensive 'ix apps, some even in app stores already.  more to come.......

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  • The Eight Most-Important EBS Techstack Stories in 2010

    - by Steven Chan
    I've never really understood the custom of stuffing a summary of one's family's activities for the year in a Christmas/Hanukkah/Kwanzaa card.  It seems a little self-congratulatory and impersonal.  I'd rather my friends kept authentically in touch throughout the year, but perhaps that's just me.Nonetheless, I see the value of a year-end summary in the IT industry.  I spend a lot of time helping our customers understand the latest new developments... and straightening out confusion over changes to the old and familiar.  It can be hard to keep up with the latest news in this space.Here are the eight most-important news items for 2010, with suggested actions for Apps DBAs:Premier Support for EBS 11.5.10 ended on November 30, 2010You need to be on a minimum baseline of 11.5.10 patches to be eligible for Extended Support.  New patches for EBS 11i released during the Extended Support period will be produced only for the minimum baseline configuration.Action: Ensure that your EBS 11i environments meet the minimum baseline requirements. Minimum Baselines are Emerging for EBS 12.0 Extended SupportExtended Support for EBS 12.0 begins on February 1, 2012.  That's only 13 months away.  Minimum baselines haven't been finalized yet, but the 12.0.6 Release Update Pack and the Financials CPC July 2009 are currently slated.  Action: Ensure that your EBS 12.0 environments meet the currently-specified baseline requirements. Sun, Windows, and Linux users should have upgraded to JDK 6 by nowJDK 5's End of Service Life was October 30, 2009 for those three platforms.  If you're running the E-Business Suite on Sun, Windows, or Linux, you should upgrade your EBS servers to JDK 6.  Alternatively, you can purchase Java for Business support (the equivalent of Extended Support for Java). Action: Upgrade your Sun, Windows, or Linux EBS servers to JDK 6. Premier Support for Database 10gR2 ended on July 31, 2010The 10gR2 Database is now in Extended Support.  If you're still on 10gR2, you should start planning your upgrade to a higher certified database version such as 11gR2 11.2.0.2.Action: Upgrade to 10gR2 databases to 11gR2 11.2.0.2. 

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  • Keep Your Eye on the Ball

    - by [email protected]
    With the FIFA World Cup 2010 in South Africa almost a week underway, the soccer fans all around the World are talking about at least 2 things. That typical vuvuzela sound and the new Jabulani ball, saying it moves unpredictably, is difficult to handle and somehow the altitude of the World Cup stadiums also seem to be a contributing factor.(Picture taken from http://www.flickr.com/photos/warrenski/4143923059/ under a Creative Commons license)Although the FIFA states that it hasn't received any official complaints, the end users don't seem to be very happy with this new ball. This brings me to a comparison with IT management and testing. When you're in a situation where you're introducing a new product, in IT terms, introducing a new application, you would like to test all possible scenarios that your end users could be using and experiencing. However, that's a very time and resource intensive process to do for every application change or update.  It's like getting ready for the big game but you have no game plan.That's why a new approach has been developed. One that's based on the 80/20 rule. Testing 80% of the application will cost about 20% of the efforts. The remaining 20% of your application will not be tested before deployment, but monitored with a real user monitoring solution immediately after deployment. These tools track all user experiences, including error messages and the performance and availability metrics from an end user perspective. Should any anomaly occur, you would be able to repair it quickly so you and your end users can get back into the game.These real user sessions can be easily converted into testing scripts, so the 80% of the application testing can be complimented with the remaining 20%.Oracle Enterprise Manager 11g group of products offers both the real user monitoring solution with Oracle Real User Experience Insight, as well as the required testing solution with Oracle Application Testing Suite. Visit our Oracle Enterprise Manager 11g resource center and find out how it's Business-Driven IT Management approach will help you keep your eye on your business ball.Happy World Cup.

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  • Magic function `bash ` not found

    - by inspectorG4dget
    I have a bunch of simulations that I want to run on a high-performance cluster, on which I should make reservations to get computing time. Since the reservations are bounded by time, I am developing an automation script that I can scp into the cluster and run. This script will then download the relevant simulation files, run them, and upload the results. Part of this automation script is in bash (cp, scp, etc) and the rest is in python. In order to develop this automation, I am using an IPython notebook. So far, I've coded all the python automation stuff in my IPython notebook and am trying to write the bash part of it now. However, it seems that the magic %%bash doesn't work in my IPython notebook. I get the following error when I have this code in my cell: Cell %%bash echo hi Error File "<ipython-input-22-62ec98e35224>", line 3 echo hi ^ SyntaxError: invalid syntax On a whim, I tried this: Cell %%bash print "hi" Error hi ERROR: Magic function `bash` not found. So I tried this with %%system, %%! and %%shell. But none of those work; they all give me the same error. Why is this happening? How can I fix this? Metadata: IPython 0.13.dev Python 2.7.1 Mac OS X Lion

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  • 2D Platformer Collision Handling

    - by defender-zone
    Hello, everyone! I am trying to create a 2D platformer (Mario-type) game and I am some having some issues with handling collisions properly. I am writing this game in C++, using SDL for input, image loading, font loading, etcetera. I am also using OpenGL via the FreeGLUT library in conjunction with SDL to display graphics. My method of collision detection is AABB (Axis-Aligned Bounding Box), which is really all I need to start with. What I need is an easy way to both detect which side the collision occurred on and handle the collisions properly. So, basically, if the player collides with the top of the platform, reposition him to the top; if there is a collision to the sides, reposition the player back to the side of the object; if there is a collision to the bottom, reposition the player under the platform. I have tried many different ways of doing this, such as trying to find the penetration depth and repositioning the player backwards by the penetration depth. Sadly, nothing I've tried seems to work correctly. Player movement ends up being very glitchy and repositions the player when I don't want it to. Part of the reason is probably because I feel like this is something so simple but I'm over-thinking it. If anyone thinks they can help, please take a look at the code below and help me try to improve on this if you can. I would like to refrain from using a library to handle this (as I want to learn on my own) or the something like the SAT (Separating Axis Theorem) if at all possible. Thank you in advance for your help! void world1Level1CollisionDetection() { for(int i; i < blocks; i++) { if (de2dCheckCollision(ball,block[i],0.0f,0.0f)==true) { int up = 0; int left = 0; int right = 0; int down = 0; if(ball.coords[0] < block[i].coords[0] && block[i].coords[0] < ball.coords[2] && ball.coords[2] < block[i].coords[2]) { left = 1; } if(block[i].coords[0] < ball.coords[0] && ball.coords[0] < block[i].coords[2] && block[i].coords[2] < ball.coords[2]) { right = 1; } if(ball.coords[1] < block[i].coords[1] && block[i].coords[1] < ball.coords[3] && ball.coords[3] < block[i].coords[3]) { up = 1; } if(block[i].coords[1] < ball.coords[1] && ball.coords[1] < block[i].coords[3] && block[i].coords[3] < ball.coords[3]) { down = 1; } cout << left << ", " << right << ", " << up << ", " << down << ", " << endl; if (left == 1) { ball.coords[0] = block[i].coords[0] - 16.0f; ball.coords[2] = block[i].coords[0] - 0.0f; } if (right == 1) { ball.coords[0] = block[i].coords[2] + 0.0f; ball.coords[2] = block[i].coords[2] + 16.0f; } if (down == 1) { ball.coords[1] = block[i].coords[3] + 0.0f; ball.coords[3] = block[i].coords[3] + 16.0f; } if (up == 1) { ball.yspeed = 0.0f; ball.gravity = 0.0f; ball.coords[1] = block[i].coords[1] - 16.0f; ball.coords[3] = block[i].coords[1] - 0.0f; } } if (de2dCheckCollision(ball,block[i],0.0f,0.0f)==false) { ball.gravity = -0.5f; } } } To explain what some of this code means: The blocks variable is basically an integer that is storing the amount of blocks, or platforms. I am checking all of the blocks using a for loop, and the number that the loop is currently on is represented by integer i. The coordinate system might seem a little weird, so that's worth explaining. coords[0] represents the x position (left) of the object (where it starts on the x axis). coords[1] represents the y position (top) of the object (where it starts on the y axis). coords[2] represents the width of the object plus coords[0] (right). coords[3] represents the height of the object plus coords[1] (bottom). de2dCheckCollision performs an AABB collision detection. Up is negative y and down is positive y, as it is in most games. Hopefully I have provided enough information for someone to help me successfully. If there is something I left out that might be crucial, let me know and I'll provide the necessary information. Finally, for anyone who can help, providing code would be very helpful and much appreciated. Thank you again for your help!

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