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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • FireandForget delegate - c#

    - by uno
    I came across this link, link text In the article, where the author has definition of this method static void WriteIt(string first, string second, int num) I changed that in my test app to this static void WriteIt(CustomerObject Customer) { fileIO.CreateFile(XMLUtil.Serialize(Customer)); } Where public static string Serialize(object o) { System.Xml.Serialization.XmlSerializerNamespaces ns = new System.Xml.Serialization.XmlSerializerNamespaces(); ns.Add("", ""); return Serialize(o, ns); } public static string Serialize(object o, XmlSerializerNamespaces ns) { try { using (System.IO.MemoryStream m = new System.IO.MemoryStream()) { //serialize messagelist to xml XmlSerializer serializer = new XmlSerializer(o.GetType(), ""); if (ns != null) serializer.Serialize(m, o, ns); else serializer.Serialize(m, o); m.Position = 0; byte[] b = new byte[m.Length]; m.Read(b, 0, b.Length); return System.Text.UTF8Encoding.UTF8.GetString(b); } } catch (Exception ex) { return "Ex = " + ex.ToString(); } } This method always gives an exception static void EndWrapperInvoke (IAsyncResult ar) { wrapperInstance.EndInvoke(ar); ar.AsyncWaitHandle.Close(); } Stacktrace: Server stack trace: at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at SRC.FileMover.ThreadUtil.InvokeWrappedDelegate(Delegate d, Object[] args) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.EndInvokeHelper(Message reqMsg, Boolean bProxyCase) at System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(Object NotUsed, MessageData& msgData) at SRC.FileMover.ThreadUtil.DelegateWrapper.EndInvoke(IAsyncResult result) at SRC.FileMover.ThreadUtil.EndWrapperInvoke(IAsyncResult ar) at System.Runtime.Remoting.Messaging.AsyncResult.SyncProcessMessage(IMessage msg) at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink) at System.Runtime.Remoting.Proxies.AgileAsyncWorkerItem.DoAsyncCall() at System.Runtime.Remoting.Proxies.AgileAsyncWorkerItem.ThreadPoolCallBack(Object o) at System.Threading._ThreadPoolWaitCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading._ThreadPoolWaitCallback.PerformWaitCallbackInternal(_ThreadPoolWaitCallback tpWaitCallBack) at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state) UPDATE 1: Trying to run my app and get the full exception. It seems like its happening at different locations. I will repost my ? again shortly. I think it may be wise if I can post my application. Can i upload a .zip file or is it better to just post the .cs code that I am using?

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  • Need help with Java Producer Consumer Problem, NullPointerException

    - by absk
    This is my code: package test; import java.util.logging.Level; import java.util.logging.Logger; class Data{ int ar[]=new int[50]; int ptr; Data() { for(int i=0;i<50;i++) ar[i]=0; ptr=0; } public int produce() { if(this.ptr<50) { this.ar[this.ptr]=1; this.ptr++; return this.ptr; } else return -1; } public int consume() { if(this.ptr>0) { this.ar[this.ptr]=0; this.ptr--; return this.ptr; } else return -1; } } class Prod implements Runnable{ private Main m; Prod(Main mm) { m=mm; } public void run() { int r = m.d.produce(); if (r != -1) { System.out.println("Produced, total elements: " + r); } else { try { wait(); } catch (InterruptedException ex) { Logger.getLogger(Prod.class.getName()).log(Level.SEVERE, null, ex); } } } } class Cons implements Runnable{ private Main m; Cons(Main mm) { m=mm; } public void run() { int r=m.d.consume(); if(r!=-1) System.out.println("Consumed, total elements: " + r); else { try { wait(); } catch (InterruptedException ex) { Logger.getLogger(Prod.class.getName()).log(Level.SEVERE, null, ex); } } notify(); } } public class Main{ Data d; public static void main(String s[]) throws InterruptedException{ Main m = new Main(); Prod p = new Prod(m); Cons c = new Cons(m); new Thread(p).start(); new Thread(c).start(); } } It is giving following errors: Exception in thread "Thread-0" Exception in thread "Thread-1" java.lang.NullPointerException at test.Cons.run(Main.java:84) at java.lang.Thread.run(Thread.java:619) java.lang.NullPointerException at test.Prod.run(Main.java:58) at java.lang.Thread.run(Thread.java:619) I am new to Java. Any help will be appreciated.

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  • Returning char* in function

    - by Devel
    I have function: char *zap(char *ar) { char pie[100] = "INSERT INTO test (nazwa, liczba) VALUES ('nowy wpis', '"; char dru[] = "' )"; strcat(pie, ar); strcat(pie, dru); return pie; } and in main there is: printf("%s", zap( argv[1] ) ); When compiling I get the warning: test.c: In function ‘zap’: test.c:17: warning: function returns address of local variable How should I return char* propertly?

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  • activemodel for rails < 3

    - by brad
    Does anyone know if activemodel works with 2.3.5? I'm looking for this exact functionality (namely, validations for non-AR objects) and I'm trying to find a clean solution for a Rails 2.3.5 app. Or if anyone knows of a good gem/plugin to use that can mimic activerecord like validations for non AR objects, I'm all ears

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  • Why is my BeginInvoke method not async?

    - by Petr
    Hi, In order to avoid freezing of GUI, I wanted to run method connecting to DB asynchronously. Therefore I have written this: DelegatLoginu dl = ConnectDB; IAsyncResult ar=dl.BeginInvoke(null, null); bool result = (bool)dl.EndInvoke(ar); But it is still freezing and I do not understand why - I though BeginInvoke assures that method it references is run in another thread. Thank you!

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  • How to tell Ruby not to serialize an attribute or how to overload marshal_dump properly?

    - by GregMoreno
    I have an attribute in my AR:B that is not serializeable. o = Discussion.find(6) Marshal.dump(o) TypeError: no marshal_dump is defined for class Proc from (irb):10:in `dump' I know the culprit and what I want is to set this variable to nil before any serialization takes place. I can do this but I'm stuck with the proper way to override marshal_dump def marshal_dump @problem = nil # what is the right return here? end Or is there is way to tell Ruby or AR not to serialize an object?

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  • How to play non buffered .wav with MediaStreamSource implementation in Silverlight 4?

    - by kyrisu
    Background I'm trying to stream a wave file in Silverlight 4 using MediaStreamSource implementation found here. The problem is I want to play the file while it's still buffering, or at least give user some visual feedback while it's buffering. For now my code looks like that: private void button1_Click(object sender, RoutedEventArgs e) { HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(new Uri(App.Current.Host.Source, "../test.wav")); //request.ContentType = "audio/x-wav"; request.AllowReadStreamBuffering = false; request.BeginGetResponse(new AsyncCallback(RequestCallback), request); } private void RequestCallback(IAsyncResult ar) { this.Dispatcher.BeginInvoke(delegate() { HttpWebRequest request = (HttpWebRequest)ar.AsyncState; HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(ar); WaveMediaStreamSource wavMss = new WaveMediaStreamSource(response.GetResponseStream()); try { me.SetSource(wavMss); } catch (InvalidOperationException) { // This file is not valid } me.Play(); }); } The problem is that after settings request.AllowREadStreamBuffer to false the stream does not support seeking and the above mentioned implementation throws an exception (keep in mind I've put some of the position setting logic into if(stream.CanSeek) block): Read is not supported on the main thread when buffering is disabled Question Is there a way to play wav stream without buffering it in advance?

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  • Getting types of the attributes in an ActiveRecord object

    - by Michael Neale
    I would like to know if it is possible to get the types (as known by AR - eg in the migration script and database) programmatically (I know the data exists in there somewhere). For example, I can deal with all the attribute names: ar.attribute_names.each { |name| puts name } .attributes just returns a mapping of the names to their current values (eg no type info if the field isn't set). Some places I have seen it with the type information: in script/console, type the name of an AR entity: >> Driver => Driver(id: integer, name: string, created_at: datetime, updated_at: datetime) So clearly it knows the types. Also, there is .column_for_attribute, which takes an attr name and returns a column object - which has the type buried in the underlying database column object, but it doesn't appear to be a clean way to get it. I would also be interested in if there is a way that is friendly for the new "ActiveModel" that is coming (rails3) and is decoupled from database specifics (but perhaps type info will not be part of it, I can't seem to find out if it is). Thanks.

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  • ASP.NET MVC async call a WCF service.

    - by mmcteam
    Hi all. After complete of asynchronous call to WCF service I want set success message into session and show user the notification . I tried use two ways for complete this operation. 1) Event Based Model. client.GetDataCompleted += new EventHandler<GetDataCompletedEventArgs>(GetDataCompleted); client.GetDataAsync(id, client); private void GetDataCompleted(object obj, GetDataCompletedEventArgs e) { this.SetNotification(new Notification() { Message = e.Result, Type = NotificationType.Success }); } In MyOperationCompleted event i can set notification to HttpContext.Current.Session, but I must waiting before this operation will completed and can't navigate to others pages. 2) IAsyncResult Model. client.BeginGetData(id, GetDataCallback, client); private void GetDataCallback(IAsyncResult ar) { string name = ((ServiceReference1.Service1Client)ar.AsyncState).EndGetData(ar); this.SetNotification(new Notification() { Message = name, Type = NotificationType.Success }); } "Generate asynchronous operations" in service reference enabled. Please help me with this trouble. I novice in ASP.NET MVC. Thanks.

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  • Authlogic with nested attributes and polymorphic associations

    - by ferparra
    Hi all! I'm having trouble with the following code: User < AR acts_as_authentic belongs_to :owner, :polymorphic => true end Worker < AR has_one :user, :as => :owner accepts_nested_attributes_for :user end Employer < AR has_one :user, :as => :owner accepts_nested_attributes_for :user end I'd like to create registration forms based on user types, and to include authentication fields such as username and password. I currently do this: UserRegistrationController < AC #i.e. a new Employer def new @employer = Employer.new @employer.build_user end ... end I then include User fields with fields_for. All views render fine, but here's the catch: I cannot build a User, it tells me :password is a wrong method, so I guess the authentication logic was bypassed. What should I do? Am I doing it wrong altogether? Should I drop polymorphic associations in favor of Single Table Inheritance? Whatever I do, I have to make sure it plays nicely with Authlogic.

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  • Bypass all cacheing on jQuery.autocomplete(1.02)

    - by technicalbloke
    I am using jQuery.autocomplete(1.02) on my search box and I want exact string and substring matching. I don't care (yet!) about the database load, I'm happy for it to fire off a query every keystroke and bypass the caching entirely - I just don't want anything missed. To this end I have tried setting cacheLength=1, the minimum permitted, but the autocomplete function refuses to fire off a GET request for each key up. searchbox GET_request 'a' -> http://localhost/service_search_request?q=a 'ar' -> http://localhost/service_search_request?q=ar 'ars' -> http://localhost/service_search_request?q=ars Instead, it sends the first and the third and misses the second, giving me the wrong results for 'ar' :-/ I've cleared my cache and sessions but it looks like some sort of caching is still going on. AFAIK I have no proxying going on and I'm shift-refreshing each time. It looks likely then that this behavior is from jQuery.autocomplete itself. So my questions are... A) Does this seem likely? i.e. is it a feature, or maybe a bug? B) If so is there a clean way around it?... C) If not, what autocomplete would you use instead? Naturally D) No you're just using it incorrectly you douche! is always a possibility, and indeed the one I'd prefer having spent time going down this road - assuming it comes with a link to the docs I've failed to find / read! Cheers, Roger :)

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  • C# TCP Async EndReceive() throws InvalidOperationException ONLY on Windows XP 32-bit

    - by James Farmer
    I have a simple C# Async Client using a .NET socket that waits for timed messages from a local Java server used for automating commands. The messages come in asynchronously and is written to a ring buffer. This implementation seems to work fine on Windows Vista/7/8 and OSX, but will randomly throw this exception while it's receiving a message from the local Java server: Unhandled Exception: System.InvalidOperationException: EndReceive can only be called once for each asynchronous operation.     at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult, SocketError& errorCode)     at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult)     at SocketTest.Controller.RecvAsyncCallback(IAsyncResult ar)     at System.Net.LazyAsyncResult.Complete(IntPtr userToken)     ... I've looked online for this error, but have found nothing really helpful. This is the code where it seems to break: /// <summary> /// Callback to receive socket data /// </summary> /// <param name="ar">AsyncResult to pass to End</param> private void RecvAsyncCallback(IAsyncResult ar) { // The exception will randomly happen on this call int bytes = _socket.EndReceive(_recvAsyncResult); // check for connection closed if (bytes == 0) { return; } _ringBuffer.Write(_buffer, 0, bytes); // Checks buffer CheckBuffer(); _recvAsyncResult = _sock.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, RecvAsyncCallback, null); } The error doesn't happen on any particular moment except in the middle of receiving a message. The message itself can be any length for this to happen, and the exception can happen right away, or sometimes even up to a minute of perfect communication. I'm pretty new with sockets and network communication, and I feel I might be missing something here. I've tested on at least 8 different computers, and the only similarity with the computers that throw this exception is that their OS is Windows XP 32-bit.

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  • C# StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

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  • NSKeyedArchiver on NSArray has large size overhead

    - by redguy
    I'm using NSKeyedArchiver in Mac OS X program which generates data for iPhone application. I found out that by default, resulting archives are much bigger than I expected. Example: NSMutableArray * ar = [NSMutableArray arrayWithCapacity:10]; for (int i = 0; i < 100000; i++) { NSString * s = [NSString stringWithFormat:@"item%06d", i]; [ar addObject:s]; } [NSKeyedArchiver archiveRootObject:ar toFile: @"NSKeyedArchiver.test"]; This stores 10 * 100000 = 1M bytes of useful data, yet the size of the resulting file is almost three megabytes. The overhead seems to be growing with number of items in the array. In this case, for 1000 items, the file was about 22k. "file" reports that it is a "Apple binary property list" (not the XML format). Is there an simple way to prevent this huge overhead? I wanted to use the NSKeyedArchiver for the simplicity it provides. I can write data to my own, non-generic, binary format, but that's not very elegant. Also, aggregating the data into large chunks and feeding these to the NSKeyedArchiver should work, but again, that kinda beats the point of using simple&easy&ready to use archiver. Am I missing some method call or usage pattern that would reduce this overhead?

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  • Compile C++ file as objective-c++ using makefile

    - by Vikas
    I'm trying to compile .cpp files as objective-c++ using makefile as few of my cpp file have objective code. I added -x objective-c++ as complier option and started getting stray /327 in program error( and lots of similar error with different numbers after /). The errors are around 200. But when I change the encoding of the file from unicode-8 to 16 the error reduces to 23. currently there is no objective-c++ code in the .cpp file but plan to add in future. When i remove -x objective-c++ from complier option ,everything complies fine. and .out is generated. I would be helpful if someone will tell me why this is happening and even a solution for the same Thanks in advance example of my makefile <code> MACHINE= $(shell uname -s) CFLAGS?=-w -framework CoreServices -framework ApplicationServices -framework CoreFoundation -framework CoreWLAN -framework Cocoa -framework Foundation ifeq ($(MACHINE),Darwin) CCLINK?= -lpthread else CCLINK?= -lpthread -lrt endif DEBUG?= -g -rdynamic -ggdb CCOPT= $(CFLAGS) $(ARCH) $(PROF) CC =g++ -x objective-c++ AR = ar rcs #lib name SLIB_NAME=myapplib EXENAME = myapp.out OBJDIR = build OBJLIB := $(addprefix $(OBJDIR)/... all .o files) SS_OBJ := $(addprefix $(OBJDIR)/,myapp.o ) vpath %.cpp path to my .cpp files INC = include files subsystem: make all $(OBJLIB) : |$(OBJDIR) $(OBJDIR): mkdir $(OBJDIR) $(OBJDIR)/%.o:%.cpp $(CC) -c $(INC) $(CCOPT) $(DEBUG) $(CCLINK) $< -o $@ all: $(OBJLIB) $(CLI_OBJ) $(SS_OBJ) $(AR) lib$(SLIB_NAME).a $(OBJLIB) $(CC) $(INC) $(CCOPT) $(SS_OBJ) $(DEBUG) $(CCLINK) -l$(SLIB_NAME) -L ./ -o $(OBJDIR)/$(EXENAME) clean: rm -rf $(OBJDIR)/* dep: $(CC) -MM *.cpp </code>

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  • StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

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  • How to simplify my country select menu PHP/mysql

    - by user342391
    I have a select menu that displays countries. It looks at the DB and judging by the value in the db shows the option as selected. Is there a simpler way off doing this than: if ($country == 'AG') {echo '<option value="AG" selected="selected">Antigua</option>';} else {echo '<option value="AG">Antigua</option>';}; if ($country == 'AR') {echo '<option value="AR" selected="selected">Argentina</option>';} else {echo '<option value="AR">Argentina</option>';}; if ($country == 'AM') {echo '<option value="AM" selected="selected">Armenia</option>';} else {echo '<option value="AM">Armenia</option>';}; if ($country == 'AW') {echo '<option value="AW" selected="selected">Aruba</option>';} else {echo '<option value="AW">Aruba</option>';}; if ($country == 'AU') {echo '<option value="AU" selected="selected">Australia</option>';} else {echo '<option value="AU">Australia</option >';}; if ($country == 'AT') {echo '<option value="AT" selected="selected">Austria</option>';} else {echo '<option value="AT">Austria</option>';}; if ($country == 'AZ') {echo '<option value="AZ" selected="selected">Azerbaijan</option>';} else {echo '<option value="AZ">Azerbaijan</option>';}; if ($country == 'BS') {echo '<option value="BS" selected="selected">Bahamas</option>';} else {echo '<option value="BS">Bahamas</option>';}; if ($country == 'BH') {echo '<option value="BH" selected="selected">Bahrain</option>';} else {echo '<option value="BH">Bahrain</option>';}; There are a lot of countries and doing this would be madness wouldn't it????

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  • Why does using the Asynchronous Programming Model in .Net not lead to StackOverflow exceptions?

    - by uriDium
    For example, we call BeginReceive and have the callback method that BeginReceive executes when it has completed. If that callback method once again calls BeginReceive in my mind it would be very similar to recursion. How is that this does not cause a stackoverflow exception. Example code from MSDN: private static void Receive(Socket client) { try { // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ReceiveCallback( IAsyncResult ar ) { try { // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject) ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); } else { // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } }

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  • Error while compiling Cuda Accelerated Linpack hpl_2.0_FERMI

    - by ghostrustam
    I use Ubuntu 11.04 x86_64 CUDA 4.0 OpenMpi 1.4stable MKL When I compile, I get this error: ar r -L/home/limksadmin/hpl-2.0_FERMI_v13/lib/CUDA/libhpl.a HPL_dlacpy.o HPL_dlatcpy.o HPL_fprintf.o HPL_warn.o HPL_abort.o HPL_dlaprnt.o HPL_dlange.o HPL_dlamch.o ar: -L/home/limksadmin/hpl-2.0_FERMI_v13/lib/CUDA/libhpl.a: No such file or directory make[2]: *** [lib.grd] Error 9 make[2]: Leaving directory `/home/limksadmin/hpl-2.0_FERMI_v13/src/auxil/CUDA' make[1]: *** [build_src] Error 2 make[1]: Leaving directory `/home/limksadmin/hpl-2.0_FERMI_v13' make: *** [build] Error 2 Make.CUDA: LAdir = /opt/intel/mkl/lib/intel64 LAlib = -L $(TOPdir)/src/cuda -ldgemm -L/usr/local/cuda/lib64 -lcuda -lcudart -lcublas -L$(LAdir) -lmkl_intel_lp64 -lmkl_intel_thread -lmkl_core -liomp5 MPdir = /usr/local/mpi/openmpi MPinc = -I$(MPdir)/include MPlib = -L$(MPdir)/lib/libmpi.so CC = /usr/local/mpi/openmpi/bin/mpicc What could be the problem?

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  • What's the difference between General Ledger Transfer Program, Create Accounting and Submit Accounting?

    - by Oracle_EBS
    In Release 12, the General Ledger Transfer Program is no longer used. Use Create Accounting or Submit Accounting instead. Submit Accounting spawns the Revenue Recognition Process. The Create Accounting program does not. So if you create transactions with rules, then you would want to run Submit Accounting Process to spawn Revenue Recognition to create the distribution rows, which Create Accounting is then spawned to process to the GL. Create Accounting Submit Accounting Short Name for Concurrent Program XLAACCPB ARACCPB Specific to Receivables No Yes Runs Revenue Recognition automatically No Yes Can be run real-time for one Transaction/Receipt at a time Yes No Spawns the following Programs 1) XLAACCPB module: Create Accounting 2) XLAACCUP module: Accounting Program 3) GLLEZL module: Journal Import 1) ARTERRPM module: Revenue Recognition Master Program 2) ARTERRPW module: Revenue Recognition with parallel workers - could be numerous 3) ARREVSWP - Revenue Contingency Analyzer 4) XLAACCPB module: Create Accounting 5) XLAACCUP module: Accounting Program 5) GLLEZL module: Journal Import Keep in mind, Reports owned by application 'Subledger Accounting' cannot be seen when running the report from Receivables responsibility. You may want to request your sysadmin to attach the following SLA reports/programs to your AR responsibility as you will need these for your AR closing process: XLAPEXRPT : Subledger Period Close Exception Report - shows transactions in status final, incomplete and unprocessed. XLAGLTRN : Transfer Journal Entries to GL - transfers transactions in final status and manually created transactions to GL To add reports/programs owned by application 'Subledger Accounting' (Subledger Period Close Exception Report and Transfer Journal Entries to GL_ Add to the request group as follows: Let's use Subledger Accounting Report XLATBRPT: Open Account Balances Listing Report as an example. Responsibility: System Administrator Navigation: Security > Responsibility > Define Query the name of your Receivables Responsibility and note the Request Group (ie. Receivables All) Navigation: Security > Responsibility > Request Query the Request Group Go to Request Zone and Click on Add Record Enter the following: Type: Program Name: Open Account Balances Listing Save Responsibility: Receivables Manager Navigation: Control > Requests > Run In the list of values you should now see 'Open Account Balances Listing' report References: Note: 748999.1 How to add reports for application subledger accounting to receivables responsibiilty Note: 759534.1 R12 ARGLTP General Ledger Transfer Program Errors Out Note: 1121944.1 Understanding and Troubleshooting Revenue Recognition in Oracle Receivables

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  • Cannot install openjdk on Hardy Heron

    - by infaustus
    I know that Hardy Heron is very old but don't ask why Hardy... I've tried root@vz10931:/etc/apt# apt-get install openjdk-6-jre Reading package lists... Done Building dependency tree Reading state information... Done You might want to run `apt-get -f install' to correct these: The following packages have unmet dependencies: openjdk-6-jre: Depends: libasound2 (> 1.0.14) but it is not going to be installed Depends: libgif4 (>= 4.1.6) but it is not going to be installed Depends: libxtst6 but it is not going to be installed Depends: openjdk-6-jre-headless (>= 6b18-1.8.3-0ubuntu1~8.04.2) but it is not going to be installed vim: Depends: vim-common (= 1:7.1-138+1ubuntu3.1) but 2:7.3.154+hg~74503f6ee649-2ubuntu3 is to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). My sources.list deb http://pl.archive.ubuntu.com/ubuntu/ hardy main restricted universe multiverse deb-src http://pl.archive.ubuntu.com/ubuntu/ hardy main restricted universe multiverse deb http://pl.archive.ubuntu.com/ubuntu/ hardy-updates main restricted universe multiverse deb-src http://pl.archive.ubuntu.com/ubuntu/ hardy-updates main restricted universe multiverse deb http://security.ubuntu.com/ubuntu hardy-security main restricted universe multiverse deb-src http://security.ubuntu.com/ubuntu hardy-security main restricted universe multiverse And root@vz10931:/etc/apt# ls -l sources.list.d/ total 0 Please help. When I've tried apt-get install -f I had install new system because everything crashed. Edit: I checked that i have openjdk installed root@vz10931:/var/www/mailer# dpkg --list | grep java iU sun-java6-bin 6.24-1build0.8.04.1 Sun Java(TM) Runtime Environment (JRE) 6 (ar iU sun-java6-jdk 6.24-1build0.8.04.1 Sun Java(TM) Development Kit (JDK) 6 iU sun-java6-jre 6.24-1build0.8.04.1 Sun Java(TM) Runtime Environment (JRE) 6 (ar but when i am trying to start java file: java -jar program.jar error appear -bash: java: command not found

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  • slow DNS resolution

    - by Ehsan
    I have a DNS server that resolves all queries for an internal group of servers. It is a bind on CentOS 5.5 (same as RHEL5) and I have set it up to allow recursion and resolve direction without any forwarders. The problem I am facing is that it takes a freakishly long amount of time to resolve a name for the first time. (in the magnitudes of 20 sec) This causes clients to give timeout. When I set it to forward all to Google's public DNS, i.e. 8.8.8.8+8.8.4.4, it works very nicely (within a second). I tried monitoring the traffic on the net to see why it is doing this: [root@ns1 ~]# tcpdump -nnvvvA -s0 udp tcpdump: listening on eth0, link-type EN10MB (Ethernet), capture size 65535 bytes 23:06:36.137797 IP (tos 0x0, ttl 64, id 35903, offset 0, flags [none], proto: UDP (17), length: 60) 172.17.1.10.36942 > 172.17.1.4.53: [udp sum ok] 19773+ A? www.paypal.com. (32) E..<[email protected]... .....N.5.(6.M=...........www.paypal.com..... 23:06:36.140594 IP (tos 0x0, ttl 64, id 56477, offset 0, flags [none], proto: UDP (17), length: 71) 172.17.1.4.6128 > 192.35.51.30.53: [udp sum ok] 10105 [1au] A? www.paypal.com. ar: . OPT UDPsize=4096 (43) E..G....@........#3....5.3fR'y...........www.paypal.com.......)........ 23:06:38.149756 IP (tos 0x0, ttl 64, id 13078, offset 0, flags [none], proto: UDP (17), length: 71) 172.17.1.4.52425 > 192.54.112.30.53: [udp sum ok] 54892 [1au] A? www.paypal.com. ar: . OPT UDPsize=4096 (43) [email protected]&.....6p....5.3.q.l...........www.paypal.com.......)........ 23:06:40.159725 IP (tos 0x0, ttl 64, id 43016, offset 0, flags [none], proto: UDP (17), length: 71) 172.17.1.4.24059 > 192.42.93.30.53: [udp sum ok] 11205 [1au] A? www.paypal.com. ar: . OPT UDPsize=4096 (43) E..G....@..@.....*].]..5.3..+............www.paypal.com.......)........ 23:06:41.141403 IP (tos 0x0, ttl 64, id 35904, offset 0, flags [none], proto: UDP (17), length: 60) 172.17.1.10.36942 > 172.17.1.4.53: [udp sum ok] 19773+ A? www.paypal.com. (32) E..<.@..@..@... .....N.5.(6.M=...........www.paypal.com..... 23:06:42.169652 IP (tos 0x0, ttl 64, id 44001, offset 0, flags [none], proto: UDP (17), length: 60) 172.17.1.4.9141 > 192.55.83.30.53: [udp sum ok] 1184 A? www.paypal.com. (32) E..<[email protected].#..5.(...............www.paypal.com..... 23:06:42.207295 IP (tos 0x0, ttl 54, id 38004, offset 0, flags [none], proto: UDP (17), length: 205) 192.55.83.30.53 > 172.17.1.4.9141: [udp sum ok] 1184- q: A? www.paypal.com. 0/3/3 ns: paypal.com. NS ns1.isc-sns.net., paypal.com. NS ns2.isc-sns.com., paypal.com. NS ns3.isc-sns.info. ar: ns1.isc-sns.net. AAAA 2001:470:1a::1, ns1.isc-sns.net. A 72.52.71.1, ns2.isc-sns.com. A 38.103.2.1 (177) E....t..6./A.7S......5#..................www.paypal.com..................ns1.isc-sns.net..............ns2.isc-sns...............ns3.isc-sns.info..,.......... ..p.............,..........H4G..I..........&g.. (this goes on for a few more seconds) If you look carefully, you will see that the first 3-4 root servers did not respond at all. This wastes 7-8 seconds, until one of them responded. Do you think I have setup something wrong here? Interestingly, when I dig directly from the root servers that did not respond, the always respond very fast (showing the firewall/nat is not the issue here). E.g. dig www.paypal.com @192.35.51.30 works perfectly, consistently, and very fast. What do you think about this mystery?

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  • Why does Gnumake from parent directory behave differently?

    - by WilliamKF
    I am stumped as to why when I do a gnumake from the parent directory it behaves incorrectly, whereas, if I cd to the subdirectory and do gnumake it works correctly. In the parent makefile, I have a rule like this: .PHONY: zlib-1.2.5 zlib-1.2.5: @ echo Issuing $(MAKE) in $@ ... pushd zlib-1.2.5; make; popd Which gives different result than doing the same from the toplevel pushd zlib-1.2.5; make; popd There is a something from the parent makefile that is making its way into the subdirectory makefile and causing it to behave incorrectly, but I don't know how to find it. The symptom I see is that the subdirectory config generated makefile rule for zlib misses the dependencies and I get this result going straight to the ar without generating the .o(s) first: cd ~/src; make zlib-1.2.5 CPPFLAGS_AUTO = < > Issuing make in zlib-1.2.5 ... pushd zlib-1.2.5; make; popd ~/src/zlib-1.2.5 ~/src make[1]: Entering directory `/disk2/user/src/zlib-1.2.5' ar rc libz.a adler32.o compress.o crc32.o deflate.o gzclose.o gzlib.o gzread.o gzwrite.o infback.o inffast.o inflate.o inftrees.o trees.o uncompr.o zutil.o ar: adler32.o: No such file or directory make[1]: *** [libz.a] Error 1 gcc -shared -Wl,-soname,libz.so.1,--version-script,zlib.map -O3 -fPIC -D_LARGEFILE64_SOURCE=1 -o libz.so.1.2.5 adler32.lo compress.lo crc32.lo deflate.lo gzclose.lo gzlib.lo gzread.lo gzwrite.lo infback.lo inffast.lo inflate.lo inftrees.lo trees.lo uncompr.lo zutil.lo -lc -L. libz.a gcc: adler32.lo: No such file or directory gcc: compress.lo: No such file or directory gcc: crc32.lo: No such file or directory gcc: deflate.lo: No such file or directory [...] make[1]: *** [libz.so.1.2.5] Error 1 make[1]: Target `all' not remade because of errors. make[1]: Leaving directory `/disk2/user/src/zlib-1.2.5' ~/src Versus from the zlib directory where it works correctly: cd ~/src/zlib-1.2.5; make gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o example.o example.c gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o adler32.o adler32.c gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o compress.o compress.c gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o crc32.o crc32.c [...] gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o zutil.o zutil.c ar rc libz.a adler32.o compress.o crc32.o deflate.o gzclose.o gzlib.o gzread.o gzwrite.o infback.o inffast.o inflate.o inftrees.o trees.o uncompr.o zutil.o (ranlib libz.a || true) >/dev/null 2>&1 gcc -O3 -D_LARGEFILE64_SOURCE=1 -o example example.o -L. libz.a gcc -O3 -D_LARGEFILE64_SOURCE=1 -c -o minigzip.o minigzip.c gcc -O3 -D_LARGEFILE64_SOURCE=1 -o minigzip minigzip.o -L. libz.a mkdir objs 2>/dev/null || test -d objs gcc -O3 -fPIC -D_LARGEFILE64_SOURCE=1 -DPIC -c -o objs/adler32.o adler32.c mv objs/adler32.o adler32.lo mkdir objs 2>/dev/null || test -d objs gcc -O3 -fPIC -D_LARGEFILE64_SOURCE=1 -DPIC -c -o objs/compress.o compress.c mv objs/compress.o compress.lo [...] mkdir objs 2>/dev/null || test -d objs gcc -O3 -fPIC -D_LARGEFILE64_SOURCE=1 -DPIC -c -o objs/zutil.o zutil.c mv objs/zutil.o zutil.lo gcc -shared -Wl,-soname,libz.so.1,--version-script,zlib.map -O3 -fPIC -D_LARGEFILE64_SOURCE=1 -o libz.so.1.2.5 adler32.lo compress.lo crc32.lo deflate.lo gzclose.lo gzlib.lo gzread.lo gzwrite.lo infback.lo inffast.lo inflate.lo inftrees.lo trees.lo uncompr.lo zutil.lo -lc -L. libz.a rm -f libz.so libz.so.1 ln -s libz.so.1.2.5 libz.so ln -s libz.so.1.2.5 libz.so.1 rmdir objs gcc -O3 -D_LARGEFILE64_SOURCE=1 -o examplesh example.o -L. libz.so.1.2.5 gcc -O3 -D_LARGEFILE64_SOURCE=1 -o minigzipsh minigzip.o -L. libz.so.1.2.5 gcc -O3 -D_LARGEFILE64_SOURCE=1 -o example64 example64.o -L. libz.a gcc -O3 -D_LARGEFILE64_SOURCE=1 -o minigzip64 minigzip64.o -L. libz.a

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