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  • Combining lists of objects containing lists of objects in c#

    - by Dan H
    The title is a little prosaic, I know. I have 3 classes (Users, Cases, Offices). Users and Cases contain a list of Offices inside of them. I need to compare the Office lists from Users and Cases and if the ID's of Offices match, I need to add those IDs from Cases to the Users. So the end goal is to have the Users class have any Offices that match the Offices in the Cases class. Any ideas? My code (which isnt working) foreach (Users users in userList) foreach (Cases cases in caseList) foreach (Offices userOffice in users.officeList) foreach (Offices caseOffice in cases.officeList) { if (userOffice.ID == caseOffice.ID) users.caseAdminIDList.Add(cases.adminID); }//end foreach //start my data classes class Users { public Users() { List<Offices> officeList = new List<Offices>(); List<int> caseAdminIDList = new List<int>(); ID = 0; }//end constructor public int ID { get; set; } public string name { get; set; } public int adminID { get; set; } public string ADuserName { get; set; } public bool alreadyInDB { get; set; } public bool alreadyInAdminDB { get; set; } public bool deleted { get; set; } public List<int> caseAdminIDList { get; set; } public List<Offices> officeList { get; set; } } class Offices { public int ID { get; set; } public string name { get; set; } } class Users { public Users() { List<Offices> officeList = new List<Offices>(); List<int> caseAdminIDList = new List<int>(); ID = 0; }//end constructor public int ID { get; set; } public string name { get; set; } public int adminID { get; set; } public string ADuserName { get; set; } public bool alreadyInDB { get; set; } public bool alreadyInAdminDB { get; set; } public bool deleted { get; set; } public List<int> caseAdminIDList { get; set; } public List<Offices> officeList { get; set; } }

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  • LINQ to Objects .Distinct() not pulling distinct objects

    - by Anthony Potts
    I have two ways that I am doing a fuzzy search for a customer. One is by an abbreviated name and the other is by the customers full name. When I take these two and then union them together (which I have read several places should remove distinct values) I get duplicates. Thinking that all I need to do is then call the .Distinct() method on this I also still get Duplicates. Do I need to implement some compare functionality in my customer object? My code: Dim shortNameMatch As List(Of ICustomer) = CustomerLibrary.GetCustomersByShortName(term) Dim custNameMatch As List(Of ICustomer) = CustomerLibrary.GetCustomersByCustName(term) Dim allMatch = (From a In (From s In shortNameMatch Select s).Union(From c In custNameMatch Select c) Select a).Distinct()

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  • Hibernate Query for a List of Objects that matches a List of Objects' ids

    - by sal
    Given a classes Foo, Bar which have hibernate mappings to tables Foo, A, B and C public class Foo { Integer aid; Integer bid; Integer cid; ...; } public class Bar { A a; B b; C c; ...; } I build a List fooList of an arbitrary size and I would like to use hibernate to fetch List where the resulting list will look something like this: Bar[1] = [X1,Y2,ZA,...] Bar[2] = [X1,Y2,ZB,...] Bar[3] = [X1,Y2,ZC,...] Bar[4] = [X1,Y3,ZD,...] Bar[5] = [X2,Y4,ZE,...] Bar[6] = [X2,Y4,ZF,...] Bar[7] = [X2,Y5,ZG,...] Bar[8] = ... Where each Xi, Yi and Zi represents a unique object. I know I can iterate fooList and fetch each List and call barList.addAll(...) to build the result list with something like this: List<bar> barList.addAll(s.createQuery("from Bar bar where bar.aid = :aid and ... ") .setEntity("aid", foo.getAid()) .setEntity("bid", foo.getBid()) .setEntity("cid", foo.getCid()) .list(); ); Is there any easier way, ideally one that makes better use of hibernate and make a minimal number of database calls? Am I missing something? Is hibernate not the right tool for this?

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  • creating BeanInfo objects in NetBeans 6.1 does not work for some objects

    - by Coder
    I have recently learned about BeanInfo classes in Java, and have successfully used them to add icons to my custom GUI components which extend swing components such as JTextField, however i have a more specialized GUI component which extends from another one of my GUI components, which then extends from JTextField. Ie. the class hierarchy is of the form "A - B - JTextField". I can create a bean info object that works for class B, but when i click on the bean info editor option in netbeans to create a bean info object for class A, nothing happens. Ie. there is no error pop-up and a bean info object is not created. There isn't much difference between class A and B. Both A and B have default no argument constructors and they are very similar to each other. The only thing i can really think of is that A uses generics and B does not. I would like to create a beaninfo object for class A so that i can add custom icons for that component. Any help would be appreciated. Thanks.

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  • Associating an Object with other Objects and Properties of those Objects

    - by alzoid
    I am looking for some help with designing some functionality in my application. I already have something similar designed but this problem is a little different. Background: In my application we have different Modules. Data in each module can be associated to other modules. Each Module is represented by an Object in our application. Module 1 can be associated with Module 2 and Module 3. Currently I use a factory to provide the proper DAO for getting and saving this data. It looks something like this: class Module1Factory { public static Module1BridgeDAO createModule1BridgeDAO(int moduleid) { switch (moduleId) { case Module.Module2Id: return new Module1_Module2DAO(); case Module.Module3Id: return new Module1_Module3DAO(); default: return null; } } } Module1_Module2 and Module1_Module3 implement the same BridgeModule interface. In the database I have a Table for every module (Module1, Module2, Module3). I also have a bridge table for each module (they are many to many) Module1_Module2, Module1_Module3 etc. The DAO basically handles all code needed to manage the association and retrieve its own instance data for the calling module. Now when we add new modules that associate with Module1 we simply implement the ModuleBridge interface and provide the common functionality. New Development We are adding a new module that will have the ability to be associated with other Modules as well as specific properties of that module. The module is basically providing the user the ability to add their custom forms to our other modules. That way they can collect additional information along with what we provide. I want to start associating my Form module with other modules and their properties. Ie if Module1 has a property Category, I want to associate an instance From data with that property. There are many Forms. If a users creates an instance of Module2, they may always want to also have certain form(s) attached to that Module2 instance. If they create an instance of Module2 and select Category 1, then I may want additional Form(s) created. I prototyped something like this: Form FormLayout (contains the labels and gui controls) FormModule (associates a form with all instances of a module) Form Instance (create an instance of a form to be filled out) As I thought about it I was thinking about making a new FormModule table/class/dao for each Module and Property that I add. So I might have: FormModule1 FormModule1Property1 FormModule1Property2 FormModule1Property3 FormModule1Property4 FormModule2 FormModule3 FormModule3Property1 Then as I did previously, I would use a factory to get the proper DAO for dealing with all of these. I would hand it an array of ids representing different modules and properties and it would return all of the DAOs that I need to call getForms(). Which in turn would return all of the forms for that particular bridge. Some points This will be for a new module so I dont need to expand on the factory code I provided. I just wanted to show an example of what I have done in the past. The new module can be associated with: Other Modules (ie globally for any instance of that module data), Other module properties (ie only if the Module instance has a certian value in one of its properties) I want to make it easy for developers to add associations with other modules and properties easily Can any one suggest any design patterns or strategy's for achieving this? If anything is unclear please let me know. Thank you, Al

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  • Autocad 2014 - Positioning electrical objects for plans (icons and symbols, not actual objects)

    - by zazkapulsk
    I am using Autocad to design my home. I am at a phase where I want to set the location for the switches, lighting fixtures, power sockets, communication sockets etc. I am thinking of something like this http://www.the-house-plans-guide.com/electrical-blueprint-symbols.html. I am not interested in placing specific lighting fixtures or rendering them, just putting the symbol and distances for the symbol. I can use Autocad Electrical, but that's a GIANT overshoot. What am I missing? Thanks.

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  • Put an array of Objects in nodes of another array of Objects [JAVA]

    - by zengr
    public class hello { public static void main(String[] args) { Object[] newarray = new Object[1]; Object[] obj = new Object[2]; obj[0] = "Number1"; //string value obj[1] = "Number2"; //string value newarray[0] = obj; //this works Object[] tmp_obj = new Object[2]; tmp_obj = newarray[0]; //obviously does not work System.out.println(tmp_obj[0]); //nope System.out.println(tmp_obj[1]); //nope } } So, now if I want to access the values "Number1" and "Number2" which are stored in obj[0] and obj[1]; obj is in newarray[0]. what should I do? Is this a possible? Thanks

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  • How to marshal an object and its content (also objects)

    - by Waldo Spek
    I have a question for which I suspect the answer is a bit complex. At this moment I am programming a DLL (class library) in C#. This DLL uses a 3rd party library and therefore deals with 3rd party objects of which I do not have the source code. Now I am planning to create another DLL, which is going to be used in a later stadium in my application. This second DLL should use the 3rd party objects (with corresponding object states) created by the first DLL. Luckily the 3rd party objects extend the MarshalByRefObject class. I can marshal the objects using System.Runtime.Remoting.Marshal(...). I then serialize the objects using a BinaryFormatter and store the objects as a byte[] array. All goes well. I can deserialize and unmarshal in a the opposite way and end up with my original 3rd party objects...so it appears... Nevertheless, when calling methods on my 3rd party deserialized objects I get object internal exceptions. Normally these methods return other 3rd party objects, but (obviously - I guess) now these objects are missing because they weren't serialized. Now my global question: how would I go about marshalling/serializing all the objects which my 3rd party objects reference...and cascade down the "reference tree" to obtain a full and complete serialized object? Right now my guess is to preprocess: obtain all the objects and build my own custom object and serialize it. But I'm hoping there is some other way...

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  • Behind ASP.NET MVC Mock Objects

    - by imran_ku07
       Introduction:           I think this sentence now become very familiar to ASP.NET MVC developers that "ASP.NET MVC is designed with testability in mind". But what ASP.NET MVC team did for making applications build with ASP.NET MVC become easily testable? Understanding this is also very important because it gives you some help when designing custom classes. So in this article i will discuss some abstract classes provided by ASP.NET MVC team for the various ASP.NET intrinsic objects, including HttpContext, HttpRequest, and HttpResponse for making these objects as testable. I will also discuss that why it is hard and difficult to test ASP.NET Web Forms.      Description:           Starting from Classic ASP to ASP.NET MVC, ASP.NET Intrinsic objects is extensively used in all form of web application. They provide information about Request, Response, Server, Application and so on. But ASP.NET MVC uses these intrinsic objects in some abstract manner. The reason for this abstraction is to make your application testable. So let see the abstraction.           As we know that ASP.NET MVC uses the same runtime engine as ASP.NET Web Form uses, therefore the first receiver of the request after IIS and aspnet_filter.dll is aspnet_isapi.dll. This will start the application domain. With the application domain up and running, ASP.NET does some initialization and after some initialization it will call Application_Start if it is defined. Then the normal HTTP pipeline event handlers will be executed including both HTTP Modules and global.asax event handlers. One of the HTTP Module is registered by ASP.NET MVC is UrlRoutingModule. The purpose of this module is to match a route defined in global.asax. Every matched route must have IRouteHandler. In default case this is MvcRouteHandler which is responsible for determining the HTTP Handler which returns MvcHandler (which is derived from IHttpHandler). In simple words, Route has MvcRouteHandler which returns MvcHandler which is the IHttpHandler of current request. In between HTTP pipeline events the handler of ASP.NET MVC, MvcHandler.ProcessRequest will be executed and shown as given below,          void IHttpHandler.ProcessRequest(HttpContext context)          {                    this.ProcessRequest(context);          }          protected virtual void ProcessRequest(HttpContext context)          {                    // HttpContextWrapper inherits from HttpContextBase                    HttpContextBase ctxBase = new HttpContextWrapper(context);                    this.ProcessRequest(ctxBase);          }          protected internal virtual void ProcessRequest(HttpContextBase ctxBase)          {                    . . .          }             HttpContextBase is the base class. HttpContextWrapper inherits from HttpContextBase, which is the parent class that include information about a single HTTP request. This is what ASP.NET MVC team did, just wrap old instrinsic HttpContext into HttpContextWrapper object and provide opportunity for other framework to provide their own implementation of HttpContextBase. For example           public class MockHttpContext : HttpContextBase          {                    . . .          }                     As you can see, it is very easy to create your own HttpContext. That's what did the third party mock frameworks like TypeMock, Moq, RhinoMocks, or NMock2 to provide their own implementation of ASP.NET instrinsic objects classes.           The key point to note here is the types of ASP.NET instrinsic objects. In ASP.NET Web Form and ASP.NET MVC. For example in ASP.NET Web Form the type of Request object is HttpRequest (which is sealed) and in ASP.NET MVC the type of Request object is HttpRequestBase. This is one of the reason that makes test in ASP.NET WebForm is difficult. because their is no base class and the HttpRequest class is sealed, therefore it cannot act as a base class to others. On the other side ASP.NET MVC always uses a base class to give a chance to third parties and unit test frameworks to create thier own implementation ASP.NET instrinsic object.           Therefore we can say that in ASP.NET MVC, instrinsic objects are of type base classes (for example HttpContextBase) .Actually these base classes had it's own implementation of same interface as the intrinsic objects it abstracts. It includes only virtual members which simply throws an exception. ASP.NET MVC also provides the corresponding wrapper classes (for example, HttpRequestWrapper) which provides a concrete implementation of the base classes in the form of ASP.NET intrinsic object. Other wrapper classes may be defined by third parties in the form of a mock object for testing purpose.           So we can say that a Request object in ASP.NET MVC may be HttpRequestWrapper or may be MockRequestWrapper(assuming that MockRequestWrapper class is used for testing purpose). Here is list of ASP.NET instrinsic and their implementation in ASP.NET MVC in the form of base and wrapper classes. Base Class Wrapper Class ASP.NET Intrinsic Object Description HttpApplicationStateBase HttpApplicationStateWrapper Application HttpApplicationStateBase abstracts the intrinsic Application object HttpBrowserCapabilitiesBase HttpBrowserCapabilitiesWrapper HttpBrowserCapabilities HttpBrowserCapabilitiesBase abstracts the HttpBrowserCapabilities class HttpCachePolicyBase HttpCachePolicyWrapper HttpCachePolicy HttpCachePolicyBase abstracts the HttpCachePolicy class HttpContextBase HttpContextWrapper HttpContext HttpContextBase abstracts the intrinsic HttpContext object HttpFileCollectionBase HttpFileCollectionWrapper HttpFileCollection HttpFileCollectionBase abstracts the HttpFileCollection class HttpPostedFileBase HttpPostedFileWrapper HttpPostedFile HttpPostedFileBase abstracts the HttpPostedFile class HttpRequestBase HttpRequestWrapper Request HttpRequestBase abstracts the intrinsic Request object HttpResponseBase HttpResponseWrapper Response HttpResponseBase abstracts the intrinsic Response object HttpServerUtilityBase HttpServerUtilityWrapper Server HttpServerUtilityBase abstracts the intrinsic Server object HttpSessionStateBase HttpSessionStateWrapper Session HttpSessionStateBase abstracts the intrinsic Session object HttpStaticObjectsCollectionBase HttpStaticObjectsCollectionWrapper HttpStaticObjectsCollection HttpStaticObjectsCollectionBase abstracts the HttpStaticObjectsCollection class      Summary:           ASP.NET MVC provides a set of abstract classes for ASP.NET instrinsic objects in the form of base classes, allowing someone to create their own implementation. In addition, ASP.NET MVC also provide set of concrete classes in the form of wrapper classes. This design really makes application easier to test and even application may replace concrete implementation with thier own implementation, which makes ASP.NET MVC very flexable.

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  • Best in-memory cache of DB objects for Silverlight [closed]

    - by Jon
    Hi, I'd like to set up a cache of database objects (i.e. rows in a table) in memory in silverlight, which I'll do using WCF and linq-to-sql. Once I have the objects in memory, I'm planning on using MSMQ to receive new objects whenever they have been modified. It's a somewhat complex approach but the goal is to reduce trips to the database and allow instant data communication between Silverlight applications that are connected to the MSMQ. My Silverlight applications are meant to be long-running and the amount of data to be cached will not be large. I'm planning on saving the in-memory cache using local storage. Anyway, in order to process the updated objects that come in, I'd like to know if the user has changed the existing object. Could I use some event relating to data-binding to set a flag indicating that the object has changes? Maybe there's a better way to do the cache entirely? Thanks!

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  • If immutable objects are good, why do people keep creating mutable objects?

    - by Vinoth Kumar
    If immutable objects are good,simple and offers benefits in concurrent programming why do programmers keep creating mutable objects? I have four years of experience in Java programming and as I see it, the first thing people do after creating a class is generate getters and setters in the IDE (thus making it mutable). Is there a lack of awareness or can we get away with using mutable objects in most scenarios?

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  • Designing a "Grid" like object that contains game objects

    - by liortal
    I am working on a 2D game, where there's a game "board" on which other game objects are placed. This this is 2D, my starting point was to design a class that will internally use a 2d array for the actual stored game objects. This class could be simply accessed by 2 indices: (i, j) to get game objects on it. My problem is that i have no idea how to make the game "board" "propagate" its data onto its children. Design questions i ran into are: Should the children placed on the board have display properties such as size, screen position? Should the board itself dictate this information? How to update children in case the board changes some of its properties? (position, etc). Should the board be aware of the types of objects stored in it ? I have no idea how similar things such as WPF or other UI frameworks go about organizing a "container like" object that can arrange or apply certain UI properties to its children.

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  • Adjusting the rate of movement of different objects on the same timer

    - by theUg
    I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not sure if it is the best way to accommodate varying speeds, but what do I know? It is a Java application that repaints the panel every time the timer expires. Timer is set via swing.Timer object that is set by timer delay constant. Every time the game is stepped objects’ coordinates advanced by an increment constant. Most of the objects are of the same class. Is there fairly easy way to refactor existing system to allow changing velocity for an individual object? Is there some obvious common solution I am not aware about? Idea I am having right now is to set timer delay fairly small, and only move objects every so many cycles of animation so that the apparent speed can be adjusted by varying how often they get moved. But that seems fairly involved, and I do not think it is the most elegant solution in terms of performance what with repainting the whole frame every 3-5 milliseconds. Can it be done by advancing the objects so many (varying) times during the certain interval (let’s say 35ms for something like 28fps), and use repaint() method to redraw just individual object? Do I need to mess with pausing animation for smoothness at higher redraw rates? Is it common practise to check for collision at larger step interval, but draw animation a lot more frequently?

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  • Managing many draw calls for dynamic objects

    - by codetiger
    We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - 50 unique Meshes. We created seperate scenenodes for each object and referring its mesh instance. But the output was very much unexpected. Menu screen: (150 tris - Just to show you the full speed rendering performance of 2 test computers) a) NVidia Quadro FX 3800 with 1GB: 1600 FPS DirectX and 2600 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 260 FPS in OpenGL Now inside the game in a test level: (160 dynamic objects counting around 10K tris): a) NVidia Quadro FX 3800 with 1GB: 45 FPS DirectX and 50 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 45 FPS in OpenGL Obviously we don't have the option of mesh batch rendering as most of the objects are dynamic. And the one big static terrain is already in single mesh buffer. To add more information, we use one 2048 png for texture for most of the dynamic objects. And our collision detection hardly and other calculations hardly make any impact on FPS. So we understood its the draw calls we make that eats up all FPS. Is there a way we can optimize the rendering, or are we missing something?

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  • Instantiating objects in Java

    - by Davis Naglis
    I'm learning now Java from scratch and when I started to learn about instantiating objects, I don't understand - in which cases do I need to instantiate objects? For example I'm studying from TutsPlus course about it and there is example about "Rectangle" class. Instructor says that it needs to be instantiated. So I started to doubt about - when do I need to instantiate those objects when writing Java code?

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  • Jumping over non-stationary objects without problems ... 2-D platformer ... how could this be solved? [on hold]

    - by help bonafide pigeons
    You know this problem ... take Super Mario Bros. for example. When Mario/Luigi/etc. comes in proximity with a nearing pipe image an invisible boundary setter must prevent him from continuing forward movement. However, when you jump and move both x and y you are coordinately moving in two dimensions at an exact time. When nearing the pipe in mid-air as you are falling, i.e. implementation of gravity in the computer program "pulling" the image back down, and you do not want them to get "stuck" in both falling and moving. That problem is solved, but how about this one: The player controlling the ball object is attempting to jump and move rightwards over the non-stationary block that moves up and down. How could we measure its top and lower x+y components to determine the safest way for the ball to accurately either fall back down, or catch the ledge, or get pushed down under it, etc.?

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  • best way to reference business objects from presentation layer..?

    - by Vytas999
    I want to develop an enterprise app that includes a WindowsForms presentation layer, middle-tier components for business logic and data access, and a MsSQL Server database. Middle-tier components should contain some business objects and will be called from presentation layer using .NET Remoting. Whitch is the best way (and why) to reference these business objects from presentation layer? a) Create class library project, implementing business objects. Reference this project from presentation layer and middle-tier layer. b) Create interface library project defining business objects. Create class library project implementing interfaces. Reference class library project from middle-tier layer. Reference interface library project from presentation layer. c) Create separate class library projects for middle-tier and presentation layer. Reference corresponding project from presentation layer.

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  • Memory management with Objective-C Distributed Objects: my temporary instances live forever!

    - by jkp
    I'm playing with Objective-C Distributed Objects and I'm having some problems understanding how memory management works under the system. The example given below illustrates my problem: Protocol.h #import <Foundation/Foundation.h> @protocol DOServer - (byref id)createTarget; @end Server.m #import <Foundation/Foundation.h> #import "Protocol.h" @interface DOTarget : NSObject @end @interface DOServer : NSObject < DOServer > @end @implementation DOTarget - (id)init { if ((self = [super init])) { NSLog(@"Target created"); } return self; } - (void)dealloc { NSLog(@"Target destroyed"); [super dealloc]; } @end @implementation DOServer - (byref id)createTarget { return [[[DOTarget alloc] init] autorelease]; } @end int main() { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; DOServer *server = [[DOServer alloc] init]; NSConnection *connection = [[NSConnection new] autorelease]; [connection setRootObject:server]; if ([connection registerName:@"test-server"] == NO) { NSLog(@"Failed to vend server object"); } else [[NSRunLoop currentRunLoop] run]; [pool drain]; return 0; } Client.m #import <Foundation/Foundation.h> #import "Protocol.h" int main() { unsigned i = 0; for (; i < 3; i ++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; id server = [NSConnection rootProxyForConnectionWithRegisteredName:@"test-server" host:nil]; [server setProtocolForProxy:@protocol(DOServer)]; NSLog(@"Created target: %@", [server createTarget]); [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]]; [pool drain]; } return 0; } The issue is that any remote objects created by the root proxy are not released when their proxy counterparts in the client go out of scope. According to the documentation: When an object’s remote proxy is deallocated, a message is sent back to the receiver to notify it that the local object is no longer shared over the connection. I would therefore expect that as each DOTarget goes out of scope (each time around the loop) it's remote counterpart would be dellocated, since there is no other reference to it being held on the remote side of the connection. In reality this does not happen: the temporary objects are only deallocate when the client application quits, or more accurately, when the connection is invalidated. I can force the temporary objects on the remote side to be deallocated by explicitly invalidating the NSConnection object I'm using each time around the loop and creating a new one but somehow this just feels wrong. Is this the correct behaviour from DO? Should all temporary objects live as long as the connection that created them? Are connections therefore to be treated as temporary objects which should be opened and closed with each series of requests against the server? Any insights would be appreciated.

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  • Should I convert data arrays to objects in PHP in a CouchDB/Ajax app?

    - by karlthorwald
    I find myself converting between array and object all the time in PHP application that uses couchDB and Ajax. Of course I am also converting objects to JSON and back (for sometimes couchdb but mostly Ajax), but this is not so much disturbing my workflow. At the present I have php objects that are returned by the CouchDB modules I use and on the other hand I have the old habbit to return arrays like array("error"="not found","data"=$dataObj) from my functions. This leads to a mixed occurence of real php objects and nested arrays and I cast with (object) or (array) if necessary. The worst thing is that I know more or less by heart what a function returns, but not what type (array or object), so I often run into type errors. My plan is now to always cast arrays to objects before returning from a function. Of course this implies a lot of refactoring. Is this the right way to go? What about the conversion overhead? Other ideas or tips?

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  • Developing Schema Compare for Oracle (Part 3): Ghost Objects

    - by Simon Cooper
    In the previous blog post, I covered how we solved the problem of dependencies between objects and between schemas. However, that isn’t the end of the issue. The dependencies algorithm I described works when you’re querying live databases and you can get dependencies for a particular schema direct from the server, and that’s all well and good. To throw a (rather large) spanner in the works, Schema Compare also has the concept of a snapshot, which is a read-only compressed XML representation of a selection of schemas that can be compared in the same way as a live database. This can be useful for keeping historical records or a baseline of a database schema, or comparing a schema on a computer that doesn’t have direct access to the database. So, how do snapshots interact with dependencies? Inter-database dependencies don't pose an issue as we store the dependencies in the snapshot. However, comparing a snapshot to a live database with cross-schema dependencies does cause a problem; what if the live database has a dependency to an object that does not exist in the snapshot? Take a basic example schema, where you’re only populating SchemaA: SOURCE   TARGET (using snapshot) CREATE TABLE SchemaA.Table1 ( Col1 NUMBER REFERENCES SchemaB.Table1(col1));   CREATE TABLE SchemaA.Table1 ( Col1 VARCHAR2(100)); CREATE TABLE SchemaB.Table1 ( Col1 NUMBER PRIMARY KEY);   CREATE TABLE SchemaB.Table1 ( Col1 VARCHAR2(100)); In this case, we want to generate a sync script to synchronize SchemaA.Table1 on the database represented by the snapshot. When taking a snapshot, database dependencies are followed, but because you’re not comparing it to anything at the time, the comparison dependencies algorithm described in my last post cannot be used. So, as you only take a snapshot of SchemaA on the target database, SchemaB.Table1 will not be in the snapshot. If this snapshot is then used to compare against the above source schema, SchemaB.Table1 will be included in the source, but the object will not be found in the target snapshot. This is the same problem that was solved with comparison dependencies, but here we cannot use the comparison dependencies algorithm as the snapshot has not got any information on SchemaB! We've now hit quite a big problem - we’re trying to include SchemaB.Table1 in the target, but we simply do not know the status of this object on the database the snapshot was taken from; whether it exists in the database at all, whether it’s the same as the target, whether it’s different... What can we do about this sorry state of affairs? Well, not a lot, it would seem. We can’t query the original database, as it may not be accessible, and we cannot assume any default state as it could be wrong and break the script (and we currently do not have a roll-back mechanism for failed synchronizes). The only way to fix this properly is for the user to go right back to the start and re-create the snapshot, explicitly including the schemas of these 'ghost' objects. So, the only thing we can do is flag up dependent ghost objects in the UI, and ask the user what we should do with it – assume it doesn’t exist, assume it’s the same as the target, or specify a definition for it. Unfortunately, such functionality didn’t make the cut for v1 of Schema Compare (as this is very much an edge case for a non-critical piece of functionality), so we simply flag the ghost objects up in the sync wizard as unsyncable, and let the user sort out what’s going on and edit the sync script as appropriate. There are some things that we do do to alleviate somewhat this rather unhappy situation; if a user creates a snapshot from the source or target of a database comparison, we include all the objects registered from the database, not just the ones in the schemas originally selected for comparison. This includes any extra dependent objects registered through the comparison dependencies algorithm. If the user then compares the resulting snapshot against the same database they were comparing against when it was created, the extra dependencies will be included in the snapshot as required and everything will be good. Fortunately, this problem will come up quite rarely, and only when the user uses snapshots and tries to sync objects with unknown cross-schema dependencies. However, the solution is not an easy one, and lead to some difficult architecture and design decisions within the product. And all this pain follows from the simple decision to allow schema pre-filtering! Next: why adding a column to a table isn't as easy as you would think...

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  • How to calculate new velocities between resting objects (AABB) after accelerations?

    - by Tiedye
    lately I have been trying to create a 2D platformer engine in C++ with Direct2D. The problem I am currently having is getting objects that are resting against each other to interact correctly after accelerations like gravity have been applied to them. Right now I can detect collisions and respond to them correctly (I think) and when objects collide they remember what other objects they're resting against so objects can be pushed by other objects (note that there is no bounce in any collisions so when objects collide they are guaranteed to become resting until something else happens). Every time the simulation advances, the acceleration for objects is applied to their velocities (for example vx += ax * t, where t is time elapsed since last advancement). After these accelerations are applied, I want to check if any objects that are resting against each other are moving at different speeds than their counterparts (as different objects can have different accelerations) and depending on that difference either unlink the two objects so they are no longer resting, or even out their velocities so they are moving at the same speed once again. I am having trouble creating an algorithm that can do this across many resting objects. Here's a diagram to help explain my problem

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  • I am trying to figure out the best way to understand how to cache domain objects

    - by Brett Ryan
    I've always done this wrong, I'm sure a lot of others have too, hold a reference via a map and write through to DB etc.. I need to do this right, and I just don't know how to go about it. I know how I want my objects to be cached but not sure on how to achieve it. What complicates things is that I need to do this for a legacy system where the DB can change without notice to my application. So in the context of a web application, let's say I have a WidgetService which has several methods: Widget getWidget(); Collection<Widget> getAllWidgets(); Collection<Widget> getWidgetsByCategory(String categoryCode); Collection<Widget> getWidgetsByContainer(Integer parentContainer); Collection<Widget> getWidgetsByStatus(String status); Given this, I could decide to cache by method signature, i.e. getWidgetsByCategory("AA") would have a single cache entry, or I could cache widgets individually, which would be difficult I believe; OR, a call to any method would then first cache ALL widgets with a call to getAllWidgets() but getAllWidgets() would produce caches that match all the keys for the other method invocations. For example, take the following untested theoretical code. Collection<Widget> getAllWidgets() { Entity entity = cache.get("ALL_WIDGETS"); Collection<Widget> res; if (entity == null) { res = loadCache(); } else { res = (Collection<Widget>) entity.getValue(); } return res } Collection<Widget> loadCache() { // Get widgets from underlying DB Collection<Widget> res = db.getAllWidgets(); cache.put("ALL_WIDGETS", res); Map<String, List<Widget>> byCat = new HashMap<>(); for (Widget w : res) { // cache by different types of method calls, i.e. by category if (!byCat.containsKey(widget.getCategory()) { byCat.put(widget.getCategory(), new ArrayList<Widget>); } byCat.get(widget.getCatgory(), widget); } cacheCategories(byCat); return res; } Collection<Widget> getWidgetsByCategory(String categoryCode) { CategoryCacheKey key = new CategoryCacheKey(categoryCode); Entity ent = cache.get(key); if (entity == null) { loadCache(); } ent = cache.get(key); return ent == null ? Collections.emptyList() : (Collection<Widget>)ent.getValue(); } NOTE: I have not worked with a cache manager, the above code illustrates cache as some object that may hold caches by key/value pairs, though it's not modelled on any specific implementation. Using this I have the benefit of being able to cache all objects in the different ways they will be called with only single objects on the heap, whereas if I were to cache the method call invocation via say Spring It would (I believe) cache multiple copies of the objects. I really wish to try and understand the best ways to cache domain objects before I go down the wrong path and make it harder for myself later. I have read the documentation on the Ehcache website and found various articles of interest, but nothing to give a good solid technique. Since I'm working with an ERP system, some DB calls are very complicated, not that the DB is slow, but the business representation of the domain objects makes it very clumsy, coupled with the fact that there are actually 11 different DB's where information can be contained that this application is consolidating in a single view, this makes caching quite important.

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  • How best to look up objects by label?

    - by dsollen
    I am writing the server backed by a pre-written API. I'm going to get a number of strings representing ports, signals, paths, etc etc etc. I need to look up the object associated with a given label, these objects are all in memory (no sql magic to do this for me). My question is, how best do I associate a given unique label with the mutable object it represents? I have enough objects that looking through every signal or every port to find the one that matches is possible, but may be slightly too slow. To be honest the direct 'look at every object' method is probably good enough for so small a body of objects and anything else is premature optimization, but I still am curious what the proper solution would be if I thought my signals were going to grow a bit larger. As I see it there are two options available. First would be to to create a 'store' that is a simple map between object and label. I could have it so that every time I call addObject the object is automatically saved into a hashmap or the like. This works, but relies on my properly adding and deleting each object so the map doesn't grow indefinitely. The biggest issue to me is that this involves having some hidden static map in my ModelObject class that just feels...wrong somehow. The other option is to have some method that can interpret the labels. All of these labels are derived from the underlying objects. So I can look at the signal label, for instance, and say "these 20 characters are the port" to figure out what port I need. This would allow me to quickly figure out what I need. However, if the label method is changed the translateLabelToObject method needs to be updated as well or everything breaks. Which solution is cleaner, or possibly a cleaner solution than either of above? For the record I'm working with sufficient number of variables to make direct comparison a little slow, but not enough to be concerned about memory overhead, written in java. All objects that have labels I need to look up extend the same parent class.

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