Search Results

Search found 7642 results on 306 pages for 'nvd3 js'.

Page 6/306 | < Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >

  • Requests are making it to my app server, but not into node.js -- why?

    - by Zane Claes
    I detailed in this question on StackOverflow how some random requests are not making it from the client to my Node.js app server, resulting in a gateway timeout. In summary, identical requests are, at random, not even making it far enough to trigger a console.log() in my first line of express middleware. I need to narrow down the problem, though, to find out WHERE the traffic is being lost and it was suggested that I try a packet sniffer on my app servers. Here's my setup: 2x Load Balancers (m1.larges) 2x node.js servers (also m1.large) Here's what's interesting/unusual: the node.js servers started as PHP servers with an Apache stack and continue to serve PHP files for my domain (streamified.me). However, I use a little httpd.conf magic on the app servers so that requests to api.streamified.me get routed over port 8888 to the node.js server: RewriteCond %{HTTP_HOST} ^api.streamified.me RewriteRule ^(.*) http://localhost:8888$1 [P] So, the request hits the load balancer = goes to an app server = gets routed to port 8888 if it's intended for the API = gets handled by node.js So, in the same httpd.conf file, I turned on RewriteLogLevel 5 and then created a simple PHP+CURL script on my localhost to hit my api.streamified.me with a random URL (which should cause node.js to trigger a simple "not found" response) until it resulted in a Gateway timeout. Here, you can see that it has happened -- and the rewrite log shows that the request was definitely received by the app server and forwarded to port 8888... but it was never received by node.js (or, at least, the first line of code in the first line of middleware never gets it...) Image Link: http://i.stack.imgur.com/3OQxS.png

    Read the article

  • Metro: Understanding the default.js File

    - by Stephen.Walther
    The goal of this blog entry is to describe — in painful detail — the contents of the default.js file in a Metro style application written with JavaScript. When you use Visual Studio to create a new Metro application then you get a default.js file automatically. The file is located in a folder named \js\default.js. The default.js file kicks off all of your custom JavaScript code. It is the main entry point to a Metro application. The default contents of the default.js file are included below: // For an introduction to the Blank template, see the following documentation: // http://go.microsoft.com/fwlink/?LinkId=232509 (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; app.start(); })(); There are several mysterious things happening in this file. The purpose of this blog entry is to dispel this mystery. Understanding the Module Pattern The first thing that you should notice about the default.js file is that the entire contents of this file are enclosed within a self-executing JavaScript function: (function () { ... })(); Metro applications written with JavaScript use something called the module pattern. The module pattern is a common pattern used in JavaScript applications to create private variables, objects, and methods. Anything that you create within the module is encapsulated within the module. Enclosing all of your custom code within a module prevents you from stomping on code from other libraries accidently. Your application might reference several JavaScript libraries and the JavaScript libraries might have variables, objects, or methods with the same names. By encapsulating your code in a module, you avoid overwriting variables, objects, or methods in the other libraries accidently. Enabling Strict Mode with “use strict” The first statement within the default.js module enables JavaScript strict mode: 'use strict'; Strict mode is a new feature of ECMAScript 5 (the latest standard for JavaScript) which enables you to make JavaScript more strict. For example, when strict mode is enabled, you cannot declare variables without using the var keyword. The following statement would result in an exception: hello = "world!"; When strict mode is enabled, this statement throws a ReferenceError. When strict mode is not enabled, a global variable is created which, most likely, is not what you want to happen. I’d rather get the exception instead of the unwanted global variable. The full specification for strict mode is contained in the ECMAScript 5 specification (look at Annex C): http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf Aliasing the WinJS.Application Object The next line of code in the default.js file is used to alias the WinJS.Application object: var app = WinJS.Application; This line of code enables you to use a short-hand syntax when referring to the WinJS.Application object: for example,  app.onactivated instead of WinJS.Application.onactivated. The WinJS.Application object  represents your running Metro application. Handling Application Events The default.js file contains an event handler for the WinJS.Application activated event: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; This WinJS.Application class supports the following events: · loaded – Happens after browser DOMContentLoaded event. After this event, the DOM is ready and you can access elements in a page. This event is raised before external images have been loaded. · activated – Triggered by the Windows.UI.WebUI.WebUIApplication activated event. After this event, the WinRT is ready. · ready – Happens after both loaded and activated events. · unloaded – Happens before application is unloaded. The following default.js file has been modified to capture each of these events and write a message to the Visual Studio JavaScript Console window: (function () { "use strict"; var app = WinJS.Application; WinJS.Application.onloaded = function (e) { console.log("Loaded"); }; WinJS.Application.onactivated = function (e) { console.log("Activated"); }; WinJS.Application.onready = function (e) { console.log("Ready"); } WinJS.Application.onunload = function (e) { console.log("Unload"); } app.start(); })(); When you execute the code above, a message is written to the Visual Studio JavaScript Console window when each event occurs with the exception of the Unload event (presumably because the console is not attached when that event is raised).   Handling Different Activation Contexts The code for the activated handler in the default.js file looks like this: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; Notice that the code contains a conditional which checks the Kind of the event (the value of e.detail.kind). The startup code is executed only when the activated event is triggered by a Launch event, The ActivationKind enumeration has the following values: · launch · search · shareTarget · file · protocol · fileOpenPicker · fileSavePicker · cacheFileUpdater · contactPicker · device · printTaskSettings · cameraSettings Metro style applications can be activated in different contexts. For example, a camera application can be activated when modifying camera settings. In that case, the ActivationKind would be CameraSettings. Because we want to execute our JavaScript code when our application first launches, we verify that the kind of the activation event is an ActivationKind.Launch event. There is a second conditional within the activated event handler which checks whether an application is being newly launched or whether the application is being resumed from a suspended state. When running a Metro application with Visual Studio, you can use Visual Studio to simulate different application execution states by taking advantage of the Debug toolbar and the new Debug Location toolbar.  Handling the checkpoint Event The default.js file also includes an event handler for the WinJS.Application checkpoint event: app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; The checkpoint event is raised when your Metro application goes into a suspended state. The idea is that you can save your application data when your application is suspended and reload your application data when your application resumes. Starting the Application The final statement in the default.js file is the statement that gets everything going: app.start(); Events are queued up in a JavaScript array named eventQueue . Until you call the start() method, the events in the queue are not processed. If you don’t call the start() method then the Loaded, Activated, Ready, and Unloaded events are never raised. Summary The goal of this blog entry was to describe the contents of the default.js file which is the JavaScript file which you use to kick off your custom code in a Windows Metro style application written with JavaScript. In this blog entry, I discussed the module pattern, JavaScript strict mode, handling first chance exceptions, WinJS Application events, and activation contexts.

    Read the article

  • Backbone.js, Rails and code duplication

    - by Matteo Pagliazzi
    I'm building a web app and I need a JS framework like Backbone.js to work with my backend rovided by Rails that mostly return JSON objects after DB queries. Searching on the web I've discovered Backbone which seems to be complete, quite populare and actively developed but I've noticed that a lot of things done by Backbone are simply a duplicte of the works done by Rails: for example validation and models. My idea of "perfect" (for my actual needs) JS mvc (it can't be called mvc but i don't have any other names) is something really simple that has a function for each action in my Rails controller that are triggered by a specific event (user/hash changes, click on a button...) and send requests to the server that respond with a JSON object then I'll load a template or execute some JS code. Do you have any concern/suggestion about my idea? Do you know some "micro" js framework like what i have described? If you have worked with backone.js + rails what can you suggest me?

    Read the article

  • What are some ways people deploy relational database changes using Node.js? [closed]

    - by JamesEggers
    I've been diving more and more into Node.js and hosting services like Heroku and Nodejitsu recently and have been trying to figure out how to best deploy database changes for postgres or mysql. There are a few migration projects under npm that I can see; however, all seem to be really buggy or just not work. I currently manage the Monarch migration project on npm, but it's currently buggy itself and my experiences developing such utilities are in other, more procedural, languages. So what do people use to deploy changes to their databases on these environments? What has worked for people? I'm looking for a better understanding of what the current situation/process looks like.

    Read the article

  • Should a complete newbie use mongoose js? [on hold]

    - by Squirrl
    I drank from the koolaid and jumped aboard the node.js bandwagon even though I barely know javascript. That said, I have the opportunity to work with one of 2 templates. One is just node, express and mongodb, and the second includes mongoose and jade with the other 3 and is easier for me to understand. Yet I'm concerned that if I begin with mongoose, I'll be too high level and miss some of the fundamentals. Is my concern warranted? Should I work my way up or should I just start playing with all the toys from day one?

    Read the article

  • jquerymobile - include .js and .html

    - by Girija
    Hi, I have described the my problem in the following lines. Kindly clarify me. In my application,I am using more than html page for displaying the content and each page have own .js file. When I call the html page then .js file also included. In the .js,I am using $('div').live('pageshow',function(){}). I am calling the html file from the .js(using $.mobile.changePage("htmlpage")). My problem : consider, I have two html files. second.html file is called with in the one.js. when I show the second.html, that time one.js is reload again. I am getting the alert "one.js" then "second.js" Please help me. Thanks in advance. Please point out my mistake. I have attached the code. one.html <!DOCTYPE html> <html> <head> <title>Page Title</title> <link rel="stylesheet" href="jquery.mobile-1.0a2.min.css" /> <script src="jquery-1.4.3.min.js"></script> <script src="jquery.mobile-1.0a2.min.js"></script> <script src="Scripts/one.js"></script> </head> <body> <div data-role="page"> </div> </body> </html> Second.html <!DOCTYPE html> <html> <head> <title>Sample </title> <link rel="stylesheet" href="../jquery.mobile-1.0a2.min.css" /> <script src="../jquery-1.4.3.min.js"></script> <script src="../jquery.mobile-1.0a2.min.js"></script> <script type="text/javascript" src="Scripts/second.js"></script> </head> <body> <div data-role="page"> <div data-role="button" id="link" >Second</div> </div><!-- /page --> </body> </html> one.js $('div').live('pageshow',function() { alert("one.js"); //AJAX Calling //success result than call the second.html $.mobile.changePage("second.html"); }); second.js $('div').live('pageshow',function(){ { alert('second.js'); //AJAX Calling //success result than call the second.html $.mobile.changePage("third.html"); }); Note : When I show forth.html that time the following files are reload(one.js,second.js,third,js and fourth.js. But I need fourth.js alone). I tried to use the $.document.ready(function(){}); but that time .js did not call. :( :( :(

    Read the article

  • How to debug node.js applications

    - by Fabian Jakobs
    How do I debug a node.js server application? Right now I'm mostly using alert debugging with print statements like this: sys.puts(sys.inspect(someVariable)); There must be a better way to debug. I know that google Chrome has a command line debugger. Is this debugger available for node.js as well?

    Read the article

  • Stream data with Node.js

    - by Saif Bechan
    I want to know if it is possible to stream data from the server to the client with Node.js. From what I can understand all over the internet is that this has to be possible, yet I fail to find a correct example or solution. What I want is a single http post to node.js with AJAX. Than leave the connection open and continuously stream data to the client. The client will receive this stream and update the page continuously.

    Read the article

  • JS: I'm not getting the scope

    - by Manuel
    Hi there, I'm trying to modify CouchDB's JS API to work asynchronous, but there is an error I cannot solve: Please find my JS API find at pastebin. If I call (new CouchDB("dbname")).designDocs() (line 193) I get an error because the okCallback function is not defined in the callback function. I don't know why; it should be defined in this scope.. Any hints are very welcome! Cheers, Manuel

    Read the article

  • SIFR vs Cufon vs Typeface.js

    - by Abi Noda
    With browser support / licensing issues of @font-face (a feature of CSS3), which intermediate option do you prefer? Cufon,Typeface.js, or SIFR? Cufon is new but has been getting a lot of praise from the web design community, how does it differ from Typeface.js ?

    Read the article

  • Clientside going serverside with node.js

    - by Sveisvei
    Hello, I`ve been looking for a serverside language for some time, and python got my attention somewhat. But as I already know and love javascript, I now want learn to code on the server with js and node.js. Now, what books and what subjects do I need to learn to understand the serverside world better? (let me know if Im to vague)

    Read the article

  • node.js database

    - by Justin
    I'm looking for a database to pair with a node.js app. I'm assuming a json/nosql db would be preferable to a relational db [I can do without any json/sql impedence mismatch]. Considering couchdb mongodb redis Anyone have any views / war stories re compatiability/deployability of the above with node.js ? Any clear favourites ?

    Read the article

  • Capture node.js crash reason

    - by dfilkovi
    I have a script written in node.js, it uses 'net' library and communicates with distant service over tcp. This script is started using 'node script.js log.txt' command and everything in that script that is logged using console.log() function gets written to log.txt but sometimes script dies and I cannot find a reason and nothing gets logged in log.txt around the time script crashed. How can I capture crash reason?

    Read the article

  • how to set cache for css/js file.

    - by coderex
    Hi all, I have to use the cache for the css files and js file which i used in the site. my site running in a shared hosting server. nothing can be done with server. so what could be the solution for use cache and compression for js and css files.

    Read the article

  • jQuery template and Backbone.js

    - by testndtv
    I am trying to create an app which uses a combination of jQuery templates and Backbone.js I have very little experience in both of them (though I know jQuery) Could you please provide some good examples where jQuery templates and Backbone.js are used effectively. Also I am loooking at using JSON for the model/data and trying to persist the data (I use Java at the backend)..So looking for ideas on how that can be integrated? Thank you.

    Read the article

  • Node.js running under IIS Express Keeps Crashing

    - by PazoozaTest Pazman
    I recently resinstalled Windows 7 on my machine and went back to downloading and installing the tools to help me continue developing node.js windows azure web applications. I followed the instructions given on the node.js azure site: http://www.windowsazure.com/en-us/develop/nodejs/ and using web installer 4.0 it says I have successfully installed these tools: Windows Azure Powershell Windows Azure SDK for Node.js - June 2012 Windows Azure SDK for .Net (VS 2012 RC) - June 2012 IIS Recommend Configuration The problem I am experiencing is that when I run the site using powershell e.g: start-azureemulator -launch it goes ahead and runs IIS Express, and after several minutes IIS Express crashes with the following information: Problem signature: Problem Event Name: APPCRASH Application Name: iisexpress.exe Application Version: 8.0.8298.0 Application Timestamp: 4f620349 Fault Module Name: iiscore.dll Fault Module Version: 8.0.8298.0 Fault Module Timestamp: 4f63b65c Exception Code: c0000005 Exception Offset: 00021767 OS Version: 6.1.7601.2.1.0.256.28 Locale ID: 1033 Additional Information 1: f66d Additional Information 2: f66d807b515d6b2dc6f28f66db769a01 Additional Information 3: 7b2f Additional Information 4: 7b2f6797d07ebc2c23f2b227e779722e I am running 2 instances each time, and both of them crash one after the other. Is anyone experiencing something similar and fix this issue ? Is their an upgrade I need to do ? I've run windows update but it says I've got all the latest updates etc. Can I tell the powershell cmdlet to use IIS 7 instead of IIS Express? I'm guessing its something to do with IIS Express on my machine. I did some hunting around and found this person here who experienced a similar problem: https://github.com/tjanczuk/iisnode/issues/149 I've got a cron job running every 1 second, to check if any website totals need to be updated. Could this be causing IIS Express to crash? Cheers

    Read the article

  • Three.js: texture to datatexture

    - by Alessandro Pezzato
    I'm trying to implement a delayed webcam viewer in javascript, using Three.js for WebGL capabilities. I need to store frames grabbed from webcam, so they can be shown after some time (some milliseconds to some seconds). I'm able to do this without Three.js, using canvas and getImageData(). You can find an example on jsfidle. I'm trying to find a way to do this without canvas, but using Three.js Texture or DataTexture object. Here an example of what I'm trying. The problem is that I cannot find how to copy the image from a Texture (image is of type HTMLVideoElement) to another. In rotateFrames() function the older frame should be lost and newer should replace, like in a FIFO. But the line frames[i].image = frames[i + 1].image; is just copying the reference, not the texture data. I guess DataTexture should do this, but I'm not able to get a DataTexture out of a Texture or HTMLVideoElement. Any idea?

    Read the article

  • pass object from JS to PHP and back

    - by Radu
    This is something that I don't think can't be done, or can't be done easy. Think of this, You have an button inside a div in HTML, when you click it, you call a php function via AJAX, I would like to send the element that start the click event(or any element as a parameter) to PHP and BACK to JS again, in a way like serialize() in PHP, to be able to restore the element in JS. Let me give you a simple example: PHP: function ajaxCall(element){ return element; } JS: callbackFunction(el){ el.color='red'; } HTML: <div id="id_div"> <input type="button" value="click Me" onClick="ajaxCall(this, callbackFunction);" /> </div> So I thing at 3 methods method 1. I can give each element in the page an ID. so the call to Ajax would look like this: ajaxCall(this.id, callbackFunction); and the callback function would be: document.getElementById(el).color='red'; This method I think is hard, beacause in a big page is hard to keep track of all ID's. method 2. I think that using xPath could be done, If i can get the exact path of an element, and in the callback function evaluate that path to reach the element. This method needs some googling, it is just an ideea. method 3. Modify my AJAX functions, so it retain the element that started the event, and pass it to the callback function as argument when something returns from PHP, so in my AJAX would look like this: eval(callbackFunction(argumentsFromPhp, element)); and the callback function would be: callbackFunction(someArgsFromPhp, el){ el.color='red'; // parse someArgsFromPhp } I think that the third option is my choise to start this experiment. Any of you has a better idea how I can accomplish this ? Thank you.

    Read the article

  • node.js beginner tutorials?

    - by TreyK
    Hey all, I'm working on creating my first real node.js http server, and I'm sort of drowning in it. As a good teacher of mine always said, "I'll just shove you in the water for now, and then I'll show you how to swim." Fortunately, she wasn't a swimming instructor, but it's a good analogy nonetheless. I feel like I've jumped into node.js and I've only found a ping pong ball to help, that is to say, most of the tutorials I've read stop shortly after the "Hello World" example and I've mostly been trying to make sense of copied and pasted code (or they assume I have knowledge of lower level HTTP and webserver concepts that have been done for me as an Apache/PHP developer). I have experience in both client-side Javascript and PHP, but node seems to be a beast all of its own. I don't quite have the low-level knowledge that seems necessary for creating a node server, and connect, which seems to be a nice module for simplifying things, seems quite sparsely explained, even in the docs on its Git. Where could I find some tutorials to help me in this situation? TL;DR - Are there any tutorials for node.js that go beyond "Hello World" but don't require much low-level knowledge? Or any tutorials that explain lower-level HTTP and webserver concepts that I would need to effectively create a node HTTP server? Thanks for any help. -Trey

    Read the article

  • Including a minified js code in another js library

    - by Nir
    I want to incorporate a minified javascript library (for example http://sizzlejs.com/) into my own non minified javascript library. The reason is that my library plugs into other websites and I don't want to ask them to include the extra library (sizzle) as well. Is there a way to include a minified library in a non minified library and have them both in one js file?

    Read the article

  • Cat all files in a directory, with a specific file at the beginning an end...?

    - by Aeisor
    Is there a way to cat all files in a given directory, but with a particular file at the beginning and end? For example, say I have: file1.js, file2.js, file3.js, file4.js, file5.js -- Effectively I would like to cat file2.js file*.js file3.js > /var/www/output.js I've tried a few variations of these find ! -name "file2.js" ! -name "file3.js" -type f -exec cat file2.js {} file3.js > /var/www/js/output.js \; find ! -name "file2.js" ! -name "file3.js" -type f | xargs -I files cat file2.js files file3.js > /var/www/output.js but the best I can get out of it is file2.js added before and file3.js added after all other files (multiple times) I know I could specify the files in the order I wanted manually, but this is not maintainable (I'm expecting, potentially 100 files). I have looked through man cat, as well as a handful of websites devoted to xargs, find and cat to no avail. Thanks in advance.

    Read the article

  • D3.js: "NS_ERROR_DOM_BAD_URI: Access to restricted URI denied"

    - by user2102328
    I have an html-file with several d3-graphs directly written in script tags into it. When I outsource one of the graphs into an external js file I get this message "NS_ERROR_DOM_BAD_URI: Access to restricted URI denied". If I delete the code with d3.json where it reads a local json file the error disappears. But it has to be possible to load a json file in an external js which is embedded into an html, right? d3.json("forcetree.json", function(json) { root = json; update(); });

    Read the article

  • Using a C#.net DLL in Node.js / serverside javascript

    - by Dve
    I have spent a while playing with node.js and exploring related frameworks such as express and geddy... and I am very impressed, especially with the WebSockets implementation in socket.io. I have a pet project that is an online game, the entire game engine is written in C# and I would like to know if there is anyway I can call the functions of this existing dll from a solution built using node.js, socket.io, express etc? The game engine itself is pretty complete; tested and robust. I am hoping there is some neat way of exposing its functionality without to much overhead. Thanks

    Read the article

< Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >