Search Results

Search found 8970 results on 359 pages for 'out into space'.

Page 6/359 | < Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >

  • Creating the “game space” for a 2D game

    - by alJaree
    How does one setup the game space for a game so that obstacles can be spawned? One example I am wondering about is doodle jump. Tile maps are limited in size and would need to change often if the user jumps a lot. How would this be done in another way than tile maps. How or what is used to create the notion of a game world where these spawned ledges/obstacles are placed as the user progresses through the stage? What is actually moving if the user jumps from ledge to ledge, what are the ledges based on in terms of the game world/space. What data structure or representation could the game use to reference and manage the spawning of these obstacles/ledges?

    Read the article

  • Monitoring Database disk space

    - by Michael Freidgeim
    An article Data files: To Autogrow Or Not To Autogrow? recommends NOT to rely on auto-grow, because it causing delays in unplanned times.We should mtonitor database files(both data and log), and if they close to max capacity, manually increase the size. However it doesn't give references, how to monitor the free space inside databases. I've tried to look how to do it. It can be done manually using   execute sp_spaceused for the database in question or  sp_SOS (can be downloaded from http://searchsqlserver.techtarget.com/tip/Find-size-of-SQL-Server-tables-and-other-objects-with-stored-procedure)Alternatively you can run SQL commands as suggested in Http://www.sqlteam.com/forums/topic.asp?TOPIC_ID=82359 by Michael Valentine Jonesselect [FREE_SPACE_MB] = convert(decimal(12,2),round((a.size-fileproperty(a.name,'SpaceUsed'))/128.000,2)) from dbo.sysfiles aMore useful article Monitor database file sizes with SQL Server Jobs describes how to setup monitoring Finally I found the excellent articleManaging Database Data Usage With Custom Space Alerts, that can be followed even support personnel without much DBA experience.

    Read the article

  • Atmospheric scattering sky from space artifacts

    - by ollipekka
    I am in the process of implementing atmospheric scattering of a planets from space. I have been using Sean O'Neil's shaders from http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html as a starting point. I have pretty much the same problem related to fCameraAngle except with SkyFromSpace shader as opposed to GroundFromSpace shader as here: http://www.gamedev.net/topic/621187-sean-oneils-atmospheric-scattering/ I get strange artifacts with sky from space shader when not using fCameraAngle = 1 in the inner loop. What is the cause of these artifacts? The artifacts disappear when fCameraAngle is limtied to 1. I also seem to lack the hue that is present in O'Neil's sandbox (http://sponeil.net/downloads.htm) Camera position X=0, Y=0, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. Camera position X=500, Y=500, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. I've found that the camera angle seems to handled very differently depending the source: In the original shaders the camera angle in SkyFromSpaceShader is calculated as: float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; Whereas in ground from space shader the camera angle is calculated as: float fCameraAngle = dot(-v3Ray, v3Pos) / length(v3Pos); However, various sources online tinker with negating the ray. Why is this? Here is a C# Windows.Forms project that demonstrates the problem and that I've used to generate the images: https://github.com/ollipekka/AtmosphericScatteringTest/ Update: I have found out from the ScatterCPU project found on O'Neil's site that the camera ray is negated when the camera is above the point being shaded so that the scattering is calculated from point to the camera. Changing the ray direction indeed does remove artifacts, but introduces other problems as illustrated here: Furthermore, in the ScatterCPU project, O'Neil guards against situations where optical depth for light is less than zero: float fLightDepth = Scale(fLightAngle, fScaleDepth); if (fLightDepth < float.Epsilon) { continue; } As pointed out in the comments, along with these new artifacts this still leaves the question, what is wrong with the images where camera is positioned at 500, 500, 500? It feels like the halo is focused on completely wrong part of the planet. One would expect that the light would be closer to the spot where the sun should hits the planet, rather than where it changes from day to night. The github project has been updated to reflect changes in this update.

    Read the article

  • GParted detects entire disk as UNALLOCATED SPACE + hd0 out of disk

    - by msPeachy
    Good day to everyone. I hope someone can help me with my problem. I have a dual boot Windows and Ubuntu system. I recently encountered an hd0 out of disk error and wasn't able to boot Ubuntu. So I booted into Windows. After 2 to 3 times of booting and rebooting Windows, I tried booting Ubuntu again but still I get the same hd0 out of disk error. I decided to run Ubuntu from LIVEUSB to try to fix my Ubuntu partition using GParted, but when I run GParted, it shows my entire disk as UNALLOCATED SPACE! The strange thing is that Nautilus still shows and mounts my partitions. Also every time I boot into Windows , my partitions exists and I am able to read and write to them. I have no idea what is wrong. Please help! I can't stand using Windows since most of the tools I use are in Ubuntu. I don't mind reinstalling Ubuntu. In fact I already tried reinstalling using the LIVEUSB but since GParted or the Ubuntu installer itself does not recognize my partitions and shows the entire disk as unallocated space, I decided not to continue. I am currently running Ubuntu from LIVEUSB. Here's the outpuf of sudo fdisk -l Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xb30ab30a Device Boot Start End Blocks Id System /dev/sda1 * 2048 104869887 52433920 83 Linux /dev/sda2 104869888 105074687 102400 7 HPFS/NTFS/exFAT /dev/sda3 105074688 156149759 25537536 7 HPFS/NTFS/exFAT /dev/sda4 156151800 625153409 234500805 f W95 Ext'd (LBA) /dev/sda5 156151808 169156591 6502392 82 Linux swap / Solaris /dev/sda6 169158656 294991871 62916608 7 HPFS/NTFS/exFAT /dev/sda7 294993920 471037944 88022012+ 7 HPFS/NTFS/exFAT /dev/sda8 471041928 625121152 77039612+ 7 HPFS/NTFS/exFAT When I run, sudo parted -l, I got this error message: ubuntu@ubuntu:~$ sudo parted -l Error: Can't have a partition outside the disk! UPDATE I think I might know the problem. The total sectors of sda is 625142448 but the extended partition (sda4) ends at 625153409. Now, my question is, how do I fix this or modify the extended partition (sda4) to matched the total number of sectors? Anyone, please??? UPDATE I was able to fix the unallocated space issue with the help of Rod Smith's tool called fixparts I am now able to view my partitions via GParted in LiveUSB. But the error: hd0 out of disk. Press any key to continue... still persists on reboot. I still can't boot into Ubuntu. Can someone help me please???

    Read the article

  • Where did my free space go?

    - by Ari B. Friedman
    I have a storage drive (2TB) and an OS drive (90GB SSD). I've run out of space on the OS drive: /$ df -h Filesystem Size Used Avail Use% Mounted on /dev/sdb1 72G 72G 0 100% / udev 5.9G 12K 5.9G 1% /dev tmpfs 2.4G 1.2M 2.4G 1% /run none 5.0M 0 5.0M 0% /run/lock none 5.9G 428K 5.9G 1% /run/shm /dev/sda1 1.9T 639G 1.2T 37% /media/StorageDrive So be it. But when I attempt to figure out where the space has gone, I cannot find it anything remotely approaching the capacity of the drive: /$ sudo du -h -d 1 du: cannot access `./media/StorageDrive/home/ari/.gvfs': Permission denied 675G ./media 2.3G ./var 0 ./proc 7.0M ./tmp 27M ./boot 4.0K ./lib64 12K ./dev 44M ./home 16K ./lost+found 8.0M ./sbin 223M ./lib 4.0K ./selinux 1.4M ./run 140K ./root 8.8M ./bin 4.0K ./mnt 38M ./etc 8.0K ./srv 4.8G ./usr 65M ./opt 0 ./sys 682G . Note the difference between the total (682G) and the mounted drives in /media (675G) is only about 9G. How are 72G being used? Where is this dark matter hiding?

    Read the article

  • DBA in Space

    - by Neil Davidson
    Every now and then, you come across an idea that makes your heart jump and your skin tingle. That happened to me a few months ago, when Richard and Anthony pitched a small group of us an idea. "It's called DBA in Space", Richard said. I don't remember the rest of the pitch. "DBA in Space" is one of those phrases that's so simple, remarkable and clear that it sticks and it sticks hard. Sure, lots of people have done much hard, gritty work over the past few months to make it happen. Sure, there's...(read more)

    Read the article

  • 50 Years of Space Exploration [Infographic]

    - by Jason Fitzpatrick
    We’ve sent over 200 missions out into space to check out the Moon, the Sun, planets, and more. Curious where they all went? Check out this awesome infographic to trace the launches to their destination. The infographic includes all international missions including visits to the Sun, observation orbits around the Earth, the Moon, other planets in our solar system, visits to asteroids, and the adventures of deep space probes like Voyager 1. The official image at National Geographic is trapped inside a clunky viewfinder style image viewer. If you want to look at the whole thing more comfortably or use it for desktop wallpaper, make sure to visit the full size image at Simple Complexity here. 50 Years of Exploration [National Geographic via Simple Complexity] How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

    Read the article

  • Obtain rectangle indicating 2D world space camera can see

    - by Gareth
    I have a 2D tile based game in XNA, with a moveable camera that can scroll around and zoom. I'm trying to obtain a rectangle which indicates the area, in world space, that my camera is looking at, so I can render anything this rectangle intersects with (currently, everything is rendered). So, I'm drawing the world like this: _SpriteBatch.Begin( SpriteSortMode.FrontToBack, null, SamplerState.PointClamp, // Don't smooth null, null, null, _Camera.GetTransformation()); The GetTransformation() method on my Camera object does this: public Matrix GetTransformation() { _transform = Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } The camera properties in the method above should be self explanatory. How can I get a rectangle indicating what the camera is looking at in world space?

    Read the article

  • ext4 hogs lot of unkown space compared to ext3

    - by rejith
    Ext4 FS has claimed 3% of partition space. Where has this gone and can I get it reclaimed? I have tried disabling Journals for the ext4 partition. Even this is not helping. Any other tricks I can try to get the space reclaimed other than reverting back to ext3? $ lsb_release -cr Release: 12.04 Codename: precise df -hP |grep media /dev/sda3 21G 430M 20G 3% /media/MAIL /dev/sda2 148G 188M 148G 1% /media/DATA => if I move this to ext4 its claiming 2.4G /dev/sda3 on /media/MAIL type ext4 (rw,nosuid,nodev,uhelper=udisks) /dev/sda2 on /media/DATA type ext3 (rw,nosuid,nodev,uhelper=udisks) $ sudo tune2fs -l /dev/sda3 |grep 'Reserved block count' Reserved block count: 0 $ sudo tune2fs -l /dev/sda2 |grep 'Reserved block count' Reserved block count: 0 NO hidden files or directories $ sudo du -ah *;pwd 16K lost+found /media/MAIL

    Read the article

  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

    Read the article

  • How to use unused space in ubuntu

    - by Ravi.Kumar
    I installed ubuntu on my machine with only 80 GB of memory anticipating that I will remove it later but now I want to keep it forever (until I am frustrated with linux). I have 500 GB in my machine and now I want to use that raw 420 GB of space. How I can I do that ? with "space/memory" I am referring to secondary memory not Ram. Here is output of : sudo fdisk -l Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000dcb77 Device Boot Start End Blocks Id System /dev/sda1 * 2048 136718335 68358144 83 Linux

    Read the article

  • Open Space, Volcano Edition London, Tuesday April 20th

    If youre stuck (or live) in London this week, a bunch of us geeks from the ACCU conference are trying to organize an open space one day conference. We are still looking for a space so ping me if you can help host 100 people, but if you want to register you can do it here. also, details about the event are on my twitter account and at the #OpenVolcano10 hashtag on twitter. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Use ctrl+space to invoke clang_complete

    - by tsurko
    I've setup a simple vim environment for C++ development and I use clang_complete for code completion. I'm wondering if there is a way to invoke clang_complete with ctrl+space (as in Eclipse for example)? Currently it is invoked with C-X C-U, which is not very convenient. In the plugin code I saw this: inoremap <expr> <buffer> <C-X><C-U> <SID>LaunchCompletion() So I tried something like this in my vimrc: inoremap <expr> <buffer> <C-Space> <SID>LaunchCompletion() Of course it didn't work:) I read vim's doc about key mapping. but no good. Have you got any suggestions what I'm doing wrong?

    Read the article

  • Deleted files not increasing available free space on Ubuntu (as reported by df -h)

    - by Homunculus Reticulli
    I am writing data munging scripts (python and bash), to munge data and import large quantities of text files into a database. I am currently in the test phase, so I am generating several K's of files and deleting them (the files consume about 20G of space). After a test run, I delete the files (sometimes without having imported into the database). I notice that there is a steady decrease in the amount of free space on my disk (as reported by df -h). I don't understand this, as I use rm * (in the data directory), and in the cases where I use Nautilus, I empty the Trash bin as well. Similarly, I notice that when I import the data into the (postgresql) database, and then delete the data from the tables using DELETE FROM tablename;, the size consumed in the postgresql data directory does not go down either. Currently, I have lost approximately 200G from hard drive, and I need to reclaim that - but don't know what to do to reclaim it - any ideas?. I am running Ubuntu 10.0.4 LTS + postgresql 8.4

    Read the article

  • Web-based disk space visualizer

    - by Martijn
    I have a number of Linux webservers for which I'd like to track where disk space is going and keep disk space to a minimum. Typically I login on SSH and use du to find out where disk space is wasted but this is cumbersome and slow. A visualisation tool like KDirStat would be ideal, but it requires installing an X server at the very least, which kind of defeats the purpose. Is there any web-based disk space visualizer? I'm open to alternative solutions.

    Read the article

  • Unlimited online backup space for fixed price using rsync/FTP/other simple protocol

    - by barrycarter
    Many companies offer unlimited online backup space for a fixed price (mozy.com, twitter.com/allmydata, onlinestoragesolution.com, etc), but they either use proprietary non-Linux-friendly software and/or have gone out of business and/or don't actually work. Who offers reliable unlimited online backup space for a fixed price that's compatible with rsync, FTP, or other generic/open source file transfer protocols? Or, has anyone written software that lets me treat Mozy's/etc space as though it were regular file space (eg, "mozyfs"?)

    Read the article

  • Problems implementing a screen space shadow ray tracing shader

    - by Grieverheart
    Here I previously asked for the possibility of ray tracing shadows in screen space in a deferred shader. Several problems were pointed out. One of the most important problem is that only visible objects can cast shadows and objects between the camera and the shadow caster can interfere. Still I thought it'd be a fun experiment. The idea is to calculate the view coordinates of pixels and cast a ray to the light. The ray is then traced pixel by pixel to the light and its depth is compared with the depth at the pixel. If a pixel is in front of the ray, a shadow is casted at the original pixel. At first I thought that I could use the DDA algorithm in 2D to calculate the distance 't' (in p = o + t d, where o origin, d direction) to the next pixel and use it in the 3D ray equation to find the ray's z coordinate at that pixel's position. For the 2D ray, I would use the projected and biased 3D ray direction and origin. The idea was that 't' would be the same in both 2D and 3D equations. Unfortunately, this is not the case since the projection matrix is 4D. Thus, some tweak needs to be done to make this work this way. I would like to ask if someone knows of a way to do what I described above, i.e. from a 2D ray in texture coordinate space to get the 3D ray in screen space. I did implement a simple version of the idea which you can see in the following video: video here Shadows may seem a bit pixelated, but that's mostly because of the size of the step in 't' I chose. And here is the shader: #version 330 core uniform sampler2D DepthMap; uniform vec2 projAB; uniform mat4 projectionMatrix; const vec3 light_p = vec3(-30.0, 30.0, -10.0); noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } void main(void){ vec3 origin = CalcPosition(); if(origin.z < -60) discard; vec2 pixOrigin = pass_TexCoord; //tex coords vec3 dir = normalize(light_p - origin); vec2 texel_size = vec2(1.0 / 600.0); float t = 0.1; ivec2 pixIndex = ivec2(pixOrigin / texel_size); out_AO = 1.0; while(true){ vec3 ray = origin + t * dir; vec4 temp = projectionMatrix * vec4(ray, 1.0); vec2 texCoord = (temp.xy / temp.w) * 0.5 + 0.5; ivec2 newIndex = ivec2(texCoord / texel_size); if(newIndex != pixIndex){ float depth = texture(DepthMap, texCoord).r; float linearDepth = projAB.y / (depth - projAB.x); if(linearDepth > ray.z + 0.1){ out_AO = 0.2; break; } pixIndex = newIndex; } t += 0.5; if(texCoord.x < 0 || texCoord.x > 1.0 || texCoord.y < 0 || texCoord.y > 1.0) break; } } As you can see, here I just increment 't' by some arbitrary factor, calculate the 3D ray and project it to get the pixel coordinates, which is not really optimal. Hopefully, I would like to optimize the code as much as possible and compare it with shadow mapping and how it scales with the number of lights. PS: Keep in mind that I reconstruct position from depth by interpolating rays through a full screen quad.

    Read the article

  • Video Of Discovery Shuttle Launch Recorded From An Airplane

    - by Gopinath
    Last week Thursday evening Space Shuttle Discovery started it’s journey to space station and the launch was recorded from an airplane.  Software developer Neil Monday shot this video aboard his flight from Orland and posted it to YouTube. Check out this embedded video. This article titled,Video Of Discovery Shuttle Launch Recorded From An Airplane, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • Mysql out of disk space

    - by Paddy
    I have just finished developing a rails app which has a mysql db as a backend. The app is meant for high traffic and will store lots of information. I am planning to set up my own web server and host the site from it. If in future my disk space runs out i would want to expand by adding more space. But say if my mysql database is housed in my /disk0s1 and by adding a new drive i have more partitions (and hence more disk space), how then would i extend my database to store information on those partitions too, and at the same time prevent any information from being written on the original partition. Should i go for multiple databases? if so how? If i went for a hosting solution i wouldn't be bothering about this as i would just have to worry about making payments for the extra space :) I always wondered how space is added on-the-go by these webhosts. Is there any specific mysql configuration that i have to make?

    Read the article

  • How to use new disk space after extend attached SAN disk

    - by Edu Lomeli
    I have extended the space of my SAN vDisk from 1TB to 1.2TB, but Windows Explorer doesn't show the new size. After resize the vdisk in the SAN Manager, the Disk Management utility shows the 200GB unallocated space, then I resized the partition to use the unallocated space to get a 1.2TB partition, the process was succesfully, but in the Windows File Explorer the disk still have 1TB of total space. Win version: Windows Storage Server Enterprise 2007. Do I need to restart the server? How can I use the new extra space without rebooting?

    Read the article

  • How do I free some disk space so Ubuntu will boot again?

    - by Omkant
    I have installed Windows and Ubuntu side by side. I created a 10GB partition for the Ubuntu installation. During the two months I've been using Ubuntu I have installed some software. Now it's not starting. When I boot up it says that there is no diskspace so it could not be started . What can i do now? When I boot up all I get is a black screen terminal with a $. Please help me with a command to uninstall some programs and start using Ubuntu or any other way to get rid of this message.

    Read the article

  • In Linux, is it possible to get a listing of drives' disk space usage that also shows volume labels?

    - by DavidH
    I know about df, of course, but df does not output volume labels. I have 5 USB hard drives plugged into my NAS box, and would love to know which is which. Current df output: Filesystem Size Used Avail Use% Mounted on /dev/sda1 27G 2.2G 24G 9% / none 56M 476K 55M 1% /dev none 60M 0 60M 0% /dev/shm none 60M 332K 59M 1% /var/run none 60M 0 60M 0% /var/lock none 60M 0 60M 0% /lib/init/rw /dev/sde1 150G 102G 48G 68% /media/usb0 /dev/sdb1 299G 196G 103G 66% /media/usb1 /dev/sdc1 233G 183G 51G 79% /media/usb2 /dev/sdd1 233G 209G 25G 90% /media/usb3 /dev/sdf1 150G 101G 49G 68% /media/usb4

    Read the article

  • After deleting log files, Ubuntu server still saying there is no space

    - by Mark
    My Ubuntu server has stopped due to a lack of disk space. I deleted some log files which has grown huge very quickly. But df -h still shows I have no space left. When I run du -sh /* I can see that I should have plenty of disk space left after deleting the logs. I ran lsof +L1 and it brought up two files: /var/log/mail.log and /var/log/mail.err. These are two logs I had deleted. I restarted apache, postfix and mysql (mysql wont restart because of lack of disk space, it think) but still df -h shows no space.

    Read the article

  • SYS2 Scripts Updated – Scripts to monitor database backup, database space usage and memory grants now available

    - by Davide Mauri
    I’ve just released three new scripts of my “sys2” script collection that can be found on CodePlex: Project Page: http://sys2dmvs.codeplex.com/ Source Code Download: http://sys2dmvs.codeplex.com/SourceControl/changeset/view/57732 The three new scripts are the following sys2.database_backup_info.sql sys2.query_memory_grants.sql sys2.stp_get_databases_space_used_info.sql Here’s some more details: database_backup_info This script has been made to quickly check if and when backup was done. It will report the last full, differential and log backup date and time for each database. Along with these information you’ll also get some additional metadata that shows if a database is a read-only database and its recovery model: By default it will check only the last seven days, but you can change this value just specifying how many days back you want to check. To analyze the last seven days, and list only the database with FULL recovery model without a log backup select * from sys2.databases_backup_info(default) where recovery_model = 3 and log_backup = 0 To analyze the last fifteen days, and list only the database with FULL recovery model with a differential backup select * from sys2.databases_backup_info(15) where recovery_model = 3 and diff_backup = 1 I just love this script, I use it every time I need to check that backups are not too old and that t-log backup are correctly scheduled. query_memory_grants This is just a wrapper around sys.dm_exec_query_memory_grants that enriches the default result set with the text of the query for which memory has been granted or is waiting for a memory grant and, optionally, its execution plan stp_get_databases_space_used_info This is a stored procedure that list all the available databases and for each one the overall size, the used space within that size, the maximum size it may reach and the auto grow options. This is another script I use every day in order to be able to monitor, track and forecast database space usage. As usual feedbacks and suggestions are more than welcome!

    Read the article

  • Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox

    - by Asian Angel
    Does your Tab Bar fill up too quickly while browsing with Firefox? Then get ready to make efficient use of Tab Bar space and reduce the amount of tab scrolling with the Custom Tab Width extension for Firefox. The default settings for the extension are 100/250 and we set ours for 50/100. As you can see in the screenshot above our tabs took up a lot less room with just one quick adjustment. Simply choose the desired minimum and maximum widths, click OK, and enjoy the extra room on the Tab Bar! Note: Works with Firefox 4.0b3 – 4.0.* Install the Custom Tab Width Extension (Mozilla Add-ons) [via Lifehacker] Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

    Read the article

< Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >