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  • Firefox addon to display all shortucts

    - by p1
    Is there a firefox addon that would display all shortcuts on a web page and also browser shortcuts. for eg: c is the keyboard shortcut for gmail compose. So either on a particular key combination or by hovering over the compose button it should show a "c" to indicate there is a shortcut for this operation. I guess If we keep on seeing the shortcuts popping each time when we do an action then we can start using and remembering more and more of it. Thanks. P.S: If this is not the forum to ask this question please suggest appropriately in comments.

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  • Bluetooth on my laptop

    - by ashwani
    I have a HCL laptop on which I had previously windows XP installed in which I was able to use my bluetooth. It is of P1 utility type built-in bluetooth stak. After installing that driver I used to instal bluetooth driver after pressing p1 key on keyboard... But now I have switched to Ubuntu and unable to use my bluetooth please help i want to use my bluetooth on Ubuntu. I am currenty using Ubuntu 11.10

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  • Multiple setInterval in a HTML5 Canvas game

    - by kushsolitary
    I'm trying to achieve multiple animations in a game that I am creating using Canvas (it is a simple ping-pong game). This is my first game and I am new to canvas but have created a few experiments before so I have a good knowledge about how canvas work. First, take a look at the game here. The problem is, when the ball hits the paddle, I want a burst of n particles at the point of contact but that doesn't came right. Even if I set the particles number to 1, they just keep coming from the point of contact and then hides automatically after some time. Also, I want to have the burst on every collision but it occurs on first collision only. I am pasting the code here: //Initialize canvas var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), W = window.innerWidth, H = window.innerHeight, particles = [], ball = {}, paddles = [2], mouse = {}, points = 0, fps = 60, particlesCount = 50, flag = 0, particlePos = {}; canvas.addEventListener("mousemove", trackPosition, true); //Set it's height and width to full screen canvas.width = W; canvas.height = H; //Function to paint canvas function paintCanvas() { ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = "black"; ctx.fillRect(0, 0, W, H); } //Create two paddles function createPaddle(pos) { //Height and width this.h = 10; this.w = 100; this.x = W/2 - this.w/2; this.y = (pos == "top") ? 0 : H - this.h; } //Push two paddles into the paddles array paddles.push(new createPaddle("bottom")); paddles.push(new createPaddle("top")); //Setting up the parameters of ball ball = { x: 2, y: 2, r: 5, c: "white", vx: 4, vy: 8, draw: function() { ctx.beginPath(); ctx.fillStyle = this.c; ctx.arc(this.x, this.y, this.r, 0, Math.PI*2, false); ctx.fill(); } }; //Function for creating particles function createParticles(x, y) { this.x = x || 0; this.y = y || 0; this.radius = 0.8; this.vx = -1.5 + Math.random()*3; this.vy = -1.5 + Math.random()*3; } //Draw everything on canvas function draw() { paintCanvas(); for(var i = 0; i < paddles.length; i++) { p = paddles[i]; ctx.fillStyle = "white"; ctx.fillRect(p.x, p.y, p.w, p.h); } ball.draw(); update(); } //Mouse Position track function trackPosition(e) { mouse.x = e.pageX; mouse.y = e.pageY; } //function to increase speed after every 5 points function increaseSpd() { if(points % 4 == 0) { ball.vx += (ball.vx < 0) ? -1 : 1; ball.vy += (ball.vy < 0) ? -2 : 2; } } //function to update positions function update() { //Move the paddles on mouse move if(mouse.x && mouse.y) { for(var i = 1; i < paddles.length; i++) { p = paddles[i]; p.x = mouse.x - p.w/2; } } //Move the ball ball.x += ball.vx; ball.y += ball.vy; //Collision with paddles p1 = paddles[1]; p2 = paddles[2]; if(ball.y >= p1.y - p1.h) { if(ball.x >= p1.x && ball.x <= (p1.x - 2) + (p1.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } else if(ball.y <= p2.y + 2*p2.h) { if(ball.x >= p2.x && ball.x <= (p2.x - 2) + (p2.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } //Collide with walls if(ball.x >= W || ball.x <= 0) ball.vx = -ball.vx; if(ball.y > H || ball.y < 0) { clearInterval(int); } if(flag == 1) { setInterval(emitParticles(particlePos.x, particlePos.y), 1000/fps); } } function emitParticles(x, y) { for(var k = 0; k < particlesCount; k++) { particles.push(new createParticles(x, y)); } counter = particles.length; for(var j = 0; j < particles.length; j++) { par = particles[j]; ctx.beginPath(); ctx.fillStyle = "white"; ctx.arc(par.x, par.y, par.radius, 0, Math.PI*2, false); ctx.fill(); par.x += par.vx; par.y += par.vy; par.radius -= 0.02; if(par.radius < 0) { counter--; if(counter < 0) particles = []; } } } var int = setInterval(draw, 1000/fps); Now, my function for emitting particles is on line 156, and I have called this function on line 151. The problem here can be because of I am not resetting the flag variable but I tried doing that and got more weird results. You can check that out here. By resetting the flag variable, the problem of infinite particles gets resolved but now they only animate and appear when the ball collides with the paddles. So, I am now out of any solution.

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  • Incorrect results for frustum cull

    - by DeadMG
    Previously, I had a problem with my frustum culling producing too optimistic results- that is, including many objects that were not in the view volume. Now I have refactored that code and produced a cull that should be accurate to the actual frustum, instead of an axis-aligned box approximation. The problem is that now it never returns anything to be in the view volume. As the mathematical support library I'm using does not provide plane support functions, I had to code much of this functionality myself, and I'm not really the mathematical type, so it's likely that I've made some silly error somewhere. As follows is the relevant code: class Plane { public: Plane() { r0 = Math::Vector(0,0,0); normal = Math::Vector(0,1,0); } Plane(Math::Vector p1, Math::Vector p2, Math::Vector p3) { r0 = p1; normal = Math::Cross((p2 - p1), (p3 - p1)); } Math::Vector r0; Math::Vector normal; }; This class represents one plane as a point and a normal vector. class Frustum { public: Frustum( const std::array<Math::Vector, 8>& points ) { planes[0] = Plane(points[0], points[1], points[2]); planes[1] = Plane(points[4], points[5], points[6]); planes[2] = Plane(points[0], points[1], points[4]); planes[3] = Plane(points[2], points[3], points[6]); planes[4] = Plane(points[0], points[2], points[4]); planes[5] = Plane(points[1], points[3], points[5]); } Plane planes[6]; }; The points are passed in order where (the inverse of) each bit of the index of each point indicates whether it's the left, top, and back of the frustum, respectively. As such, I just picked any three points where they all shared one bit in common to define the planes. My intersection test is as follows (based on this): bool Intersects(Math::AABB lhs, const Frustum& rhs) const { for(int i = 0; i < 6; i++) { Math::Vector pvertex = lhs.TopRightFurthest; Math::Vector nvertex = lhs.BottomLeftClosest; if (rhs.planes[i].normal.x <= -0.0f) { std::swap(pvertex.x, nvertex.x); } if (rhs.planes[i].normal.y <= -0.0f) { std::swap(pvertex.y, nvertex.y); } if (rhs.planes[i].normal.z <= -0.0f) { std::swap(pvertex.z, nvertex.z); } if (Math::Dot(rhs.planes[i].r0, nvertex) < 0.0f) { return false; } } return true; } Also of note is that because I'm using a left-handed co-ordinate system, I wrote my Cross function to return the negative of the formula given on Wikipedia. Any suggestions as to where I've made a mistake?

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  • Using mixed disks and OpenFiler to create RAID storage

    - by Cylindric
    I need to improve my home storage to add some resilience. I currently have four disks, as follows: D0: 500Gb (System, Boot) D1: 1Tb D2: 500Gb D3: 250Gb There's a mix of partitions on there, so it's not JBOD, but data is pretty spread out and not redundant. As this is my primary PC and I don't want to give up the entire OS to storage, my plan is to use OpenFiler in a VM to create a virtual SAN. I will also use Windows Software RAID to mirror the OS. Partitions will be created as follows: D0 P1: 100Mb: System-Reserved Boot D0 P2: 50Gb: Virtual Machine VMDKs for OS D0 P3: 350Gb: Data D1 P1: 100Mb: System-Reserved Boot D1 P2: 50Gb: Virtual Machine VMDKs for OS D1 P3: 800Gb: Data D2 P1: 450Gb: Data D3 P1: 200Gb: Data This will result in: Mirrored boot partition Mirrored Operating system Mirrored Virtual machine O/S disks Four partitions for data In the four data partitions I will create several large VMDK files, which I will "mount" into OpenFiler as block-storage devices, combined into three RAID arrays (due to the differing disk sizes) In effect, I'll end up with the following usable partitions SYSTEM 100Mb the small boot partition created by the Windows 7 installer (RAID-1) HOST 50Gb the Windows 7 partition (RAID-1) GUESTS 50Gb Virtual machine Guest VMDK's (RAID-1) VG1 900Gb Volume group consisting of a RAID-5 and two RAID-1 VG2 300Gb Volume group consisting of a single disk On VG1 I can dynamically assign storage for my media, photographs, documents, whatever, and it will be safe. On VG2 I can dynamically assign storage for my data that is not critical, and easily recoverable, as it is not safe. Are there any particular 'gotchas' when implementing a virtual OpenFiler like this? Is the recovery process for a failing disk going to be very problematic? Thanks.

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  • Why would a WebService return nulls when the actual service returns data?

    - by Jerry
    I have a webservice (out of my control) that I have to talk to. I also have a packet-sniffer on the line, and (SURPRISE!!!) the developers of the webservice aren't lying. They are actually sending back all of the data that I requested. But the web-service code that is auto-generated from the WSDL file is giving me "null" as a value. I used their WSDL file to generate my Web Reference. I checked my data types with the datatypes that the WSDL file has declared. And I used the code as listed below to perform the calls: DT_MaterialMaster_LookupRequest req = new DT_MaterialMaster_LookupRequest(); req.MaterialNumber = "101*"; req.DocumentNo = ""; req.Description = "Pipe*"; req.Plant = "0000"; MI_MaterialMaster_Lookup_OBService srv = new MI_MaterialMaster_Lookup_OBService(); DT_MaterialMaster_Response resp = srv.MI_MaterialMaster_Lookup_OB(new DT_MaterialMaster_LookupRequest[] { req }); // Note that the response here is ALWAYS null!! Console.WriteLine(resp.Status); The resp object is an actual object. It was generated properly. However, the Status and MaterialData fields are always null. When I call the web service, I've placed a packet-sniffer on the line, and I can see that I've sent the following (linebreaks and indentions for my own sanity): <?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body> <MT_MaterialMaster_Lookup xmlns="http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch"> <Request xmlns=""> <MaterialNumber>101*</MaterialNumber> <Description>Pipe*</Description> <DocumentNo /> <Plant>0000</Plant> </Request> </MT_MaterialMaster_Lookup> </soap:Body> </soap:Envelope> The response that they send back SEEMS to be a valid response (linebreaks and indentions for my own sanity): <SOAP:Envelope xmlns:SOAP='http://schemas.xmlsoap.org/soap/envelope/'> <SOAP:Header /> <SOAP:Body> <n0:MT_MaterialMaster_Response xmlns:n0='http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch' xmlns:prx='urn:SomeCompany.com:proxy:BRD:/1SAI/TAS4FE14A2DE960D61219AE:701:2009/02/10'> <Response> <Status>No Rows Found</Status> <MaterialData /> </Response> </n0:MT_MaterialMaster_Response> </SOAP:Body> </SOAP:Envelope> The status shows that it actually received data... but the resp.Status and resp.MaterialData fields are always null. What have I done wrong? UPDATE: The WSDL file is defined as: <?xml version="1.0" encoding="utf-8"?> <wsdl:definitions xmlns:p1="http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch" name="MI_MaterialMaster_Lookup_AutoCAD_OB" targetNamespace="http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/"> <wsdl:types> <xsd:schema xmlns="http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch" targetNamespace="http://MyCompany.com/SomeCompany/mm/MaterialMasterSearch" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <xsd:element name="MT_MaterialMaster_Response" type="p1:DT_MaterialMaster_Response" /> <xsd:element name="MT_MaterialMaster_Lookup" type="p1:DT_MaterialMaster_Lookup" /> <xsd:complexType name="DT_MaterialMaster_Response"> <xsd:sequence> <xsd:element name="Status" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">d48d03b040af11df99e300145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element maxOccurs="unbounded" name="MaterialData"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa040a511df843700145eccb24e</xsd:appinfo> </xsd:annotation> <xsd:complexType> <xsd:sequence> <xsd:element name="MaterialNumber" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa140a511df848500145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Description" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa240a511df95bf00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="DocumentNo" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa340a511dfb23700145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="UOM" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">3b5f14c040a611df9fbe00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Hierarchy" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa440a511dfc65b00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Plant" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">d48d03b140af11dfb78e00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Procurement" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">d48d03b240af11dfb87b00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> </xsd:sequence> </xsd:complexType> </xsd:element> </xsd:sequence> </xsd:complexType> <xsd:complexType name="DT_MaterialMaster_Lookup"> <xsd:sequence> <xsd:element maxOccurs="unbounded" name="Request"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa040a511df843700145eccb24e</xsd:appinfo> </xsd:annotation> <xsd:complexType> <xsd:sequence> <xsd:element minOccurs="0" name="MaterialNumber" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa140a511df848500145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Description" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa240a511df95bf00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="DocumentNo" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa340a511dfb23700145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> <xsd:element minOccurs="0" name="Plant" type="xsd:string"> <xsd:annotation> <xsd:appinfo source="http://SomeCompany.com/xi/TextID">64908aa440a511dfc65b00145eccb24e</xsd:appinfo> </xsd:annotation> </xsd:element> </xsd:sequence> </xsd:complexType> </xsd:element> </xsd:sequence> </xsd:complexType> </xsd:schema> </wsdl:types> <wsdl:message name="MT_MaterialMaster_Lookup"> <wsdl:part name="MT_MaterialMaster_Lookup" element="p1:MT_MaterialMaster_Lookup" /> </wsdl:message> <wsdl:message name="MT_MaterialMaster_Response"> <wsdl:part name="MT_MaterialMaster_Response" element="p1:MT_MaterialMaster_Response" /> </wsdl:message> <wsdl:portType name="MI_MaterialMaster_Lookup_AutoCAD_OB"> <wsdl:operation name="MI_MaterialMaster_Lookup_AutoCAD_OB"> <wsdl:input message="p1:MT_MaterialMaster_Lookup" /> <wsdl:output message="p1:MT_MaterialMaster_Response" /> </wsdl:operation> </wsdl:portType> <wsdl:binding name="MI_MaterialMaster_Lookup_AutoCAD_OBBinding" type="p1:MI_MaterialMaster_Lookup_AutoCAD_OB"> <binding transport="http://schemas.xmlsoap.org/soap/http" xmlns="http://schemas.xmlsoap.org/wsdl/soap/" /> <wsdl:operation name="MI_MaterialMaster_Lookup_AutoCAD_OB"> <operation soapAction="http://SomeCompany.com/xi/WebService/soap1.1" xmlns="http://schemas.xmlsoap.org/wsdl/soap/" /> <wsdl:input> <body use="literal" xmlns="http://schemas.xmlsoap.org/wsdl/soap/" /> </wsdl:input> <wsdl:output> <body use="literal" xmlns="http://schemas.xmlsoap.org/wsdl/soap/" /> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:service name="MI_MaterialMaster_Lookup_AutoCAD_OBService"> <wsdl:port name="MI_MaterialMaster_Lookup_AutoCAD_OBPort" binding="p1:MI_MaterialMaster_Lookup_AutoCAD_OBBinding"> <address location="http://bxdwas.MyCompany.com/XISOAPAdapter/MessageServlet?channel=:AutoCAD:SOAP_SND_Material_Lookup" xmlns="http://schemas.xmlsoap.org/wsdl/soap/" /> </wsdl:port> </wsdl:service> </wsdl:definitions>

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  • PHP session not working with JQuery Ajax?

    - by Bolt_Head
    Update, Solved: After all this I found out that I was calling an old version of my code in the update ajax. 'boardControl.php' instead of 'boardUpdate.php' These are the kinds of mistakes that make programing fun. I'm writing a browser gomoku game. I have the ajax statement that allows the player to play a piece. $(document).ready(function() { $("td").live('click',function(){ var value = $(this).attr('id'); $.get('includes/boardControl.php',{play: value, bid: bid}); }); }); value = board square location bid = board ID Before creating a user login for player identification, the server side php had a temporary solution. It would rotate the piece state for the squares when clicked instead of knowing what player to create them for. After creating login stuff I set a session variable for the player's ID. I was hoping to read the session ID from the php during the ajax request and figure out what player they are from there. session_start(); ... $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; For some reason when I run the full web app, the pieces still cycle though, even after I deleted the code to make them cycle. Furthermore, after logging in If i manually load the php page in the browser, it modifies the database correctly (where it only plays pieces belonging to that player) and outputs the correct results. It seems to me that the session is not being carried over when used with Ajax. Yet Google searches tell me that, sessions do work with Ajax. Update: I'm trying to provide more information. Logging in works correctly. My ID is recognized and I printed it out next to the board to ensure that I was retrieving it correctly. The ajax request does update the board. The values passed are correct and confirmed with firebug's console. However instead of placing pieces only for the player they belong to it cycles though the piece states (0,1,2). When manually browsing to boardUpdate.php and putting in the same values sent from the Ajax the results seen in the echo'ed response indicates that the corresponding piece is played each time as intended. Same results on my laptop after fresh load of firefox. Manually browsing to boardUpdate.php without logging in before hand leave the board unchanged (as intended when no user is found in the session). I've double checked the that session_start() is on the php files and double checked the session ID variables. Hope this extra information helps, i'm running out of ideas what to tell you. Should I load up the full code? Update 2: After checking the Ajax responce in fire-bug I realized that the 'play' request does not get a result, and the board is not updated till the next 'update'. I'm still looking into this but I'll post it here for you guys too. boardUpdate.php Notable places are: Refresh Board(line6) Place Piece(line20) function boardUpdate($turnCount) (line63) <?php session_start(); require '../../omok/dbConnect.php'; //*** Refresh Board *** if(isset($_GET['update'])) { $bid = $_GET['bid']; $Query=("SELECT turn FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); if($_GET['turnCount'] < $turnCount) //** Turn increased { boardUpdate($turnCount); } } //*** Place Piece *** if(isset($_GET['play'])) // turn order? player detect? { $squareID = $_GET['play']; $bid = $_GET['bid']; $Query=("SELECT turn, boardstate FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); $boardState=mysql_result($Result,0,"boardstate"); $turnCount++; $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; // if($newPiece != 0) // { $oldPiece = getBoardSpot($squareID, $bid); $oldLetter = $boardState{floor($squareID/3)}; $slot = $squareID%3; //***function updateCode($old, $new, $current, $slot)*** $newLetter = updateCode($oldPiece, $newPiece, $oldLetter, $slot); $newLetter = value2Letter($newLetter); $newBoard = substr_replace($boardState, $newLetter, floor($squareID/3), 1); //** Update Query for boardstate & turn $Query=("UPDATE board SET boardState = '$newBoard', turn = '$turnCount' WHERE bid = '$bid'"); mysql_query($Query); // } boardUpdate($turnCount); } function boardUpdate($turnCount) { $json = '{"turnCount":"'.$turnCount.'",'; //** turnCount ** $bid = $_GET['bid']; $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); $json.= '"boardState":"'.$Board.'"'; //** boardState ** $json.= '}'; echo $json; } function letter2Value($input) { if(ord($input) >= 48 && ord($input) <= 57) return ord($input) - 48; else return ord($input) - 87; } function value2Letter($input) { if($input >= 10) return chr($input += 87); else return chr($input += 48); } //*** UPDATE CODE *** updates an letter with a new peice change and returns result letter. //***** $old : peice value before update //***** $new : peice value after update //***** $current : letterValue of code before update. //***** $slot : which of the 3 sqaures the change needs to take place in. function updateCode($old, $new, $current, $slot) { if($slot == 0) {// echo $current,"+((",$new,"-",$old,")*9)"; return letter2Value($current)+(($new-$old)*9); } else if($slot == 1) {// echo $current,"+((",$new,"-",$old,")*3)"; return letter2Value($current)+(($new-$old)*3); } else //slot == 2 {// echo $current,"+((",$new,"-",$old,")"; return letter2Value($current)+($new-$old); } }//updateCode() //**** GETBOARDSPOT *** Returns the peice value at defined location on the board. //****** 0 is first sqaure increment +1 in reading order (0-254). function getBoardSpot($squareID, $bid) { $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); if($squareID %3 == 2) //**3rd spot** { if( letter2Value($Board{floor($squareID/3)} ) % 3 == 0) return 0; else if( letter2Value($Board{floor($squareID/3)} ) % 3 == 1) return 1; else return 2; } else if($squareID %3 == 0) //**1st spot** { if(letter2Value($Board{floor($squareID/3)} ) <= 8) return 0; else if(letter2Value($Board{floor($squareID/3)} ) >= 18) return 2; else return 1; } else //**2nd spot** { return floor(letter2Value($Board{floor($squareID/3)}))/3%3; } }//end getBoardSpot() ?> Please help, I'd be glad to provide more information if needed. Thanks in advance =)

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  • Incorrect output on changing sequence of declarations

    - by max
    Writing C++ code to implement Sutherland-Hodgeman polygon clipping. This order of declaration of these 2 statements gives correct output, reverse does not. int numberOfVertices = 5; Point pointList[] = { {50,50}, {200,300}, {310,110}, {130,90}, {70,40} }; I am passing the polygon vertex set to clippers in order - LEFT, RIGHT, TOP, BOTTOM. The exact error which comes when the declarations are reversed is that the bottom clipper, produces an empty set of vertices so no polygon is displayed after clipping. Correct: Incorrent: Confirmed by outputting the number of vertices produced after each pass: Correct: Incorrect: What is the reason for this error? Code: #include <iostream> #include <GL/glut.h> #define MAXVERTICES 10 #define LEFT 0 #define RIGHT 1 #define TOP 2 #define BOTTOM 3 using namespace std; /* Clipping window */ struct Window { double xmin; double xmax; double ymin; double ymax; }; struct Point { double x; double y; }; /* If I interchange these two lines, the code doesn't work. */ /**************/ int numberOfVertices = 5; Point pointList[] = { {50,50}, {200,300}, {310,110}, {130,90}, {70,40} }; /**************/ const Window w = { 100, 400, 60, 200 }; /* Checks whether a point is inside or outside a window side */ int isInside(Point p, int side) { switch(side) { case LEFT: return p.x >= w.xmin; case RIGHT: return p.x <= w.xmax; case TOP: return p.y <= w.ymax; case BOTTOM: return p.y >= w.ymin; } } /* Calculates intersection of a segment and a window side */ Point intersection(Point p1, Point p2, int side) { Point temp; double slope, intercept; bool infinite; /* Find slope and intercept of segment, taking care of inf slope */ if(p2.x - p1.x != 0) { slope = (p2.y - p1.y) / (p2.x - p1.x); infinite = false; } else { infinite = true; } intercept = p1.y - p1.x * slope; /* Calculate intersections */ switch(side) { case LEFT: temp.x = w.xmin; temp.y = temp.x * slope + intercept; break; case RIGHT: temp.x = w.xmax; temp.y = temp.x * slope + intercept; break; case TOP: temp.y = w.ymax; temp.x = infinite ? p1.x : (temp.y - intercept) / slope; break; case BOTTOM: temp.y = w.ymin; temp.x = infinite ? p1.x : (temp.y - intercept) / slope; break; } return temp; } /* Clips polygon against a side, updating the point list (called once for each side) */ void clipAgainstSide(int sideToClip) { int i, j=0; Point s,p; Point outputList[MAXVERTICES]; /* Main algorithm */ s = pointList[numberOfVertices-1]; for(i=0 ; i<numberOfVertices ; i++) { p = pointList[i]; if(isInside(p, sideToClip)) { /* p inside */ if(!isInside(s, sideToClip)) { /* p inside, s outside */ outputList[j] = intersection(p, s, sideToClip); j++; } outputList[j] = p; j++; } else if(isInside(s, sideToClip)) { /* s inside, p outside */ outputList[j] = intersection(s, p, sideToClip); j++; } s = p; } /* Updating number of points and point list */ numberOfVertices = j; /* ERROR: In last call with BOTTOM argument, numberOfVertices becomes 0 */ /* all earlier 3 calls have correct output */ cout<<numberOfVertices<<endl; for(i=0 ; i<numberOfVertices ; i++) { pointList[i] = outputList[i]; } } void SutherlandHodgemanPolygonClip() { clipAgainstSide(LEFT); clipAgainstSide(RIGHT); clipAgainstSide(TOP); clipAgainstSide(BOTTOM); } void init() { glClearColor(1,1,1,0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0,1000,0,500); } void display() { glClear(GL_COLOR_BUFFER_BIT); /* Displaying ORIGINAL box and polygon */ glColor3f(0,0,1); glBegin(GL_LINE_LOOP); glVertex2i(w.xmin, w.ymin); glVertex2i(w.xmin, w.ymax); glVertex2i(w.xmax, w.ymax); glVertex2i(w.xmax, w.ymin); glEnd(); glColor3f(1,0,0); glBegin(GL_LINE_LOOP); for(int i=0 ; i<numberOfVertices ; i++) { glVertex2i(pointList[i].x, pointList[i].y); } glEnd(); /* Clipping */ SutherlandHodgemanPolygonClip(); /* Displaying CLIPPED box and polygon, 500px right */ glColor3f(0,0,1); glBegin(GL_LINE_LOOP); glVertex2i(w.xmin+500, w.ymin); glVertex2i(w.xmin+500, w.ymax); glVertex2i(w.xmax+500, w.ymax); glVertex2i(w.xmax+500, w.ymin); glEnd(); glColor3f(1,0,0); glBegin(GL_LINE_LOOP); for(int i=0 ; i<numberOfVertices ; i++) { glVertex2i(pointList[i].x+500, pointList[i].y); } glEnd(); glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(1000,500); glutCreateWindow("Sutherland-Hodgeman polygon clipping"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; }

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  • Java programming accessing object variables

    - by Haxed
    Helo, there are 3 files, CustomerClient.java, CustomerServer.java and Customer.java PROBLEM: In the CustomerServer.java file, i get an error when I compile the CustomerServer.java at line : System.out.println(a[k].getName()); ERROR: init: deps-jar: Compiling 1 source file to C:\Documents and Settings\TLNA\My Documents\NetBeansProjects\Server\build\classes C:\Documents and Settings\TLNA\My Documents\NetBeansProjects\Server\src\CustomerServer.java:44: cannot find symbol symbol : method getName() location: class Customer System.out.println(a[k].getName()); 1 error BUILD FAILED (total time: 0 seconds) CustomerClient.java import java.io.*; import java.net.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.border.*; public class CustomerClient extends JApplet { private JTextField jtfName = new JTextField(32); private JTextField jtfSeatNo = new JTextField(32); // Button for sending a student to the server private JButton jbtRegister = new JButton("Register to the Server"); // Indicate if it runs as application private boolean isStandAlone = false; // Host name or ip String host = "localhost"; public void init() { JPanel p1 = new JPanel(); p1.setLayout(new GridLayout(2, 1)); p1.add(new JLabel("Name")); p1.add(jtfName); p1.add(new JLabel("Seat No.")); p1.add(jtfSeatNo); add(p1, BorderLayout.CENTER); add(jbtRegister, BorderLayout.SOUTH); // Register listener jbtRegister.addActionListener(new ButtonListener()); // Find the IP address of the Web server if (!isStandAlone) { host = getCodeBase().getHost(); } } /** Handle button action */ private class ButtonListener implements ActionListener { public void actionPerformed(ActionEvent e) { try { // Establish connection with the server Socket socket = new Socket(host, 8000); // Create an output stream to the server ObjectOutputStream toServer = new ObjectOutputStream(socket.getOutputStream()); // Get text field String name = jtfName.getText().trim(); String seatNo = jtfSeatNo.getText().trim(); // Create a Student object and send to the server Customer s = new Customer(name, seatNo); toServer.writeObject(s); } catch (IOException ex) { System.err.println(ex); } } } /** Run the applet as an application */ public static void main(String[] args) { // Create a frame JFrame frame = new JFrame("Register Student Client"); // Create an instance of the applet CustomerClient applet = new CustomerClient(); applet.isStandAlone = true; // Get host if (args.length == 1) { applet.host = args[0]; // Add the applet instance to the frame } frame.add(applet, BorderLayout.CENTER); // Invoke init() and start() applet.init(); applet.start(); // Display the frame frame.pack(); frame.setVisible(true); } } CustomerServer.java import java.io.*; import java.net.*; public class CustomerServer { private String name; private int i; private ObjectOutputStream outputToFile; private ObjectInputStream inputFromClient; public static void main(String[] args) { new CustomerServer(); } public CustomerServer() { Customer[] a = new Customer[30]; try { // Create a server socket ServerSocket serverSocket = new ServerSocket(8000); System.out.println("Server started "); // Create an object ouput stream outputToFile = new ObjectOutputStream( new FileOutputStream("student.dat", true)); while (true) { // Listen for a new connection request Socket socket = serverSocket.accept(); // Create an input stream from the socket inputFromClient = new ObjectInputStream(socket.getInputStream()); // Read from input //Object object = inputFromClient.readObject(); for (int k = 0; k <= 2; k++) { if (a[k] == null) { a[k] = (Customer) inputFromClient.readObject(); // Write to the file outputToFile.writeObject(a[k]); //System.out.println("A new student object is stored"); System.out.println(a[k].getName()); break; } if (k == 2) { //fully booked outputToFile.writeObject("All seats are booked"); break; } } } } catch (ClassNotFoundException ex) { ex.printStackTrace(); } catch (IOException ex) { ex.printStackTrace(); } finally { try { inputFromClient.close(); outputToFile.close(); } catch (Exception ex) { ex.printStackTrace(); } } } } Customer.java public class Customer implements java.io.Serializable { private String name; private String seatno; public Customer(String name, String seatno) { this.name = name; this.seatno = seatno; } public String getName() { return name; } public String getSeatNo() { return seatno; } }

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  • Understanding LINQ to SQL (11) Performance

    - by Dixin
    [LINQ via C# series] LINQ to SQL has a lot of great features like strong typing query compilation deferred execution declarative paradigm etc., which are very productive. Of course, these cannot be free, and one price is the performance. O/R mapping overhead Because LINQ to SQL is based on O/R mapping, one obvious overhead is, data changing usually requires data retrieving:private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (NorthwindDataContext database = new NorthwindDataContext()) { Product product = database.Products.Single(item => item.ProductID == id); // SELECT... product.UnitPrice = unitPrice; // UPDATE... database.SubmitChanges(); } } Before updating an entity, that entity has to be retrieved by an extra SELECT query. This is slower than direct data update via ADO.NET:private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (SqlConnection connection = new SqlConnection( "Data Source=localhost;Initial Catalog=Northwind;Integrated Security=True")) using (SqlCommand command = new SqlCommand( @"UPDATE [dbo].[Products] SET [UnitPrice] = @UnitPrice WHERE [ProductID] = @ProductID", connection)) { command.Parameters.Add("@ProductID", SqlDbType.Int).Value = id; command.Parameters.Add("@UnitPrice", SqlDbType.Money).Value = unitPrice; connection.Open(); command.Transaction = connection.BeginTransaction(); command.ExecuteNonQuery(); // UPDATE... command.Transaction.Commit(); } } The above imperative code specifies the “how to do” details with better performance. For the same reason, some articles from Internet insist that, when updating data via LINQ to SQL, the above declarative code should be replaced by:private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (NorthwindDataContext database = new NorthwindDataContext()) { database.ExecuteCommand( "UPDATE [dbo].[Products] SET [UnitPrice] = {0} WHERE [ProductID] = {1}", id, unitPrice); } } Or just create a stored procedure:CREATE PROCEDURE [dbo].[UpdateProductUnitPrice] ( @ProductID INT, @UnitPrice MONEY ) AS BEGIN BEGIN TRANSACTION UPDATE [dbo].[Products] SET [UnitPrice] = @UnitPrice WHERE [ProductID] = @ProductID COMMIT TRANSACTION END and map it as a method of NorthwindDataContext (explained in this post):private static void UpdateProductUnitPrice(int id, decimal unitPrice) { using (NorthwindDataContext database = new NorthwindDataContext()) { database.UpdateProductUnitPrice(id, unitPrice); } } As a normal trade off for O/R mapping, a decision has to be made between performance overhead and programming productivity according to the case. In a developer’s perspective, if O/R mapping is chosen, I consistently choose the declarative LINQ code, unless this kind of overhead is unacceptable. Data retrieving overhead After talking about the O/R mapping specific issue. Now look into the LINQ to SQL specific issues, for example, performance in the data retrieving process. The previous post has explained that the SQL translating and executing is complex. Actually, the LINQ to SQL pipeline is similar to the compiler pipeline. It consists of about 15 steps to translate an C# expression tree to SQL statement, which can be categorized as: Convert: Invoke SqlProvider.BuildQuery() to convert the tree of Expression nodes into a tree of SqlNode nodes; Bind: Used visitor pattern to figure out the meanings of names according to the mapping info, like a property for a column, etc.; Flatten: Figure out the hierarchy of the query; Rewrite: for SQL Server 2000, if needed Reduce: Remove the unnecessary information from the tree. Parameterize Format: Generate the SQL statement string; Parameterize: Figure out the parameters, for example, a reference to a local variable should be a parameter in SQL; Materialize: Executes the reader and convert the result back into typed objects. So for each data retrieving, even for data retrieving which looks simple: private static Product[] RetrieveProducts(int productId) { using (NorthwindDataContext database = new NorthwindDataContext()) { return database.Products.Where(product => product.ProductID == productId) .ToArray(); } } LINQ to SQL goes through above steps to translate and execute the query. Fortunately, there is a built-in way to cache the translated query. Compiled query When such a LINQ to SQL query is executed repeatedly, The CompiledQuery can be used to translate query for one time, and execute for multiple times:internal static class CompiledQueries { private static readonly Func<NorthwindDataContext, int, Product[]> _retrieveProducts = CompiledQuery.Compile((NorthwindDataContext database, int productId) => database.Products.Where(product => product.ProductID == productId).ToArray()); internal static Product[] RetrieveProducts( this NorthwindDataContext database, int productId) { return _retrieveProducts(database, productId); } } The new version of RetrieveProducts() gets better performance, because only when _retrieveProducts is first time invoked, it internally invokes SqlProvider.Compile() to translate the query expression. And it also uses lock to make sure translating once in multi-threading scenarios. Static SQL / stored procedures without translating Another way to avoid the translating overhead is to use static SQL or stored procedures, just as the above examples. Because this is a functional programming series, this article not dive into. For the details, Scott Guthrie already has some excellent articles: LINQ to SQL (Part 6: Retrieving Data Using Stored Procedures) LINQ to SQL (Part 7: Updating our Database using Stored Procedures) LINQ to SQL (Part 8: Executing Custom SQL Expressions) Data changing overhead By looking into the data updating process, it also needs a lot of work: Begins transaction Processes the changes (ChangeProcessor) Walks through the objects to identify the changes Determines the order of the changes Executes the changings LINQ queries may be needed to execute the changings, like the first example in this article, an object needs to be retrieved before changed, then the above whole process of data retrieving will be went through If there is user customization, it will be executed, for example, a table’s INSERT / UPDATE / DELETE can be customized in the O/R designer It is important to keep these overhead in mind. Bulk deleting / updating Another thing to be aware is the bulk deleting:private static void DeleteProducts(int categoryId) { using (NorthwindDataContext database = new NorthwindDataContext()) { database.Products.DeleteAllOnSubmit( database.Products.Where(product => product.CategoryID == categoryId)); database.SubmitChanges(); } } The expected SQL should be like:BEGIN TRANSACTION exec sp_executesql N'DELETE FROM [dbo].[Products] AS [t0] WHERE [t0].[CategoryID] = @p0',N'@p0 int',@p0=9 COMMIT TRANSACTION Hoverer, as fore mentioned, the actual SQL is to retrieving the entities, and then delete them one by one:-- Retrieves the entities to be deleted: exec sp_executesql N'SELECT [t0].[ProductID], [t0].[ProductName], [t0].[SupplierID], [t0].[CategoryID], [t0].[QuantityPerUnit], [t0].[UnitPrice], [t0].[UnitsInStock], [t0].[UnitsOnOrder], [t0].[ReorderLevel], [t0].[Discontinued] FROM [dbo].[Products] AS [t0] WHERE [t0].[CategoryID] = @p0',N'@p0 int',@p0=9 -- Deletes the retrieved entities one by one: BEGIN TRANSACTION exec sp_executesql N'DELETE FROM [dbo].[Products] WHERE ([ProductID] = @p0) AND ([ProductName] = @p1) AND ([SupplierID] IS NULL) AND ([CategoryID] = @p2) AND ([QuantityPerUnit] IS NULL) AND ([UnitPrice] = @p3) AND ([UnitsInStock] = @p4) AND ([UnitsOnOrder] = @p5) AND ([ReorderLevel] = @p6) AND (NOT ([Discontinued] = 1))',N'@p0 int,@p1 nvarchar(4000),@p2 int,@p3 money,@p4 smallint,@p5 smallint,@p6 smallint',@p0=78,@p1=N'Optimus Prime',@p2=9,@p3=$0.0000,@p4=0,@p5=0,@p6=0 exec sp_executesql N'DELETE FROM [dbo].[Products] WHERE ([ProductID] = @p0) AND ([ProductName] = @p1) AND ([SupplierID] IS NULL) AND ([CategoryID] = @p2) AND ([QuantityPerUnit] IS NULL) AND ([UnitPrice] = @p3) AND ([UnitsInStock] = @p4) AND ([UnitsOnOrder] = @p5) AND ([ReorderLevel] = @p6) AND (NOT ([Discontinued] = 1))',N'@p0 int,@p1 nvarchar(4000),@p2 int,@p3 money,@p4 smallint,@p5 smallint,@p6 smallint',@p0=79,@p1=N'Bumble Bee',@p2=9,@p3=$0.0000,@p4=0,@p5=0,@p6=0 -- ... COMMIT TRANSACTION And the same to the bulk updating. This is really not effective and need to be aware. Here is already some solutions from the Internet, like this one. The idea is wrap the above SELECT statement into a INNER JOIN:exec sp_executesql N'DELETE [dbo].[Products] FROM [dbo].[Products] AS [j0] INNER JOIN ( SELECT [t0].[ProductID], [t0].[ProductName], [t0].[SupplierID], [t0].[CategoryID], [t0].[QuantityPerUnit], [t0].[UnitPrice], [t0].[UnitsInStock], [t0].[UnitsOnOrder], [t0].[ReorderLevel], [t0].[Discontinued] FROM [dbo].[Products] AS [t0] WHERE [t0].[CategoryID] = @p0) AS [j1] ON ([j0].[ProductID] = [j1].[[Products])', -- The Primary Key N'@p0 int',@p0=9 Query plan overhead The last thing is about the SQL Server query plan. Before .NET 4.0, LINQ to SQL has an issue (not sure if it is a bug). LINQ to SQL internally uses ADO.NET, but it does not set the SqlParameter.Size for a variable-length argument, like argument of NVARCHAR type, etc. So for two queries with the same SQL but different argument length:using (NorthwindDataContext database = new NorthwindDataContext()) { database.Products.Where(product => product.ProductName == "A") .Select(product => product.ProductID).ToArray(); // The same SQL and argument type, different argument length. database.Products.Where(product => product.ProductName == "AA") .Select(product => product.ProductID).ToArray(); } Pay attention to the argument length in the translated SQL:exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(1)',@p0=N'A' exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(2)',@p0=N'AA' Here is the overhead: The first query’s query plan cache is not reused by the second one:SELECT sys.syscacheobjects.cacheobjtype, sys.dm_exec_cached_plans.usecounts, sys.syscacheobjects.[sql] FROM sys.syscacheobjects INNER JOIN sys.dm_exec_cached_plans ON sys.syscacheobjects.bucketid = sys.dm_exec_cached_plans.bucketid; They actually use different query plans. Again, pay attention to the argument length in the [sql] column (@p0 nvarchar(2) / @p0 nvarchar(1)). Fortunately, in .NET 4.0 this is fixed:internal static class SqlTypeSystem { private abstract class ProviderBase : TypeSystemProvider { protected int? GetLargestDeclarableSize(SqlType declaredType) { SqlDbType sqlDbType = declaredType.SqlDbType; if (sqlDbType <= SqlDbType.Image) { switch (sqlDbType) { case SqlDbType.Binary: case SqlDbType.Image: return 8000; } return null; } if (sqlDbType == SqlDbType.NVarChar) { return 4000; // Max length for NVARCHAR. } if (sqlDbType != SqlDbType.VarChar) { return null; } return 8000; } } } In this above example, the translated SQL becomes:exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(4000)',@p0=N'A' exec sp_executesql N'SELECT [t0].[ProductID] FROM [dbo].[Products] AS [t0] WHERE [t0].[ProductName] = @p0',N'@p0 nvarchar(4000)',@p0=N'AA' So that they reuses the same query plan cache: Now the [usecounts] column is 2.

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  • Cocos2d-x CCFollow Zooming issue

    - by blakey87
    Hi I am currently building a cocos2d-x game which incorporates pinch zoom using CCLayerPanZoom class which can be found here The problem is basically when using CCFollow and zooming and out, it does'nt zoom on the actually followed node, so the camera appears to zoom towards the bottom left corner of the screen, when I would rather it zoom centrally on the followed node. If I could resolve this I would pretty darn happy. I converted a fix from the cocos2d objective C version in the CCfollow class to cocos2d-x which improved the issue,but if you look at the post in latter link you will see the guy is having the exact same problem, he gave up on fixing it sadly. I think its close but I don't really know what going on, hopefully someone out there has already faced and fixed this problem. My converted code is below. CCPoint p1 = ccpMult(m_obHalfScreenSize, m_pTarget->getScale() ); CCPoint p2 = ccpMult(m_pobFollowedNode->getPosition(), m_pTarget->getScale() ); CCPoint offect = ccpMult(ccpSub(p1, m_obHalfScreenSize), 0.5f); CCPoint tempPos = ccpAdd(ccpSub(p1, p2), offect); m_pTarget->setPosition(ccp(clampf(tempPos.x,m_fLeftBoundary,m_fRightBoundary), clampf(tempPos.y,m_fBottomBoundary,m_fTopBoundary))); I have attached before and after to hopefully make things more clear.

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  • Application Event Log keeps getting corrupted

    - by yakatz
    I recently asked about repairing a corrupt event log, because it seemed to be a one-off event. The event log has since exhibited the same behavior 3 times. We have been trying to find patterns, but so far we have found nothing. The server runs several ASP.NET applications and three scheduled tasks written in .NET. The last modified date of the event log once happened to be the same time as one of the scheduled tasks, but the others have not been. Any suggestions of where to look next or a way we can get any information out of a corrupt evtx file? The server is running critical e-commerce applications, so we want to keep the number of restarts required to a minimum. Edit: I ran DUMPEL and got very strange results. 1/9/2012 4:14:05 PM 1 100 1000 Application Error N/A SERVERNAME Faulting application name: w3wp.exe, version: 7.5.7601.17514, time stamp: 0x4ce7a5f8 Faulting module name: ntdll.dll, version: 6.1.7601.17514, time stamp: 0x4ce7ba58 Exception code: 0xc0000374 Fault offset: 0x000ce653 Faulting process id: 0x1070 Faulting application start time: 0x01cccf1386d30991 Faulting application path: C:\Windows\SysWOW64\inetsrv\w3wp.exe Faulting module path: C:\Windows\SysWOW64\ntdll.dll Report Id: dbf4f691-3b06-11e1-9025-005056a602e6 1/9/2012 4:14:07 PM 4 0 1001 Windows Error Reporting N/A SERVERNAME Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: w3wp.exe P2: 7.5.7601.17514 P3: 4ce7a5f8 P4: StackHash_79d9 P5: 6.1.7601.17514 P6: 4ce7ba58 P7: c0000374 P8: 000ce653 P9: P10: Attached files: C:\Windows\Temp\WER975.tmp.appcompat.txt C:\Windows\Temp\WERA03.tmp.WERInternalMetadata.xml C:\Windows\Temp\WERA13.tmp.hdmp C:\Windows\Temp\WERD21.tmp.mdmp These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_w3wp.exe_cd7d09dfc84119d82a2ac6a789038bd5661acfb_cab_128f0e67 Analysis symbol: Rechecking for solution: 0 Report Id: dbf4f691-3b06-11e1-9025-005056a602e6 Report Status: 4 1/9/2012 4:14:07 PM 4 0 1001 Windows Error Reporting N/A SERVERNAME Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: w3wp.exe P2: 7.5.7601.17514 P3: 4ce7a5f8 P4: StackHash_79d9 P5: 6.1.7601.17514 P6: 4ce7ba58 P7: c0000374 P8: 000ce653 P9: P10: Attached files: C:\Windows\Temp\WER975.tmp.appcompat.txt C:\Windows\Temp\WERA03.tmp.WERInternalMetadata.xml C:\Windows\Temp\WERA13.tmp.hdmp C:\Windows\Temp\WERD21.tmp.mdmp These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_w3wp.exe_cd7d09dfc84119d82a2ac6a789038bd5661acfb_cab_128f0e67 Analysis symbol: Rechecking for solution: 0 Report Id: dbf4f691-3b06-11e1-9025-005056a602e6 Report Status: 0 1/9/2012 4:14:12 PM 1 100 1000 Application Error N/A SERVERNAME Faulting application name: w3wp.exe, version: 7.5.7601.17514, time stamp: 0x4ce7a5f8 Faulting module name: ntdll.dll, version: 6.1.7601.17514, time stamp: 0x4ce7ba58 Exception code: 0xc0000374 Fault offset: 0x000ce653 Faulting process id: 0x16ac Faulting application start time: 0x01cccf139f475c0c Faulting application path: C:\Windows\SysWOW64\inetsrv\w3wp.exe Faulting module path: C:\Windows\SysWOW64\ntdll.dll Report Id: e03bae70-3b06-11e1-9025-005056a602e6 1/9/2012 4:14:16 PM 4 0 1001 Windows Error Reporting N/A SERVERNAME Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: w3wp.exe P2: 7.5.7601.17514 P3: 4ce7a5f8 P4: StackHash_9c6c P5: 6.1.7601.17514 P6: 4ce7ba58 P7: c0000374 P8: 000ce653 P9: P10: Attached files: C:\Windows\Temp\WER2579.tmp.appcompat.txt C:\Windows\Temp\WER25F7.tmp.WERInternalMetadata.xml C:\Windows\Temp\WER25F8.tmp.hdmp C:\Windows\Temp\WER28F6.tmp.mdmp These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_w3wp.exe_c49a67649524ad11b64bbf809211bc5ba742a3d6_cab_0b63321b Analysis symbol: Rechecking for solution: 0 Report Id: e03bae70-3b06-11e1-9025-005056a602e6 Report Status: 4 1/9/2012 4:14:16 PM 4 0 1001 Windows Error Reporting N/A SERVERNAME Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: w3wp.exe P2: 7.5.7601.17514 P3: 4ce7a5f8 P4: StackHash_9c6c P5: 6.1.7601.17514 P6: 4ce7ba58 P7: c0000374 P8: 000ce653 P9: P10: Attached files: C:\Windows\Temp\WER2579.tmp.appcompat.txt C:\Windows\Temp\WER25F7.tmp.WERInternalMetadata.xml C:\Windows\Temp\WER25F8.tmp.hdmp C:\Windows\Temp\WER28F6.tmp.mdmp These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_w3wp.exe_c49a67649524ad11b64bbf809211bc5ba742a3d6_cab_0b63321b Analysis symbol: Rechecking for solution: 0 Report Id: e03bae70-3b06-11e1-9025-005056a602e6 Report Status: 0 1/9/2012 4:14:21 PM 1 100 1000 Application Error N/A SERVERNAME Faulting application name: w3wp.exe, version: 7.5.7601.17514, time stamp: 0x4ce7a5f8 Faulting module name: ntdll.dll, version: 6.1.7601.17514, time stamp: 0x4ce7ba58 Exception code: 0xc0000374 Fault offset: 0x000ce653 Faulting process id: 0x17f8 Faulting application start time: 0x01cccf13a4ba5126 Faulting application path: C:\Windows\SysWOW64\inetsrv\w3wp.exe Faulting module path: C:\Windows\SysWOW64\ntdll.dll Report Id: e57a0a85-3b06-11e1-9025-005056a602e6 1/9/2012 4:14:21 PM 4 0 1001 Windows Error Reporting N/A SERVERNAME Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: w3wp.exe P2: 7.5.7601.17514 P3: 4ce7a5f8 P4: StackHash_9c6c P5: 6.1.7601.17514 P6: 4ce7ba58 P7: c0000374 P8: 000ce653 P9: P10: Attached files: These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_w3wp.exe_c49a67649524ad11b64bbf809211bc5ba742a3d6_1cfb4872 Analysis symbol: Rechecking for solution: 0 Report Id: e57a0a85-3b06-11e1-9025-005056a602e6 Report Status: 4 1/9/2012 4:14:21 PM 4 0 1001 Windows Error Reporting N/A SERVERNAME Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: w3wp.exe P2: 7.5.7601.17514 P3: 4ce7a5f8 P4: StackHash_9c6c P5: 6.1.7601.17514 P6: 4ce7ba58 P7: c0000374 P8: 000ce653 P9: P10: Attached files: These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_w3wp.exe_c49a67649524ad11b64bbf809211bc5ba742a3d6_1cfb4872 Analysis symbol: Rechecking for solution: 0 Report Id: e57a0a85-3b06-11e1-9025-005056a602e6 Report Status: 0 None of the files referenced actually exist (not even in WER ReportArchive). These should not be the only events mentioned. The log file has been cleared twice since January 9, so those events should not even be listed at all.

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  • Pause and Resume and get the value of a countdown timer by savedInstanceState [closed]

    - by Catherine grace Balauro
    I have developed a countdown timer and I am not sure how to pause and resume the timer as the TextView for the timer is being clicked. Click to start then click again to pause and to resume, click again the timer's text view. This is my code: Timer = (TextView)this.findViewById(R.id.time); //TIMER Timer.setOnClickListener(TimerClickListener); counter = new MyCount(600000, 1000); }//end of create private OnClickListener TimerClickListener = new OnClickListener() { public void onClick(View v) { updateTimeTask(); } private void updateTimeTask() { if (decision==0){ counter.start(); decision=1;} else if(decision==2){ counter.onResume1(); decision=1; } else{ counter.onPause1(); decision=2; }//end if }; }; class MyCount extends CountDownTimer { public MyCount(long millisInFuture, long countDownInterval) { super(millisInFuture, countDownInterval); }//MyCount public void onResume1(){ onResume(); } public void onPause1() { onPause();} public void onFinish() { Timer.setText("00:00"); p1++; if (p1<=4){ TextView PScore = (TextView) findViewById(R.id.pscore); PScore.setText(p1 + ""); }//end if }//finish public void onTick(long millisUntilFinished) { Integer milisec = new Integer(new Double(millisUntilFinished).intValue()); Integer cd_secs = milisec / 1000; Integer minutes = (cd_secs % 3600) / 60; Integer seconds = (cd_secs % 3600) % 60; Timer.setText(String.format("%02d", minutes) + ":" + String.format("%02d", seconds)); //long timeLeft = millisUntilFinished / 1000; }//on tick }//class MyCount protected void onResume() { super.onResume(); //handler.removeCallbacks(updateTimeTask); //handler.postDelayed(updateTimeTask, 1000); }//onResume @Override protected void onPause() { super.onPause(); //do stuff }//onPause I am only beginner in android programming and I don't know how to get the value of the countdown timer using savedInstanceState. How do I do this?

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  • Filling in gaps for outlines

    - by user146780
    I'm using an algorithm to generate quads. These become outlines. The algorithm is: void OGLENGINEFUNCTIONS::GenerateLinePoly(const std::vector<std::vector<GLdouble>> &input, std::vector<GLfloat> &output, int width) { output.clear(); if(input.size() < 2) { return; } int temp; float dirlen; float perplen; POINTFLOAT start; POINTFLOAT end; POINTFLOAT dir; POINTFLOAT ndir; POINTFLOAT perp; POINTFLOAT nperp; POINTFLOAT perpoffset; POINTFLOAT diroffset; POINTFLOAT p0, p1, p2, p3; for(unsigned int i = 0; i < input.size() - 1; ++i) { start.x = static_cast<float>(input[i][0]); start.y = static_cast<float>(input[i][1]); end.x = static_cast<float>(input[i + 1][0]); end.y = static_cast<float>(input[i + 1][1]); dir.x = end.x - start.x; dir.y = end.y - start.y; dirlen = sqrt((dir.x * dir.x) + (dir.y * dir.y)); ndir.x = static_cast<float>(dir.x * 1.0 / dirlen); ndir.y = static_cast<float>(dir.y * 1.0 / dirlen); perp.x = dir.y; perp.y = -dir.x; perplen = sqrt((perp.x * perp.x) + (perp.y * perp.y)); nperp.x = static_cast<float>(perp.x * 1.0 / perplen); nperp.y = static_cast<float>(perp.y * 1.0 / perplen); perpoffset.x = static_cast<float>(nperp.x * width * 0.5); perpoffset.y = static_cast<float>(nperp.y * width * 0.5); diroffset.x = static_cast<float>(ndir.x * 0 * 0.5); diroffset.y = static_cast<float>(ndir.y * 0 * 0.5); // p0 = start + perpoffset - diroffset //p1 = start - perpoffset - diroffset //p2 = end + perpoffset + diroffset // p3 = end - perpoffset + diroffset p0.x = start.x + perpoffset.x - diroffset.x; p0.y = start.y + perpoffset.y - diroffset.y; p1.x = start.x - perpoffset.x - diroffset.x; p1.y = start.y - perpoffset.y - diroffset.y; p2.x = end.x + perpoffset.x + diroffset.x; p2.y = end.y + perpoffset.y + diroffset.y; p3.x = end.x - perpoffset.x + diroffset.x; p3.y = end.y - perpoffset.y + diroffset.y; output.push_back(p2.x); output.push_back(p2.y); output.push_back(p0.x); output.push_back(p0.y); output.push_back(p1.x); output.push_back(p1.y); output.push_back(p3.x); output.push_back(p3.y); } } The problem is that there are then gaps as seen here: http://img816.imageshack.us/img816/2882/eeekkk.png There must be a way to fix this. I see a pattern but I just cant figure it out. There must be a way to fill the missing inbetweens. Thanks

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  • Edges on polygon outlines not always correct

    - by user146780
    I'm using the algorithm below to generate quads which are then rendered to make an outline like this http://img810.imageshack.us/img810/8530/uhohz.png The problem as seen on the image, is that sometimes the lines are too thin when they should always be the same width. My algorithm finds the 4 verticies for the first one then the top 2 verticies of the next ones are the bottom 2 of the previous. This creates connected lines, but it seems to not always work. How could I fix this? This is my algorithm: void OGLENGINEFUNCTIONS::GenerateLinePoly(const std::vector<std::vector<GLdouble>> &input, std::vector<GLfloat> &output, int width) { output.clear(); if(input.size() < 2) { return; } int temp; float dirlen; float perplen; POINTFLOAT start; POINTFLOAT end; POINTFLOAT dir; POINTFLOAT ndir; POINTFLOAT perp; POINTFLOAT nperp; POINTFLOAT perpoffset; POINTFLOAT diroffset; POINTFLOAT p0, p1, p2, p3; for(unsigned int i = 0; i < input.size() - 1; ++i) { start.x = static_cast<float>(input[i][0]); start.y = static_cast<float>(input[i][1]); end.x = static_cast<float>(input[i + 1][0]); end.y = static_cast<float>(input[i + 1][1]); dir.x = end.x - start.x; dir.y = end.y - start.y; dirlen = sqrt((dir.x * dir.x) + (dir.y * dir.y)); ndir.x = static_cast<float>(dir.x * 1.0 / dirlen); ndir.y = static_cast<float>(dir.y * 1.0 / dirlen); perp.x = dir.y; perp.y = -dir.x; perplen = sqrt((perp.x * perp.x) + (perp.y * perp.y)); nperp.x = static_cast<float>(perp.x * 1.0 / perplen); nperp.y = static_cast<float>(perp.y * 1.0 / perplen); perpoffset.x = static_cast<float>(nperp.x * width * 0.5); perpoffset.y = static_cast<float>(nperp.y * width * 0.5); diroffset.x = static_cast<float>(ndir.x * 0 * 0.5); diroffset.y = static_cast<float>(ndir.y * 0 * 0.5); // p0 = start + perpoffset - diroffset //p1 = start - perpoffset - diroffset //p2 = end + perpoffset + diroffset // p3 = end - perpoffset + diroffset p0.x = start.x + perpoffset.x - diroffset.x; p0.y = start.y + perpoffset.y - diroffset.y; p1.x = start.x - perpoffset.x - diroffset.x; p1.y = start.y - perpoffset.y - diroffset.y; if(i > 0) { temp = (8 * (i - 1)); p2.x = output[temp + 2]; p2.y = output[temp + 3]; p3.x = output[temp + 4]; p3.y = output[temp + 5]; } else { p2.x = end.x + perpoffset.x + diroffset.x; p2.y = end.y + perpoffset.y + diroffset.y; p3.x = end.x - perpoffset.x + diroffset.x; p3.y = end.y - perpoffset.y + diroffset.y; } output.push_back(p2.x); output.push_back(p2.y); output.push_back(p0.x); output.push_back(p0.y); output.push_back(p1.x); output.push_back(p1.y); output.push_back(p3.x); output.push_back(p3.y); } } Thanks

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  • "Undefined reference to"

    - by user1332364
    I know that there are a lot of questions somewhat related to this one, but they answers are a bit hard for me to make sense of. I'm receiving the following error for a few different lines of code: C:\Users\Jeff\AppData\Local\Temp\ccAixtmT.o:football.cpp:(.text+0x6f0): undefined reference to `Player::set_values(int, std::string, float)' From these blocks of code: class Player { int playerNum; string playerPos; float playerRank; public: void set_values(int, string, float); float get_rank(){ return playerRank; }; bool operator == (const Player &p1/*, const Player &p2*/) const { if(&p1.playerNum == &playerNum && &p1.playerPos == &playerPos && &p1.playerRank == &playerRank) return true; else return false; }; }; And this being the main function referencing the subclass: int main() { ifstream infile; infile.open ("input.txt", ifstream::in); int numTeams; string command; while(!infile.fail() && !infile.eof()){ infile >> numTeams; string name; Player p; int playNum; string playPos; float playRank; Player all[11]; float ranks[11]; Team allTeams[numTeams]; for(int i=0; i<numTeams; i++){ infile >> name; for(int j=0; j<11; j++){ infile >> playNum; infile >> playPos; infile >> playRank; if(playPos == "QB") p.set_values(playNum, playPos, (playRank*2.0)); else if(playPos == "RB") p.set_values(playNum, playPos, (playRank*1.5)); else if(playPos == "WR") p.set_values(playNum, playPos, (playRank/1.8)); else if(playPos == "TE") p.set_values(playNum, playPos, (playRank*1.1)); else if(playPos == "GD") p.set_values(playNum, playPos, (playRank/2.0)); else if(playPos == "TC") p.set_values(playNum, playPos, (playRank/2.2)); else if(playPos == "CR") p.set_values(playNum, playPos, (playRank/1.2)); all[j] = p; allTeams[i].set_values(all, name); } } infile >> command; if (command == "play"){ int t1; int t2; infile >> t1; infile >> t2; play(allTeams[t1], allTeams[t2]); } else { int t1; int p1; int t2; int p2; swap(allTeams[t1], allTeams[t1].get_player(p1), allTeams[t2], allTeams[t2].get_player(p2)); } } }

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  • adjacency list creation , out of Memory error

    - by p1
    Hello , I am trying to create an adjacency list to store a graph.The implementation works fine while storing 100,000 records. However,when I tried to store around 1million records I ran into OutofMemory Error : Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOfRange(Arrays.java:3209) at java.lang.String.(String.java:215) at java.io.BufferedReader.readLine(BufferedReader.java:331) at java.io.BufferedReader.readLine(BufferedReader.java:362) at liarliar.main(liarliar.java:39) Following is my implementation HashMap<String,ArrayList<String>> adj = new HashMap<String,ArrayList<String>>(num); while ((str = in.readLine()) != null) { StringTokenizer Tok = new StringTokenizer(str); name = (String) Tok.nextElement(); cnt = Integer.valueOf(Tok.nextToken()); ArrayList<String> templist = new ArrayList<String>(cnt); while(cnt>0) { templist.add(in.readLine()); cnt--; } adj.put(name,templist); } //done creating a adjacency list I am wondering, if there is any better way to implement the adjacency list. Also, I know number of nodes right in the begining and , in the future I flatten the list as I visit nodes. Any suggestions ? Thanks

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  • BFS traversal of directed graph from a given node

    - by p1
    Hi, My understanding of basic BFS traversal for a graph is: BFS { Start from any node . Add it to que. Add it to visited array While(que is not empty) { remove head from queue. Print node; add all unvisited direct subchilds to que; mark them as visited } } However, if we have to traverse a DIRECTED graph from a given node and not all nodes are accessible from the given node [directly or indirectly] how do we use BFS for the same. Can you please explain in this graph as well: a= b = d = e = d a= c = d Here if the starting node is b , we never print a and c. Am I missing something in the algorithm. P.S: I used "HashMap adj = new HashMap();" to create the adjacencey list to store graph Any pointers are greatly appreciated. Thanks.

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  • concurrency in Java

    - by p1
    1]What is Non-blocking Concurrency and how is it different. 2] I have heard that this is available in Java. Are there any particular scenarios we should use this feature 3] Is there a difference/advantage of using one of these methods for a collection. What are the trade offs class List { private final ArrayList<String> list = new ArrayList<String>(); void add(String newValue) { synchronized (list) { list.add(newValue); } } } OR private final ArrayList<String> list = Collections.synchronizedMap(); The questions are more from a learning/understanding point of view. Thanks for attention.

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  • Unable to render php files in browser

    - by p1
    Hello, I am very new to php, and I am trying to develop a facebook application using php. I am using Joyent as my hosting platform. Currently, I am trying to do some simple scripts in php and then build on them. However I am unable to see any php files being rendered properly in my application. For eg: I have a simple script called phpinfo.php: If I execute this on terminal like php phpinfo.php , I can see all the configurations. However if I try to access the same file as http://xxxxxx.facebook.joyent.us/phpinfo.php, I get : Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Even if I rename this file to index.php its still the same. However I am able to access other html files [index.html] on the same location . These are some of my php settings: These are some of the settings: [fbkusoni:~/web/public] aafhe7vh$ php phpinfo.php | grep On allow_url_fopen = On = On auto_globals_jit = On = On enable_dl = On = On file_uploads = On = On ignore_repeated_errors = On = On ignore_repeated_source = On = On implicit_flush = On = On log_errors = On = On register_argc_argv = On = On report_memleaks = On = On y2k_compliance = On = On Multibyte regex (oniguruma) backtrack check = On mysql.allow_persistent = On = On session.bug_compat_warn = On = On session.use_cookies = On = On suhosin.cookie.cryptdocroot = On = On suhosin.cookie.cryptua = On = On suhosin.mt_srand.ignore = On = On suhosin.protectkey = On = On suhosin.server.encode = On = On suhosin.server.strip = On = On suhosin.session.cryptdocroot = On = On suhosin.session.cryptua = On = On suhosin.session.encrypt = On = On suhosin.srand.ignore = On = On suhosin.stealth = On = On The answer might be very naive, but I am just trying to get started and looking for any suggestions regarding this and also using Joyent and cakephp to develop facebook applications. Thanks.

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  • Parameters not being passed into template when using the .Net transform classes

    - by Chris F
    I am using the .Net XslCompiledTranform to run some simple XSLT (see below for a simplified example). The example XSLT is meant to do simply show the value of the parameter that is passed in to the template. The output is what I expect it to be (i.e. <result xmlns:p1="http://www.doesnotexist.com"> <valueOfParamA>valueA</valueOfParamA> </result> when I use Saxon 9.0, but when I use XslCompiledTransform (XslTransform) in .net I get <result xmlns:p1="http://www.doesnotexist.com"> <valueOfParamA></valueOfParamA> </result> The problem is that that the parameter value of paramA is not being passed into the template when I use the .Net classes. I completely stumped as to why. when I step through in Visual Studio, the debugger says that the template will be called with paramA='valueA' but when execution switches to the template the value of paramA is blank. Can anyone explain why this is happening? Is this a bug in the MS implementation or (more likely) am I doing something that is forbidden in XSLT? Any help greatly appreciated. This is the XSLT that I am using <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:extfn="http://exslt.org/common" exclude-result-prefixes="extfn" xmlns:p1="http://www.doesnotexist.com"> <!-- Replace msxml with xmlns:extfn="http://exslt.org/common" xmlns:extfn="urn:schemas-microsoft-com:xslt" --> <xsl:output method="xml" indent="yes"/> <xsl:template match="/"> <xsl:variable name="resultTreeFragment"> <p1:foo> </p1:foo> </xsl:variable> <xsl:variable name="nodeset" select="extfn:node-set($resultTreeFragment)"/> <result> <xsl:apply-templates select="$nodeset" mode="AParticularMode"> <xsl:with-param name="paramA" select="'valueA'"/> </xsl:apply-templates> </result> </xsl:template> <xsl:template match="@* | node()" mode="AParticularMode"> <xsl:param name="paramA"/> <valueOfParamA> <xsl:value-of select="$paramA"/> </valueOfParamA> </xsl:template> </xsl:stylesheet>

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  • Unable to resize a button using java.awt

    - by asm_debuger
    this is my code: import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Button; import java.awt.Color; import java.awt.Dimension; import java.awt.GridLayout; import java.awt.Panel; import java.awt.TextField; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class Maapp extends Applet implements ActionListener { private int flag=0; Panel p1=new Panel(); Panel p2=new Panel(); Button[] arr=new Button[12]; TextField textf=new TextField("",25); public void init() { this.setLayout(new BorderLayout()); this.p2.setBackground(Color.DARK_GRAY); this.p2.setLayout(new GridLayout(2,30)); textf.setBackground(Color.BLACK); textf.setForeground(Color.YELLOW); this.p1.setLayout(new GridLayout(4,10)); p2.add(textf); for(int i=0; i<10 ;i++) { arr[i]=new Button(""+i); arr[i].setForeground(Color.WHITE); arr[i].setBackground(Color.DARK_GRAY); p1.add(arr[i]); this.arr[i].addActionListener(this); } arr[10]=new Button("="); p1.add(arr[10]); arr[10].setPreferredSize(new Dimension(20,40)); this.arr[10].addActionListener(this); this.add(p2,BorderLayout.NORTH); this.add(p1,BorderLayout.CENTER); } public void actionPerformed(ActionEvent arg0) { for(int i=0;i<10;i++) { if(arg0.getSource()==arr[i]) { this.textf.setText(this.textf.getText()+i); } } } } i`m want to resize 1 of the buttons i tried to write: arr[10].setPreferredSize(new Dimension(20,40)); ist do not works i tried to write : arr[10].resize(10,20); ist do not works so how can i resize button arr[10]?

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Finding intersection of two spheres

    - by Onkar Deshpande
    Hi, Consider the following problem - I am given 2 links of length L0 and L1. P0 is the point that the first link starts at and P1 is the point that I want the end of second link to be at in 3-D space. I am supposed to write a function that should take in these 3-D points (P0 and P1) as inputs and should find all configurations of the links that put the second link's end point at P1. My understanding of how to go about it is - Each link L0 and L1 will create a sphere S0 and S1 around itself. I should find out the intersection of those two spheres (which will be a circle) and print all points that are on the circumference of that circle. I saw gmatt's first reply on the http://stackoverflow.com/questions/1406375/finding-intersection-points-between-3-spheres but could not understand it properly since the images did not show up. I also saw a formula for finding out the intersection at mathworld[dot]wolfram[dot]com/Sphere-SphereIntersection[dot]html . I could find the radius of intersection by the method given on mathworld. Also I can find the center of that circle and then use the parametric equation of circle to find the points. The only doubt that I have is will this method work for the points P0 and P1 mentioned above ? Please comment and let me know your thoughts.

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  • How to find nth element from the end of a singly linked list?

    - by Codenotguru
    The following function is trying to find the nth to last element of a singly linked list. For example: If the elements are 8->10->5->7->2->1->5->4->10->10 then the result is 7th to last node is 7. Can anybody help me on how this code is working or is there a better and simpler approach? LinkedListNode nthToLast(LinkedListNode head, int n) { if (head == null || n < 1) { return null; } LinkedListNode p1 = head; LinkedListNode p2 = head; for (int j = 0; j < n - 1; ++j) { // skip n-1 steps ahead if (p2 == null) { return null; // not found since list size < n } p2 = p2.next; } while (p2.next != null) { p1 = p1.next; p2 = p2.next; } return p1; }

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