Search Results

Search found 184 results on 8 pages for 'pine hill'.

Page 6/8 | < Previous Page | 2 3 4 5 6 7 8  | Next Page >

  • How to manually set color of Unity Panel?

    - by JamesTheAwesomeDude
    I was just wondering if there's a way to set the color of the Unity panel manually, as opposed to having it derived from smooshing all the colors of the wallpaper together. (the launcher on the left side of the screen that comes default in Ubuntu is the Unity Panel, right? If not, please correct me on my terminology.) The reason I want this is because I have this cool wallpaper I found on DeviantArt, and I used GIMP to make Dawn, Dusk, and Midnight versions of it. Then, I set them with a transition effect, so that the lighting changes over the course of the day. Unfortunately, the Unity Panel turns a sickly sewer green at night (it could also be said to look like radioactive barf.) Either way, I don't like my launcher thingy looking like that. I'd prefer to stay away from programs that let you customise the Unity Panel (I'm fine with using sudo nano to edit system config files,) but I would if it were the only option. Here are some screenshots, one with a grey-themed wallpaper, one with lots of red, and the hill at night, (the one that makes the unity panel look like radioactive barf.): http://imgur.com/a/0Gqcd

    Read the article

  • Announcing IIS Community Newsletter

    - by steve schofield
    I'm excited to announce a newsletter for the IIS community is available.  Here is the link to signup.  The goal is to cover all happenings in the IIS community.  The goal is to have a monthly newsletter.  Sign-up for IIS Community Newsletterhttp://www.iislogs.com/newsletter/ A little history.  l previously was involved with Brett Hill and authoring the IIS Answers newsletter for about 1 year.  The newsletter literally reached thousands of IIS administrators providing up-to-date Microsoft and community related information.  It was an excellent source of information.  That is my goal with the IIS Community Newsletter. With everything, there is always some "geeking" that goes into it.  I'm using www.StarDeveloper.com newsletter application.   For a modest $10.00 fee, the application provides a simple, yet powerful way to manage newsletters.  I added a CAPTCHA feature to sign-up.  The CAPTCHA module I used was provided free by MONDOR software.  I personally never used one on a application and it was easy to implement.  Thanks for sharing!  Cheers, Steve SchofieldMicrosoft MVP - IIS

    Read the article

  • Takeaways From CSO Roundtable New York

    - by Naresh Persaud
    Thanks to everyone who attended the Chief Security Officer Roundtable in New York last week. We were lucky to have Dennis Brixus, CSO of McGraw-Hill  as a guest speaker. In addition, Jeff Henley, provided a board level perspective on security. Amit Jasuja discussed Oracle's security formula.  A few takeaways from Jeff's talk that were interesting: Security is a board level issue. The challenge at the board level is that boards have short attention span. The CSO needs to be vigilant in educating the board on the strategic importance of security. Every CSO needs to think about cost. The CSO has to look at the economics of security and demonstrate fiduciary responsibility. We have to think of security as a business enabler. Security is the enabler that helps us expand into new markets and connect better with our customers and partners. While the CSO can't prevent every threat, we have to expect the CSO to have a plan. Oracle security-formula View more PowerPoint from OracleIDM

    Read the article

  • XNA Seeing through heightmap problem

    - by Jesse Emond
    I've recently started learning how to program in 3D with XNA and I've been trying to implement a Terrain3D class(a very simple height map). I've managed to draw a simple terrain, but I'm getting a weird bug where I can see through the terrain. This bug happens when I'm looking through a hill from the map. Here is a picture of what happens: I was wondering if this is a common mistake for starters and if any of you ever experienced the same problem and could tell me what I'm doing wrong. If it's not such an obvious problem, here is my Draw method: public override void Draw() { Parent.Engine.SpriteBatch.Begin(SpriteBlendMode.None, SpriteSortMode.Immediate, SaveStateMode.SaveState); Camera3D cam = (Camera3D)Parent.Engine.Services.GetService(typeof(Camera3D)); if (cam == null) throw new Exception("Camera3D couldn't be found. Drawing a 3D terrain requires a 3D camera."); float triangleCount = indices.Length / 3f; basicEffect.Begin(); basicEffect.World = worldMatrix; basicEffect.View = cam.ViewMatrix; basicEffect.Projection = cam.ProjectionMatrix; basicEffect.VertexColorEnabled = true; Parent.Engine.GraphicsDevice.VertexDeclaration = new VertexDeclaration( Parent.Engine.GraphicsDevice, VertexPositionColor.VertexElements); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); Parent.Engine.GraphicsDevice.Vertices[0].SetSource(vertexBuffer, 0, VertexPositionColor.SizeInBytes); Parent.Engine.GraphicsDevice.Indices = indexBuffer; Parent.Engine.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Length, 0, (int)triangleCount); pass.End(); } basicEffect.End(); Parent.Engine.SpriteBatch.End(); } Parent is just a property holding the screen that the component belongs to. Engine is a property of that parent screen holding the engine that it belongs to. If I should post more code(like the initialization code), then just leave a comment and I will.

    Read the article

  • Hallmarks of a Professional PHP Programmer

    - by Scotty C.
    I'm a 19 year old student who really REALLY enjoys programming, and I'm hoping to glean from your years of experience here. At present, I'm studying PHP every chance I get, and have been for about 3 years, although I've never taken any formal classes. I'd love to some day be a programmer full time, and make a good career of it. My question to you is this: What do you consider to be the hallmarks or traits of a professional programmer? Mainly in the field of PHP, but other, more generalized qualifications are also more than welcome, as I think PHP is more of a hobbyist language and may not be the language of choice in the eyes of potential employers. Please correct me if I'm wrong. Above all, I don't want to wast time on something that isn't worth while. I'm currently feeling pretty confident in my knowledge of PHP as a language, and I know that I could build just about anything I need and have it "work", but I feel sorely lacking in design concepts and code structure. I can even write object oriented code, but in my personal opinion, that isn't worth a hill of beans if it isn't organized well. For this reason, I bought Matt Zandstra's book "PHP Objects, Patterns, and Practice" and have been reading that a little every day. Anyway, I'm starting to digress a little here, so back to the original question. What advice would you give to an aspiring programmer who wants to make an impact in this field? Also, on a side note, I've been working on a project with a friend of mine that would give a fairly good idea of where I'm at coding wise. I'm gonna give a link, I don't want anyone to feel as though I'm pushing or spamming here, so don't click it if you don't want to. But if you are interested on giving some feedback there as well, you can see the code on github. I'm known as The Craw there. https://github.com/PureChat/PureChat--Beta-/tree/

    Read the article

  • September OTN Member Offers

    - by Cassandra Clark - OTN
    Oracle OpenWolrd and JavaOne are coming....so the OTN team is knee deep in planning the OTN Lounges that will be at each event this year (more info in another post soon), but we managed to work with our partners to offer a nice BIG list of NEW offers for September.  Visit Oracle Technology Network Member Discount page for codes and links to these great offers! Oracle Press Oracle Technology Network members get 40% off the newest Oracle Press title, Oracle Exalogic Elastic Cloud Handbook by Tom Plunkett! Mike Murach & Associates, Inc. Get 30% off and sample chapter of Murach’s SQL Server 2012 for Developers by Bryan Syverson and Joel Murach Manning - 41% off titles below and sample chapter of each. Making Java Groovy OCA Java SE 7 Programmer I Certification Guide Apress - Get 30% off on apress.com on Java 7 Recipes A Problem-Solution Approach Safari Books Online - OTN members get 30 days of free access + 20% off unlimited access to Safari Books Online for 6 months. Safari Books Online offers subscription access to more than 24,000 books and training videos about technology, digital media, business management and professional development from leading publishers such as Oracle Press, O'Reilly Media, Que, Addison-Wesley, Wrox, Cisco Press, Microsoft Press, McGraw Hill, Wiley, Apress, Adobe Press and many others. Already a customer? Come see us at Oracle OpenWorld (booth 537) or JavaOne (5110) and mention this to get a shirt!

    Read the article

  • Toon/cel shading with variable line width?

    - by Nick Wiggill
    I see a few broad approaches out there to doing cel shading: Duplication & enlargement of model with flipped normals (not an option for me) Sobel filter / fragment shader approaches to edge detection Stencil buffer approaches to edge detection Geometry (or vertex) shader approaches that calculate face and edge normals Am I correct in assuming the geometry-centric approach gives the greatest amount of control over lighting and line thickness, as well eg. for terrain where you might see the silhouette line of a hill merging gradually into a plain? What if I didn't need pixel lighting on my terrain surfaces? (And I probably won't as I plan to use cell-based vertex- or texturemap-based lighting/shadowing.) Would I then be better off sticking with the geometry-type approach, or go for a screen space / fragment approach instead to keep things simpler? If so, how would I get the "inking" of hills within the mesh silhouette, rather than only the outline of the entire mesh (with no "ink" details inside that outline? Lastly, is it possible to cheaply emulate the flipped-normals approach, using a geometry shader? Is that exactly what the GS approaches do? What I want - varying line thickness with intrusive lines inside the silhouette... What I don't want...

    Read the article

  • Representing heightmaps, on disk and when drawing

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: Game will be a elevation maze shooter. Levels/maps will be mazes with elevation the player has to negotiate. Elevations will have effects on "combat" vision, and movement.

    Read the article

  • See the latest Applications Cloud user experiences at Oracle OpenWorld 2014

    - by mvaughan
    By Misha Vaughan, Oracle Applications User Experience OAUX Day: Oracle Applications Cloud User Experience Strategy & Roadmap?. This event is for partners, Oracle sales, and customers who are passionate about Oracle’s commitment to the ongoing user experience investment in Oracle’s Applications Cloud. If you want to see where we are going firsthand, contact the Applications UX team to attend this special event, scheduled the week before Oracle OpenWorld.All attendees must be approved to attend and have signed Oracle’s non-disclosure agreement. Register HERE.Date and time: 8 a.m. - 5 p.m. Wednesday, Sept. 24, 2014 Location: Oracle Conference Center, Redwood City, Calif. Oracle Applications Cloud User Experience Partner & Sales Briefing This event is for Oracle Applications partners and Oracle sales who want to find out what’s up with release 9 user experience highlights for: Oracle Sales Cloud, Oracle HCM Cloud, cloud extensibility, and Paas4SaaS. It will be held the day before Oracle OpenWorld kicks off. All attendees must be approved to attend. Register HERE.Date and time: 10:30 a.m. - 12:30 p.m. Sunday, Sept. 28, 2014Location: Intercontinental Hotel, 888 Howard Street, San Francisco, Calif. , in the Telegraph Hill room. Oracle OpenWorld 2014 OAUX Applications Cloud Exchange.This daylong, demo-intensive event is for Oracle customers, partners, and sales representatives who want to see what the future of Oracle’s cloud user experiences will look like. Attendees will also see what’s cooking in Oracle’s research and development kitchen – concepts that aren’t products … yet.All attendees must be approved to attend and have signed Oracle’s non-disclosure agreement. Register HERE.Date and time:  1 - 4 p.m. and 6 - 8:00 p.m. Monday, Sept. 29, 2014 Location: Intercontinental Hotel, 888 Howard Street, San Francisco, Calif., on the Spa Terrace.

    Read the article

  • Earmarks of a Professional PHP Programmer

    - by Scotty C.
    I'm a 19 year old student who really REALLY enjoys programming, and I'm hoping to glean from your years of experience here. At present, I'm studying PHP every chance I get, and have been for about 3 years, although I've never taken any formal classes. I'd love to some day be a programmer full time, and make a good career of it. My question to you is this: What do you consider to be the earmarks or traits of a professional programmer? Mainly in the field of PHP, but other, more generalized qualifications are also more than welcome, as I think PHP is more of a hobbyist language and may not be the language of choice in the eyes of potential employers. Please correct me if I'm wrong. Above all, I don't want to wast time on something that isn't worth while. I'm currently feeling pretty confident in my knowledge of PHP as a language, and I know that I could build just about anything I need and have it "work", but I feel sorely lacking in design concepts and code structure. I can even write object oriented code, but in my personal opinion, that isn't worth a hill of beans if it isn't organized well. For this reason, I bought Matt Zandstra's book "PHP Objects, Patterns, and Practice" and have been reading that a little every day. Anyway, I'm starting to digress a little here, so back to the original question. What advice would you give to an aspiring programmer who wants to make an impact in this field? Also, on a side note, I've been working on a project with a friend of mine that would give a fairly good idea of where I'm at coding wise. I'm gonna give a link, I don't want anyone to feel as though I'm pushing or spamming here, so don't click it if you don't want to. But if you are interested on giving some feedback there as well, you can see the code on github. I'm known as The Craw there. https://github.com/PureChat/PureChat--Beta-/tree/

    Read the article

  • Oracle OpenWorld 2012 is Around the Corner - Discover AutoVue Activities

    - by Pam Petropoulos
    Planning to attend Oracle OpenWorld 2012?  If so, be sure to check out the various AutoVue Enterprise Visualization activities that you can take advantage of while in San Francisco. AutoVue Sessions: CON8381 - Streamline PLM Design-to-Manufacturing Processes with AutoVue Visualization   Click here for full session description. Date: Monday, October 1, 2012 Time: 10:45 a.m. – 11:45 a.m. Location: Intercontinental Hotel - Telegraph Hill Customer Speaker: Siew Yeow Loye, Global Foundries   CON8385 - Optimize Asset Performance and Reliability with AutoVue Visualization   Click here for full session description. Date:Thursday, October 4, 2012 Time: 2:15 p.m. – 3:15 p.m. Location: Palace Hotel – Gold Ballroom AutoVue Demo Pods: Demo   Demo ID: 3122   AutoVue: PLM & Enterprise Visualization Moscone West; Workstation: W-082 Demo ID: 3001  Oracle E-Business Suite Enterprise Asset Management and AutoVue Visualization Solutions Palace Hotel Level 2 HPU-008   Customers are also invited to attend the Oracle OpenWorld 2012 Supply Chain Management Customer Reception on Tuesday, October 2, 2012. This year's event is being held at ROE Lounge, located just 2 blocks from Moscone Center, and offers a casual and upbeat atmosphere so you can mix and mingle with friends and colleagues. This event sold out last year and space is again limited so Register Today. Date: Tuesday, October 2, 2012 Time: 6:00 p.m. – 8:00 p.m. Location: ROE Lounge, 651 Howard Street, San Francisco   For additional information regarding AutoVue sessions, demos, and activities be sure to review the AutoVue FocusOn Document.   Join us at Oracle OpenWorld, September 30–October 4, 2012 and discover new products, solutions, and practices to make you even more successful in your job and in your industry.

    Read the article

  • General Availability: Simplified User Experience Design Patterns eBook

    - by ultan o'broin
    Karen Scipi (@karenscipi) writes: The Oracle Applications User Experience team is delighted to announce that our Simplified User Experience Design Patterns for the Oracle Applications Cloud Service eBook is available for free. Working with publishers McGraw-Hill, we're pleased to make the eBook available in EPUB (for use on Apple iOS devices), MOBI (ideal for Amazon Kindle), and PDF (for anything with Adobe Reader) versions. The Simplified User Experience Design Patterns for the Oracle Applications Cloud Service eBook We’re sharing the same user experience design patterns, and their supporting guidance on page types and Oracle ADF components that Oracle uses to build simplified user interfaces (UIs) for the Oracle Sales Cloud and Oracle Human Capital Management (HCM) Cloud, with you so that you can build your own simplified UI solutions. Click to register and download your free copy of the eBook Design patterns offer big wins for applications builders because they are proven, reusable, and based on Oracle technology. They enable developers, partners, and customers to design and build the best user experiences consistently, shortening the application's development cycle, boosting designer and developer productivity, and lowering the overall time and cost of building a great user experience. Developers use the eBook to build their own simplified UIs with Oracle ADF and Oracle JDeveloper Now, Oracle partners, customers and the Oracle ADF community can share further in the Oracle Applications User Experience science and design expertise that brought the acclaimed simplified UIs to the Cloud and they can build their own UIs, simply and productively too!

    Read the article

  • generating maps

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: game will be a elevation maze shooter. levels/maps will be mazes with elevation the player has to negotiate. elevations will have effects on "combat" vision, and movement

    Read the article

  • Dirt compression from vehicle tires

    - by Mungoid
    So I kinda have this working but its not correct because it just averages, so I wanted to know if anyone here has any ideas. I'm trying to simulate loose dirt compression under the tires of a vehicle to reduce the potential bumpiness of 'chunky' terrain. Currently how I do this is that I have a bounding box shape around my tires, set a little lower so they intersect with the terrain. Each frame, I (currently) average all of the heights of each point in the terrain that are within the box bounds of that tire, and then set them all to that average. Clearly this won't work in most cases because, for example, if i'm on a hill, the terrain will deform way too much. One way I thought was to have a max and min amount the points could raise and lower but that still doesn't seem to work properly and sometimes looks more like steps than smooth dirt. I wanna say that there is probably a bit more to this that what i'm currently doing but I am not sure where to look. Could anyone here shed some light on this subject? Would I benefit any by maybe looking up some smoothing algorith or something similar?

    Read the article

  • Parsing JSON into XML using Windows Phone

    - by Henry Edwards
    I have this code, but can't get it all working. I am trying to get a json string into xml. So that I can get a list of items when i parse the data. Is there a better way to parse json into xml. If so what's the best way to do it, and if possible could you give me a working example? The URL that is in the code is not the URL that i am using using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using Newtonsoft.Json.Converters; using Newtonsoft.Json.Utilities; using Newtonsoft.Json.Linq; using Newtonsoft.Json.Schema; using Newtonsoft.Json.Bson; using System.Xml; using System.Xml.Serialization; using System.Xml.Linq; using System.Xml.Linq.XDocument; using System.IO; namespace WindowsPhonePanoramaApplication3 { public partial class Page2 : PhoneApplicationPage { public Page2() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e1) { /* because the origional JSON string has multiple root's this needs to be added */ string json = "{BFBC2_GlobalStats:"; json += DownlodUrl("http://api.bfbcs.com/api/xbox360?globalstats"); json += "}"; XmlDocument doc = (XmlDocument)JsonConvert.DeserializeObject(json); textBox1.Text = GetXmlString(doc); } private string GetXmlString() { throw new NotImplementedException(); } private string DownlodUrl(string url) { string result = null; try { WebClient client = new WebClient(); result = client.DownloadString(url); } catch (Exception ex) { // handle error result = ex.Message; } return result; } private string GetXmlString(XmlDocument xmlDoc) { sw = new StringWriter(); XmlTextWriter xw = new XmlTextWriter(sw); xw.Formatting = System.Xml.Formatting.Indented; xmlDoc.WriteTo(xw); return sw.ToString(); } } } The URL outputs the following code: {"StopName":"Race Hill", "stopId":7553, "NaptanCode":"bridwja", "LongName":"Race Hill", "OperatorsCode1":" 5", "OperatorsCode2":" ", "OperatorsCode3":" ", "OperatorsCode4":"bridwja", "Departures":[ { "ServiceName":"", "Destination":"", "DepartureTimeAsString":"", "DepartureTime":"30/01/2012 00:00:00", "Notes":""}` Thanks for your responses. So Should i just leave the data a json and then view the data via that??? Is this a way to show the data from a json string. public void Load() { // form the URI UriBuilder uri = new UriBuilder("http://mysite.com/events.json"); WebClient proxy = new WebClient(); proxy.OpenReadCompleted += new OpenReadCompletedEventHandler(OnReadCompleted); proxy.OpenReadAsync(uri.Uri); } void OnReadCompleted(object sender, OpenReadCompletedEventArgs e) { if (e.Error == null) { var serializer = new DataContractJsonSerializer(typeof(EventList)); var events = (EventList)serializer.ReadObject(e.Result); foreach (var ev in events) { Items.Add(ev); } } } public ObservableCollection<EventDetails> Items { get; private set; } Edit: Have now kept the url as json and have now got it working by using the json way.

    Read the article

  • How do you read from a file into an array of struct?

    - by Thomas.Winsnes
    I'm currently working on an assignment and this have had me stuck for hours. Can someone please help me point out why this isn't working for me? struct book { char title[25]; char author[50]; char subject[20]; int callNumber; char publisher[250]; char publishDate[11]; char location[20]; char status[11]; char type[12]; int circulationPeriod; int costOfBook; }; void PrintBookList(struct book **bookList) { int i; for(i = 0; i < sizeof(bookList); i++) { struct book newBook = *bookList[i]; printf("%s;%s;%s;%d;%s;%s;%s;%s;%s;%d;%d\n",newBook.title, newBook.author, newBook.subject, newBook.callNumber,newBook.publisher, newBook.publishDate, newBook.location, newBook.status, newBook.type,newBook.circulationPeriod, newBook.costOfBook); } } void GetBookList(struct book** bookList) { FILE* file = fopen("book.txt", "r"); struct book newBook[1024]; int i = 0; while(fscanf(file, "%s;%s;%s;%d;%s;%s;%s;%s;%s;%d;%d", &newBook[i].title, &newBook[i].author, &newBook[i].subject, &newBook[i].callNumber,&newBook[i].publisher, &newBook[i].publishDate, &newBook[i].location, &newBook[i].status, &newBook[i].type,&newBook[i].circulationPeriod, &newBook[i].costOfBook) != EOF) { bookList[i] = &newBook[i]; i++; } /*while(fscanf(file, "%s;%s;%s;%d;%s;%s;%s;%s;%s;%d;%d", &bookList[i].title, &bookList[i].author, &bookList[i].subject, &bookList[i].callNumber, &bookList[i].publisher, &bookList[i].publishDate, &bookList[i].location, &bookList[i].status, &bookList[i].type, &bookList[i].circulationPeriod, &bookList[i].costOfBook) != EOF) { i++; }*/ PrintBookList(bookList); fclose(file); } int main() { struct book *bookList[1024]; GetBookList(bookList); } I get no errors or warnings on compile it should print the content of the file, just like it is in the file. Like this: OperatingSystems Internals and Design principles;William.S;IT;741012759;Upper Saddle River;2009;QA7676063;Available;circulation;3;11200 Communication skills handbook;Summers.J;Accounting;771239216;Milton;2010;BF637C451;Available;circulation;3;7900 Business marketing management:B2B;Hutt.D;Management;741912319;Mason;2010;HF5415131;Available;circulation;3;1053 Patient education rehabilitation;Dreeben.O;Education;745121511;Sudbury;2010;CF5671A98;Available;reference;0;6895 Tomorrow's technology and you;Beekman.G;Science;764102174;Upper Saddle River;2009;QA76B41;Out;reserved;1;7825 Property & security: selected essay;Cathy.S;Law;750131231;Rozelle;2010;D4A3C56;Available;reference;0;20075 Introducing communication theory;Richard.W;IT;714789013;McGraw-Hill;2010;Q360W47;Available;circulation;3;12150 Maths for computing and information technology;Giannasi.F;Mathematics;729890537;Longman;Scientific;1995;QA769M35G;Available;reference;0;13500 Labor economics;George.J;Economics;715784761;McGraw-Hill;2010;HD4901B67;Available;circulation;3;7585 Human physiology:from cells to systems;Sherwood.L;Physiology;707558936;Cengage Learning;2010;QP345S32;Out;circulation;3;11135 bobs;thomas;IT;701000000;UC;1006;QA7548;Available;Circulation;7;5050 but when I run it, it outputs this: OperatingSystems;;;0;;;;;;0;0 Internals;;;0;;;;;;0;0 and;;;0;;;;;;0;0 Design;;;0;;;;;;0;0 principles;William.S;IT;741012759;Upper;41012759;Upper;;0;;;;;;0;0 Saddle;;;0;;;;;;0;0 River;2009;QA7676063;Available;circulation;3;11200;lable;circulation;3;11200;;0;;;;;;0;0 Communication;;;0;;;;;;0;0 Thanks in advance, you're a life saver

    Read the article

  • Action bar with Search View. Reverse compatibility issues

    - by suresh
    I am building a sample app to demonstrate SearchView with filter and other Action Bar items. I am able to successfully run this app on 4.2(Nexus 7). But it is not running on 2.3. I googled about the issue. Came to know that i should use SherLock Action bar. I just went to http://actionbarsherlock.com/download.html, downloaded the zip file and added the library as informed in the video: http://www.youtube.com/watch?v=4GJ6yY1lNNY&feature=player_embedde by WiseManDesigns. But still I am unable to figure out the issue. Here is my code: SearchViewActionBar.java public class SearchViewActionBar extends Activity implements SearchView.OnQueryTextListener { private SearchView mSearchView; private TextView mStatusView; int mSortMode = -1; private ListView mListView; private ArrayAdapter<String> mAdapter; protected CharSequence[] _options = { "Wild Life", "River", "Hill Station", "Temple", "Bird Sanctuary", "Hill", "Amusement Park"}; protected boolean[] _selections = new boolean[ _options.length ]; private final String[] mStrings = Cheeses.sCheeseStrings; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getWindow().requestFeature(Window.FEATURE_ACTION_BAR); setContentView(R.layout.activity_main); // mStatusView = (TextView) findViewById(R.id.status_text); // mSearchView = (SearchView) findViewById(R.id.search_view); mListView = (ListView) findViewById(R.id.list_view); mListView.setAdapter(mAdapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, mStrings)); mListView.setTextFilterEnabled(true); //setupSearchView(); } private void setupSearchView() { mSearchView.setIconifiedByDefault(true); mSearchView.setOnQueryTextListener(this); mSearchView.setSubmitButtonEnabled(false); //mSearchView.setQueryHint(getString(R.string.cheese_hunt_hint)); } @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.searchview_in_menu, menu); MenuItem searchItem = menu.findItem(R.id.action_search); mSearchView = (SearchView) searchItem.getActionView(); //setupSearchView(searchItem); setupSearchView(); return true; } @Override public boolean onPrepareOptionsMenu(Menu menu) { if (mSortMode != -1) { Drawable icon = menu.findItem(mSortMode).getIcon(); menu.findItem(R.id.action_sort).setIcon(icon); } return super.onPrepareOptionsMenu(menu); } @Override public boolean onOptionsItemSelected(MenuItem item) { String c="Category"; String s=(String) item.getTitle(); if(s.equals(c)) { System.out.println("same"); showDialog( 0 ); } //System.out.println(s); Toast.makeText(this, "Selected Item: " + item.getTitle(), Toast.LENGTH_SHORT).show(); return true; } protected Dialog onCreateDialog( int id ) { return new AlertDialog.Builder( this ) .setTitle( "Category" ) .setMultiChoiceItems( _options, _selections, new DialogSelectionClickHandler() ) .setPositiveButton( "SAVE", new DialogButtonClickHandler() ) .create(); } public class DialogSelectionClickHandler implements DialogInterface.OnMultiChoiceClickListener { public void onClick( DialogInterface dialog, int clicked, boolean selected ) { Log.i( "ME", _options[ clicked ] + " selected: " + selected ); } } public class DialogButtonClickHandler implements DialogInterface.OnClickListener { public void onClick( DialogInterface dialog, int clicked ) { switch( clicked ) { case DialogInterface.BUTTON_POSITIVE: printSelectedPlanets(); break; } } } protected void printSelectedPlanets() { for( int i = 0; i < _options.length; i++ ){ Log.i( "ME", _options[ i ] + " selected: " + _selections[i] ); } } public void onSort(MenuItem item) { mSortMode = item.getItemId(); invalidateOptionsMenu(); } public boolean onQueryTextChange(String newText) { if (TextUtils.isEmpty(newText)) { mListView.clearTextFilter(); } else { mListView.setFilterText(newText.toString()); } return true; } public boolean onQueryTextSubmit(String query) { mStatusView.setText("Query = " + query + " : submitted"); return false; } public boolean onClose() { mStatusView.setText("Closed!"); return false; } protected boolean isAlwaysExpanded() { return false; } }

    Read the article

  • The Art of Productivity

    - by dwahlin
    Getting things done has always been a challenge regardless of gender, age, race, skill, or job position. No matter how hard some people try, they end up procrastinating tasks until the last minute. Some people simply focus better when they know they’re out of time and can’t procrastinate any longer. How many times have you put off working on a term paper in school until the very last minute? With only a few hours left your mental energy and focus seem to kick in to high gear especially as you realize that you either get the paper done now or risk failing. It’s amazing how a little pressure can turn into a motivator and allow our minds to focus on a given task. Some people seem to specialize in procrastinating just about everything they do while others tend to be the “doers” who get a lot done and ultimately rise up the ladder at work. What’s the difference between these types of people? Is it pure laziness or are other factors at play? I think that some people are certainly more motivated than others, but I also think a lot of it is based on the process that “doers” tend to follow - whether knowingly or unknowingly. While I’ve certainly fought battles with procrastination, I’ve always had a knack for being able to get a lot done in a relatively short amount of time. I think a lot of my “get it done” attitude goes back to the the strong work ethic my parents instilled in me at a young age. I remember my dad saying, “You need to learn to work hard!” when I was around 5 years old. I remember that moment specifically because I was on a tractor with him the first time I heard it while he was trying to move some large rocks into a pile. The tractor was big but so were the rocks and my dad had to balance the tractor perfectly so that it didn’t tip forward too far. It was challenging work and somewhat tedious but my dad finished the task and taught me a few important lessons along the way including persistence, the importance of having a skill, and getting the job done right without skimping along the way. In this post I’m going to list a few of the techniques and processes I follow that I hope may be beneficial to others. I blogged about the general concept back in 2009 but thought I’d share some updated information and lessons learned since then. Most of the ideas that follow came from learning and refining my daily work process over the years. However, since most of the ideas are common sense (at least in my opinion), I suspect they can be found in other productivity processes that are out there. Let’s start off with one of the most important yet simple tips: Start Each Day with a List. Start Each Day with a List What are you planning to get done today? Do you keep track of everything in your head or rely on your calendar? While most of us think that we’re pretty good at managing “to do” lists strictly in our head you might be surprised at how affective writing out lists can be. By writing out tasks you’re forced to focus on the most important tasks to accomplish that day, commit yourself to those tasks, and have an easy way to track what was supposed to get done and what actually got done. Start every morning by making a list of specific tasks that you want to accomplish throughout the day. I’ll even go so far as to fill in times when I’d like to work on tasks if I have a lot of meetings or other events tying up my calendar on a given day. I’m not a big fan of using paper since I type a lot faster than I write (plus I write like a 3rd grader according to my wife), so I use the Sticky Notes feature available in Windows. Here’s an example of yesterday’s sticky note: What do you add to your list? That’s the subject of the next tip. Focus on Small Tasks It’s no secret that focusing on small, manageable tasks is more effective than trying to focus on large and more vague tasks. When you make your list each morning only add tasks that you can accomplish within a given time period. For example, if I only have 30 minutes blocked out to work on an article I don’t list “Write Article”. If I do that I’ll end up wasting 30 minutes stressing about how I’m going to get the article done in 30 minutes and ultimately get nothing done. Instead, I’ll list something like “Write Introductory Paragraphs for Article”. The next day I may add, “Write first section of article” or something that’s small and manageable – something I’m confident that I can get done. You’ll find that once you’ve knocked out several smaller tasks it’s easy to continue completing others since you want to keep the momentum going. In addition to keeping my tasks focused and small, I also make a conscious effort to limit my list to 4 or 5 tasks initially. I’ve found that if I list more than 5 tasks I feel a bit overwhelmed which hurts my productivity. It’s easy to add additional tasks as you complete others and you get the added benefit of that confidence boost of knowing that you’re being productive and getting things done as you remove tasks and add others. Getting Started is the Hardest (Yet Easiest) Part I’ve always found that getting started is the hardest part and one of the biggest contributors to procrastination. Getting started working on tasks is a lot like getting a large rock pushed to the bottom of a hill. It’s difficult to get the rock rolling at first, but once you manage to get it rocking some it’s really easy to get it rolling on its way to the bottom. As an example, I’ve written 100s of articles for technical magazines over the years and have really struggled with the initial introductory paragraphs. Keep in mind that these are the paragraphs that don’t really add that much value (in my opinion anyway). They introduce the reader to the subject matter and nothing more. What a waste of time for me to sit there stressing about how to start the article. On more than one occasion I’ve spent more than an hour trying to come up with 2-3 paragraphs of text.  Talk about a productivity killer! Whether you’re struggling with a writing task, some code for a project, an email, or other tasks, jumping in without thinking too much is the best way to get started I’ve found. I’m not saying that you shouldn’t have an overall plan when jumping into a task, but on some occasions you’ll find that if you simply jump into the task and stop worrying about doing everything perfectly that things will flow more smoothly. For my introductory paragraph problem I give myself 5 minutes to write out some general concepts about what I know the article will cover and then spend another 10-15 minutes going back and refining that information. That way I actually have some ideas to work with rather than a blank sheet of paper. If I still find myself struggling I’ll write the rest of the article first and then circle back to the introductory paragraphs once I’m done. To sum this tip up: Jump into a task without thinking too hard about it. It’s better to to get the rock at the top of the hill rocking some than doing nothing at all. You can always go back and refine your work.   Learn a Productivity Technique and Stick to It There are a lot of different productivity programs and seminars out there being sold by companies. I’ve always laughed at how much money people spend on some of these motivational programs/seminars because I think that being productive isn’t that hard if you create a re-useable set of steps and processes to follow. That’s not to say that some of these programs/seminars aren’t worth the money of course because I know they’ve definitely benefited some people that have a hard time getting things done and staying focused. One of the best productivity techniques I’ve ever learned is called the “Pomodoro Technique” and it’s completely free. This technique is an extremely simple way to manage your time without having to remember a bunch of steps, color coding mechanisms, or other processes. The technique was originally developed by Francesco Cirillo in the 80s and can be implemented with a simple timer. In a nutshell here’s how the technique works: Pick a task to work on Set the timer to 25 minutes and work on the task Once the timer rings record your time Take a 5 minute break Repeat the process Here’s why the technique works well for me: It forces me to focus on a single task for 25 minutes. In the past I had no time goal in mind and just worked aimlessly on a task until I got interrupted or bored. 25 minutes is a small enough chunk of time for me to stay focused. Any distractions that may come up have to wait until after the timer goes off. If the distraction is really important then I stop the timer and record my time up to that point. When the timer is running I act as if I only have 25 minutes total for the task (like you’re down to the last 25 minutes before turning in your term paper….frantically working to get it done) which helps me stay focused and turns into a “beat the clock” type of game. It’s actually kind of fun if you treat it that way and really helps me focus on a the task at hand. I automatically know how much time I’m spending on a given task (more on this later) by using this technique. I know that I have 5 minutes after each pomodoro (the 25 minute sprint) to waste on anything I’d like including visiting a website, stepping away from the computer, etc. which also helps me stay focused when the 25 minute timer is counting down. I use this technique so much that I decided to build a program for Windows 8 called Pomodoro Focus (I plan to blog about how it was built in a later post). It’s a Windows Store application that allows people to track tasks, productive time spent on tasks, interruption time experienced while working on a given task, and the number of pomodoros completed. If a time estimate is given when the task is initially created, Pomodoro Focus will also show the task completion percentage. I like it because it allows me to track my tasks, time spent on tasks (very useful in the consulting world), and even how much time I wasted on tasks (pressing the pause button while working on a task starts the interruption timer). I recently added a new feature that charts productive and interruption time for tasks since I wanted to see how productive I was from week to week and month to month. A few screenshots from the Pomodoro Focus app are shown next, I had a lot of fun building it and use it myself to as I work on tasks.   There are certainly many other productivity techniques and processes out there (and a slew of books describing them), but the Pomodoro Technique has been the simplest and most effective technique I’ve ever come across for staying focused and getting things done.   Persistence is Key Getting things done is great but one of the biggest lessons I’ve learned in life is that persistence is key especially when you’re trying to get something done that at times seems insurmountable. Small tasks ultimately lead to larger tasks getting accomplished, however, it’s not all roses along the way as some of the smaller tasks may come with their own share of bumps and bruises that lead to discouragement about the end goal and whether or not it is worth achieving at all. I’ve been on several long-term projects over my career as a software developer (I have one personal project going right now that fits well here) and found that repeating, “Persistence is the key!” over and over to myself really helps. Not every project turns out to be successful, but if you don’t show persistence through the hard times you’ll never know if you succeeded or not. Likewise, if you don’t persistently stick to the process of creating a daily list, follow a productivity process, etc. then the odds of consistently staying productive aren’t good.   Track Your Time How much time do you actually spend working on various tasks? If you don’t currently track time spent answering emails, on phone calls, and working on various tasks then you might be surprised to find out that a task that you thought was going to take you 30 minutes ultimately ended up taking 2 hours. If you don’t track the time you spend working on tasks how can you expect to learn from your mistakes, optimize your time better, and become more productive? That’s another reason why I like the Pomodoro Technique – it makes it easy to stay focused on tasks while also tracking how much time I’m working on a given task.   Eliminate Distractions I blogged about this final tip several years ago but wanted to bring it up again. If you want to be productive (and ultimately successful at whatever you’re doing) then you can’t waste a lot of time playing games or on Twitter, Facebook, or other time sucking websites. If you see an article you’re interested in that has no relation at all to the tasks you’re trying to accomplish then bookmark it and read it when you have some spare time (such as during a pomodoro break). Fighting the temptation to check your friends’ status updates on Facebook? Resist the urge and realize how much those types of activities are hurting your productivity and taking away from your focus. I’ll admit that eliminating distractions is still tough for me personally and something I have to constantly battle. But, I’ve made a conscious decision to cut back on my visits and updates to Facebook, Twitter, Google+ and other sites. Sure, my Klout score has suffered as a result lately, but does anyone actually care about those types of scores aside from your online “friends” (few of whom you’ve actually met in person)? :-) Ultimately it comes down to self-discipline and how badly you want to be productive and successful in your career, life goals, hobbies, or whatever you’re working on. Rather than having your homepage take you to a time wasting news site, game site, social site, picture site, or others, how about adding something like the following as your homepage? Every time your browser opens you’ll see a personal message which helps keep you on the right track. You can download my ubber-sophisticated homepage here if interested. Summary Is there a single set of steps that if followed can ultimately lead to productivity? I don’t think so since one size has never fit all. Every person is different, works in their own unique way, and has their own set of motivators, distractions, and more. While I certainly don’t consider myself to be an expert on the subject of productivity, I do think that if you learn what steps work best for you and gradually refine them over time that you can come up with a personal productivity process that can serve you well. Productivity is definitely an “art” that anyone can learn with a little practice and persistence. You’ve seen some of the steps that I personally like to follow and I hope you find some of them useful in boosting your productivity. If you have others you use please leave a comment. I’m always looking for ways to improve.

    Read the article

  • What exactly is a "Software Architect"?

    - by Boydski
    I've seen a few posts that briefly touch on the subject but don't address the question directly. So please don't label this as a dup. Having been independant/freelance for 5 years or so, and having also had plenty of exposure to perm positions, I've been exposed to many views on what an "Architect" really is. As a result, I've coined the term, "One man's architect is another man's n00b", as it seems to be perpetually relative. I've interviewed at mom-&-pop shops that didn't think I was worth a hill of beans. I've also interviewed at world-class consulting firms who thought I was incredible. Again, it all seems relative. But what specifically makes a software architect a true "Architect"?

    Read the article

  • How to find all clusters of forest on map?

    - by Damir
    How to find all clusters of forest on map ? I have simple class cell like (Type is enum {RIVER, FOREST,GRASS,HILL} class Cell{ public: Type type; int x; int y }; and map like vector<Cell> grid. Can anyone suggest me algorithm to create list<list<Cell>> clusters where list contains FOREST cells in same cluster (cluster are set of connected cells - connection can be in eight direction:up,down,left,right,up_right,up_left,down_left,down_right)? I need to find all clusters of forest on map and put every single cluster in list<Cell>.

    Read the article

  • How to programatically set cell.textLabel.text from a different view?

    - by Andy
    I've got a view controller, call it VC1, that's a table view. When I tap a cell in the table view, I am presented with a new view controller, call it VC2, which is a short list of choices. After making a choice, I want to dismiss VC2 and set the cell.textLabel.text property of the VC1 cell I originally tapped to the value I selected in VC2. Conceptually speaking, what is the proper way to do this? I've tried a handful of different approaches, but all of them seem wonky at best, and only one of them actually worked - although it was the most cumbersome of all, passing references to both view controllers and table view cells and all kinds of things. It just feels like I'm making a mountain out of what is probably a mole hill. This is such a common paradigm that I find it hard to believe there's not a simple method for doing it. Thanks in advance for any input you can offer.

    Read the article

  • How to remove $ from associative array using Json_decode in php?

    - by Chase
    I am trying to use the youtube API to pulldown some videos for my site. Currently am running this code here: //Youtube Videos Pull Down $youtubeURL = "http://gdata.youtube.com/feeds/api/videos?alt=json&q=cats+cradle+chapel+hill&orderby=published&max-results=10&v=2"; $youtubeSearch = file_get_contents($youtubeURL, true); $youtubeArray = json_decode($youtubeSearch, true); Not having any problems accessing certain elements of the associative array however youtube's api is putting $ in many of its array elements .. such as [media$group] Anytime I try to access an array with one of the $ elements in it, it doesn't work. Suggestions? I have tried preg_replace but can't seem to get my expression right.

    Read the article

  • How to remove $ from associate array using Json_decode in php?

    - by Chase
    I am trying to use the youtube API to pulldown some videos for my site. Currently am running this code here: //Youtube Videos Pull Down $youtubeURL = "http://gdata.youtube.com/feeds/api/videos?alt=json&q=cats+cradle+chapel+hill&orderby=published&max-results=10&v=2"; $youtubeSearch = file_get_contents($youtubeURL, true); $youtubeArray = json_decode($youtubeSearch, true); Not having any problems accessing certain elements of the associative array however youtube's api is putting $ in many of its array elements .. such as [media$group] Anytime I try to access an array with one of the $ elements in it, it doesn't work. Suggestions? I have tried preg_replace but can't seem to get my expression right.

    Read the article

  • MySQL - accessing a table sum and compare to another table?

    - by assignment_operator
    This is for a homework assignment. I just plain don't understand how to do it. The instructions for this particular question is: List the branch name for all branches that have at least one book that has at least 4 copies on hand. Where the tables in question are: Branch: BranchName | BranchId Henry Downtown | 1 16 Riverview | 2 Henry On The Hill | 3 Inventory: BookId | BranchId | OnHand 1 | 1 | 2 2 | 3 | 4 3 | 1 | 8 4 | 3 | 1 5 | 1 | 2 6 | 2 | 3 From what I understand, I can get the number of OnHand per branch name with: SELECT BranchName, SUM(OnHand) FROM Branch B, Inventory I WHERE B.BranchId = I.BranchId GROUP BY BranchName; but I don't get how I'd do the comparison between the sum of OnHand per branch and 4. Any help would be appreciated, guys!

    Read the article

  • HPC Server Dynamic Job Scheduling: when jobs spawn jobs

    - by JoshReuben
    HPC Job Types HPC has 3 types of jobs http://technet.microsoft.com/en-us/library/cc972750(v=ws.10).aspx · Task Flow – vanilla sequence · Parametric Sweep – concurrently run multiple instances of the same program, each with a different work unit input · MPI – message passing between master & slave tasks But when you try go outside the box – job tasks that spawn jobs, blocking the parent task – you run the risk of resource starvation, deadlocks, and recursive, non-converging or exponential blow-up. The solution to this is to write some performance monitoring and job scheduling code. You can do this in 2 ways: manually control scheduling - allocate/ de-allocate resources, change job priorities, pause & resume tasks , restrict long running tasks to specific compute clusters Semi-automatically - set threshold params for scheduling. How – Control Job Scheduling In order to manage the tasks and resources that are associated with a job, you will need to access the ISchedulerJob interface - http://msdn.microsoft.com/en-us/library/microsoft.hpc.scheduler.ischedulerjob_members(v=vs.85).aspx This really allows you to control how a job is run – you can access & tweak the following features: max / min resource values whether job resources can grow / shrink, and whether jobs can be pre-empted, whether the job is exclusive per node the creator process id & the job pool timestamp of job creation & completion job priority, hold time & run time limit Re-queue count Job progress Max/ min Number of cores, nodes, sockets, RAM Dynamic task list – can add / cancel jobs on the fly Job counters When – poll perf counters Tweaking the job scheduler should be done on the basis of resource utilization according to PerfMon counters – HPC exposes 2 Perf objects: Compute Clusters, Compute Nodes http://technet.microsoft.com/en-us/library/cc720058(v=ws.10).aspx You can monitor running jobs according to dynamic thresholds – use your own discretion: Percentage processor time Number of running jobs Number of running tasks Total number of processors Number of processors in use Number of processors idle Number of serial tasks Number of parallel tasks Design Your algorithms correctly Finally , don’t assume you have unlimited compute resources in your cluster – design your algorithms with the following factors in mind: · Branching factor - http://en.wikipedia.org/wiki/Branching_factor - dynamically optimize the number of children per node · cutoffs to prevent explosions - http://en.wikipedia.org/wiki/Limit_of_a_sequence - not all functions converge after n attempts. You also need a threshold of good enough, diminishing returns · heuristic shortcuts - http://en.wikipedia.org/wiki/Heuristic - sometimes an exhaustive search is impractical and short cuts are suitable · Pruning http://en.wikipedia.org/wiki/Pruning_(algorithm) – remove / de-prioritize unnecessary tree branches · avoid local minima / maxima - http://en.wikipedia.org/wiki/Local_minima - sometimes an algorithm cant converge because it gets stuck in a local saddle – try simulated annealing, hill climbing or genetic algorithms to get out of these ruts   watch out for rounding errors – http://en.wikipedia.org/wiki/Round-off_error - multiple iterations can in parallel can quickly amplify & blow up your algo ! Use an epsilon, avoid floating point errors,  truncations, approximations Happy Coding !

    Read the article

< Previous Page | 2 3 4 5 6 7 8  | Next Page >