Search Results

Search found 146 results on 6 pages for 'slowdown'.

Page 6/6 | < Previous Page | 2 3 4 5 6 

  • Drawing line graphics leads Flash to spiral out of control!

    - by drpepper
    Hi, I'm having problems with some AS3 code that simply draws on a Sprite's Graphics object. The drawing happens as part of a larger procedure called on every ENTER_FRAME event of the stage. Flash neither crashes nor returns an error. Instead, it starts running at 100% CPU and grabs all the memory that it can, until I kill the process manually or my computer buckles under the pressure when it gets up to around 2-3 GB. This will happen at a random time, and without any noticiple slowdown beforehand. WTF? Has anyone seen anything like this? PS: I used to do the drawing within a MOUSE_MOVE event handler, which brought this problem on even faster. PPS: I'm developing on Linux, but reproduced the same problem on Windows. UPDATE: You asked for some code, so here we are. The drawing function looks like this: public static function drawDashedLine(i_graphics : Graphics, i_from : Point, i_to : Point, i_on : Number, i_off : Number) : void { const vecLength : Number = Point.distance(i_from, i_to); i_graphics.moveTo(i_from.x, i_from.y); var dist : Number = 0; var lineIsOn : Boolean = true; while(dist < vecLength) { dist = Math.min(vecLength, dist + (lineIsOn ? i_on : i_off)); const p : Point = Point.interpolate(i_from, i_to, 1 - dist / vecLength); if(lineIsOn) i_graphics.lineTo(p.x, p.y); else i_graphics.moveTo(p.x, p.y); lineIsOn = !lineIsOn; } } and is called like this (m_graphicsLayer is a Sprite): m_graphicsLayer.graphics.clear(); if (m_destinationPoint) { m_graphicsLayer.graphics.lineStyle(2, m_fixedAim ? 0xff0000 : 0x333333, 1); drawDashedLine(m_graphicsLayer.graphics, m_initialPos, m_destinationPoint, 10, 10); }

    Read the article

  • how do I block my rails app from being hit by bots?

    - by codeman73
    I'm not even sure I'm using the right terminology, whether this is actually bots or not. I didn't want to use the word 'spam' because it's not like I have comments or posts that are being created/spammed. It looks more like something is making the same repeated request to my domain, which is what made me think it was some kind of bot. I've opened my first rails app to the 'public', which is a really a small group of users, <50 currently. That was last Friday. I started having performance issues today, so I looked at the log and I see tons of these RoutingErrors ActionController::RoutingError (No route matches "/portalApp/APF/pages/business/util/whichServer.jsp" with {:method=>:get}): They are filling up the log and I'm assuming this is causing the slowdown. Note the .jsp on the end and this is a rails app, so I've got no urls remotely like this in my app. I mean, the /portalApp I don't even have, so I don't know where this is coming from. This is hosted at Dreamhost and I chatted with one of their support people, and he suggested a couple sites that detail using htaccess to block things. But that looks like you need to know the IP or domain that the requests are coming from, which I don't. How can I block this? How can I find the IP or domain from the request? Any other suggestions?

    Read the article

  • How to speed up a slow UPDATE query

    - by Mike Christensen
    I have the following UPDATE query: UPDATE Indexer.Pages SET LastError=NULL where LastError is not null; Right now, this query takes about 93 minutes to complete. I'd like to find ways to make this a bit faster. The Indexer.Pages table has around 506,000 rows, and about 490,000 of them contain a value for LastError, so I doubt I can take advantage of any indexes here. The table (when uncompressed) has about 46 gigs of data in it, however the majority of that data is in a text field called html. I believe simply loading and unloading that many pages is causing the slowdown. One idea would be to make a new table with just the Id and the html field, and keep Indexer.Pages as small as possible. However, testing this theory would be a decent amount of work since I actually don't have the hard disk space to create a copy of the table. I'd have to copy it over to another machine, drop the table, then copy the data back which would probably take all evening. Ideas? I'm using Postgres 9.0.0. UPDATE: Here's the schema: CREATE TABLE indexer.pages ( id uuid NOT NULL, url character varying(1024) NOT NULL, firstcrawled timestamp with time zone NOT NULL, lastcrawled timestamp with time zone NOT NULL, recipeid uuid, html text NOT NULL, lasterror character varying(1024), missingings smallint, CONSTRAINT pages_pkey PRIMARY KEY (id ), CONSTRAINT indexer_pages_uniqueurl UNIQUE (url ) ); I also have two indexes: CREATE INDEX idx_indexer_pages_missingings ON indexer.pages USING btree (missingings ) WHERE missingings > 0; and CREATE INDEX idx_indexer_pages_null ON indexer.pages USING btree (recipeid ) WHERE NULL::boolean; There are no triggers on this table, and there is one other table that has a FK constraint on Pages.PageId.

    Read the article

  • Is there a faster way to access a property member of a class using reflection?

    - by Ross Goddard
    I am currently using the following code to access the property of an object using reflection: Dim propInfo As Reflection.PropertyInfo = myType.GetProperty(propName) Dim objValue As Object = propInfo.GetValue(myObject, Nothing) I am having some issues with the speed since this type of code is being called many times and is causing some slowdown. I have been looking into using Refelction.Emit or dynamic methods, but I am not sure exactly how to make use of them. Background Information: I am creating a list of a subset of the properties of the object, associating then with some meta information (such as if they can be loaded from the database or xml, if they are editable, can the user see them). This is for later consumption so we can write code such as : foreach prop as BaseWrapper in graphNode.NodeProperties prop.LoadFromDataRow(dr) next The application makes heavy use of having access to this list. The problem is that on the initial load of a project, a larger number of objects are being created that make use of this, so for each object created it is looping through this code a number of times. I initially tried adding each property to the list manually, but this ran into problems with not everything being initialized at the correct time and some other issues. If there is no other good way, then I may have to rethink some of the design and see what else can be done to improve the performance.

    Read the article

  • Very poor read performance compared to write performance on md(raid1) / crypt(luks) / lvm

    - by Android5360
    I'm experiencing very poor read performance over raid1/crypt/lvm. In the same time, write speeds are about 2x+ faster on the same setup. On another raid1 setup on the same machine I get normal read speeds (maybe because I'm not using cryptsetup). OS related disks: sda + sdb. I have raid1 configuration with two disks, both are in place. I'm using LVM over the RAID. No encryption. Both disks are WD Green, 5400 rpm. IO test results on this raid1: dd if=/dev/zero of=/tmp/output.img3 bs=8k count=256k conv=fsync - 2147483648 bytes (2.1 GB) copied, 22.3392 s, 96.1 MB/s sync echo 3 > /proc/sys/vm/drop_caches dd if=/tmp/output.img3 of=/dev/null bs=8k - 2147483648 bytes (2.1 GB) copied, 15.9 s, 135 MB/s And here is the problematic setup (on the same machine). Currently I have only one sdc (WD Green, 5400rpm) configured in software raid1 + crypt (luks, serpent-xts-plain) + lvm. Tomorrow I will attach another disk (sdd) to complete this two-disk raid1 setup. IO tests results on this raid1: dd if=/dev/zero of=output.img3 bs=8k count=256k conv=fsync 2147483648 bytes (2.1 GB) copied, 17.7235 s, 121 MB/s sync echo 3 > /proc/sys/vm/drop_caches dd if=output.img3 of=/dev/null bs=8k 2147483648 bytes (2.1 GB) copied, 36.2454 s, 59.2 MB/s We can see that the read performance is very very bad (59MB/s compared to 135MB/s when using no encryption). Nothing is using the disks during benchmark. I can confirm this because I checked with iostat and dstat. Details on the hardware: disks: all are WD green, 5400rpm, 64mb cache. cpu: FX-8350 at stock speed ram: 4x4GB at 1066Mhz. Details on the software: OS: Debian Wheezy 7, amd64 mdadm: v3.2.5 - 18th May 2012 LVM version: 2.02.95(2) (2012-03-06) LVM Library version: 1.02.74 (2012-03-06) LVM Driver version: 4.22.0 cryptsetup: 1.4.3 Here is how I configured the slow raid1+crypt+lvm setup: parted /dev/sdc mklabel gpt type: ext4 start: 2048s end: -1 Now the raid, crypt and the lvm configuration: mdadm --create /dev/md1 --level=1 --raid-disks=2 missing /dev/sdc cryptsetup --cipher serpent-xts-plain luksFormat /dev/md1 cryptsetup luksOpen /dev/md1 md1_crypt vgcreate vg_sql /dev/mapper/md1_crypt lvcreate -l 100%VG vg_sql -n lv_sql mkfs.ext4 /dev/mapper/vg_sql-lv-sql mount /dev/mapper/vg_sql-lv_sql /sql So guys, can you help me identify the reason and fix it? It has to be something with the cryptsetup as there is no such read slowdown on the other setup (sda+sdb) where no encryption is present. But I have no idea what to do. Thanks!

    Read the article

  • IIS/ASP.NET performance incident - Perfmon Current Annonymous Users going through roof but Requests/sec low

    - by Laurence
    Setup: ASP.NET 4.0 website on IIS 6.0 on Win 2003 64 bit, 8xCPUs, 16GB memory, separate SQL 2005 DB server. Had a serious slowdown today with any otherwise fairly well performing ASP.NET site. For a period of a couple of hours all page requests were taking a very long time to be served - e.g. 30-60s compared to usual 2s. The w3wp.exe's CPU and memory usage on the webserver was not much higher than normal. The application pool was not in the middle of recycling (and it hadn't recycled for several hours). Bottlenecks in the database were ruled out - no blocks occurring and query results were being returned quickly. I couldn't make any sense of it and set up the following Perfmon counters: Current Anonymous Users (for site in question) Get requests/sec (ditto) Requests/sec for the ASP.NET application running the site Get requests/sec was averaging 100-150. Requests/sec for ASP.NET was averaging 5-10. However Current Anonymous Users was around 200. And then as I was watching, the Current Anonymous Users began to climb steeply going up to about 500 within a few minutes. All this time Get requests/sec & Requests/sec for ASP.NET was if anything going down. I did a whole load of things (in a panic!) to try to get the site working, like shutting it down, recycling the app pool, and adding another worker process to the pool. I also extended the expiration time for content (in IIS under HTTP Headers) in an attempt to lower the number of requests for static files (there are a lot of images on the site). The site is now back to normal, and the counters are fairly steady and reading (added Current Connections counter): Current Anonymous Users : average 30 Get requests/sec : average 100 Requests/sec for ASP.NET : 5 Current Connections : average 300 I have also observed an inverse relationship between Get requests/sec & Current Anonymous Users. Usually both are fairly steady but there will be short periods when Get requests/sec will go down dramatically and Current Anonymous Users will go up in a perfect mirror image. Then they will flip back to their usual levels. So, my questions are: Thinking of the original performance issue - if w3wp.exe CPU, memory usage were normal and there was no DB bottleneck, what could explain page requests taking 20 times longer to be served than usual? What other counters should I be looking at if this happens again? What explains the inverse relationship between Get requests/sec & Current Anonymous Users? What could explain Current Anonymous Users going from 200 to 500 within a few minutes? Many thanks for any insight into this.

    Read the article

  • Linux per-process resource limits - a deep Red Hat Mystery

    - by BobBanana
    I have my own multithreaded C program which scales in speed smoothly with the number of CPU cores.. I can run it with 1, 2, 3, etc threads and get linear speedup.. up to about 5.5x speed on a 6-core CPU on a Ubuntu Linux box. I had an opportunity to run the program on a very high end Sunfire x4450 with 4 quad-core Xeon processors, running Red Hat Enterprise Linux. I was eagerly anticipating seeing how fast the 16 cores could run my program with 16 threads.. But it runs at the same speed as just TWO threads! Much hair-pulling and debugging later, I see that my program really is creating all the threads, they really are running simultaneously, but the threads themselves are slower than they should be. 2 threads runs about 1.7x faster than 1, but 3, 4, 8, 10, 16 threads all run at just net 1.9x! I can see all the threads are running (not stalled or sleeping), they're just slow. To check that the HARDWARE wasn't at fault, I ran SIXTEEN copies of my program independently, simultaneously. They all ran at full speed. There really are 16 cores and they really do run at full speed and there really is enough RAM (in fact this machine has 64GB, and I only use 1GB per process). So, my question is if there's some OPERATING SYSTEM explanation, perhaps some per-process resource limit which automatically scales back thread scheduling to keep one process from hogging the machine. Clues are: My program does not access the disk or network. It's CPU limited. Its speed scales linearly on a single CPU box in Ubuntu Linux with a hexacore i7 for 1-6 threads. 6 threads is effectively 6x speedup. My program never runs faster than 2x speedup on this 16 core Sunfire Xeon box, for any number of threads from 2-16. Running 16 copies of my program single threaded runs perfectly, all 16 running at once at full speed. top shows 1600% of CPUs allocated. /proc/cpuinfo shows all 16 cores running at full 2.9GHz speed (not low frequency idle speed of 1.6GHz) There's 48GB of RAM free, it is not swapping. What's happening? Is there some process CPU limit policy? How could I measure it if so? What else could explain this behavior? Thanks for your ideas to solve this, the Great Xeon Slowdown Mystery of 2010!

    Read the article

  • Wireless Network Performance Issues

    - by colithium
    My brand new Dell XPS system has been running flawlessly except its abysmal download speeds. I have tried isolating every variable I could possibly think of but I can't figure out the problem. I've talked to Dell and Belkin without making progress (thought I'd try). Here are the speeds: Note that most of the time, upload speeds are actually much faster than download speeds (around 4.0 Mb/s which is better than most other devices on the network) It's not the ISP. The slowdown happens even when transferring files inside the network. Plus every other wireless device gets approximately this: It's not the wireless router. It's a Lynksis WRT160N v1 with the latest firmware (1.02.2). Plus everything else connected to it has normal speeds. It's not the browser. Speeds are the same in IE, FF, and when transferring files with Windows between computers. It's not the wireless adapter. I've tried a Belkin N Wireless USB Adapter (which works fine on another computer) and a Dell Wireless Draft 802.11n WLAN Mini-Card. They have the same slow speeds when connected to the problem computer. It's not the adapter connection. One adapter used USB and the other is a Mini-Card. It's not antenna placement. With the same antenna position and the same device, I get different speeds when connected to the problem computer vs a good computer. Plus everything reports the connection speed as at least 11Mbps and good signal strength. I've tried disabling IPv6 since it sometimes causes weird problems. I've tried disabling Windows Firewall/anti-virus. I've ensured the computer has updated drivers for both adapters. I've ensured that Windows is up to date and so is the BIOS. For the USB adapter I ensured that that USB port functioned at normal speeds with other USB devices. What else could it possibly be? I finally received my copy of Windows 7 and will be trying that. I'd rather not install Windows 7 because of a particular program that will stop working so a solution besides that is welcome. Specs: Vista x64 Core i7 920 6GB RAM 500GB HD GTX 260

    Read the article

  • Is this distributed database server idea feasible?

    - by David
    I often use SQLite for creating simple programs in companies. The database is placed on a file server. This works fine as long as there are not more than about 50 users working towards the database concurrently (though depending on whether it is reads or writes). Once there are more than this, they will notice a slowdown if there are a lot of concurrent writing on the server as lots of time is spent on locks, and there is nothing like a cache as there is no database server. The advantage of not needing a database server is that the time to set up something like a company Wiki or similar can be reduced from several months to just days. It often takes several months because some IT-department needs to order the server and it needs to conform with the company policies and security rules and it needs to be placed on the outsourced server hosting facility, which screws up and places it in the wrong localtion etc. etc. Therefore, I thought of an idea to create a distributed database server. The process would be as follows: A user on a company computer edits something on a Wiki page (which uses this database as its backend), to do this he reads a file on the local harddisk stating the ip-address of the last desktop computer to be a database server. He then tries to contact this computer directly via TCP/IP. If it does not answer, then he will read a file on the file server stating the ip-address of the last desktop computer to be a database server. If this server does not answer either, his own desktop computer will become the database server and register its ip-address in the same file. The SQL update statement can then be executed, and other desktop computers can connect to his directly. The point with this architecture is that, the higher load, the better it will function, as each desktop computer will always know the ip-address of the database server. Also, using this setup, I believe that a database placed on a fileserver could serve hundreds of desktop computers instead of the current 50 or so. I also do not believe that the load on the single desktop computer, which has become database server will ever be noticable, as there will be no hard disk operations on this desktop, only on the file server. Is this idea feasible? Does it already exist? What kind of database could support such an architecture?

    Read the article

  • Silverlight 5 Hosting :: Features in Silverlight 5 and Release Date

    - by mbridge
    Silverlight 5 is finally announced in the Silverlight FireStarter Event on the 2nd December, 2010. This new version of Silverlight which was earlier labeled as 'Future of Microsoft Silverlight' has now come much closer to go live as the first Silverlight 5 Beta version is expected to be shipped during the early months of 2011. However for the full fledged and the final release of Silverlight 5, we have to wait many more months as the same is likely to be made available within the Q3 2011. As would have been usually expected, this latest edition would feature many new capabilities thereby extending the developer productivity to a whole new dimension of premium media experience and feature-rich business applications. It comes along with many new feature updates as well as the inclusion of new technologies to improve the standard of the Silverlight applications which are now fine-tuned to produce next generation business and media solutions that is capable to meet the requirements of the advanced web-based app development. The Silverlight 5 is all set to replace the previous fourth version which now includes more than forty new features while also dropping various deprecated elements that was prevalent earlier. It has brought around some major performance enhancements and also included better support for various other tools and technologies. Following are some of the changes that are registered to be available under the Silverlight 5 Beta edition which is scheduled to be launched during the Q1 2011. Silverlight 5 : Premium Media Experiences The media features of Silverlight 5 has seen some major enhancements with a lot of optimizations being made to deliver richer solutions. It's capability has now been extended to make things easier, faster and capable of performing the desired tasks in the most efficient manner. The Silverlight media solutions has already been a part of many companies in the recent days where various on-demand Silverlight services were featured but with the arrival of the next generation premium media solution of Silverlight 5, it is expected to register new heights of success and global user acclamation for using it with many esteemed web-based projects and media solutions. - The most happening element in the new Silverlight 5 will be its support for utilizing the GPU based hardware acceleration which is intended to lower down the CPU load to a significant extent and thereby allowing faster rendering of media contents without consuming much resources. This feature is believed to be particularly helpful for low configured machines to run full HD media content without any lagging caused due to processor load. It will hence be one great feature to revolutionize the new generation high quality media contents to be available within the web in a more efficient manner with its hardware decoded video playback capabilities. - With the inclusion of hardware video decoding to minimize the processor load, the Silverlight 5 also comes with another optimization enhancement to also reduce the power consumption level by making new methods to deal with the power-saver settings. With this optimization in effect, the computer would be automatically allowed to switch to sleep mode while no video playback is in progress and also to prevent any screensavers to popup and cause annoyances during any video playback. There would also be other power saver options which will be made available to best suit the users requirements and purpose. - The Silverlight trickplay feature is another great way to tweak any silverlight powered media content as is used for many video tutorial sites or for dealing with any sort of presentations. This feature enables the user to modify the playback speed to either slowdown or speedup during the playback durations based on the requirements without compromising on the quality of output. Normally such manipulations always makes the content's audio to go off-pitch, but the same will not be the case with TrickPlay and the audio would seamlessly progress with the video without skipping any of its part. - In addition to all of the above, the new Silverlight 5 will be featuring wireless control of all the media contents by making use of remote controllers. With the use of such remote devices, it will be easier to handle the various media playback controls thereby providing more freedom while experiencing the premium media services. Silverlight 5 : Business Application Development The application development standard has been extended with more possibilities by bringing forth new and useful technologies and also reviving the existing methods to work better than what it was used to. From the UI improvements to advanced technical aspects, the Silverlight 5 scores high on all grounds to produce great next generation business delivered applications by putting in more creativity and resourceful touch to all the apps being produced with it. - The WPF feature of Silverlight is made more effective by introducing new standards of Databinding which is intended to improve the productivity standards of the Silverlight application developer. It brings in a lot of convenience in debugging the databinding components or expressions and hence making things work in a flawless manner. Some additional features related to databinding includes that of Ancestor RelativeSource, Implicit DataTemplates and Model View ViewModel (MVVM) support with DataContextChanged event and many other new features relating it. - It now comes with a refined text and printing service which facilitates better clarity of the text rendering and also many positive changes which are being applied to the layout pattern. New supports has been added to include OpenType font, multi-column text, linked-text containers and character leading support to name a few among the available features.This also includes some important printing aspects like that of Postscript Vector Printing API which allows to program our printing tasks in a user defined way and Pivot functionality for visualization concerns of informations. - The Graphics support is the key improvements being incorporated which now enables to utilize three dimensional graphics pattern using GPU acceleration. It can manage to provide some really cool visualizations being curved to provide media contents within the business apps with also the support for full HD contents at 1080p quality. - Silverlight 5 includes the support for 64-bit operating systems and relevant browsers and is also optimized to provide better performance. It can support the background thread for the networking which can reduce the latency of the network to a considerable extent. The Out-of-Browser functionality adds the support for utilizing various libraries and also the Win32 API. It also comes with testing support with VS 2010 which is mostly an automated procedure and has also enabled increased security aspects of all the Silverlight 5 developed applications by using the improved version of group policy support.

    Read the article

  • What Counts for A DBA: Observant

    - by drsql
    When walking up to the building where I work, I can see CCTV cameras placed here and there for monitoring access to the building. We are required to wear authorization badges which could be checked at any time. Do we have enemies?  Of course! No one is 100% safe; even if your life is a fairy tale, there is always a witch with an apple waiting to snack you into a thousand years of slumber (or at least so I recollect from elementary school.) Even Little Bo Peep had to keep a wary lookout.    We nerdy types (or maybe it was just me?) generally learned on the school playground to keep an eye open for unprovoked attack from simpler, but more muscular souls, and take steps to avoid messy confrontations well in advance. After we’d apprehensively negotiated adulthood with varying degrees of success, these skills of watching for danger, and avoiding it,  translated quite well to the technical careers so many of us were destined for. And nowhere else is this talent for watching out for irrational malevolence so appropriate as in a career as a production DBA.   It isn’t always active malevolence that the DBA needs to watch out for, but the even scarier quirks of common humanity.  A large number of the issues that occur in the enterprise happen just randomly or even just one time ever in a spurious manner, like in the case where a person decided to download the entire MSDN library of software, cross join every non-indexed billion row table together, and simultaneously stream the HD feed of 5 different sporting events, making the network access slow while the corporate online sales just started. The decent DBA team, like the going, gets tough under such circumstances. They spring into action, checking all of the sources of active information, observes the issue is no longer happening now, figures that either it wasn’t the database’s fault and that the reboot of the whatever device on the network fixed the problem.  This sort of reactive support is good, and will be the initial reaction of even excellent DBAs, but it is not the end of the story if you really want to know what happened and avoid getting called again when it isn’t even your fault.   When fires start raging within the corporate software forest, the DBA’s instinct is to actively find a way to douse the flames and get back to having no one in the company have any idea who they are.  Even better for them is to find a way of killing a potential problem while the fires are small, long before they can be classified as raging. The observant DBA will have already been monitoring the server environment for months in advance.  Most troubles, such as disk space and security intrusions, can be predicted and dealt with by alerting systems, whereas other trouble can come out of the blue and requires a skill of observing ongoing conditions and noticing inexplicable changes that could signal an emerging problem.  You can’t automate the DBA, because the bankable skill of a DBA is in detecting the early signs of unexpected problems, and working out how to deal with them before anyone else notices them.    To achieve this, the DBA will check the situation as it is currently happening,  and in many cases is likely to have been the person who submitted the problem to the level 1 support person in the first place, just to let the support team know of impending issues (always well received, I tell you what!). Database and host computer settings, configurations, and even critical data might be profiled and captured for later comparisons. He’ll use Monitoring tools, built-in, commercial (Not to be too crassly commercial or anything, but there is one such tool is SQL Monitor) and lots of homebrew monitoring tools to monitor for problems and changes in the server environment.   You will know that you have it right when a support call comes in and you can look at your monitoring tools and quickly respond that “response time is well within the normal range, the query that supports the failing interface works perfectly and has actually only been called 67% as often as normal, so I am more than willing to help diagnose the problem, but it isn’t the database server’s fault and is probably a client or networking slowdown causing the interface to be used less frequently than normal.” And that is the best thing for any DBA to observe…

    Read the article

  • C# 4.0 'dynamic' and foreach statement

    - by ControlFlow
    Not long time before I've discovered, that new dynamic keyword doesn't work well with the C#'s foreach statement: using System; sealed class Foo { public struct FooEnumerator { int value; public bool MoveNext() { return true; } public int Current { get { return value++; } } } public FooEnumerator GetEnumerator() { return new FooEnumerator(); } static void Main() { foreach (int x in new Foo()) { Console.WriteLine(x); if (x >= 100) break; } foreach (int x in (dynamic)new Foo()) { // :) Console.WriteLine(x); if (x >= 100) break; } } } I've expected that iterating over the dynamic variable should work completely as if the type of collection variable is known at compile time. I've discovered that the second loop actually is looked like this when is compiled: foreach (object x in (IEnumerable) /* dynamic cast */ (object) new Foo()) { ... } and every access to the x variable results with the dynamic lookup/cast so C# ignores that I've specify the correct x's type in the foreach statement - that was a bit surprising for me... And also, C# compiler completely ignores that collection from dynamically typed variable may implements IEnumerable<T> interface! The full foreach statement behavior is described in the C# 4.0 specification 8.8.4 The foreach statement article. But... It's perfectly possible to implement the same behavior at runtime! It's possible to add an extra CSharpBinderFlags.ForEachCast flag, correct the emmited code to looks like: foreach (int x in (IEnumerable<int>) /* dynamic cast with the CSharpBinderFlags.ForEachCast flag */ (object) new Foo()) { ... } And add some extra logic to CSharpConvertBinder: Wrap IEnumerable collections and IEnumerator's to IEnumerable<T>/IEnumerator<T>. Wrap collections doesn't implementing Ienumerable<T>/IEnumerator<T> to implement this interfaces. So today foreach statement iterates over dynamic completely different from iterating over statically known collection variable and completely ignores the type information, specified by user. All that results with the different iteration behavior (IEnumarble<T>-implementing collections is being iterated as only IEnumerable-implementing) and more than 150x slowdown when iterating over dynamic. Simple fix will results a much better performance: foreach (int x in (IEnumerable<int>) dynamicVariable) { But why I should write code like this? It's very nicely to see that sometimes C# 4.0 dynamic works completely the same if the type will be known at compile-time, but it's very sadly to see that dynamic works completely different where IT CAN works the same as statically typed code. So my question is: why foreach over dynamic works different from foreach over anything else?

    Read the article

  • ASP.NET site sometimes freezing up and/or showing odd text at top of the page while loading, on load

    - by MGOwen
    I have various servers (dev, 2 x test, 2 x prod) running the same asp.net site. The test and prod servers are in load-balanced pairs (prod1 with prod2, and test1 with test2). The test server pair is exhibiting some kind of (super) slowdown or freezing during about one in ten page loads. Sometimes a line of text appears at the very top of the page which looks something like: 00 OK Date: Thu, 01 Apr 2010 01:50:09 GMT Server: Microsoft-IIS/6.0 X-Powered_By: ASP.NET X-AspNet-Version:2.0.50727 Cache-Control:private Content-Type:text/html; charset=ut (the beginning and end are "cut off".) Has anyone seen anything like this before? Any idea what it means or what's causing it? Edit: I often see this too when clicking something - it comes up as red text on a yellow page: XML Parsing Error: not well-formed Location: http://203.111.46.211/3DSS/CompanyCompliance.aspx?cid=14 Line Number 1, Column 24:2mMTehON9OUNKySVaJ3ROpN" / -----------------------^ If I go back and click again, it works (I see the page I clicked on, not the above error message). Update: ...And, instead of the page loading, I sometimes just get a white screen with text like this in black (looks a lot like the above text): HTTP/1.1 302 Found Date: Wed, 21 Apr 2010 04:53:39 GMT Server: Microsoft-IIS/6.0 X-Powered-By: ASP.NET X-AspNet-Version: 2.0.50727 Location: /3DSS/EditSections.aspx?id=3&siteId=56&sectionId=46 Set-Cookie: .3DSS=A6CAC223D0F2517D77C7C68EEF069ABA85E9392E93417FFA4209E2621B8DCE38174AD699C9F0221D30D49E108CAB8A828408CF214549A949501DAFAF59F080375A50162361E4AA94E08874BF0945B2EF; path=/; HttpOnly Cache-Control: private Content-Type: text/html; charset=utf-8 Content-Length: 184 object moved here Where "here" is a link that points to a URL just like the one I'm requesting, except with an extra folder in it, meaning something like: http://123.1.2.3/MySite//MySite/Page.aspx?option=1 instead of: http://123.1.2.3/MySite/Page.aspx?option=1 Update: A colleague of mine found some info saying it might be because the test servers are running iis in 64 bit (64bit win 2003) (prod servers are 32 bit win 2003). So we tried telling IIS to use 32 bit: **cscript %SYSTEMDRIVE%\inetpub\adminscripts\adsutil.vbs SET W3SVC/AppPools/Enable32bitAppOnWin64 1 %SYSTEMROOT%\Microsoft.NET\Framework\v2.0.50727\aspnet_regiis.exe -i ** (from this MS support page) But iis stopped working altogether (got "server unavailable" on a white page instead of web sites). Reversing the above (see the link) didn't work at first either. The ASP.NET tab disappeared from our IIS web site properties and we had to mess around for an hour uninstalling (aspnet_regiis.exe -u) and reinstalling 32 bit ASP.NET and adding Default.aspx manually back into default documents. We'll probably try again in a few days, if anyone has anything to add in the meantime, please do.

    Read the article

  • Gradual memory leak in loop over contents of QTMovie

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases. Instruments is not detecting any memory leaks per se, but the object trace shows certain General Data blocks to be increasing in size. [Edited out reference to slowdown as it doesn't seem to be as much of a problem as I thought.] Edit: let's knock out some parts of the code inside the loop & see what we find out... Test 1 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } Here we simply loop over the whole movie, creating the filename and logging it. Memory characteristics: remains at 15MB usage for the duration. Test 2 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; [sourceMovie stepForward]; [arp release]; } Here we add back in the creation of the NSImage from the current frame. Memory characteristics: gradually increasing memory usage. RSIZE is at 60MB by frame 200; 75MB by f300. Test 3 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; NSData *imageData = [image TIFFRepresentation]; [sourceMovie stepForward]; [arp release]; } We've added back in the creation of an NSData object from the NSImage. Memory characteristics: Memory usage is again increasing: 62MB at f200; 75MB at f300. In other words, largely identical. It looks like a memory leak in the underlying system QTMovie uses to do currentFrameImage, to me.

    Read the article

  • Pass variables between separate instances of ruby (without writing to a text file or database)

    - by boulder_ruby
    Lets say I'm running a long worker-script in one of several open interactive rails consoles. The script is updating columns in a very, very, very large table of records. I've muted the ActiveRecord logger to speed up the process, and instruct the script to output some record of progress so I know how roughly how long the process is going to take. That is what I am currently doing and it would look something like this: ModelName.all.each_with_index do |r, i| puts i if i % 250 ...runs some process... r.save end Sometimes its two nested arrays running, such that there would be multiple iterators and other things running all at once. Is there a way that I could do something like this and access that variable from a separate rails console? (such that the variable would be overwritten every time the process is run without much slowdown) records = ModelName.all $total = records.count records.each_with_index do |r, i| $i = i ...runs some process... r.save end meanwhile mid-process in other console puts "#{($i/$total * 100).round(2)}% complete" #=> 67.43% complete I know passing global variables from one separate instance of ruby to the next doesn't work. I also just tried this to no effect as well unix console 1 $X=5 echo {$X} #=> 5 unix console 2 echo {$X} #=> "" Lastly, I also know using global variables like this is a major software design pattern no-no. I think that's reasonable, but I'd still like to know how to break that rule if I'd like. Writing to a text file obviously would work. So would writing to a separate database table or something. That's not a bad idea. But the really cool trick would be sharing a variable between two instances without writing to a text file or database column. What would this be called anyway? Tunneling? I don't quite know how to tag this question. Maybe bad-idea is one of them. But honestly design-patterns isn't what this question is about.

    Read the article

  • Linux bcm43224 wifi adapter slows down a couple minutes after boot

    - by Blubber
    I just installed Ubuntu on my mid 2012 MacBook Air. Everything worked out of the box, but the wifi is showing some weird behavior. When I first login it's really fast, loading google.com is near instant, and browsing in general feels at least as smooth as it did on Mac OS. However, after a couple minutes the connection slows down dramatically, sometimes it takes over 5s to load google.com, a simple reboot fixes the problem for another couple minutes. Specs: Wifi: 02:00.0 Network controller: Broadcom Corporation BCM43224 802.11a/b/g/n (rev 01) Driver: open-source brcmsmac driver Kernel: Linux wega 3.8.0-21-generic #32-Ubuntu SMP Tue May 14 22:16:46 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux Distro: Ubuntu 13.04 (uptodate) I tried a number of things, none of which actually helped Use proprietary sta driver from broadcom Installed firmware into /lib/firmware/brcms (which, as far as I can tell from logs, does not get loaded at all) Switch router to only use 2.4 OR 5 GHz Set router to only use a OR g OR n Set router to use AES encryption only Turned off power management on the adapter Set regulatory region to the correct value (NL) on both router and laptop Disable ipv6 Nothing seems to help, the slowdown always occurs. I did notice that the latency (ping google.com) stays roughly the same (around 9ms). Below is some more information that might be of use. $ lspci -nnk | grep -iA2 net 02:00.0 Network controller [0280]: Broadcom Corporation BCM43224 802.11a/b/g/n [14e4:4353] (rev 01) Subsystem: Apple Inc. Device [106b:00e9] Kernel driver in use: bcma-pci-bridge $ rfkill list 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: no Hard blocked: no $ lsmod Module Size Used by dm_crypt 22820 1 arc4 12615 2 brcmsmac 550698 0 coretemp 13355 0 kvm_intel 132891 0 parport_pc 28152 0 kvm 443165 1 kvm_intel ppdev 17073 0 cordic 12574 1 brcmsmac brcmutil 14755 1 brcmsmac mac80211 606457 1 brcmsmac cfg80211 510937 2 brcmsmac,mac80211 bnep 18036 2 rfcomm 42641 12 joydev 17377 0 applesmc 19353 0 input_polldev 13896 1 applesmc snd_hda_codec_hdmi 36913 1 microcode 22881 0 snd_hda_codec_cirrus 23829 1 nls_iso8859_1 12713 1 uvcvideo 80847 0 btusb 22474 0 snd_hda_intel 39619 3 videobuf2_vmalloc 13056 1 uvcvideo snd_hda_codec 136453 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec_cirrus bcm5974 17347 0 bluetooth 228619 22 bnep,btusb,rfcomm snd_hwdep 13602 1 snd_hda_codec lpc_ich 17061 0 videobuf2_memops 13202 1 videobuf2_vmalloc videobuf2_core 40513 1 uvcvideo videodev 129260 2 uvcvideo,videobuf2_core bcma 41051 1 brcmsmac snd_pcm 97451 3 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel snd_page_alloc 18710 2 snd_pcm,snd_hda_intel snd_seq_midi 13324 0 snd_seq_midi_event 14899 1 snd_seq_midi snd_rawmidi 30180 1 snd_seq_midi snd_seq 61554 2 snd_seq_midi_event,snd_seq_midi snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi snd_timer 29425 2 snd_pcm,snd_seq snd 68876 16 snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec,snd_hda_intel,snd_seq_device,snd_hda_codec_cirrus mei 41158 0 soundcore 12680 1 snd apple_bl 13673 0 mac_hid 13205 0 lp 17759 0 parport 46345 3 lp,ppdev,parport_pc usb_storage 57204 0 hid_apple 13237 0 hid_generic 12540 0 ghash_clmulni_intel 13259 0 aesni_intel 55399 399 aes_x86_64 17255 1 aesni_intel xts 12885 1 aesni_intel lrw 13257 1 aesni_intel gf128mul 14951 2 lrw,xts ablk_helper 13597 1 aesni_intel cryptd 20373 4 ghash_clmulni_intel,aesni_intel,ablk_helper i915 600351 3 ahci 25731 3 libahci 31364 1 ahci video 19390 1 i915 i2c_algo_bit 13413 1 i915 drm_kms_helper 49394 1 i915 usbhid 47074 0 drm 286313 4 i915,drm_kms_helper hid 101002 3 hid_generic,usbhid,hid_apple $ dmesg | egrep 'b43|bcma|brcm|[F]irm' [ 0.055025] [Firmware Bug]: ioapic 2 has no mapping iommu, interrupt remapping will be disabled [ 0.152336] [Firmware Bug]: ACPI: BIOS _OSI(Linux) query ignored [ 2.187681] pci_root PNP0A08:00: [Firmware Info]: MMCONFIG for domain 0000 [bus 00-99] only partially covers this bridge [ 12.553600] bcma-pci-bridge 0000:02:00.0: enabling device (0000 -> 0002) [ 12.553657] bcma: bus0: Found chip with id 0xA8D8, rev 0x01 and package 0x08 [ 12.553688] bcma: bus0: Core 0 found: ChipCommon (manuf 0x4BF, id 0x800, rev 0x22, class 0x0) [ 12.553715] bcma: bus0: Core 1 found: IEEE 802.11 (manuf 0x4BF, id 0x812, rev 0x17, class 0x0) [ 12.553764] bcma: bus0: Core 2 found: PCIe (manuf 0x4BF, id 0x820, rev 0x0F, class 0x0) [ 12.605777] bcma: bus0: Bus registered [ 12.852925] brcmsmac bcma0:0: mfg 4bf core 812 rev 23 class 0 irq 17 [ 13.085176] brcmsmac bcma0:0: brcms_ops_bss_info_changed: qos enabled: false (implement) [ 13.085186] brcmsmac bcma0:0: brcms_ops_config: change power-save mode: false (implement) [ 20.862617] brcmsmac bcma0:0: brcmsmac: brcms_ops_bss_info_changed: associated [ 20.862622] brcmsmac bcma0:0: brcms_ops_bss_info_changed: arp filtering: enabled true, count 0 (implement) [ 20.862625] brcmsmac bcma0:0: brcms_ops_bss_info_changed: qos enabled: true (implement) [ 20.897957] brcmsmac bcma0:0: brcms_ops_bss_info_changed: arp filtering: enabled true, count 1 (implement) $ iwconfig lo no wireless extensions. wlan0 IEEE 802.11abgn ESSID:"wlan" Mode:Managed Frequency:5.22 GHz Access Point: E0:46:9A:4E:63:9A Bit Rate=65 Mb/s Tx-Power=17 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=63/70 Signal level=-47 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:13 Invalid misc:56 Missed beacon:0

    Read the article

  • Long connection times from PHP to MySQL on EC2

    - by Erik Giberti
    I'm having an intermittent issue connecting to a database slave with InnoDB. Intermittently I get connections taking longer than 2 seconds. These servers are hosted on Amazon's EC2. The app server is PHP 5.2/Apache running on Ubuntu. The DB slave is running Percona's XtraDB 5.1 on Ubuntu 9.10. It's using an EBS Raid array for the data storage. We already use skip name resolve and bind to address 0.0.0.0. This is a stub of the PHP code that's failing $tmp = mysqli_init(); $start_time = microtime(true); $tmp-options(MYSQLI_OPT_CONNECT_TIMEOUT, 2); $tmp-real_connect($DB_SERVERS[$server]['server'], $DB_SERVERS[$server]['username'], $DB_SERVERS[$server]['password'], $DB_SERVERS[$server]['schema'], $DB_SERVERS[$server]['port']); if(mysqli_connect_errno()){ $timer = microtime(true) - $start_time; mail($errors_to,'DB connection error',$timer); } There's more than 300Mb available on the DB server for new connections and the server is nowhere near the max allowed (60 of 1,200). Loading on both servers is < 2 on 4 core m1.xlarge instances. Some highlights from the mysql config max_connections = 1200 thread_stack = 512K thread_cache_size = 1024 thread_concurrency = 16 innodb-file-per-table innodb_additional_mem_pool_size = 16M innodb_buffer_pool_size = 13G Any help on tracing the source of the slowdown is appreciated. [EDIT] I have been updating the sysctl values for the network but they don't seem to be fixing the problem. I made the following adjustments on both the database and application servers. net.ipv4.tcp_window_scaling = 1 net.ipv4.tcp_sack = 0 net.ipv4.tcp_timestamps = 0 net.ipv4.tcp_fin_timeout = 20 net.ipv4.tcp_keepalive_time = 180 net.ipv4.tcp_max_syn_backlog = 1280 net.ipv4.tcp_synack_retries = 1 net.core.rmem_max = 16777216 net.core.wmem_max = 16777216 net.ipv4.tcp_rmem = 4096 87380 16777216 net.ipv4.tcp_wmem = 4096 87380 16777216 [EDIT] Per jaimieb's suggestion, I added some tracing and captured the following data using time. This server handles about 51 queries/second at this the time of day. The connection error was raised once (at 13:06:36) during the 3 minute window outlined below. Since there was 1 failure and roughly 9,200 successful connections, I think this isn't going to produce anything meaningful in terms of reporting. Script: date /root/database_server.txt (time mysql -h database_Server -D schema_name -u appuser -p apppassword -e '') /dev/null 2 /root/database_server.txt Results: === Application Server 1 === Mon Feb 22 13:05:01 EST 2010 real 0m0.008s user 0m0.001s sys 0m0.000s Mon Feb 22 13:06:01 EST 2010 real 0m0.007s user 0m0.002s sys 0m0.000s Mon Feb 22 13:07:01 EST 2010 real 0m0.008s user 0m0.000s sys 0m0.001s === Application Server 2 === Mon Feb 22 13:05:01 EST 2010 real 0m0.009s user 0m0.000s sys 0m0.002s Mon Feb 22 13:06:01 EST 2010 real 0m0.009s user 0m0.001s sys 0m0.003s Mon Feb 22 13:07:01 EST 2010 real 0m0.008s user 0m0.000s sys 0m0.001s === Database Server === Mon Feb 22 13:05:01 EST 2010 real 0m0.016s user 0m0.000s sys 0m0.010s Mon Feb 22 13:06:01 EST 2010 real 0m0.006s user 0m0.010s sys 0m0.000s Mon Feb 22 13:07:01 EST 2010 real 0m0.016s user 0m0.000s sys 0m0.010s [EDIT] Per a suggestion received on a LinkedIn question, I tried setting the back_log value higher. We had been running the default value (50) and increased it to 150. We also raised the kernel value /proc/sys/net/core/somaxconn (maximum socket connections) to 256 on both the application and database server from the default 128. We did see some elevation in processor utilization as a result but still received connection timeouts.

    Read the article

  • Sporadic disk clicking sound

    - by Abdó
    Hi, I'm having some unusual and sporadic hard disk clicking issues. Here is a cronological description of the facts. I'm using an ASUS P6T-SE with Intel Core i7, 6Gb RAM 600W Power supply and ATI4670 graphics, running Ubuntu 10.10. About one month ago my hard disk (SATA II Seagate Barracuda 1Tb 7200 rpm) started making a clicking sound: a sort of loud tic-tac, every second or so, when involved in disk activity. The system was clearly slower than before at disk access, but it was functional and I could not find any signal of trouble on the linux logs. I disconnected the disk and tried an older SATA drive I had around: no problem with it. Then I reconnected the Seagate disk, and the problem was mysteriously gone. Ubuntu booted normally, usual speed, no clicking. A couple of weeks later, the problem reappeared. I tried disconnecting reconnecting (as it somehow solved the problem before) without luck. So, despite it was a rather new drive, I assumed it was a hardware issue, made backups and bought a new drive. The new drive is a SATA II Seagate Barracuda 1.5 Tb 7200 rpm. I installed both drives at the same time, with the intention of transferring my files from on to the other. To my surprise, when I booted the computer with both drives, both started making the clicking sound !! Even worse, I removed the old drive, leaving the unformated new drive connected, and booted from a LiveCD. It kept clicking ! Puzzled by this, I tried both drives on my laptop with a SATA to USB cable. At the moment I connected any of them, they made one or two unusual clicks and immediately stopped doing that and worked normally. The old drive I thought almost dead, was working like a charm as if nothing happened. Then I thought: "ok, it must be the motherboard. Let's try again". So, I reconnected the old drive to the ASUS P6T motherboard (the same cables and SATA port as before), and it worked as if nothing happened ! The problem was gone again. The new 1.5 Tb drive was also working ok: No clicking nor slowdown. So I left the old 1Tb disk connected and kept using the computer daily during 3 weeks, until today it happened again. Now I don't really know what to do or check. I'm not even sure if it is a hardware issue any more ! This is rather annoying as it seems it happens with a period of 2 or 3 weeks and I have no means of forcing it to happen. Does anyone have a clue of what can causes this behaviour or have any suggestions of things I should check when it happens again ? What I did today is checking some SMART parameters Error log: smartctl -l error /dev/sda. No errors Short selftest: smartctl -t short /dev/sda. No errors Disk Health check: smartctl -H /dev/sda. passed And here are the vendor specific parameters (smartctl -A /dev/sda) Which I'm not quite sure how to interpret. === START OF READ SMART DATA SECTION === SMART Attributes Data Structure revision number: 10 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE 1 Raw_Read_Error_Rate 0x000f 120 099 006 Pre-fail Always - 235962588 3 Spin_Up_Time 0x0003 095 095 000 Pre-fail Always - 0 4 Start_Stop_Count 0x0032 100 100 020 Old_age Always - 187 5 Reallocated_Sector_Ct 0x0033 100 100 036 Pre-fail Always - 0 7 Seek_Error_Rate 0x000f 072 060 030 Pre-fail Always - 16348045 9 Power_On_Hours 0x0032 096 096 000 Old_age Always - 3590 10 Spin_Retry_Count 0x0013 100 100 097 Pre-fail Always - 0 12 Power_Cycle_Count 0x0032 100 100 020 Old_age Always - 94 183 Runtime_Bad_Block 0x0032 100 100 000 Old_age Always - 0 184 End-to-End_Error 0x0032 100 100 099 Old_age Always - 0 187 Reported_Uncorrect 0x0032 100 100 000 Old_age Always - 0 188 Command_Timeout 0x0032 100 097 000 Old_age Always - 4295164029 189 High_Fly_Writes 0x003a 100 100 000 Old_age Always - 0 190 Airflow_Temperature_Cel 0x0022 070 057 045 Old_age Always - 30 (Lifetime Min/Max 19/31) 194 Temperature_Celsius 0x0022 030 043 000 Old_age Always - 30 (0 18 0 0) 195 Hardware_ECC_Recovered 0x001a 037 026 000 Old_age Always - 235962588 197 Current_Pending_Sector 0x0012 100 100 000 Old_age Always - 0 198 Offline_Uncorrectable 0x0010 100 100 000 Old_age Offline - 0 199 UDMA_CRC_Error_Count 0x003e 200 200 000 Old_age Always - 0 240 Head_Flying_Hours 0x0000 100 253 000 Old_age Offline - 73950746906346 241 Total_LBAs_Written 0x0000 100 253 000 Old_age Offline - 1832967731 242 Total_LBAs_Read 0x0000 100 253 000 Old_age Offline - 3294986902 Any clue to this mystery will be really welcome. Thank you very much !!

    Read the article

  • Parallelism in .NET – Part 9, Configuration in PLINQ and TPL

    - by Reed
    Parallel LINQ and the Task Parallel Library contain many options for configuration.  Although the default configuration options are often ideal, there are times when customizing the behavior is desirable.  Both frameworks provide full configuration support. When working with Data Parallelism, there is one primary configuration option we often need to control – the number of threads we want the system to use when parallelizing our routine.  By default, PLINQ and the TPL both use the ThreadPool to schedule tasks.  Given the major improvements in the ThreadPool in CLR 4, this default behavior is often ideal.  However, there are times that the default behavior is not appropriate.  For example, if you are working on multiple threads simultaneously, and want to schedule parallel operations from within both threads, you might want to consider restricting each parallel operation to using a subset of the processing cores of the system.  Not doing this might over-parallelize your routine, which leads to inefficiencies from having too many context switches. In the Task Parallel Library, configuration is handled via the ParallelOptions class.  All of the methods of the Parallel class have an overload which accepts a ParallelOptions argument. We configure the Parallel class by setting the ParallelOptions.MaxDegreeOfParallelism property.  For example, let’s revisit one of the simple data parallel examples from Part 2: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re looping through an image, and calling a method on each pixel in the image.  If this was being done on a separate thread, and we knew another thread within our system was going to be doing a similar operation, we likely would want to restrict this to using half of the cores on the system.  This could be accomplished easily by doing: var options = new ParallelOptions(); options.MaxDegreeOfParallelism = Math.Max(Environment.ProcessorCount / 2, 1); Parallel.For(0, pixelData.GetUpperBound(0), options, row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Now, we’re restricting this routine to using no more than half the cores in our system.  Note that I included a check to prevent a single core system from supplying zero; without this check, we’d potentially cause an exception.  I also did not hard code a specific value for the MaxDegreeOfParallelism property.  One of our goals when parallelizing a routine is allowing it to scale on better hardware.  Specifying a hard-coded value would contradict that goal. Parallel LINQ also supports configuration, and in fact, has quite a few more options for configuring the system.  The main configuration option we most often need is the same as our TPL option: we need to supply the maximum number of processing threads.  In PLINQ, this is done via a new extension method on ParallelQuery<T>: ParallelEnumerable.WithDegreeOfParallelism. Let’s revisit our declarative data parallelism sample from Part 6: double min = collection.AsParallel().Min(item => item.PerformComputation()); Here, we’re performing a computation on each element in the collection, and saving the minimum value of this operation.  If we wanted to restrict this to a limited number of threads, we would add our new extension method: int maxThreads = Math.Max(Environment.ProcessorCount / 2, 1); double min = collection .AsParallel() .WithDegreeOfParallelism(maxThreads) .Min(item => item.PerformComputation()); This automatically restricts the PLINQ query to half of the threads on the system. PLINQ provides some additional configuration options.  By default, PLINQ will occasionally revert to processing a query in parallel.  This occurs because many queries, if parallelized, typically actually cause an overall slowdown compared to a serial processing equivalent.  By analyzing the “shape” of the query, PLINQ often decides to run a query serially instead of in parallel.  This can occur for (taken from MSDN): Queries that contain a Select, indexed Where, indexed SelectMany, or ElementAt clause after an ordering or filtering operator that has removed or rearranged original indices. Queries that contain a Take, TakeWhile, Skip, SkipWhile operator and where indices in the source sequence are not in the original order. Queries that contain Zip or SequenceEquals, unless one of the data sources has an originally ordered index and the other data source is indexable (i.e. an array or IList(T)). Queries that contain Concat, unless it is applied to indexable data sources. Queries that contain Reverse, unless applied to an indexable data source. If the specific query follows these rules, PLINQ will run the query on a single thread.  However, none of these rules look at the specific work being done in the delegates, only at the “shape” of the query.  There are cases where running in parallel may still be beneficial, even if the shape is one where it typically parallelizes poorly.  In these cases, you can override the default behavior by using the WithExecutionMode extension method.  This would be done like so: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .Select(i => i.PerformComputation()) .Reverse(); Here, the default behavior would be to not parallelize the query unless collection implemented IList<T>.  We can force this to run in parallel by adding the WithExecutionMode extension method in the method chain. Finally, PLINQ has the ability to configure how results are returned.  When a query is filtering or selecting an input collection, the results will need to be streamed back into a single IEnumerable<T> result.  For example, the method above returns a new, reversed collection.  In this case, the processing of the collection will be done in parallel, but the results need to be streamed back to the caller serially, so they can be enumerated on a single thread. This streaming introduces overhead.  IEnumerable<T> isn’t designed with thread safety in mind, so the system needs to handle merging the parallel processes back into a single stream, which introduces synchronization issues.  There are two extremes of how this could be accomplished, but both extremes have disadvantages. The system could watch each thread, and whenever a thread produces a result, take that result and send it back to the caller.  This would mean that the calling thread would have access to the data as soon as data is available, which is the benefit of this approach.  However, it also means that every item is introducing synchronization overhead, since each item needs to be merged individually. On the other extreme, the system could wait until all of the results from all of the threads were ready, then push all of the results back to the calling thread in one shot.  The advantage here is that the least amount of synchronization is added to the system, which means the query will, on a whole, run the fastest.  However, the calling thread will have to wait for all elements to be processed, so this could introduce a long delay between when a parallel query begins and when results are returned. The default behavior in PLINQ is actually between these two extremes.  By default, PLINQ maintains an internal buffer, and chooses an optimal buffer size to maintain.  Query results are accumulated into the buffer, then returned in the IEnumerable<T> result in chunks.  This provides reasonably fast access to the results, as well as good overall throughput, in most scenarios. However, if we know the nature of our algorithm, we may decide we would prefer one of the other extremes.  This can be done by using the WithMergeOptions extension method.  For example, if we know that our PerformComputation() routine is very slow, but also variable in runtime, we may want to retrieve results as they are available, with no bufferring.  This can be done by changing our above routine to: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.NotBuffered) .Select(i => i.PerformComputation()) .Reverse(); On the other hand, if are already on a background thread, and we want to allow the system to maximize its speed, we might want to allow the system to fully buffer the results: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.FullyBuffered) .Select(i => i.PerformComputation()) .Reverse(); Notice, also, that you can specify multiple configuration options in a parallel query.  By chaining these extension methods together, we generate a query that will always run in parallel, and will always complete before making the results available in our IEnumerable<T>.

    Read the article

  • Parallelism in .NET – Part 11, Divide and Conquer via Parallel.Invoke

    - by Reed
    Many algorithms are easily written to work via recursion.  For example, most data-oriented tasks where a tree of data must be processed are much more easily handled by starting at the root, and recursively “walking” the tree.  Some algorithms work this way on flat data structures, such as arrays, as well.  This is a form of divide and conquer: an algorithm design which is based around breaking up a set of work recursively, “dividing” the total work in each recursive step, and “conquering” the work when the remaining work is small enough to be solved easily. Recursive algorithms, especially ones based on a form of divide and conquer, are often a very good candidate for parallelization. This is apparent from a common sense standpoint.  Since we’re dividing up the total work in the algorithm, we have an obvious, built-in partitioning scheme.  Once partitioned, the data can be worked upon independently, so there is good, clean isolation of data. Implementing this type of algorithm is fairly simple.  The Parallel class in .NET 4 includes a method suited for this type of operation: Parallel.Invoke.  This method works by taking any number of delegates defined as an Action, and operating them all in parallel.  The method returns when every delegate has completed: Parallel.Invoke( () => { Console.WriteLine("Action 1 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 2 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 3 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); } ); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Running this simple example demonstrates the ease of using this method.  For example, on my system, I get three separate thread IDs when running the above code.  By allowing any number of delegates to be executed directly, concurrently, the Parallel.Invoke method provides us an easy way to parallelize any algorithm based on divide and conquer.  We can divide our work in each step, and execute each task in parallel, recursively. For example, suppose we wanted to implement our own quicksort routine.  The quicksort algorithm can be designed based on divide and conquer.  In each iteration, we pick a pivot point, and use that to partition the total array.  We swap the elements around the pivot, then recursively sort the lists on each side of the pivot.  For example, let’s look at this simple, sequential implementation of quicksort: public static void QuickSort<T>(T[] array) where T : IComparable<T> { QuickSortInternal(array, 0, array.Length - 1); } private static void QuickSortInternal<T>(T[] array, int left, int right) where T : IComparable<T> { if (left >= right) { return; } SwapElements(array, left, (left + right) / 2); int last = left; for (int current = left + 1; current <= right; ++current) { if (array[current].CompareTo(array[left]) < 0) { ++last; SwapElements(array, last, current); } } SwapElements(array, left, last); QuickSortInternal(array, left, last - 1); QuickSortInternal(array, last + 1, right); } static void SwapElements<T>(T[] array, int i, int j) { T temp = array[i]; array[i] = array[j]; array[j] = temp; } Here, we implement the quicksort algorithm in a very common, divide and conquer approach.  Running this against the built-in Array.Sort routine shows that we get the exact same answers (although the framework’s sort routine is slightly faster).  On my system, for example, I can use framework’s sort to sort ten million random doubles in about 7.3s, and this implementation takes about 9.3s on average. Looking at this routine, though, there is a clear opportunity to parallelize.  At the end of QuickSortInternal, we recursively call into QuickSortInternal with each partition of the array after the pivot is chosen.  This can be rewritten to use Parallel.Invoke by simply changing it to: // Code above is unchanged... SwapElements(array, left, last); Parallel.Invoke( () => QuickSortInternal(array, left, last - 1), () => QuickSortInternal(array, last + 1, right) ); } This routine will now run in parallel.  When executing, we now see the CPU usage across all cores spike while it executes.  However, there is a significant problem here – by parallelizing this routine, we took it from an execution time of 9.3s to an execution time of approximately 14 seconds!  We’re using more resources as seen in the CPU usage, but the overall result is a dramatic slowdown in overall processing time. This occurs because parallelization adds overhead.  Each time we split this array, we spawn two new tasks to parallelize this algorithm!  This is far, far too many tasks for our cores to operate upon at a single time.  In effect, we’re “over-parallelizing” this routine.  This is a common problem when working with divide and conquer algorithms, and leads to an important observation: When parallelizing a recursive routine, take special care not to add more tasks than necessary to fully utilize your system. This can be done with a few different approaches, in this case.  Typically, the way to handle this is to stop parallelizing the routine at a certain point, and revert back to the serial approach.  Since the first few recursions will all still be parallelized, our “deeper” recursive tasks will be running in parallel, and can take full advantage of the machine.  This also dramatically reduces the overhead added by parallelizing, since we’re only adding overhead for the first few recursive calls.  There are two basic approaches we can take here.  The first approach would be to look at the total work size, and if it’s smaller than a specific threshold, revert to our serial implementation.  In this case, we could just check right-left, and if it’s under a threshold, call the methods directly instead of using Parallel.Invoke. The second approach is to track how “deep” in the “tree” we are currently at, and if we are below some number of levels, stop parallelizing.  This approach is a more general-purpose approach, since it works on routines which parse trees as well as routines working off of a single array, but may not work as well if a poor partitioning strategy is chosen or the tree is not balanced evenly. This can be written very easily.  If we pass a maxDepth parameter into our internal routine, we can restrict the amount of times we parallelize by changing the recursive call to: // Code above is unchanged... SwapElements(array, left, last); if (maxDepth < 1) { QuickSortInternal(array, left, last - 1, maxDepth); QuickSortInternal(array, last + 1, right, maxDepth); } else { --maxDepth; Parallel.Invoke( () => QuickSortInternal(array, left, last - 1, maxDepth), () => QuickSortInternal(array, last + 1, right, maxDepth)); } We no longer allow this to parallelize indefinitely – only to a specific depth, at which time we revert to a serial implementation.  By starting the routine with a maxDepth equal to Environment.ProcessorCount, we can restrict the total amount of parallel operations significantly, but still provide adequate work for each processing core. With this final change, my timings are much better.  On average, I get the following timings: Framework via Array.Sort: 7.3 seconds Serial Quicksort Implementation: 9.3 seconds Naive Parallel Implementation: 14 seconds Parallel Implementation Restricting Depth: 4.7 seconds Finally, we are now faster than the framework’s Array.Sort implementation.

    Read the article

  • MySQL Config File for Large System

    - by Jonathon
    We are running MySQL on a Windows 2003 Server Enterpise Edition box. MySQL is about the only program running on the box. We have approx. 8 slaves replicated to it, but my understanding is that having multiple slaves connecting to the same master does not significantly slow down performance, if at all. The master server has 16G RAM, 10 Terabyte drives in RAID 10, and four dual-core processors. From what I have seen from other sites, we have a really robust machine as our master db server. We just upgraded from a machine with only 4G RAM, but with similar hard drives, RAID, etc. It also ran Apache on it, so it was our db server and our application server. It was getting a little slow, so we split the db server onto this new machine and kept the application server on the first machine. We also distributed the application load amongst a few of our other slave servers, which also run the application. The problem is the new db server has mysqld.exe consuming 95-100% of CPU almost all the time and is really causing the app to run slowly. I know we have several queries and table structures that could be better optimized, but since they worked okay on the older, smaller server, I assume that our my.ini (MySQL config) file is not properly configured. Most of what I see on the net is for setting config files on small machines, so can anyone help me get the my.ini file correct for a large dedicated machine like ours? I just don't see how mysqld could get so bogged down! FYI: We have about 100 queries per second. We only use MyISAM tables, so skip-innodb is set in the ini file. And yes, I know it is reading the ini file correctly because I can change some settings (like the server-id and it will kill the server at startup). Here is the my.ini file: #MySQL Server Instance Configuration File # ---------------------------------------------------------------------- # Generated by the MySQL Server Instance Configuration Wizard # # # Installation Instructions # ---------------------------------------------------------------------- # # On Linux you can copy this file to /etc/my.cnf to set global options, # mysql-data-dir/my.cnf to set server-specific options # (@localstatedir@ for this installation) or to # ~/.my.cnf to set user-specific options. # # On Windows you should keep this file in the installation directory # of your server (e.g. C:\Program Files\MySQL\MySQL Server X.Y). To # make sure the server reads the config file use the startup option # "--defaults-file". # # To run run the server from the command line, execute this in a # command line shell, e.g. # mysqld --defaults-file="C:\Program Files\MySQL\MySQL Server X.Y\my.ini" # # To install the server as a Windows service manually, execute this in a # command line shell, e.g. # mysqld --install MySQLXY --defaults-file="C:\Program Files\MySQL\MySQL Server X.Y\my.ini" # # And then execute this in a command line shell to start the server, e.g. # net start MySQLXY # # # Guildlines for editing this file # ---------------------------------------------------------------------- # # In this file, you can use all long options that the program supports. # If you want to know the options a program supports, start the program # with the "--help" option. # # More detailed information about the individual options can also be # found in the manual. # # # CLIENT SECTION # ---------------------------------------------------------------------- # # The following options will be read by MySQL client applications. # Note that only client applications shipped by MySQL are guaranteed # to read this section. If you want your own MySQL client program to # honor these values, you need to specify it as an option during the # MySQL client library initialization. # [client] port=3306 [mysql] default-character-set=latin1 # SERVER SECTION # ---------------------------------------------------------------------- # # The following options will be read by the MySQL Server. Make sure that # you have installed the server correctly (see above) so it reads this # file. # [mysqld] # The TCP/IP Port the MySQL Server will listen on port=3306 #Path to installation directory. All paths are usually resolved relative to this. basedir="D:/MySQL/" #Path to the database root datadir="D:/MySQL/data" # The default character set that will be used when a new schema or table is # created and no character set is defined default-character-set=latin1 # The default storage engine that will be used when create new tables when default-storage-engine=MYISAM # Set the SQL mode to strict #sql-mode="STRICT_TRANS_TABLES,NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION" # we changed this because there are a couple of queries that can get blocked otherwise sql-mode="" #performance configs skip-locking max_allowed_packet = 1M table_open_cache = 512 # The maximum amount of concurrent sessions the MySQL server will # allow. One of these connections will be reserved for a user with # SUPER privileges to allow the administrator to login even if the # connection limit has been reached. max_connections=1510 # Query cache is used to cache SELECT results and later return them # without actual executing the same query once again. Having the query # cache enabled may result in significant speed improvements, if your # have a lot of identical queries and rarely changing tables. See the # "Qcache_lowmem_prunes" status variable to check if the current value # is high enough for your load. # Note: In case your tables change very often or if your queries are # textually different every time, the query cache may result in a # slowdown instead of a performance improvement. query_cache_size=168M # The number of open tables for all threads. Increasing this value # increases the number of file descriptors that mysqld requires. # Therefore you have to make sure to set the amount of open files # allowed to at least 4096 in the variable "open-files-limit" in # section [mysqld_safe] table_cache=3020 # Maximum size for internal (in-memory) temporary tables. If a table # grows larger than this value, it is automatically converted to disk # based table This limitation is for a single table. There can be many # of them. tmp_table_size=30M # How many threads we should keep in a cache for reuse. When a client # disconnects, the client's threads are put in the cache if there aren't # more than thread_cache_size threads from before. This greatly reduces # the amount of thread creations needed if you have a lot of new # connections. (Normally this doesn't give a notable performance # improvement if you have a good thread implementation.) thread_cache_size=64 #*** MyISAM Specific options # The maximum size of the temporary file MySQL is allowed to use while # recreating the index (during REPAIR, ALTER TABLE or LOAD DATA INFILE. # If the file-size would be bigger than this, the index will be created # through the key cache (which is slower). myisam_max_sort_file_size=100G # If the temporary file used for fast index creation would be bigger # than using the key cache by the amount specified here, then prefer the # key cache method. This is mainly used to force long character keys in # large tables to use the slower key cache method to create the index. myisam_sort_buffer_size=64M # Size of the Key Buffer, used to cache index blocks for MyISAM tables. # Do not set it larger than 30% of your available memory, as some memory # is also required by the OS to cache rows. Even if you're not using # MyISAM tables, you should still set it to 8-64M as it will also be # used for internal temporary disk tables. key_buffer_size=3072M # Size of the buffer used for doing full table scans of MyISAM tables. # Allocated per thread, if a full scan is needed. read_buffer_size=2M read_rnd_buffer_size=8M # This buffer is allocated when MySQL needs to rebuild the index in # REPAIR, OPTIMZE, ALTER table statements as well as in LOAD DATA INFILE # into an empty table. It is allocated per thread so be careful with # large settings. sort_buffer_size=2M #*** INNODB Specific options *** innodb_data_home_dir="D:/MySQL InnoDB Datafiles/" # Use this option if you have a MySQL server with InnoDB support enabled # but you do not plan to use it. This will save memory and disk space # and speed up some things. skip-innodb # Additional memory pool that is used by InnoDB to store metadata # information. If InnoDB requires more memory for this purpose it will # start to allocate it from the OS. As this is fast enough on most # recent operating systems, you normally do not need to change this # value. SHOW INNODB STATUS will display the current amount used. innodb_additional_mem_pool_size=11M # If set to 1, InnoDB will flush (fsync) the transaction logs to the # disk at each commit, which offers full ACID behavior. If you are # willing to compromise this safety, and you are running small # transactions, you may set this to 0 or 2 to reduce disk I/O to the # logs. Value 0 means that the log is only written to the log file and # the log file flushed to disk approximately once per second. Value 2 # means the log is written to the log file at each commit, but the log # file is only flushed to disk approximately once per second. innodb_flush_log_at_trx_commit=1 # The size of the buffer InnoDB uses for buffering log data. As soon as # it is full, InnoDB will have to flush it to disk. As it is flushed # once per second anyway, it does not make sense to have it very large # (even with long transactions). innodb_log_buffer_size=6M # InnoDB, unlike MyISAM, uses a buffer pool to cache both indexes and # row data. The bigger you set this the less disk I/O is needed to # access data in tables. On a dedicated database server you may set this # parameter up to 80% of the machine physical memory size. Do not set it # too large, though, because competition of the physical memory may # cause paging in the operating system. Note that on 32bit systems you # might be limited to 2-3.5G of user level memory per process, so do not # set it too high. innodb_buffer_pool_size=500M # Size of each log file in a log group. You should set the combined size # of log files to about 25%-100% of your buffer pool size to avoid # unneeded buffer pool flush activity on log file overwrite. However, # note that a larger logfile size will increase the time needed for the # recovery process. innodb_log_file_size=100M # Number of threads allowed inside the InnoDB kernel. The optimal value # depends highly on the application, hardware as well as the OS # scheduler properties. A too high value may lead to thread thrashing. innodb_thread_concurrency=10 #replication settings (this is the master) log-bin=log server-id = 1 Thanks for all the help. It is greatly appreciated.

    Read the article

< Previous Page | 2 3 4 5 6